Recent logs - UFC® Undisputed™ 2010

To see your stuff show here, enable Compatibility Server Reports in PPSSPP.

Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.

Game title Version Latest Report Message
UFC® Undisputed™ 2010 v1.16.1 2023-09-21 80630007=sceAtracSetData(2, 08d4b1c0, 00004000): atracID uses different codec type than data
UFC® Undisputed™ 2010 v1.16.1 2023-09-21 80630007=sceAtracSetData(2, 08d4b1c0, 00018700): atracID uses different codec type than data
UFC® Undisputed™ 2010 v1.16.1 2023-09-21 __KernelStopThread: thread 440 does not exist (helper deleted)
UFC® Undisputed™ 2010 v1.16.1 2023-09-19 80630007=sceAtracSetData(2, 08d4b1c0, 00002400): atracID uses different codec type than data
UFC® Undisputed™ 2010 v1.16.1 2023-09-21 80630007=sceAtracSetData(2, 08d4b1c0, 0000fe00): atracID uses different codec type than data
UFC® Undisputed™ 2010 v1.16.1 2023-09-19 80630007=sceAtracSetData(2, 08d4b1c0, 00005000): atracID uses different codec type than data
UFC® Undisputed™ 2010 v1.16.1 2023-09-21 80630007=sceAtracSetData(2, 08d4b1c0, 0000d800): atracID uses different codec type than data
UFC® Undisputed™ 2010 v1.16.1 2023-09-19 sceGeBreak(mode=0, unknown=08d09918): unknown ptr (valid)
UFC® Undisputed™ 2010 v1.16.1 2023-09-19 80630007=sceAtracSetData(2, 08d4b1c0, 00018000): atracID uses different codec type than data
UFC® Undisputed™ 2010 v1.16.1 2023-09-19 80630007=sceAtracSetData(2, 08d13180, 00038000): atracID uses different codec type than data
UFC® Undisputed™ 2010 v1.16.1 2023-09-21 80630007=sceAtracSetData(2, 08d4b1c0, 00015700): atracID uses different codec type than data
UFC® Undisputed™ 2010 v1.16.1 2023-09-19 80630007=sceAtracSetData(2, 08d4b1c0, 00019800): atracID uses different codec type than data
UFC® Undisputed™ 2010 v1.15.4 2023-09-19 __KernelStopThread: thread 537 does not exist (helper deleted)
UFC® Undisputed™ 2010 v1.15.3 2023-09-18 80000107=sceDisplaySetFrameBuf(04044000, 512, 0, 0): must change latched framebuf first
UFC® Undisputed™ 2010 v1.15.4 2023-09-17 Unknown GetPointer 00028c54 PC 089fc548 LR 089fc574
UFC® Undisputed™ 2010 v1.15.4 2023-08-29 Unknown GetPointer 00000000 PC 089fc478 LR 089fc498
UFC® Undisputed™ 2010 v1.15.4 2023-08-29 Unknown GetPointerWrite 00000004 PC 08880470 LR 089fc1cc
UFC® Undisputed™ 2010 v1.13.2 2023-08-26 __KernelStopThread: thread 562 does not exist
UFC® Undisputed™ 2010 v1.15.4 2023-08-24 __KernelStopThread: thread 547 does not exist (helper deleted)
UFC® Undisputed™ 2010 v1.15.4 2023-08-22 Error in shader program link: info: Error: Uniform u_texelDelta precision mismatch with other stage. Error: Linking failed. fs: postshader #version 320 es precision mediump float; precision highp int; uniform vec2 u_texelDelta; uniform vec2 u_pixelDelta; layout(binding = 0) uniform mediump sampler2D sampler0; uniform vec4 u_time; in vec2 v_texcoord0; out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor; in vec4 v_texcoordNC0; in vec4 v_texcoordNC1; in vec4 v_texcoordNC2; in vec4 v_texcoordNC3; mediump int SEPIA; mediump int GRAYSCALE; mediump int NEGATIVE; mediump int PSPCOLORS; bvec4 _and_(bvec4 A, bvec4 B) { return bvec4(A.x && B.x, A.y && B.y, A.z && B.z, A.w && B.w); } vec4 df(vec4 A, vec4 B) { return abs(A - B); } bvec4 close(vec4 A, vec4 B) { vec4 param = A; vec4 param_1 = B; return lessThan(df(param, param_1), vec4(15.0)); } bvec4 _or_(bvec4 A, bvec4 B) { return bvec4(A.x || B.x, A.y || B.y, A.z || B.z, A.w || B.w); } vec4 weighted_distance(vec4 a, vec4 b, vec4 c, vec4 d, vec4 e, vec4 f, vec4 g, vec4 h) { vec4 param = a; vec4 param_1 = b; vec4 param_2 = a; vec4 param_3 = c; vec4 param_4 = d; vec4 param_5 = e; vec4 param_6 = d; vec4 param_7 = f; vec4 param_8 = g; vec4 param_9 = h; return (((df(param, param_1) + df(param_2, param_3)) + df(param_4, param_5)) + df(param_6, param_7)) + (df(param_8, param_9) * 4.0); } vec3 processxBR(vec3 color) { vec2 pS = vec2(1.0) / u_texelDelta; vec2 fp = fract(v_texcoord0 * pS); vec2 TexCoord_0 = v_texcoord0 - (fp * u_pixelDelta); vec2 dx = vec2(u_texelDelta.x, 0.0); vec2 dy = vec2(0.0, u_texelDelta.y); vec2 y2 = dy + dy; vec2 x2 = dx + dx; vec3 A = texture(sampler0, (TexCoord_0 - dx) - dy).xyz; vec3 B = texture(sampler0, TexCoord_0 - dy).xyz; vec3 C = texture(sampler0, (TexCoord_0 + dx) - dy).xyz; vec3 D = texture(sampler0, TexCoord_0 - dx).xyz; vec3 E = texture(sampler0, TexCoord_0).xyz; vec3 F = texture(sampler0, TexCoord_0 + dx).xyz; vec3 G = texture(sampler0, (TexCoord_0 - dx) + dy).xyz; vec3 H = texture(sampler0, TexCoord_0 + dy).xyz; vec3 I = texture(sampler0, (TexCoord_0 + dx) + dy).xyz; vec3 A1 = texture(sampler0, (TexCoord_0 - dx) - y2).xyz; vec3 C1 = texture(sampler0, (TexCoord_0 + dx) - y2).xyz; vec3 A0 = texture(sampler0, (TexCoord_0 - x2) - dy).xyz; vec3 G0 = texture(sampler0, (TexCoord_0 - x2) + dy).xyz; vec3 C4 = texture(sampler0, (TexCoord_0 + x2) - dy).xyz; vec3 I4 = texture(sampler0, (TexCoord_0 + x2) + dy).xyz; vec3 G5 = texture(sampler0, (TexCoord_0 - dx) + y2).xyz; vec3 I5 = texture(sampler0, (TexCoord_0 + dx) + y2).xyz; vec3 B1 = texture(sampler0, TexCoord_0 - y2).xyz; vec3 D0 = texture(sampler0, TexCoord_0 - x2).xyz; vec3 H5 = texture(sampler0, TexCoord_0 + y2).xyz; vec3 F4 = texture(sampler0, TexCoord_0 + x2).xyz; vec4 b = vec4(dot(B, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(D, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(H, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(F, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375))); vec4 c = vec4(dot(C, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(A, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(G, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(I, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375))); vec4 d = vec4(b.y, b.z, b.w, b.x); vec4 e = vec4(dot(E, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375))); vec4 f = vec4(b.w, b.x, b.y, b.z); vec4 g = vec4(c.z, c.w, c.x, c.y); vec4 h = vec4(b.z, b.w, b.x, b.y); vec4 i = vec4(c.w, c.x, c.y, c.z); vec4 i4 = vec4(dot(I4, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(C1, vec3(16.1630001068115234375, 23.3509998321533203125, 8.4771995544
UFC® Undisputed™ 2010 v1.13.1 2023-08-22 Unknown GetPointer 40b3024a PC 0889192c LR 08891990
UFC® Undisputed™ 2010 v1.13.1 2023-08-22 Unknown GetPointer 0dea70d5 PC 0889192c LR 08891990
UFC® Undisputed™ 2010 v1.15.4 2023-08-21 Unknown GetPointer 0b34b8f2 PC 08891988 LR 08891990
UFC® Undisputed™ 2010 v1.15.4 2023-08-07 Unknown GetPointer fad32a50 PC 08880470 LR 088cbe70
UFC® Undisputed™ 2010 v1.15.4 2023-08-06 Unknown GetPointer 0a000000 PC 08b6ea24 LR 08b6ea2c
UFC® Undisputed™ 2010 v1.15.4 2023-08-06 Unknown GetPointerWrite 00000000 PC 08b6ea24 LR 08b6ea2c
UFC® Undisputed™ 2010 v1.15.4 2023-08-06 Unknown GetPointer e58cbc62 PC 08891988 LR 08891990
UFC® Undisputed™ 2010 v1.13.2 2023-08-06 Unknown GetPointer 3a6f0d2c PC 0889192c LR 08891990
UFC® Undisputed™ 2010 v1.15.4 2023-08-06 __KernelStopThread: thread 568 does not exist (helper deleted)
UFC® Undisputed™ 2010 v1.14.4 2023-07-25 sceKernelLoadModule: unsupported options size=00000014, flags=089e8b88, pos=0, access=1, data=1, text=1
UFC® Undisputed™ 2010 v1.14.4 2023-07-25 sceKernelLoadModule: unsupported options size=00000014, flags=089e8b88, pos=0, access=1, data=2, text=2
UFC® Undisputed™ 2010 v1.15.4 2023-07-24 Unknown GetPointer e91ee4c0 PC 08880470 LR 088cbe70
UFC® Undisputed™ 2010 v1.15.4 2023-07-24 ReadFromHardware: Invalid address 291ee4c0 near PC 088be0a4 LR 088be0e4
UFC® Undisputed™ 2010 v1.15.4 2023-07-19 ReadFromHardware: Invalid address 00000008 near PC 088ceaac LR 088ceab8
UFC® Undisputed™ 2010 v1.15.4 2023-07-19 WriteToHardware: Invalid address 00000000 near PC 088ceac8 LR 088cead8
UFC® Undisputed™ 2010 v1.15.4 2023-07-19 ReadFromHardware: Invalid address 3f765642 near PC 088cea34 LR 088cea34
UFC® Undisputed™ 2010 v1.15.4 2023-07-19 Unknown GetPointerWrite 00000000 PC 089fc4c4 LR 089fc4cc
UFC® Undisputed™ 2010 v1.9.4 2023-07-18 Unknown GetPointer dd1eb198 PC 0889192c LR 08891990
UFC® Undisputed™ 2010 v1.15.4 2023-07-24 __KernelStopThread: thread 324 does not exist (helper deleted)
UFC® Undisputed™ 2010 v1.15.4 2023-07-14 ReadFromHardware: Invalid address 36d3ed08 near PC 08884230 LR 08891458
UFC® Undisputed™ 2010 v1.10.3 2023-07-12 Error in shader compilation: info: Compile failed. ERROR: 0:459: 'mix' : no matching overloaded function found ERROR: 0:459: 'assign' : cannot convert from 'float' to '3-component vector of float' ERROR: 2 compilation errors. No code generated. postshader #ifdef GL_ES precision mediump float; #endif // PPSSPP: Grabbed from Processing and slightly modified. // FXAA shader, GLSL code adapted from: // http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA // Whitepaper describing the technique: // http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf //====================================================================================================================================================================== //Extra options: #define FXAA 0 //ON:1/OFF:0 /default FXAA, info above //there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters #define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ #define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define samples 4 //Default: 4 /higher = more glow, worser performance #define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality #define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts #define Bpower 0.5 //Default: 0.5 /amount of bloom mixed //================ #define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.3 //Default: 0.5 /amount of effect mixed //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 7.5 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ #define SHADEBOOST 1 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057 #define saturation 1.1 //Default: 1.0 //negative will look like inverted colors shader #define brightness 2.5 //Default: 1.0 #define contrast 1.23 //Default: 1.0 //negative will be... well negative;p #define red 0.55 //Default: 1.0 #define green 0.55 //Default: 1.0 #define blue 0.55 //Default: 1.0 //Shadeboost presets: //Shadeboost must be activated, presets override options above int SEPIA = 0; //Moody coolors:) int GRAYSCALE = 0; //Just for lols? int NEGATIVE = 0; //As above int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder) //All presets are simple switch ON:1/OFF:0, //================ #define GAMMA 1 //simple gamma function after reading http://filmicgames.com/archives/299 #define correction 1.2 //Default: 1.0 //================ #define SCANLINES 0 //Ugly lines which never existed on psp, yet are popular among some people(I had to, sorry:P) #define SLsize 1 //Default: 1 /basically sets how wide
UFC® Undisputed™ 2010 v1.14.2 2023-07-07 UI scissor out of bounds in GameSettingsScreen: 245,0-1023,544 / 1208,544
UFC® Undisputed™ 2010 v1.15.4 2023-07-06 Unknown GetPointer fd08e67a PC 0889192c LR 08891990
UFC® Undisputed™ 2010 v1.15.4 2023-07-03 sceKernelLoadModule: unsupported options size=00000014, flags=08c98210, pos=0, access=1, data=2, text=2
UFC® Undisputed™ 2010 v1.15.4 2023-07-02 __KernelStopThread: thread 518 does not exist (helper deleted)
UFC® Undisputed™ 2010 v1.15.4 2023-06-30 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08a7bd68
UFC® Undisputed™ 2010 v1.15.4 2023-07-15 Unknown GetPointerWrite 00000000 PC 0890d398 LR 0890d3ac
UFC® Undisputed™ 2010 v1.15.4 2023-06-18 __KernelStopThread: thread 725 does not exist (helper deleted)
UFC® Undisputed™ 2010 v1.15.4 2023-06-04 Unknown GetPointer eccf2cd1 PC 0889192c LR 08891990
UFC® Undisputed™ 2010 v1.15.4 2023-06-04 __KernelStopThread: thread 562 does not exist (helper deleted)
UFC® Undisputed™ 2010 v1.15.4 2023-05-31 __KernelStopThread: thread 554 does not exist (helper deleted)
UFC® Undisputed™ 2010 v1.15.3 2023-05-25 Unknown GetPointer a6f0e2a3 PC 08891988 LR 08891990
UFC® Undisputed™ 2010 v1.14.4 2023-05-23 __KernelStopThread: thread 546 does not exist (helper deleted)
UFC® Undisputed™ 2010 v1.15.3 2023-05-18 Unknown GetPointer b6ae6307 PC 0889192c LR 08891990
UFC® Undisputed™ 2010 v1.15.2 2023-05-15 Jump to invalid address: 02d0d460
UFC® Undisputed™ 2010 v1.15.2 2023-05-15 Branch in Jump delay slot at 08cbc7dc in block starting at 08cbc714
UFC® Undisputed™ 2010 v1.15.2 2023-05-15 Jump to invalid address: 02d0d120
UFC® Undisputed™ 2010 v1.15.2 2023-05-15 Branch in Jump delay slot at 08cbc7d8 in block starting at 08cbc714
UFC® Undisputed™ 2010 v1.15.2 2023-05-15 Jump to invalid address: 02d0cd90
UFC® Undisputed™ 2010 v1.15.2 2023-05-15 Branch in Jump delay slot at 08cbc7d4 in block starting at 08cbc714
UFC® Undisputed™ 2010 v1.15.2 2023-05-15 Jump to invalid address: 02d0ca50
UFC® Undisputed™ 2010 v1.15.2 2023-05-15 Branch in Jump delay slot at 08cbc7d0 in block starting at 08cbc714
UFC® Undisputed™ 2010 v1.15.2 2023-05-15 Jump to invalid address: 02d0fb50
UFC® Undisputed™ 2010 v1.15.2 2023-05-15 Branch in Jump delay slot at 08cbc7cc in block starting at 08cbc714
UFC® Undisputed™ 2010 v1.15.2 2023-05-15 Jump to invalid address: 02d0fb10
UFC® Undisputed™ 2010 v1.15.2 2023-05-15 Branch in Jump delay slot at 08cbc7c8 in block starting at 08cbc714
UFC® Undisputed™ 2010 v1.15.2 2023-05-15 Jump to invalid address: 02d0faf0
UFC® Undisputed™ 2010 v1.15.2 2023-05-15 Branch in Jump delay slot at 08cbc7c4 in block starting at 08cbc714
UFC® Undisputed™ 2010 v1.15.2 2023-05-15 Jump to invalid address: 035d92c0
UFC® Undisputed™ 2010 v1.15.2 2023-05-15 Branch in Jump delay slot at 08cbc7c0 in block starting at 08cbc714
UFC® Undisputed™ 2010 v1.15.2 2023-05-15 Jump to invalid address: 035d92a0
UFC® Undisputed™ 2010 v1.15.2 2023-05-15 Branch in Jump delay slot at 08cbc7bc in block starting at 08cbc714
UFC® Undisputed™ 2010 v1.15.2 2023-05-15 Jump to invalid address: 02d0fbf0
UFC® Undisputed™ 2010 v1.15.2 2023-05-15 Branch in Jump delay slot at 08cbc7b8 in block starting at 08cbc714
UFC® Undisputed™ 2010 v1.15.2 2023-05-15 Jump to invalid address: 02d0fbd0
UFC® Undisputed™ 2010 v1.15.2 2023-05-15 Branch in Jump delay slot at 08cbc7b4 in block starting at 08cbc714
UFC® Undisputed™ 2010 v1.15.2 2023-05-15 Jump to invalid address: 02d0a590
UFC® Undisputed™ 2010 v1.15.2 2023-05-15 Branch in Jump delay slot at 08cbc7b0 in block starting at 08cbc714
UFC® Undisputed™ 2010 v1.15.2 2023-05-15 Jump to invalid address: 035d9280
UFC® Undisputed™ 2010 v1.15.2 2023-05-15 Branch in Jump delay slot at 08cbc7ac in block starting at 08cbc714
UFC® Undisputed™ 2010 v1.15.2 2023-05-15 Jump to invalid address: 035d9260
UFC® Undisputed™ 2010 v1.15.2 2023-05-15 Branch in Jump delay slot at 08cbc7a8 in block starting at 08cbc714
UFC® Undisputed™ 2010 v1.15.2 2023-05-15 Jump to invalid address: 035d9240
UFC® Undisputed™ 2010 v1.15.2 2023-05-15 Branch in Jump delay slot at 08cbc7a4 in block starting at 08cbc714
UFC® Undisputed™ 2010 v1.15.2 2023-05-15 Jump to invalid address: 035d9220
UFC® Undisputed™ 2010 v1.15.2 2023-05-15 Branch in Jump delay slot at 08cbc7a0 in block starting at 08cbc714
UFC® Undisputed™ 2010 v1.15.2 2023-05-15 Jump to invalid address: 035d9200
UFC® Undisputed™ 2010 v1.15.2 2023-05-15 Branch in Jump delay slot at 08cbc79c in block starting at 08cbc714
UFC® Undisputed™ 2010 v1.15.2 2023-05-15 Jump to invalid address: 035d91a0
UFC® Undisputed™ 2010 v1.15.2 2023-05-15 Branch in Jump delay slot at 08cbc798 in block starting at 08cbc714
UFC® Undisputed™ 2010 v1.15.2 2023-05-15 Jump to invalid address: 02d0c6f0
UFC® Undisputed™ 2010 v1.15.2 2023-05-15 Branch in Jump delay slot at 08cbc794 in block starting at 08cbc714
UFC® Undisputed™ 2010 v1.15.2 2023-05-15 Jump to invalid address: 02d0c5b0
UFC® Undisputed™ 2010 v1.15.2 2023-05-15 Branch in Jump delay slot at 08cbc790 in block starting at 08cbc714
UFC® Undisputed™ 2010 v1.15.2 2023-05-15 Jump to invalid address: 02d0c470
UFC® Undisputed™ 2010 v1.15.2 2023-05-15 Branch in Jump delay slot at 08cbc78c in block starting at 08cbc714
UFC® Undisputed™ 2010 v1.15.2 2023-05-15 Jump to invalid address: 035d9180
UFC® Undisputed™ 2010 v1.15.2 2023-05-15 Branch in Jump delay slot at 08cbc788 in block starting at 08cbc714
UFC® Undisputed™ 2010 v1.15.2 2023-05-15 Jump to invalid address: 036c8d40
UFC® Undisputed™ 2010 v1.15.2 2023-05-15 Branch in Jump delay slot at 08cbc784 in block starting at 08cbc714