Recent logs - NARUTO: Ultimate Ninja Heroes 2

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Game title Version Latest Report Message
NARUTO: Ultimate Ninja Heroes 2 v1.10.3-377-gb2d6eef65 2020-11-29 __KernelStopThread: thread 387 does not exist
NARUTO: Ultimate Ninja Heroes 2 v1.10.3-1177-ga31fc4087 2020-11-25 Error in shader compilation: info: WARNING: 0:12: Overflow in implicit constant conversion, minimum range for lowp float is (-2,2) ERROR: 0:21: Use of undeclared identifier 'gl_LastFragData' ERROR: 0:22: Use of undeclared identifier 'destColor' 0000002e:00000000 ReplaceBlend_6A:0_B:0_Eq:5 #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 v_color0; out vec4 fragColor0; uint packUnorm4x8(vec4 v) { v = clamp(v, 0.0, 1.0); uvec4 u = uvec4(255.0 * v); return u.x | (u.y << 8) | (u.z << 16) | (u.w << 24); } vec4 unpackUnorm4x8(uint x) { uvec4 u = uvec4(x & 0xFFU, (x >> 8) & 0xFFU, (x >> 16) & 0xFFU, (x >> 24) & 0xFFU); return vec4(u) * (1.0 / 255.0); } void main() { vec4 v = v_color0 ; lowp vec4 destColor = gl_LastFragData[0]; v.rgb = abs(v.rgb - destColor.rgb); fragColor0 = v; }
NARUTO: Ultimate Ninja Heroes 2 v1.10.3-1177-ga31fc4087 2020-11-25 Error in shader compilation: info: WARNING: 0:13: Overflow in implicit constant conversion, minimum range for lowp float is (-2,2) ERROR: 0:24: Use of undeclared identifier 'gl_LastFragData' ERROR: 0:25: Use of undeclared identifier 'destColor' 0000002e:0000d000 ReplaceBlend_6A:0_B:0_Eq:5 AlphaTest > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D testtex; in vec4 v_color0; out vec4 fragColor0; uint packUnorm4x8(vec4 v) { v = clamp(v, 0.0, 1.0); uvec4 u = uvec4(255.0 * v); return u.x | (u.y << 8) | (u.z << 16) | (u.w << 24); } vec4 unpackUnorm4x8(uint x) { uvec4 u = uvec4(x & 0xFFU, (x >> 8) & 0xFFU, (x >> 16) & 0xFFU, (x >> 24) & 0xFFU); return vec4(u) * (1.0 / 255.0); } void main() { vec4 v = v_color0 ; float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) DISCARD; lowp vec4 destColor = gl_LastFragData[0]; v.rgb = abs(v.rgb - destColor.rgb); fragColor0 = v; }
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2020-11-24 WriteToHardware: Invalid address 0000005c near PC 08863658 LR 08863440
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2020-11-21 __KernelStopThread: thread 388 does not exist
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2020-11-20 sceKernelLoadModule: unsupported options size=00000014, flags=00000005, pos=0, access=1, data=1, text=1
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2020-11-20 sceKernelLoadModuleByID: unsupported options size=00000014, flags=0000015f, pos=0, access=1, data=2, text=2
NARUTO: Ultimate Ninja Heroes 2 v1.8.0 2020-11-15 WriteToHardware: Invalid address 00000058 near PC 0887b840 LR 0887b810
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2020-11-14 Unknown GetPointer 00000000 PC 08815ef4 LR 08000020
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2020-11-11 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08bc68c0, pos=0, access=1, data=2, text=2
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2020-11-06 80000107=sceDisplaySetFrameBuf(00000000, 0, 0, 0): must change latched framebuf first
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2020-11-02 Unable to allocate kernel object, too many objects slots in use.
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2020-11-01 Unimplemented HLE function sceNetApctlGetState
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2020-11-01 ReadFromHardware: Invalid address bd988ba4 near PC bd988ba4 LR 08000018
NARUTO: Ultimate Ninja Heroes 2 v1.4-2-g648bc5d 2020-10-31 Wrong magic number ac4f3cd8
NARUTO: Ultimate Ninja Heroes 2 v1.4-2-g648bc5d 2020-10-31 Wrong magic number ac4f35b8
NARUTO: Ultimate Ninja Heroes 2 v1.4-2-g648bc5d 2020-10-31 Wrong magic number ac4fe700
NARUTO: Ultimate Ninja Heroes 2 v1.4-2-g648bc5d 2020-10-31 Wrong magic number ac16e410
NARUTO: Ultimate Ninja Heroes 2 v1.4-2-g648bc5d 2020-10-31 Wrong magic number ac4517a8
NARUTO: Ultimate Ninja Heroes 2 v1.4-2-g648bc5d 2020-10-31 Wrong magic number ac3374d8
NARUTO: Ultimate Ninja Heroes 2 v1.4-2-g648bc5d 2020-10-31 Wrong magic number ac19f420
NARUTO: Ultimate Ninja Heroes 2 v1.4-2-g648bc5d 2020-10-31 Wrong magic number abd75b78
NARUTO: Ultimate Ninja Heroes 2 v1.7.4 2020-10-29 WriteToHardware: Invalid address 0000005c near PC 08804750 LR 08804750
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2020-10-28 80630006=sceAtracSetDataAndGetID(09c75150, 0001fff0): invalid RIFF header
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2020-10-27 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULJS00236DATA/DATA.CPK, 09f949b0, 00000002)
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2020-10-27 sceDmacMemcpy(dest=04088000, src=094b45f0, size=557056): overlapping read
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2020-10-26 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142644872
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2020-10-26 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142637024
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2020-10-26 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 142748256
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2020-10-26 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146059204
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2020-10-26 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5128, pos=0, access=1, data=2, text=2
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2020-10-25 807f00fd=sceMp3Init(00000000): invalid bitrate v2 l0 rate 0005
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2020-10-25 sceMp3Init: invalid data: not MPEG v1
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2020-10-29 80630006=sceAtracSetData(2, 08d13140, 00038000): invalid RIFF header
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2020-10-23 sceGeBreak(mode=0, unknown=08d098b8): unknown ptr (valid)
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2020-10-23 WriteToHardware: Invalid address 0000005c near PC 0884129c LR 0884129c
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2020-10-17 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 464
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2020-10-17 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 408
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2020-10-17 FBO created from existing depthbuffer as color, 04088000/04110000 and 04044000/04088000
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2020-10-17 FBO created from existing depthbuffer as color, 04088000/04110000 and 04000000/04088000
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2020-10-17 Unknown GetPointer 00000000 PC 0887b940 LR 0887b940
NARUTO: Ultimate Ninja Heroes 2 v1.10.3-584-gec6fdc2ac 2020-10-22 FBO using existing buffer as depthbuffer, 04000000/04088000 and 04088000/04088000
NARUTO: Ultimate Ninja Heroes 2 v1.10.3-584-gec6fdc2ac 2020-10-22 FBO using existing buffer as depthbuffer, 04044000/04088000 and 04088000/04088000
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2020-10-17 sceKernelVolatileMemUnlock(0) FAILED - not locked
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2020-10-17 sceKernelLoadModule: unsupported options size=00000014, flags=09fbfaa4, pos=0, access=1, data=1, text=1
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2020-10-17 Unknown syscall in known module 'sceNpService': 0xbe22eea3
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2020-10-17 Unknown syscall in known module 'sceNpService': 0x788f2b5e
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2020-10-17 Unknown syscall in known module 'sceNpService': 0x75dacb57
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2020-10-17 Unknown syscall in known module 'sceNpService': 0x72a1ce0d
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2020-10-17 Unknown syscall in known module 'sceNpService': 0x66c64821
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2020-10-17 Unknown syscall in known module 'sceNpService': 0x5f5e32af
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2020-10-17 Unknown syscall in known module 'sceNpService': 0x58251346
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2020-10-17 Unknown syscall in known module 'sceNpService': 0x4e851b10
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2020-10-17 Unknown syscall in known module 'sceNp': 0xa0be3c4b
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2020-10-17 Unknown syscall in known module 'sceNp': 0x7e0864df
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2020-10-17 Unknown syscall in known module 'sceNp': 0x633b5f71
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2020-10-17 Unknown syscall in known module 'sceNp': 0x1d60ae4b
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2020-10-17 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=1, data=2, text=2
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2020-10-09 WriteToHardware: Invalid address 00000007 near PC 08000000 LR 08000000
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2020-10-09 WriteToHardware: Invalid address 00000080 near PC 08000000 LR 08000000
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2020-10-10 Decoding texture from VRAM mirror at 04710000 swizzle=0
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2020-10-11 Ignoring func export scePsmf/c7db3a5b, already implemented in HLE.
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2020-10-11 Ignoring func export scePsmf/c22c8327, already implemented in HLE.
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2020-10-11 sceKernelLoadModule: unsupported options size=00000014, flags=08cacbd0, pos=0, access=1, data=2, text=2
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2020-10-11 sceKernelLoadModule: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=1, text=1
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2020-10-07 sceDmacMemcpy(dest=04088000, src=09561850, size=557056): overlapping read
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2020-10-06 WriteToHardware: Invalid address 0000005c near PC 0887b890 LR 0887b810
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2020-10-05 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=0, text=1
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2020-09-30 Savedata version requested on save: 3
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2020-09-30 FBO created from existing depthbuffer as color, 04000000/04128000 and 04178000/04000000
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2020-09-24 Unknown GetPointer 3f800000 PC 08a029d8 LR 089f8240
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2020-09-23 sceKernelCreateSema(KSAP_ThLockSema) unsupported attr parameter: 00000011
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2020-09-23 sceKernelCreateSema(KSAP_FnLockSema) unsupported attr parameter: 00000011
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2020-09-23 sceDmacMemcpy(dest=04088000, src=09a8c7b0, size=475136): overlapping read
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2020-09-14 sceDmacMemcpy(dest=04000000, src=096d46e0, size=557056): overlapping read
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2020-09-13 Jump to invalid address: 07170280
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2020-09-13 Jump to invalid address: 02f1d320
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2020-09-13 Jump to invalid address: 02f03ae0
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2020-09-13 Jump to invalid address: 07295180
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2020-09-13 Jump to invalid address: 025e7d10
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2020-09-13 Unknown GetPointer 00000000 PC 0881a83c LR 0897a358
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2020-09-22 GE Interrupt: newState might be 1
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2020-09-22 GE Interrupt: newState might be 0
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2020-09-13 GE Interrupt: newState might be 7
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2020-09-13 GE Interrupt: newState might be 6
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2020-09-08 Ignoring func export sceCcc/fb7846e2, already implemented in HLE.
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2020-09-08 Ignoring func export sceCcc/f1b73d12, already implemented in HLE.
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2020-09-08 Ignoring func export sceCcc/e0cf8091, already implemented in HLE.
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2020-09-08 Ignoring func export sceCcc/d9392ccb, already implemented in HLE.
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2020-09-08 Ignoring func export sceCcc/d2b18485, already implemented in HLE.
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2020-09-08 Ignoring func export sceCcc/cc0a8bda, already implemented in HLE.
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2020-09-08 Ignoring func export sceCcc/c6a8bee2, already implemented in HLE.
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2020-09-08 Ignoring func export sceCcc/c56949ad, already implemented in HLE.
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2020-09-08 Ignoring func export sceCcc/beb47224, already implemented in HLE.
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2020-09-08 Ignoring func export sceCcc/b8476cf4, already implemented in HLE.
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2020-09-08 Ignoring func export sceCcc/b7d3c112, already implemented in HLE.
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2020-09-08 Ignoring func export sceCcc/b4d1cbbf, already implemented in HLE.
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2020-09-08 Ignoring func export sceCcc/a62e6e80, already implemented in HLE.
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2020-09-08 Ignoring func export sceCcc/a2d5d209, already implemented in HLE.
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2020-09-08 Ignoring func export sceCcc/953e6c10, already implemented in HLE.