Recent logs - v1.7.5-403-g128c0ad

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Game title Version Latest Report Message
eFootball PES 2021 DraycEM "C19" v1.7.5-403-g128c0ad 2021-07-16 ReadFromHardware: Invalid address 13973858 near PC 08849a4c LR 08849a58
SSX On Tour v1.7.5-403-g128c0ad 2021-05-12 Ignoring possible render to texture at 041bc000 +128x206 / 256x272
SSX On Tour v1.7.5-403-g128c0ad 2021-03-25 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 165106576
eFootball PES 2021 DraycEM "C19" v1.9.3 2021-07-25 Unknown GetPointer 00000000 PC 08816154 LR 0881615c
eFootball PES 2021 DraycEM "C19" v1.9.4 2021-07-26 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
eFootball PES 2021 DraycEM "C19" v1.9.4 2021-07-26 Savedata version requested on save: 3
eFootball PES 2021 DraycEM "C19" v1.9.4 2021-07-26 Savedata version requested: 3
eFootball PES 2021 T. Bendezu "C19" v1.9.4 2021-07-26 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
eFootball PES 2021 T. Bendezu "C19" v1.9.4 2021-07-26 Savedata version requested on save: 3
eFootball PES 2021 T. Bendezu "C19" v1.9.4 2021-07-26 Savedata version requested: 3
MONSTER HUNTER FREEDOM UNITE™ v1.9.3 2020-06-29 sceDmacMemcpy(dest=09d63000, src=08491800, size=1152): overlapping read
Midnight Club 3: Dub Edition v1.9.4 2020-06-25 sceMpegRingbufferPut(): invalid mpeg data
戦場のヴァルキュリア3 v1.9.4 2021-05-04 00000000=sceUtilityScreenshotInitStart(08fd0de0)
SSX On Tour v1.9.4 2020-05-05 Using texture with rendered CLUT: texfmt=5, clutfmt=3
Tomb Raider: Anniversary™ v1.7.5-403-g128c0ad 2020-04-04 sceDmacMemcpy(dest=0419d800, src=099069a0, size=5120): overlapping read
Tomb Raider: Anniversary™ v1.7.5-403-g128c0ad 2020-04-03 sceDmacMemcpy(dest=041c4000, src=099dc4bc, size=7168): overlapping read
Tomb Raider: Anniversary™ v1.7.5-403-g128c0ad 2020-04-03 sceDmacMemcpy(dest=041adc00, src=093460f0, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.7.5-403-g128c0ad 2020-04-03 sceDmacMemcpy(dest=041a0c00, src=09a825f4, size=3072): overlapping read
Tomb Raider: Anniversary™ v1.7.5-403-g128c0ad 2020-04-03 sceDmacMemcpy(dest=0419c400, src=091674a0, size=8192): overlapping read
Tomb Raider: Anniversary™ v1.7.5-403-g128c0ad 2020-04-03 sceDmacMemcpy(dest=0419ec00, src=09ab4430, size=5120): overlapping read
SSX On Tour v1.9.4 2021-06-28 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 148424832
実況パワフルプロ野球2010 v1.9.4 2021-05-17 Unusual bezier/spline vtype: 12005383, morph: 0, bones: 2
実況パワフルプロ野球2010 v1.9.4 2021-05-17 Unusual bezier/spline vtype: 12011383, morph: 0, bones: 5
Gran Turismo® v1.7.5-403-g128c0ad 2019-09-10 Attempting to texture from target (src=04000000 / target=04000000 / flags=7)
Gran Turismo® v1.7.5-403-g128c0ad 2019-09-07 Attempting to texture from target (src=04044000 / target=04044000 / flags=7)
eFootball PES 2020 "C19" v1.9.4 2021-07-26 Savedata version requested: 3
eFootball PES 2020 "C19" v1.9.4 2021-07-26 Savedata version requested on save: 3
PES 2019 BY CHELITO 19 v1.9.4 2021-07-26 ReadFCR: Unexpected reg 21
Resistance: Retribution™ v1.9.3 2020-08-06 Vertices without position found: (00600022) P: s8 N: s8 T: u16 (size: 10)
Resistance: Retribution™ v1.9.4 2021-06-29 Vertices without position found: (0060000b) P: s8 C: ? T: f (size: 4)
Resistance: Retribution™ v1.9.4 2021-03-29 Vertices without position found: (00000008) P: s8 C: ? (size: 3)
Bowling 3D v1.9.4 2021-01-10 Ignoring possible render to texture at 04154000 +256x64 / 512x272
Bowling 3D v1.9.4 2021-01-10 Render to area containing texture at 04154000 +256x0
Bowling 3D v1.7.5-403-g128c0ad 2019-05-13 Attempting to texture from target (src=04154000 / target=04154000 / flags=7)
NCAA® FOOTBALL 07 v1.9.4 2021-07-26 Render to texture with incompatible formats 3 != 0 at 04000000
LEGO® Harry Potter™: Years 1-4 v1.9.4 2021-07-25 Video out requested, not supported: mode=0 size=0,0
Persona3 PORTABLE v1.9.4 2021-07-20 Unknown GetPointer 00000000 PC 08804108 LR 08000030
God of War®: Ghost of Sparta v1.7.5-403-g128c0ad 2019-04-28 Error in shader compilation: info: 0:28(13): error: syntax error, unexpected '{', expecting ';' postshader varying vec4 v_texcoord2; varying vec4 v_texcoord3; varying vec4 v_texcoord4; varying vec4 v_texcoord5; varying vec4 v_texcoord6; void main() { float x = u_pixelDelta.x*((u_texelDelta.x/u_pixelDelta.x)/1.0); float y = u_pixelDelta.y*((u_texelDelta.y/u_pixelDelta.y)/1.0); vec2 dg1 = vec2( x,y); vec2 dg2 = vec2(-x,y); vec2 sd1 = dg1*0.5; vec2 sd2 = dg2*0.5; gl_Position = a_position; v_texcoord0=a_texcoord0.xyxy; v_texcoord1.xy = v_texcoord0.xy - sd1; v_texcoord2.xy = v_texcoord0.xy - sd2; v_texcoord3.xy = v_texcoord0.xy + sd1; v_texcoord4.xy = v_texcoord0.xy + sd2; v_texcoord5.xy = v_texcoord0.xy - dg1; v_texcoord6.xy = v_texcoord0.xy + dg1; v_texcoord5.zw = v_texcoord0.xy - dg2; v_texcoord6.zw = v_texcoord0.xy + dg2; attribute vec4 a_position; attribute vec2 a_texcoord0; varying vec2 v_texcoord0; void main() { v_texcoord0 = a_texcoord0; gl_Position = a_position; }
(homebrew) v1.7.5-403-g128c0ad 2019-04-28 Error in shader compilation: info: 0:28(13): error: syntax error, unexpected '{', expecting ';' postshader varying vec4 v_texcoord2; varying vec4 v_texcoord3; varying vec4 v_texcoord4; varying vec4 v_texcoord5; varying vec4 v_texcoord6; void main() { float x = u_pixelDelta.x*((u_texelDelta.x/u_pixelDelta.x)/1.0); float y = u_pixelDelta.y*((u_texelDelta.y/u_pixelDelta.y)/1.0); vec2 dg1 = vec2( x,y); vec2 dg2 = vec2(-x,y); vec2 sd1 = dg1*0.5; vec2 sd2 = dg2*0.5; gl_Position = a_position; v_texcoord0=a_texcoord0.xyxy; v_texcoord1.xy = v_texcoord0.xy - sd1; v_texcoord2.xy = v_texcoord0.xy - sd2; v_texcoord3.xy = v_texcoord0.xy + sd1; v_texcoord4.xy = v_texcoord0.xy + sd2; v_texcoord5.xy = v_texcoord0.xy - dg1; v_texcoord6.xy = v_texcoord0.xy + dg1; v_texcoord5.zw = v_texcoord0.xy - dg2; v_texcoord6.zw = v_texcoord0.xy + dg2; attribute vec4 a_position; attribute vec2 a_texcoord0; varying vec2 v_texcoord0; void main() { v_texcoord0 = a_texcoord0; gl_Position = a_position; }
MotoGP v1.7.5-403-g128c0ad 2019-04-24 Lots of blits needed for obscure blending: 60 per frame, blend 10/6/0
MotoGP v1.7.5-403-g128c0ad 2019-04-24 Lots of blits needed for obscure blending: 231 per frame, blend 10/6/0
SBK® Superbike World Championship v1.7.5-403-g128c0ad 2019-04-20 sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 096360f0): duplicate handler
SBK® Superbike World Championship v1.7.5-403-g128c0ad 2019-04-20 sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 093475b0): duplicate handler
SBK® Superbike World Championship v1.7.5-403-g128c0ad 2019-04-20 sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 093fc100): duplicate handler
SBK® Superbike World Championship v1.7.5-403-g128c0ad 2019-04-20 sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 094fc710): duplicate handler
SBK® Superbike World Championship v1.7.5-403-g128c0ad 2019-04-20 sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 09666db0): duplicate handler
SBK® Superbike World Championship v1.7.5-403-g128c0ad 2019-04-20 sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 094d3530): duplicate handler
SBK® Superbike World Championship v1.7.5-403-g128c0ad 2019-04-20 sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 092b3340): duplicate handler
Madden NFL 09 v1.9.4 2021-07-12 Render to texture with incompatible formats 3 != 0 at 04000000
PixelJunk™ Monsters Deluxe v1.7.5-403-g128c0ad 2019-04-09 Crazy nidData address 1118fd8c, skipping entire module
Tomb Raider: Anniversary™ v1.9.4 2021-07-25 Unknown GetPointer 00000000 PC 0880b5a8 LR 0880b5a8
Midnight Club 3: DUB Edition v1.9.4 2021-07-24 Unknown GetPointer 00000000 PC 0883bd5c LR 08000020
サクラ大戦1&2 v1.9.4 2021-06-08 Render to area containing texture at 04088000 +512x0
サクラ大戦1&2 v1.9.4 2021-06-20 FBO created from existing depthbuffer as color, 04088000/04128000 and 04000000/04088000
戦場のヴァルキュリア3 v1.9.4 2021-07-23 Unknown GetPointer 00000000 PC 08bdc6f4 LR 08000020
Yu-Gi-Oh! GX Tag Force 3 v1.9.4 2021-07-20 Unknown GetPointer 00000000 PC 08822d7c LR 08822d7c
SSX On Tour v1.9.4 2021-05-12 Render to texture with incompatible formats 3 != 1 at 04044000
SSX On Tour v1.9.4 2021-05-19 Ignoring possible render to texture at 04198000 +0x144 / 256x272
Prince of Persia The Forgotten Sands™ v1.9.4 2021-07-25 FBO using existing buffer as depthbuffer, 04154000/04110000 and 04110000/04110000
FIFA 14 - Es v1.9.4 2021-07-26 Render to texture with incompatible formats 3 != 1 at 04000000
SplinterCell v1.9.4 2021-07-26 Rendering to framebuffer offset: 04110000 +256x0
Grand Theft Auto: Liberty City Stories v1.9.4 2021-07-26 FBO created from existing depthbuffer as color, 04000000/04128000 and 04178000/04000000
Prince of Persia - Rival Swords v1.9.4 2021-07-24 FBO using existing buffer as depthbuffer, 04088000/04110000 and 04110000/04110000
Prince of Persia - Rival Swords v1.9.4 2021-07-24 FBO using existing buffer as depthbuffer, 04000000/04110000 and 04110000/04110000
PES 2019 BY CHELITO 19 v1.9.4 2021-07-26 Savedata version requested: 3
PES 2019 BY CHELITO 19 v1.9.4 2021-07-26 Savedata version requested on save: 3
VAMPIRE CHRONICLE The Chaos Tower v1.9.4 2021-06-17 FBO using existing buffer as depthbuffer, 04000000/04088000 and 04088000/04088000
ファンタシースターポータブル2インフィニティ v1.9.4 2021-07-26 FBO created from existing depthbuffer as color, 04088000/04110000 and 04000000/04088000
ファンタシースターポータブル2インフィニティ v1.9.4 2021-07-26 FBO created from existing depthbuffer as color, 04088000/04110000 and 04044000/04088000
ファンタシースターポータブル2インフィニティ v1.9.4 2021-07-26 FBO created from existing depthbuffer as color, 04088000/04110000 and 040cc000/04088000
Midnight Club L.A. Remix v1.9.4 2021-07-26 Render to area containing texture at 04088000 +112x8
Midnight Club: L.A. Remix® v1.9.4 2021-07-26 Render to area containing texture at 04088000 +112x8
Manhunt 2 v1.9.4 2021-07-25 Render to texture with incompatible formats 3 != 1 at 040cc000
Gran Turismo® v1.9.4 2021-07-22 Unknown GetPointer 00000000 PC 08b59d18 LR 08000020
Silent Hill® Origins v1.9.4 2021-07-26 FBO using existing buffer as depthbuffer, 04170000/04000000 and 04000000/04000000
戦場のヴァルキュリア3 v1.9.4 2021-07-26 FBO using existing buffer as depthbuffer, 04090000/04088000 and 04088000/04088000
WWE'12 v1.9.4 2021-07-26 Rendering to framebuffer offset: 040cc000 +65x0
LittleBigPlanet™ v1.9.4 2021-07-26 Rendering to framebuffer offset: 04158200 +256x0
MotoGP v1.9.4 2021-07-26 Inter-buffer memcpy 04000000 -> 089b6700
Grand Theft Auto: Liberty City Stories v1.9.4 2021-07-26 FBO created from existing depthbuffer as color, 04000000/04128000 and 04178000/04000000
Brothers in Arms D-Day v1.9.4 2021-07-25 FBO using existing buffer as depthbuffer, 04044000/04088000 and 04088000/04110000
GTA: Liberty City Stories v1.9.4 2021-07-26 FBO created from existing depthbuffer as color, 04000000/04128000 and 04178000/04000000
Colin McRae Rally 2005 Plus v1.9.4 2021-07-26 FBO created from existing depthbuffer as color, 04110000/04088000 and 04000000/04110000
Colin McRae Rally 2005 Plus v1.9.4 2021-07-26 Rendering from framebuf with offset 04044000 -> 04000000+0x136
Colin McRae Rally 2005 Plus v1.9.4 2021-07-26 FBO created from existing depthbuffer as color, 04088000/04110000 and 04044000/04088000
Resistance: Retribution™ v1.9.4 2021-07-24 Render to texture with incompatible formats 5 != 1 at 040d4000
Resistance: Retribution™ v1.9.4 2021-07-26 FBO created from existing depthbuffer as color, 04088000/04110000 and 04000000/04088000
Resistance: Retribution™ v1.9.4 2021-07-26 FBO created from existing depthbuffer as color, 04088000/04110000 and 04044000/04088000
(homebrew) v1.9.4 2021-07-25 Rendering to framebuffer offset: 04162000 +256x0
Silent Hill® Origins v1.9.4 2021-07-26 FBO using existing buffer as depthbuffer, 04060000/04000000 and 04000000/04000000
Silent Hill® Origins v1.9.4 2021-07-26 FBO using existing buffer as depthbuffer, 04080000/04000000 and 04000000/04000000
Street Fighter® Alpha 3 Max v1.9.4 2021-07-26 FBO using existing buffer as depthbuffer, 04000000/04088000 and 04088000/04088000
Street Fighter® Alpha 3 Max v1.9.4 2021-07-26 FBO using existing buffer as depthbuffer, 04044000/04088000 and 04088000/04088000
Syphon Filter™ Dark Mirror v1.9.4 2021-07-24 FBO created from existing depthbuffer as color, 04088000/04110000 and 04000000/04088000
Syphon Filter™ Dark Mirror v1.9.4 2021-07-24 FBO created from existing depthbuffer as color, 04088000/04110000 and 04044000/04088000
Grand Theft Auto®: Chinatown Wars™ v1.9.4 2021-07-26 FBO using existing buffer as depthbuffer, 04132000/04110000 and 04110000/04110000
STREET FIGHTER ZERO3 DOUBLE UPPER v1.9.4 2021-07-26 FBO using existing buffer as depthbuffer, 04000000/04088000 and 04088000/04088000
Silent Hill: Shattered Memories v1.9.4 2021-07-26 FBO using existing buffer as depthbuffer, 04020000/04000000 and 04000000/04000000
Silent Hill® Origins v1.9.4 2021-07-25 Rendering to framebuffer offset: 04170000 +256x0
PES 2014 v1.9.4 2021-07-26 80630006=sceAtracSetDataAndGetID(09a25200, 00000800): fmt definition too small (16)