Recent logs - NARUTO: Ultimate Ninja Heroes 2

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Game title Version Latest Report Message
NARUTO: Ultimate Ninja Heroes 2 v1.14.4 2023-03-12 Could not setup streams, unexpected stream count: 10
NARUTO: Ultimate Ninja Heroes 2 v1.14.4 2023-03-12 00000800=sceGeEdramSetAddrTranslation(00000800)
NARUTO: Ultimate Ninja Heroes 2 v1.14.4 2023-03-12 __KernelStopThread: thread 297 does not exist (helper deleted)
NARUTO: Ultimate Ninja Heroes 2 v1.14.4 2023-03-05 sceKernelLoadModule: unsupported options size=00000014, flags=08b10000, pos=0, access=1, data=1, text=1
NARUTO: Ultimate Ninja Heroes 2 v1.14.4 2023-03-04 sceDmacMemcpy(dest=04000000, src=09563230, size=557056): overlapping read
NARUTO: Ultimate Ninja Heroes 2 v1.14.4 2023-02-25 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000136, pos=0, access=1, data=2, text=2
NARUTO: Ultimate Ninja Heroes 2 v1.10.2 2023-02-21 80630006=sceAtracSetDataAndGetID(08e5a220, 0000af28): invalid RIFF header
NARUTO: Ultimate Ninja Heroes 2 v1.10.2 2023-02-21 80630006=sceAtracSetDataAndGetID(08e5a220, 00007d38): invalid RIFF header
NARUTO: Ultimate Ninja Heroes 2 v1.14.1 2023-02-12 UI scissor out of bounds in MainScreen: 0,0-1329,817 / 1677,816
NARUTO: Ultimate Ninja Heroes 2 v1.13.2 2023-02-11 WriteToHardware: Invalid address 00000058 near PC 08863624 LR 08863440
NARUTO: Ultimate Ninja Heroes 2 v1.14.1 2023-02-07 UI scissor out of bounds in GameSettingsScreen: 0,106-288,1104 / 480,800
NARUTO: Ultimate Ninja Heroes 2 v1.14.1 2023-02-07 UI scissor out of bounds in GameSettingsScreen: 210,0-580,173 / 480,288
NARUTO: Ultimate Ninja Heroes 2 v1.14.1 2023-02-07 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:72: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:75: '==' : wrong operand types no operation '==' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:121: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:122: 'comp' : redefinition ERROR: 0:123: 'type' : redefinition ERROR: 0:124: '==' : wrong operand types no operation '==' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:170: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'co 01000000:80000b00 HWX T N Light: LightUberShader #version 300 es // Driver: Adreno (TM) 305 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80000b00 HWX T N Light: LightUberShader in vec3 position; in mediump vec3 normal; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; if ((u_lightControl & 1u) != 0u) { uint comp = (u_lightControl >> 4) & 3u; uint type = (u_lightControl >> 6) & 3u; if (type == 0u) { toLight = u_lightpos0; } else { toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; } ldot = dot(toLight, worldnormal); if (comp == 2u) { if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } } switch (int(type)) { case 1: lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.
NARUTO: Ultimate Ninja Heroes 2 v1.14.1 2023-02-07 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:71: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:74: '==' : wrong operand types no operation '==' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:120: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:121: 'comp' : redefinition ERROR: 0:122: 'type' : redefinition ERROR: 0:123: '==' : wrong operand types no operation '==' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:169: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'co 01000000:80000100 HWX Light: LightUberShader #version 300 es // Driver: Adreno (TM) 305 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80000100 HWX Light: LightUberShader in vec3 position; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; if ((u_lightControl & 1u) != 0u) { uint comp = (u_lightControl >> 4) & 3u; uint type = (u_lightControl >> 6) & 3u; if (type == 0u) { toLight = u_lightpos0; } else { toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; } ldot = dot(toLight, worldnormal); if (comp == 2u) { if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } } switch (int(type)) { case 1: lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*dis
NARUTO: Ultimate Ninja Heroes 2 v1.14.1 2023-02-07 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:75: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:78: '==' : wrong operand types no operation '==' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:124: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:125: 'comp' : redefinition ERROR: 0:126: 'type' : redefinition ERROR: 0:127: '==' : wrong operand types no operation '==' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:173: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'co 01000000:80020b10 HWX T N Tex UVEnv Light: LightUberShader 0: c:0 t:0 #version 300 es // Driver: Adreno (TM) 305 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80020b10 HWX T N Tex UVEnv Light: LightUberShader 0: c:0 t:0 in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; if ((u_lightControl & 1u) != 0u) { uint comp = (u_lightControl >> 4) & 3u; uint type = (u_lightControl >> 6) & 3u; if (type == 0u) { toLight = u_lightpos0; } else { toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; } ldot = dot(toLight, worldnormal); if (comp == 2u) { if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_mat
NARUTO: Ultimate Ninja Heroes 2 v1.14.1 2023-02-07 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:75: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:78: '==' : wrong operand types no operation '==' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:124: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:125: 'comp' : redefinition ERROR: 0:126: 'type' : redefinition ERROR: 0:127: '==' : wrong operand types no operation '==' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:173: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'co 01000000:80000b10 HWX T N Tex Light: LightUberShader #version 300 es // Driver: Adreno (TM) 305 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80000b10 HWX T N Tex Light: LightUberShader in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; if ((u_lightControl & 1u) != 0u) { uint comp = (u_lightControl >> 4) & 3u; uint type = (u_lightControl >> 6) & 3u; if (type == 0u) { toLight = u_lightpos0; } else { toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; } ldot = dot(toLight, worldnormal); if (comp == 2u) { if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } } swi
NARUTO: Ultimate Ninja Heroes 2 v1.14.1 2023-02-08 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:62: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:63: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:64: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:73: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:76: '==' : wrong operand types no operation '==' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:122: '!=' : wrong o 01000000:80000b08 HWX C T N Light: LightUberShader #version 300 es // Driver: Adreno (TM) 305 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80000b08 HWX C T N Light: LightUberShader in vec3 position; in mediump vec3 normal; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = ((u_lightControl & (1u << 20u)) != 0u) ? color0 : u_matambientalpha; vec3 diffuseColor = ((u_lightControl & (1u << 21u)) != 0u) ? color0.rgb : u_matdiffuse; vec3 specularColor = ((u_lightControl & (1u << 22u)) != 0u) ? color0.rgb : u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; if ((u_lightControl & 1u) != 0u) { uint comp = (u_lightControl >> 4) & 3u; uint type = (u_lightControl >> 6) & 3u; if (type == 0u) { toLight = u_lightpos0; } else { toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; } ldot = dot(toLight, worldnormal); if (comp == 2u) { if (u_matspecular.a <= 0.0) { ldot =
NARUTO: Ultimate Ninja Heroes 2 v1.14.1 2023-02-08 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:65: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:66: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:67: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:76: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:79: '==' : wrong operand types no operation '==' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:125: '!=' : wrong o 01000000:80000b18 HWX C T N Tex Light: LightUberShader #version 300 es // Driver: Adreno (TM) 305 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80000b18 HWX C T N Tex Light: LightUberShader in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = ((u_lightControl & (1u << 20u)) != 0u) ? color0 : u_matambientalpha; vec3 diffuseColor = ((u_lightControl & (1u << 21u)) != 0u) ? color0.rgb : u_matdiffuse; vec3 specularColor = ((u_lightControl & (1u << 22u)) != 0u) ? color0.rgb : u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; if ((u_lightControl & 1u) != 0u) { uint comp = (u_lightControl >> 4) & 3u; uint type = (u_lightControl >> 6) & 3u; if (type == 0u) { toLight = u_lightpos0; } else { toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; } ldot = dot(toLight, wo
NARUTO: Ultimate Ninja Heroes 2 v1.14.4 2023-02-07 Replacement rowPitch=256, but w=512 (level=0)
NARUTO: Ultimate Ninja Heroes 2 v1.11.3 2023-02-04 sceKernelLoadModule: unsupported options size=00000014, flags=08be9e40, pos=0, access=1, data=2, text=2
NARUTO: Ultimate Ninja Heroes 2 v1.10.2 2023-01-28 80630006=sceAtracSetDataAndGetID(08e5a220, 0000fb88): invalid RIFF header
NARUTO: Ultimate Ninja Heroes 2 v1.10.2 2023-01-28 80630006=sceAtracSetDataAndGetID(08e5a220, 0000ee50): invalid RIFF header
NARUTO: Ultimate Ninja Heroes 2 v1.10.2 2023-01-28 80630006=sceAtracSetDataAndGetID(08e5a220, 00000aa8): invalid RIFF header
NARUTO: Ultimate Ninja Heroes 2 v1.10.2 2023-01-28 80630006=sceAtracSetDataAndGetID(08e5a220, 0000c240): invalid RIFF header
NARUTO: Ultimate Ninja Heroes 2 v1.14.4 2023-01-27 Replacement rowPitch=1024, but w=6056 (level=0)
NARUTO: Ultimate Ninja Heroes 2 v1.14.4 2023-01-27 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=0, data=0, text=0
NARUTO: Ultimate Ninja Heroes 2 v1.14.4 2023-01-27 Unimplemented HLE function sceKernelDcacheWritebackAll
NARUTO: Ultimate Ninja Heroes 2 v1.14.4 2023-01-23 Replacement rowPitch=2048, but w=6200 (level=0)
NARUTO: Ultimate Ninja Heroes 2 v1.14.4 2023-01-22 Rendering to framebuffer offset at 04162000 +256x0 (stride 512)
NARUTO: Ultimate Ninja Heroes 2 v1.14.4 2023-03-06 Error in shader compilation: info: ERROR: 0:16: 'assign' : Implicit conversions for shift operators are not allowed before GLSL 1.20 or without GL_EXT_gpu_shader4 enabled. ERROR: 0:16: 'assign' : Implicit conversions for shift operators are not allowed before GLSL 1.20 or without GL_EXT_gpu_shader4 enabled. ERROR: 0:16: '>>' : wrong operand types no operation '>>' exists that takes a left-hand operand of type 'in uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:25: 'v_texcoord' : undeclared identifier ERROR: 0:25: 'xy' : field selection requires structure, vector, or matrix on left hand side ERROR: 0:25: 'texture' : no matching overloaded function found (using implicit conversion) ERROR: 0:25: '=' : cannot convert from 'const float' to '4-component vector of float' ERROR: 0:26: 'x' : field selection requires structure, vector, or matrix on left hand side ERROR: 0:26: 'texSize' : undeclared identifier ERROR: 0:26: 'x' : field selection requires structure, vector, or matrix on left hand side ERROR: 0:28: 'fragColor0' : undeclared identifier ERROR: 0:28: 'assign' : cannot convert from '4-component vector of float' to 'float' reinterpret #version 300 es // Driver: Intel(R) HD Graphics for BayTrail - GLSL 300 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) precision highp float; uniform sampler2D tex; uint packColor(vec2 val) { return uint(val.r * 255.99) | (uint(val.g * 255.99) << 8u); } vec4 unpackColor(uint color) { vec4 outColor = vec4(float(color & 0x1FU), float((color >> 5u) & 0x1FU), float((color >> 10u) & 0x1FU), 0.0); outColor.rgb *= 1.0 / 31.0; outColor.a = float(color >> 15); return outColor; } in highp vec2 v_texcoord; // TEXCOORD0 uniform vec2 texSize; uniform float scaleFactor; out vec4 fragColor0; void main() { vec4 val = texture(tex, v_texcoord.xy); float u = mod(floor(v_texcoord.x * texSize.x * 2.0), 2.0); vec4 outColor = unpackColor(u == 0.0 ? packColor(val.rg) : packColor(val.ba)); fragColor0 = outColor; }
NARUTO: Ultimate Ninja Heroes 2 v1.14.1 2023-01-07 UI scissor out of bounds in GamePauseScreen: 433,26-267,1574 / 1600,720
NARUTO: Ultimate Ninja Heroes 2 v1.14.1 2023-01-07 UI scissor out of bounds in GamePauseScreen: 72,26-348,1574 / 1600,720
NARUTO: Ultimate Ninja Heroes 2 v1.14.1 2023-01-07 UI scissor out of bounds in GamePauseScreen: 1180,98-400,622 / 720,1600
NARUTO: Ultimate Ninja Heroes 2 v1.14.1 2023-01-07 UI scissor out of bounds in GamePauseScreen: 0,98-1167,622 / 720,1600
NARUTO: Ultimate Ninja Heroes 2 v1.11.3 2023-01-06 Unimplemented HLE function sceNetResolverTerm
NARUTO: Ultimate Ninja Heroes 2 v1.14.2 2023-01-05 UI scissor out of bounds in MainScreen: 0,0-734,481 / 960,480
NARUTO: Ultimate Ninja Heroes 2 v1.14.2 2023-01-05 UI scissor out of bounds in CwCheatScreen: 585,0-1183,817 / 1768,816
NARUTO: Ultimate Ninja Heroes 2 v1.14.2 2023-01-05 sceKernelLoadModule: unsupported options size=00000014, flags=08d74120, pos=0, access=1, data=1, text=1
NARUTO: Ultimate Ninja Heroes 2 v1.14.1 2023-01-05 UI scissor out of bounds in GameSettingsScreen: 332,0-1215,720 / 1464,720
NARUTO: Ultimate Ninja Heroes 2 v1.14.2 2023-01-04 UI scissor out of bounds in MainScreen: 0,412-480,388 / 800,480
NARUTO: Ultimate Ninja Heroes 2 v1.14.2 2023-01-04 UI scissor out of bounds in MainScreen: 0,348-480,452 / 800,480
NARUTO: Ultimate Ninja Heroes 2 v1.14.2 2023-01-04 UI scissor out of bounds in MainScreen: 816,6-500,282 / 800,480
NARUTO: Ultimate Ninja Heroes 2 v1.14.2 2023-01-04 sceGeBreak(mode=0, unknown=09fff4e0): unknown ptr (valid)
NARUTO: Ultimate Ninja Heroes 2 v1.14.2 2023-01-04 sceGeBreak(mode=0, unknown=09fff4d0): unknown ptr (valid)
NARUTO: Ultimate Ninja Heroes 2 v1.14.2 2023-01-04 sceGeBreak(mode=0, unknown=09fff3f0): unknown ptr (valid)
NARUTO: Ultimate Ninja Heroes 2 v1.14.2 2023-01-04 sceGeBreak(mode=0, unknown=09fff3e0): unknown ptr (valid)
NARUTO: Ultimate Ninja Heroes 2 v1.14.2 2023-01-04 UI scissor out of bounds in GameSettingsScreen: 336,0-1171,720 / 1424,720
NARUTO: Ultimate Ninja Heroes 2 v1.13.2 2022-12-19 WriteToHardware: Invalid address 0000005c near PC 08a5ad5c LR 08a5b250
NARUTO: Ultimate Ninja Heroes 2 v1.13.2 2022-12-19 80630007=sceAtracSetData(2, 08d4b180, 00005000): atracID uses different codec type than data
NARUTO: Ultimate Ninja Heroes 2 v1.13.1 2022-12-13 WriteToHardware: Invalid address 0000005c near PC 08a5b1d8 LR 08a5b1d8
NARUTO: Ultimate Ninja Heroes 2 v1.13.2 2022-12-13 sceKernelLoadModule: unsupported options size=00000014, flags=08c734c4, pos=0, access=1, data=2, text=2
NARUTO: Ultimate Ninja Heroes 2 v1.13.2 2022-12-13 sceKernelLoadModule: unsupported options size=00000014, flags=08c734c4, pos=0, access=1, data=1, text=1
NARUTO: Ultimate Ninja Heroes 2 v1.13.2 2022-12-05 GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. First will be chosen. texaddr: 040cc000 offset: 0 (512x512 stride 512, 8888): [C:04088000/512 Z:04110000/512 X:0 Y:136 reint: false] [C:040cc000/512 Z:04088000/512 X:0 Y:0 reint: false]
NARUTO: Ultimate Ninja Heroes 2 v1.13.2 2022-12-04 80000107=sceDisplaySetFrameBuf(00000000, 512, 3, 0): must change latched framebuf first
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2022-11-25 sceDmacMemcpy(dest=04000000, src=09560940, size=475136): overlapping read
NARUTO: Ultimate Ninja Heroes 2 v1.13.2 2022-11-23 Unknown GetPointer 00000000 PC 00000000 LR 089fc900
NARUTO: Ultimate Ninja Heroes 2 v1.13.2 2022-11-23 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 089fc900
NARUTO: Ultimate Ninja Heroes 2 v1.13.1 2022-11-19 Jump to invalid address: 02546c30
NARUTO: Ultimate Ninja Heroes 2 v1.13.1 2022-11-19 Branch in Jump delay slot at 08e167ec in block starting at 08e167d8
NARUTO: Ultimate Ninja Heroes 2 v1.13.1 2022-11-19 Jump to invalid address: 07eff000
NARUTO: Ultimate Ninja Heroes 2 v1.13.1 2022-11-19 MIPSCompileOp: Invalid instruction 0000003e
NARUTO: Ultimate Ninja Heroes 2 v1.13.2 2022-11-15 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 19536
NARUTO: Ultimate Ninja Heroes 2 v1.13.2 2022-11-15 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145983264
NARUTO: Ultimate Ninja Heroes 2 v1.13.2 2022-11-15 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145971944
NARUTO: Ultimate Ninja Heroes 2 v1.13.2 2022-11-15 sceKernelLoadModule: unsupported options size=00000014, flags=08a1f518, pos=0, access=1, data=2, text=2
NARUTO: Ultimate Ninja Heroes 2 v1.13.2 2022-11-15 sceKernelLoadModule: unsupported options size=00000014, flags=08a1f518, pos=0, access=1, data=1, text=1
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2022-11-13 Unknown syscall in known module 'sceNpService': 0x78802d5f
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2022-11-13 Unknown syscall in known module 'sceNpService': 0x268c009d
NARUTO: Ultimate Ninja Heroes 2 v1.13.2 2022-11-03 Jump to invalid address: 05682460
NARUTO: Ultimate Ninja Heroes 2 v1.13.2 2022-11-03 Branch in Jump delay slot at 08e21f20 in block starting at 08e21580
NARUTO: Ultimate Ninja Heroes 2 v1.13.2 2022-11-03 Jump to invalid address: 03885360
NARUTO: Ultimate Ninja Heroes 2 v1.13.2 2022-11-03 Branch in Jump delay slot at 08e215c0 in block starting at 08e21580
NARUTO: Ultimate Ninja Heroes 2 v1.12.3 2022-11-02 WriteToHardware: Invalid address 00000000 near PC 08837fd8 LR 08837fb8
NARUTO: Ultimate Ninja Heroes 2 v1.13.2 2022-11-02 MFIC instruction hit (70020024) at 08908ed8
NARUTO: Ultimate Ninja Heroes 2 v1.13.2 2022-10-30 Branch in JumpReg delay slot at 08fca08c in block starting at 08fca044
NARUTO: Ultimate Ninja Heroes 2 v1.13.2 2022-10-29 sceKernelLoadModule: unsupported options size=00000014, flags=08bead40, pos=0, access=1, data=2, text=2
NARUTO: Ultimate Ninja Heroes 2 v1.13.2 2022-10-28 Decoding texture from VRAM mirror at 04688000 swizzle=0
NARUTO: Ultimate Ninja Heroes 2 v1.13.2 2022-10-28 WriteToHardware: Invalid address 00000058 near PC 08863740 LR 08863440
NARUTO: Ultimate Ninja Heroes 2 v1.13.2 2022-10-28 Failed decrypting the PRX (ret = -4, size = 6685212, psp_size = 6685552)!
NARUTO: Ultimate Ninja Heroes 2 v1.13.2 2022-10-26 80630006=sceAtracSetHalfwayBufferAndGetID(08dda400, 00000800, 00040000): invalid RIFF header
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2022-10-12 Render to area containing texture at 04161800 +64x0
NARUTO: Ultimate Ninja Heroes 2 v1.13.1 2022-10-08 WriteToHardware: Invalid address 000001a8 near PC 088043f8 LR 08804594
NARUTO: Ultimate Ninja Heroes 2 v1.13.2 2022-10-08 Jump to invalid address: 038815a0
NARUTO: Ultimate Ninja Heroes 2 v1.11.3 2022-10-06 sceDmacMemcpy(dest=04000000, src=09560d40, size=475136): overlapping read
NARUTO: Ultimate Ninja Heroes 2 v1.13.2 2022-10-05 UNIMPL sceUtilityGameSharingInitStart(08da5764)
NARUTO: Ultimate Ninja Heroes 2 v1.13.2 2022-10-05 sceNetAdhocMatchingInit(131072) at 08a555fc
NARUTO: Ultimate Ninja Heroes 2 v1.13.1 2022-10-05 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 166232480
NARUTO: Ultimate Ninja Heroes 2 v1.13.1 2022-10-05 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 158723776
NARUTO: Ultimate Ninja Heroes 2 v1.13.1 2022-10-05 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b62c38, pos=0, access=1, data=2, text=2
NARUTO: Ultimate Ninja Heroes 2 v1.13.1 2022-10-05 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b62c38, pos=0, access=1, data=1, text=1
NARUTO: Ultimate Ninja Heroes 2 v1.13.1 2022-10-05 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 29328
NARUTO: Ultimate Ninja Heroes 2 v1.13.1 2022-10-05 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 147547976
NARUTO: Ultimate Ninja Heroes 2 v1.13.1 2022-10-05 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 147002140
NARUTO: Ultimate Ninja Heroes 2 v1.13.1 2022-10-05 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146993220
NARUTO: Ultimate Ninja Heroes 2 v1.13.2 2022-09-24 MFIC instruction hit (70020024) at 08a5343c
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2022-09-21 80630006=sceAtracSetDataAndGetID(08e5a220, 0000f140): invalid RIFF header
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2022-09-20 80630006=sceAtracSetDataAndGetID(08e5a220, 0000db38): invalid RIFF header
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2023-02-06 80630006=sceAtracSetDataAndGetID(08e5a220, 0000ac38): invalid RIFF header
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2022-09-20 80630006=sceAtracSetDataAndGetID(08e5a220, 0000fd00): invalid RIFF header
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2022-09-20 80630006=sceAtracSetDataAndGetID(08e5a220, 0000e870): invalid RIFF header