Recent logs - NARUTO: Ultimate Ninja Heroes 2

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Game title Version Latest Report Message
NARUTO: Ultimate Ninja Heroes 2 v1.16.1 2023-09-19 __KernelStopThread: thread 310 does not exist (helper deleted)
NARUTO: Ultimate Ninja Heroes 2 v1.14.1 2023-09-11 __KernelStopThread: thread 308 does not exist (helper deleted)
NARUTO: Ultimate Ninja Heroes 2 v1.15.4 2023-09-02 Rendering to framebuffer offset at 04162000 +384x0 (stride 512)
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2023-08-14 __KernelStopThread: thread 290 does not exist
NARUTO: Ultimate Ninja Heroes 2 v1.15.3 2023-08-12 WriteToHardware: Invalid address 0000005c near PC 0886a68c LR 0886938c
NARUTO: Ultimate Ninja Heroes 2 v1.15.4 2023-07-30 ReadFromHardware: Invalid address 00000000 near PC 08804424 LR 08804594
NARUTO: Ultimate Ninja Heroes 2 v1.15.4 2023-07-30 ReadFromHardware: Invalid address 0000003c near PC 0884ede0 LR 0884ed88
NARUTO: Ultimate Ninja Heroes 2 v1.15.4 2023-07-30 Unknown GetPointerWrite 00000010 PC 0881a45c LR 088232c0
NARUTO: Ultimate Ninja Heroes 2 v1.15.4 2023-07-23 __KernelStopThread: thread 335 does not exist (helper deleted)
NARUTO: Ultimate Ninja Heroes 2 v1.11.3 2023-07-08 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 167768800
NARUTO: Ultimate Ninja Heroes 2 v1.15.4 2023-07-04 WriteToHardware: Invalid address 00000058 near PC 0885362c LR 08853650
NARUTO: Ultimate Ninja Heroes 2 v1.14.1 2023-07-04 UI scissor out of bounds in MainScreen: 970,13-400,628 / 720,1384
NARUTO: Ultimate Ninja Heroes 2 v1.14.1 2023-07-04 UI scissor out of bounds in MainScreen: 0,85-958,556 / 720,1384
NARUTO: Ultimate Ninja Heroes 2 v1.14.1 2023-07-04 UI scissor out of bounds in MainScreen: 0,0-958,86 / 720,1384
NARUTO: Ultimate Ninja Heroes 2 v1.14.1 2023-07-04 UI scissor out of bounds in MainScreen: 0,0-958,642 / 720,1384
NARUTO: Ultimate Ninja Heroes 2 v1.14.1 2023-07-04 __KernelStopThread: thread 359 does not exist (helper deleted)
NARUTO: Ultimate Ninja Heroes 2 v1.15.4 2023-07-03 sceKernelLoadModule: unsupported options size=00000014, flags=08caf9fc, pos=0, access=1, data=1, text=1
NARUTO: Ultimate Ninja Heroes 2 v1.15.4 2023-07-01 WriteToHardware: Invalid address 0000005c near PC 0886aa58 LR 0886aa58
NARUTO: Ultimate Ninja Heroes 2 v1.15.4 2023-07-02 sceDmacMemcpy(dest=04000000, src=09aecbb0, size=557056): overlapping read
NARUTO: Ultimate Ninja Heroes 2 v1.15.4 2023-07-01 sceDmacMemcpy(dest=04000000, src=09ad4bb0, size=557056): overlapping read
NARUTO: Ultimate Ninja Heroes 2 v1.10-6-g8ac4efd3c 2023-06-28 sceDmacMemcpy(dest=04000000, src=09ac4b90, size=475136): overlapping read
NARUTO: Ultimate Ninja Heroes 2 v1.15.4 2023-06-13 Jump to invalid address: 0357b2e0 PC 09a21b1c LR 08a13e74
NARUTO: Ultimate Ninja Heroes 2 v1.15.4 2023-06-13 Jump to invalid address: 06886804 PC 09a21b14 LR 08a13e74
NARUTO: Ultimate Ninja Heroes 2 v1.15.4 2023-06-13 Branch in Jump delay slot at 09a21b10 in block starting at 09a21978
NARUTO: Ultimate Ninja Heroes 2 v1.15.4 2023-06-13 Jump to invalid address: 068a6e00 PC 09a21b10 LR 08a13e74
NARUTO: Ultimate Ninja Heroes 2 v1.15.4 2023-06-13 Branch in Jump delay slot at 09a21b0c in block starting at 09a21978
NARUTO: Ultimate Ninja Heroes 2 v1.15.4 2023-06-13 Jump to invalid address: 068a6e50 PC 09a21b0c LR 08a13e74
NARUTO: Ultimate Ninja Heroes 2 v1.15.4 2023-06-13 Jump to invalid address: 03545820 PC 09a21afc LR 08a13e74
NARUTO: Ultimate Ninja Heroes 2 v1.15.4 2023-06-13 Jump to invalid address: 068c7690 PC 09a21af4 LR 08a13e74
NARUTO: Ultimate Ninja Heroes 2 v1.15.4 2023-06-13 Jump to invalid address: 03547040 PC 09a21ae4 LR 08a13e74
NARUTO: Ultimate Ninja Heroes 2 v1.15.4 2023-06-13 Jump to invalid address: 06950350 PC 09a21adc LR 08a13e74
NARUTO: Ultimate Ninja Heroes 2 v1.15.4 2023-06-13 Jump to invalid address: 0357b2e0 PC 09a21acc LR 08a13e74
NARUTO: Ultimate Ninja Heroes 2 v1.15.4 2023-06-13 Jump to invalid address: 068c77b0 PC 09a21ac4 LR 08a13e74
NARUTO: Ultimate Ninja Heroes 2 v1.15.4 2023-06-13 MIPSCompileOp: Invalid instruction 000088b8
NARUTO: Ultimate Ninja Heroes 2 v1.15.4 2023-06-13 Jump to invalid address: 0357d100 PC 09a21ab4 LR 08a13e74
NARUTO: Ultimate Ninja Heroes 2 v1.15.4 2023-06-13 Jump to invalid address: 028357f0 PC 09a21aac LR 08a13e74
NARUTO: Ultimate Ninja Heroes 2 v1.15.4 2023-06-13 Jump to invalid address: 06886b30 PC 09a21a9c LR 08a13e74
NARUTO: Ultimate Ninja Heroes 2 v1.15.4 2023-06-13 Branch in Jump delay slot at 09a21a98 in block starting at 09a21978
NARUTO: Ultimate Ninja Heroes 2 v1.15.4 2023-06-13 Jump to invalid address: 06886ad0 PC 09a21a98 LR 08a13e74
NARUTO: Ultimate Ninja Heroes 2 v1.15.4 2023-06-13 Jump to invalid address: 0349d760 PC 09a21a90 LR 08a13e74
NARUTO: Ultimate Ninja Heroes 2 v1.15.4 2023-06-13 Jump to invalid address: 068b9d70 PC 09a21a88 LR 08a13e74
NARUTO: Ultimate Ninja Heroes 2 v1.15.4 2023-06-13 MIPSCompileOp: Invalid instruction 00000037
NARUTO: Ultimate Ninja Heroes 2 v1.15.4 2023-06-13 Jump to invalid address: 035461c0 PC 09a21a78 LR 08a13e74
NARUTO: Ultimate Ninja Heroes 2 v1.15.4 2023-06-13 Jump to invalid address: 068b8d50 PC 09a21a70 LR 08a13e74
NARUTO: Ultimate Ninja Heroes 2 v1.15.4 2023-06-13 Jump to invalid address: 03547040 PC 09a21a60 LR 08a13e74
NARUTO: Ultimate Ninja Heroes 2 v1.15.4 2023-06-13 Jump to invalid address: 068c6d10 PC 09a21a58 LR 08a13e74
NARUTO: Ultimate Ninja Heroes 2 v1.15.4 2023-06-13 Jump to invalid address: 068c5a10 PC 09a21a40 LR 08a13e74
NARUTO: Ultimate Ninja Heroes 2 v1.15.4 2023-06-13 Jump to invalid address: 0349d160 PC 09a21a30 LR 08a13e74
NARUTO: Ultimate Ninja Heroes 2 v1.15.4 2023-06-13 Jump to invalid address: 073c9da0 PC 09a21a24 LR 08a13e74
NARUTO: Ultimate Ninja Heroes 2 v1.15.4 2023-06-13 Trying to compile instruction 00000032 that can't be interpreted
NARUTO: Ultimate Ninja Heroes 2 v1.15.4 2023-06-13 Jump to invalid address: 068c4710 PC 09a21a14 LR 08a13e74
NARUTO: Ultimate Ninja Heroes 2 v1.15.4 2023-06-13 Jump to invalid address: 0349cee0 PC 09a21a04 LR 08a13e74
NARUTO: Ultimate Ninja Heroes 2 v1.15.4 2023-06-13 MIPSCompileOp: Invalid instruction 00000028
NARUTO: Ultimate Ninja Heroes 2 v1.15.4 2023-06-13 Jump to invalid address: 068c6390 PC 09a219fc LR 08a13e74
NARUTO: Ultimate Ninja Heroes 2 v1.15.4 2023-06-13 MIPSCompileOp: Invalid instruction 01800001
NARUTO: Ultimate Ninja Heroes 2 v1.15.4 2023-06-13 Jump to invalid address: 0349d2a0 PC 09a219ec LR 08a13e74
NARUTO: Ultimate Ninja Heroes 2 v1.15.4 2023-06-13 MIPSCompileOp: Invalid instruction 00000014
NARUTO: Ultimate Ninja Heroes 2 v1.13.2 2023-06-07 __KernelStopThread: thread 334 does not exist
NARUTO: Ultimate Ninja Heroes 2 v1.15.3 2023-05-21 WriteToHardware: Invalid address 000001a8 near PC 08a5a73c LR 08a5a988
NARUTO: Ultimate Ninja Heroes 2 v1.14.1 2023-05-16 UI scissor out of bounds in MainScreen: 72,0-1187,721 / 1600,720
NARUTO: Ultimate Ninja Heroes 2 v1.14.1 2023-05-12 Error in shader compilation: info: ERROR: 0:37: 'packUnorm4x8' : can't redefine/overload built-in functions! ERROR: 0:38: 'packUnorm4x8' : can't redefine/overload built-in functions! ERROR: 0:40: 'unpackUnorm4x8' : can't redefine/overload built-in functions! ERROR: 3 compilation errors. No code generated. 001c402e:0001d02a Tex TexAlpha Flat WriteMask ReplaceBlend_6A:0_B:0_Eq:5 TFuncBlend AlphaTest0 > #version 300 es // Driver: Adreno (TM) 308 - GLSL 300 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 001c402e:0001d02a Tex TexAlpha Flat WriteMask ReplaceBlend_6A:0_B:0_Eq:5 TFuncBlend AlphaTest0 > precision highp int; uniform sampler2D tex; uniform sampler2D fbotex; uniform uint u_alphacolorref; uniform uint u_colorWriteMask; uniform vec3 u_texenv; flat in lowp vec4 v_color0; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; uint packUnorm4x8(vec4 v) { highp vec4 f = clamp(v, 0.0, 1.0); uvec4 u = uvec4(255.0 * f); return u.x | (u.y << 8) | (u.z << 16) | (u.w << 24); } vec4 unpackUnorm4x8(highp uint x) { highp uvec4 u = uvec4(x & 0xFFU, (x >> 8) & 0xFFU, (x >> 16) & 0xFFU, (x >> 24) & 0xFFU); highp vec4 f = vec4(u); return f * (1.0 / 255.0); } void main() { lowp vec4 destColor = texelFetch(fbotex, ivec2(gl_FragCoord.x, gl_FragCoord.y), 0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(mix(p.rgb, u_texenv.rgb, t.rgb), p.a * t.a); if (v.a < 0.002) DISCARD; v.rgb = abs(v.rgb - destColor.rgb); fragColor0 = v; highp uint v32 = packUnorm4x8(fragColor0); highp uint d32 = packUnorm4x8(destColor); v32 = (v32 & u_colorWriteMask & 0x00FFFFFFu) | (d32 & (~u_colorWriteMask | 0xFF000000u)); fragColor0 = unpackUnorm4x8(v32); }
NARUTO: Ultimate Ninja Heroes 2 v1.14.1 2023-05-12 UI scissor out of bounds in GameSettingsScreen: 238,0-877,544 / 1083,544
NARUTO: Ultimate Ninja Heroes 2 v1.14.1 2023-05-12 UI scissor out of bounds in GameSettingsScreen: 243,0-964,544 / 1148,544
NARUTO: Ultimate Ninja Heroes 2 v1.15.2 2023-05-07 __KernelStopThread: thread 311 does not exist (helper deleted)
NARUTO: Ultimate Ninja Heroes 2 v1.14.4 2023-05-03 00000400=sceGeEdramSetAddrTranslation(00000400)
NARUTO: Ultimate Ninja Heroes 2 v1.14.4 2023-05-03 Unknown GetPointerWrite 00000000 PC 08c29df8 LR 08c29e04
NARUTO: Ultimate Ninja Heroes 2 v1.14.4 2023-05-03 sceKernelLoadModule: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=2, text=2
NARUTO: Ultimate Ninja Heroes 2 v1.14.4 2023-04-24 Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144
NARUTO: Ultimate Ninja Heroes 2 v1.14.4 2023-04-18 Error in shader compilation: info: 0:94(2): error: illegal use of reserved word `switch' 0:94(2): error: syntax error, unexpected ERROR_TOK 01000000:80000b28 HWX C T N Light: LightUberShader Cull #version 120 #extension GL_EXT_gpu_shader4 : enable // Driver: Mesa Intel(R) G41 (ELK) - GLSL 120 #define gl_VertexIndex gl_VertexID #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80000b28 HWX C T N Light: LightUberShader Cull attribute vec3 position; attribute mediump vec3 normal; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = ((u_lightControl & (1u << 0x14u)) != 0x0u) ? color0 : u_matambientalpha; vec3 diffuseColor = ((u_lightControl & (1u << 0x15u)) != 0x0u) ? color0.rgb : u_matdiffuse; vec3 specularColor = ((u_lightControl & (1u << 0x16u)) != 0x0u) ? color0.rgb : u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; if ((u_lightControl & 1u) != 0x0u) { uint comp = (u_lightControl >> 0x04u) & 0x3u; uint type = (u_lightControl >> 0x06u) & 0x3u; if (type == 0x0u) { toLight = u_lightpos0; } else { toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; } ldot = dot(toLight, worldnormal); if (comp == 0x2u) { if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } } switch (int(type)) { case 1: lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); break; case 2: angle = length(u_lightdir0) == 0.0 ? 0.0 : dot(normalize(u_lightdir0), toLight); if (angle >= u_lightangle_spotCoef0.x) { lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y)); } else { lightScale = 0.0; } break; default: lightScale = 1.0; break; } diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (comp == 0x1u) { if (ld
NARUTO: Ultimate Ninja Heroes 2 v1.14.4 2023-04-18 Error in shader compilation: info: 0:10(1): error: syntax error, unexpected NEW_IDENTIFIER, expecting end of file reinterpret #version 120 // Driver: Mesa Intel(R) G41 (ELK) - GLSL 120 #define DISCARD discard #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; uint packColor(vec2 val) { return uint(val.r * 255.99) | (uint(val.g * 255.99) << 8u); } vec4 unpackColor(uint color) { vec4 outColor = vec4(float(color & 0x1FU), float((color >> 5u) & 0x1FU), float((color >> 10u) & 0x1FU), 0.0); outColor.rgb *= 1.0 / 31.0; outColor.a = float(color >> 15); return outColor; } varying highp vec2 v_texcoord; // TEXCOORD0 uniform vec2 texSize; uniform float scaleFactor; void main() { vec4 val = texture2D(tex, v_texcoord.xy); float u = mod(floor(v_texcoord.x * texSize.x * 2.0), 2.0); vec4 outColor = unpackColor(u == 0.0 ? packColor(val.rg) : packColor(val.ba)); gl_FragColor = outColor; }
NARUTO: Ultimate Ninja Heroes 2 v1.14.4 2023-04-18 Error in shader compilation: info: 0:10(1): error: syntax error, unexpected NEW_IDENTIFIER, expecting end of file reinterpret #version 120 // Driver: Mesa Intel(R) G41 (ELK) - GLSL 120 #define DISCARD discard #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; uint packColor(vec4 val) { uint color = uint(val.r * 31.99) | (uint(val.g * 31.99) << 5u) | (uint(val.b * 31.99) << 10u); if (val.a >= 0.5) color |= 0x8000U; return color; } vec4 unpackColor(uint colorLeft, uint colorRight) { vec4 outColor = vec4(float(colorLeft & 0xFFu), float((colorLeft >> 8u) & 0xFFu), float(colorRight & 0xFFu), float((colorRight >> 8u) & 0xFFu)); outColor *= 1.0 / 255.0; return outColor; } varying highp vec2 v_texcoord; // TEXCOORD0 uniform vec2 texSize; uniform float scaleFactor; void main() { vec4 valLeft = texture2D(tex, v_texcoord.xy + vec2(-0.25 / texSize.x, 0.0)); vec4 valRight = texture2D(tex, v_texcoord.xy + vec2(0.25 / texSize.x, 0.0)); vec4 outColor = unpackColor(packColor(valLeft), packColor(valRight)); gl_FragColor = outColor; }
NARUTO: Ultimate Ninja Heroes 2 v1.14.2 2023-04-10 UI scissor out of bounds in MainScreen: 928,11-341,709 / 720,1280
NARUTO: Ultimate Ninja Heroes 2 v1.14.2 2023-04-10 UI scissor out of bounds in MainScreen: 0,72-918,648 / 720,1280
NARUTO: Ultimate Ninja Heroes 2 v1.14.2 2023-04-10 UI scissor out of bounds in MainScreen: 0,0-918,73 / 720,1280
NARUTO: Ultimate Ninja Heroes 2 v1.14.2 2023-04-10 UI scissor out of bounds in MainScreen: 0,0-918,720 / 720,1280
NARUTO: Ultimate Ninja Heroes 2 v1.14.2 2023-04-10 UI scissor out of bounds in MainScreen: 0,0-918,721 / 1280,720
NARUTO: Ultimate Ninja Heroes 2 v1.14.2 2023-04-10 Jump to invalid address: 03889e50
NARUTO: Ultimate Ninja Heroes 2 v1.14.2 2023-04-10 Jump to invalid address: 03889e60
NARUTO: Ultimate Ninja Heroes 2 v1.14.2 2023-04-10 Jump to invalid address: 03889e70
NARUTO: Ultimate Ninja Heroes 2 v1.14.2 2023-04-10 Jump to invalid address: 03889e80
NARUTO: Ultimate Ninja Heroes 2 v1.14.2 2023-04-10 Jump to invalid address: 03889e90
NARUTO: Ultimate Ninja Heroes 2 v1.14.2 2023-04-10 Jump to invalid address: 03889ea0
NARUTO: Ultimate Ninja Heroes 2 v1.14.2 2023-04-10 Jump to invalid address: 03889eb0
NARUTO: Ultimate Ninja Heroes 2 v1.14.2 2023-04-10 Jump to invalid address: 03889ec0
NARUTO: Ultimate Ninja Heroes 2 v1.14.2 2023-04-10 Jump to invalid address: 03889ed0
NARUTO: Ultimate Ninja Heroes 2 v1.14.2 2023-04-10 Jump to invalid address: 03889ee0
NARUTO: Ultimate Ninja Heroes 2 v1.14.2 2023-04-10 Jump to invalid address: 03889ef0
NARUTO: Ultimate Ninja Heroes 2 v1.14.2 2023-04-10 MIPSCompileOp: Invalid instruction 00000ffc
NARUTO: Ultimate Ninja Heroes 2 v1.14.2 2023-04-10 Jump to invalid address: 03891f20
NARUTO: Ultimate Ninja Heroes 2 v1.14.2 2023-04-10 Branch in Jump delay slot at 08e21790 in block starting at 08e20f48
NARUTO: Ultimate Ninja Heroes 2 v1.14.2 2023-04-10 Jump to invalid address: 03885d20
NARUTO: Ultimate Ninja Heroes 2 v1.14.2 2023-04-10 Jump to invalid address: 03885e20
NARUTO: Ultimate Ninja Heroes 2 v1.14.2 2023-04-10 Branch in Jump delay slot at 08e21750 in block starting at 08e20f48
NARUTO: Ultimate Ninja Heroes 2 v1.14.2 2023-04-10 Jump to invalid address: 038c2720
NARUTO: Ultimate Ninja Heroes 2 v1.14.2 2023-04-10 MIPSCompileOp: Invalid instruction 00000029
NARUTO: Ultimate Ninja Heroes 2 v1.14.2 2023-04-10 MIPSCompileOp: Invalid instruction 00000038
NARUTO: Ultimate Ninja Heroes 2 v1.14.2 2023-04-10 MIPSCompileOp: Invalid instruction 00010028
NARUTO: Ultimate Ninja Heroes 2 v1.14.2 2023-04-10 MIPSCompileOp: Invalid instruction 00000094
NARUTO: Ultimate Ninja Heroes 2 v1.14.4 2023-04-07 An uneaten prefix at end of block: 08927e70
NARUTO: Ultimate Ninja Heroes 2 v1.13.1 2023-04-06 sceDmacMemcpy(dest=04088000, src=094d9e60, size=475136): overlapping read