Recent logs - モンハン日記 ぽかぽかアイルー村

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Game title Version Latest Report Message
モンハン日記 ぽかぽかアイルー村 v1.9.0 2021-12-19 WriteToHardware: Invalid address 942b64a7 near PC 08000000 LR 08000000
モンハン日記 ぽかぽかアイルー村 v1.11.3 2021-08-26 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
モンハン日記 ぽかぽかアイルー村 v1.9.0 2021-08-04 WriteToHardware: Invalid address 003e7a10 near PC 08a5fcc4 LR 08a5fcc4
モンハン日記 ぽかぽかアイルー村 v1.9.0 2021-07-02 WriteToHardware: Invalid address a156435b near PC 08000000 LR 08000000
モンハン日記 ぽかぽかアイルー村 v1.9.0 2021-06-21 ReadFromHardware: Invalid address ffffff00 near PC ffffff00 LR 08a87b60
モンハン日記 ぽかぽかアイルー村 v1.5.3 2021-04-23 Error in shader program link: info: Link Error: Vertex and Fragment shaders were not compiled with the same language version. fs: 00000000:0020f802 Tex LM Fog TFuncMod AlphaTest >= #version 100 precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; varying vec4 v_color0; varying vec3 v_color1; uniform vec3 u_fogcolor; varying highp float v_fogdepth; varying highp vec3 v_texcoord; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a) + s; float aResult = texture2D(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = v; } vs: 01170000:00000b1d HWX C T N LM Fog Tex Light: 0: c:0 t:0 MatUp:7 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out lowp vec3 v_color1; out highp vec3 v_texcoord; out highp float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * color0.rgb) * ldot; lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
モンハン日記 ぽかぽかアイルー村 v1.5.3 2021-04-23 Error in shader program link: info: Link Error: Vertex and Fragment shaders were not compiled with the same language version. fs: 00000000:00000022 Tex TexAlpha TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; fragColor0 = v; } vs: 00000000:00000b18 HWX C T N Tex #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; varying lowp vec4 v_color0; varying highp vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
モンハン日記 ぽかぽかアイルー村 v1.5.3 2021-04-23 Error in shader program link: info: Link Error: Vertex and Fragment shaders were not compiled with the same language version. fs: 00000000:00000002 Tex TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; } vs: 00000000:00000b18 HWX C T N Tex #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; varying lowp vec4 v_color0; varying highp vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
モンハン日記 ぽかぽかアイルー村 v1.12.3 2022-01-15 FBO created from existing depthbuffer as color, 04088000/00000000 and 04000000/04088000
モンハン日記 ぽかぽかアイルー村 v1.12.3-39-g16bf5197e 2022-01-19 FBO created from existing depthbuffer as color, 040cc000/00000000 and 04000000/040cc000
モンハン日記 ぽかぽかアイルー村 v1.8.0 2021-09-11 Unknown GetPointer 00000000 PC 08000000 LR 08000000
モンハン日記 ぽかぽかアイルー村 v1.9.4 2021-06-20 Game install with no files / data
モンハン日記 ぽかぽかアイルー村 v1.1.1-66-g5ebd7bf 2016-02-19 Bad segment number 130
モンハン日記 ぽかぽかアイルー村 v1.1.1-66-g5ebd7bf 2016-02-19 Bad segment number 125
モンハン日記 ぽかぽかアイルー村 v1.1.1-66-g5ebd7bf 2016-02-19 Bad segment number 54
モンハン日記 ぽかぽかアイルー村 v1.1.1-66-g5ebd7bf 2016-02-19 Bad segment number 159
モンハン日記 ぽかぽかアイルー村 v1.1.1-66-g5ebd7bf 2016-02-19 Bad segment number 151
モンハン日記 ぽかぽかアイルー村 v1.1.1-66-g5ebd7bf 2016-02-19 Bad segment number 218
モンハン日記 ぽかぽかアイルー村 v1.1.1-66-g5ebd7bf 2016-02-19 Bad segment number 154
モンハン日記 ぽかぽかアイルー村 v1.1.1-66-g5ebd7bf 2016-02-19 Bad segment number 232
モンハン日記 ぽかぽかアイルー村 v1.1.1-66-g5ebd7bf 2016-02-19 Bad segment number 118
モンハン日記 ぽかぽかアイルー村 v1.1.1-66-g5ebd7bf 2016-02-19 Bad segment number 43
モンハン日記 ぽかぽかアイルー村 v1.0-33-ge6af3cf 2015-06-15 Branch in JumpReg delay slot at 00012004 in block starting at 00010000
モンハン日記 ぽかぽかアイルー村 v1.0-33-ge6af3cf 2015-06-15 Branch in JumpReg delay slot at 00012020 in block starting at 00010000
モンハン日記 ぽかぽかアイルー村 v1.9.4 2021-12-13 sceKernelSetCompiledSdkVersion600_602 unknown SDK: 5000010
モンハン日記 ぽかぽかアイルー村 v0.9.8-1526-gda32e5d 2015-03-28 FBO created from existing depthbuffer as color, 000cc000/000cc000 and 00000000/000cc000
モンハン日記 ぽかぽかアイルー村 v0.9.8-1526-gda32e5d 2015-03-28 FBO created from existing depthbuffer as color, 000cc000/000cc000 and 000cc000/000cc000
モンハン日記 ぽかぽかアイルー村 v0.9.8-1526-gda32e5d 2015-03-28 FBO created from existing depthbuffer as color, 00088000/00088000 and 00088000/00088000