Recent logs - Spider-Man 3

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Game title Version Latest Report Message
Spider-Man 3 v1.11.3 2021-09-26 Unknown GetPointer 00000000 PC 0881d2b4 LR 0881d2a0
Spider-Man 3 v1.11.3 2021-09-26 Unknown GetPointer 00000000 PC 088129bc LR 088129bc
Spider-Man 3 v1.6.3 2021-09-22 Error in shader program link: info: fs: 00000000:0020002a Tex TexAlpha Fog TFuncBlend #version 300 es precision lowp float; uniform sampler2D tex; uniform vec3 u_texenv; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(mix(p.rgb, u_texenv.rgb, t.rgb), p.a * t.a); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 00000000:0000091c HWX C T Fog Tex #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
Spider-Man 3 v1.6.3 2021-09-22 Error in shader program link: info: fs: 00000000:00200822 Tex TexAlpha LM Fog TFuncMod #version 300 es precision lowp float; uniform sampler2D tex; in vec4 v_color0; in vec3 v_color1; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t + s; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 01000000:00000b1d HWX C T N LM Fog Tex Light: #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); mediump float ldot; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
Spider-Man 3 v1.6.3 2021-09-22 Error in shader program link: info: fs: 00000000:00000822 Tex TexAlpha LM TFuncMod #version 300 es precision lowp float; uniform sampler2D tex; in vec4 v_color0; in vec3 v_color1; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t + s; fragColor0 = v; } vs: 01700110:00000b11 HWX T N LM Tex Light: 0: c:0 t:0 1: c:1 t:0 2: c:1 t:0 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = vec3(0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * (pow(ldot, u_matspecular.a) ); lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos2; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot; ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (ldot > 0.0) lightSum1 += u_lightspecular2 * u_matspecular.rgb * (pow(ldot, u_matspecular.a) ); lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = clamp(lightSum1, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
Spider-Man 3 v1.6.3 2021-09-22 Error in shader program link: info: fs: 00000000:00000822 Tex TexAlpha LM TFuncMod #version 300 es precision lowp float; uniform sampler2D tex; in vec4 v_color0; in vec3 v_color1; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t + s; fragColor0 = v; } vs: 01120000:00000b11 HWX T N LM Tex Light: 0: c:0 t:0 MatUp:2 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
Spider-Man 3 v1.6.3 2021-09-22 Error in shader program link: info: fs: 00000000:00000822 Tex TexAlpha LM TFuncMod #version 300 es precision lowp float; uniform sampler2D tex; in vec4 v_color0; in vec3 v_color1; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t + s; fragColor0 = v; } vs: 01320010:00000b11 HWX T N LM Tex Light: 0: c:0 t:0 1: c:1 t:0 MatUp:2 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = vec3(0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * (pow(ldot, u_matspecular.a) ); lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = clamp(lightSum1, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
Spider-Man 3 v1.6.3 2021-09-22 Error in shader program link: info: fs: 00000000:00000022 Tex TexAlpha TFuncMod #version 300 es precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; fragColor0 = v; } vs: 00000022:00120918 HWX C T Tex UVEnv 0: c:2 t:0 1: c:2 t:0 #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform vec3 u_lightpos1; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(u_uvscaleoffset.xy * vec2(1.0 + dot(normalize(u_lightpos0), worldnormal), 1.0 + dot(normalize(u_lightpos1), worldnormal)) * 0.5, 1.0); }
Spider-Man 3 v1.6.3 2021-09-22 Error in shader program link: info: fs: 00000000:00000022 Tex TexAlpha TFuncMod #version 300 es precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; fragColor0 = v; } vs: 00000000:00000b18 HWX C T N Tex #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
Spider-Man 3 v1.6.3 2021-09-22 Error in shader program link: info: fs: 00000000:00000822 Tex TexAlpha LM TFuncMod #version 300 es precision lowp float; uniform sampler2D tex; in vec4 v_color0; in vec3 v_color1; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t + s; fragColor0 = v; } vs: 01100000:00010b59 HWX C T N LM Tex TexProjPos UVMtx Light: 0: c:0 t:0 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = (u_texmtx * vec4(position.xyz, 1.0)).xyz * vec3(u_uvscaleoffset.xy, 1.0); }
Spider-Man 3 v1.11.3 2021-09-21 Error in shader program link: info: Link Error: Fragment shader is missing. fs: thin3d vs: thin3d #version 320 es #if __VERSION__ >= 130 #define attribute in #define varying out #endif attribute vec3 Position; attribute vec4 Color0; attribute vec2 TexCoord0; varying vec4 oColor0; varying vec2 oTexCoord0; uniform mat4 WorldViewProj; void main() { gl_Position = WorldViewProj * vec4(Position, 1.0); oColor0 = Color0; oTexCoord0 = TexCoord0; }
Spider-Man 3 v1.11.3 2021-09-20 Jump to invalid address: 0162000c
Spider-Man 3 v1.11.3 2021-09-19 MIPSCompileOp: Invalid instruction 45f6c00e
Spider-Man 3 v1.11.3 2021-09-19 MIPSCompileOp: Invalid instruction 45f5a40e
Spider-Man 3 v1.11.3 2021-09-19 MIPSCompileOp: Invalid instruction 45f4880e
Spider-Man 3 v1.11.3 2021-09-19 MIPSCompileOp: Invalid instruction 45f36c0e
Spider-Man 3 v1.11.3 2021-09-19 MIPSCompileOp: Invalid instruction 45f2740e
Spider-Man 3 v1.11.3 2021-09-19 MIPSCompileOp: Invalid instruction 45f2000e
Spider-Man 3 v1.11.3 2021-09-19 MIPSCompileOp: Invalid instruction b00000af
Spider-Man 3 v1.11.3 2021-09-19 MIPSCompileOp: Invalid instruction 45f0e40e
Spider-Man 3 v1.11.3 2021-09-19 MIPSCompileOp: Invalid instruction 43d243b2
Spider-Man 3 v1.11.3 2021-09-19 MIPSCompileOp: Invalid instruction 43703b70
Spider-Man 3 v1.11.3 2021-09-19 MIPSCompileOp: Invalid instruction 4bf243d2
Spider-Man 3 v1.11.3 2021-09-19 MIPSCompileOp: Invalid instruction 43b14391
Spider-Man 3 v1.11.3 2021-09-19 MIPSCompileOp: Invalid instruction 4bf24bf2
Spider-Man 3 v1.11.3 2021-09-19 MIPSCompileOp: Invalid instruction 4bf243f2
Spider-Man 3 v1.11.3 2021-09-19 MIPSCompileOp: Invalid instruction 43d243d2
Spider-Man 3 v1.11.3 2021-09-19 MIPSCompileOp: Invalid instruction 43d243b1
Spider-Man 3 v1.11.3 2021-09-19 MIPSCompileOp: Invalid instruction 43b243b2
Spider-Man 3 v1.11.3 2021-09-19 MIPSCompileOp: Invalid instruction 43b143b1
Spider-Man 3 v1.11.3 2021-09-19 MIPSCompileOp: Invalid instruction 43914391
Spider-Man 3 v1.11.3 2021-09-19 MIPSCompileOp: Invalid instruction 43914390
Spider-Man 3 v1.11.3 2021-09-19 MIPSCompileOp: Invalid instruction 43904390
Spider-Man 3 v1.11.3 2021-09-19 Branch in RSZeroComp delay slot at 04200320 in block starting at 041f2000
Spider-Man 3 v1.11.3 2021-09-19 Jump to invalid address: 0fcd2000
Spider-Man 3 v1.11.3 2021-09-17 Branch in RSZeroComp delay slot at 04101ca0 in block starting at 04101ca0
Spider-Man 3 v1.11.3 2021-09-17 MIPSCompileOp: Invalid instruction 00003b38
Spider-Man 3 v1.11.3 2021-09-17 Jump to invalid address: 04ebf150
Spider-Man 3 v1.11.3 2021-09-17 Jump to invalid address: 04ebdf90
Spider-Man 3 v1.11.3 2021-09-16 MFIC instruction hit (70020024) at 08933650
Spider-Man 3 v1.11.3 2021-09-16 Branch in Jump delay slot at 0946bad8 in block starting at 0946baac
Spider-Man 3 v1.11.3 2021-09-16 Branch in Jump delay slot at 0946bad4 in block starting at 0946baac
Spider-Man 3 v1.11.3 2021-09-16 Branch in Jump delay slot at 0946bab8 in block starting at 0946baac
Spider-Man 3 v1.10.3 2021-09-15 Error in shader compilation: info: 0:387: L0002: No matching function for call to 'mul' 0:391: L0001: else statement not preceded by if postshader #ifdef GL_ES precision mediump float; #endif // PPSSPP: Grabbed from Processing and slightly modified. // FXAA shader, GLSL code adapted from: // http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA // Whitepaper describing the technique: // http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf //====================================================================================================================================================================== //Extra options: #define FXAA 0 //ON:1/OFF:0 /default FXAA, info above //there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters #define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ #define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define samples 4 //Default: 4 /higher = more glow, worser performance #define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality #define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts #define Bpower 0.5 //Default: 0.5 /amount of bloom mixed //================ #define COLORED 0 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.5 //Default: 0.5 /amount of effect mixed //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 7.5 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 1 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ #define SHADEBOOST 0 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057 #define saturation 1.0 //Default: 1.0 //negative will look like inverted colors shader #define brightness 1.0 //Default: 1.0 #define contrast 1.0 //Default: 1.0 //negative will be... well negative;p #define red 1.0 //Default: 1.0 #define green 1.0 //Default: 1.0 #define blue 1.0 //Default: 1.0 //Shadeboost presets: //Shadeboost must be activated, presets override options above int SEPIA = 0; //Moody coolors:) int GRAYSCALE = 0; //Just for lols? int NEGATIVE = 0; //As above int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder) //All presets are simple switch ON:1/OFF:0, //================ #define GAMMA 0 //simple gamma function after reading http://filmicgames.com/archives/299 #define correction 1.0 //Default: 1.0 //================ #define SCANLINES 0 //Ugly lines which never existed on psp, yet are popular among some people(I had to, sorry:P) #define SLsize 1 //Default: 1 /basically sets how wide each line is, from 1 to looks_weird_when_too_high #define SLco
Spider-Man 3 v1.11.3 2021-09-13 ReadFromHardware: Invalid address cccccccc near PC cccccccc LR 08a15954
Spider-Man 3 v1.11.3 2021-09-13 Jump to invalid address: 05788ce0
Spider-Man 3 v1.11.3 2021-09-13 Jump to invalid address: 06338220
Spider-Man 3 v1.11.3 2021-09-13 Branch in Jump delay slot at 0998bc2c in block starting at 0998bc2c
Spider-Man 3 v1.11.3 2021-09-13 Jump to invalid address: 06339270
Spider-Man 3 v1.11.3 2021-09-10 Unknown GetPointer 00000000 PC 0884b060 LR 0894bc40
Spider-Man 3 v1.11.3 2021-09-05 WriteToHardware: Invalid address 00000d40 near PC 0885f9f4 LR 0885ee44
Spider-Man 3 v1.11.3 2021-09-02 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d5550, pos=0, access=1, data=2, text=2
Spider-Man 3 v1.11.3 2021-09-02 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08aa3328, pos=0, access=1, data=1, text=1
Spider-Man 3 v1.11.3 2021-09-02 MIPSCompileOp: Invalid instruction 42dad666
Spider-Man 3 v1.11.3 2021-08-26 sceKernelCreateSema(RealMutex) unsupported options parameter, size = -559038737
Spider-Man 3 v1.11.3 2021-08-26 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146162456
Spider-Man 3 v1.11.3 2021-08-26 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 102464
Spider-Man 3 v1.11.3 2021-08-26 sceGeBreak(mode=0, unknown=08dfeba8): unknown ptr (valid)
Spider-Man 3 v1.11.3 2021-08-26 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145477076
Spider-Man 3 v1.11.3 2021-08-26 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 2568
Spider-Man 3 v1.11.3 2021-08-26 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167509648
Spider-Man 3 v1.11.3 2021-08-26 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143464896
Spider-Man 3 v1.11.3 2021-08-26 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 148424880
Spider-Man 3 v1.9.4 2021-08-25 Unknown GetPointer 5ab72cf9 PC 08a15c74 LR 08a15c8c
Spider-Man 3 v1.11.3 2021-08-24 ReadFromHardware: Invalid address 3f800000 near PC 3f800000 LR 08ad3704
Spider-Man 3 v1.11.3 2021-08-21 Branch in Jump delay slot at 08d415dc in block starting at 08d41520
Spider-Man 3 v1.11.3 2021-08-21 Branch in Jump delay slot at 08d415d8 in block starting at 08d41520
Spider-Man 3 v1.11.3 2021-08-21 Branch in Jump delay slot at 08d415d4 in block starting at 08d41520
Spider-Man 3 v1.11.3 2021-08-21 Branch in Jump delay slot at 08d415d0 in block starting at 08d41520
Spider-Man 3 v1.11.3 2021-08-21 Branch in Jump delay slot at 08d415cc in block starting at 08d41520
Spider-Man 3 v1.11.3 2021-08-21 Branch in Jump delay slot at 08d415c8 in block starting at 08d41520
Spider-Man 3 v1.11.3 2021-08-21 Branch in Jump delay slot at 08d415c4 in block starting at 08d41520
Spider-Man 3 v1.11.3 2021-08-21 Branch in Jump delay slot at 08d415c0 in block starting at 08d41520
Spider-Man 3 v1.11.3 2021-08-21 Branch in Jump delay slot at 08d415bc in block starting at 08d41520
Spider-Man 3 v1.11.3 2021-08-21 Branch in Jump delay slot at 08d415b8 in block starting at 08d41520
Spider-Man 3 v1.11.3 2021-08-21 Branch in Jump delay slot at 08d415b4 in block starting at 08d41520
Spider-Man 3 v1.11.3 2021-08-21 Branch in Jump delay slot at 08d415b0 in block starting at 08d41520
Spider-Man 3 v1.11.3 2021-08-21 Jump to invalid address: 02b1f960
Spider-Man 3 v1.11.3 2021-08-21 Branch in Jump delay slot at 08d415a0 in block starting at 08d41520
Spider-Man 3 v1.11.3 2021-08-21 Branch in Jump delay slot at 08d4159c in block starting at 08d41520
Spider-Man 3 v1.11.3 2021-08-21 Branch in Jump delay slot at 08d41598 in block starting at 08d41520
Spider-Man 3 v1.11.3 2021-08-21 Branch in Jump delay slot at 08d41594 in block starting at 08d41520
Spider-Man 3 v1.11.3 2021-08-21 Branch in Jump delay slot at 08d41590 in block starting at 08d41520
Spider-Man 3 v1.11.3 2021-08-21 Branch in Jump delay slot at 08d4158c in block starting at 08d41520
Spider-Man 3 v1.11.3 2021-08-21 Branch in Jump delay slot at 08d41588 in block starting at 08d41520
Spider-Man 3 v1.11.3 2021-08-21 Branch in Jump delay slot at 08d41584 in block starting at 08d41520
Spider-Man 3 v1.11.3 2021-08-21 Branch in Jump delay slot at 08d41580 in block starting at 08d41520
Spider-Man 3 v1.11.3 2021-08-21 Branch in Jump delay slot at 08d4157c in block starting at 08d41520
Spider-Man 3 v1.11.3 2021-08-21 Branch in Jump delay slot at 08d41578 in block starting at 08d41520
Spider-Man 3 v1.11.3 2021-08-21 Branch in Jump delay slot at 08d41574 in block starting at 08d41520
Spider-Man 3 v1.11.3 2021-08-21 Branch in Jump delay slot at 08d41570 in block starting at 08d41520
Spider-Man 3 v1.11.3 2021-08-21 Branch in Jump delay slot at 08d4156c in block starting at 08d41520
Spider-Man 3 v1.11.3 2021-08-21 Branch in Jump delay slot at 08d41568 in block starting at 08d41520
Spider-Man 3 v1.11.3 2021-08-21 Jump to invalid address: 02b1f990
Spider-Man 3 v1.11.3 2021-08-21 Branch in Jump delay slot at 08d41558 in block starting at 08d41520
Spider-Man 3 v1.11.3 2021-08-21 Branch in Jump delay slot at 08d41554 in block starting at 08d41520
Spider-Man 3 v1.11.3 2021-08-21 Branch in Jump delay slot at 08d41550 in block starting at 08d41520
Spider-Man 3 v1.11.3 2021-08-21 Branch in Jump delay slot at 08d4154c in block starting at 08d41520
Spider-Man 3 v1.11.3 2021-08-21 Branch in Jump delay slot at 08d41548 in block starting at 08d41520
Spider-Man 3 v1.11.3 2021-08-21 Branch in Jump delay slot at 08d41544 in block starting at 08d41520