Recent logs - FIFA 09

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Game title Version Latest Report Message
FIFA 09 v1.10.3 2020-11-26 sceKernelCreateSema(RealSignal) unsupported options parameter, size = 612
FIFA 09 v1.10.3 2020-11-26 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142644872
FIFA 09 v1.10.3 2020-11-26 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142637024
FIFA 09 v1.10.3 2020-11-26 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 142747876
FIFA 09 v1.10.3 2020-11-26 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146058756
FIFA 09 v1.10.3 2020-11-26 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5048, pos=0, access=1, data=2, text=2
FIFA 09 v1.10.3 2020-11-21 Unknown GetPointer 00000000 PC 08a1b758 LR 08a1b758
FIFA 09 v1.10.3 2020-11-21 sceKernelLoadModule: unsupported options size=00000014, flags=08a870f0, pos=0, access=1, data=2, text=2
FIFA 09 v1.10.3 2020-11-21 sceKernelLoadModule: unsupported options size=00000014, flags=08b8c790, pos=0, access=1, data=1, text=1
FIFA 09 v1.10.3 2020-09-11 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167509648
FIFA 09 v1.10.3 2020-09-11 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145463692
FIFA 09 v1.10.3 2020-09-11 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146507860
FIFA 09 v1.10.3 2020-09-11 sceKernelLoadModuleByID: unsupported options size=00000014, flags=ffffabcd, pos=0, access=1, data=2, text=2
FIFA 09 v1.10.3 2020-09-11 sceKernelCreateThread(name=sceNetAdhocAuth_Service): unsupported attributes 00001006
FIFA 09 v1.10.3 2020-09-11 Unknown syscall in known module 'ThreadManForKernel': 0x293b45b8
FIFA 09 v1.10.3 2020-09-11 Unknown syscall in known module 'ThreadManForKernel': 0x616403ba
FIFA 09 v1.10.3 2020-09-11 Unknown syscall in known module 'ThreadManForKernel': 0x7e65b999
FIFA 09 v1.10.3 2020-09-11 Unknown syscall in known module 'ThreadManForKernel': 0x6652b8ca
FIFA 09 v1.10.3 2020-09-11 Unknown syscall in known module 'ThreadManForKernel': 0x18260574
FIFA 09 v1.10.3 2020-09-11 Unknown syscall in known module 'ThreadManForKernel': 0xe9b3061e
FIFA 09 v1.10.3 2020-09-11 Unknown syscall in known module 'ThreadManForKernel': 0x86255ada
FIFA 09 v1.10.3 2020-09-11 Unknown syscall in known module 'ThreadManForKernel': 0x8125221d
FIFA 09 v1.10.3 2020-09-11 Unknown syscall in known module 'ThreadManForKernel': 0x278c0df5
FIFA 09 v1.10.3 2020-09-11 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
FIFA 09 v1.10.3 2020-09-11 sceKernelCreateThread(name=sceMemab): unsupported attributes 00001006
FIFA 09 v1.10.3 2020-09-11 sceKernelCreateThread(name=sceNetIfhandle_Service): unsupported attributes 00001006
FIFA 09 v1.10.3 2020-09-11 Ignoring func export sceNetIfhandle/fd8585e1, already implemented in HLE.
FIFA 09 v1.10.3 2020-09-11 Ignoring func export sceNetIfhandle/c80181a2, already implemented in HLE.
FIFA 09 v1.10.3 2020-09-11 Unknown syscall in known module 'ThreadManForKernel': 0x369ed59d
FIFA 09 v1.10.3 2020-09-11 Unknown syscall in known module 'ThreadManForKernel': 0x39810265
FIFA 09 v1.10.3 2020-09-11 Unknown syscall in known module 'ThreadManForKernel': 0xb736e9ff
FIFA 09 v1.10.3 2020-09-11 Unknown syscall in known module 'ThreadManForKernel': 0xaf36d708
FIFA 09 v1.10.3 2020-09-11 Unknown syscall in known module 'ThreadManForKernel': 0x89b3d48c
FIFA 09 v1.10.3 2020-09-11 Unknown syscall in known module 'ThreadManForKernel': 0x56c039b5
FIFA 09 v1.10.3 2020-09-11 Unknown syscall in known module 'ThreadManForKernel': 0x1fb15a32
FIFA 09 v1.10.3 2020-09-11 Unknown syscall in known module 'ThreadManForKernel': 0x58b1f937
FIFA 09 v1.10.3 2020-09-11 Unknown syscall in known module 'ThreadManForKernel': 0x4e3a1105
FIFA 09 v1.10.3 2020-09-11 Unknown syscall in known module 'ThreadManForKernel': 0x3f53e640
FIFA 09 v1.10.3 2020-09-11 Unknown syscall in known module 'ThreadManForKernel': 0x28b6489c
FIFA 09 v1.10.3 2020-09-11 Unknown syscall in known module 'ThreadManForKernel': 0xd6da4ba1
FIFA 09 v1.9.3-80-g73bf6098e 2020-08-25 __KernelStopThread: thread 3783 does not exist
FIFA 09 v1.9.3-80-g73bf6098e 2020-08-25 __KernelStopThread: thread 3641 does not exist
FIFA 09 v1.9.3-80-g73bf6098e 2020-08-25 __KernelStopThread: thread 3637 does not exist
FIFA 09 v1.9.3-80-g73bf6098e 2020-08-25 __KernelStopThread: thread 3723 does not exist
FIFA 09 v1.9.3-80-g73bf6098e 2020-08-25 __KernelStopThread: thread 2682 does not exist
FIFA 09 v1.10.3 2020-11-26 RET: Stack empty!
FIFA 09 v1.10.2 2020-07-25 Unknown syscall in known module 'sceNpService': 0xbe22eea3
FIFA 09 v1.10.2 2020-07-25 Unknown syscall in known module 'sceNpService': 0xa670d3a3
FIFA 09 v1.10.2 2020-07-25 Unknown syscall in known module 'sceNpService': 0xa01443aa
FIFA 09 v1.10.2 2020-07-25 Unknown syscall in known module 'sceNpService': 0x90e4db6a
FIFA 09 v1.10.2 2020-07-25 Unknown syscall in known module 'sceNpService': 0x78802d5f
FIFA 09 v1.10.2 2020-07-25 Unknown syscall in known module 'sceNpService': 0x66c64821
FIFA 09 v1.9.3-80-g73bf6098e 2020-05-20 __KernelStopThread: thread 548 does not exist
FIFA 09 v1.9.3-80-g73bf6098e 2020-05-20 __KernelStopThread: thread 507 does not exist
FIFA 09 v1.9.3-80-g73bf6098e 2020-05-20 __KernelStopThread: thread 457 does not exist
FIFA 09 v1.9.3-80-g73bf6098e 2020-05-20 __KernelStopThread: thread 350 does not exist
FIFA 09 v1.9.4 2020-04-30 Unknown GetPointer 00000000 PC 08a5f040 LR 08000030
FIFA 09 v1.8.0 2020-11-23 Render to texture with different strides 256 != 128
FIFA 09 v1.9.4 2020-07-25 Unknown GetPointer 00000000 PC 08ac5954 LR 08000020
FIFA 09 v1.9.4 2020-11-27 Render to texture with incompatible formats 3 != 1 at 04000000
FIFA 09 v1.7.4 2019-02-13 Error in shader compilation: info: 0:384: L0002: No matching function for call to 'mul' 0:388: L0001: else statement not preceded by if postshader // PPSSPP: Grabbed from Processing and slightly modified. // FXAA shader, GLSL code adapted from: // http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA // Whitepaper describing the technique: // http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf //====================================================================================================================================================================== //Extra options: #define FXAA 0 //ON:1/OFF:0 /default FXAA, info above //there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters #define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ #define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define samples 4 //Default: 4 /higher = more glow, worser performance #define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality #define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts #define Bpower 0.5 //Default: 0.5 /amount of bloom mixed //================ #define COLORED 0 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.5 //Default: 0.5 /amount of effect mixed //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 7.5 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 1 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ #define SHADEBOOST 0 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057 #define saturation 1.0 //Default: 1.0 //negative will look like inverted colors shader #define brightness 1.0 //Default: 1.0 #define contrast 1.0 //Default: 1.0 //negative will be... well negative;p #define red 1.0 //Default: 1.0 #define green 1.0 //Default: 1.0 #define blue 1.0 //Default: 1.0 //Shadeboost presets: //Shadeboost must be activated, presets override options above int SEPIA = 0; //Moody coolors:) int GRAYSCALE = 0; //Just for lols? int NEGATIVE = 0; //As above int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder) //All presets are simple switch ON:1/OFF:0, //================ #define GAMMA 0 //simple gamma function after reading http://filmicgames.com/archives/299 #define correction 1.0 //Default: 1.0 //================ #define SCANLINES 0 //Ugly lines which never existed on psp, yet are popular among some people(I had to, sorry:P) #define SLsize 1 //Default: 1 /basically sets how wide each line is, from 1 to looks_weird_when_too_high #define SLcolor 2.8 //Default: 2.8 /brightens scree
FIFA 09 v1.6.3 2018-10-10 ReadFromHardware: Invalid address 0032003e near PC 08abb724 LR 08abb78c
FIFA 09 v1.9.4 2020-05-28 Render to texture with different strides 128 != 256
FIFA 09 v1.9.4 2020-11-21 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09ee2b64, 4, 00000000, 0)
FIFA 09 v1.9.4 2020-11-23 Unimplemented HLE function sceNetResolverTerm
FIFA 09 v1.7.5 2020-10-28 Render to texture with incompatible formats 3 != 1 at 00000000
FIFA 09 v1.9.4 2020-11-27 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 16