Recent logs - Lego Star Wars II: The Original Trilogy

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Game title Version Latest Report Message
Lego Star Wars II: The Original Trilogy v1.11.3 2021-09-19 Unknown GetPointer 119ff4e0 PC 0886c778 LR 0886c780
Lego Star Wars II: The Original Trilogy v1.11.3 2021-09-08 Unknown GetPointer 468fd32a PC 08806ecc LR 08806398
Lego Star Wars II: The Original Trilogy v1.11.3 2021-08-19 sceKernelLoadModule: unsupported options size=00000014, flags=7f800001, pos=0, access=1, data=2, text=2
Lego Star Wars II: The Original Trilogy v1.11.3 2021-08-19 sceKernelLoadModule: unsupported options size=00000014, flags=7f800001, pos=0, access=1, data=1, text=1
Lego Star Wars II: The Original Trilogy v1.11.3 2021-08-19 sceKernelLoadModule: unsupported options size=00000014, flags=00000007, pos=0, access=1, data=2, text=2
Lego Star Wars II: The Original Trilogy v1.11.3 2021-08-19 sceKernelLoadModule: unsupported options size=00000014, flags=00000007, pos=0, access=1, data=1, text=1
Lego Star Wars II: The Original Trilogy v1.11.3 2021-08-04 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=1
Lego Star Wars II: The Original Trilogy v1.11.3 2021-08-01 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08bc68c0, pos=0, access=1, data=2, text=2
Lego Star Wars II: The Original Trilogy v1.6.3-432-gfd6c3145d 2021-07-26 Error in shader program link: info: Link Error: Fragment shader is missing. fs: 00000000:05200000 Fog StenToAlpha Sten0 #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; uniform vec3 u_fogcolor; in highp float v_fogdepth; inout vec4 fragColor0; void main() { vec4 v = v_color0 ; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = vec4(v.rgb, 0.0); } vs: 00000000:0000090c HWX C T Fog #version 300 es precision highp float; in vec3 position; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out highp float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
Lego Star Wars II: The Original Trilogy v1.11.3 2021-07-25 Unimplemented HLE function sceNetResolverTerm
Lego Star Wars II: The Original Trilogy v1.6.3-432-gfd6c3145d 2021-07-23 Error in shader program link: info: Link failed because of missing vertex shader. fs: 00000000:05200022 Tex TexAlpha Fog StenToAlpha Sten0 TFuncMod #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = vec4(v.rgb, 0.0); } vs: 01700111:00050b54 HWX T N Fog Tex TexProjUV UVMtx Light: 0: c:1 t:0 1: c:1 t:0 2: c:1 t:0 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = vec3(0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * (pow(ldot, u_matspecular.a) ); lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * (pow(ldot, u_matspecular.a) ); lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos2; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot; ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (ldot > 0.0) lightSum1 += u_lightspecular2 * u_matspecular.rgb * (pow(ldot, u_matspecular.a) ); lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(clamp(lightSum0, 0.0, 1.0) + vec4(lightSum1, 0.0), 0.0, 1.0); v_texcoord = (u_texmtx * vec4(texcoord.xy, 0.0, 1.0)).xyz * vec3(u_uvscaleoffset.xy, 1.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
Lego Star Wars II: The Original Trilogy v1.6.3-432-gfd6c3145d 2021-07-23 Error in shader program link: info: Link failed because of missing vertex shader. fs: 00000000:05000022 Tex TexAlpha StenToAlpha Sten0 TFuncMod #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; fragColor0 = vec4(v.rgb, 0.0); } vs: 01700111:00050b50 HWX T N Tex TexProjUV UVMtx Light: 0: c:1 t:0 1: c:1 t:0 2: c:1 t:0 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = vec3(0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * (pow(ldot, u_matspecular.a) ); lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * (pow(ldot, u_matspecular.a) ); lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos2; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot; ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (ldot > 0.0) lightSum1 += u_lightspecular2 * u_matspecular.rgb * (pow(ldot, u_matspecular.a) ); lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(clamp(lightSum0, 0.0, 1.0) + vec4(lightSum1, 0.0), 0.0, 1.0); v_texcoord = (u_texmtx * vec4(texcoord.xy, 0.0, 1.0)).xyz * vec3(u_uvscaleoffset.xy, 1.0); }
Lego Star Wars II: The Original Trilogy v1.11.3 2021-07-19 FBO using existing buffer as depthbuffer, 04044000/04088000 and 04088000/00000000
Lego Star Wars II: The Original Trilogy v1.11.3 2021-07-05 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145759408
Lego Star Wars II: The Original Trilogy v1.11.3 2021-07-05 sceKernelCreateSema(RealSignal) unsupported options parameter, size = 612
Lego Star Wars II: The Original Trilogy v1.11.3 2021-07-05 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144918396
Lego Star Wars II: The Original Trilogy v1.11.3 2021-07-05 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144907512
Lego Star Wars II: The Original Trilogy v1.11.3 2021-07-05 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 153291632
Lego Star Wars II: The Original Trilogy v1.11.3 2021-07-05 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 144316588
Lego Star Wars II: The Original Trilogy v1.11.3 2021-07-05 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167771664
Lego Star Wars II: The Original Trilogy v1.11.3 2021-07-05 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142702700
Lego Star Wars II: The Original Trilogy v1.11.3 2021-07-05 sceKernelLoadModule: unsupported options size=00000014, flags=0898786c, pos=0, access=1, data=2, text=2
Lego Star Wars II: The Original Trilogy v1.11.3 2021-07-05 Module linking debug info: ThreadManForKernel ver=0000, flags=0001, size=5, numVars=0, numFuncs=4, nidData=08228844, firstSym=082286c0, varData=00000000, extra=00000000 sceIdStorage_driver ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=08228854, firstSym=082286e0, varData=00000000, extra=00000000 semaphore ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=08228858, firstSym=082286e8, varData=00000000, extra=00000000
Lego Star Wars II: The Original Trilogy v1.11.3 2021-07-05 Crazy varData address 01011006, skipping rest of module
Lego Star Wars II: The Original Trilogy v1.11.3 2021-07-05 sceKernelLoadModule: unsupported options size=00000014, flags=0898786c, pos=0, access=1, data=1, text=1
Lego Star Wars II: The Original Trilogy v1.11.3 2021-06-27 Unknown GetPointer 00000000 PC 088ba904 LR 088ba928
Lego Star Wars II: The Original Trilogy v1.11.3 2021-06-26 Unknown GetPointer 00000000 PC 088ba858 LR 088ba928
Lego Star Wars II: The Original Trilogy v1.11.3 2021-07-19 FBO using existing buffer as depthbuffer, 04000000/04088000 and 04088000/00000000
Lego Star Wars II: The Original Trilogy v1.11.3 2021-05-30 Branch in Jump delay slot at 0001008c in block starting at 00010000
Lego Star Wars II: The Original Trilogy v1.11.3 2021-05-30 MIPSCompileOp: Invalid instruction 40d49caa
Lego Star Wars II: The Original Trilogy v1.11.3 2021-05-30 MIPSCompileOp: Invalid instruction 40d46f30
Lego Star Wars II: The Original Trilogy v1.11.3 2021-05-30 MIPSCompileOp: Invalid instruction 0000ffff
Lego Star Wars II: The Original Trilogy v1.11.3 2021-05-30 MIPSCompileOp: Invalid instruction 422b6db7
Lego Star Wars II: The Original Trilogy v1.11.3 2021-05-30 MIPSCompileOp: Invalid instruction 46fc9400
Lego Star Wars II: The Original Trilogy v1.11.3 2021-05-30 MIPSCompileOp: Invalid instruction 40acf930
Lego Star Wars II: The Original Trilogy v1.11.3 2021-05-30 MIPSCompileOp: Invalid instruction 41812b47
Lego Star Wars II: The Original Trilogy v1.11.3 2021-05-30 Jump to invalid address: 07a580c0
Lego Star Wars II: The Original Trilogy v1.11.3 2021-05-25 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145634952
Lego Star Wars II: The Original Trilogy v1.11.3 2021-05-25 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145543488
Lego Star Wars II: The Original Trilogy v1.11.3 2021-05-25 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 16
Lego Star Wars II: The Original Trilogy v1.11.3 2021-05-12 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 167769136
Lego Star Wars II: The Original Trilogy v1.11.3 2021-05-12 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b792f4, pos=0, access=1, data=1, text=1
Lego Star Wars II: The Original Trilogy v1.11.3 2021-05-12 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b792f4, pos=0, access=1, data=2, text=2
Lego Star Wars II: The Original Trilogy v1.9.3-601-g31f4caeb2 2021-05-09 __KernelStopThread: thread 325 does not exist
Lego Star Wars II: The Original Trilogy v1.9.3-601-g31f4caeb2 2021-05-09 __KernelStopThread: thread 518 does not exist
Lego Star Wars II: The Original Trilogy v1.9.3-601-g31f4caeb2 2021-05-09 __KernelStopThread: thread 374 does not exist
Lego Star Wars II: The Original Trilogy v1.9.3-601-g31f4caeb2 2021-05-09 __KernelStopThread: thread 465 does not exist
Lego Star Wars II: The Original Trilogy v1.9.3-601-g31f4caeb2 2021-05-09 __KernelStopThread: thread 324 does not exist
Lego Star Wars II: The Original Trilogy v1.9.3-601-g31f4caeb2 2021-05-09 __KernelStopThread: thread 359 does not exist
Lego Star Wars II: The Original Trilogy v1.11.3 2021-09-18 Unknown GetPointer 00000000 PC 088595b8 LR 088595b8
Lego Star Wars II: The Original Trilogy v1.11.3 2021-05-25 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 34520
Lego Star Wars II: The Original Trilogy v1.11.3 2021-05-25 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143963980
Lego Star Wars II: The Original Trilogy v1.11.3 2021-04-29 ReadFromHardware: Invalid address 3f40020c near PC 08947090 LR 08947020
Lego Star Wars II: The Original Trilogy v1.11.3 2021-04-25 sceGeBreak(mode=0, unknown=09fff4e0): unknown ptr (valid)
Lego Star Wars II: The Original Trilogy v1.11.3 2021-04-25 sceGeBreak(mode=0, unknown=09fff4d0): unknown ptr (valid)
Lego Star Wars II: The Original Trilogy v1.11.3 2021-04-25 sceGeBreak(mode=0, unknown=09fff3f0): unknown ptr (valid)
Lego Star Wars II: The Original Trilogy v1.11.3 2021-04-25 sceGeBreak(mode=0, unknown=09fff3e0): unknown ptr (valid)
Lego Star Wars II: The Original Trilogy v1.11.3 2021-04-22 WriteToHardware: Invalid address 00000290 near PC 088a246c LR 088a246c
Lego Star Wars II: The Original Trilogy v1.11.3 2021-04-13 Unknown GetPointer 00000000 PC 0882c004 LR 0882c004
Lego Star Wars II: The Original Trilogy v1.10.3 2021-03-26 Render to area containing texture at 04088000 +0x39
Lego Star Wars II: The Original Trilogy v1.11.3 2021-03-14 Unknown GetPointer 00000000 PC 08933b48 LR 089366fc
Lego Star Wars II: The Original Trilogy v1.11.3 2021-03-07 Unknown GetPointer 00000020 PC 08859660 LR 08859660
Lego Star Wars II: The Original Trilogy v1.11.2 2021-03-04 ReadFromHardware: Invalid address 38800000 near PC 38800000 LR 38800000
Lego Star Wars II: The Original Trilogy v1.11.3 2021-06-24 Unknown GetPointer 00000000 PC 0880e1f8 LR 0880e1f8
Lego Star Wars II: The Original Trilogy v1.11.1 2021-02-15 80630006=sceAtracSetDataAndGetID(08a87000, 00020000): invalid RIFF header
Lego Star Wars II: The Original Trilogy v1.11.3 2021-04-24 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142644872
Lego Star Wars II: The Original Trilogy v1.11.3 2021-04-24 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142637024
Lego Star Wars II: The Original Trilogy v1.11.3 2021-04-24 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 142748256
Lego Star Wars II: The Original Trilogy v1.11.3 2021-04-24 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146059204
Lego Star Wars II: The Original Trilogy v1.10.3 2021-01-09 BJUMP to illegal address 008b1220 - ignoring! data=8b1220
Lego Star Wars II: The Original Trilogy v1.11.3 2021-05-17 sceKernelLoadModule: unsupported options size=00000014, flags=0899a904, pos=0, access=1, data=1, text=1
Lego Star Wars II: The Original Trilogy v1.10.3 2020-11-27 sceKernelLoadModule: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2
Lego Star Wars II: The Original Trilogy v1.10.3 2020-11-27 sceKernelLoadModule: unsupported options size=00000014, flags=09fbfaa4, pos=0, access=1, data=1, text=1
Lego Star Wars II: The Original Trilogy v1.11.3 2021-04-24 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5128, pos=0, access=1, data=2, text=2
Lego Star Wars II: The Original Trilogy v1.10.3 2021-02-01 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5128, pos=0, access=1, data=1, text=1
Lego Star Wars II: The Original Trilogy v1.11.3 2021-09-14 sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=2, text=2
Lego Star Wars II: The Original Trilogy v1.11.3 2021-09-14 sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=1, text=1
Lego Star Wars II: The Original Trilogy v1.10.3 2020-11-25 sceKernelLoadModule: unsupported options size=00000014, flags=0899b0cc, pos=0, access=1, data=2, text=2
Lego Star Wars II: The Original Trilogy v1.10.3 2020-11-25 sceKernelLoadModule: unsupported options size=00000014, flags=0899b0cc, pos=0, access=1, data=1, text=1
Lego Star Wars II: The Original Trilogy v1.10.3 2020-11-07 sceKernelLoadModule: unsupported options size=00000014, flags=089fe978, pos=0, access=1, data=1, text=1
Lego Star Wars II: The Original Trilogy v1.10.3 2020-11-06 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 167508176
Lego Star Wars II: The Original Trilogy v1.10.3 2020-10-31 80630011=sceAtracSetDataAndGetID(00000000, 00000000): buffer too small
Lego Star Wars II: The Original Trilogy v1.10.3 2020-10-26 sceKernelLoadModule: unsupported options size=00000014, flags=09fbe998, pos=0, access=1, data=2, text=2
Lego Star Wars II: The Original Trilogy v1.11.1 2021-02-15 80630006=sceAtracSetDataAndGetID(08a87000, 80020323): invalid RIFF header
Lego Star Wars II: The Original Trilogy v1.11.3 2021-08-29 sceKernelLoadModule: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=1, text=1
Lego Star Wars II: The Original Trilogy v1.10.3 2020-09-13 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=2, text=2
Lego Star Wars II: The Original Trilogy v1.11.3 2021-09-18 Unknown GetPointer 11956fa0 PC 0886c5fc LR 0886c780
Lego Star Wars II: The Original Trilogy v1.11.3 2021-07-05 sceKernelCreateThread(name=sceNetAdhocAuth_Service): unsupported attributes 00001006
Lego Star Wars II: The Original Trilogy v1.10.3 2021-02-01 Unknown syscall in known module 'ThreadManForKernel': 0x293b45b8
Lego Star Wars II: The Original Trilogy v1.10.3 2021-02-01 Unknown syscall in known module 'ThreadManForKernel': 0x7e65b999
Lego Star Wars II: The Original Trilogy v1.10.3 2021-02-01 Unknown syscall in known module 'ThreadManForKernel': 0x6652b8ca
Lego Star Wars II: The Original Trilogy v1.10.3 2021-02-01 Unknown syscall in known module 'ThreadManForKernel': 0x18260574
Lego Star Wars II: The Original Trilogy v1.10.3 2021-02-01 Unknown syscall in known module 'ThreadManForKernel': 0xe9b3061e
Lego Star Wars II: The Original Trilogy v1.10.3 2021-02-01 Unknown syscall in known module 'ThreadManForKernel': 0x86255ada
Lego Star Wars II: The Original Trilogy v1.10.3 2021-02-01 Unknown syscall in known module 'ThreadManForKernel': 0x8125221d
Lego Star Wars II: The Original Trilogy v1.11.3 2021-07-05 sceKernelCreateThread(name=sceMemab): unsupported attributes 00001006
Lego Star Wars II: The Original Trilogy v1.11.3 2021-07-05 sceKernelCreateThread(name=sceNetIfhandle_Service): unsupported attributes 00001006
Lego Star Wars II: The Original Trilogy v1.10.3 2020-11-27 Ignoring func export sceNetIfhandle/fd8585e1, already implemented in HLE.
Lego Star Wars II: The Original Trilogy v1.10.3 2020-11-27 Ignoring func export sceNetIfhandle/c80181a2, already implemented in HLE.
Lego Star Wars II: The Original Trilogy v1.10.3 2020-12-15 Unknown syscall in known module 'ThreadManForKernel': 0x369ed59d