Recent logs - v1.7.5-403-g128c0ad

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Game title Version Latest Report Message
Midnight Club 3: DUB Edition v1.7.5-403-g128c0ad 2020-03-22 ReadFromHardware: Invalid address 011d0d9c near PC 08833fc4 LR 08833fc4
Midnight Club 3: DUB Edition v1.7.5-403-g128c0ad 2020-03-22 ReadFromHardware: Invalid address 17688188 near PC 08833fc4 LR 08833fc4
Midnight Club 3: DUB Edition v1.7.5-403-g128c0ad 2020-03-21 ReadFromHardware: Invalid address 1766c888 near PC 08833fc4 LR 08833fc4
Midnight Club 3: DUB Edition v1.7.5-403-g128c0ad 2020-03-21 ReadFromHardware: Invalid address 011b549c near PC 08833fc4 LR 08833fc4
SONIC RIVALS 2 v1.7.5-403-g128c0ad 2019-11-04 Error in shader compilation: info: 0:8(2): error: `gl_FragColor' undeclared 0:8(2): error: value of type vec4 cannot be assigned to variable of type error depal #version 450 varying vec2 v_texcoord0; uniform sampler2D tex; uniform sampler2D pal; void main() { vec4 index = texture2D(tex, v_texcoord0); float coord = (index.b * 1.000000) + 0.001953; gl_FragColor = texture2D(pal, vec2(coord, 0.0)); }
SONIC RIVALS 2 v1.7.5-403-g128c0ad 2019-11-04 Error in shader compilation: info: 0:8(2): error: `gl_FragColor' undeclared 0:8(2): error: value of type vec4 cannot be assigned to variable of type error depal #version 450 varying vec2 v_texcoord0; uniform sampler2D tex; uniform sampler2D pal; void main() { vec4 index = texture2D(tex, v_texcoord0); float coord = (index.r * 1.000000) + 0.001953; gl_FragColor = texture2D(pal, vec2(coord, 0.0)); }
SONIC RIVALS 2 v1.7.5-403-g128c0ad 2019-11-04 Error in shader compilation: info: 0:8(2): error: `gl_FragColor' undeclared 0:8(2): error: value of type vec4 cannot be assigned to variable of type error depal #version 450 varying vec2 v_texcoord0; uniform sampler2D tex; uniform sampler2D pal; void main() { vec4 index = texture2D(tex, v_texcoord0); float coord = (index.g * 1.000000) + 0.001953; gl_FragColor = texture2D(pal, vec2(coord, 0.0)); }
The Simpsons™ Game v1.7.5-403-g128c0ad 2019-10-05 Error in shader compilation: info: 0:8(2): error: `gl_FragColor' undeclared 0:8(2): error: value of type vec4 cannot be assigned to variable of type error depal #version 450 varying vec2 v_texcoord0; uniform sampler2D tex; uniform sampler2D pal; void main() { vec4 index = texture2D(tex, v_texcoord0); float coord = (index.r * 1.000000) + 0.001953; gl_FragColor = texture2D(pal, vec2(coord, 0.0)); }
Gran Turismo® v1.7.5-403-g128c0ad 2019-09-10 Attempting to texture from target (src=04000000 / target=04000000 / flags=7)
Gran Turismo® v1.7.5-403-g128c0ad 2019-09-07 Attempting to texture from target (src=04044000 / target=04044000 / flags=7)
Prince of Persia - Rival Swords v1.7.5-403-g128c0ad 2019-09-01 Error in shader compilation: info: 0:8(2): error: `gl_FragColor' undeclared 0:8(2): error: value of type vec4 cannot be assigned to variable of type error depal #version 450 varying vec2 v_texcoord0; uniform sampler2D tex; uniform sampler2D pal; void main() { vec4 index = texture2D(tex, v_texcoord0); float coord = (index.b * 1.000000) + 0.001953; gl_FragColor = texture2D(pal, vec2(coord, 0.0)); }
Prince of Persia - Rival Swords v1.7.5-403-g128c0ad 2019-09-01 Error in shader compilation: info: 0:8(2): error: `gl_FragColor' undeclared 0:8(2): error: value of type vec4 cannot be assigned to variable of type error depal #version 450 varying vec2 v_texcoord0; uniform sampler2D tex; uniform sampler2D pal; void main() { vec4 index = texture2D(tex, v_texcoord0); float coord = (index.r * 1.000000) + 0.001953; gl_FragColor = texture2D(pal, vec2(coord, 0.0)); }
Prince of Persia - Rival Swords v1.7.5-403-g128c0ad 2019-09-01 Error in shader compilation: info: 0:8(2): error: `gl_FragColor' undeclared 0:8(2): error: value of type vec4 cannot be assigned to variable of type error depal #version 450 varying vec2 v_texcoord0; uniform sampler2D tex; uniform sampler2D pal; void main() { vec4 index = texture2D(tex, v_texcoord0); float coord = (index.g * 1.000000) + 0.001953; gl_FragColor = texture2D(pal, vec2(coord, 0.0)); }
Dragon Ball Z: Tenkaichi Tag Team v1.7.5-403-g128c0ad 2019-08-18 ReadFromHardware: Invalid address 0c998880 near PC 0889bbe0 LR 0889bbe0
Dragon Ball Z: Tenkaichi Tag Team v1.7.5-403-g128c0ad 2019-08-18 ReadFromHardware: Invalid address 2f7d9ac4 near PC 08902b8c LR 08902b9c
Dragon Ball Z: Tenkaichi Tag Team v1.7.5-403-g128c0ad 2019-08-18 WriteToHardware: Invalid address 2f7d9ad4 near PC 08902b8c LR 08902b9c
Dragon Ball Z: Tenkaichi Tag Team v1.7.5-403-g128c0ad 2019-08-18 ReadFromHardware: Invalid address 3ddf3700 near PC 0881a994 LR 0881a994
ドラゴンボール タッグバーサス v1.7.5-403-g128c0ad 2019-08-18 ReadFromHardware: Invalid address 00000001 near PC 0889a8a4 LR 088a1194
eFootball PES 2020 "C19" v1.7.5-403-g128c0ad 2019-12-30 Savedata version requested: 3
eFootball PES 2020 "C19" v1.7.5-403-g128c0ad 2020-02-26 Savedata version requested on save: 3
PES 2019 BY CHELITO 19 v1.7.5-403-g128c0ad 2019-12-31 ReadFCR: Unexpected reg 21
DRAGON BALL Z SHIN BUDOKAI 2 v1.7.5-403-g128c0ad 2019-07-30 ReadFromHardware: Invalid address 38e753c4 near PC 08875ad8 LR 08875ae0
DRAGON BALL Z SHIN BUDOKAI 2 v1.7.5-403-g128c0ad 2019-07-30 ReadFromHardware: Invalid address 38e753c0 near PC 0894b574 LR 0894b574
Dragon Ball Z: Tenkaichi Tag Team v1.7.5-403-g128c0ad 2019-08-01 ReadFromHardware: Invalid address 0796e32c near PC 0881a994 LR 0881a994
Dragon Ball Z: Tenkaichi Tag Team v1.7.5-403-g128c0ad 2019-08-01 ReadFromHardware: Invalid address 0796e31f near PC 08a5e9f4 LR 08a5fd24
Resistance: Retribution™ v1.7.5-403-g128c0ad 2019-05-13 Vertices without position found: (00600022) P: s8 N: s8 T: u16 (size: 10)
Resistance: Retribution™ v1.7.5-403-g128c0ad 2019-05-13 Vertices without position found: (0060000b) P: s8 C: ? T: f (size: 4)
Resistance: Retribution™ v1.7.5-403-g128c0ad 2019-05-13 Vertices without position found: (00000008) P: s8 C: ? (size: 3)
Bowling 3D v1.7.5-403-g128c0ad 2019-05-13 Ignoring possible render to texture at 04154000 +256x64 / 512x272
Bowling 3D v1.7.5-403-g128c0ad 2019-05-13 Render to area containing texture at 04154000 +256x0
Bowling 3D v1.7.5-403-g128c0ad 2019-05-13 Attempting to texture from target (src=04154000 / target=04154000 / flags=7)
NCAA® FOOTBALL 07 v1.7.5-403-g128c0ad 2019-10-05 Render to texture with incompatible formats 3 != 0 at 04000000
The Simpsons™ Game v1.7.5-403-g128c0ad 2019-04-30 Error in shader compilation: info: 0:8(2): error: `gl_FragColor' undeclared 0:8(2): error: value of type vec4 cannot be assigned to variable of type error depal #version 450 varying vec2 v_texcoord0; uniform sampler2D tex; uniform sampler2D pal; void main() { vec4 index = texture2D(tex, v_texcoord0); float coord = (index.r * 1.000000) + 0.001953; gl_FragColor = texture2D(pal, vec2(coord, 0.0)); }
God of War®: Ghost of Sparta v1.7.5-403-g128c0ad 2019-04-28 Error in shader compilation: info: 0:28(13): error: syntax error, unexpected '{', expecting ';' postshader varying vec4 v_texcoord2; varying vec4 v_texcoord3; varying vec4 v_texcoord4; varying vec4 v_texcoord5; varying vec4 v_texcoord6; void main() { float x = u_pixelDelta.x*((u_texelDelta.x/u_pixelDelta.x)/1.0); float y = u_pixelDelta.y*((u_texelDelta.y/u_pixelDelta.y)/1.0); vec2 dg1 = vec2( x,y); vec2 dg2 = vec2(-x,y); vec2 sd1 = dg1*0.5; vec2 sd2 = dg2*0.5; gl_Position = a_position; v_texcoord0=a_texcoord0.xyxy; v_texcoord1.xy = v_texcoord0.xy - sd1; v_texcoord2.xy = v_texcoord0.xy - sd2; v_texcoord3.xy = v_texcoord0.xy + sd1; v_texcoord4.xy = v_texcoord0.xy + sd2; v_texcoord5.xy = v_texcoord0.xy - dg1; v_texcoord6.xy = v_texcoord0.xy + dg1; v_texcoord5.zw = v_texcoord0.xy - dg2; v_texcoord6.zw = v_texcoord0.xy + dg2; attribute vec4 a_position; attribute vec2 a_texcoord0; varying vec2 v_texcoord0; void main() { v_texcoord0 = a_texcoord0; gl_Position = a_position; }
(homebrew) v1.7.5-403-g128c0ad 2019-04-28 Error in shader compilation: info: 0:28(13): error: syntax error, unexpected '{', expecting ';' postshader varying vec4 v_texcoord2; varying vec4 v_texcoord3; varying vec4 v_texcoord4; varying vec4 v_texcoord5; varying vec4 v_texcoord6; void main() { float x = u_pixelDelta.x*((u_texelDelta.x/u_pixelDelta.x)/1.0); float y = u_pixelDelta.y*((u_texelDelta.y/u_pixelDelta.y)/1.0); vec2 dg1 = vec2( x,y); vec2 dg2 = vec2(-x,y); vec2 sd1 = dg1*0.5; vec2 sd2 = dg2*0.5; gl_Position = a_position; v_texcoord0=a_texcoord0.xyxy; v_texcoord1.xy = v_texcoord0.xy - sd1; v_texcoord2.xy = v_texcoord0.xy - sd2; v_texcoord3.xy = v_texcoord0.xy + sd1; v_texcoord4.xy = v_texcoord0.xy + sd2; v_texcoord5.xy = v_texcoord0.xy - dg1; v_texcoord6.xy = v_texcoord0.xy + dg1; v_texcoord5.zw = v_texcoord0.xy - dg2; v_texcoord6.zw = v_texcoord0.xy + dg2; attribute vec4 a_position; attribute vec2 a_texcoord0; varying vec2 v_texcoord0; void main() { v_texcoord0 = a_texcoord0; gl_Position = a_position; }
(homebrew) v1.7.5-403-g128c0ad 2019-04-28 WriteToHardware: Invalid address 0000000c near PC 0892ccbc LR 089298e4
(homebrew) v1.7.5-403-g128c0ad 2019-04-28 WriteToHardware: Invalid address 23d9b41a near PC 0892a010 LR 0892a010
(homebrew) v1.7.5-403-g128c0ad 2019-04-28 ReadFromHardware: Invalid address 23d9b41a near PC 0892a010 LR 0892a010
MotoGP v1.7.5-403-g128c0ad 2019-04-24 Lots of blits needed for obscure blending: 60 per frame, blend 10/6/0
MotoGP v1.7.5-403-g128c0ad 2019-04-24 Lots of blits needed for obscure blending: 231 per frame, blend 10/6/0
SBK® Superbike World Championship v1.7.5-403-g128c0ad 2019-04-20 sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 096360f0): duplicate handler
SBK® Superbike World Championship v1.7.5-403-g128c0ad 2019-04-20 sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 093475b0): duplicate handler
SBK® Superbike World Championship v1.7.5-403-g128c0ad 2019-04-20 sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 093fc100): duplicate handler
SBK® Superbike World Championship v1.7.5-403-g128c0ad 2019-04-20 sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 094fc710): duplicate handler
SBK® Superbike World Championship v1.7.5-403-g128c0ad 2019-04-20 sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 09666db0): duplicate handler
SBK® Superbike World Championship v1.7.5-403-g128c0ad 2019-04-20 sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 094d3530): duplicate handler
SBK® Superbike World Championship v1.7.5-403-g128c0ad 2019-04-20 sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 092b3340): duplicate handler
Madden NFL 09 v1.7.5-403-g128c0ad 2020-03-10 Render to texture with incompatible formats 3 != 0 at 04000000
PixelJunk™ Monsters Deluxe v1.7.5-403-g128c0ad 2019-04-09 Crazy nidData address 1118fd8c, skipping entire module
Midnight Club 3: DUB Edition v1.7.5-403-g128c0ad 2020-03-21 Unknown GetPointer 00000000 PC 0883bd5c LR 08000020
サクラ大戦1&2 v1.7.5-403-g128c0ad 2019-03-31 Render to area containing texture at 04088000 +512x0
サクラ大戦1&2 v1.7.5-403-g128c0ad 2019-03-31 FBO created from existing depthbuffer as color, 04088000/04128000 and 04000000/04088000
Dragon Ball Z: Tenkaichi Tag Team v1.7.5-403-g128c0ad 2019-08-01 ReadFromHardware: Invalid address 0a6573b3 near PC 08a5e9f4 LR 08a5fd24
Dragon Ball Z: Tenkaichi Tag Team v1.7.5-403-g128c0ad 2019-08-01 ReadFromHardware: Invalid address 0a6573c0 near PC 0881a994 LR 0881a994
Prince of Persia The Forgotten Sands™ v1.7.5-403-g128c0ad 2019-07-01 FBO using existing buffer as depthbuffer, 04154000/04110000 and 04110000/04110000
Grand Theft Auto: Liberty City Stories v1.7.5-403-g128c0ad 2019-04-15 FBO created from existing depthbuffer as color, 04000000/04128000 and 04178000/04000000
Prince of Persia - Rival Swords v1.7.5-403-g128c0ad 2019-09-01 FBO using existing buffer as depthbuffer, 04088000/04110000 and 04110000/04110000
Prince of Persia - Rival Swords v1.7.5-403-g128c0ad 2019-09-01 FBO using existing buffer as depthbuffer, 04000000/04110000 and 04110000/04110000
Dragon Ball Z: Tenkaichi Tag Team v1.7.5-403-g128c0ad 2019-07-28 ReadFromHardware: Invalid address 00000040 near PC 0892d628 LR 0892d628
PES 2019 BY CHELITO 19 v1.7.5-403-g128c0ad 2019-12-30 Savedata version requested: 3
PES 2019 BY CHELITO 19 v1.7.5-403-g128c0ad 2020-01-02 Savedata version requested on save: 3
ファンタシースターポータブル2インフィニティ v1.7.5-403-g128c0ad 2019-09-22 FBO created from existing depthbuffer as color, 04088000/04110000 and 04000000/04088000
ファンタシースターポータブル2インフィニティ v1.7.5-403-g128c0ad 2019-09-22 FBO created from existing depthbuffer as color, 04088000/04110000 and 04044000/04088000
ファンタシースターポータブル2インフィニティ v1.7.5-403-g128c0ad 2019-09-22 FBO created from existing depthbuffer as color, 04088000/04110000 and 040cc000/04088000
Midnight Club L.A. Remix v1.7.5-403-g128c0ad 2019-11-04 Render to area containing texture at 04088000 +112x8
Silent Hill® Origins v1.7.5-403-g128c0ad 2019-09-15 FBO using existing buffer as depthbuffer, 04170000/04000000 and 04000000/04000000
WWE'12 v1.7.5-403-g128c0ad 2019-12-27 Rendering to framebuffer offset: 040cc000 +65x0
MotoGP v1.7.5-403-g128c0ad 2019-04-24 Inter-buffer memcpy 04000000 -> 089b6700
Grand Theft Auto: Liberty City Stories v1.7.5-403-g128c0ad 2019-04-20 FBO created from existing depthbuffer as color, 04000000/04128000 and 04178000/04000000
GTA: Liberty City Stories v1.7.5-403-g128c0ad 2019-09-01 FBO created from existing depthbuffer as color, 04000000/04128000 and 04178000/04000000
Colin McRae Rally 2005 Plus v1.7.5-403-g128c0ad 2019-04-12 FBO created from existing depthbuffer as color, 04110000/04088000 and 04000000/04110000
Colin McRae Rally 2005 Plus v1.7.5-403-g128c0ad 2019-04-12 Rendering from framebuf with offset 04044000 -> 04000000+0x136
Colin McRae Rally 2005 Plus v1.7.5-403-g128c0ad 2019-04-12 FBO created from existing depthbuffer as color, 04088000/04110000 and 04044000/04088000
Resistance: Retribution™ v1.7.5-403-g128c0ad 2019-05-13 Render to texture with incompatible formats 5 != 1 at 040d4000
Resistance: Retribution™ v1.7.5-403-g128c0ad 2019-05-13 FBO created from existing depthbuffer as color, 04088000/04110000 and 04000000/04088000
Resistance: Retribution™ v1.7.5-403-g128c0ad 2019-05-13 FBO created from existing depthbuffer as color, 04088000/04110000 and 04044000/04088000
(homebrew) v1.7.5-403-g128c0ad 2019-12-12 Rendering to framebuffer offset: 04162000 +256x0
Street Fighter® Alpha 3 Max v1.7.5-403-g128c0ad 2019-07-01 FBO using existing buffer as depthbuffer, 04000000/04088000 and 04088000/04088000
Street Fighter® Alpha 3 Max v1.7.5-403-g128c0ad 2019-07-01 FBO using existing buffer as depthbuffer, 04044000/04088000 and 04088000/04088000
Silent Hill: Shattered Memories v1.7.5-403-g128c0ad 2019-04-07 FBO using existing buffer as depthbuffer, 04020000/04000000 and 04000000/04000000
Silent Hill® Origins v1.7.5-403-g128c0ad 2019-09-15 Rendering to framebuffer offset: 04170000 +256x0
PES 2014 v1.7.5-403-g128c0ad 2019-07-26 80630006=sceAtracSetDataAndGetID(09a25200, 00000800): fmt definition too small (16)
God of War®: Chains of Olympus v1.7.5-403-g128c0ad 2019-07-01 Render to area containing texture at 04162000 +256x0
God of War®: Chains of Olympus v1.7.5-403-g128c0ad 2019-07-01 Rendering to framebuffer offset: 04162000 +256x0
God of War®: Chains of Olympus v1.7.5-403-g128c0ad 2019-07-01 Ignoring possible render to texture at 04161800 +0x64 / 480x272
GTA: Liberty City Stories v1.7.5-403-g128c0ad 2019-12-21 FBO created from existing depthbuffer as color, 04000000/04128000 and 04178000/04000000
God of War: Chains of Olympus v1.7.5-403-g128c0ad 2019-09-01 Rendering to framebuffer offset: 04162000 +256x0
Brothers in Arms® D-Day v1.7.5-403-g128c0ad 2019-04-20 FBO using existing buffer as depthbuffer, 04044000/04088000 and 04088000/04110000
Grand Theft Auto: Vice City Stories v1.7.5-403-g128c0ad 2019-09-15 FBO created from existing depthbuffer as color, 04000000/04128000 and 04178000/04000000
WipEout® Pulse v1.7.5-403-g128c0ad 2019-12-30 Render to area containing texture at 04110000 +0x136
WipEout® Pulse v1.7.5-403-g128c0ad 2019-12-30 FBO using existing buffer as depthbuffer, 04132000/04110000 and 04110000/04110000
Grand Theft Auto: Liberty City Stories v1.7.5-403-g128c0ad 2019-04-12 FBO created from existing depthbuffer as color, 04000000/04128000 and 04178000/04000000
Silent Hill® Origins v1.7.5-403-g128c0ad 2019-09-15 FBO using existing buffer as depthbuffer, 04020000/04000000 and 04000000/04000000
Silent Hill® Origins v1.7.5-403-g128c0ad 2019-09-15 FBO using existing buffer as depthbuffer, 04040000/04000000 and 04000000/04000000
Pro Evolution Soccer 2018 - PES Libertadores v4.1 - DAEMHVJPB v1.7.5-403-g128c0ad 2020-01-16 Savedata version requested on save: 3
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.7.5-403-g128c0ad 2019-07-30 ReadFromHardware: Invalid address 00000010 near PC 0892572c LR 0892572c
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.7.5-403-g128c0ad 2019-07-30 ReadFromHardware: Invalid address 00000020 near PC 0892572c LR 0892572c
NCAA® FOOTBALL 07 v1.7.5-403-g128c0ad 2019-10-05 Lots of blits needed for obscure blending: 42 per frame, blend 10/6/0
Pro Evolution Soccer 2012 v1.7.5-403-g128c0ad 2019-12-21 Savedata version requested on save: 3
Gangs of London™ v1.7.5-403-g128c0ad 2019-06-29 sceMpegRingbufferPut(): invalid mpeg data