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Game title |
Version |
Latest Report |
Message |
NARUTO: Ultimate Ninja Heroes 2 |
v1.12.3 |
2024-04-11 |
__KernelStopThread: thread 327 does not exist |
NARUTO: Ultimate Ninja Heroes 2 |
v1.10.2 |
2024-03-24 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145759344 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.11.3 |
2024-03-24 |
80630006=sceAtracSetDataAndGetID(08b3d9c4, 00008000): invalid RIFF header |
NARUTO: Ultimate Ninja Heroes 2 |
v1.17.1 |
2024-03-23 |
Rendering to framebuffer offset at 04161800 +64x0 (stride 1024) |
NARUTO: Ultimate Ninja Heroes 2 |
v1.17.1 |
2024-03-20 |
Error in shader compilation: info: Compile failed.
reinterpret
#version 310 es
// Driver: PowerVR Rogue GX6250 - GLSL 310
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
precision highp float;
uniform sampler2D tex;
uint packColor(vec4 val) {
uint color = uint(val.r * 31.99) | (uint(val.g * 31.99) << 0x5u) | (uint(val.b * 31.99) << 0xAu);
if (val.a >= 0.5) color |= 0x8000U;
return color;
}
vec4 unpackColor(uint colorLeft, uint colorRight) {
vec4 outColor = vec4(float(colorLeft & 0xFFu), float((colorLeft >> 0x8u) & 0xFFu),
float(colorRight & 0xFFu), float((colorRight >> 0x8u) & 0xFFu));
outColor *= 1.0 / 255.0;
return outColor;
}
in highp vec2 v_texcoord; // TEXCOORD0
uniform vec2 texSize;
uniform float scaleFactor;
uniform float z_scale;
uniform float z_scale_inv;
uniform float z_offset;
out vec4 fragColor0;
void main() {
vec4 valLeft = texture(tex, v_texcoord.xy + vec2(-0.25 / texSize.x, 0.0));
vec4 valRight = texture(tex, v_texcoord.xy + vec2(0.25 / texSize.x, 0.0));
vec4 outColor = unpackColor(packColor(valLeft), packColor(valRight));
fragColor0 = outColor;
}
|
NARUTO: Ultimate Ninja Heroes 2 |
v1.9.0 |
2024-03-19 |
Unknown GetPointer 00000000 PC 0880a314 LR 08000024 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.13.1 |
2024-03-08 |
sceDmacMemcpy(dest=04088000, src=094caa00, size=475136): overlapping read |
NARUTO: Ultimate Ninja Heroes 2 |
v1.17.1 |
2024-03-02 |
Unusual bezier/spline vtype: 12000780, morph: 0, bones: 1 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.17.1 |
2024-02-16 |
sceDmacMemcpy(dest=04000000, src=094d9850, size=557056): overlapping read |
NARUTO: Ultimate Ninja Heroes 2 |
v1.15.3 |
2024-02-07 |
__KernelStopThread: thread 436 does not exist (helper deleted) |
NARUTO: Ultimate Ninja Heroes 2 |
v1.16.5 |
2024-02-03 |
80630006=sceAtracSetDataAndGetID(09275ac0, 00001800): invalid RIFF header |
NARUTO: Ultimate Ninja Heroes 2 |
v1.16.5 |
2024-02-03 |
Unexpected mpeg first timestamp: 7fba58574b5 / 8777395172533 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.10.2 |
2024-01-29 |
Render to area containing texture at 04088000 +128x32 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.10.2 |
2024-01-29 |
sceKernelLoadModule: unsupported options size=00000014, flags=08c98210, pos=0, access=1, data=2, text=2 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.16.6 |
2024-01-19 |
sceDmacMemcpy(dest=04000000, src=094d98a0, size=557056): overlapping read |
NARUTO: Ultimate Ninja Heroes 2 |
v1.8.0 |
2024-01-15 |
sceDmacMemcpy(dest=04088000, src=094d9830, size=475136): overlapping read |
NARUTO: Ultimate Ninja Heroes 2 |
v1.15.4 |
2024-01-12 |
WriteToHardware: Invalid address 000001a8 near PC 08804530 LR 08804904 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.16.6 |
2024-01-07 |
WriteToHardware: Invalid address 0000005c near PC 08804570 LR 08804570 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.16.6 |
2023-12-19 |
Error in shader program link: info: error: declarations for uniform `u_texelDelta` have mismatching precision qualifiers
fs: postshader
#version 320 es
precision mediump float;
precision highp int;
uniform vec2 u_pixelDelta;
layout(binding = 0) uniform mediump sampler2D sampler0;
uniform vec4 u_time;
uniform vec2 u_texelDelta;
in vec2 v_texcoord0;
out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor;
in vec4 v_texcoordNC0;
in vec4 v_texcoordNC1;
in vec4 v_texcoordNC2;
in vec4 v_texcoordNC3;
mediump int SEPIA;
mediump int GRAYSCALE;
mediump int NEGATIVE;
mediump int PSPCOLORS;
vec3 processGAUSS_S(inout vec3 color)
{
float GAUSSS_SPAN_MAX = 1.5;
float GAUSSS_KERNEL_SIZE = 5.0;
vec2 offsetS = (u_pixelDelta * GAUSSS_SPAN_MAX) / vec2(GAUSSS_KERNEL_SIZE);
vec3 cGaussS0 = texture(sampler0, v_texcoord0 + (offsetS * vec2(0.0, -2.0))).xyz * 1.0;
vec3 cGaussS1 = texture(sampler0, v_texcoord0 + (offsetS * vec2(-1.0))).xyz * 3.0;
vec3 cGaussS2 = texture(sampler0, v_texcoord0 + (offsetS * vec2(0.0, -1.0))).xyz * 8.0;
vec3 cGaussS3 = texture(sampler0, v_texcoord0 + (offsetS * vec2(1.0, -1.0))).xyz * 3.0;
vec3 cGaussS4 = texture(sampler0, v_texcoord0 + (offsetS * vec2(-2.0, 0.0))).xyz * 1.0;
vec3 cGaussS5 = texture(sampler0, v_texcoord0 + (offsetS * vec2(-1.0, 0.0))).xyz * 8.0;
vec3 cGaussS6 = texture(sampler0, v_texcoord0 + (offsetS * vec2(0.0))).xyz * 10.0;
vec3 cGaussS7 = texture(sampler0, v_texcoord0 + (offsetS * vec2(1.0, 0.0))).xyz * 8.0;
vec3 cGaussS8 = texture(sampler0, v_texcoord0 + (offsetS * vec2(2.0, 0.0))).xyz * 1.0;
vec3 cGaussS9 = texture(sampler0, v_texcoord0 + (offsetS * vec2(-1.0, 1.0))).xyz * 3.0;
vec3 cGaussS10 = texture(sampler0, v_texcoord0 + (offsetS * vec2(0.0, 1.0))).xyz * 8.0;
vec3 cGaussS11 = texture(sampler0, v_texcoord0 + (offsetS * vec2(1.0))).xyz * 3.0;
vec3 cGaussS12 = texture(sampler0, v_texcoord0 + (offsetS * vec2(0.0, 2.0))).xyz * 1.0;
color = (((((((((((cGaussS0 + cGaussS1) + cGaussS2) + cGaussS3) + cGaussS4) + cGaussS5) + cGaussS6) + cGaussS7) + cGaussS8) + cGaussS9) + cGaussS10) + cGaussS11) + cGaussS12;
color /= vec3(58.0);
return color;
}
vec3 processSHADEBOOST(inout vec3 color)
{
float sat = 1.89999997615814208984375;
float brt = 0.699999988079071044921875;
float con = 1.2000000476837158203125;
float AvgLumR = 1.5;
float AvgLumG = 1.5;
float AvgLumB = 1.5;
if (SEPIA == 1)
{
sat = 0.00999999977648258209228515625;
brt = 1.75;
con = 1.0;
AvgLumR = 0.439999997615814208984375;
AvgLumG = 0.2599999904632568359375;
AvgLumB = 0.07999999821186065673828125;
}
if (GRAYSCALE == 1)
{
sat = 0.0;
brt = 1.0;
con = 1.0;
AvgLumR = 1.0;
AvgLumG = 1.0;
AvgLumB = 1.0;
}
if (NEGATIVE == 1)
{
sat = 1.0;
brt = 1.0;
con = -1.0;
AvgLumR = 1.0;
AvgLumG = 1.0;
AvgLumB = 1.0;
}
if (PSPCOLORS == 1)
{
sat = 1.0;
brt = 1.0;
con = 1.0;
AvgLumR = 0.959299981594085693359375;
AvgLumG = 1.0738999843597412109375;
AvgLumB = 1.46039998531341552734375;
}
vec3 AvgLumin = vec3(AvgLumR, AvgLumG, AvgLumB);
vec3 conRGB = vec3(0.5);
vec3 brtColor = color * brt;
vec3 intensity = vec3(((brtColor.x * 0.2125000059604644775390625) + (brtColor.y * 0.7153999805450439453125)) + (brtColor.z * 0.07209999859333038330078125));
vec3 satColor = mix(intensity, brtColor, vec3(sat));
vec3 conColor = mix(conRGB, satColor, vec3(con));
vec3 mixColor = AvgLumin * conColor;
color = mixColor;
return color;
}
void main()
{
SEPIA = 0;
GRAYSCALE = 0;
NEGATIVE = 0;
PSPCOLORS = 5;
vec3 color = texture(sampler0, v_texcoord0).xyz;
vec3 param = color;
vec3 _311 = processGAUSS_S(param);
color = _311;
vec3 param_1 = color;
vec3 _314 = processSHADEBOOST(param_1);
color = _314;
_RESERVED_IDENTIFIER_FIXUP_gl_FragColor.x = color.x;
_RESERVED_IDENTIFIER_FIXUP |
NARUTO: Ultimate Ninja Heroes 2 |
v1.13.2 |
2023-11-15 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146185776 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.16.6 |
2023-11-07 |
MFIC instruction hit (70020024) at 08aa6914 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.16.6 |
2023-11-04 |
MIPSCompileOp: Invalid instruction 43800000 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.16.6 |
2023-11-04 |
MIPSCompileOp: Invalid instruction 43830000 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.16.6 |
2023-11-04 |
MIPSCompileOp: Invalid instruction 4320a000 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.16.6 |
2023-11-04 |
MIPSCompileOp: Invalid instruction 431fa000 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.16.6 |
2023-11-04 |
MIPSCompileOp: Invalid instruction 42e2c000 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.16.6 |
2023-11-04 |
MIPSCompileOp: Invalid instruction 43e90000 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.16.6 |
2023-11-04 |
MIPSCompileOp: Invalid instruction 42e0c000 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.16.6 |
2023-11-04 |
MIPSCompileOp: Invalid instruction 4313a000 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.16.6 |
2023-11-04 |
MIPSCompileOp: Invalid instruction 43006000 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.16.6 |
2023-11-04 |
MIPSCompileOp: Invalid instruction 4312a000 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.16.6 |
2023-11-04 |
MIPSCompileOp: Invalid instruction 43e0799a |
NARUTO: Ultimate Ninja Heroes 2 |
v1.16.6 |
2023-11-04 |
MIPSCompileOp: Invalid instruction 42fec000 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.16.6 |
2023-11-04 |
MIPSCompileOp: Invalid instruction 435b0ccc |
NARUTO: Ultimate Ninja Heroes 2 |
v1.16.6 |
2023-11-04 |
MIPSCompileOp: Invalid instruction 43e0f99a |
NARUTO: Ultimate Ninja Heroes 2 |
v1.16.6 |
2023-11-04 |
MIPSCompileOp: Invalid instruction 435c0ccc |
NARUTO: Ultimate Ninja Heroes 2 |
v1.16.6 |
2023-11-04 |
MIPSCompileOp: Invalid instruction 4311a000 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.16.6 |
2023-11-04 |
MIPSCompileOp: Invalid instruction 43e0b99a |
NARUTO: Ultimate Ninja Heroes 2 |
v1.16.6 |
2023-11-04 |
MIPSCompileOp: Invalid instruction 42fcc000 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.16.6 |
2023-11-04 |
MIPSCompileOp: Invalid instruction 435b8ccc |
NARUTO: Ultimate Ninja Heroes 2 |
v1.16.6 |
2023-11-04 |
MIPSCompileOp: Invalid instruction 437c8000 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.16.6 |
2023-11-04 |
MIPSCompileOp: Invalid instruction 434a0000 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.16.6 |
2023-10-26 |
MFIC instruction hit (70020024) at 088ba5dc |
NARUTO: Ultimate Ninja Heroes 2 |
v1.16.6 |
2023-10-21 |
WriteToHardware: Invalid address 0000005c near PC 088080a0 LR 088080a0 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.16.6 |
2023-11-27 |
Can't draw: No current render step. Step count: 0 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.15.4 |
2023-10-07 |
Failed to allocate memory for ELF! |
NARUTO: Ultimate Ninja Heroes 2 |
v1.15.4 |
2023-10-07 |
sceKernelCreateThread(name=PGE Wav): unsupported attributes 00000006 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.15.4 |
2023-10-07 |
sceKernelCreateThread(name=PGE Math): unsupported attributes 00000006 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.16.6 |
2024-01-27 |
__KernelStopThread: thread 310 does not exist (helper deleted) |
NARUTO: Ultimate Ninja Heroes 2 |
v1.14.1 |
2023-09-11 |
__KernelStopThread: thread 308 does not exist (helper deleted) |
NARUTO: Ultimate Ninja Heroes 2 |
v1.15.4 |
2023-09-02 |
Rendering to framebuffer offset at 04162000 +384x0 (stride 512) |
NARUTO: Ultimate Ninja Heroes 2 |
v1.10.3 |
2023-08-14 |
__KernelStopThread: thread 290 does not exist |
NARUTO: Ultimate Ninja Heroes 2 |
v1.15.3 |
2023-08-12 |
WriteToHardware: Invalid address 0000005c near PC 0886a68c LR 0886938c |
NARUTO: Ultimate Ninja Heroes 2 |
v1.15.4 |
2023-07-30 |
ReadFromHardware: Invalid address 00000000 near PC 08804424 LR 08804594 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.15.4 |
2023-07-30 |
ReadFromHardware: Invalid address 0000003c near PC 0884ede0 LR 0884ed88 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.15.4 |
2023-07-30 |
Unknown GetPointerWrite 00000010 PC 0881a45c LR 088232c0 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.15.4 |
2023-07-23 |
__KernelStopThread: thread 335 does not exist (helper deleted) |
NARUTO: Ultimate Ninja Heroes 2 |
v1.11.3 |
2023-07-08 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 167768800 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.15.4 |
2023-07-04 |
WriteToHardware: Invalid address 00000058 near PC 0885362c LR 08853650 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.14.1 |
2023-07-04 |
UI scissor out of bounds in MainScreen: 970,13-400,628 / 720,1384 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.14.1 |
2023-07-04 |
UI scissor out of bounds in MainScreen: 0,85-958,556 / 720,1384 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.14.1 |
2023-07-04 |
UI scissor out of bounds in MainScreen: 0,0-958,86 / 720,1384 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.14.1 |
2023-07-04 |
UI scissor out of bounds in MainScreen: 0,0-958,642 / 720,1384 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.14.1 |
2023-07-04 |
__KernelStopThread: thread 359 does not exist (helper deleted) |
NARUTO: Ultimate Ninja Heroes 2 |
v1.15.4 |
2024-01-29 |
sceKernelLoadModule: unsupported options size=00000014, flags=08caf9fc, pos=0, access=1, data=1, text=1 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.15.4 |
2023-07-01 |
WriteToHardware: Invalid address 0000005c near PC 0886aa58 LR 0886aa58 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.15.4 |
2023-07-02 |
sceDmacMemcpy(dest=04000000, src=09aecbb0, size=557056): overlapping read |
NARUTO: Ultimate Ninja Heroes 2 |
v1.15.4 |
2023-07-01 |
sceDmacMemcpy(dest=04000000, src=09ad4bb0, size=557056): overlapping read |
NARUTO: Ultimate Ninja Heroes 2 |
v1.10-6-g8ac4efd3c |
2023-06-28 |
sceDmacMemcpy(dest=04000000, src=09ac4b90, size=475136): overlapping read |
NARUTO: Ultimate Ninja Heroes 2 |
v1.15.4 |
2023-06-13 |
Jump to invalid address: 0357b2e0 PC 09a21b1c LR 08a13e74 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.15.4 |
2023-06-13 |
Jump to invalid address: 06886804 PC 09a21b14 LR 08a13e74 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.15.4 |
2023-06-13 |
Branch in Jump delay slot at 09a21b10 in block starting at 09a21978 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.15.4 |
2023-06-13 |
Jump to invalid address: 068a6e00 PC 09a21b10 LR 08a13e74 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.15.4 |
2023-06-13 |
Branch in Jump delay slot at 09a21b0c in block starting at 09a21978 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.15.4 |
2023-06-13 |
Jump to invalid address: 068a6e50 PC 09a21b0c LR 08a13e74 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.15.4 |
2023-06-13 |
Jump to invalid address: 03545820 PC 09a21afc LR 08a13e74 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.15.4 |
2023-06-13 |
Jump to invalid address: 068c7690 PC 09a21af4 LR 08a13e74 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.15.4 |
2023-06-13 |
Jump to invalid address: 03547040 PC 09a21ae4 LR 08a13e74 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.15.4 |
2023-06-13 |
Jump to invalid address: 06950350 PC 09a21adc LR 08a13e74 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.15.4 |
2023-06-13 |
Jump to invalid address: 0357b2e0 PC 09a21acc LR 08a13e74 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.15.4 |
2023-06-13 |
Jump to invalid address: 068c77b0 PC 09a21ac4 LR 08a13e74 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.15.4 |
2023-06-13 |
MIPSCompileOp: Invalid instruction 000088b8 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.15.4 |
2023-06-13 |
Jump to invalid address: 0357d100 PC 09a21ab4 LR 08a13e74 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.15.4 |
2023-06-13 |
Jump to invalid address: 028357f0 PC 09a21aac LR 08a13e74 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.15.4 |
2023-06-13 |
Jump to invalid address: 06886b30 PC 09a21a9c LR 08a13e74 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.15.4 |
2023-06-13 |
Branch in Jump delay slot at 09a21a98 in block starting at 09a21978 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.15.4 |
2023-06-13 |
Jump to invalid address: 06886ad0 PC 09a21a98 LR 08a13e74 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.15.4 |
2023-06-13 |
Jump to invalid address: 0349d760 PC 09a21a90 LR 08a13e74 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.15.4 |
2023-06-13 |
Jump to invalid address: 068b9d70 PC 09a21a88 LR 08a13e74 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.15.4 |
2023-06-13 |
MIPSCompileOp: Invalid instruction 00000037 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.15.4 |
2023-06-13 |
Jump to invalid address: 035461c0 PC 09a21a78 LR 08a13e74 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.15.4 |
2023-06-13 |
Jump to invalid address: 068b8d50 PC 09a21a70 LR 08a13e74 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.15.4 |
2023-06-13 |
Jump to invalid address: 03547040 PC 09a21a60 LR 08a13e74 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.15.4 |
2023-06-13 |
Jump to invalid address: 068c6d10 PC 09a21a58 LR 08a13e74 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.15.4 |
2023-06-13 |
Jump to invalid address: 068c5a10 PC 09a21a40 LR 08a13e74 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.15.4 |
2023-06-13 |
Jump to invalid address: 0349d160 PC 09a21a30 LR 08a13e74 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.15.4 |
2023-06-13 |
Jump to invalid address: 073c9da0 PC 09a21a24 LR 08a13e74 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.15.4 |
2023-06-13 |
Trying to compile instruction 00000032 that can't be interpreted |
NARUTO: Ultimate Ninja Heroes 2 |
v1.15.4 |
2023-06-13 |
Jump to invalid address: 068c4710 PC 09a21a14 LR 08a13e74 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.15.4 |
2023-06-13 |
Jump to invalid address: 0349cee0 PC 09a21a04 LR 08a13e74 |