Recent logs - Pro Evolution Soccer 2012

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Game title Version Latest Report Message
Pro Evolution Soccer 2012 v1.9.4 2020-02-21 Error in shader program link: info: (unknown reason) fs: postshader /* AA shader 4.o / AA shader 4.o - filtro Copyright (C) 2014 guest(r) - [email protected] This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // Modified as video aware smoothing effect for PPSSPP. // Some variable definitions had to be moved inside functions(and so repeated) due to glsl->hlsl auto translation failing. // Also auto translation fails with bool uniform, which is why u_video is defined as float. #ifdef GL_ES precision mediump float; precision mediump int; #endif uniform sampler2D sampler0; uniform float u_video; //=========== varying vec2 v_texcoord0; const vec3 dt = vec3(1.0,1.0,1.0); vec3 texture2d (vec2 texcoord) { float scale = 1.0; if (u_video==1.0){ scale = 2.0; } else { scale = 7.0; } vec4 yx = vec4(1.0/480.0,1.0/272.0,-1.0/480.0,-1.0/272.0)/scale; vec4 xy = vec4(2.0/480.0,2.0/272.0,-2.0/480.0,-2.0/272.0)/scale; vec3 s00 = texture2D(sampler0, texcoord + yx.zw).xyz; vec3 s20 = texture2D(sampler0, texcoord + yx.xw).xyz; vec3 s22 = texture2D(sampler0, texcoord + yx.xy).xyz; vec3 s02 = texture2D(sampler0, texcoord + yx.zy).xyz; float m1=dot(abs(s00-s22),dt)+0.001; float m2=dot(abs(s02-s20),dt)+0.001; return 0.5*(m2*(s00+s22)+m1*(s02+s20))/(m1+m2); } vec3 texture2dd (vec2 texcoord) { float scale = 1.0; if (u_video==1.0){ scale = 2.0; } else { scale = 7.0; } vec4 yx = vec4(1.0/480.0,1.0/272.0,-1.0/480.0,-1.0/272.0)/scale; vec4 xy = vec4(2.0/480.0,2.0/272.0,-2.0/480.0,-2.0/272.0)/scale; vec3 c11 = texture2D(sampler0, texcoord ).xyz; vec3 c00 = texture2D(sampler0, texcoord + xy.zw).xyz; vec3 c20 = texture2D(sampler0, texcoord + xy.xw).xyz; vec3 c22 = texture2D(sampler0, texcoord + xy.xy).xyz; vec3 c02 = texture2D(sampler0, texcoord + xy.zy).xyz; vec3 s00 = texture2D(sampler0, texcoord + yx.zw).xyz; vec3 s20 = texture2D(sampler0, texcoord + yx.xw).xyz; vec3 s22 = texture2D(sampler0, texcoord + yx.xy).xyz; vec3 s02 = texture2D(sampler0, texcoord + yx.zy).xyz; float d1=dot(abs(c00-c22),dt)+0.001; float d2=dot(abs(c20-c02),dt)+0.001; float m1=dot(abs(s00-s22),dt)+0.001; float m2=dot(abs(s02-s20),dt)+0.001; vec3 t2=(d1*(c20+c02)+d2*(c00+c22))/(2.0*(d1+d2)); return 0.25*(c11+t2+(m2*(s00+s22)+m1*(s02+s20))/(m1+m2)); } void main() { float scale = 7.0; bool filtro = false; if (u_video==1.0){ scale = 2.0; filtro = true; } else { scale = 7.0; filtro = false; } // Calculating texel coordinates vec2 size = vec2(480.0,272.0)*scale; vec2 inv_size = vec2(1.0/480.0,1.0/272.0)/scale; vec2 OGL2Pos = v_texcoord0 * size; vec2 fp = fract(OGL2Pos); vec2 dx = vec2(inv_size.x,0.0); vec2 dy = vec2(0.0, inv_size.y); vec2 g1 = vec2(inv_size.x,inv_size.y); vec2 g2 = vec2(-inv_size.x,inv_size.y); vec2 pC4 = floor(OGL2Pos) * inv_size + 0.5*inv_size; // Reading the texels vec3 C0 = texture2d(pC4 - g1); vec3 C1 = texture2d(pC4 - dy); vec3 C2 = texture2d(pC4 - g2); vec3 C3 = texture2d(pC4 - dx); vec3 C4 = texture2d(pC4 ); vec3 C5 = texture2d(pC4 + dx); vec3 C6 = texture2d(pC4 + g2); vec3 C7 = texture2d(pC4 + dy); vec3 C8 = texture2d(pC4 + g1); vec3 ul, ur, dl, dr; float m1, m2; m1 = dot(abs(C0-C4),dt)+0.001; m2 = dot(abs(C1-C3),dt)+0.001; ul = (m2
Pro Evolution Soccer 2012 v1.9.4 2020-02-18 Unknown GetPointer 00000000 PC 08815ef4 LR 08000020
Pro Evolution Soccer 2012 v1.9.4 2020-02-06 Unknown GetPointer 00000000 PC 08a2d2ec LR 08a2d2ec
Pro Evolution Soccer 2012 v1.8.0 2020-01-20 MIPSCompileOp: Invalid instruction cccccc10
Pro Evolution Soccer 2012 v1.8.0 2020-01-20 MIPSCompileOp: Invalid instruction 000003ff
Pro Evolution Soccer 2012 v1.8.0 2020-01-20 Jump to invalid address: 03f88000
Pro Evolution Soccer 2012 v1.9.4 2020-01-18 Bad vertex address 00000028!
Pro Evolution Soccer 2012 v1.9.4 2020-01-16 807f00fd=sceMp3Init(00000000): invalid bitrate v0 l0 rate 0000
Pro Evolution Soccer 2012 v1.9.4 2020-01-15 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144296812
Pro Evolution Soccer 2012 v1.9.4 2020-01-15 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146185776
Pro Evolution Soccer 2012 v1.9.3-80-g73bf6098e 2020-01-09 sceKernelCreateSema(RealMutex) unsupported options parameter, size = -65536
Pro Evolution Soccer 2012 v1.9.3-80-g73bf6098e 2020-01-03 FBO using existing buffer as depthbuffer, 04088000/04110000 and 04110000/04110000
Pro Evolution Soccer 2012 v1.9.3-80-g73bf6098e 2020-01-03 Unknown GetPointer 00000000 PC 08ae73a8 LR 08000020
Pro Evolution Soccer 2012 v1.9.3-80-g73bf6098e 2020-01-03 Ignoring func export scePsmf/a83f7113, already implemented in HLE.
Pro Evolution Soccer 2012 v1.9.3-80-g73bf6098e 2020-01-03 Ignoring func export scePsmf/0ba514e5, already implemented in HLE.
Pro Evolution Soccer 2012 v1.9.3-80-g73bf6098e 2020-01-03 Ignoring func export scePsmf/7491c438, already implemented in HLE.
Pro Evolution Soccer 2012 v1.9.3-80-g73bf6098e 2020-01-03 Ignoring func export scePsmf/eaed89cd, already implemented in HLE.
Pro Evolution Soccer 2012 v1.9.3-80-g73bf6098e 2020-01-03 Ignoring func export scePsmf/bd8ae0d8, already implemented in HLE.
Pro Evolution Soccer 2012 v1.9.3-80-g73bf6098e 2020-01-03 Ignoring func export scePsmf/76d3aeba, already implemented in HLE.
Pro Evolution Soccer 2012 v1.9.3-80-g73bf6098e 2020-01-03 Ignoring func export scePsmf/4bc9bde0, already implemented in HLE.
Pro Evolution Soccer 2012 v1.9.3-80-g73bf6098e 2020-01-03 Ignoring func export scePsmf/1e6d9013, already implemented in HLE.
Pro Evolution Soccer 2012 v1.9.3-80-g73bf6098e 2020-01-03 Ignoring func export scePsmf/28240568, already implemented in HLE.
Pro Evolution Soccer 2012 v1.9.3-80-g73bf6098e 2020-01-03 Ignoring func export scePsmf/c7db3a5b, already implemented in HLE.
Pro Evolution Soccer 2012 v1.9.3-80-g73bf6098e 2020-01-03 Ignoring func export scePsmf/c22c8327, already implemented in HLE.
Pro Evolution Soccer 2012 v1.9.3-80-g73bf6098e 2020-01-03 sceKernelLoadModule: unsupported options size=00000014, flags=08cacd90, pos=0, access=1, data=2, text=2
Pro Evolution Soccer 2012 v1.9.3-80-g73bf6098e 2020-01-03 sceKernelLoadModule: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=1, text=1
Pro Evolution Soccer 2012 v1.9.3-80-g73bf6098e 2020-01-03 sceKernelCreateThread(name=scePsmf_library): unsupported attributes 00000006
Pro Evolution Soccer 2012 v1.9.3-80-g73bf6098e 2020-01-03 Ignoring func export scePsmf/0c120e1d, already implemented in HLE.
Pro Evolution Soccer 2012 v1.9.3-80-g73bf6098e 2020-01-03 Ignoring func export scePsmf/68d42328, already implemented in HLE.
Pro Evolution Soccer 2012 v1.9.3-80-g73bf6098e 2020-01-03 Ignoring func export scePsmf/9553cc91, already implemented in HLE.
Pro Evolution Soccer 2012 v1.9.3-80-g73bf6098e 2020-01-03 Ignoring func export scePsmf/5b70fcc1, already implemented in HLE.
Pro Evolution Soccer 2012 v1.9.3-80-g73bf6098e 2020-01-03 Ignoring func export scePsmf/5f457515, already implemented in HLE.
Pro Evolution Soccer 2012 v1.9.3-80-g73bf6098e 2020-01-03 Ignoring func export scePsmf/7c0e7ac3, already implemented in HLE.
Pro Evolution Soccer 2012 v1.9.3-80-g73bf6098e 2020-01-03 Ignoring func export scePsmf/4e624a34, already implemented in HLE.
Pro Evolution Soccer 2012 v1.9.3-80-g73bf6098e 2020-01-03 Ignoring func export scePsmf/971a3a90, already implemented in HLE.
Pro Evolution Soccer 2012 v1.9.4 2019-12-23 Error in shader compilation: info: 0:55: L0002: Undeclared variable 'kemerahan' 0:61: L0002: Undeclared variable 'AvgLumR' 0:67: L0002: Undeclared variable 'AvgLumin' 0:69: L0002: Undeclared variable 'mixColor' postshader //===========================// //edit angka yang ada dibawah ini untuk mengatur tampilan #define warna 1.9 //normal: 1.1 #define cerah 1.2 //normal: 1.1 #define kontras 1.2 //normal: 1.1 #define kehitaman 1.2 //normal: 1.1 #define kehijauan 1.1 //normal: 1.0 #define kebiruan 1.3 //normal: 1.1 //semakin tinggi angka depan yang dirubah, maka akan semakin tidak baik ^,^ //===========================// //Black Screen HD //Build By Satria Mudafi //FB : Mudaffi Satriia //Email : [email protected] /////////////////////////////////// //dibawah ini tidak boleh di edit// /////////////////////////////////// #define sugoicolor 1 #ifdef GL_ES precision mediump float; precision mediump int; #endif uniform sampler2D sampler0; uniform vec4 u_time; uniform vec2 u_texelDelta; uniform vec2 u_pixelDelta; varying vec2 v_texcoord0; float overlay(float base, float blend) {float result = 0.0; if( base < 0.5 ) result = 2.0 * base * blend; else result = 1.0 - (1.0 - 2.0*(base-0.5)) * (1.0-blend); return result;} void main() {vec3 color = texture2D(sampler0, v_texcoord0.xy).xyz; #if(sugoicolor==1) float sat = warna; float brt = cerah; float con = kontras; float AvgLumR = kemerahan; float AvgLumG = kehijauan; float AvgLumB = kebiruan; const vec3 LumCoeff = vec3(0.2125, 0.7154, 0.0721); vec3 AvgLumin = vec3(AvgLumR, AvgLumG, AvgLumB); vec3 conRGB = vec3(0.5, 0.5, 0.5); vec3 brtColor = color.rgb * brt; vec3 intensity = vec3((brtColor.r*LumCoeff.r)+(brtColor.g*LumCoeff.g)+(brtColor.b*LumCoeff.b)); vec3 satColor = mix(intensity, brtColor, sat); vec3 conColor = mix(conRGB, satColor, con); vec3 mixColor = AvgLumin * conColor; color.rgb = mixColor; #endif gl_FragColor.xyz=color; gl_FragColor.a = 1.0;}
Pro Evolution Soccer 2012 v1.9.4 2020-01-09 sceMp3Init: invalid data: not 44.1kHz
Pro Evolution Soccer 2012 v1.9.4 2020-01-16 sceMp3Init: invalid data: not MPEG v1
Pro Evolution Soccer 2012 v1.9.4 2019-12-21 807f00fd=sceMp3Init(00000000): invalid bitrate v1 l0 rate 0003
Pro Evolution Soccer 2012 v1.9.4 2019-11-29 Unknown GE command : fd85026a
Pro Evolution Soccer 2012 v1.9.4 2020-01-16 sceMp3Init: invalid data: not layer 3
Pro Evolution Soccer 2012 v1.9.4 2019-11-07 807f00fd=sceMp3Init(00000000): invalid bitrate v3 l0 rate 000f
Pro Evolution Soccer 2012 v1.9.4 2019-11-04 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=0, data=0, text=0
Pro Evolution Soccer 2012 v1.6.3 2019-10-14 Unknown GetPointer 707a5818 PC 707a5818 LR 08a75710
Pro Evolution Soccer 2012 v1.6.3 2019-10-14 WriteToHardware: Invalid address 067847bb near PC 0881452c LR 08813620
Pro Evolution Soccer 2012 v1.6.3 2019-10-14 ReadFromHardware: Invalid address 1a1b96cf near PC 088132f4 LR 08813310
Pro Evolution Soccer 2012 v1.6.3 2019-10-14 ReadFromHardware: Invalid address 071b96d4 near PC 0881335c LR 08813620
Pro Evolution Soccer 2012 v1.9 2019-10-05 WriteToHardware: Invalid address 00006180 near PC 08bfc9e4 LR 08bfc9e4
Pro Evolution Soccer 2012 v1.9.2 2019-10-01 Unexpected mpeg first timestamp: 8f0090988c5 / 9827036793029
Pro Evolution Soccer 2012 v1.9.2 2019-10-01 Unexpected mpeg first timestamp: 1101010101 / 73031287041
Pro Evolution Soccer 2012 v1.8.0 2019-12-05 80630011=sceAtracSetDataAndGetID(09aa2200, 00004000): no data chunk
Pro Evolution Soccer 2012 v1.8.0 2019-09-12 Unknown GE command : fe66ffe3
Pro Evolution Soccer 2012 v1.8.0 2019-09-12 Bad vertex address 00000024!
Pro Evolution Soccer 2012 v1.8.0 2019-12-01 80630011=sceAtracSetDataAndGetID(09aa2200, 00001800): too small for WAVE chunk at -2147479516
Pro Evolution Soccer 2012 v1.7.1 2019-09-02 sceDmacMemcpy(dest=040cc000, src=095942c0, size=557056): overlapping read
Pro Evolution Soccer 2012 v1.8.0 2019-09-01 80630011=sceAtracSetDataAndGetID(09aa2200, 00001000): no data chunk
Pro Evolution Soccer 2012 v1.8.0 2019-08-26 Error in shader compilation: info: INTERNAL ERROR: no main() function! ERROR: 0 compilation errors. No code generated. postshader
Pro Evolution Soccer 2012 v1.8.0 2019-08-24 sceDmacMemcpy(dest=086ce840, src=040cc000, size=1251264): overlapping read
Pro Evolution Soccer 2012 v1.8.0 2019-09-02 80630006=sceAtracSetDataAndGetID(09aa2200, 00001800): RIFF chunk did not contain WAVE
Pro Evolution Soccer 2012 v1.8.0 2019-08-18 80630006=sceAtracSetDataAndGetID(09aa2200, 00001000): could not detect codec
Pro Evolution Soccer 2012 v1.8.0 2019-08-14 80630011=sceAtracSetDataAndGetID(09aa2200, 00004000): too small for WAVE chunk at 17572
Pro Evolution Soccer 2012 v1.8.0 2020-02-02 80630006=sceAtracSetDataAndGetID(09aa2200, 00004000): unsupported sample rate: 44036
Pro Evolution Soccer 2012 v1.8.0 2019-12-15 80630006=sceAtracSetDataAndGetID(09aa2200, 00004000): could not detect codec
Pro Evolution Soccer 2012 v1.6.3-492-g9fddfff66 2019-07-30 Unexpected mpeg first timestamp: 47e16020101 / 4939581620481
Pro Evolution Soccer 2012 v1.8.0 2019-07-30 Unknown GetPointer 0f0ba6e4 PC 0881c374 LR 0881c384
Pro Evolution Soccer 2012 v1.8.0 2019-08-02 Unexpected mpeg first timestamp: c8420000 / 3359768576
Pro Evolution Soccer 2012 v1.8.0 2019-07-28 Unexpected mpeg first timestamp: 10f0410000 / 72750268416
Pro Evolution Soccer 2012 v1.6.3 2019-07-23 ReadFromHardware: Invalid address 1ef625cf near PC 0885777c LR 0885777c
Pro Evolution Soccer 2012 v1.6.3 2019-07-23 WriteToHardware: Invalid address 0480004c near PC 088145a0 LR 08813620
Pro Evolution Soccer 2012 v1.6.3 2019-07-23 ReadFromHardware: Invalid address 05c8ad0f near PC 088132f4 LR 08813310
Pro Evolution Soccer 2012 v1.6.3 2019-07-23 ReadFromHardware: Invalid address 024aacfb near PC 0881335c LR 08813620
Pro Evolution Soccer 2012 v1.6.3 2019-07-23 ReadFromHardware: Invalid address 06ce2e78 near PC 088132f4 LR 08813310
Pro Evolution Soccer 2012 v1.6.3 2019-07-23 ReadFromHardware: Invalid address 0a88ad50 near PC 08813620 LR 08813864
Pro Evolution Soccer 2012 v1.6.3 2019-07-23 WriteToHardware: Invalid address 04800001 near PC 08814550 LR 08813620
Pro Evolution Soccer 2012 v1.8.0 2020-01-19 80630006=sceAtracSetDataAndGetID(09aa2200, 00001000): RIFF chunk did not contain WAVE
Pro Evolution Soccer 2012 v1.7.1 2019-07-15 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08000000
Pro Evolution Soccer 2012 v1.6.3 2019-07-09 ReadFromHardware: Invalid address 0000000c near PC 0880a6e8 LR 08809c8c
Pro Evolution Soccer 2012 v1.6.3 2019-07-09 WriteToHardware: Invalid address 00000008 near PC 0880a758 LR 08809c8c
Pro Evolution Soccer 2012 v1.6.3 2019-07-08 ReadFromHardware: Invalid address 050a48cb near PC 08813620 LR 08813864
Pro Evolution Soccer 2012 v1.6.3 2019-07-08 WriteToHardware: Invalid address 03d713b3 near PC 088145a0 LR 08813620
Pro Evolution Soccer 2012 v1.6.3 2019-07-08 ReadFromHardware: Invalid address 3f42d8e9 near PC 0881335c LR 08813620
Pro Evolution Soccer 2012 v1.6.3 2019-07-08 ReadFromHardware: Invalid address 1320db79 near PC 088132f4 LR 08813310
Pro Evolution Soccer 2012 v1.6.3 2019-07-09 ReadFromHardware: Invalid address 0b3f0b20 near PC 0880cc1c LR 0880cc1c
Pro Evolution Soccer 2012 v1.6.3 2019-07-09 ReadFromHardware: Invalid address 00000004 near PC 0882508c LR 0882509c
Pro Evolution Soccer 2012 v1.8.0 2019-06-29 Unknown GetPointer 00000000 PC 08815fd0 LR 08815fe4
Pro Evolution Soccer 2012 v1.8.0 2019-06-25 Unexpected mpeg first timestamp: 6e86865270b / 7595253638923
Pro Evolution Soccer 2012 v1.8.0 2019-06-25 Unexpected mpeg first timestamp: 35c4f3b1421 / 3695001146401
Pro Evolution Soccer 2012 v1.8.0 2019-06-19 Unexpected mpeg first timestamp: 7ff46717b11 / 8792979897105
Pro Evolution Soccer 2012 v1.8.0 2019-06-16 sceDmacMemcpy(dest=04154000, src=09255230, size=557056): overlapping read
Pro Evolution Soccer 2012 v1.8.0 2020-02-16 80630011=sceAtracSetDataAndGetID(09aa2200, 00001800): too small for WAVE chunk at 268196
Pro Evolution Soccer 2012 v1.8.0 2019-06-26 Unexpected mpeg first timestamp: 113e686e68 / 74061475432
Pro Evolution Soccer 2012 v1.5.2-32-g46ffa8cc0 2019-06-13 Error in shader program link: info: L0007 Varying 'v_texcoord' not found in vertex shader fs: 40000000:00000012 Tex TFuncAdd #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(p.rgb + t.rgb, p.a); gl_FragColor = v; } vs: 00000000:0021d022 THR UVMtx TessC TessRevN #version 100 precision highp float; attribute vec4 position; attribute lowp vec4 color0; uniform mat4 u_proj_through; varying lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
Pro Evolution Soccer 2012 v1.8.0 2020-02-11 80630011=sceAtracSetDataAndGetID(09aa2200, 00004000): too small for WAVE chunk at 24996
Pro Evolution Soccer 2012 v1.8.0 2019-10-25 80630006=sceAtracSetDataAndGetID(09aa2200, 00003800): could not detect codec
Pro Evolution Soccer 2012 v1.8.0 2020-02-25 80630011=sceAtracSetDataAndGetID(09aa2200, 00002000): too small for WAVE chunk at 72804
Pro Evolution Soccer 2012 v1.8.0 2019-06-08 sceDmacMemcpy(dest=040cc000, src=092542b0, size=557056): overlapping read
Pro Evolution Soccer 2012 v1.9.4 2020-01-18 Unknown GE command : feae02db
Pro Evolution Soccer 2012 v1.8.0 2019-06-07 Bad vertex address 00000020!
Pro Evolution Soccer 2012 v1.8.0 2020-01-18 80630011=sceAtracSetDataAndGetID(09aa2200, 00002000): too small for WAVE chunk at 134224916
Pro Evolution Soccer 2012 v1.8.0 2019-11-18 80630006=sceAtracSetDataAndGetID(09aa2200, 00002800): RIFF chunk did not contain WAVE