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| Game title |
Version |
Latest Report |
Message |
| METAL GEAR SOLID PEACE WALKER |
v1.13.1-249-gf80dd088b |
2025-05-26 |
Error in shader compilation: info: ERROR: 0:19: '=' : cannot convert from '2-component vector of int' to '2-component vector of float'
ERROR: 1 compilation errors. No code generated.
00000000:00000042 Tex Depal TFuncMod
#version 320 es
#extension GL_EXT_shader_framebuffer_fetch : require
// Driver: Adreno (TM) 610 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
precision highp int;
uniform sampler2D tex;
uniform sampler2D pal;
uniform uint u_depal_mask_shift_off_fmt;
in lowp vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec2 uv = v_texcoord.xy;
vec2 uv_round;
vec2 tsize = textureSize(tex, 0).xy;
vec2 fraction;
bool bilinear = (u_depal_mask_shift_off_fmt >> 31) != 0U;
if (bilinear) {
uv_round = uv * tsize - vec2(0.5, 0.5);
fraction = fract(uv_round);
uv_round = (uv_round - fraction + vec2(0.5, 0.5)) / tsize;
} else {
uv_round = uv;
}
highp vec4 t = texture(tex, uv_round);
highp vec4 t1 = textureOffset(tex, uv_round, ivec2(1, 0));
highp vec4 t2 = textureOffset(tex, uv_round, ivec2(0, 1));
highp vec4 t3 = textureOffset(tex, uv_round, ivec2(1, 1));
uint depalMask = (u_depal_mask_shift_off_fmt & 0xFFU);
uint depalShift = (u_depal_mask_shift_off_fmt >> 8) & 0xFFU;
uint depalOffset = ((u_depal_mask_shift_off_fmt >> 16) & 0xFFU) << 4;
uint depalFmt = (u_depal_mask_shift_off_fmt >> 24) & 0x3U;
uvec4 col; uint index0; uint index1; uint index2; uint index3;
switch (int(depalFmt)) {
case 0:
col = uvec4(t.rgb * vec3(31.99, 63.99, 31.99), 0);
index0 = (col.b << 11) | (col.g << 5) | (col.r);
if (bilinear) {
col = uvec4(t1.rgb * vec3(31.99, 63.99, 31.99), 0);
index1 = (col.b << 11) | (col.g << 5) | (col.r);
col = uvec4(t2.rgb * vec3(31.99, 63.99, 31.99), 0);
index2 = (col.b << 11) | (col.g << 5) | (col.r);
col = uvec4(t3.rgb * vec3(31.99, 63.99, 31.99), 0);
index3 = (col.b << 11) | (col.g << 5) | (col.r);
}
break;
case 1:
col = uvec4(t.rgba * vec4(31.99, 31.99, 31.99, 1.0));
index0 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r);
if (bilinear) {
col = uvec4(t1.rgba * vec4(31.99, 31.99, 31.99, 1.0));
index1 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r);
col = uvec4(t2.rgba * vec4(31.99, 31.99, 31.99, 1.0));
index2 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r);
col = uvec4(t3.rgba * vec4(31.99, 31.99, 31.99, 1.0));
index3 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r);
}
break;
case 2:
col = uvec4(t.rgba * 15.99);
index0 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r);
if (bilinear) {
col = uvec4(t1.rgba * 15.99);
index1 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r);
col = uvec4(t2.rgba * 15.99);
index2 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r);
col = uvec4(t3.rgba * 15.99);
index3 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r);
}
break;
case 3:
col = uvec4(t.rgba * 255.99);
index0 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r);
if (bilinear) {
col = uvec4(t1.rgba * 255.99);
index1 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r);
col = uvec4(t2.rgba * 255.99);
index2 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r);
col = uvec4(t3.rgba * 255.99);
index3 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r);
}
break;
};
index0 = ((index0 >> depalShift) & depalMask) | depalOffset;
t = texelFetch(pal, ivec2(index0, 0), 0);
if (bilinear && !(index0 == index1 && index1 == index2 && index2 == index3)) {
index1 = ((index1 >> depalShift) & depalMask) | depalOffset;
index2 = ((index2 >> depalShift) & depalMask) | depalOffset;
index3 = ((index3 >> depalShift) & depalMask) | depalOffset;
t1 = texelFetch(pal, ivec2(index1, 0), 0);
t2 = texelFetch(pal, ivec2(index2, 0), 0);
t3 = texelFetch(pal, ivec2(index3, 0 |
| SEGA Rally |
v1.13.1-249-gf80dd088b |
2025-01-17 |
Error in shader compilation: info: ERROR: 0:21: '=' : cannot convert from '2-component vector of int' to '2-component vector of float'
ERROR: 1 compilation errors. No code generated.
00000000:000003e2 Tex TexAlpha Depal TClampST TFuncMod
#version 320 es
#extension GL_EXT_shader_framebuffer_fetch : require
// Driver: Adreno (TM) 710 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
precision highp int;
uniform sampler2D tex;
uniform vec4 u_texclamp;
uniform sampler2D pal;
uniform uint u_depal_mask_shift_off_fmt;
in lowp vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec2 fixedcoord = vec2(clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z), clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w));
vec2 uv = fixedcoord.xy;
vec2 uv_round;
vec2 tsize = textureSize(tex, 0).xy;
vec2 fraction;
bool bilinear = (u_depal_mask_shift_off_fmt >> 31) != 0U;
if (bilinear) {
uv_round = uv * tsize - vec2(0.5, 0.5);
fraction = fract(uv_round);
uv_round = (uv_round - fraction + vec2(0.5, 0.5)) / tsize;
} else {
uv_round = uv;
}
highp vec4 t = texture(tex, uv_round);
highp vec4 t1 = textureOffset(tex, uv_round, ivec2(1, 0));
highp vec4 t2 = textureOffset(tex, uv_round, ivec2(0, 1));
highp vec4 t3 = textureOffset(tex, uv_round, ivec2(1, 1));
uint depalMask = (u_depal_mask_shift_off_fmt & 0xFFU);
uint depalShift = (u_depal_mask_shift_off_fmt >> 8) & 0xFFU;
uint depalOffset = ((u_depal_mask_shift_off_fmt >> 16) & 0xFFU) << 4;
uint depalFmt = (u_depal_mask_shift_off_fmt >> 24) & 0x3U;
uvec4 col; uint index0; uint index1; uint index2; uint index3;
switch (int(depalFmt)) {
case 0:
col = uvec4(t.rgb * vec3(31.99, 63.99, 31.99), 0);
index0 = (col.b << 11) | (col.g << 5) | (col.r);
if (bilinear) {
col = uvec4(t1.rgb * vec3(31.99, 63.99, 31.99), 0);
index1 = (col.b << 11) | (col.g << 5) | (col.r);
col = uvec4(t2.rgb * vec3(31.99, 63.99, 31.99), 0);
index2 = (col.b << 11) | (col.g << 5) | (col.r);
col = uvec4(t3.rgb * vec3(31.99, 63.99, 31.99), 0);
index3 = (col.b << 11) | (col.g << 5) | (col.r);
}
break;
case 1:
col = uvec4(t.rgba * vec4(31.99, 31.99, 31.99, 1.0));
index0 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r);
if (bilinear) {
col = uvec4(t1.rgba * vec4(31.99, 31.99, 31.99, 1.0));
index1 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r);
col = uvec4(t2.rgba * vec4(31.99, 31.99, 31.99, 1.0));
index2 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r);
col = uvec4(t3.rgba * vec4(31.99, 31.99, 31.99, 1.0));
index3 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r);
}
break;
case 2:
col = uvec4(t.rgba * 15.99);
index0 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r);
if (bilinear) {
col = uvec4(t1.rgba * 15.99);
index1 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r);
col = uvec4(t2.rgba * 15.99);
index2 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r);
col = uvec4(t3.rgba * 15.99);
index3 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r);
}
break;
case 3:
col = uvec4(t.rgba * 255.99);
index0 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r);
if (bilinear) {
col = uvec4(t1.rgba * 255.99);
index1 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r);
col = uvec4(t2.rgba * 255.99);
index2 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r);
col = uvec4(t3.rgba * 255.99);
index3 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r);
}
break;
};
index0 = ((index0 >> depalShift) & depalMask) | depalOffset;
t = texelFetch(pal, ivec2(index0, 0), 0);
if (bilinear && !(index0 == index1 && index1 == index2 && index2 == index3)) {
index1 = ((index1 >> depalShift) & depalMask) | depalOffset;
index2 = ((index2 >> depalShift) & depalMask) | depalOffset;
|
| EA FC25 BY GERTISGAMING FREE VERSION |
v1.9.4 |
2026-03-08 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 149308628 |
| CODED ARMS |
v1.13.1-249-gf80dd088b |
2024-04-06 |
UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10466DATA/TEKKEN6.BIN, 09fd81d0, 00000002) |
| Aliens vs. Predator™ - Requiem |
v1.13.1-249-gf80dd088b |
2024-04-03 |
Error in shader compilation: info: ERROR: 0:22: '=' : cannot convert from '2-component vector of int' to '2-component vector of float'
ERROR: 1 compilation errors. No code generated.
00000000:010003e2 Tex TexAlpha Depal TClampST StenToAlpha StenUniform TFuncMod
#version 320 es
#extension GL_EXT_shader_framebuffer_fetch : require
// Driver: Adreno (TM) 610 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
precision highp int;
uniform sampler2D tex;
uniform vec4 u_texclamp;
uniform sampler2D pal;
uniform uint u_depal_mask_shift_off_fmt;
uniform float u_stencilReplaceValue;
in lowp vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec2 fixedcoord = vec2(clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z), clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w));
vec2 uv = fixedcoord.xy;
vec2 uv_round;
vec2 tsize = textureSize(tex, 0).xy;
vec2 fraction;
bool bilinear = (u_depal_mask_shift_off_fmt >> 31) != 0U;
if (bilinear) {
uv_round = uv * tsize - vec2(0.5, 0.5);
fraction = fract(uv_round);
uv_round = (uv_round - fraction + vec2(0.5, 0.5)) / tsize;
} else {
uv_round = uv;
}
highp vec4 t = texture(tex, uv_round);
highp vec4 t1 = textureOffset(tex, uv_round, ivec2(1, 0));
highp vec4 t2 = textureOffset(tex, uv_round, ivec2(0, 1));
highp vec4 t3 = textureOffset(tex, uv_round, ivec2(1, 1));
uint depalMask = (u_depal_mask_shift_off_fmt & 0xFFU);
uint depalShift = (u_depal_mask_shift_off_fmt >> 8) & 0xFFU;
uint depalOffset = ((u_depal_mask_shift_off_fmt >> 16) & 0xFFU) << 4;
uint depalFmt = (u_depal_mask_shift_off_fmt >> 24) & 0x3U;
uvec4 col; uint index0; uint index1; uint index2; uint index3;
switch (int(depalFmt)) {
case 0:
col = uvec4(t.rgb * vec3(31.99, 63.99, 31.99), 0);
index0 = (col.b << 11) | (col.g << 5) | (col.r);
if (bilinear) {
col = uvec4(t1.rgb * vec3(31.99, 63.99, 31.99), 0);
index1 = (col.b << 11) | (col.g << 5) | (col.r);
col = uvec4(t2.rgb * vec3(31.99, 63.99, 31.99), 0);
index2 = (col.b << 11) | (col.g << 5) | (col.r);
col = uvec4(t3.rgb * vec3(31.99, 63.99, 31.99), 0);
index3 = (col.b << 11) | (col.g << 5) | (col.r);
}
break;
case 1:
col = uvec4(t.rgba * vec4(31.99, 31.99, 31.99, 1.0));
index0 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r);
if (bilinear) {
col = uvec4(t1.rgba * vec4(31.99, 31.99, 31.99, 1.0));
index1 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r);
col = uvec4(t2.rgba * vec4(31.99, 31.99, 31.99, 1.0));
index2 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r);
col = uvec4(t3.rgba * vec4(31.99, 31.99, 31.99, 1.0));
index3 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r);
}
break;
case 2:
col = uvec4(t.rgba * 15.99);
index0 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r);
if (bilinear) {
col = uvec4(t1.rgba * 15.99);
index1 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r);
col = uvec4(t2.rgba * 15.99);
index2 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r);
col = uvec4(t3.rgba * 15.99);
index3 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r);
}
break;
case 3:
col = uvec4(t.rgba * 255.99);
index0 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r);
if (bilinear) {
col = uvec4(t1.rgba * 255.99);
index1 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r);
col = uvec4(t2.rgba * 255.99);
index2 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r);
col = uvec4(t3.rgba * 255.99);
index3 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r);
}
break;
};
index0 = ((index0 >> depalShift) & depalMask) | depalOffset;
t = texelFetch(pal, ivec2(index0, 0), 0);
if (bilinear && !(index0 == index1 && index1 == index2 && index2 == index3)) {
index1 = ((index1 >> depalShift) & depalMask) | depalOffset;
in |
| Aliens vs. Predator™ - Requiem |
v1.13.1-249-gf80dd088b |
2024-04-03 |
Error in shader compilation: info: ERROR: 0:22: '=' : cannot convert from '2-component vector of int' to '2-component vector of float'
ERROR: 1 compilation errors. No code generated.
00000000:010003c2 Tex Depal TClampST StenToAlpha StenUniform TFuncMod
#version 320 es
#extension GL_EXT_shader_framebuffer_fetch : require
// Driver: Adreno (TM) 610 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
precision highp int;
uniform sampler2D tex;
uniform vec4 u_texclamp;
uniform sampler2D pal;
uniform uint u_depal_mask_shift_off_fmt;
uniform float u_stencilReplaceValue;
in lowp vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec2 fixedcoord = vec2(clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z), clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w));
vec2 uv = fixedcoord.xy;
vec2 uv_round;
vec2 tsize = textureSize(tex, 0).xy;
vec2 fraction;
bool bilinear = (u_depal_mask_shift_off_fmt >> 31) != 0U;
if (bilinear) {
uv_round = uv * tsize - vec2(0.5, 0.5);
fraction = fract(uv_round);
uv_round = (uv_round - fraction + vec2(0.5, 0.5)) / tsize;
} else {
uv_round = uv;
}
highp vec4 t = texture(tex, uv_round);
highp vec4 t1 = textureOffset(tex, uv_round, ivec2(1, 0));
highp vec4 t2 = textureOffset(tex, uv_round, ivec2(0, 1));
highp vec4 t3 = textureOffset(tex, uv_round, ivec2(1, 1));
uint depalMask = (u_depal_mask_shift_off_fmt & 0xFFU);
uint depalShift = (u_depal_mask_shift_off_fmt >> 8) & 0xFFU;
uint depalOffset = ((u_depal_mask_shift_off_fmt >> 16) & 0xFFU) << 4;
uint depalFmt = (u_depal_mask_shift_off_fmt >> 24) & 0x3U;
uvec4 col; uint index0; uint index1; uint index2; uint index3;
switch (int(depalFmt)) {
case 0:
col = uvec4(t.rgb * vec3(31.99, 63.99, 31.99), 0);
index0 = (col.b << 11) | (col.g << 5) | (col.r);
if (bilinear) {
col = uvec4(t1.rgb * vec3(31.99, 63.99, 31.99), 0);
index1 = (col.b << 11) | (col.g << 5) | (col.r);
col = uvec4(t2.rgb * vec3(31.99, 63.99, 31.99), 0);
index2 = (col.b << 11) | (col.g << 5) | (col.r);
col = uvec4(t3.rgb * vec3(31.99, 63.99, 31.99), 0);
index3 = (col.b << 11) | (col.g << 5) | (col.r);
}
break;
case 1:
col = uvec4(t.rgba * vec4(31.99, 31.99, 31.99, 1.0));
index0 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r);
if (bilinear) {
col = uvec4(t1.rgba * vec4(31.99, 31.99, 31.99, 1.0));
index1 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r);
col = uvec4(t2.rgba * vec4(31.99, 31.99, 31.99, 1.0));
index2 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r);
col = uvec4(t3.rgba * vec4(31.99, 31.99, 31.99, 1.0));
index3 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r);
}
break;
case 2:
col = uvec4(t.rgba * 15.99);
index0 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r);
if (bilinear) {
col = uvec4(t1.rgba * 15.99);
index1 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r);
col = uvec4(t2.rgba * 15.99);
index2 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r);
col = uvec4(t3.rgba * 15.99);
index3 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r);
}
break;
case 3:
col = uvec4(t.rgba * 255.99);
index0 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r);
if (bilinear) {
col = uvec4(t1.rgba * 255.99);
index1 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r);
col = uvec4(t2.rgba * 255.99);
index2 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r);
col = uvec4(t3.rgba * 255.99);
index3 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r);
}
break;
};
index0 = ((index0 >> depalShift) & depalMask) | depalOffset;
t = texelFetch(pal, ivec2(index0, 0), 0);
if (bilinear && !(index0 == index1 && index1 == index2 && index2 == index3)) {
index1 = ((index1 >> depalShift) & depalMask) | depalOffset;
index2 = (( |
| Star Wars®: The Force Unleashed™ |
v1.13.1-249-gf80dd088b |
2024-02-11 |
Unexpected mpeg first timestamp: fffffffffff / 17592186044415 |
| eFootball 2024 By RH12 Official |
v1.9.4 |
2026-03-11 |
Savedata version requested on save: 3 |
| eFootball 2024 By RH12 Official |
v1.18.1 |
2025-11-27 |
Unknown GetPointer 00000000 PC 0884d7b4 LR 0884d7d4 |
| eFootball 2024 By RH12 Official |
v1.18.1-846-gab47c3cb1f |
2026-03-10 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
| eFootball 2024 By RH12 Official |
v1.9.4 |
2026-03-11 |
Savedata version requested: 3 |
| METAL GEAR SOLID PEACE WALKER |
v1.13.1-249-gf80dd088b |
2024-04-05 |
Error in shader compilation: info: ERROR: 0:19: '=' : cannot convert from '2-component vector of int' to '2-component vector of float'
ERROR: 1 compilation errors. No code generated.
00000000:00000042 Tex Depal TFuncMod
#version 320 es
#extension GL_EXT_shader_framebuffer_fetch : require
// Driver: Adreno (TM) 610 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
precision highp int;
uniform sampler2D tex;
uniform sampler2D pal;
uniform uint u_depal_mask_shift_off_fmt;
in lowp vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec2 uv = v_texcoord.xy;
vec2 uv_round;
vec2 tsize = textureSize(tex, 0).xy;
vec2 fraction;
bool bilinear = (u_depal_mask_shift_off_fmt >> 31) != 0U;
if (bilinear) {
uv_round = uv * tsize - vec2(0.5, 0.5);
fraction = fract(uv_round);
uv_round = (uv_round - fraction + vec2(0.5, 0.5)) / tsize;
} else {
uv_round = uv;
}
highp vec4 t = texture(tex, uv_round);
highp vec4 t1 = textureOffset(tex, uv_round, ivec2(1, 0));
highp vec4 t2 = textureOffset(tex, uv_round, ivec2(0, 1));
highp vec4 t3 = textureOffset(tex, uv_round, ivec2(1, 1));
uint depalMask = (u_depal_mask_shift_off_fmt & 0xFFU);
uint depalShift = (u_depal_mask_shift_off_fmt >> 8) & 0xFFU;
uint depalOffset = ((u_depal_mask_shift_off_fmt >> 16) & 0xFFU) << 4;
uint depalFmt = (u_depal_mask_shift_off_fmt >> 24) & 0x3U;
uvec4 col; uint index0; uint index1; uint index2; uint index3;
switch (int(depalFmt)) {
case 0:
col = uvec4(t.rgb * vec3(31.99, 63.99, 31.99), 0);
index0 = (col.b << 11) | (col.g << 5) | (col.r);
if (bilinear) {
col = uvec4(t1.rgb * vec3(31.99, 63.99, 31.99), 0);
index1 = (col.b << 11) | (col.g << 5) | (col.r);
col = uvec4(t2.rgb * vec3(31.99, 63.99, 31.99), 0);
index2 = (col.b << 11) | (col.g << 5) | (col.r);
col = uvec4(t3.rgb * vec3(31.99, 63.99, 31.99), 0);
index3 = (col.b << 11) | (col.g << 5) | (col.r);
}
break;
case 1:
col = uvec4(t.rgba * vec4(31.99, 31.99, 31.99, 1.0));
index0 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r);
if (bilinear) {
col = uvec4(t1.rgba * vec4(31.99, 31.99, 31.99, 1.0));
index1 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r);
col = uvec4(t2.rgba * vec4(31.99, 31.99, 31.99, 1.0));
index2 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r);
col = uvec4(t3.rgba * vec4(31.99, 31.99, 31.99, 1.0));
index3 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r);
}
break;
case 2:
col = uvec4(t.rgba * 15.99);
index0 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r);
if (bilinear) {
col = uvec4(t1.rgba * 15.99);
index1 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r);
col = uvec4(t2.rgba * 15.99);
index2 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r);
col = uvec4(t3.rgba * 15.99);
index3 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r);
}
break;
case 3:
col = uvec4(t.rgba * 255.99);
index0 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r);
if (bilinear) {
col = uvec4(t1.rgba * 255.99);
index1 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r);
col = uvec4(t2.rgba * 255.99);
index2 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r);
col = uvec4(t3.rgba * 255.99);
index3 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r);
}
break;
};
index0 = ((index0 >> depalShift) & depalMask) | depalOffset;
t = texelFetch(pal, ivec2(index0, 0), 0);
if (bilinear && !(index0 == index1 && index1 == index2 && index2 == index3)) {
index1 = ((index1 >> depalShift) & depalMask) | depalOffset;
index2 = ((index2 >> depalShift) & depalMask) | depalOffset;
index3 = ((index3 >> depalShift) & depalMask) | depalOffset;
t1 = texelFetch(pal, ivec2(index1, 0), 0);
t2 = texelFetch(pal, ivec2(index2, 0), 0);
t3 = texelFetch(pal, ivec2(index3, 0 |
| MONSTER HUNTER FREEDOM UNITE™ |
v1.13.1-249-gf80dd088b |
2023-04-24 |
UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10466DATA/TEKKEN6.BIN, 09fd41d0, 00000002) |
| MONSTER HUNTER FREEDOM UNITE™ |
v1.14.4 |
2025-02-16 |
sceIoChstat: change attr to 0000 requested |
| Assassin's Creed: Bloodlines™ |
v1.13.1-249-gf80dd088b |
2023-02-22 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09eeadc4, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.13.1-249-gf80dd088b |
2023-02-22 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09eeadc4, 4, 00000000, 0) |
| Grand Theft Auto: Vice City Stories |
v1.13.2 |
2024-04-06 |
UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10466DATA/TEKKEN6.BIN, 09fd81d0, 00000002) |
| LORD OF ARCANA™ |
v1.13.1-249-gf80dd088b |
2022-09-06 |
ReadFromHardware: Invalid address 00000001 near PC 08a28468 LR 08a290c4 |
| SSX On Tour |
v1.13.2 |
2024-04-05 |
GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. First will be chosen. texaddr: 040e0000 offset: 0 (256x256 stride 256, 5551):
[C:040cc000/256 Z:04088000/512 X:0 Y:160 reint: false] [C:040e0000/256 Z:04088000/512 X:0 Y:0 reint: false] |
| Mahjongg Artifacts |
v1.13.1-249-gf80dd088b |
2022-08-22 |
GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. First will be chosen. texaddr: 04188000 offset: 0 (512x256 stride 512, 565):
[C:04188000/512 Z:04088000/512 X:0 Y:0 reint: false] [C:04108000/512 Z:04088000/512 X:0 Y:512 reint: false] |
| Grand Theft Auto: Chinatown Wars |
v1.19.3 |
2025-12-23 |
sceNetAdhocMatchingInit(13620) at 08adf1f0 |
| クロヒョウ2 龍が如く 阿修羅編 |
v1.13.2 |
2025-06-14 |
GetFramebufferCandidates(DEPTH): Multiple (2) candidate framebuffers. First will be chosen. texaddr: 04288000 offset: 0 (512x512 stride 512, CLUT16):
[C:04000000/512 Z:04088000/512 X:0 Y:0 reint: false] [C:04044000/512 Z:04088000/512 X:0 Y:0 reint: false] |
| Star Wars: The Force Unleashed |
v1.13.2 |
2025-03-13 |
GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. First will be chosen. texaddr: 04164000 offset: 0 (256x128 stride 256, 565):
[C:04154000/256 Z:04110000/512 X:0 Y:128 reint: false] [C:04164000/128 Z:04110000/512 X:0 Y:0 reint: false] |
| eFootball Chelito 19 |
v1.9.4 |
2026-03-11 |
Savedata version requested: 3 |
| METAL SLUG Anthology |
v1.19.3 |
2026-02-26 |
sceNetAdhocMatchingInit(32768) at 088e37bc |
| Star Wars: The Force Unleashed |
v1.13.2 |
2025-12-18 |
GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. First will be chosen. texaddr: 04164000 offset: 0 (256x128 stride 256, 565):
[C:04154000/256 Z:04110000/512 X:0 Y:128 reint: false] [C:04164000/256 Z:04110000/512 X:0 Y:0 reint: false] |
| God of War™: Ghost of Sparta |
v1.13.2 |
2026-03-09 |
GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. First will be chosen. texaddr: 04162000 offset: 0 (256x256 stride 512, 8888):
[C:04161800/512 Z:04118000/512 X:0 Y:1 reint: false] [C:04162000/512 Z:04118000/512 X:0 Y:0 reint: false] |
| God of War™: Ghost of Sparta |
v1.13.2 |
2026-02-03 |
GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. First will be chosen. texaddr: 04162000 offset: 0 (256x256 stride 512, 8888):
[C:04162000/512 Z:04118000/512 X:0 Y:0 reint: false] [C:04161800/512 Z:04118000/512 X:0 Y:1 reint: false] |
| Star Wars: The Force Unleashed |
v1.13.2 |
2025-09-28 |
GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. First will be chosen. texaddr: 04164000 offset: 0 (256x128 stride 256, 565):
[C:04154000/256 Z:04110000/512 X:0 Y:128 reint: false] [C:04164000/256 Z:04110000/512 X:0 Y:0 reint: false] |
| MX vs ATV™ Reflex |
v1.13.2 |
2023-12-15 |
GetFramebufferCandidates(DEPTH): Multiple (4) candidate framebuffers. First will be chosen. texaddr: 042cc000 offset: 0 (512x512 stride 512, CLUT16):
[C:04088000/512 Z:040cc000/512 X:0 Y:0 reint: false] [C:04044000/512 Z:040cc000/512 X:0 Y:0 reint: false] [C:04000000/512 Z:040cc000/512 X:0 Y:0 reint: false] [C:040883c0/512 Z:040cc000/512 X:0 Y:0 reint: false] |
| TEST DRIVE UNLIMITED |
v1.13.2 |
2025-08-02 |
GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. First will be chosen. texaddr: 0417b000 offset: 0 (256x16 stride 256, CLUT16):
[C:0417b000/32 Z:00000000/0 X:0 Y:0 reint: false] [C:0417b000/256 Z:00000000/0 X:0 Y:0 reint: false] |
| Silent Hill® Origins |
v1.13.2 |
2026-02-17 |
GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. First will be chosen. texaddr: 0404c000 offset: 0 (128x128 stride 512, 8888):
[C:0404c000/512 Z:04000000/512 X:0 Y:0 reint: false] [C:04000000/512 Z:00000000/0 X:0 Y:152 reint: false] |
| CODED ARMS |
v1.13.1-249-gf80dd088b |
2024-04-06 |
sceIoChstat: change attr to 0000 requested |
| LORD OF ARCANA™ |
v1.19.3 |
2026-02-20 |
sceNetAdhocMatchingInit(32768) at 08a36bcc |
| METAL GEAR SOLID PEACE WALKER |
v1.19.3-787-g5aa0856280 |
2026-03-10 |
sceNetAdhocMatchingInit(32768) at 0886a138 |
| METAL GEAR SOLID PEACE WALKER |
v1.20.1 |
2026-03-11 |
sceNetAdhocMatchingInit(32768) at 0886a138 |
| EFOOTBALL V. 1 BY PRFD |
v1.9.4 |
2025-08-15 |
Game install with no files / data |
| METAL SLUG XX™ |
v1.20.1 |
2026-03-11 |
sceNetAdhocMatchingInit(65536) at 08864640 |
| EFOOTBALL V. 1 BY PRFD |
v1.9.4 |
2026-03-11 |
Savedata version requested: 3 |
| Grand Theft Auto: Vice City Stories |
v1.17.1-334-g1786a4ddb |
2025-08-09 |
sceIoChstat: change attr to 0000 requested |
| MYST |
v1.19.3 |
2026-02-25 |
Failed to read valid video stream data from header |
| VALKYRIA CHRONICLES™ II |
v1.20.1 |
2026-03-09 |
sceIoChstat: change attr to 0000 requested |
| LORD OF ARCANA™ |
v1.15.4 |
2025-12-26 |
Waiting thread for 20 that was already waiting for 20 |
| Disney•Pixar Cars 2 |
v1.20.1 |
2026-03-11 |
Failed to read valid video stream data from header |
| Tom Clancy's Ghost Recon® Predator |
v1.20.1 |
2026-03-10 |
Utility access thread still running, state: shutting down, dialog=1/1 |
| Tom Clancy's Ghost Recon® Predator |
v1.20.1 |
2026-03-09 |
Utility access thread still running, state: shutting down, dialog=2/1 |
| SOULCALIBUR: Broken Destiny |
v1.19.3 |
2026-02-16 |
sceIoChstat: change attr to 0000 requested |
| TEKKEN 6 |
v1.19.3-832-g9bb3e443d4 |
2026-03-11 |
sceIoChstat: change attr to 0000 requested |
| Disney•Pixar Cars 2 |
v1.19.3-787-g5aa0856280 |
2026-03-05 |
Failed to read valid video stream data from header |
| Mahjongg Artifacts |
v1.14.1 |
2024-07-14 |
Ignoring possible texturing from framebuffer at 04188000 +0x256 / 512x768 |
| Mortal Kombat: Unchained |
v1.20.1 |
2026-03-11 |
Failed to read valid video stream data from header |
| Mortal Kombat: Unchained |
v1.20.1 |
2026-03-11 |
Failed to read valid video stream data from header |
| 無双OROCHI2 Special |
v1.15.4 |
2026-02-25 |
Waiting thread for 20 that was already waiting for 20 |
| God of War: Chains of Olympus |
v1.13.2 |
2025-12-31 |
Ignoring possible texturing from framebuffer at 04161800 +0x64 / 512x272 |
| God of War™: Ghost of Sparta |
v1.14.4-79-ge890af248 |
2026-03-09 |
Ignoring possible texturing from framebuffer at 04161800 +0x64 / 480x272 |
| God of War: Chains of Olympus |
v1.8.0-6406-g8e24692d23 |
2026-03-10 |
Ignoring possible texturing from framebuffer at 04161800 +0x64 / 480x272 |
| Midnight Club: L.A. Remix® |
v1.13.2 |
2026-03-10 |
Ignoring possible texturing from framebuffer at 04156000 +0x128 / 128x272 |
| God of War: Chains of Olympus |
v1.14.4-993-gf03dc23df |
2026-03-10 |
Ignoring possible texturing from framebuffer at 04161800 +0x64 / 480x272 |
| VALKYRIA CHRONICLES™ II |
v1.18.1 |
2025-09-29 |
UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10515DATA/DATA, 09fc4550, 00000002) |
| SOULCALIBUR: Broken Destiny |
v1.18.1-908-gd7aa236e13 |
2026-01-02 |
UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10457DATA/SOUL.BD, 09fa0140, 00000002) |
| TEKKEN 6 |
v1.9.3-731-gf82e7a4e7 |
2026-02-07 |
UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10466DATA/TEKKEN6.BIN, 09fd41d0, 00000002) |
| TEKKEN 6 |
v1.9.3-913-g1dec77214 |
2026-03-03 |
UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10466DATA/TEKKEN6.BIN, 09fd81d0, 00000002) |
| 機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS |
v1.9.4 |
2022-12-08 |
WriteToHardware: Invalid address 000008f3 near PC 08000000 LR 08000000 |
| 機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS |
v1.9.4 |
2025-11-18 |
WriteToHardware: Invalid address 000000c4 near PC 08000000 LR 08000000 |
| METAL GEAR SOLID PEACE WALKER |
v1.9.4 |
2026-03-11 |
Video out requested, not supported: mode=0 size=512,272 |
| Prince of Persia - Revelations |
v1.9.4 |
2026-03-08 |
sceKernelCreateThread(name=scePsmf_library): unsupported attributes 00000006 |
| MX vs ATV™ Reflex |
v1.9.4 |
2026-02-08 |
Rendering to framebuffer offset: 04000000 +256x0 |
| PES 2019 BY CHELITO 19 |
v1.9.4 |
2026-03-11 |
Savedata version requested: 3 |
| PES 2019 BY CHELITO 19 |
v1.9.4 |
2026-03-11 |
Savedata version requested on save: 3 |
| God of War™: Ghost of Sparta |
v1.9.4 |
2026-03-10 |
Rendering to framebuffer offset: 04161800 +64x0 |
| LittleBigPlanet™ |
v1.9.4 |
2026-02-17 |
Rendering to framebuffer offset: 04158200 +256x0 |
| God of War: Chains of Olympus |
v1.9.4 |
2026-03-10 |
Rendering to framebuffer offset: 04162000 +256x0 |
| Pro Evolution Soccer 2013 |
v1.9.4 |
2026-03-11 |
Savedata version requested on save: 3 |
| NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.6.3 |
2026-03-10 |
Unimplemented HLE function sceNetResolverCreate |
| Call of Duty : Roads to Victory™ |
v1.9.4 |
2026-03-10 |
An uneaten prefix at end of block: 08a68174 |
| Pro Evolution Soccer 2013 |
v1.9.4 |
2026-03-11 |
Savedata version requested: 3 |
| NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.9.4 |
2026-03-02 |
Unimplemented HLE function sceNetResolverCreate |
| The Sims™ 2 |
v1.9.4 |
2026-03-10 |
An uneaten prefix at end of block: 08a0d770 |
| Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.9.4 |
2026-03-11 |
An uneaten prefix at end of block: 08c3a5e8 |
| Assassin's Creed: Bloodlines™ |
v1.9.4 |
2026-03-10 |
An uneaten prefix at end of block: 08927ee4 |
| 機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS |
v1.9.4 |
2025-06-03 |
sceDmacMemcpy(dest=040cc000, src=09a26000, size=268176): overlapping read |
| 機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS |
v1.9.4 |
2026-03-08 |
sceDmacMemcpy(dest=09b62000, src=090a6000, size=2048): overlapping read |
| MONSTER HUNTER FREEDOM UNITE™ |
v1.9.4 |
2026-03-07 |
sceDmacMemcpy(dest=0414e000, src=096b3160, size=282992): overlapping read |
| NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.9.4 |
2026-03-02 |
Unimplemented HLE function sceNetResolverTerm |
| 機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS |
v1.9.4 |
2025-09-09 |
WriteToHardware: Invalid address 00000204 near PC 08000000 LR 08000000 |
| MYST |
v1.9.4 |
2025-10-31 |
00000000=sceDisplaySetHoldMode(00000001): unsupported |
| MYST |
v1.9.4 |
2026-02-25 |
Could not setup streams, unexpected stream count: 65535 |
| Jane's Hotel |
v1.9.4 |
2025-06-03 |
Video out requested, not supported: mode=0 size=565,320 |
| Jane's Hotel |
v1.9.4 |
2025-06-03 |
Video out requested, not supported: mode=0 size=564,320 |
| グローランサー4 オーバーリローデッド |
v1.9.4 |
2026-03-10 |
Video out requested, not supported: mode=0 size=240,272 |
| LEGO® Пиpaты Kapибcкого Mоря. Видео игра |
v1.9.4 |
2026-03-10 |
Video out requested, not supported: mode=0 size=0,0 |
| Aliens vs. Predator™ - Requiem |
v1.9.4 |
2025-10-11 |
WriteToHardware: Invalid address 00000192 near PC 08000000 LR 08000000 |
| Aliens vs. Predator™ - Requiem |
v1.9.4 |
2025-10-11 |
WriteToHardware: Invalid address 000002a8 near PC 08000000 LR 08000000 |
| Jane's Hotel |
v1.9.4 |
2025-06-03 |
80020191=sceKernelChangeCurrentThreadAttr(00000001, 00004000): invalid attr |
| Disney•Pixar Cars 2 |
v1.9.4 |
2026-03-11 |
Could not setup streams, unexpected stream count: 10 |
| Crash™ Bandicoot Gatchanko World |
v1.9.4 |
2026-02-20 |
80000107=sceDisplaySetFrameBuf(00000000, 0, 0, 0): must change latched framebuf first |
| Tetris |
v1.9.4 |
2026-03-09 |
Video out requested, not supported: mode=0 size=0,0 |
| LEGO® Harry Potter™: Years 5-7 |
v1.9.4 |
2026-03-01 |
Video out requested, not supported: mode=0 size=0,0 |
| Disney•Pixar UP |
v1.9.4 |
2026-03-11 |
Video out requested, not supported: mode=0 size=0,0 |
| Disney•Pixar Cars 2 |
v1.9.4 |
2026-03-05 |
Could not setup streams, unexpected stream count: 10 |