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Game title |
Version |
Latest Report |
Message |
ロックマンDASH 鋼の冒険心 |
v1.16.6 |
2024-01-17 |
sceGeBreak(mode=1, unknown=08d82160): unknown ptr (valid) |
ロックマンDASH 鋼の冒険心 |
v1.12.3 |
2022-08-03 |
Ignoring possible texturing from framebuffer at 04150000 +512x96 / 640x240 |
ロックマンDASH 鋼の冒険心 |
v1.12.3 |
2022-08-03 |
Ignoring possible texturing from framebuffer at 04150000 +512x93 / 640x240 |
ロックマンDASH 鋼の冒険心 |
v1.12.3 |
2022-08-02 |
Ignoring possible texturing from framebuffer at 04150000 +128x79 / 640x240 |
ロックマンDASH 鋼の冒険心 |
v1.17.1 |
2024-11-05 |
sceMpegRingbufferPut(): invalid mpeg data |
ロックマンDASH 鋼の冒険心 |
v1.12.3 |
2022-08-03 |
Ignoring possible texturing from framebuffer at 04150000 +640x111 / 640x240 |
ロックマンDASH 鋼の冒険心 |
v1.9.0 |
2025-02-22 |
Unknown GetPointer 00000000 PC 08804fb0 LR 08000020 |
ロックマンDASH 鋼の冒険心 |
v1.14.4 |
2023-03-14 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2 |
ロックマンDASH 鋼の冒険心 |
v1.14.4 |
2023-03-14 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1 |
ロックマンDASH 鋼の冒険心 |
v1.10.3 |
2020-09-26 |
Ignoring func export scePsmfPlayer/f8ef08a6, already implemented in HLE. |
ロックマンDASH 鋼の冒険心 |
v1.10.3 |
2020-09-26 |
Ignoring func export scePsmfPlayer/f3efaa91, already implemented in HLE. |
ロックマンDASH 鋼の冒険心 |
v1.10.3 |
2020-09-26 |
Ignoring func export scePsmfPlayer/e792cd94, already implemented in HLE. |
ロックマンDASH 鋼の冒険心 |
v1.10.3 |
2020-09-26 |
Ignoring func export scePsmfPlayer/df089680, already implemented in HLE. |
ロックマンDASH 鋼の冒険心 |
v1.10.3 |
2020-09-26 |
Ignoring func export scePsmfPlayer/b8d10c56, already implemented in HLE. |
ロックマンDASH 鋼の冒険心 |
v1.10.3 |
2020-09-26 |
Ignoring func export scePsmfPlayer/a3d81169, already implemented in HLE. |
ロックマンDASH 鋼の冒険心 |
v1.10.3 |
2020-09-26 |
Ignoring func export scePsmfPlayer/a0b8ca55, already implemented in HLE. |
ロックマンDASH 鋼の冒険心 |
v1.10.3 |
2020-08-15 |
Ignoring possible render to texture at 04150000 +0x111 / 640x240 |
ロックマンDASH 鋼の冒険心 |
v1.10.3 |
2020-08-14 |
Ignoring possible render to texture at 04150000 +128x111 / 640x240 |
ロックマンDASH 鋼の冒険心 |
v1.10.3 |
2020-08-09 |
Ignoring possible render to texture at 04150000 +0x99 / 640x240 |
ロックマンDASH 鋼の冒険心 |
v1.10.3-46-g6009bf7b7 |
2020-07-19 |
sceUtilityMsgDialogInitStart: invalid status |
ロックマンDASH 鋼の冒険心 |
v1.9.3-128-g4a757db57 |
2019-11-01 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2 |
ロックマンDASH 鋼の冒険心 |
v1.4.2 |
2022-06-11 |
80630006=sceAtracSetDataAndGetID(08b2b500, 00020000): invalid RIFF header |
ロックマンDASH 鋼の冒険心 |
v1.7.5 |
2024-12-05 |
Render to area containing texture at 00150000 +320x0 |
ロックマンDASH 鋼の冒険心 |
v1.9.4 |
2025-03-07 |
Render to area containing texture at 04150000 +320x0 |
ロックマンDASH 鋼の冒険心 |
v1.5 |
2018-12-27 |
Loading module sceAudiocodec_Driver with version 0101, devkit 00000000 |
ロックマンDASH 鋼の冒険心 |
v1.5 |
2018-12-27 |
Loading module sceSAScore with version 0101, devkit 00000000 |
ロックマンDASH 鋼の冒険心 |
v1.5 |
2018-12-27 |
Loading module sceATRAC3plus_Library with version 0101, devkit 00000000 |
ロックマンDASH 鋼の冒険心 |
v1.9.4 |
2025-03-16 |
sceKernelLoadModule: unsupported options size=00000014, flags=08f1c1b8, pos=0, access=1, data=2, text=2 |
ロックマンDASH 鋼の冒険心 |
v1.9.4 |
2025-03-16 |
sceKernelLoadModule: unsupported options size=00000014, flags=ffffabcd, pos=0, access=1, data=1, text=1 |
ロックマンDASH 鋼の冒険心 |
v1.9.4 |
2025-01-18 |
sceKernelReleaseWaitThread(): Refusing to wake HLE-delayed thread, right thing to do? |