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METAL GEAR SOLID PEACE WALKER v1.13.1-249-gf80dd088b 2025-05-15 Error in shader compilation: info: ERROR: 0:19: '=' : cannot convert from '2-component vector of int' to '2-component vector of float' ERROR: 1 compilation errors. No code generated. 00000000:00000042 Tex Depal TFuncMod #version 320 es #extension GL_EXT_shader_framebuffer_fetch : require // Driver: Adreno (TM) 610 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) precision highp int; uniform sampler2D tex; uniform sampler2D pal; uniform uint u_depal_mask_shift_off_fmt; in lowp vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec2 uv = v_texcoord.xy; vec2 uv_round; vec2 tsize = textureSize(tex, 0).xy; vec2 fraction; bool bilinear = (u_depal_mask_shift_off_fmt >> 31) != 0U; if (bilinear) { uv_round = uv * tsize - vec2(0.5, 0.5); fraction = fract(uv_round); uv_round = (uv_round - fraction + vec2(0.5, 0.5)) / tsize; } else { uv_round = uv; } highp vec4 t = texture(tex, uv_round); highp vec4 t1 = textureOffset(tex, uv_round, ivec2(1, 0)); highp vec4 t2 = textureOffset(tex, uv_round, ivec2(0, 1)); highp vec4 t3 = textureOffset(tex, uv_round, ivec2(1, 1)); uint depalMask = (u_depal_mask_shift_off_fmt & 0xFFU); uint depalShift = (u_depal_mask_shift_off_fmt >> 8) & 0xFFU; uint depalOffset = ((u_depal_mask_shift_off_fmt >> 16) & 0xFFU) << 4; uint depalFmt = (u_depal_mask_shift_off_fmt >> 24) & 0x3U; uvec4 col; uint index0; uint index1; uint index2; uint index3; switch (int(depalFmt)) { case 0: col = uvec4(t.rgb * vec3(31.99, 63.99, 31.99), 0); index0 = (col.b << 11) | (col.g << 5) | (col.r); if (bilinear) { col = uvec4(t1.rgb * vec3(31.99, 63.99, 31.99), 0); index1 = (col.b << 11) | (col.g << 5) | (col.r); col = uvec4(t2.rgb * vec3(31.99, 63.99, 31.99), 0); index2 = (col.b << 11) | (col.g << 5) | (col.r); col = uvec4(t3.rgb * vec3(31.99, 63.99, 31.99), 0); index3 = (col.b << 11) | (col.g << 5) | (col.r); } break; case 1: col = uvec4(t.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index0 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); if (bilinear) { col = uvec4(t1.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index1 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); col = uvec4(t2.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index2 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); col = uvec4(t3.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index3 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); } break; case 2: col = uvec4(t.rgba * 15.99); index0 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); if (bilinear) { col = uvec4(t1.rgba * 15.99); index1 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); col = uvec4(t2.rgba * 15.99); index2 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); col = uvec4(t3.rgba * 15.99); index3 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); } break; case 3: col = uvec4(t.rgba * 255.99); index0 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); if (bilinear) { col = uvec4(t1.rgba * 255.99); index1 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); col = uvec4(t2.rgba * 255.99); index2 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); col = uvec4(t3.rgba * 255.99); index3 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); } break; }; index0 = ((index0 >> depalShift) & depalMask) | depalOffset; t = texelFetch(pal, ivec2(index0, 0), 0); if (bilinear && !(index0 == index1 && index1 == index2 && index2 == index3)) { index1 = ((index1 >> depalShift) & depalMask) | depalOffset; index2 = ((index2 >> depalShift) & depalMask) | depalOffset; index3 = ((index3 >> depalShift) & depalMask) | depalOffset; t1 = texelFetch(pal, ivec2(index1, 0), 0); t2 = texelFetch(pal, ivec2(index2, 0), 0); t3 = texelFetch(pal, ivec2(index3, 0
SEGA Rally v1.13.1-249-gf80dd088b 2025-01-17 Error in shader compilation: info: ERROR: 0:21: '=' : cannot convert from '2-component vector of int' to '2-component vector of float' ERROR: 1 compilation errors. No code generated. 00000000:000003e2 Tex TexAlpha Depal TClampST TFuncMod #version 320 es #extension GL_EXT_shader_framebuffer_fetch : require // Driver: Adreno (TM) 710 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) precision highp int; uniform sampler2D tex; uniform vec4 u_texclamp; uniform sampler2D pal; uniform uint u_depal_mask_shift_off_fmt; in lowp vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec2 fixedcoord = vec2(clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z), clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w)); vec2 uv = fixedcoord.xy; vec2 uv_round; vec2 tsize = textureSize(tex, 0).xy; vec2 fraction; bool bilinear = (u_depal_mask_shift_off_fmt >> 31) != 0U; if (bilinear) { uv_round = uv * tsize - vec2(0.5, 0.5); fraction = fract(uv_round); uv_round = (uv_round - fraction + vec2(0.5, 0.5)) / tsize; } else { uv_round = uv; } highp vec4 t = texture(tex, uv_round); highp vec4 t1 = textureOffset(tex, uv_round, ivec2(1, 0)); highp vec4 t2 = textureOffset(tex, uv_round, ivec2(0, 1)); highp vec4 t3 = textureOffset(tex, uv_round, ivec2(1, 1)); uint depalMask = (u_depal_mask_shift_off_fmt & 0xFFU); uint depalShift = (u_depal_mask_shift_off_fmt >> 8) & 0xFFU; uint depalOffset = ((u_depal_mask_shift_off_fmt >> 16) & 0xFFU) << 4; uint depalFmt = (u_depal_mask_shift_off_fmt >> 24) & 0x3U; uvec4 col; uint index0; uint index1; uint index2; uint index3; switch (int(depalFmt)) { case 0: col = uvec4(t.rgb * vec3(31.99, 63.99, 31.99), 0); index0 = (col.b << 11) | (col.g << 5) | (col.r); if (bilinear) { col = uvec4(t1.rgb * vec3(31.99, 63.99, 31.99), 0); index1 = (col.b << 11) | (col.g << 5) | (col.r); col = uvec4(t2.rgb * vec3(31.99, 63.99, 31.99), 0); index2 = (col.b << 11) | (col.g << 5) | (col.r); col = uvec4(t3.rgb * vec3(31.99, 63.99, 31.99), 0); index3 = (col.b << 11) | (col.g << 5) | (col.r); } break; case 1: col = uvec4(t.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index0 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); if (bilinear) { col = uvec4(t1.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index1 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); col = uvec4(t2.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index2 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); col = uvec4(t3.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index3 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); } break; case 2: col = uvec4(t.rgba * 15.99); index0 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); if (bilinear) { col = uvec4(t1.rgba * 15.99); index1 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); col = uvec4(t2.rgba * 15.99); index2 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); col = uvec4(t3.rgba * 15.99); index3 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); } break; case 3: col = uvec4(t.rgba * 255.99); index0 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); if (bilinear) { col = uvec4(t1.rgba * 255.99); index1 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); col = uvec4(t2.rgba * 255.99); index2 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); col = uvec4(t3.rgba * 255.99); index3 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); } break; }; index0 = ((index0 >> depalShift) & depalMask) | depalOffset; t = texelFetch(pal, ivec2(index0, 0), 0); if (bilinear && !(index0 == index1 && index1 == index2 && index2 == index3)) { index1 = ((index1 >> depalShift) & depalMask) | depalOffset; index2 = ((index2 >> depalShift) & depalMask) | depalOffset;
EA FC25 BY GERTISGAMING FREE VERSION v1.9.4 2025-05-24 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 149308628
CODED ARMS v1.13.1-249-gf80dd088b 2024-04-06 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10466DATA/TEKKEN6.BIN, 09fd81d0, 00000002)
Aliens vs. Predator™ - Requiem v1.13.1-249-gf80dd088b 2024-04-03 Error in shader compilation: info: ERROR: 0:22: '=' : cannot convert from '2-component vector of int' to '2-component vector of float' ERROR: 1 compilation errors. No code generated. 00000000:010003e2 Tex TexAlpha Depal TClampST StenToAlpha StenUniform TFuncMod #version 320 es #extension GL_EXT_shader_framebuffer_fetch : require // Driver: Adreno (TM) 610 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) precision highp int; uniform sampler2D tex; uniform vec4 u_texclamp; uniform sampler2D pal; uniform uint u_depal_mask_shift_off_fmt; uniform float u_stencilReplaceValue; in lowp vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec2 fixedcoord = vec2(clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z), clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w)); vec2 uv = fixedcoord.xy; vec2 uv_round; vec2 tsize = textureSize(tex, 0).xy; vec2 fraction; bool bilinear = (u_depal_mask_shift_off_fmt >> 31) != 0U; if (bilinear) { uv_round = uv * tsize - vec2(0.5, 0.5); fraction = fract(uv_round); uv_round = (uv_round - fraction + vec2(0.5, 0.5)) / tsize; } else { uv_round = uv; } highp vec4 t = texture(tex, uv_round); highp vec4 t1 = textureOffset(tex, uv_round, ivec2(1, 0)); highp vec4 t2 = textureOffset(tex, uv_round, ivec2(0, 1)); highp vec4 t3 = textureOffset(tex, uv_round, ivec2(1, 1)); uint depalMask = (u_depal_mask_shift_off_fmt & 0xFFU); uint depalShift = (u_depal_mask_shift_off_fmt >> 8) & 0xFFU; uint depalOffset = ((u_depal_mask_shift_off_fmt >> 16) & 0xFFU) << 4; uint depalFmt = (u_depal_mask_shift_off_fmt >> 24) & 0x3U; uvec4 col; uint index0; uint index1; uint index2; uint index3; switch (int(depalFmt)) { case 0: col = uvec4(t.rgb * vec3(31.99, 63.99, 31.99), 0); index0 = (col.b << 11) | (col.g << 5) | (col.r); if (bilinear) { col = uvec4(t1.rgb * vec3(31.99, 63.99, 31.99), 0); index1 = (col.b << 11) | (col.g << 5) | (col.r); col = uvec4(t2.rgb * vec3(31.99, 63.99, 31.99), 0); index2 = (col.b << 11) | (col.g << 5) | (col.r); col = uvec4(t3.rgb * vec3(31.99, 63.99, 31.99), 0); index3 = (col.b << 11) | (col.g << 5) | (col.r); } break; case 1: col = uvec4(t.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index0 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); if (bilinear) { col = uvec4(t1.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index1 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); col = uvec4(t2.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index2 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); col = uvec4(t3.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index3 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); } break; case 2: col = uvec4(t.rgba * 15.99); index0 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); if (bilinear) { col = uvec4(t1.rgba * 15.99); index1 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); col = uvec4(t2.rgba * 15.99); index2 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); col = uvec4(t3.rgba * 15.99); index3 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); } break; case 3: col = uvec4(t.rgba * 255.99); index0 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); if (bilinear) { col = uvec4(t1.rgba * 255.99); index1 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); col = uvec4(t2.rgba * 255.99); index2 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); col = uvec4(t3.rgba * 255.99); index3 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); } break; }; index0 = ((index0 >> depalShift) & depalMask) | depalOffset; t = texelFetch(pal, ivec2(index0, 0), 0); if (bilinear && !(index0 == index1 && index1 == index2 && index2 == index3)) { index1 = ((index1 >> depalShift) & depalMask) | depalOffset; in
Aliens vs. Predator™ - Requiem v1.13.1-249-gf80dd088b 2024-04-03 Error in shader compilation: info: ERROR: 0:22: '=' : cannot convert from '2-component vector of int' to '2-component vector of float' ERROR: 1 compilation errors. No code generated. 00000000:010003c2 Tex Depal TClampST StenToAlpha StenUniform TFuncMod #version 320 es #extension GL_EXT_shader_framebuffer_fetch : require // Driver: Adreno (TM) 610 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) precision highp int; uniform sampler2D tex; uniform vec4 u_texclamp; uniform sampler2D pal; uniform uint u_depal_mask_shift_off_fmt; uniform float u_stencilReplaceValue; in lowp vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec2 fixedcoord = vec2(clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z), clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w)); vec2 uv = fixedcoord.xy; vec2 uv_round; vec2 tsize = textureSize(tex, 0).xy; vec2 fraction; bool bilinear = (u_depal_mask_shift_off_fmt >> 31) != 0U; if (bilinear) { uv_round = uv * tsize - vec2(0.5, 0.5); fraction = fract(uv_round); uv_round = (uv_round - fraction + vec2(0.5, 0.5)) / tsize; } else { uv_round = uv; } highp vec4 t = texture(tex, uv_round); highp vec4 t1 = textureOffset(tex, uv_round, ivec2(1, 0)); highp vec4 t2 = textureOffset(tex, uv_round, ivec2(0, 1)); highp vec4 t3 = textureOffset(tex, uv_round, ivec2(1, 1)); uint depalMask = (u_depal_mask_shift_off_fmt & 0xFFU); uint depalShift = (u_depal_mask_shift_off_fmt >> 8) & 0xFFU; uint depalOffset = ((u_depal_mask_shift_off_fmt >> 16) & 0xFFU) << 4; uint depalFmt = (u_depal_mask_shift_off_fmt >> 24) & 0x3U; uvec4 col; uint index0; uint index1; uint index2; uint index3; switch (int(depalFmt)) { case 0: col = uvec4(t.rgb * vec3(31.99, 63.99, 31.99), 0); index0 = (col.b << 11) | (col.g << 5) | (col.r); if (bilinear) { col = uvec4(t1.rgb * vec3(31.99, 63.99, 31.99), 0); index1 = (col.b << 11) | (col.g << 5) | (col.r); col = uvec4(t2.rgb * vec3(31.99, 63.99, 31.99), 0); index2 = (col.b << 11) | (col.g << 5) | (col.r); col = uvec4(t3.rgb * vec3(31.99, 63.99, 31.99), 0); index3 = (col.b << 11) | (col.g << 5) | (col.r); } break; case 1: col = uvec4(t.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index0 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); if (bilinear) { col = uvec4(t1.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index1 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); col = uvec4(t2.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index2 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); col = uvec4(t3.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index3 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); } break; case 2: col = uvec4(t.rgba * 15.99); index0 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); if (bilinear) { col = uvec4(t1.rgba * 15.99); index1 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); col = uvec4(t2.rgba * 15.99); index2 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); col = uvec4(t3.rgba * 15.99); index3 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); } break; case 3: col = uvec4(t.rgba * 255.99); index0 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); if (bilinear) { col = uvec4(t1.rgba * 255.99); index1 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); col = uvec4(t2.rgba * 255.99); index2 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); col = uvec4(t3.rgba * 255.99); index3 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); } break; }; index0 = ((index0 >> depalShift) & depalMask) | depalOffset; t = texelFetch(pal, ivec2(index0, 0), 0); if (bilinear && !(index0 == index1 && index1 == index2 && index2 == index3)) { index1 = ((index1 >> depalShift) & depalMask) | depalOffset; index2 = ((
Star Wars®: The Force Unleashed™ v1.13.1-249-gf80dd088b 2024-02-11 Unexpected mpeg first timestamp: fffffffffff / 17592186044415
METAL GEAR SOLID PEACE WALKER v1.13.1-249-gf80dd088b 2024-04-05 Error in shader compilation: info: ERROR: 0:19: '=' : cannot convert from '2-component vector of int' to '2-component vector of float' ERROR: 1 compilation errors. No code generated. 00000000:00000042 Tex Depal TFuncMod #version 320 es #extension GL_EXT_shader_framebuffer_fetch : require // Driver: Adreno (TM) 610 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) precision highp int; uniform sampler2D tex; uniform sampler2D pal; uniform uint u_depal_mask_shift_off_fmt; in lowp vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec2 uv = v_texcoord.xy; vec2 uv_round; vec2 tsize = textureSize(tex, 0).xy; vec2 fraction; bool bilinear = (u_depal_mask_shift_off_fmt >> 31) != 0U; if (bilinear) { uv_round = uv * tsize - vec2(0.5, 0.5); fraction = fract(uv_round); uv_round = (uv_round - fraction + vec2(0.5, 0.5)) / tsize; } else { uv_round = uv; } highp vec4 t = texture(tex, uv_round); highp vec4 t1 = textureOffset(tex, uv_round, ivec2(1, 0)); highp vec4 t2 = textureOffset(tex, uv_round, ivec2(0, 1)); highp vec4 t3 = textureOffset(tex, uv_round, ivec2(1, 1)); uint depalMask = (u_depal_mask_shift_off_fmt & 0xFFU); uint depalShift = (u_depal_mask_shift_off_fmt >> 8) & 0xFFU; uint depalOffset = ((u_depal_mask_shift_off_fmt >> 16) & 0xFFU) << 4; uint depalFmt = (u_depal_mask_shift_off_fmt >> 24) & 0x3U; uvec4 col; uint index0; uint index1; uint index2; uint index3; switch (int(depalFmt)) { case 0: col = uvec4(t.rgb * vec3(31.99, 63.99, 31.99), 0); index0 = (col.b << 11) | (col.g << 5) | (col.r); if (bilinear) { col = uvec4(t1.rgb * vec3(31.99, 63.99, 31.99), 0); index1 = (col.b << 11) | (col.g << 5) | (col.r); col = uvec4(t2.rgb * vec3(31.99, 63.99, 31.99), 0); index2 = (col.b << 11) | (col.g << 5) | (col.r); col = uvec4(t3.rgb * vec3(31.99, 63.99, 31.99), 0); index3 = (col.b << 11) | (col.g << 5) | (col.r); } break; case 1: col = uvec4(t.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index0 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); if (bilinear) { col = uvec4(t1.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index1 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); col = uvec4(t2.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index2 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); col = uvec4(t3.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index3 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); } break; case 2: col = uvec4(t.rgba * 15.99); index0 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); if (bilinear) { col = uvec4(t1.rgba * 15.99); index1 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); col = uvec4(t2.rgba * 15.99); index2 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); col = uvec4(t3.rgba * 15.99); index3 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); } break; case 3: col = uvec4(t.rgba * 255.99); index0 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); if (bilinear) { col = uvec4(t1.rgba * 255.99); index1 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); col = uvec4(t2.rgba * 255.99); index2 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); col = uvec4(t3.rgba * 255.99); index3 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); } break; }; index0 = ((index0 >> depalShift) & depalMask) | depalOffset; t = texelFetch(pal, ivec2(index0, 0), 0); if (bilinear && !(index0 == index1 && index1 == index2 && index2 == index3)) { index1 = ((index1 >> depalShift) & depalMask) | depalOffset; index2 = ((index2 >> depalShift) & depalMask) | depalOffset; index3 = ((index3 >> depalShift) & depalMask) | depalOffset; t1 = texelFetch(pal, ivec2(index1, 0), 0); t2 = texelFetch(pal, ivec2(index2, 0), 0); t3 = texelFetch(pal, ivec2(index3, 0
MONSTER HUNTER FREEDOM UNITE™ v1.13.1-249-gf80dd088b 2023-04-24 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10466DATA/TEKKEN6.BIN, 09fd41d0, 00000002)
MONSTER HUNTER FREEDOM UNITE™ v1.14.4 2025-02-16 sceIoChstat: change attr to 0000 requested
Assassin's Creed: Bloodlines™ v1.13.1-249-gf80dd088b 2023-02-22 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09eeadc4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.13.1-249-gf80dd088b 2023-02-22 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09eeadc4, 4, 00000000, 0)
Grand Theft Auto: Vice City Stories v1.13.2 2024-04-06 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10466DATA/TEKKEN6.BIN, 09fd81d0, 00000002)
LORD OF ARCANA™ v1.13.1-249-gf80dd088b 2022-09-06 ReadFromHardware: Invalid address 00000001 near PC 08a28468 LR 08a290c4
SSX On Tour v1.13.2 2024-04-05 GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. First will be chosen. texaddr: 040e0000 offset: 0 (256x256 stride 256, 5551): [C:040cc000/256 Z:04088000/512 X:0 Y:160 reint: false] [C:040e0000/256 Z:04088000/512 X:0 Y:0 reint: false]
Mahjongg Artifacts v1.13.1-249-gf80dd088b 2022-08-22 GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. First will be chosen. texaddr: 04188000 offset: 0 (512x256 stride 512, 565): [C:04188000/512 Z:04088000/512 X:0 Y:0 reint: false] [C:04108000/512 Z:04088000/512 X:0 Y:512 reint: false]
Grand Theft Auto: Chinatown Wars v1.18.1 2025-05-01 sceNetAdhocMatchingInit(13620) at 08adf1f0
クロヒョウ2 龍が如く 阿修羅編 v1.13.2 2025-03-13 GetFramebufferCandidates(DEPTH): Multiple (2) candidate framebuffers. First will be chosen. texaddr: 04288000 offset: 0 (512x512 stride 512, CLUT16): [C:04000000/512 Z:04088000/512 X:0 Y:0 reint: false] [C:04044000/512 Z:04088000/512 X:0 Y:0 reint: false]
Star Wars: The Force Unleashed v1.13.2 2025-03-13 GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. First will be chosen. texaddr: 04164000 offset: 0 (256x128 stride 256, 565): [C:04154000/256 Z:04110000/512 X:0 Y:128 reint: false] [C:04164000/128 Z:04110000/512 X:0 Y:0 reint: false]
METAL SLUG Anthology v1.18.1 2025-05-19 sceNetAdhocMatchingInit(32768) at 088e37bc
Star Wars: The Force Unleashed v1.13.2 2025-03-17 GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. First will be chosen. texaddr: 04164000 offset: 0 (256x128 stride 256, 565): [C:04154000/256 Z:04110000/512 X:0 Y:128 reint: false] [C:04164000/256 Z:04110000/512 X:0 Y:0 reint: false]
God of War™: Ghost of Sparta v1.13.2 2025-04-02 GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. First will be chosen. texaddr: 04162000 offset: 0 (256x256 stride 512, 8888): [C:04161800/512 Z:04118000/512 X:0 Y:1 reint: false] [C:04162000/512 Z:04118000/512 X:0 Y:0 reint: false]
God of War™: Ghost of Sparta v1.13.2 2025-04-27 GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. First will be chosen. texaddr: 04162000 offset: 0 (256x256 stride 512, 8888): [C:04162000/512 Z:04118000/512 X:0 Y:0 reint: false] [C:04161800/512 Z:04118000/512 X:0 Y:1 reint: false]
Star Wars: The Force Unleashed v1.13.2 2024-11-23 GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. First will be chosen. texaddr: 04164000 offset: 0 (256x128 stride 256, 565): [C:04154000/256 Z:04110000/512 X:0 Y:128 reint: false] [C:04164000/256 Z:04110000/512 X:0 Y:0 reint: false]
MX vs ATV™ Reflex v1.13.2 2023-12-15 GetFramebufferCandidates(DEPTH): Multiple (4) candidate framebuffers. First will be chosen. texaddr: 042cc000 offset: 0 (512x512 stride 512, CLUT16): [C:04088000/512 Z:040cc000/512 X:0 Y:0 reint: false] [C:04044000/512 Z:040cc000/512 X:0 Y:0 reint: false] [C:04000000/512 Z:040cc000/512 X:0 Y:0 reint: false] [C:040883c0/512 Z:040cc000/512 X:0 Y:0 reint: false]
TEST DRIVE UNLIMITED v1.13.2 2024-11-12 GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. First will be chosen. texaddr: 0417b000 offset: 0 (256x16 stride 256, CLUT16): [C:0417b000/32 Z:00000000/0 X:0 Y:0 reint: false] [C:0417b000/256 Z:00000000/0 X:0 Y:0 reint: false]
Silent Hill® Origins v1.13.2 2025-05-11 GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. First will be chosen. texaddr: 0404c000 offset: 0 (128x128 stride 512, 8888): [C:0404c000/512 Z:04000000/512 X:0 Y:0 reint: false] [C:04000000/512 Z:00000000/0 X:0 Y:152 reint: false]
CODED ARMS v1.13.1-249-gf80dd088b 2024-04-06 sceIoChstat: change attr to 0000 requested
LORD OF ARCANA™ v1.18.1 2025-05-23 sceNetAdhocMatchingInit(32768) at 08a36bcc
METAL GEAR SOLID PEACE WALKER v1.18.1-81-g8d972986b7 2025-05-24 sceNetAdhocMatchingInit(32768) at 0886a138
METAL GEAR SOLID PEACE WALKER v1.18.1-848-gfd36a7981a 2025-05-24 sceNetAdhocMatchingInit(32768) at 0886a138
EFOOTBALL V. 1 BY PRFD v1.9.4 2025-05-23 Game install with no files / data
METAL SLUG XX™ v1.18.1-945-gb0182ed0e6 2025-05-24 sceNetAdhocMatchingInit(65536) at 08864640
EFOOTBALL V. 1 BY PRFD v1.9.4 2025-05-24 Savedata version requested: 3
Grand Theft Auto: Vice City Stories v1.17.1 2024-04-06 sceIoChstat: change attr to 0000 requested
MYST v1.18.1 2025-04-20 Failed to read valid video stream data from header
VALKYRIA CHRONICLES™ II v1.18.1 2025-04-25 sceIoChstat: change attr to 0000 requested
LORD OF ARCANA™ v1.15.4 2023-08-09 Waiting thread for 20 that was already waiting for 20
Disney•Pixar Cars 2 v1.18.1-908-gd7aa236e13 2025-05-24 Failed to read valid video stream data from header
Tom Clancy's Ghost Recon® Predator v1.18.1-993-ge80941403a 2025-05-24 Utility access thread still running, state: shutting down, dialog=1/1
Tom Clancy's Ghost Recon® Predator v1.18.1-993-ge80941403a 2025-05-24 Utility access thread still running, state: shutting down, dialog=2/1
SOULCALIBUR: Broken Destiny v1.18.1-908-gd7aa236e13 2025-05-23 sceIoChstat: change attr to 0000 requested
TEKKEN 6 v1.18.1-908-gd7aa236e13 2025-05-22 sceIoChstat: change attr to 0000 requested
Disney•Pixar Cars 2 v1.18.1-993-ge80941403a 2025-05-24 Failed to read valid video stream data from header
Mahjongg Artifacts v1.14.1 2024-07-14 Ignoring possible texturing from framebuffer at 04188000 +0x256 / 512x768
Mortal Kombat: Unchained v1.18.1-973-g698a98c9bb 2025-05-24 Failed to read valid video stream data from header
無双OROCHI2 Special v1.15.4 2025-05-22 Waiting thread for 20 that was already waiting for 20
God of War: Chains of Olympus v1.13.2 2025-04-06 Ignoring possible texturing from framebuffer at 04161800 +0x64 / 512x272
God of War™: Ghost of Sparta v1.14.4-79-ge890af248 2025-05-24 Ignoring possible texturing from framebuffer at 04161800 +0x64 / 480x272
God of War: Chains of Olympus v1.14.4-98-gb56b28f77 2025-05-24 Ignoring possible texturing from framebuffer at 04161800 +0x64 / 480x272
Midnight Club: L.A. Remix® v1.13.2 2025-05-23 Ignoring possible texturing from framebuffer at 04156000 +0x128 / 128x272
God of War: Chains of Olympus v1.14.4-993-gf03dc23df 2025-05-24 Ignoring possible texturing from framebuffer at 04161800 +0x64 / 480x272
VALKYRIA CHRONICLES™ II v1.18.1 2025-04-25 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10515DATA/DATA, 09fc4550, 00000002)
SOULCALIBUR: Broken Destiny v1.18.1-908-gd7aa236e13 2025-05-23 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10457DATA/SOUL.BD, 09fa0140, 00000002)
TEKKEN 6 v1.9.3-731-gf82e7a4e7 2025-05-21 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10466DATA/TEKKEN6.BIN, 09fd41d0, 00000002)
TEKKEN 6 v1.9.3-913-g1dec77214 2025-05-24 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10466DATA/TEKKEN6.BIN, 09fd81d0, 00000002)
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS v1.9.4 2022-12-08 WriteToHardware: Invalid address 000008f3 near PC 08000000 LR 08000000
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS v1.9.4 2024-09-08 WriteToHardware: Invalid address 000000c4 near PC 08000000 LR 08000000
METAL GEAR SOLID PEACE WALKER v1.9.4 2025-05-24 Video out requested, not supported: mode=0 size=512,272
Prince of Persia - Revelations v1.9.4 2025-05-24 sceKernelCreateThread(name=scePsmf_library): unsupported attributes 00000006
MX vs ATV™ Reflex v1.9.4 2025-04-27 Rendering to framebuffer offset: 04000000 +256x0
PES 2019 BY CHELITO 19 v1.9.4 2025-05-24 Savedata version requested: 3
PES 2019 BY CHELITO 19 v1.9.4 2025-05-24 Savedata version requested on save: 3
God of War™: Ghost of Sparta v1.9.4 2025-05-23 Rendering to framebuffer offset: 04161800 +64x0
LittleBigPlanet™ v1.9.4 2025-05-17 Rendering to framebuffer offset: 04158200 +256x0
God of War: Chains of Olympus v1.9.4 2025-05-24 Rendering to framebuffer offset: 04162000 +256x0
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.6.3 2025-05-24 Unimplemented HLE function sceNetResolverCreate
Call of Duty : Roads to Victory™ v1.9.4 2025-05-24 An uneaten prefix at end of block: 08a68174
The Sims™ 2 v1.9.4 2025-05-24 An uneaten prefix at end of block: 08a0d770
Assassin's Creed: Bloodlines™ v1.9.4 2025-05-24 An uneaten prefix at end of block: 08927ee4
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS v1.9.4 2024-11-21 sceDmacMemcpy(dest=040cc000, src=09a26000, size=268176): overlapping read
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS v1.9.4 2025-05-24 sceDmacMemcpy(dest=09b62000, src=090a6000, size=2048): overlapping read
MONSTER HUNTER FREEDOM UNITE™ v1.9.4 2025-05-24 sceDmacMemcpy(dest=0414e000, src=096b3160, size=282992): overlapping read
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS v1.9.4 2025-05-10 WriteToHardware: Invalid address 00000204 near PC 08000000 LR 08000000
MYST v1.9.4 2025-04-20 00000000=sceDisplaySetHoldMode(00000001): unsupported
MYST v1.9.4 2025-04-20 Could not setup streams, unexpected stream count: 65535
Jane's Hotel v1.9.4 2025-02-24 Video out requested, not supported: mode=0 size=565,320
Jane's Hotel v1.9.4 2025-02-16 Video out requested, not supported: mode=0 size=564,320
グローランサー4 オーバーリローデッド v1.9.4 2025-04-26 Video out requested, not supported: mode=0 size=240,272
Aliens vs. Predator™ - Requiem v1.9.4 2025-05-21 WriteToHardware: Invalid address 00000192 near PC 08000000 LR 08000000
Aliens vs. Predator™ - Requiem v1.9.4 2025-05-21 WriteToHardware: Invalid address 000002a8 near PC 08000000 LR 08000000
Jane's Hotel v1.9.4 2025-02-09 80020191=sceKernelChangeCurrentThreadAttr(00000001, 00004000): invalid attr
Disney•Pixar Cars 2 v1.9.4 2025-05-24 Could not setup streams, unexpected stream count: 10
Crash™ Bandicoot Gatchanko World v1.9.4 2025-05-24 80000107=sceDisplaySetFrameBuf(00000000, 0, 0, 0): must change latched framebuf first
Tetris v1.9.4 2025-05-17 Video out requested, not supported: mode=0 size=0,0
LEGO® Harry Potter™: Years 5-7 v1.9.4 2025-05-21 Video out requested, not supported: mode=0 size=0,0
Disney•Pixar UP v1.9.4 2025-05-24 Video out requested, not supported: mode=0 size=0,0
Disney•Pixar Cars 2 v1.9.4 2025-05-24 Could not setup streams, unexpected stream count: 10
SEGA MEGA DRIVE® Collection v1.9.4 2025-05-23 Video out requested, not supported: mode=0 size=0,0
SOULCALIBUR: Broken Destiny v1.9.4 2025-05-24 80000107=sceDisplaySetFrameBuf(04000000, 512, 1, 0): must change latched framebuf first
Mortal Kombat: Unchained v1.9.4 2025-05-24 Could not setup streams, unexpected stream count: 13414
Crash® Mind Over Mutant v1.9.4 2025-05-23 80000107=sceDisplaySetFrameBuf(00000000, 0, 0, 0): must change latched framebuf first
Harry Potter and the Goblet of Fire™ v1.9.4 2025-05-24 Video out requested, not supported: mode=0 size=0,0
Harry Potter and the Goblet of Fire™ v1.9.4 2025-05-06 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167509648
Crash® of the Titans v1.9.4 2025-05-24 80000107=sceDisplaySetFrameBuf(00000000, 0, 0, 0): must change latched framebuf first
魔界戦記ディスガイア2 PORTABLE v1.9.4 2025-05-24 80000107=sceDisplaySetFrameBuf(04088000, 512, 3, 0): must change latched framebuf first
魔界戦記ディスガイア2 PORTABLE v1.9.4 2025-05-24 80000107=sceDisplaySetFrameBuf(04000000, 512, 3, 0): must change latched framebuf first
IRON MAN v1.9.4 2025-05-24 Video out requested, not supported: mode=0 size=0,0
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.7.5 2025-05-24 Unimplemented HLE function sceNetResolverTerm
イレギュラーハンターX v1.9.4 2025-05-23 sceMpegRingbufferPut(): invalid mpeg data