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Game title |
Version |
Latest Report |
Message |
METAL GEAR SOLID PEACE WALKER |
v1.13.1-249-gf80dd088b |
2025-05-15 |
Error in shader compilation: info: ERROR: 0:19: '=' : cannot convert from '2-component vector of int' to '2-component vector of float'
ERROR: 1 compilation errors. No code generated.
00000000:00000042 Tex Depal TFuncMod
#version 320 es
#extension GL_EXT_shader_framebuffer_fetch : require
// Driver: Adreno (TM) 610 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
precision highp int;
uniform sampler2D tex;
uniform sampler2D pal;
uniform uint u_depal_mask_shift_off_fmt;
in lowp vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec2 uv = v_texcoord.xy;
vec2 uv_round;
vec2 tsize = textureSize(tex, 0).xy;
vec2 fraction;
bool bilinear = (u_depal_mask_shift_off_fmt >> 31) != 0U;
if (bilinear) {
uv_round = uv * tsize - vec2(0.5, 0.5);
fraction = fract(uv_round);
uv_round = (uv_round - fraction + vec2(0.5, 0.5)) / tsize;
} else {
uv_round = uv;
}
highp vec4 t = texture(tex, uv_round);
highp vec4 t1 = textureOffset(tex, uv_round, ivec2(1, 0));
highp vec4 t2 = textureOffset(tex, uv_round, ivec2(0, 1));
highp vec4 t3 = textureOffset(tex, uv_round, ivec2(1, 1));
uint depalMask = (u_depal_mask_shift_off_fmt & 0xFFU);
uint depalShift = (u_depal_mask_shift_off_fmt >> 8) & 0xFFU;
uint depalOffset = ((u_depal_mask_shift_off_fmt >> 16) & 0xFFU) << 4;
uint depalFmt = (u_depal_mask_shift_off_fmt >> 24) & 0x3U;
uvec4 col; uint index0; uint index1; uint index2; uint index3;
switch (int(depalFmt)) {
case 0:
col = uvec4(t.rgb * vec3(31.99, 63.99, 31.99), 0);
index0 = (col.b << 11) | (col.g << 5) | (col.r);
if (bilinear) {
col = uvec4(t1.rgb * vec3(31.99, 63.99, 31.99), 0);
index1 = (col.b << 11) | (col.g << 5) | (col.r);
col = uvec4(t2.rgb * vec3(31.99, 63.99, 31.99), 0);
index2 = (col.b << 11) | (col.g << 5) | (col.r);
col = uvec4(t3.rgb * vec3(31.99, 63.99, 31.99), 0);
index3 = (col.b << 11) | (col.g << 5) | (col.r);
}
break;
case 1:
col = uvec4(t.rgba * vec4(31.99, 31.99, 31.99, 1.0));
index0 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r);
if (bilinear) {
col = uvec4(t1.rgba * vec4(31.99, 31.99, 31.99, 1.0));
index1 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r);
col = uvec4(t2.rgba * vec4(31.99, 31.99, 31.99, 1.0));
index2 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r);
col = uvec4(t3.rgba * vec4(31.99, 31.99, 31.99, 1.0));
index3 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r);
}
break;
case 2:
col = uvec4(t.rgba * 15.99);
index0 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r);
if (bilinear) {
col = uvec4(t1.rgba * 15.99);
index1 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r);
col = uvec4(t2.rgba * 15.99);
index2 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r);
col = uvec4(t3.rgba * 15.99);
index3 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r);
}
break;
case 3:
col = uvec4(t.rgba * 255.99);
index0 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r);
if (bilinear) {
col = uvec4(t1.rgba * 255.99);
index1 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r);
col = uvec4(t2.rgba * 255.99);
index2 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r);
col = uvec4(t3.rgba * 255.99);
index3 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r);
}
break;
};
index0 = ((index0 >> depalShift) & depalMask) | depalOffset;
t = texelFetch(pal, ivec2(index0, 0), 0);
if (bilinear && !(index0 == index1 && index1 == index2 && index2 == index3)) {
index1 = ((index1 >> depalShift) & depalMask) | depalOffset;
index2 = ((index2 >> depalShift) & depalMask) | depalOffset;
index3 = ((index3 >> depalShift) & depalMask) | depalOffset;
t1 = texelFetch(pal, ivec2(index1, 0), 0);
t2 = texelFetch(pal, ivec2(index2, 0), 0);
t3 = texelFetch(pal, ivec2(index3, 0 |
SEGA Rally |
v1.13.1-249-gf80dd088b |
2025-01-17 |
Error in shader compilation: info: ERROR: 0:21: '=' : cannot convert from '2-component vector of int' to '2-component vector of float'
ERROR: 1 compilation errors. No code generated.
00000000:000003e2 Tex TexAlpha Depal TClampST TFuncMod
#version 320 es
#extension GL_EXT_shader_framebuffer_fetch : require
// Driver: Adreno (TM) 710 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
precision highp int;
uniform sampler2D tex;
uniform vec4 u_texclamp;
uniform sampler2D pal;
uniform uint u_depal_mask_shift_off_fmt;
in lowp vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec2 fixedcoord = vec2(clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z), clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w));
vec2 uv = fixedcoord.xy;
vec2 uv_round;
vec2 tsize = textureSize(tex, 0).xy;
vec2 fraction;
bool bilinear = (u_depal_mask_shift_off_fmt >> 31) != 0U;
if (bilinear) {
uv_round = uv * tsize - vec2(0.5, 0.5);
fraction = fract(uv_round);
uv_round = (uv_round - fraction + vec2(0.5, 0.5)) / tsize;
} else {
uv_round = uv;
}
highp vec4 t = texture(tex, uv_round);
highp vec4 t1 = textureOffset(tex, uv_round, ivec2(1, 0));
highp vec4 t2 = textureOffset(tex, uv_round, ivec2(0, 1));
highp vec4 t3 = textureOffset(tex, uv_round, ivec2(1, 1));
uint depalMask = (u_depal_mask_shift_off_fmt & 0xFFU);
uint depalShift = (u_depal_mask_shift_off_fmt >> 8) & 0xFFU;
uint depalOffset = ((u_depal_mask_shift_off_fmt >> 16) & 0xFFU) << 4;
uint depalFmt = (u_depal_mask_shift_off_fmt >> 24) & 0x3U;
uvec4 col; uint index0; uint index1; uint index2; uint index3;
switch (int(depalFmt)) {
case 0:
col = uvec4(t.rgb * vec3(31.99, 63.99, 31.99), 0);
index0 = (col.b << 11) | (col.g << 5) | (col.r);
if (bilinear) {
col = uvec4(t1.rgb * vec3(31.99, 63.99, 31.99), 0);
index1 = (col.b << 11) | (col.g << 5) | (col.r);
col = uvec4(t2.rgb * vec3(31.99, 63.99, 31.99), 0);
index2 = (col.b << 11) | (col.g << 5) | (col.r);
col = uvec4(t3.rgb * vec3(31.99, 63.99, 31.99), 0);
index3 = (col.b << 11) | (col.g << 5) | (col.r);
}
break;
case 1:
col = uvec4(t.rgba * vec4(31.99, 31.99, 31.99, 1.0));
index0 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r);
if (bilinear) {
col = uvec4(t1.rgba * vec4(31.99, 31.99, 31.99, 1.0));
index1 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r);
col = uvec4(t2.rgba * vec4(31.99, 31.99, 31.99, 1.0));
index2 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r);
col = uvec4(t3.rgba * vec4(31.99, 31.99, 31.99, 1.0));
index3 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r);
}
break;
case 2:
col = uvec4(t.rgba * 15.99);
index0 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r);
if (bilinear) {
col = uvec4(t1.rgba * 15.99);
index1 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r);
col = uvec4(t2.rgba * 15.99);
index2 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r);
col = uvec4(t3.rgba * 15.99);
index3 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r);
}
break;
case 3:
col = uvec4(t.rgba * 255.99);
index0 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r);
if (bilinear) {
col = uvec4(t1.rgba * 255.99);
index1 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r);
col = uvec4(t2.rgba * 255.99);
index2 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r);
col = uvec4(t3.rgba * 255.99);
index3 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r);
}
break;
};
index0 = ((index0 >> depalShift) & depalMask) | depalOffset;
t = texelFetch(pal, ivec2(index0, 0), 0);
if (bilinear && !(index0 == index1 && index1 == index2 && index2 == index3)) {
index1 = ((index1 >> depalShift) & depalMask) | depalOffset;
index2 = ((index2 >> depalShift) & depalMask) | depalOffset;
|
EA FC25 BY GERTISGAMING FREE VERSION |
v1.9.4 |
2025-05-24 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 149308628 |
CODED ARMS |
v1.13.1-249-gf80dd088b |
2024-04-06 |
UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10466DATA/TEKKEN6.BIN, 09fd81d0, 00000002) |
Aliens vs. Predator™ - Requiem |
v1.13.1-249-gf80dd088b |
2024-04-03 |
Error in shader compilation: info: ERROR: 0:22: '=' : cannot convert from '2-component vector of int' to '2-component vector of float'
ERROR: 1 compilation errors. No code generated.
00000000:010003e2 Tex TexAlpha Depal TClampST StenToAlpha StenUniform TFuncMod
#version 320 es
#extension GL_EXT_shader_framebuffer_fetch : require
// Driver: Adreno (TM) 610 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
precision highp int;
uniform sampler2D tex;
uniform vec4 u_texclamp;
uniform sampler2D pal;
uniform uint u_depal_mask_shift_off_fmt;
uniform float u_stencilReplaceValue;
in lowp vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec2 fixedcoord = vec2(clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z), clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w));
vec2 uv = fixedcoord.xy;
vec2 uv_round;
vec2 tsize = textureSize(tex, 0).xy;
vec2 fraction;
bool bilinear = (u_depal_mask_shift_off_fmt >> 31) != 0U;
if (bilinear) {
uv_round = uv * tsize - vec2(0.5, 0.5);
fraction = fract(uv_round);
uv_round = (uv_round - fraction + vec2(0.5, 0.5)) / tsize;
} else {
uv_round = uv;
}
highp vec4 t = texture(tex, uv_round);
highp vec4 t1 = textureOffset(tex, uv_round, ivec2(1, 0));
highp vec4 t2 = textureOffset(tex, uv_round, ivec2(0, 1));
highp vec4 t3 = textureOffset(tex, uv_round, ivec2(1, 1));
uint depalMask = (u_depal_mask_shift_off_fmt & 0xFFU);
uint depalShift = (u_depal_mask_shift_off_fmt >> 8) & 0xFFU;
uint depalOffset = ((u_depal_mask_shift_off_fmt >> 16) & 0xFFU) << 4;
uint depalFmt = (u_depal_mask_shift_off_fmt >> 24) & 0x3U;
uvec4 col; uint index0; uint index1; uint index2; uint index3;
switch (int(depalFmt)) {
case 0:
col = uvec4(t.rgb * vec3(31.99, 63.99, 31.99), 0);
index0 = (col.b << 11) | (col.g << 5) | (col.r);
if (bilinear) {
col = uvec4(t1.rgb * vec3(31.99, 63.99, 31.99), 0);
index1 = (col.b << 11) | (col.g << 5) | (col.r);
col = uvec4(t2.rgb * vec3(31.99, 63.99, 31.99), 0);
index2 = (col.b << 11) | (col.g << 5) | (col.r);
col = uvec4(t3.rgb * vec3(31.99, 63.99, 31.99), 0);
index3 = (col.b << 11) | (col.g << 5) | (col.r);
}
break;
case 1:
col = uvec4(t.rgba * vec4(31.99, 31.99, 31.99, 1.0));
index0 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r);
if (bilinear) {
col = uvec4(t1.rgba * vec4(31.99, 31.99, 31.99, 1.0));
index1 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r);
col = uvec4(t2.rgba * vec4(31.99, 31.99, 31.99, 1.0));
index2 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r);
col = uvec4(t3.rgba * vec4(31.99, 31.99, 31.99, 1.0));
index3 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r);
}
break;
case 2:
col = uvec4(t.rgba * 15.99);
index0 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r);
if (bilinear) {
col = uvec4(t1.rgba * 15.99);
index1 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r);
col = uvec4(t2.rgba * 15.99);
index2 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r);
col = uvec4(t3.rgba * 15.99);
index3 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r);
}
break;
case 3:
col = uvec4(t.rgba * 255.99);
index0 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r);
if (bilinear) {
col = uvec4(t1.rgba * 255.99);
index1 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r);
col = uvec4(t2.rgba * 255.99);
index2 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r);
col = uvec4(t3.rgba * 255.99);
index3 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r);
}
break;
};
index0 = ((index0 >> depalShift) & depalMask) | depalOffset;
t = texelFetch(pal, ivec2(index0, 0), 0);
if (bilinear && !(index0 == index1 && index1 == index2 && index2 == index3)) {
index1 = ((index1 >> depalShift) & depalMask) | depalOffset;
in |
Aliens vs. Predator™ - Requiem |
v1.13.1-249-gf80dd088b |
2024-04-03 |
Error in shader compilation: info: ERROR: 0:22: '=' : cannot convert from '2-component vector of int' to '2-component vector of float'
ERROR: 1 compilation errors. No code generated.
00000000:010003c2 Tex Depal TClampST StenToAlpha StenUniform TFuncMod
#version 320 es
#extension GL_EXT_shader_framebuffer_fetch : require
// Driver: Adreno (TM) 610 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
precision highp int;
uniform sampler2D tex;
uniform vec4 u_texclamp;
uniform sampler2D pal;
uniform uint u_depal_mask_shift_off_fmt;
uniform float u_stencilReplaceValue;
in lowp vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec2 fixedcoord = vec2(clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z), clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w));
vec2 uv = fixedcoord.xy;
vec2 uv_round;
vec2 tsize = textureSize(tex, 0).xy;
vec2 fraction;
bool bilinear = (u_depal_mask_shift_off_fmt >> 31) != 0U;
if (bilinear) {
uv_round = uv * tsize - vec2(0.5, 0.5);
fraction = fract(uv_round);
uv_round = (uv_round - fraction + vec2(0.5, 0.5)) / tsize;
} else {
uv_round = uv;
}
highp vec4 t = texture(tex, uv_round);
highp vec4 t1 = textureOffset(tex, uv_round, ivec2(1, 0));
highp vec4 t2 = textureOffset(tex, uv_round, ivec2(0, 1));
highp vec4 t3 = textureOffset(tex, uv_round, ivec2(1, 1));
uint depalMask = (u_depal_mask_shift_off_fmt & 0xFFU);
uint depalShift = (u_depal_mask_shift_off_fmt >> 8) & 0xFFU;
uint depalOffset = ((u_depal_mask_shift_off_fmt >> 16) & 0xFFU) << 4;
uint depalFmt = (u_depal_mask_shift_off_fmt >> 24) & 0x3U;
uvec4 col; uint index0; uint index1; uint index2; uint index3;
switch (int(depalFmt)) {
case 0:
col = uvec4(t.rgb * vec3(31.99, 63.99, 31.99), 0);
index0 = (col.b << 11) | (col.g << 5) | (col.r);
if (bilinear) {
col = uvec4(t1.rgb * vec3(31.99, 63.99, 31.99), 0);
index1 = (col.b << 11) | (col.g << 5) | (col.r);
col = uvec4(t2.rgb * vec3(31.99, 63.99, 31.99), 0);
index2 = (col.b << 11) | (col.g << 5) | (col.r);
col = uvec4(t3.rgb * vec3(31.99, 63.99, 31.99), 0);
index3 = (col.b << 11) | (col.g << 5) | (col.r);
}
break;
case 1:
col = uvec4(t.rgba * vec4(31.99, 31.99, 31.99, 1.0));
index0 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r);
if (bilinear) {
col = uvec4(t1.rgba * vec4(31.99, 31.99, 31.99, 1.0));
index1 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r);
col = uvec4(t2.rgba * vec4(31.99, 31.99, 31.99, 1.0));
index2 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r);
col = uvec4(t3.rgba * vec4(31.99, 31.99, 31.99, 1.0));
index3 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r);
}
break;
case 2:
col = uvec4(t.rgba * 15.99);
index0 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r);
if (bilinear) {
col = uvec4(t1.rgba * 15.99);
index1 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r);
col = uvec4(t2.rgba * 15.99);
index2 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r);
col = uvec4(t3.rgba * 15.99);
index3 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r);
}
break;
case 3:
col = uvec4(t.rgba * 255.99);
index0 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r);
if (bilinear) {
col = uvec4(t1.rgba * 255.99);
index1 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r);
col = uvec4(t2.rgba * 255.99);
index2 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r);
col = uvec4(t3.rgba * 255.99);
index3 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r);
}
break;
};
index0 = ((index0 >> depalShift) & depalMask) | depalOffset;
t = texelFetch(pal, ivec2(index0, 0), 0);
if (bilinear && !(index0 == index1 && index1 == index2 && index2 == index3)) {
index1 = ((index1 >> depalShift) & depalMask) | depalOffset;
index2 = (( |
Star Wars®: The Force Unleashed™ |
v1.13.1-249-gf80dd088b |
2024-02-11 |
Unexpected mpeg first timestamp: fffffffffff / 17592186044415 |
METAL GEAR SOLID PEACE WALKER |
v1.13.1-249-gf80dd088b |
2024-04-05 |
Error in shader compilation: info: ERROR: 0:19: '=' : cannot convert from '2-component vector of int' to '2-component vector of float'
ERROR: 1 compilation errors. No code generated.
00000000:00000042 Tex Depal TFuncMod
#version 320 es
#extension GL_EXT_shader_framebuffer_fetch : require
// Driver: Adreno (TM) 610 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
precision highp int;
uniform sampler2D tex;
uniform sampler2D pal;
uniform uint u_depal_mask_shift_off_fmt;
in lowp vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec2 uv = v_texcoord.xy;
vec2 uv_round;
vec2 tsize = textureSize(tex, 0).xy;
vec2 fraction;
bool bilinear = (u_depal_mask_shift_off_fmt >> 31) != 0U;
if (bilinear) {
uv_round = uv * tsize - vec2(0.5, 0.5);
fraction = fract(uv_round);
uv_round = (uv_round - fraction + vec2(0.5, 0.5)) / tsize;
} else {
uv_round = uv;
}
highp vec4 t = texture(tex, uv_round);
highp vec4 t1 = textureOffset(tex, uv_round, ivec2(1, 0));
highp vec4 t2 = textureOffset(tex, uv_round, ivec2(0, 1));
highp vec4 t3 = textureOffset(tex, uv_round, ivec2(1, 1));
uint depalMask = (u_depal_mask_shift_off_fmt & 0xFFU);
uint depalShift = (u_depal_mask_shift_off_fmt >> 8) & 0xFFU;
uint depalOffset = ((u_depal_mask_shift_off_fmt >> 16) & 0xFFU) << 4;
uint depalFmt = (u_depal_mask_shift_off_fmt >> 24) & 0x3U;
uvec4 col; uint index0; uint index1; uint index2; uint index3;
switch (int(depalFmt)) {
case 0:
col = uvec4(t.rgb * vec3(31.99, 63.99, 31.99), 0);
index0 = (col.b << 11) | (col.g << 5) | (col.r);
if (bilinear) {
col = uvec4(t1.rgb * vec3(31.99, 63.99, 31.99), 0);
index1 = (col.b << 11) | (col.g << 5) | (col.r);
col = uvec4(t2.rgb * vec3(31.99, 63.99, 31.99), 0);
index2 = (col.b << 11) | (col.g << 5) | (col.r);
col = uvec4(t3.rgb * vec3(31.99, 63.99, 31.99), 0);
index3 = (col.b << 11) | (col.g << 5) | (col.r);
}
break;
case 1:
col = uvec4(t.rgba * vec4(31.99, 31.99, 31.99, 1.0));
index0 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r);
if (bilinear) {
col = uvec4(t1.rgba * vec4(31.99, 31.99, 31.99, 1.0));
index1 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r);
col = uvec4(t2.rgba * vec4(31.99, 31.99, 31.99, 1.0));
index2 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r);
col = uvec4(t3.rgba * vec4(31.99, 31.99, 31.99, 1.0));
index3 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r);
}
break;
case 2:
col = uvec4(t.rgba * 15.99);
index0 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r);
if (bilinear) {
col = uvec4(t1.rgba * 15.99);
index1 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r);
col = uvec4(t2.rgba * 15.99);
index2 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r);
col = uvec4(t3.rgba * 15.99);
index3 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r);
}
break;
case 3:
col = uvec4(t.rgba * 255.99);
index0 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r);
if (bilinear) {
col = uvec4(t1.rgba * 255.99);
index1 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r);
col = uvec4(t2.rgba * 255.99);
index2 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r);
col = uvec4(t3.rgba * 255.99);
index3 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r);
}
break;
};
index0 = ((index0 >> depalShift) & depalMask) | depalOffset;
t = texelFetch(pal, ivec2(index0, 0), 0);
if (bilinear && !(index0 == index1 && index1 == index2 && index2 == index3)) {
index1 = ((index1 >> depalShift) & depalMask) | depalOffset;
index2 = ((index2 >> depalShift) & depalMask) | depalOffset;
index3 = ((index3 >> depalShift) & depalMask) | depalOffset;
t1 = texelFetch(pal, ivec2(index1, 0), 0);
t2 = texelFetch(pal, ivec2(index2, 0), 0);
t3 = texelFetch(pal, ivec2(index3, 0 |
MONSTER HUNTER FREEDOM UNITE™ |
v1.13.1-249-gf80dd088b |
2023-04-24 |
UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10466DATA/TEKKEN6.BIN, 09fd41d0, 00000002) |
MONSTER HUNTER FREEDOM UNITE™ |
v1.14.4 |
2025-02-16 |
sceIoChstat: change attr to 0000 requested |
Assassin's Creed: Bloodlines™ |
v1.13.1-249-gf80dd088b |
2023-02-22 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09eeadc4, 4, 00000000, 0) |
Assassin's Creed: Bloodlines™ |
v1.13.1-249-gf80dd088b |
2023-02-22 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09eeadc4, 4, 00000000, 0) |
Grand Theft Auto: Vice City Stories |
v1.13.2 |
2024-04-06 |
UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10466DATA/TEKKEN6.BIN, 09fd81d0, 00000002) |
LORD OF ARCANA™ |
v1.13.1-249-gf80dd088b |
2022-09-06 |
ReadFromHardware: Invalid address 00000001 near PC 08a28468 LR 08a290c4 |
SSX On Tour |
v1.13.2 |
2024-04-05 |
GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. First will be chosen. texaddr: 040e0000 offset: 0 (256x256 stride 256, 5551):
[C:040cc000/256 Z:04088000/512 X:0 Y:160 reint: false] [C:040e0000/256 Z:04088000/512 X:0 Y:0 reint: false] |
Mahjongg Artifacts |
v1.13.1-249-gf80dd088b |
2022-08-22 |
GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. First will be chosen. texaddr: 04188000 offset: 0 (512x256 stride 512, 565):
[C:04188000/512 Z:04088000/512 X:0 Y:0 reint: false] [C:04108000/512 Z:04088000/512 X:0 Y:512 reint: false] |
Grand Theft Auto: Chinatown Wars |
v1.18.1 |
2025-05-01 |
sceNetAdhocMatchingInit(13620) at 08adf1f0 |
クロヒョウ2 龍が如く 阿修羅編 |
v1.13.2 |
2025-03-13 |
GetFramebufferCandidates(DEPTH): Multiple (2) candidate framebuffers. First will be chosen. texaddr: 04288000 offset: 0 (512x512 stride 512, CLUT16):
[C:04000000/512 Z:04088000/512 X:0 Y:0 reint: false] [C:04044000/512 Z:04088000/512 X:0 Y:0 reint: false] |
Star Wars: The Force Unleashed |
v1.13.2 |
2025-03-13 |
GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. First will be chosen. texaddr: 04164000 offset: 0 (256x128 stride 256, 565):
[C:04154000/256 Z:04110000/512 X:0 Y:128 reint: false] [C:04164000/128 Z:04110000/512 X:0 Y:0 reint: false] |
METAL SLUG Anthology |
v1.18.1 |
2025-05-19 |
sceNetAdhocMatchingInit(32768) at 088e37bc |
Star Wars: The Force Unleashed |
v1.13.2 |
2025-03-17 |
GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. First will be chosen. texaddr: 04164000 offset: 0 (256x128 stride 256, 565):
[C:04154000/256 Z:04110000/512 X:0 Y:128 reint: false] [C:04164000/256 Z:04110000/512 X:0 Y:0 reint: false] |
God of War™: Ghost of Sparta |
v1.13.2 |
2025-04-02 |
GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. First will be chosen. texaddr: 04162000 offset: 0 (256x256 stride 512, 8888):
[C:04161800/512 Z:04118000/512 X:0 Y:1 reint: false] [C:04162000/512 Z:04118000/512 X:0 Y:0 reint: false] |
God of War™: Ghost of Sparta |
v1.13.2 |
2025-04-27 |
GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. First will be chosen. texaddr: 04162000 offset: 0 (256x256 stride 512, 8888):
[C:04162000/512 Z:04118000/512 X:0 Y:0 reint: false] [C:04161800/512 Z:04118000/512 X:0 Y:1 reint: false] |
Star Wars: The Force Unleashed |
v1.13.2 |
2024-11-23 |
GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. First will be chosen. texaddr: 04164000 offset: 0 (256x128 stride 256, 565):
[C:04154000/256 Z:04110000/512 X:0 Y:128 reint: false] [C:04164000/256 Z:04110000/512 X:0 Y:0 reint: false] |
MX vs ATV™ Reflex |
v1.13.2 |
2023-12-15 |
GetFramebufferCandidates(DEPTH): Multiple (4) candidate framebuffers. First will be chosen. texaddr: 042cc000 offset: 0 (512x512 stride 512, CLUT16):
[C:04088000/512 Z:040cc000/512 X:0 Y:0 reint: false] [C:04044000/512 Z:040cc000/512 X:0 Y:0 reint: false] [C:04000000/512 Z:040cc000/512 X:0 Y:0 reint: false] [C:040883c0/512 Z:040cc000/512 X:0 Y:0 reint: false] |
TEST DRIVE UNLIMITED |
v1.13.2 |
2024-11-12 |
GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. First will be chosen. texaddr: 0417b000 offset: 0 (256x16 stride 256, CLUT16):
[C:0417b000/32 Z:00000000/0 X:0 Y:0 reint: false] [C:0417b000/256 Z:00000000/0 X:0 Y:0 reint: false] |
Silent Hill® Origins |
v1.13.2 |
2025-05-11 |
GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. First will be chosen. texaddr: 0404c000 offset: 0 (128x128 stride 512, 8888):
[C:0404c000/512 Z:04000000/512 X:0 Y:0 reint: false] [C:04000000/512 Z:00000000/0 X:0 Y:152 reint: false] |
CODED ARMS |
v1.13.1-249-gf80dd088b |
2024-04-06 |
sceIoChstat: change attr to 0000 requested |
LORD OF ARCANA™ |
v1.18.1 |
2025-05-23 |
sceNetAdhocMatchingInit(32768) at 08a36bcc |
METAL GEAR SOLID PEACE WALKER |
v1.18.1-81-g8d972986b7 |
2025-05-24 |
sceNetAdhocMatchingInit(32768) at 0886a138 |
METAL GEAR SOLID PEACE WALKER |
v1.18.1-848-gfd36a7981a |
2025-05-24 |
sceNetAdhocMatchingInit(32768) at 0886a138 |
EFOOTBALL V. 1 BY PRFD |
v1.9.4 |
2025-05-23 |
Game install with no files / data |
METAL SLUG XX™ |
v1.18.1-945-gb0182ed0e6 |
2025-05-24 |
sceNetAdhocMatchingInit(65536) at 08864640 |
EFOOTBALL V. 1 BY PRFD |
v1.9.4 |
2025-05-24 |
Savedata version requested: 3 |
Grand Theft Auto: Vice City Stories |
v1.17.1 |
2024-04-06 |
sceIoChstat: change attr to 0000 requested |
MYST |
v1.18.1 |
2025-04-20 |
Failed to read valid video stream data from header |
VALKYRIA CHRONICLES™ II |
v1.18.1 |
2025-04-25 |
sceIoChstat: change attr to 0000 requested |
LORD OF ARCANA™ |
v1.15.4 |
2023-08-09 |
Waiting thread for 20 that was already waiting for 20 |
Disney•Pixar Cars 2 |
v1.18.1-908-gd7aa236e13 |
2025-05-24 |
Failed to read valid video stream data from header |
Tom Clancy's Ghost Recon® Predator |
v1.18.1-993-ge80941403a |
2025-05-24 |
Utility access thread still running, state: shutting down, dialog=1/1 |
Tom Clancy's Ghost Recon® Predator |
v1.18.1-993-ge80941403a |
2025-05-24 |
Utility access thread still running, state: shutting down, dialog=2/1 |
SOULCALIBUR: Broken Destiny |
v1.18.1-908-gd7aa236e13 |
2025-05-23 |
sceIoChstat: change attr to 0000 requested |
TEKKEN 6 |
v1.18.1-908-gd7aa236e13 |
2025-05-22 |
sceIoChstat: change attr to 0000 requested |
Disney•Pixar Cars 2 |
v1.18.1-993-ge80941403a |
2025-05-24 |
Failed to read valid video stream data from header |
Mahjongg Artifacts |
v1.14.1 |
2024-07-14 |
Ignoring possible texturing from framebuffer at 04188000 +0x256 / 512x768 |
Mortal Kombat: Unchained |
v1.18.1-973-g698a98c9bb |
2025-05-24 |
Failed to read valid video stream data from header |
無双OROCHI2 Special |
v1.15.4 |
2025-05-22 |
Waiting thread for 20 that was already waiting for 20 |
God of War: Chains of Olympus |
v1.13.2 |
2025-04-06 |
Ignoring possible texturing from framebuffer at 04161800 +0x64 / 512x272 |
God of War™: Ghost of Sparta |
v1.14.4-79-ge890af248 |
2025-05-24 |
Ignoring possible texturing from framebuffer at 04161800 +0x64 / 480x272 |
God of War: Chains of Olympus |
v1.14.4-98-gb56b28f77 |
2025-05-24 |
Ignoring possible texturing from framebuffer at 04161800 +0x64 / 480x272 |
Midnight Club: L.A. Remix® |
v1.13.2 |
2025-05-23 |
Ignoring possible texturing from framebuffer at 04156000 +0x128 / 128x272 |
God of War: Chains of Olympus |
v1.14.4-993-gf03dc23df |
2025-05-24 |
Ignoring possible texturing from framebuffer at 04161800 +0x64 / 480x272 |
VALKYRIA CHRONICLES™ II |
v1.18.1 |
2025-04-25 |
UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10515DATA/DATA, 09fc4550, 00000002) |
SOULCALIBUR: Broken Destiny |
v1.18.1-908-gd7aa236e13 |
2025-05-23 |
UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10457DATA/SOUL.BD, 09fa0140, 00000002) |
TEKKEN 6 |
v1.9.3-731-gf82e7a4e7 |
2025-05-21 |
UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10466DATA/TEKKEN6.BIN, 09fd41d0, 00000002) |
TEKKEN 6 |
v1.9.3-913-g1dec77214 |
2025-05-24 |
UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10466DATA/TEKKEN6.BIN, 09fd81d0, 00000002) |
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS |
v1.9.4 |
2022-12-08 |
WriteToHardware: Invalid address 000008f3 near PC 08000000 LR 08000000 |
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS |
v1.9.4 |
2024-09-08 |
WriteToHardware: Invalid address 000000c4 near PC 08000000 LR 08000000 |
METAL GEAR SOLID PEACE WALKER |
v1.9.4 |
2025-05-24 |
Video out requested, not supported: mode=0 size=512,272 |
Prince of Persia - Revelations |
v1.9.4 |
2025-05-24 |
sceKernelCreateThread(name=scePsmf_library): unsupported attributes 00000006 |
MX vs ATV™ Reflex |
v1.9.4 |
2025-04-27 |
Rendering to framebuffer offset: 04000000 +256x0 |
PES 2019 BY CHELITO 19 |
v1.9.4 |
2025-05-24 |
Savedata version requested: 3 |
PES 2019 BY CHELITO 19 |
v1.9.4 |
2025-05-24 |
Savedata version requested on save: 3 |
God of War™: Ghost of Sparta |
v1.9.4 |
2025-05-23 |
Rendering to framebuffer offset: 04161800 +64x0 |
LittleBigPlanet™ |
v1.9.4 |
2025-05-17 |
Rendering to framebuffer offset: 04158200 +256x0 |
God of War: Chains of Olympus |
v1.9.4 |
2025-05-24 |
Rendering to framebuffer offset: 04162000 +256x0 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.6.3 |
2025-05-24 |
Unimplemented HLE function sceNetResolverCreate |
Call of Duty : Roads to Victory™ |
v1.9.4 |
2025-05-24 |
An uneaten prefix at end of block: 08a68174 |
The Sims™ 2 |
v1.9.4 |
2025-05-24 |
An uneaten prefix at end of block: 08a0d770 |
Assassin's Creed: Bloodlines™ |
v1.9.4 |
2025-05-24 |
An uneaten prefix at end of block: 08927ee4 |
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS |
v1.9.4 |
2024-11-21 |
sceDmacMemcpy(dest=040cc000, src=09a26000, size=268176): overlapping read |
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS |
v1.9.4 |
2025-05-24 |
sceDmacMemcpy(dest=09b62000, src=090a6000, size=2048): overlapping read |
MONSTER HUNTER FREEDOM UNITE™ |
v1.9.4 |
2025-05-24 |
sceDmacMemcpy(dest=0414e000, src=096b3160, size=282992): overlapping read |
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS |
v1.9.4 |
2025-05-10 |
WriteToHardware: Invalid address 00000204 near PC 08000000 LR 08000000 |
MYST |
v1.9.4 |
2025-04-20 |
00000000=sceDisplaySetHoldMode(00000001): unsupported |
MYST |
v1.9.4 |
2025-04-20 |
Could not setup streams, unexpected stream count: 65535 |
Jane's Hotel |
v1.9.4 |
2025-02-24 |
Video out requested, not supported: mode=0 size=565,320 |
Jane's Hotel |
v1.9.4 |
2025-02-16 |
Video out requested, not supported: mode=0 size=564,320 |
グローランサー4 オーバーリローデッド |
v1.9.4 |
2025-04-26 |
Video out requested, not supported: mode=0 size=240,272 |
Aliens vs. Predator™ - Requiem |
v1.9.4 |
2025-05-21 |
WriteToHardware: Invalid address 00000192 near PC 08000000 LR 08000000 |
Aliens vs. Predator™ - Requiem |
v1.9.4 |
2025-05-21 |
WriteToHardware: Invalid address 000002a8 near PC 08000000 LR 08000000 |
Jane's Hotel |
v1.9.4 |
2025-02-09 |
80020191=sceKernelChangeCurrentThreadAttr(00000001, 00004000): invalid attr |
Disney•Pixar Cars 2 |
v1.9.4 |
2025-05-24 |
Could not setup streams, unexpected stream count: 10 |
Crash™ Bandicoot Gatchanko World |
v1.9.4 |
2025-05-24 |
80000107=sceDisplaySetFrameBuf(00000000, 0, 0, 0): must change latched framebuf first |
Tetris |
v1.9.4 |
2025-05-17 |
Video out requested, not supported: mode=0 size=0,0 |
LEGO® Harry Potter™: Years 5-7 |
v1.9.4 |
2025-05-21 |
Video out requested, not supported: mode=0 size=0,0 |
Disney•Pixar UP |
v1.9.4 |
2025-05-24 |
Video out requested, not supported: mode=0 size=0,0 |
Disney•Pixar Cars 2 |
v1.9.4 |
2025-05-24 |
Could not setup streams, unexpected stream count: 10 |
SEGA MEGA DRIVE® Collection |
v1.9.4 |
2025-05-23 |
Video out requested, not supported: mode=0 size=0,0 |
SOULCALIBUR: Broken Destiny |
v1.9.4 |
2025-05-24 |
80000107=sceDisplaySetFrameBuf(04000000, 512, 1, 0): must change latched framebuf first |
Mortal Kombat: Unchained |
v1.9.4 |
2025-05-24 |
Could not setup streams, unexpected stream count: 13414 |
Crash® Mind Over Mutant |
v1.9.4 |
2025-05-23 |
80000107=sceDisplaySetFrameBuf(00000000, 0, 0, 0): must change latched framebuf first |
Harry Potter and the Goblet of Fire™ |
v1.9.4 |
2025-05-24 |
Video out requested, not supported: mode=0 size=0,0 |
Harry Potter and the Goblet of Fire™ |
v1.9.4 |
2025-05-06 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167509648 |
Crash® of the Titans |
v1.9.4 |
2025-05-24 |
80000107=sceDisplaySetFrameBuf(00000000, 0, 0, 0): must change latched framebuf first |
魔界戦記ディスガイア2 PORTABLE |
v1.9.4 |
2025-05-24 |
80000107=sceDisplaySetFrameBuf(04088000, 512, 3, 0): must change latched framebuf first |
魔界戦記ディスガイア2 PORTABLE |
v1.9.4 |
2025-05-24 |
80000107=sceDisplaySetFrameBuf(04000000, 512, 3, 0): must change latched framebuf first |
IRON MAN |
v1.9.4 |
2025-05-24 |
Video out requested, not supported: mode=0 size=0,0 |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.7.5 |
2025-05-24 |
Unimplemented HLE function sceNetResolverTerm |
イレギュラーハンターX |
v1.9.4 |
2025-05-23 |
sceMpegRingbufferPut(): invalid mpeg data |