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Game title |
Version |
Latest Report |
Message |
戦国無双3 Z Special |
v1.12.3 |
2022-06-19 |
Unknown GE command : 5220ffff |
戦国無双3 Z Special |
v1.9.0 |
2022-06-15 |
BJUMP to illegal address 034805e0 - ignoring! data=4805e0 |
戦国無双3 Z Special |
v1.12.3 |
2022-05-26 |
Unknown GetPointer a27efeff PC 08a2a168 LR 08a2a168 |
戦国無双3 Z Special |
v1.12.3 |
2022-05-22 |
Unknown GE command : d1649093 |
戦国無双3 Z Special |
v1.12.3 |
2022-06-02 |
Unknown GE command : 0db3ffff |
戦国無双3 Z Special |
v1.12.3 |
2022-06-02 |
Bad bounding box data: 69afec |
戦国無双3 Z Special |
v1.11.3-55-g8b7591791 |
2022-05-19 |
WriteToHardware: Invalid address 000002ac near PC 0893a18c LR 0893a1a8 |
戦国無双3 Z Special |
v1.11.2 |
2022-05-14 |
Bad bounding box data: ff8000 |
戦国無双3 Z Special |
v1.6.3 |
2022-05-03 |
Bad vertex address 0a083a96! |
戦国無双3 Z Special |
v1.9.0 |
2022-05-02 |
WriteToHardware: Invalid address 00000000 near PC 08a3ba80 LR 08a3ba10 |
戦国無双3 Z Special |
v1.12.3 |
2022-04-28 |
Unknown GE command : fc000001 |
戦国無双3 Z Special |
v1.12.3 |
2022-04-23 |
Unknown GE command : 39c3ffff |
戦国無双3 Z Special |
v1.6.3 |
2022-04-16 |
BJUMP to illegal address 06459e20 - ignoring! data=2b3820 |
戦国無双3 Z Special |
v1.6.3 |
2022-04-16 |
Bad vertex address 0144aa55! |
戦国無双3 Z Special |
v1.6.3 |
2022-04-16 |
BlockTransfer: Bad source transfer address 8abe8950! |
戦国無双3 Z Special |
v1.10.3 |
2022-04-15 |
Bad bounding box data: e4cfab |
戦国無双3 Z Special |
v1.12.3 |
2022-04-05 |
BREAK instruction hit |
戦国無双3 Z Special |
v1.12.3 |
2022-04-05 |
UNIMPL sceKernelStopUnloadSelfModuleWithStatus(00000001, 00000000, 00000000, 00000000, 00000000): game may have crashed |
戦国無双3 Z Special |
v1.9.0 |
2022-04-04 |
WriteToHardware: Invalid address 20002006 near PC 08000000 LR 08000000 |
戦国無双3 Z Special |
v1.6.3 |
2022-04-03 |
Bad bounding box data: e4005b |
戦国無双3 Z Special |
v1.6.3 |
2022-04-03 |
BlockTransfer: Bad source transfer address d0f6beb0! |
戦国無双3 Z Special |
v1.6.3 |
2022-04-03 |
BlockTransfer: Bad source transfer address d05c4180! |
戦国無双3 Z Special |
v1.6.3 |
2022-04-03 |
Unknown GE command : b6e2b24a |
戦国無双3 Z Special |
v1.12.3 |
2022-04-02 |
Bad bounding box data: eedf57 |
戦国無双3 Z Special |
v1.12.3 |
2022-04-02 |
Unknown GE command : 3585fbaa |
戦国無双3 Z Special |
v1.12.3 |
2022-04-02 |
MIPSCompileOp: Invalid instruction 41800000 |
戦国無双3 Z Special |
v1.9.0 |
2022-03-26 |
WriteToHardware: Invalid address 20001a58 near PC 08a4a1c4 LR 08a4a1c4 |
戦国無双3 Z Special |
v1.9.0 |
2022-03-26 |
ReadFromHardware: Invalid address 013b643c near PC 08a4a1c4 LR 08a4a1c4 |
戦国無双3 Z Special |
v1.9.0 |
2022-03-25 |
WriteToHardware: Invalid address 000002d8 near PC 08a4a1c4 LR 08a4a1c4 |
戦国無双3 Z Special |
v1.9.0 |
2022-03-25 |
ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 0882006c |
戦国無双3 Z Special |
v1.9.0 |
2022-03-25 |
WriteToHardware: Invalid address 000002ac near PC 0891dbb0 LR 0891db44 |
戦国無双3 Z Special |
v1.9.0 |
2022-03-25 |
WriteToHardware: Invalid address 41f00000 near PC 08000000 LR 08000000 |
戦国無双3 Z Special |
v1.9.0 |
2022-03-25 |
ReadFromHardware: Invalid address 013b571c near PC 08000000 LR 08000000 |
戦国無双3 Z Special |
v1.9.0 |
2022-03-25 |
WriteToHardware: Invalid address 000002dc near PC 08000000 LR 08000000 |
戦国無双3 Z Special |
v1.12.3 |
2022-03-10 |
Unknown GE command : b6dada8b |
戦国無双3 Z Special |
v1.12.3 |
2022-02-14 |
Unknown GE command : b7f4229c |
戦国無双3 Z Special |
v1.10-6-g8ac4efd3c |
2022-02-06 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:38: 'ERROR' : undeclared identifier
ERROR: 0:38: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
layout (early_fragment_tests) in;
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 proj_mtx;
mat4 proj_through_mtx;
mat3x4 view_mtx;
mat3x4 world_mtx;
mat3x4 tex_mtx;
vec4 uvscaleoffset;
vec4 depthRange;
vec2 fogcoef;
float stencilReplace;
vec4 matambientalpha;
uint spline_counts;
uint depal_mask_shift_off_fmt;
int pad2;
int pad3;
vec4 cullRangeMin;
vec4 cullRangeMax;
vec3 fogcolor;
vec3 texenv;
ivec4 alphacolorref;
ivec4 alphacolormask;
vec3 blendFixA;
vec3 blendFixB;
vec4 texclamp;
vec2 texclampoff;
} base;
layout (location = 1) in vec4 v_color0;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 v = v_color0 ;
v.rgb = v.rgb * ERROR;
fragColor0 = v;
}
|
戦国無双3 Z Special |
v1.9.0 |
2022-01-28 |
ReadFromHardware: Invalid address 00001008 near PC 08000000 LR 08000000 |
戦国無双3 Z Special |
v1.12.3 |
2022-01-10 |
Unknown GE command : fe600022 |
戦国無双3 Z Special |
v1.11.3 |
2022-01-09 |
Vertices without position found: (02200008) P: s8 C: ? (size: 3) |
戦国無双3 Z Special |
v1.11.3 |
2022-01-05 |
Error in shader program link: info: L0010 Uniform 'u_texelDelta' differ on precision
fs: postshader
#ifdef GL_ES
precision mediump float;
#endif
//Note : Recommend to use PPSSPP v1.1.1-183-gb411fc0 or newer for full functionality, there were some bugs in earlier versions.
//Note2 : Upscaling, smoothing and sharpening filters are not set to be mixed between each other since the results are pointless(they counter each other).
// Only last one applies, so pick just one of them, mess around with it's settings and add other effects as needed.
//======================================================================================================================================================================
//SMOOTHING FILTERS: //If you love smooth graphics ~ those are also great for downscaling - to do that, you need to use higher rendering res than your display res
//================
#define FXAA 0 //ON:1/OFF:0 /default FXAA, orginal info below
//================
#define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering
#define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics
//================
#define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242
//================
//SHARPENING FILTERS: //if you need very sharp image, add lots of aliasing
//================
#define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default
#define value 7.5 //Default: 7.5 /higher = more visible effect
//================
#define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate
#define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect
//================
//UPSCALING FILTERS: //To use those, you have to set rendering res to smaller than window/display size(x1 for best results) and screen scaling filter to "nearest"
//Starting from v1.1.1-28-g70e9979 you can also add Upscaling=True to ini file(check example) to do it automatically
//================
#define xBR 1 //ON:1/OFF:0 /5xBR upscale, nice for 2D games especially those that might be buggy with higher rendering res, initially made by Hyllian - license below
#define VariantB 0 //ON:1/OFF:0 /slightly less effect on fonts, dots and other small details
//================
#define xHQ 0 //ON:1/OFF:0 same as 4xHQ in PPSSPP, but actually using output resolution
#define scaleoffset 0.75 //Default: 0.75 /you can tweek it between 0.5 and 1.0, Note: to little = no effect, to high = ugliness
//================
//OTHER FILTERS: //Most effects from here on can be fully mixed without loosing previous effects. Exceptions: Natural Colors, Advanced Cartoon
//================
#define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/
#define MIKU 0 //Hatsune<3 this is an optional bloom filter for all those pale anime faces which get white otherwise:P tested on Miku in white dress
#define samples 3 //Default: 4 /higher = more glow, worse performance
#define quality 0.22 //Default: 0.18 /lower = smaller glow, better quality
#define Bpower 1.0 //Default: 1.0 /amount of bloom mixed
//================
#define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o
#define Cpower 0.5 //Default: 0.5 /strenght of the effect
//================
#define NATURALC 0 //ON:1/OFF:0 /by popular demand, natular colors, note: this shader can't be fully mixed with smoothing/sharpening/upscaling effects
#define ncpower 0.5 //Default:0.5 / higher = more natural color, check note line above
//================
#define ACART |
戦国無双3 Z Special |
v1.12.3 |
2021-12-30 |
VTYPE with morph used: THRU=1 TC=3 COL=7 POS=3 NRM=3 WT=3 NW=8 IDX=3 MC=6 |
戦国無双3 Z Special |
v1.12.3 |
2021-12-27 |
sceDmacMemcpy(dest=09b7f5d0, src=09be7d40, size=32768): overlapping read |
戦国無双3 Z Special |
v1.12.3 |
2021-12-23 |
Vertices without position found: (00400014) P: s8 C: 5551 (size: 6) |
戦国無双3 Z Special |
v1.12.3 |
2021-12-23 |
Vertices without position found: (00400008) P: s8 C: ? (size: 3) |
戦国無双3 Z Special |
v1.12.3 |
2021-12-23 |
Unknown GE command : fc01861e |
戦国無双3 Z Special |
v1.9.0 |
2021-12-17 |
Unknown GetPointer 171c97fd PC 08a52a6c LR 08a52ac0 |
戦国無双3 Z Special |
v1.9.0 |
2021-12-11 |
Unknown GE command : 035d015e |
戦国無双3 Z Special |
v1.12.3 |
2021-12-10 |
Unknown GE command : fe1a0022 |
戦国無双3 Z Special |
v1.11.2-334-g5087cb668 |
2021-12-04 |
MIPSCompileOp: Invalid instruction cdcd0101 |
戦国無双3 Z Special |
v1.11.2-334-g5087cb668 |
2021-12-04 |
MIPSCompileOp: Invalid instruction 43fa0000 |
戦国無双3 Z Special |
v1.11.2-334-g5087cb668 |
2021-12-04 |
Jump to invalid address: 034cdec0 |
戦国無双3 Z Special |
v1.11.2-334-g5087cb668 |
2021-12-04 |
Jump to invalid address: 05da7d00 |
戦国無双3 Z Special |
v1.11.2-334-g5087cb668 |
2021-12-04 |
Jump to invalid address: 05717e80 |
戦国無双3 Z Special |
v1.11.2-334-g5087cb668 |
2021-12-04 |
Branch in Jump delay slot at 08ccce98 in block starting at 08ccce60 |
戦国無双3 Z Special |
v1.11.2-334-g5087cb668 |
2021-12-04 |
Jump to invalid address: 056c5c00 |
戦国無双3 Z Special |
v1.11.2-334-g5087cb668 |
2021-12-04 |
Branch in Jump delay slot at 08ccce94 in block starting at 08ccce60 |
戦国無双3 Z Special |
v1.11.2-334-g5087cb668 |
2021-12-04 |
Jump to invalid address: 05525780 |
戦国無双3 Z Special |
v1.11.2-334-g5087cb668 |
2021-12-04 |
Jump to invalid address: 034cedc0 |
戦国無双3 Z Special |
v1.11.2-334-g5087cb668 |
2021-12-04 |
Branch in Jump delay slot at 08ccce70 in block starting at 08ccce60 |
戦国無双3 Z Special |
v1.11.2-334-g5087cb668 |
2021-12-04 |
Jump to invalid address: 034b0840 |
戦国無双3 Z Special |
v1.11.2-334-g5087cb668 |
2021-12-04 |
Branch in Jump delay slot at 08ccce6c in block starting at 08ccce60 |
戦国無双3 Z Special |
v1.11.2-334-g5087cb668 |
2021-12-04 |
Jump to invalid address: 033f7d00 |
戦国無双3 Z Special |
v1.11.2-334-g5087cb668 |
2021-12-04 |
MIPSCompileOp: Invalid instruction cd010000 |
戦国無双3 Z Special |
v1.11.2-334-g5087cb668 |
2021-12-04 |
MIPSCompileOp: Invalid instruction 00000101 |
戦国無双3 Z Special |
v1.11.2-334-g5087cb668 |
2021-12-04 |
Jump to invalid address: 06d915c0 |
戦国無双3 Z Special |
v1.12.3 |
2021-11-23 |
Unknown GE command : fceb0079 |
戦国無双3 Z Special |
v1.12.3 |
2021-11-23 |
Unknown GE command : fe300000 |
戦国無双3 Z Special |
v1.10.2 |
2021-11-15 |
Bad vertex address 0a0952e5! |
戦国無双3 Z Special |
v1.10.2 |
2021-11-15 |
Bad vertex address 01d541d3! |
戦国無双3 Z Special |
v1.10.2 |
2021-11-15 |
Bad vertex address 01eb41d3! |
戦国無双3 Z Special |
v1.10.2 |
2021-11-15 |
Immediate draw: Unexpected primitive 7 at count 4 |
戦国無双3 Z Special |
v1.11.3 |
2021-11-07 |
VTYPE with morph used: THRU=1 TC=0 COL=1 POS=1 NRM=1 WT=0 NW=1 IDX=0 MC=7 |
戦国無双3 Z Special |
v1.11.3 |
2021-11-07 |
Unknown GE command : 11ea8145 |
戦国無双3 Z Special |
v1.11.3 |
2021-11-03 |
BlockTransfer: Bad source transfer address 0d8e0060! |
戦国無双3 Z Special |
v1.11.3 |
2021-11-03 |
Unknown GE command : 0d3cffff |
戦国無双3 Z Special |
v1.11.3 |
2021-11-03 |
Bad vertex address 009d8000! |
戦国無双3 Z Special |
v1.11.3 |
2021-11-03 |
Bad vertex address 00000010! |
戦国無双3 Z Special |
v1.11.3 |
2021-11-03 |
Unknown GE command : 0de4e6eb |
戦国無双3 Z Special |
v1.11.3 |
2021-11-03 |
Unknown GE command : ed450548 |
戦国無双3 Z Special |
v1.11.3 |
2021-10-30 |
Unknown GE command : edb00044 |
戦国無双3 Z Special |
v1.11.3 |
2021-10-20 |
BlockTransfer: Bad source transfer address fb790080! |
戦国無双3 Z Special |
v1.11.3 |
2021-11-07 |
Unknown GE command : b68d0000 |
戦国無双3 Z Special |
v1.11.3 |
2021-10-20 |
Unknown GE command : fdeb170f |
戦国無双3 Z Special |
v1.11.3 |
2021-10-20 |
Unknown GE command : 39b0ffff |
戦国無双3 Z Special |
v1.11.3 |
2021-10-26 |
Unknown GE command : 0333a3be |
戦国無双3 Z Special |
v1.12.3 |
2021-12-28 |
BlockTransfer: Bad source transfer address 53be8950! |
戦国無双3 Z Special |
v1.11.3 |
2021-10-20 |
Bad bounding box data: 8e66d2 |
戦国無双3 Z Special |
v1.11.3 |
2021-10-20 |
Unknown GE command : ed2bffff |
戦国無双3 Z Special |
v1.12.3 |
2021-11-04 |
Bad bounding box data: 74ffff |
戦国無双3 Z Special |
v1.11.3 |
2021-10-20 |
Unknown GE command : 11480a5b |
戦国無双3 Z Special |
v1.11.3 |
2021-10-19 |
Unknown GE command : fca90063 |
戦国無双3 Z Special |
v1.11.3 |
2021-10-19 |
Unknown GE command : efcf4d0d |
戦国無双3 Z Special |
v1.11.3 |
2021-10-19 |
Bad bounding box data: f05fa3 |
戦国無双3 Z Special |
v1.11.3 |
2021-10-19 |
Unknown GE command : fa500061 |
戦国無双3 Z Special |
v1.11.3 |
2021-10-19 |
BlockTransfer: Bad source transfer address 14000000! |
戦国無双3 Z Special |
v1.11.3 |
2021-10-19 |
Unknown GE command : 5a980dea |
戦国無双3 Z Special |
v1.11.3 |
2021-10-19 |
Unknown GE command : ef560082 |
戦国無双3 Z Special |
v1.11.3 |
2021-10-19 |
Unknown GE command : fc662010 |
戦国無双3 Z Special |
v1.11.3 |
2021-10-19 |
Unknown GE command : 11ac0038 |