Recent logs - NARUTO: Ultimate Ninja Heroes 2

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Game title Version Latest Report Message
NARUTO: Ultimate Ninja Heroes 2 v1.9.3 2020-07-01 MIPSCompileOp: Invalid instruction 9f7000af
NARUTO: Ultimate Ninja Heroes 2 v1.9.3 2020-07-01 Branch in Jump delay slot at 08033408 in block starting at 0803338c
NARUTO: Ultimate Ninja Heroes 2 v1.9.3 2020-07-01 MIPSCompileOp: Invalid instruction 0000009f
NARUTO: Ultimate Ninja Heroes 2 v1.9.3 2020-07-01 MIPSCompileOp: Invalid instruction 7000af70
NARUTO: Ultimate Ninja Heroes 2 v1.9.3 2020-07-01 MIPSCompileOp: Invalid instruction 000005f9
NARUTO: Ultimate Ninja Heroes 2 v1.9.3 2020-07-01 MIPSCompileOp: Invalid instruction 9fd34ef5
NARUTO: Ultimate Ninja Heroes 2 v1.9.3 2020-07-01 Jump to invalid address: 03e8abe0
NARUTO: Ultimate Ninja Heroes 2 v1.9.3 2020-07-01 MIPSCompileOp: Invalid instruction 04fcd900
NARUTO: Ultimate Ninja Heroes 2 v1.9.3 2020-07-01 MIPSCompileOp: Invalid instruction 002afeff
NARUTO: Ultimate Ninja Heroes 2 v1.9.3 2020-07-01 MIPSCompileOp: Invalid instruction 4ff4ff60
NARUTO: Ultimate Ninja Heroes 2 v1.9.3 2020-07-01 MIPSCompileOp: Invalid instruction b004fc00
NARUTO: Ultimate Ninja Heroes 2 v1.9.3 2020-07-01 MIPSCompileOp: Invalid instruction 06fcfedf
NARUTO: Ultimate Ninja Heroes 2 v1.9.3 2020-07-01 MIPSCompileOp: Invalid instruction 7ff802fc
NARUTO: Ultimate Ninja Heroes 2 v1.9.3 2020-07-01 MIPSCompileOp: Invalid instruction cff91000
NARUTO: Ultimate Ninja Heroes 2 v1.9.3 2020-07-01 MIPSCompileOp: Invalid instruction 00007fff
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2020-06-30 WriteToHardware: Invalid address 0000005c near PC 088412a8 LR 088412a8
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2020-06-20 ReadFromHardware: Invalid address 002ecd40 near PC 00000000 LR 00000000
NARUTO: Ultimate Ninja Heroes 2 v1.7.1 2020-06-18 WriteToHardware: Invalid address 0000005c near PC 0884115c LR 088410c4
NARUTO: Ultimate Ninja Heroes 2 v1.6.3-492-g9fddfff66 2020-06-14 Error in shader program link: info: (unknown reason) fs: 00004000:00000022 Tex TexAlpha Flat TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; flat in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; fragColor0 = v; } vs: 40000000:0000001a THR C Tex Flat #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
NARUTO: Ultimate Ninja Heroes 2 v1.8.0 2020-06-10 WriteToHardware: Invalid address 0000005c near PC 08813508 LR 08854728
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2020-06-09 sceDmacMemcpy(dest=04088000, src=096cc6e0, size=557056): overlapping read
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2020-06-08 WriteToHardware: Invalid address 00000058 near PC 088460f8 LR 08846160
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2020-06-05 Unexpected mpeg first timestamp: 4e00 / 19968
NARUTO: Ultimate Ninja Heroes 2 v1.9.3-601-g31f4caeb2 2020-06-02 __KernelStopThread: thread 396 does not exist
NARUTO: Ultimate Ninja Heroes 2 v1.8.0 2020-05-26 An uneaten prefix at end of block: 088138e4
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2020-05-23 80630006=sceAtracSetDataAndGetID(08e5a220, 0000b508): invalid RIFF header
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2020-05-23 80630006=sceAtracSetDataAndGetID(08e5a220, 0000f720): invalid RIFF header
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2020-05-23 80630006=sceAtracSetDataAndGetID(08e5a220, 00009c10): invalid RIFF header
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2020-05-23 80630006=sceAtracSetDataAndGetID(08e5a220, 00009a98): invalid RIFF header
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2020-05-23 80630006=sceAtracSetDataAndGetID(08e5a220, 000078d0): invalid RIFF header
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2020-05-23 80630006=sceAtracSetDataAndGetID(08e5a220, 00004858): invalid RIFF header
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2020-05-23 80630006=sceAtracSetDataAndGetID(08e5a220, 00008780): invalid RIFF header
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2020-05-23 80630006=sceAtracSetDataAndGetID(08e5a220, 00002228): invalid RIFF header
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2020-05-23 80630006=sceAtracSetDataAndGetID(08e5a220, 00005128): invalid RIFF header
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2020-05-23 80630006=sceAtracSetDataAndGetID(08e5a220, 00004b48): invalid RIFF header
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2020-05-23 80630006=sceAtracSetDataAndGetID(08e5a220, 00009920): invalid RIFF header
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2020-05-23 80630006=sceAtracSetDataAndGetID(08e5a220, 00005ce8): invalid RIFF header
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2020-05-13 WriteToHardware: Invalid address 0000005c near PC 08810238 LR 08846d6c
NARUTO: Ultimate Ninja Heroes 2 v1.6.3-492-g9fddfff66 2020-05-12 WriteToHardware: Invalid address 000ff1a4 near PC 08a55b50 LR 08a55b50
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2020-05-12 Unknown GetPointer 00000000 PC 0880a91c LR 08000020
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2020-05-10 __KernelStopThread: thread 1509 does not exist
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2020-05-10 WriteToHardware: Invalid address 0000005c near PC 08834224 LR 08834108
NARUTO: Ultimate Ninja Heroes 2 v1.6.3-492-g9fddfff66 2020-05-03 WriteToHardware: Invalid address 00083d3c near PC 08a55b50 LR 08a55b50
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2020-05-01 WriteToHardware: Invalid address 0000005c near PC 08a5b590 LR 08a5b250
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2020-04-29 MIPSCompileOp: Invalid instruction 9da9a6a6
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2020-04-29 MIPSCompileOp 69466576 failed
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2020-04-29 MIPSCompileOp: Invalid instruction 6e49656c
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2020-04-29 MIPSCompileOp: Invalid instruction 756c6c78
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2020-04-29 MIPSCompileOp: Invalid instruction 00000015
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2020-04-29 MIPSCompileOp: Invalid instruction 74000000
NARUTO: Ultimate Ninja Heroes 2 v1.8.0 2020-04-26 WriteToHardware: Invalid address 0000005c near PC 088043e8 LR 08804594
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2020-04-20 WriteToHardware: Invalid address 0000005c near PC 088460dc LR 08846160
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2020-04-20 sceDmacMemcpy(dest=04000000, src=09563230, size=475136): overlapping read
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2020-04-19 sceDmacMemcpy(dest=04000000, src=0953c5e0, size=475136): overlapping read
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2020-04-17 Unknown GetPointer 00000000 PC 08804000 LR 08000030
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2020-04-17 Jump to invalid address: 002ec6bc
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2020-04-17 Jump to invalid address: 002ec65c
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2020-04-17 Jump to invalid address: 002ec714
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2020-04-17 Jump to invalid address: 002ec674
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2020-06-26 Unknown GetPointer 002ecd30 PC 00000000 LR 00000000
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2020-06-26 Garbage libstub address or end
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2020-04-17 R_MIPS_HI16: could not find R_MIPS_LO16
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2020-04-15 sceKernelCreateSema(RealMutex) unsupported options parameter, size = -1
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2020-04-15 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167771616
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2020-04-15 sceKernelCreateSema(RealMutex) unsupported options parameter, size = -65536
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2020-04-13 MFIC instruction hit (72656c64) at 08000020
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2020-04-13 MIPSCompileOp: Invalid instruction 746e4900
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2020-04-13 MIPSCompileOp: Invalid instruction 6e614872
NARUTO: Ultimate Ninja Heroes 2 v1.9.3-601-g31f4caeb2 2020-04-03 __KernelStopThread: thread 341 does not exist
NARUTO: Ultimate Ninja Heroes 2 v1.9.3 2020-04-03 WriteToHardware: Invalid address 0000005c near PC 08a5ae14 LR 08a5b1f4
NARUTO: Ultimate Ninja Heroes 2 v1.9.3-601-g31f4caeb2 2020-06-02 __KernelStopThread: thread 354 does not exist
NARUTO: Ultimate Ninja Heroes 2 v1.9.3-601-g31f4caeb2 2020-04-02 __KernelStopThread: thread 398 does not exist
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2020-04-01 __KernelStopThread: thread 615 does not exist
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2020-04-01 __KernelStopThread: thread 616 does not exist
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2020-04-01 __KernelStopThread: thread 613 does not exist
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2020-04-01 __KernelStopThread: thread 617 does not exist
NARUTO: Ultimate Ninja Heroes 2 v1.9.3-80-g73bf6098e 2020-03-26 __KernelStopThread: thread 478 does not exist
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2020-03-25 Error in shader compilation: info: 0:384: L0002: No matching function for call to 'mul' 0:388: L0001: else statement not preceded by if postshader // PPSSPP: Grabbed from Processing and slightly modified. // FXAA shader, GLSL code adapted from: // http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA // Whitepaper describing the technique: // http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf //====================================================================================================================================================================== //Extra options: #define FXAA 0 //ON:1/OFF:0 /default FXAA, info above //there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters #define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ #define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define samples 4 //Default: 4 /higher = more glow, worser performance #define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality #define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts #define Bpower 0.5 //Default: 0.5 /amount of bloom mixed //================ #define COLORED 0 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.5 //Default: 0.5 /amount of effect mixed //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 7.5 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 1 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ #define SHADEBOOST 0 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057 #define saturation 1.0 //Default: 1.0 //negative will look like inverted colors shader #define brightness 1.0 //Default: 1.0 #define contrast 1.0 //Default: 1.0 //negative will be... well negative;p #define red 1.0 //Default: 1.0 #define green 1.0 //Default: 1.0 #define blue 1.0 //Default: 1.0 //Shadeboost presets: //Shadeboost must be activated, presets override options above int SEPIA = 0; //Moody coolors:) int GRAYSCALE = 0; //Just for lols? int NEGATIVE = 0; //As above int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder) //All presets are simple switch ON:1/OFF:0, //================ #define GAMMA 0 //simple gamma function after reading http://filmicgames.com/archives/299 #define correction 1.0 //Default: 1.0 //================ #define SCANLINES 0 //Ugly lines which never existed on psp, yet are popular among some people(I had to, sorry:P) #define SLsize 1 //Default: 1 /basically sets how wide each line is, from 1 to looks_weird_when_too_high #define SLcolor 2.8 //Default: 2.8 /brightens screen
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2020-03-20 WriteToHardware: Invalid address 0000005c near PC 0886fd44 LR 0886fd44
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2020-03-18 WriteToHardware: Invalid address 0000005c near PC 08a5aa94 LR 08a5b1fc
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2020-03-08 sceDmacMemcpy(dest=04088000, src=094d9850, size=475136): overlapping read
NARUTO: Ultimate Ninja Heroes 2 v1.7.5 2020-03-08 WriteToHardware: Invalid address 0000005c near PC 088411fc LR 088411fc
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2020-03-02 WriteToHardware: Invalid address 0000005c near PC 08807f60 LR 08807e90
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2020-02-28 __KernelStopThread: thread 399 does not exist
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2020-02-28 ReadFromHardware: Invalid address 43a20000 near PC 43a20000 LR 08aede14
NARUTO: Ultimate Ninja Heroes 2 v1.8.0 2020-02-26 WriteToHardware: Invalid address 0000005c near PC 08a5ad68 LR 08a5b1e4
NARUTO: Ultimate Ninja Heroes 2 v1.7.5 2020-04-11 WriteToHardware: Invalid address 0000005c near PC 08a5afec LR 08a5b1f4
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2020-02-19 WriteToHardware: Invalid address 0000005c near PC 08a5a890 LR 08a5a9ac
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2020-02-17 Video out requested, not supported: mode=0 size=0,0
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2020-02-15 Render to area containing texture at 040cc000 +0x64
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2020-02-15 Could not setup streams, unexpected stream count: 13414
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2020-02-15 Unexpected mpeg first timestamp: d59a080000 / 917412249600
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2020-02-17 sceKernelLoadModule: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=1, text=1
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2020-02-17 80020001=sceKernelCreateSema(): invalid name
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2020-02-17 Unknown GetPointer 00000000 PC 089e3840 LR 089e3840
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2020-02-17 Render to area containing texture at 04162000 +256x0
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2020-02-17 Rendering to framebuffer offset: 04162000 +256x0
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2020-02-17 Render to texture with different strides 1024 != 512
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2020-02-17 Render to texture with different formats 0 != 3
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2020-02-17 Ignoring possible render to texture at 04161800 +0x64 / 480x272