Recent logs - NARUTO: Ultimate Ninja Heroes 2

To see your stuff show here, enable Compatibility Server Reports in PPSSPP.

Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.

Game title Version Latest Report Message
NARUTO: Ultimate Ninja Heroes 2 v1.9.3-80-g73bf6098e 2020-03-26 __KernelStopThread: thread 478 does not exist
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2020-03-25 Error in shader compilation: info: 0:384: L0002: No matching function for call to 'mul' 0:388: L0001: else statement not preceded by if postshader // PPSSPP: Grabbed from Processing and slightly modified. // FXAA shader, GLSL code adapted from: // http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA // Whitepaper describing the technique: // http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf //====================================================================================================================================================================== //Extra options: #define FXAA 0 //ON:1/OFF:0 /default FXAA, info above //there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters #define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ #define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define samples 4 //Default: 4 /higher = more glow, worser performance #define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality #define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts #define Bpower 0.5 //Default: 0.5 /amount of bloom mixed //================ #define COLORED 0 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.5 //Default: 0.5 /amount of effect mixed //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 7.5 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 1 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ #define SHADEBOOST 0 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057 #define saturation 1.0 //Default: 1.0 //negative will look like inverted colors shader #define brightness 1.0 //Default: 1.0 #define contrast 1.0 //Default: 1.0 //negative will be... well negative;p #define red 1.0 //Default: 1.0 #define green 1.0 //Default: 1.0 #define blue 1.0 //Default: 1.0 //Shadeboost presets: //Shadeboost must be activated, presets override options above int SEPIA = 0; //Moody coolors:) int GRAYSCALE = 0; //Just for lols? int NEGATIVE = 0; //As above int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder) //All presets are simple switch ON:1/OFF:0, //================ #define GAMMA 0 //simple gamma function after reading http://filmicgames.com/archives/299 #define correction 1.0 //Default: 1.0 //================ #define SCANLINES 0 //Ugly lines which never existed on psp, yet are popular among some people(I had to, sorry:P) #define SLsize 1 //Default: 1 /basically sets how wide each line is, from 1 to looks_weird_when_too_high #define SLcolor 2.8 //Default: 2.8 /brightens screen
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2020-03-20 WriteToHardware: Invalid address 0000005c near PC 0886fd44 LR 0886fd44
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2020-03-18 WriteToHardware: Invalid address 0000005c near PC 08a5aa94 LR 08a5b1fc
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2020-03-08 sceDmacMemcpy(dest=04088000, src=094d9850, size=475136): overlapping read
NARUTO: Ultimate Ninja Heroes 2 v1.7.5 2020-03-08 WriteToHardware: Invalid address 0000005c near PC 088411fc LR 088411fc
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2020-03-02 WriteToHardware: Invalid address 0000005c near PC 08807f60 LR 08807e90
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2020-02-28 __KernelStopThread: thread 399 does not exist
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2020-02-28 ReadFromHardware: Invalid address 43a20000 near PC 43a20000 LR 08aede14
NARUTO: Ultimate Ninja Heroes 2 v1.8.0 2020-02-26 WriteToHardware: Invalid address 0000005c near PC 08a5ad68 LR 08a5b1e4
NARUTO: Ultimate Ninja Heroes 2 v1.7.5 2020-02-22 WriteToHardware: Invalid address 0000005c near PC 08a5afec LR 08a5b1f4
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2020-02-19 WriteToHardware: Invalid address 0000005c near PC 08a5a890 LR 08a5a9ac
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2020-02-17 Video out requested, not supported: mode=0 size=0,0
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2020-02-15 Render to area containing texture at 040cc000 +0x64
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2020-02-15 Could not setup streams, unexpected stream count: 13414
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2020-02-15 Unexpected mpeg first timestamp: d59a080000 / 917412249600
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2020-02-17 sceKernelLoadModule: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=1, text=1
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2020-02-17 80020001=sceKernelCreateSema(): invalid name
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2020-02-17 Unknown GetPointer 00000000 PC 089e3840 LR 089e3840
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2020-02-17 Render to area containing texture at 04162000 +256x0
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2020-02-17 Rendering to framebuffer offset: 04162000 +256x0
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2020-02-17 Render to texture with different strides 1024 != 512
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2020-02-17 Render to texture with different formats 0 != 3
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2020-02-17 Ignoring possible render to texture at 04161800 +0x64 / 480x272
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2020-02-17 sceKernelLoadModule: unsupported options size=00000014, flags=0899b0cc, pos=0, access=1, data=1, text=1
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2020-02-17 sceKernelLoadModule: unsupported options size=00000014, flags=0899b0cc, pos=0, access=1, data=2, text=2
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2020-03-11 Error in shader compilation: info: Compile failed. 00000000:0000d0a2 Tex TexAlpha TClamp TFuncMod AlphaTest > #version 100 precision lowp float; uniform sampler2D tex; uniform vec4 u_texclamp; uniform sampler2D testtex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec2 fixedcoord = vec2(mod(v_texcoord.x, u_texclamp.x), mod(v_texcoord.y, u_texclamp.y)); vec4 t = texture2D(tex, fixedcoord.xy); vec4 p = v_color0; vec4 v = p * t; float aResult = texture2D(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; gl_FragColor = v; }
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2020-02-01 WriteToHardware: Invalid address 0000005c near PC 0881196c LR 088102c4
NARUTO: Ultimate Ninja Heroes 2 v1.9.3-80-g73bf6098e 2020-01-23 __KernelStopThread: thread 974 does not exist
NARUTO: Ultimate Ninja Heroes 2 v1.9.3-80-g73bf6098e 2020-01-23 __KernelStopThread: thread 968 does not exist
NARUTO: Ultimate Ninja Heroes 2 v1.9.3-80-g73bf6098e 2020-01-19 __KernelStopThread: thread 350 does not exist
NARUTO: Ultimate Ninja Heroes 2 v1.9.3-80-g73bf6098e 2020-01-19 __KernelStopThread: thread 302 does not exist
NARUTO: Ultimate Ninja Heroes 2 v1.9.3-80-g73bf6098e 2020-01-19 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
NARUTO: Ultimate Ninja Heroes 2 v1.9.3-80-g73bf6098e 2020-01-19 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
NARUTO: Ultimate Ninja Heroes 2 v1.9.3-80-g73bf6098e 2020-01-19 sceKernelLoadModule: unsupported options size=00000014, flags=0899a904, pos=0, access=1, data=2, text=2
NARUTO: Ultimate Ninja Heroes 2 v1.9.3-80-g73bf6098e 2020-01-19 sceKernelLoadModule: unsupported options size=00000014, flags=0899a904, pos=0, access=1, data=1, text=1
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2020-02-17 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2020-02-17 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
NARUTO: Ultimate Ninja Heroes 2 v1.9.3-80-g73bf6098e 2020-01-19 __KernelStopThread: thread 318 does not exist
NARUTO: Ultimate Ninja Heroes 2 v1.9.3-80-g73bf6098e 2020-01-19 __KernelStopThread: thread 347 does not exist
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2020-02-17 sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=2, text=2
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2020-02-17 sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=1, text=1
NARUTO: Ultimate Ninja Heroes 2 v1.9.3 2020-01-18 sceDmacMemcpy(dest=04088000, src=04000000, size=475136): overlapping read
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2020-01-02 WriteToHardware: Invalid address 000001a8 near PC 08a5b2f0 LR 08a5b250
NARUTO: Ultimate Ninja Heroes 2 v1.9.3 2019-12-29 80630006=sceAtracSetDataAndGetID(08e5a220, 0000adb0): invalid RIFF header
NARUTO: Ultimate Ninja Heroes 2 v1.9.3 2019-12-29 80630006=sceAtracSetDataAndGetID(08e5a220, 0000ce00): invalid RIFF header
NARUTO: Ultimate Ninja Heroes 2 v1.9.3 2019-12-29 80630006=sceAtracSetDataAndGetID(08e5a220, 00009340): invalid RIFF header
NARUTO: Ultimate Ninja Heroes 2 v1.9.3 2019-12-29 80630006=sceAtracSetDataAndGetID(08e5a220, 0000a948): invalid RIFF header
NARUTO: Ultimate Ninja Heroes 2 v1.9.3 2019-12-29 80630006=sceAtracSetDataAndGetID(08e5a220, 0000e9e8): invalid RIFF header
NARUTO: Ultimate Ninja Heroes 2 v1.9.3 2019-12-29 80630006=sceAtracSetDataAndGetID(08e5a220, 0000c820): invalid RIFF header
NARUTO: Ultimate Ninja Heroes 2 v1.9.3 2019-12-29 80630006=sceAtracSetDataAndGetID(08e5a220, 00008d60): invalid RIFF header
NARUTO: Ultimate Ninja Heroes 2 v1.9.3 2019-12-29 80630006=sceAtracSetDataAndGetID(08e5a220, 00002af8): invalid RIFF header
NARUTO: Ultimate Ninja Heroes 2 v1.9.3 2019-12-29 80630006=sceAtracSetDataAndGetID(08e5a220, 00001200): invalid RIFF header
NARUTO: Ultimate Ninja Heroes 2 v1.9.3 2019-12-29 80630006=sceAtracSetDataAndGetID(08e5a220, 00008a70): invalid RIFF header
NARUTO: Ultimate Ninja Heroes 2 v1.9.3 2019-12-29 80630006=sceAtracSetDataAndGetID(08e5a220, 000017e0): invalid RIFF header
NARUTO: Ultimate Ninja Heroes 2 v1.9.3 2019-12-29 80630006=sceAtracSetDataAndGetID(08e5a220, 00004100): invalid RIFF header
NARUTO: Ultimate Ninja Heroes 2 v1.9.3 2019-12-29 80630006=sceAtracSetDataAndGetID(08e5a220, 0000a368): invalid RIFF header
NARUTO: Ultimate Ninja Heroes 2 v1.9.3 2019-12-29 80630006=sceAtracSetDataAndGetID(08e5a220, 000049d0): invalid RIFF header
NARUTO: Ultimate Ninja Heroes 2 v1.9.3 2019-12-29 80630006=sceAtracSetDataAndGetID(08e5a220, 00001088): invalid RIFF header
NARUTO: Ultimate Ninja Heroes 2 v1.9.3 2019-12-29 80630006=sceAtracSetDataAndGetID(08e5a220, 00001ad0): invalid RIFF header
NARUTO: Ultimate Ninja Heroes 2 v1.9.3 2019-12-29 80630006=sceAtracSetDataAndGetID(08e5a220, 00003e10): invalid RIFF header
NARUTO: Ultimate Ninja Heroes 2 v1.9.3 2019-12-29 80630006=sceAtracSetDataAndGetID(08e5a220, 00002808): invalid RIFF header
NARUTO: Ultimate Ninja Heroes 2 v1.9.3 2019-12-29 80630006=sceAtracSetDataAndGetID(08e5a220, 00005b70): invalid RIFF header
NARUTO: Ultimate Ninja Heroes 2 v1.9.3 2019-12-29 80630006=sceAtracSetDataAndGetID(08e5a220, 00002690): invalid RIFF header
NARUTO: Ultimate Ninja Heroes 2 v1.9.3 2019-12-29 80630006=sceAtracSetDataAndGetID(08e5a220, 0001eb50): invalid RIFF header
NARUTO: Ultimate Ninja Heroes 2 v1.9.3 2019-12-29 80630006=sceAtracSetDataAndGetID(08e5a220, 0001e860): invalid RIFF header
NARUTO: Ultimate Ninja Heroes 2 v1.9.3 2019-12-29 80630006=sceAtracSetDataAndGetID(08e5a220, 00004e38): invalid RIFF header
NARUTO: Ultimate Ninja Heroes 2 v1.9.3-80-g73bf6098e 2019-12-28 __KernelStopThread: thread 551 does not exist
NARUTO: Ultimate Ninja Heroes 2 v1.7.4 2019-12-26 Jump to invalid address: 02c1a5c0
NARUTO: Ultimate Ninja Heroes 2 v1.7.4 2019-12-26 Jump to invalid address: 03859fd0
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2019-12-21 MIPSCompileOp: Invalid instruction 43562400
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2019-12-21 MIPSCompileOp: Invalid instruction 4329b6ce
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2019-12-21 MIPSCompileOp: Invalid instruction 434b3c67
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2019-12-21 MIPSCompileOp: Invalid instruction 43485600
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2019-12-21 MIPSCompileOp: Invalid instruction 434c4ecd
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2019-12-21 MIPSCompileOp: Invalid instruction 434a0b33
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2019-12-21 MIPSCompileOp: Invalid instruction 4354fc67
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2019-12-21 MIPSCompileOp: Invalid instruction 43409b9a
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2019-12-21 MIPSCompileOp: Invalid instruction 43871a66
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2019-12-21 MIPSCompileOp: Invalid instruction 4356df32
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2019-12-21 MIPSCompileOp: Invalid instruction 0599016c
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2019-12-21 MIPSCompileOp: Invalid instruction 435a8000
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2019-12-21 MIPSCompileOp: Invalid instruction 434d2bff
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2019-12-21 MIPSCompileOp: Invalid instruction 051a049e
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2019-12-21 MIPSCompileOp: Invalid instruction 43480b33
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2019-12-21 MIPSCompileOp: Invalid instruction 4358df32
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2019-12-21 MIPSCompileOp: Invalid instruction 00ffffff
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2019-12-21 MIPSCompileOp: Invalid instruction 4353fc67
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2019-12-21 MIPSCompileOp: Invalid instruction 4356fe66
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2019-12-21 MIPSCompileOp: Invalid instruction 43419b9a
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2019-12-21 MIPSCompileOp: Invalid instruction 434a3c67
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2019-12-21 MIPSCompileOp: Invalid instruction 433c8000
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2019-12-21 MIPSCompileOp: Invalid instruction 43efc000
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2019-12-21 MIPSCompileOp: Invalid instruction 43585600
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2019-12-21 MIPSCompileOp: Invalid instruction 434b2bff
NARUTO: Ultimate Ninja Heroes 2 v1.9.3 2019-12-02 Unknown GetPointer 00000000 PC 00000000 LR 0890a974
NARUTO: Ultimate Ninja Heroes 2 v1.9.3 2019-12-02 ReadFromHardware: Invalid address 01700038 near PC 0890a3dc LR 0890a3dc
NARUTO: Ultimate Ninja Heroes 2 v1.9.3 2019-12-02 ReadFromHardware: Invalid address 01700024 near PC 0890a3dc LR 0890a3dc
NARUTO: Ultimate Ninja Heroes 2 v1.8.0 2019-12-01 WriteToHardware: Invalid address 00000014 near PC 0884ddcc LR 0884ddcc
NARUTO: Ultimate Ninja Heroes 2 v1.8.0 2019-12-01 ReadFromHardware: Invalid address 00000014 near PC 0884ddcc LR 0884ddcc