Recent logs - ロックマンDASH 鋼の冒険心

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Game title Version Latest Report Message
ロックマンDASH 鋼の冒険心 v1.16.6 2024-01-17 sceGeBreak(mode=1, unknown=08d82160): unknown ptr (valid)
ロックマンDASH 鋼の冒険心 v1.12.3 2022-08-03 Ignoring possible texturing from framebuffer at 04150000 +512x96 / 640x240
ロックマンDASH 鋼の冒険心 v1.12.3 2022-08-03 Ignoring possible texturing from framebuffer at 04150000 +512x93 / 640x240
ロックマンDASH 鋼の冒険心 v1.12.3 2022-08-02 Ignoring possible texturing from framebuffer at 04150000 +128x79 / 640x240
ロックマンDASH 鋼の冒険心 v1.13 2022-07-30 sceMpegRingbufferPut(): invalid mpeg data
ロックマンDASH 鋼の冒険心 v1.12.3 2022-08-03 Ignoring possible texturing from framebuffer at 04150000 +640x111 / 640x240
ロックマンDASH 鋼の冒険心 v1.9.0 2021-07-26 Unknown GetPointer 00000000 PC 08804fb0 LR 08000020
ロックマンDASH 鋼の冒険心 v1.14.4 2023-03-14 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
ロックマンDASH 鋼の冒険心 v1.14.4 2023-03-14 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
ロックマンDASH 鋼の冒険心 v1.10.3 2020-09-26 Ignoring func export scePsmfPlayer/f8ef08a6, already implemented in HLE.
ロックマンDASH 鋼の冒険心 v1.10.3 2020-09-26 Ignoring func export scePsmfPlayer/f3efaa91, already implemented in HLE.
ロックマンDASH 鋼の冒険心 v1.10.3 2020-09-26 Ignoring func export scePsmfPlayer/e792cd94, already implemented in HLE.
ロックマンDASH 鋼の冒険心 v1.10.3 2020-09-26 Ignoring func export scePsmfPlayer/df089680, already implemented in HLE.
ロックマンDASH 鋼の冒険心 v1.10.3 2020-09-26 Ignoring func export scePsmfPlayer/b8d10c56, already implemented in HLE.
ロックマンDASH 鋼の冒険心 v1.10.3 2020-09-26 Ignoring func export scePsmfPlayer/a3d81169, already implemented in HLE.
ロックマンDASH 鋼の冒険心 v1.10.3 2020-09-26 Ignoring func export scePsmfPlayer/a0b8ca55, already implemented in HLE.
ロックマンDASH 鋼の冒険心 v1.10.3 2020-08-15 Ignoring possible render to texture at 04150000 +0x111 / 640x240
ロックマンDASH 鋼の冒険心 v1.10.3 2020-08-14 Ignoring possible render to texture at 04150000 +128x111 / 640x240
ロックマンDASH 鋼の冒険心 v1.10.3 2020-08-09 Ignoring possible render to texture at 04150000 +0x99 / 640x240
ロックマンDASH 鋼の冒険心 v1.10.3-46-g6009bf7b7 2020-07-19 sceUtilityMsgDialogInitStart: invalid status
ロックマンDASH 鋼の冒険心 v1.9.3-128-g4a757db57 2019-11-01 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
ロックマンDASH 鋼の冒険心 v1.4.2 2022-06-11 80630006=sceAtracSetDataAndGetID(08b2b500, 00020000): invalid RIFF header
ロックマンDASH 鋼の冒険心 v1.7.5 2024-03-29 Render to area containing texture at 00150000 +320x0
ロックマンDASH 鋼の冒険心 v1.9.4 2024-04-10 Render to area containing texture at 04150000 +320x0
ロックマンDASH 鋼の冒険心 v1.5 2018-12-27 Loading module sceAudiocodec_Driver with version 0101, devkit 00000000
ロックマンDASH 鋼の冒険心 v1.5 2018-12-27 Loading module sceSAScore with version 0101, devkit 00000000
ロックマンDASH 鋼の冒険心 v1.5 2018-12-27 Loading module sceATRAC3plus_Library with version 0101, devkit 00000000
ロックマンDASH 鋼の冒険心 v1.9.4 2024-04-18 sceKernelLoadModule: unsupported options size=00000014, flags=08f1c1b8, pos=0, access=1, data=2, text=2
ロックマンDASH 鋼の冒険心 v1.9.4 2024-04-18 sceKernelLoadModule: unsupported options size=00000014, flags=ffffabcd, pos=0, access=1, data=1, text=1
ロックマンDASH 鋼の冒険心 v1.9.4 2024-02-17 sceKernelReleaseWaitThread(): Refusing to wake HLE-delayed thread, right thing to do?