Recent logs - Pro Evolution Soccer 2009

To see your stuff show here, enable Compatibility Server Reports in PPSSPP.

Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.

Game title Version Latest Report Message
Pro Evolution Soccer 2009 v1.10.3 2024-05-17 Error in shader program link: info: cannot find a matched output for input v_texcoordNC0 cannot find a matched output for input v_texcoordNC1 cannot find a matched output for input v_texcoordNC2 cannot find a matched output for input v_texcoordNC3 fs: postshader #ifdef GL_ES precision mediump float; #endif //Note : Recommend to use PPSSPP v1.1.1-183-gb411fc0 or newer for full functionality, there were some bugs in earlier versions. //Note2 : Upscaling, smoothing and sharpening filters are not set to be mixed between each other since the results are pointless(they counter each other). // Awas ngelag! :u //====================================================================================================================================================================== //SMOOTHING FILTERS: //If you love smooth graphics ~ those are also great for downscaling - to do that, you need to use higher rendering res than your display res //================ #define FXAA 1 //ON:1/OFF:0 /default FXAA, orginal info below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering #define Gsmoothing 2.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ //SHARPENING FILTERS: //if you need very sharp image, add lots of aliasing //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 0.98 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ //UPSCALING FILTERS: //To use those, you have to set rendering res to smaller than window/display size(x1 for best results) and screen scaling filter to "nearest" //Starting from v1.1.1-28-g70e9979 you can also add Upscaling=True to ini file(check example) to do it automatically //================ #define xBR 1 //ON:1/OFF:0 /5xBR upscale, nice for 2D games especially those that might be buggy with higher rendering res, initially made by Hyllian - license below #define VariantB 0 //ON:1/OFF:0 /slightly less effect on fonts, dots and other small details //================ #define xHQ 0 //ON:1/OFF:0 same as 4xHQ in PPSSPP, but actually using output resolution #define scaleoffset 0.75 //Default: 0.75 /you can tweek it between 0.5 and 1.0, Note: to little = no effect, to high = ugliness //================ //OTHER FILTERS: //Most effects from here on can be fully mixed without loosing previous effects. Exceptions: Natural Colors, Advanced Cartoon //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define KIMOCHI 1 //Senpai! #define samples 3 //Default: 4 /higher = more glow, worse performance #define quality 0.22 //Default: 0.18 /lower = smaller glow, better quality #define Bpower 1.0 //Default: 1.0 /amount of bloom mixed //================ #define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.69 //Default: 0.5 /strenght of the effect //================ #define NATURALC 0 //ON:1/OFF:0 /by popular demand, natular colors, note: this shader can't be fully mixed with smoothing/sharpening/upscaling effects #define ncpower 0.5 //Default:0.5 / higher = more natural color, check note line above //================ #define ACARTOON 0 //ON:1/OFF:0 Advanced Cartoon from Guest
Pro Evolution Soccer 2009 v1.17 2024-05-16 MIPSCompileOp: Invalid instruction 000229b8
Pro Evolution Soccer 2009 v1.17 2024-05-16 Jump to invalid address: 036f0000
Pro Evolution Soccer 2009 v1.17.1 2024-04-27 sceMpegRingbufferPut(): invalid mpeg data
Pro Evolution Soccer 2009 v1.13.2 2024-03-29 __KernelStopThread: thread 308 does not exist
Pro Evolution Soccer 2009 v1.13.2 2024-03-29 Failed to read valid video stream data from header
Pro Evolution Soccer 2009 v1.13.2 2024-03-29 Could not setup streams, unexpected stream count: 13464
Pro Evolution Soccer 2009 v1.13.2 2024-03-29 Unexpected mpeg first timestamp: 5579a080000 / 5873804509184
Pro Evolution Soccer 2009 v1.12.3 2024-02-25 MIPSCompileOp: Invalid instruction ede74a7e
Pro Evolution Soccer 2009 v1.12.3 2024-02-25 MIPSCompileOp: Invalid instruction 75c8c100
Pro Evolution Soccer 2009 v1.12.3 2024-02-25 MIPSCompileOp: Invalid instruction 75bcfffc
Pro Evolution Soccer 2009 v1.12.3 2024-02-25 Unknown GetPointer 00000000 PC 08815754 LR 08815768
Pro Evolution Soccer 2009 v1.11.3 2024-02-18 807f00fd=sceMp3Init(00000000): invalid bitrate v3 l3 rate 0000
Pro Evolution Soccer 2009 v1.16.6 2024-01-06 Unknown GetPointer 00000000 PC 088cfffc LR 088d000c
Pro Evolution Soccer 2009 v1.10.3 2023-12-14 Jump to invalid address: 031b0080
Pro Evolution Soccer 2009 v1.10.3 2023-12-14 Jump to invalid address: 031e5600
Pro Evolution Soccer 2009 v1.10.3 2023-12-14 Jump to invalid address: 031ed640
Pro Evolution Soccer 2009 v1.10.3 2023-12-14 Jump to invalid address: 031bdbc0
Pro Evolution Soccer 2009 v1.10.3 2023-12-14 Jump to invalid address: 031bc080
Pro Evolution Soccer 2009 v1.10.3 2023-12-14 Jump to invalid address: 031aca40
Pro Evolution Soccer 2009 v1.10.3 2023-12-14 Jump to invalid address: 031dfc40
Pro Evolution Soccer 2009 v1.10.3 2023-12-14 Branch in Jump delay slot at 08f42bac in block starting at 08f42b98
Pro Evolution Soccer 2009 v1.10.3 2023-12-14 Branch in Jump delay slot at 08f1e850 in block starting at 08f1e848
Pro Evolution Soccer 2009 v1.10.3 2023-12-14 Jump to invalid address: 031ccf80
Pro Evolution Soccer 2009 v1.10.3 2023-12-14 Jump to invalid address: 031df540
Pro Evolution Soccer 2009 v1.10.3 2023-12-14 Jump to invalid address: 031a9680
Pro Evolution Soccer 2009 v1.10.3 2023-12-14 Jump to invalid address: 031a37c0
Pro Evolution Soccer 2009 v1.10.3 2023-12-14 Branch in Jump delay slot at 08f39ae0 in block starting at 08f39acc
Pro Evolution Soccer 2009 v1.10.3 2023-12-14 Branch in Jump delay slot at 08f39ae0 in block starting at 08f39ac4
Pro Evolution Soccer 2009 v1.10.3 2023-12-14 Jump to invalid address: 031e4a80
Pro Evolution Soccer 2009 v1.10.3 2023-12-14 Jump to invalid address: 031d3a40
Pro Evolution Soccer 2009 v1.10.3 2023-12-14 Jump to invalid address: 031cb940
Pro Evolution Soccer 2009 v1.10.3 2023-12-14 Jump to invalid address: 031b2640
Pro Evolution Soccer 2009 v1.10.3 2023-12-14 Jump to invalid address: 031d6b40
Pro Evolution Soccer 2009 v1.10.3 2023-12-14 Jump to invalid address: 031e3a40
Pro Evolution Soccer 2009 v1.10.3 2023-12-14 Jump to invalid address: 031e1580
Pro Evolution Soccer 2009 v1.10.3 2023-12-14 Jump to invalid address: 031d0040
Pro Evolution Soccer 2009 v1.10.3 2023-12-14 Jump to invalid address: 031b9140
Pro Evolution Soccer 2009 v1.10.3 2023-12-14 Jump to invalid address: 031e2500
Pro Evolution Soccer 2009 v1.10.3 2023-12-14 Jump to invalid address: 031ceb00
Pro Evolution Soccer 2009 v1.10.3 2023-12-14 Jump to invalid address: 031d0b40
Pro Evolution Soccer 2009 v1.10.3 2023-12-14 Jump to invalid address: 031a5b80
Pro Evolution Soccer 2009 v1.10.3 2023-12-14 Jump to invalid address: 031ac040
Pro Evolution Soccer 2009 v1.10.3 2023-12-14 Jump to invalid address: 031aa600
Pro Evolution Soccer 2009 v1.10.3 2023-12-14 Jump to invalid address: 031b0d00
Pro Evolution Soccer 2009 v1.10.3 2023-12-14 Jump to invalid address: 031e2000
Pro Evolution Soccer 2009 v1.10.3 2023-12-14 Jump to invalid address: 031d8e80
Pro Evolution Soccer 2009 v1.10.3 2023-12-14 Jump to invalid address: 031b9740
Pro Evolution Soccer 2009 v1.10.3 2023-12-14 Jump to invalid address: 031d5f00
Pro Evolution Soccer 2009 v1.10.3 2023-12-14 Jump to invalid address: 031da840
Pro Evolution Soccer 2009 v1.10.3 2023-12-14 Unknown GetPointer 000246cc PC 08f453f0 LR 08f45430
Pro Evolution Soccer 2009 v1.10.3 2023-12-14 Jump to invalid address: 031d3740
Pro Evolution Soccer 2009 v1.10.3 2023-12-14 Jump to invalid address: 031bae80
Pro Evolution Soccer 2009 v1.10.3 2023-12-14 Jump to invalid address: 031cdd40
Pro Evolution Soccer 2009 v1.10.3 2023-12-14 Jump to invalid address: 031d6200
Pro Evolution Soccer 2009 v1.10.3 2023-12-14 Jump to invalid address: 031cd480
Pro Evolution Soccer 2009 v1.10.3 2023-12-14 Jump to invalid address: 031d8340
Pro Evolution Soccer 2009 v1.10.3 2023-12-14 Jump to invalid address: 031dd500
Pro Evolution Soccer 2009 v1.10.3 2023-12-14 Jump to invalid address: 031c3640
Pro Evolution Soccer 2009 v1.10.3 2023-12-14 Jump to invalid address: 031c5980
Pro Evolution Soccer 2009 v1.10.3 2023-12-14 Jump to invalid address: 031b8c80
Pro Evolution Soccer 2009 v1.10.3 2023-12-14 Jump to invalid address: 031c5f40
Pro Evolution Soccer 2009 v1.10.3 2023-12-14 Jump to invalid address: 031e5980
Pro Evolution Soccer 2009 v1.10.3 2023-12-14 Jump to invalid address: 031eb0c0
Pro Evolution Soccer 2009 v1.10.3 2023-12-14 Jump to invalid address: 031e2780
Pro Evolution Soccer 2009 v1.10.3 2023-12-14 Jump to invalid address: 031b5680
Pro Evolution Soccer 2009 v1.10.3 2023-12-14 Jump to invalid address: 031c8640
Pro Evolution Soccer 2009 v1.10.3 2023-12-14 Jump to invalid address: 031ab480
Pro Evolution Soccer 2009 v1.10.3 2023-12-14 Jump to invalid address: 031b90c0
Pro Evolution Soccer 2009 v1.10.3 2023-12-04 Unknown GetPointer 00000000 PC 0881ee28 LR 08000020
Pro Evolution Soccer 2009 v1.16.6 2023-11-28 Unknown GetPointer 00001a4c PC 0899a740 LR 0899a5d4
Pro Evolution Soccer 2009 v1.14.2 2023-11-18 UI scissor out of bounds in GamePauseScreen: 433,26-267,1454 / 1480,720
Pro Evolution Soccer 2009 v1.14.2 2023-11-18 UI scissor out of bounds in GamePauseScreen: 0,26-420,1454 / 1480,720
Pro Evolution Soccer 2009 v1.14.2 2023-11-18 UI scissor out of bounds in GamePauseScreen: 1060,26-400,694 / 720,1480
Pro Evolution Soccer 2009 v1.14.2 2023-11-18 UI scissor out of bounds in GamePauseScreen: 0,26-1047,694 / 720,1480
Pro Evolution Soccer 2009 v1.16.6 2023-11-11 807f00fd=sceMp3Init(00000000): invalid bitrate v3 l2 rate 000f
Pro Evolution Soccer 2009 v1.14.2 2023-11-10 UI scissor out of bounds in GamePauseScreen: 2178,12-823,338 / 1480,720
Pro Evolution Soccer 2009 v1.14.2 2023-11-10 UI scissor out of bounds in GamePauseScreen: 0,12-2152,338 / 1480,720
Pro Evolution Soccer 2009 v1.16.6 2023-11-06 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1
Pro Evolution Soccer 2009 v1.16.5 2023-10-03 Can't draw: No current render step. Step count: 0
Pro Evolution Soccer 2009 v1.15.4 2023-09-15 sceGeBreak(mode=0, unknown=08dfeba8): unknown ptr (valid)
Pro Evolution Soccer 2009 v1.15.4 2023-08-12 Jump to invalid address: 035ac480
Pro Evolution Soccer 2009 v1.15.4 2023-08-12 Jump to invalid address: 035ac340
Pro Evolution Soccer 2009 v1.10.3 2023-06-27 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08bc6500, pos=0, access=1, data=2, text=2
Pro Evolution Soccer 2009 v1.10.3 2023-06-27 sceKernelLoadModuleByID: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2
Pro Evolution Soccer 2009 v1.14.4 2023-04-13 Replacement rowPitch=512, but w=2880 (level=0)
Pro Evolution Soccer 2009 v1.14.4 2023-04-08 Rendering to framebuffer offset at 04162000 +256x0 (stride 512)
Pro Evolution Soccer 2009 v1.11.2-917-g89e70c319 2023-02-10 Error in shader program link: info: L0001 The fragment shader uniform floating-point u_texelDelta does not match the vertex shader uniform floating-point u_texelDelta. The precision does not match. fs: postshader #version 310 es precision mediump float; precision highp int; layout(binding = 0) uniform mediump sampler2D sampler0; uniform vec4 u_time; uniform vec2 u_texelDelta; uniform vec2 u_pixelDelta; in vec2 v_texcoord0; out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor; in vec4 v_texcoordNC0; in vec4 v_texcoordNC1; in vec4 v_texcoordNC2; in vec4 v_texcoordNC3; mediump int SEPIA; mediump int GRAYSCALE; mediump int NEGATIVE; mediump int PSPCOLORS; vec3 processSHADEBOOST(inout vec3 color) { float sat = 1.2999999523162841796875; float brt = 0.800000011920928955078125; float con = 1.0; float AvgLumR = 1.2000000476837158203125; float AvgLumG = 1.2999999523162841796875; float AvgLumB = 1.10000002384185791015625; if (SEPIA == 1) { sat = 0.00999999977648258209228515625; brt = 1.75; con = 1.0; AvgLumR = 0.439999997615814208984375; AvgLumG = 0.2599999904632568359375; AvgLumB = 0.07999999821186065673828125; } if (GRAYSCALE == 1) { sat = 0.0; brt = 1.0; con = 1.0; AvgLumR = 1.0; AvgLumG = 1.0; AvgLumB = 1.0; } if (NEGATIVE == 1) { sat = 1.0; brt = 1.0; con = -1.0; AvgLumR = 1.0; AvgLumG = 1.0; AvgLumB = 1.0; } if (PSPCOLORS == 1) { sat = 1.0; brt = 1.0; con = 1.0; AvgLumR = 0.959299981594085693359375; AvgLumG = 1.0738999843597412109375; AvgLumB = 1.46039998531341552734375; } vec3 AvgLumin = vec3(AvgLumR, AvgLumG, AvgLumB); vec3 conRGB = vec3(0.5); vec3 brtColor = color * brt; vec3 intensity = vec3(((brtColor.x * 0.2125000059604644775390625) + (brtColor.y * 0.7153999805450439453125)) + (brtColor.z * 0.07209999859333038330078125)); vec3 satColor = mix(intensity, brtColor, vec3(sat)); vec3 conColor = mix(conRGB, satColor, vec3(con)); vec3 mixColor = AvgLumin * conColor; color = mixColor; return color; } void main() { SEPIA = 0; GRAYSCALE = 0; NEGATIVE = 0; PSPCOLORS = 0; vec3 color = texture(sampler0, v_texcoord0).xyz; vec3 param = color; vec3 _127 = processSHADEBOOST(param); color = _127; _RESERVED_IDENTIFIER_FIXUP_gl_FragColor = vec4(color.x, color.y, color.z, _RESERVED_IDENTIFIER_FIXUP_gl_FragColor.w); _RESERVED_IDENTIFIER_FIXUP_gl_FragColor.w = 1.0; } vs: postshader #version 310 es uniform vec2 u_texelDelta; out vec2 v_texcoord0; in vec2 a_texcoord0; in vec4 a_position; out vec4 v_texcoordNC0; out vec4 v_texcoordNC1; out vec4 v_texcoordNC2; out vec4 v_texcoordNC3; void main() { v_texcoord0 = a_texcoord0; gl_Position = a_position; v_texcoordNC0 = a_texcoord0.xyxy + (vec4(-0.5, -0.5, -1.5, -1.5) * u_texelDelta.xyxy); v_texcoordNC1 = a_texcoord0.xyxy + (vec4(0.5, -0.5, 1.5, -1.5) * u_texelDelta.xyxy); v_texcoordNC2 = a_texcoord0.xyxy + (vec4(-0.5, 0.5, -1.5, 1.5) * u_texelDelta.xyxy); v_texcoordNC3 = a_texcoord0.xyxy + (vec4(0.5, 0.5, 1.5, 1.5) * u_texelDelta.xyxy); }
Pro Evolution Soccer 2009 v1.14.3 2023-02-10 UI scissor out of bounds in GameSettingsScreen: 224,0-921,544 / 1088,544
Pro Evolution Soccer 2009 v1.13.1 2023-01-17 Bottom-right corner of source of block transfer is at an invalid address: 0480fd58
Pro Evolution Soccer 2009 v1.13.1 2023-01-17 Bottom-right corner of source of block transfer is at an invalid address: 0480fd96
Pro Evolution Soccer 2009 v1.13.1 2023-01-17 Bottom-right corner of source of block transfer is at an invalid address: 0480fda2
Pro Evolution Soccer 2009 v1.13.1 2023-01-17 Bottom-right corner of source of block transfer is at an invalid address: 0480fdb0
Pro Evolution Soccer 2009 v1.13.1 2023-01-17 Bottom-right corner of source of block transfer is at an invalid address: 0480fdbc
Pro Evolution Soccer 2009 v1.13.1 2023-01-17 Bottom-right corner of source of block transfer is at an invalid address: 0480fdca
Pro Evolution Soccer 2009 v1.13.1 2023-01-17 Bottom-right corner of source of block transfer is at an invalid address: 0480fdd6
Pro Evolution Soccer 2009 v1.13.1 2023-01-17 Bottom-right corner of source of block transfer is at an invalid address: 0480fde2
Pro Evolution Soccer 2009 v1.13.1 2023-01-17 Bottom-right corner of source of block transfer is at an invalid address: 0480fdf0
Pro Evolution Soccer 2009 v1.13.1 2023-01-17 Bottom-right corner of source of block transfer is at an invalid address: 0480fdfa
Pro Evolution Soccer 2009 v1.13.1 2023-01-17 Bottom-right corner of source of block transfer is at an invalid address: 0480fe04