Recent logs - v1.11.2-446-g6f332dd66

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Game title Version Latest Report Message
METAL SLUG XX v1.11.2-446-g6f332dd66 2021-04-21 Waiting thread for 20 that was already waiting for 20
GODS EATER BURST v1.11.2-538-gfd2aecdbc 2021-05-13 Waiting thread for 12 that was already waiting for 0
GODS EATER BURST v1.11.2-538-gfd2aecdbc 2021-05-13 Waiting thread for 12 that was already waiting for 12
Juiced 2: Hot Import Nights v1.11.2-446-g6f332dd66 2021-04-19 __KernelStopThread: thread 691 does not exist
Silent Hill® Origins v1.11.3 2021-05-06 FBO using existing buffer as depthbuffer, 04088000/04110000 and 04110000/00000000
Driver 76 v1.11.2-446-g6f332dd66 2021-04-12 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2
Android BETA v1.11.2-446-g6f332dd66 2021-04-11 Unimplemented HLE function scePowerRequestSuspend
Android BETA v1.11.2-446-g6f332dd66 2021-04-11 Unimplemented HLE function scePowerRequestStandby
uClinux on PSP 0.2 v1.11.2-446-g6f332dd66 2021-04-11 MIPSCompileOp: Invalid instruction 04f90000
Media Player Engine v2.0 v1.11.2-446-g6f332dd66 2021-04-11 sceKernelCreateThread(name=SYSLIB): unsupported attributes 00001006
Media Player Engine v2.0 v1.11.2-446-g6f332dd66 2021-04-11 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
Android BETA v1.11.3 2021-04-16 Unimplemented HLE function sceNetResolverCreate
Android BETA v1.11.2-446-g6f332dd66 2021-04-11 Using texture with rendered CLUT: texfmt=4, clutfmt=3
Android BETA v1.11.2-446-g6f332dd66 2021-04-11 Video out requested, not supported: mode=0 size=512,512
DealSexDuo v1.11.2-446-g6f332dd66 2021-04-11 MFIC instruction hit (70020024) at 08908798
WWE'12 v1.11.2-446-g6f332dd66 2021-04-10 Error in shader program link: info: Error: Uniform u_texelDelta precision mismatch with other stage. Error: Linking failed. fs: postshader #version 320 es precision mediump float; precision highp int; uniform vec2 u_texelDelta; uniform vec2 u_pixelDelta; layout(binding = 0) uniform mediump sampler2D sampler0; uniform vec4 u_time; in vec2 v_texcoord0; out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor; in vec4 v_texcoordNC0; in vec4 v_texcoordNC1; in vec4 v_texcoordNC2; in vec4 v_texcoordNC3; mediump int SEPIA; mediump int GRAYSCALE; mediump int NEGATIVE; mediump int PSPCOLORS; bvec4 _and_(bvec4 A, bvec4 B) { return bvec4(A.x && B.x, A.y && B.y, A.z && B.z, A.w && B.w); } vec4 df(vec4 A, vec4 B) { return abs(A - B); } bvec4 close(vec4 A, vec4 B) { vec4 param = A; vec4 param_1 = B; return lessThan(df(param, param_1), vec4(15.0)); } bvec4 _or_(bvec4 A, bvec4 B) { return bvec4(A.x || B.x, A.y || B.y, A.z || B.z, A.w || B.w); } vec4 weighted_distance(vec4 a, vec4 b, vec4 c, vec4 d, vec4 e, vec4 f, vec4 g, vec4 h) { vec4 param = a; vec4 param_1 = b; vec4 param_2 = a; vec4 param_3 = c; vec4 param_4 = d; vec4 param_5 = e; vec4 param_6 = d; vec4 param_7 = f; vec4 param_8 = g; vec4 param_9 = h; return (((df(param, param_1) + df(param_2, param_3)) + df(param_4, param_5)) + df(param_6, param_7)) + (df(param_8, param_9) * 4.0); } vec3 processxBR(vec3 color) { vec2 pS = vec2(1.0) / u_texelDelta; vec2 fp = fract(v_texcoord0 * pS); vec2 TexCoord_0 = v_texcoord0 - (fp * u_pixelDelta); vec2 dx = vec2(u_texelDelta.x, 0.0); vec2 dy = vec2(0.0, u_texelDelta.y); vec2 y2 = dy + dy; vec2 x2 = dx + dx; vec3 A = texture(sampler0, (TexCoord_0 - dx) - dy).xyz; vec3 B = texture(sampler0, TexCoord_0 - dy).xyz; vec3 C = texture(sampler0, (TexCoord_0 + dx) - dy).xyz; vec3 D = texture(sampler0, TexCoord_0 - dx).xyz; vec3 E = texture(sampler0, TexCoord_0).xyz; vec3 F = texture(sampler0, TexCoord_0 + dx).xyz; vec3 G = texture(sampler0, (TexCoord_0 - dx) + dy).xyz; vec3 H = texture(sampler0, TexCoord_0 + dy).xyz; vec3 I = texture(sampler0, (TexCoord_0 + dx) + dy).xyz; vec3 A1 = texture(sampler0, (TexCoord_0 - dx) - y2).xyz; vec3 C1 = texture(sampler0, (TexCoord_0 + dx) - y2).xyz; vec3 A0 = texture(sampler0, (TexCoord_0 - x2) - dy).xyz; vec3 G0 = texture(sampler0, (TexCoord_0 - x2) + dy).xyz; vec3 C4 = texture(sampler0, (TexCoord_0 + x2) - dy).xyz; vec3 I4 = texture(sampler0, (TexCoord_0 + x2) + dy).xyz; vec3 G5 = texture(sampler0, (TexCoord_0 - dx) + y2).xyz; vec3 I5 = texture(sampler0, (TexCoord_0 + dx) + y2).xyz; vec3 B1 = texture(sampler0, TexCoord_0 - y2).xyz; vec3 D0 = texture(sampler0, TexCoord_0 - x2).xyz; vec3 H5 = texture(sampler0, TexCoord_0 + y2).xyz; vec3 F4 = texture(sampler0, TexCoord_0 + x2).xyz; vec4 b = vec4(dot(B, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(D, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(H, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(F, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375))); vec4 c = vec4(dot(C, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(A, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(G, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(I, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375))); vec4 d = vec4(b.y, b.z, b.w, b.x); vec4 e = vec4(dot(E, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375))); vec4 f = vec4(b.w, b.x, b.y, b.z); vec4 g = vec4(c.z, c.w, c.x, c.y); vec4 h = vec4(b.z, b.w, b.x, b.y); vec4 i = vec4(c.w, c.x, c.y, c.z); vec4 i4 = vec4(dot(I4, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(C1, vec3(16.1630001068115234375, 23.3509998321533203125, 8.4771995544
ソードアート・オンライン -インフィニティ・モーメント- v1.11.3-597-g630f071d5 2021-05-09 Waiting thread for 20 that was already waiting for 20
LEGO® Harry Potter™: Years 5-7 v1.11.2-446-g6f332dd66 2021-04-10 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
LEGO® Harry Potter™: Years 5-7 v1.11.2-446-g6f332dd66 2021-04-10 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
ASTERIX & OBELIX XXL 2: MISSION WIFIX v1.11.2-446-g6f332dd66 2021-04-10 __KernelStopThread: thread 339 does not exist
RESISTANCE® ~報復の刻~ v1.11.2-446-g6f332dd66 2021-04-10 Unexpected mpeg first timestamp: 4d95353494f / 5331452381519
RESISTANCE® ~報復の刻~ v1.11.2-446-g6f332dd66 2021-04-10 Unexpected mpeg first timestamp: 1000007475 / 68719506549
RESISTANCE® ~報復の刻~ v1.11.2-446-g6f332dd66 2021-04-10 Unknown GetPointer 060fa938 PC 08be51dc LR 08cd6754
RESISTANCE® ~報復の刻~ v1.11.2-446-g6f332dd66 2021-04-10 Unknown GE command : 35fe000f
Juiced 2: Hot Import Nights v1.11.2-446-g6f332dd66 2021-04-10 __KernelStopThread: thread 697 does not exist
Juiced 2: Hot Import Nights v1.11.2-446-g6f332dd66 2021-04-10 __KernelStopThread: thread 690 does not exist
ガンダム メモリーズ ~戦いの記憶~ v1.11.2-446-g6f332dd66 2021-04-10 __KernelStopThread: thread 3125 does not exist
METAL SLUG Anthology v1.11.2-446-g6f332dd66 2021-04-10 UNTESTED sceNetAdhocctlCreateEnterGameMode(TRI658e, 1, 2, 09ffe9d0, 20000000, 0) at 088e66d4
METAL SLUG Anthology v1.11.2-446-g6f332dd66 2021-04-09 UNTESTED sceNetAdhocctlJoinEnterGameMode(TRId539, 20:e4:76:ba:d5:39, 20000000, 0) at 088e683c
Juiced 2: Hot Import Nights v1.11.2-446-g6f332dd66 2021-04-08 __KernelStopThread: thread 512 does not exist
RESISTANCE® ~報復の刻~ v1.11.2-446-g6f332dd66 2021-04-11 Failed to read valid video stream data from header
DISSIDIA® 012[duodecim]™ FINAL FANTASY® v1.11.3-605-gb1a53d493 2021-05-13 Waiting thread for 20 that was already waiting for 20
グランツーリスモ® v1.11.3-598-g4462b0c61 2021-05-08 Waiting thread for 20 that was already waiting for 20
Silent Hill® Origins v1.11.2-446-g6f332dd66 2021-04-12 FBO created from existing depthbuffer as color, 04110000/00000000 and 04000000/04110000
Patapon 3 - DxD Edition v1.0 v1.9.4 2021-05-16 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
Fate/EXTRA v1.11.3 2021-05-16 FBO using existing buffer as depthbuffer, 040aa000/04088000 and 04088000/00000000
Testdrive Unlimited ULET v3580 v1.11.3 2021-05-13 GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. texaddr: 0417b000 offset: 0 (256x16 stride 256, CLUT16)
sm64-port d698e233-dirty v1.11.3-598-g4462b0c61 2021-05-03 Trying to relocate non-loaded section (null)
Fate/EXTRA v1.11.3 2021-05-16 FBO using existing buffer as depthbuffer, 040d6000/04088000 and 04088000/00000000
Fate/EXTRA v1.11.3 2021-05-16 FBO using existing buffer as depthbuffer, 040d4000/04088000 and 04088000/00000000
Fate/EXTRA v1.11.3 2021-05-16 GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. texaddr: 040cd000 offset: 0 (128x128 stride 128, 5551)
Fate/EXTRA v1.11.3 2021-05-16 FBO created from existing depthbuffer as color, 04088000/00000000 and 040cd000/04088000
Fate/EXTRA v1.11.3 2021-05-16 FBO created from existing depthbuffer as color, 04088000/00000000 and 040d6000/04088000
Fate/EXTRA v1.11.3 2021-05-16 FBO created from existing depthbuffer as color, 04088000/00000000 and 040d4000/04088000
Fate/EXTRA v1.11.3 2021-05-16 FBO created from existing depthbuffer as color, 04088000/00000000 and 040cc000/04088000
Fate/EXTRA v1.11.3 2021-05-16 FBO created from existing depthbuffer as color, 04088000/00000000 and 04044000/04088000
Fate/EXTRA v1.11.3 2021-05-16 FBO created from existing depthbuffer as color, 04088000/00000000 and 04000000/04088000
Cave Story v1.11.3 2021-05-01 FBO created from existing depthbuffer as color, 04088000/00000000 and 04000000/04088000
Cave Story v1.11.3 2021-05-01 MFIC instruction hit (70020024) at 089941c4
Toy Story 3 v1.11.3-597-g630f071d5 2021-05-16 GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. texaddr: 040de000 offset: 0 (256x128 stride 256, 565)
Silent Hill® Origins v1.11.3 2021-05-07 sceKernelCreateThread(name=scePsmf_library): unsupported attributes 00000006
SOL TRIGGER v1.11.3 2021-05-15 FBO using existing buffer as depthbuffer, 040aa000/04088000 and 04088000/00000000
SOL TRIGGER v1.11.3 2021-05-15 FBO created from existing depthbuffer as color, 04088000/00000000 and 040cc000/04088000
ソードアート・オンライン -インフィニティ・モーメント- v1.11.3-574-g8c72cc119 2021-05-16 GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. texaddr: 041c3b00 offset: 0 (512x512 stride 256, 565)
RESISTANCE® ~報復の刻~ v1.11.3 2021-05-15 GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. texaddr: 040dc000 offset: 0 (128x128 stride 128, 5551)
Silent Hill® Origins v1.11.3-677-g5fa1af6ef 2021-05-16 FBO created from existing depthbuffer as color, 04000000/00000000 and 04020000/04000000
Tom Clancy's Rainbow Six Vegas v1.11.3 2021-05-13 GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. texaddr: 040cc200 offset: 0 (128x128 stride 512, 565)
Tom Clancy's Rainbow Six Vegas v1.11.3 2021-05-16 FBO created from existing depthbuffer as color, 040cc000/00000000 and 04088000/040cc000
Tom Clancy's Rainbow Six Vegas v1.11.3 2021-05-16 FBO created from existing depthbuffer as color, 040cc000/00000000 and 04000000/040cc000
Street Fighter® Alpha 3 Max v1.11.3-634-ge725eddf1 2021-05-16 FBO using existing buffer as depthbuffer, 04000000/04088000 and 04088000/00000000
Street Fighter® Alpha 3 Max v1.11.3-634-ge725eddf1 2021-05-16 FBO using existing buffer as depthbuffer, 04044000/04088000 and 04088000/00000000
クロヒョウ 龍が如く新章 v1.11.3-672-gf1bf596f5 2021-05-16 FBO created from existing depthbuffer as color, 04088000/00000000 and 04000000/04088000
クロヒョウ 龍が如く新章 v1.11.3-672-gf1bf596f5 2021-05-16 FBO using existing buffer as depthbuffer, 040cc000/04088000 and 04088000/00000000
クロヒョウ 龍が如く新章 v1.11.3-672-gf1bf596f5 2021-05-16 FBO using existing buffer as depthbuffer, 04116400/04088000 and 04088000/00000000
Assassin's Creed: Bloodlines™ v1.11.3-603-g96c109e6c 2021-05-16 FBO created from existing depthbuffer as color, 04110000/00000000 and 04000000/04110000
Assassin's Creed: Bloodlines™ v1.11.3-574-g8c72cc119 2021-05-16 FBO created from existing depthbuffer as color, 04110000/00000000 and 04088000/04110000
Silent Hill® Origins v1.11.3-677-g5fa1af6ef 2021-05-16 FBO created from existing depthbuffer as color, 04000000/00000000 and 0404c000/04000000
Silent Hill® Origins v1.11.3-677-g5fa1af6ef 2021-05-16 FBO created from existing depthbuffer as color, 04000000/00000000 and 040d4000/04000000
Juiced 2: Hot Import Nights v1.11.3-583-g05b339554 2021-05-16 Ignoring possible texturing from framebuffer at 04154000 +0x136 / 256x272
The Simpsons™ Game v1.11.3-603-g96c109e6c 2021-05-16 GetFramebufferCandidates(DEPTH): Multiple (3) candidate framebuffers. texaddr: 04710000 offset: 0 (512x512 stride 512, CLUT16)
Silent Hill® Origins v1.11.3-677-g5fa1af6ef 2021-05-16 GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. texaddr: 0404c000 offset: 0 (128x128 stride 512, 8888)
God of War: Chains of Olympus v1.11.3 2021-05-16 Ignoring possible texturing from framebuffer at 04161800 +0x64 / 480x272
氷の墓標 一柳和、3度目の受難 v1.11.2-446-g6f332dd66 2021-04-08 Attempted set for logic op: f
ソードアート・オンライン -インフィニティ・モーメント- v1.11.3-574-g8c72cc119 2021-05-16 Ignoring possible texturing from framebuffer at 041a2d00 +0x140 / 256x272
God of War: Chains of Olympus v1.11.3-672-gf1bf596f5 2021-05-16 Ignoring possible texturing from framebuffer at 04161800 +0x64 / 480x272
Crash® of the Titans v1.11.3 2021-04-10 sceKernelCreateThread(name=scePsmf_library): unsupported attributes 00000006
eFootball Winning Eleven 2020 by SinSega v1.9.4 2021-05-02 Savedata version requested: 3
eFootball Winning Eleven 2020 by SinSega v1.9.4 2021-05-02 Savedata version requested on save: 3
PES Ultimate Patch 2021 v1.9.4 2021-05-16 Savedata version requested: 3
eFootball PES 2020 "C19" v1.9.4 2021-05-16 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
eFootball PES 2020 "C19" v1.9.4 2021-05-16 Savedata version requested: 3
eFootball PES 2020 "C19" v1.9.4 2021-05-16 Savedata version requested on save: 3
GODS EATER BURST v1.9.4 2021-05-16 sceKernelCreateThread(name=creature_zygote): unsupported attributes 00000006
METAL GEAR SOLID PEACE WALKER v1.9.4 2021-05-16 sceKernelCreateThread(name=jmpFont_Library): unsupported attributes 00000006
GODS EATER BURST v1.9.4 2021-05-16 sceKernelCreateThread(name=god_g997_Save_test): unsupported attributes 00000006
GODS EATER BURST v1.9.4 2021-05-16 sceKernelCreateThread(name=god_g998_Result_test): unsupported attributes 00000006
GODS EATER BURST v1.9.4 2021-05-16 sceKernelCreateThread(name=creature_ogretail): unsupported attributes 00000006
GODS EATER BURST v1.9.4 2021-05-16 sceKernelCreateThread(name=god_g000_Field): unsupported attributes 00000006
GODS EATER BURST v1.9.4 2021-05-16 sceKernelCreateThread(name=god_g999_Base): unsupported attributes 00000006
GODS EATER BURST v1.9.4 2021-05-16 sceKernelCreateThread(name=god_g001_Demo): unsupported attributes 00000006
GODS EATER BURST v1.9.4 2021-05-16 sceKernelCreateThread(name=god_game): unsupported attributes 00000006
GODS EATER BURST v1.9.4 2021-05-16 sceKernelCreateThread(name=god_m001_Title): unsupported attributes 00000006
GODS EATER BURST v1.9.4 2021-05-16 sceKernelCreateThread(name=god_m002_Movie): unsupported attributes 00000006
GODS EATER BURST v1.9.4 2021-05-16 sceKernelCreateThread(name=god_m000_Boot): unsupported attributes 00000006
GODS EATER BURST v1.9.4 2021-05-16 sceKernelCreateThread(name=system): unsupported attributes 00000006
GODS EATER BURST v1.9.4 2021-05-16 sceKernelCreateThread(name=god_menu): unsupported attributes 00000006
God of War: Chains of Olympus v1.9.4 2021-05-16 Rendering to framebuffer offset: 04161800 +64x0
Tom Clancy's Rainbow Six Vegas v1.9.4 2021-05-16 Rendering to framebuffer offset: 040cc000 +256x0
RESISTANCE® ~報復の刻~ v1.9.4 2021-05-16 FBO created from existing depthbuffer as color, 04088000/04110000 and 04000000/04088000
RESISTANCE® ~報復の刻~ v1.9.4 2021-05-16 FBO created from existing depthbuffer as color, 04088000/04110000 and 04044000/04088000