Recent logs - 戦国無双3 Z Special

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Game title Version Latest Report Message
戦国無双3 Z Special v1.12.3 2022-06-19 Unknown GE command : 5220ffff
戦国無双3 Z Special v1.9.0 2022-06-15 BJUMP to illegal address 034805e0 - ignoring! data=4805e0
戦国無双3 Z Special v1.12.3 2022-05-26 Unknown GetPointer a27efeff PC 08a2a168 LR 08a2a168
戦国無双3 Z Special v1.12.3 2022-05-22 Unknown GE command : d1649093
戦国無双3 Z Special v1.12.3 2022-06-02 Unknown GE command : 0db3ffff
戦国無双3 Z Special v1.12.3 2022-06-02 Bad bounding box data: 69afec
戦国無双3 Z Special v1.11.3-55-g8b7591791 2022-05-19 WriteToHardware: Invalid address 000002ac near PC 0893a18c LR 0893a1a8
戦国無双3 Z Special v1.11.2 2022-05-14 Bad bounding box data: ff8000
戦国無双3 Z Special v1.6.3 2022-05-03 Bad vertex address 0a083a96!
戦国無双3 Z Special v1.9.0 2022-05-02 WriteToHardware: Invalid address 00000000 near PC 08a3ba80 LR 08a3ba10
戦国無双3 Z Special v1.12.3 2022-04-28 Unknown GE command : fc000001
戦国無双3 Z Special v1.12.3 2022-04-23 Unknown GE command : 39c3ffff
戦国無双3 Z Special v1.6.3 2022-04-16 BJUMP to illegal address 06459e20 - ignoring! data=2b3820
戦国無双3 Z Special v1.6.3 2022-04-16 Bad vertex address 0144aa55!
戦国無双3 Z Special v1.6.3 2022-04-16 BlockTransfer: Bad source transfer address 8abe8950!
戦国無双3 Z Special v1.10.3 2022-04-15 Bad bounding box data: e4cfab
戦国無双3 Z Special v1.12.3 2022-04-05 BREAK instruction hit
戦国無双3 Z Special v1.12.3 2022-04-05 UNIMPL sceKernelStopUnloadSelfModuleWithStatus(00000001, 00000000, 00000000, 00000000, 00000000): game may have crashed
戦国無双3 Z Special v1.9.0 2022-04-04 WriteToHardware: Invalid address 20002006 near PC 08000000 LR 08000000
戦国無双3 Z Special v1.6.3 2022-04-03 Bad bounding box data: e4005b
戦国無双3 Z Special v1.6.3 2022-04-03 BlockTransfer: Bad source transfer address d0f6beb0!
戦国無双3 Z Special v1.6.3 2022-04-03 BlockTransfer: Bad source transfer address d05c4180!
戦国無双3 Z Special v1.6.3 2022-04-03 Unknown GE command : b6e2b24a
戦国無双3 Z Special v1.12.3 2022-04-02 Bad bounding box data: eedf57
戦国無双3 Z Special v1.12.3 2022-04-02 Unknown GE command : 3585fbaa
戦国無双3 Z Special v1.12.3 2022-04-02 MIPSCompileOp: Invalid instruction 41800000
戦国無双3 Z Special v1.9.0 2022-03-26 WriteToHardware: Invalid address 20001a58 near PC 08a4a1c4 LR 08a4a1c4
戦国無双3 Z Special v1.9.0 2022-03-26 ReadFromHardware: Invalid address 013b643c near PC 08a4a1c4 LR 08a4a1c4
戦国無双3 Z Special v1.9.0 2022-03-25 WriteToHardware: Invalid address 000002d8 near PC 08a4a1c4 LR 08a4a1c4
戦国無双3 Z Special v1.9.0 2022-03-25 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 0882006c
戦国無双3 Z Special v1.9.0 2022-03-25 WriteToHardware: Invalid address 000002ac near PC 0891dbb0 LR 0891db44
戦国無双3 Z Special v1.9.0 2022-03-25 WriteToHardware: Invalid address 41f00000 near PC 08000000 LR 08000000
戦国無双3 Z Special v1.9.0 2022-03-25 ReadFromHardware: Invalid address 013b571c near PC 08000000 LR 08000000
戦国無双3 Z Special v1.9.0 2022-03-25 WriteToHardware: Invalid address 000002dc near PC 08000000 LR 08000000
戦国無双3 Z Special v1.12.3 2022-03-10 Unknown GE command : b6dada8b
戦国無双3 Z Special v1.12.3 2022-02-14 Unknown GE command : b7f4229c
戦国無双3 Z Special v1.10-6-g8ac4efd3c 2022-02-06 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:38: 'ERROR' : undeclared identifier ERROR: 0:38: '' : compilation terminated ERROR: 2 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable layout (early_fragment_tests) in; layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 proj_mtx; mat4 proj_through_mtx; mat3x4 view_mtx; mat3x4 world_mtx; mat3x4 tex_mtx; vec4 uvscaleoffset; vec4 depthRange; vec2 fogcoef; float stencilReplace; vec4 matambientalpha; uint spline_counts; uint depal_mask_shift_off_fmt; int pad2; int pad3; vec4 cullRangeMin; vec4 cullRangeMax; vec3 fogcolor; vec3 texenv; ivec4 alphacolorref; ivec4 alphacolormask; vec3 blendFixA; vec3 blendFixB; vec4 texclamp; vec2 texclampoff; } base; layout (location = 1) in vec4 v_color0; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 v = v_color0 ; v.rgb = v.rgb * ERROR; fragColor0 = v; }
戦国無双3 Z Special v1.9.0 2022-01-28 ReadFromHardware: Invalid address 00001008 near PC 08000000 LR 08000000
戦国無双3 Z Special v1.12.3 2022-01-10 Unknown GE command : fe600022
戦国無双3 Z Special v1.11.3 2022-01-09 Vertices without position found: (02200008) P: s8 C: ? (size: 3)
戦国無双3 Z Special v1.11.3 2022-01-05 Error in shader program link: info: L0010 Uniform 'u_texelDelta' differ on precision fs: postshader #ifdef GL_ES precision mediump float; #endif //Note : Recommend to use PPSSPP v1.1.1-183-gb411fc0 or newer for full functionality, there were some bugs in earlier versions. //Note2 : Upscaling, smoothing and sharpening filters are not set to be mixed between each other since the results are pointless(they counter each other). // Only last one applies, so pick just one of them, mess around with it's settings and add other effects as needed. //====================================================================================================================================================================== //SMOOTHING FILTERS: //If you love smooth graphics ~ those are also great for downscaling - to do that, you need to use higher rendering res than your display res //================ #define FXAA 0 //ON:1/OFF:0 /default FXAA, orginal info below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering #define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ //SHARPENING FILTERS: //if you need very sharp image, add lots of aliasing //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 7.5 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ //UPSCALING FILTERS: //To use those, you have to set rendering res to smaller than window/display size(x1 for best results) and screen scaling filter to "nearest" //Starting from v1.1.1-28-g70e9979 you can also add Upscaling=True to ini file(check example) to do it automatically //================ #define xBR 1 //ON:1/OFF:0 /5xBR upscale, nice for 2D games especially those that might be buggy with higher rendering res, initially made by Hyllian - license below #define VariantB 0 //ON:1/OFF:0 /slightly less effect on fonts, dots and other small details //================ #define xHQ 0 //ON:1/OFF:0 same as 4xHQ in PPSSPP, but actually using output resolution #define scaleoffset 0.75 //Default: 0.75 /you can tweek it between 0.5 and 1.0, Note: to little = no effect, to high = ugliness //================ //OTHER FILTERS: //Most effects from here on can be fully mixed without loosing previous effects. Exceptions: Natural Colors, Advanced Cartoon //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define MIKU 0 //Hatsune<3 this is an optional bloom filter for all those pale anime faces which get white otherwise:P tested on Miku in white dress #define samples 3 //Default: 4 /higher = more glow, worse performance #define quality 0.22 //Default: 0.18 /lower = smaller glow, better quality #define Bpower 1.0 //Default: 1.0 /amount of bloom mixed //================ #define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.5 //Default: 0.5 /strenght of the effect //================ #define NATURALC 0 //ON:1/OFF:0 /by popular demand, natular colors, note: this shader can't be fully mixed with smoothing/sharpening/upscaling effects #define ncpower 0.5 //Default:0.5 / higher = more natural color, check note line above //================ #define ACART
戦国無双3 Z Special v1.12.3 2021-12-30 VTYPE with morph used: THRU=1 TC=3 COL=7 POS=3 NRM=3 WT=3 NW=8 IDX=3 MC=6
戦国無双3 Z Special v1.12.3 2021-12-27 sceDmacMemcpy(dest=09b7f5d0, src=09be7d40, size=32768): overlapping read
戦国無双3 Z Special v1.12.3 2021-12-23 Vertices without position found: (00400014) P: s8 C: 5551 (size: 6)
戦国無双3 Z Special v1.12.3 2021-12-23 Vertices without position found: (00400008) P: s8 C: ? (size: 3)
戦国無双3 Z Special v1.12.3 2021-12-23 Unknown GE command : fc01861e
戦国無双3 Z Special v1.9.0 2021-12-17 Unknown GetPointer 171c97fd PC 08a52a6c LR 08a52ac0
戦国無双3 Z Special v1.9.0 2021-12-11 Unknown GE command : 035d015e
戦国無双3 Z Special v1.12.3 2021-12-10 Unknown GE command : fe1a0022
戦国無双3 Z Special v1.11.2-334-g5087cb668 2021-12-04 MIPSCompileOp: Invalid instruction cdcd0101
戦国無双3 Z Special v1.11.2-334-g5087cb668 2021-12-04 MIPSCompileOp: Invalid instruction 43fa0000
戦国無双3 Z Special v1.11.2-334-g5087cb668 2021-12-04 Jump to invalid address: 034cdec0
戦国無双3 Z Special v1.11.2-334-g5087cb668 2021-12-04 Jump to invalid address: 05da7d00
戦国無双3 Z Special v1.11.2-334-g5087cb668 2021-12-04 Jump to invalid address: 05717e80
戦国無双3 Z Special v1.11.2-334-g5087cb668 2021-12-04 Branch in Jump delay slot at 08ccce98 in block starting at 08ccce60
戦国無双3 Z Special v1.11.2-334-g5087cb668 2021-12-04 Jump to invalid address: 056c5c00
戦国無双3 Z Special v1.11.2-334-g5087cb668 2021-12-04 Branch in Jump delay slot at 08ccce94 in block starting at 08ccce60
戦国無双3 Z Special v1.11.2-334-g5087cb668 2021-12-04 Jump to invalid address: 05525780
戦国無双3 Z Special v1.11.2-334-g5087cb668 2021-12-04 Jump to invalid address: 034cedc0
戦国無双3 Z Special v1.11.2-334-g5087cb668 2021-12-04 Branch in Jump delay slot at 08ccce70 in block starting at 08ccce60
戦国無双3 Z Special v1.11.2-334-g5087cb668 2021-12-04 Jump to invalid address: 034b0840
戦国無双3 Z Special v1.11.2-334-g5087cb668 2021-12-04 Branch in Jump delay slot at 08ccce6c in block starting at 08ccce60
戦国無双3 Z Special v1.11.2-334-g5087cb668 2021-12-04 Jump to invalid address: 033f7d00
戦国無双3 Z Special v1.11.2-334-g5087cb668 2021-12-04 MIPSCompileOp: Invalid instruction cd010000
戦国無双3 Z Special v1.11.2-334-g5087cb668 2021-12-04 MIPSCompileOp: Invalid instruction 00000101
戦国無双3 Z Special v1.11.2-334-g5087cb668 2021-12-04 Jump to invalid address: 06d915c0
戦国無双3 Z Special v1.12.3 2021-11-23 Unknown GE command : fceb0079
戦国無双3 Z Special v1.12.3 2021-11-23 Unknown GE command : fe300000
戦国無双3 Z Special v1.10.2 2021-11-15 Bad vertex address 0a0952e5!
戦国無双3 Z Special v1.10.2 2021-11-15 Bad vertex address 01d541d3!
戦国無双3 Z Special v1.10.2 2021-11-15 Bad vertex address 01eb41d3!
戦国無双3 Z Special v1.10.2 2021-11-15 Immediate draw: Unexpected primitive 7 at count 4
戦国無双3 Z Special v1.11.3 2021-11-07 VTYPE with morph used: THRU=1 TC=0 COL=1 POS=1 NRM=1 WT=0 NW=1 IDX=0 MC=7
戦国無双3 Z Special v1.11.3 2021-11-07 Unknown GE command : 11ea8145
戦国無双3 Z Special v1.11.3 2021-11-03 BlockTransfer: Bad source transfer address 0d8e0060!
戦国無双3 Z Special v1.11.3 2021-11-03 Unknown GE command : 0d3cffff
戦国無双3 Z Special v1.11.3 2021-11-03 Bad vertex address 009d8000!
戦国無双3 Z Special v1.11.3 2021-11-03 Bad vertex address 00000010!
戦国無双3 Z Special v1.11.3 2021-11-03 Unknown GE command : 0de4e6eb
戦国無双3 Z Special v1.11.3 2021-11-03 Unknown GE command : ed450548
戦国無双3 Z Special v1.11.3 2021-10-30 Unknown GE command : edb00044
戦国無双3 Z Special v1.11.3 2021-10-20 BlockTransfer: Bad source transfer address fb790080!
戦国無双3 Z Special v1.11.3 2021-11-07 Unknown GE command : b68d0000
戦国無双3 Z Special v1.11.3 2021-10-20 Unknown GE command : fdeb170f
戦国無双3 Z Special v1.11.3 2021-10-20 Unknown GE command : 39b0ffff
戦国無双3 Z Special v1.11.3 2021-10-26 Unknown GE command : 0333a3be
戦国無双3 Z Special v1.12.3 2021-12-28 BlockTransfer: Bad source transfer address 53be8950!
戦国無双3 Z Special v1.11.3 2021-10-20 Bad bounding box data: 8e66d2
戦国無双3 Z Special v1.11.3 2021-10-20 Unknown GE command : ed2bffff
戦国無双3 Z Special v1.12.3 2021-11-04 Bad bounding box data: 74ffff
戦国無双3 Z Special v1.11.3 2021-10-20 Unknown GE command : 11480a5b
戦国無双3 Z Special v1.11.3 2021-10-19 Unknown GE command : fca90063
戦国無双3 Z Special v1.11.3 2021-10-19 Unknown GE command : efcf4d0d
戦国無双3 Z Special v1.11.3 2021-10-19 Bad bounding box data: f05fa3
戦国無双3 Z Special v1.11.3 2021-10-19 Unknown GE command : fa500061
戦国無双3 Z Special v1.11.3 2021-10-19 BlockTransfer: Bad source transfer address 14000000!
戦国無双3 Z Special v1.11.3 2021-10-19 Unknown GE command : 5a980dea
戦国無双3 Z Special v1.11.3 2021-10-19 Unknown GE command : ef560082
戦国無双3 Z Special v1.11.3 2021-10-19 Unknown GE command : fc662010
戦国無双3 Z Special v1.11.3 2021-10-19 Unknown GE command : 11ac0038