Recent logs - NARUTO: Ultimate Ninja Heroes 2

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Game title Version Latest Report Message
NARUTO: Ultimate Ninja Heroes 2 v1.12.3 2024-04-11 __KernelStopThread: thread 327 does not exist
NARUTO: Ultimate Ninja Heroes 2 v1.10.2 2024-03-24 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145759344
NARUTO: Ultimate Ninja Heroes 2 v1.11.3 2024-03-24 80630006=sceAtracSetDataAndGetID(08b3d9c4, 00008000): invalid RIFF header
NARUTO: Ultimate Ninja Heroes 2 v1.17.1 2024-03-23 Rendering to framebuffer offset at 04161800 +64x0 (stride 1024)
NARUTO: Ultimate Ninja Heroes 2 v1.17.1 2024-03-20 Error in shader compilation: info: Compile failed. reinterpret #version 310 es // Driver: PowerVR Rogue GX6250 - GLSL 310 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) precision highp float; uniform sampler2D tex; uint packColor(vec4 val) { uint color = uint(val.r * 31.99) | (uint(val.g * 31.99) << 0x5u) | (uint(val.b * 31.99) << 0xAu); if (val.a >= 0.5) color |= 0x8000U; return color; } vec4 unpackColor(uint colorLeft, uint colorRight) { vec4 outColor = vec4(float(colorLeft & 0xFFu), float((colorLeft >> 0x8u) & 0xFFu), float(colorRight & 0xFFu), float((colorRight >> 0x8u) & 0xFFu)); outColor *= 1.0 / 255.0; return outColor; } in highp vec2 v_texcoord; // TEXCOORD0 uniform vec2 texSize; uniform float scaleFactor; uniform float z_scale; uniform float z_scale_inv; uniform float z_offset; out vec4 fragColor0; void main() { vec4 valLeft = texture(tex, v_texcoord.xy + vec2(-0.25 / texSize.x, 0.0)); vec4 valRight = texture(tex, v_texcoord.xy + vec2(0.25 / texSize.x, 0.0)); vec4 outColor = unpackColor(packColor(valLeft), packColor(valRight)); fragColor0 = outColor; }
NARUTO: Ultimate Ninja Heroes 2 v1.9.0 2024-03-19 Unknown GetPointer 00000000 PC 0880a314 LR 08000024
NARUTO: Ultimate Ninja Heroes 2 v1.13.1 2024-03-08 sceDmacMemcpy(dest=04088000, src=094caa00, size=475136): overlapping read
NARUTO: Ultimate Ninja Heroes 2 v1.17.1 2024-03-02 Unusual bezier/spline vtype: 12000780, morph: 0, bones: 1
NARUTO: Ultimate Ninja Heroes 2 v1.17.1 2024-02-16 sceDmacMemcpy(dest=04000000, src=094d9850, size=557056): overlapping read
NARUTO: Ultimate Ninja Heroes 2 v1.15.3 2024-02-07 __KernelStopThread: thread 436 does not exist (helper deleted)
NARUTO: Ultimate Ninja Heroes 2 v1.16.5 2024-02-03 80630006=sceAtracSetDataAndGetID(09275ac0, 00001800): invalid RIFF header
NARUTO: Ultimate Ninja Heroes 2 v1.16.5 2024-02-03 Unexpected mpeg first timestamp: 7fba58574b5 / 8777395172533
NARUTO: Ultimate Ninja Heroes 2 v1.10.2 2024-01-29 Render to area containing texture at 04088000 +128x32
NARUTO: Ultimate Ninja Heroes 2 v1.10.2 2024-01-29 sceKernelLoadModule: unsupported options size=00000014, flags=08c98210, pos=0, access=1, data=2, text=2
NARUTO: Ultimate Ninja Heroes 2 v1.16.6 2024-01-19 sceDmacMemcpy(dest=04000000, src=094d98a0, size=557056): overlapping read
NARUTO: Ultimate Ninja Heroes 2 v1.8.0 2024-01-15 sceDmacMemcpy(dest=04088000, src=094d9830, size=475136): overlapping read
NARUTO: Ultimate Ninja Heroes 2 v1.15.4 2024-01-12 WriteToHardware: Invalid address 000001a8 near PC 08804530 LR 08804904
NARUTO: Ultimate Ninja Heroes 2 v1.16.6 2024-01-07 WriteToHardware: Invalid address 0000005c near PC 08804570 LR 08804570
NARUTO: Ultimate Ninja Heroes 2 v1.16.6 2023-12-19 Error in shader program link: info: error: declarations for uniform `u_texelDelta` have mismatching precision qualifiers fs: postshader #version 320 es precision mediump float; precision highp int; uniform vec2 u_pixelDelta; layout(binding = 0) uniform mediump sampler2D sampler0; uniform vec4 u_time; uniform vec2 u_texelDelta; in vec2 v_texcoord0; out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor; in vec4 v_texcoordNC0; in vec4 v_texcoordNC1; in vec4 v_texcoordNC2; in vec4 v_texcoordNC3; mediump int SEPIA; mediump int GRAYSCALE; mediump int NEGATIVE; mediump int PSPCOLORS; vec3 processGAUSS_S(inout vec3 color) { float GAUSSS_SPAN_MAX = 1.5; float GAUSSS_KERNEL_SIZE = 5.0; vec2 offsetS = (u_pixelDelta * GAUSSS_SPAN_MAX) / vec2(GAUSSS_KERNEL_SIZE); vec3 cGaussS0 = texture(sampler0, v_texcoord0 + (offsetS * vec2(0.0, -2.0))).xyz * 1.0; vec3 cGaussS1 = texture(sampler0, v_texcoord0 + (offsetS * vec2(-1.0))).xyz * 3.0; vec3 cGaussS2 = texture(sampler0, v_texcoord0 + (offsetS * vec2(0.0, -1.0))).xyz * 8.0; vec3 cGaussS3 = texture(sampler0, v_texcoord0 + (offsetS * vec2(1.0, -1.0))).xyz * 3.0; vec3 cGaussS4 = texture(sampler0, v_texcoord0 + (offsetS * vec2(-2.0, 0.0))).xyz * 1.0; vec3 cGaussS5 = texture(sampler0, v_texcoord0 + (offsetS * vec2(-1.0, 0.0))).xyz * 8.0; vec3 cGaussS6 = texture(sampler0, v_texcoord0 + (offsetS * vec2(0.0))).xyz * 10.0; vec3 cGaussS7 = texture(sampler0, v_texcoord0 + (offsetS * vec2(1.0, 0.0))).xyz * 8.0; vec3 cGaussS8 = texture(sampler0, v_texcoord0 + (offsetS * vec2(2.0, 0.0))).xyz * 1.0; vec3 cGaussS9 = texture(sampler0, v_texcoord0 + (offsetS * vec2(-1.0, 1.0))).xyz * 3.0; vec3 cGaussS10 = texture(sampler0, v_texcoord0 + (offsetS * vec2(0.0, 1.0))).xyz * 8.0; vec3 cGaussS11 = texture(sampler0, v_texcoord0 + (offsetS * vec2(1.0))).xyz * 3.0; vec3 cGaussS12 = texture(sampler0, v_texcoord0 + (offsetS * vec2(0.0, 2.0))).xyz * 1.0; color = (((((((((((cGaussS0 + cGaussS1) + cGaussS2) + cGaussS3) + cGaussS4) + cGaussS5) + cGaussS6) + cGaussS7) + cGaussS8) + cGaussS9) + cGaussS10) + cGaussS11) + cGaussS12; color /= vec3(58.0); return color; } vec3 processSHADEBOOST(inout vec3 color) { float sat = 1.89999997615814208984375; float brt = 0.699999988079071044921875; float con = 1.2000000476837158203125; float AvgLumR = 1.5; float AvgLumG = 1.5; float AvgLumB = 1.5; if (SEPIA == 1) { sat = 0.00999999977648258209228515625; brt = 1.75; con = 1.0; AvgLumR = 0.439999997615814208984375; AvgLumG = 0.2599999904632568359375; AvgLumB = 0.07999999821186065673828125; } if (GRAYSCALE == 1) { sat = 0.0; brt = 1.0; con = 1.0; AvgLumR = 1.0; AvgLumG = 1.0; AvgLumB = 1.0; } if (NEGATIVE == 1) { sat = 1.0; brt = 1.0; con = -1.0; AvgLumR = 1.0; AvgLumG = 1.0; AvgLumB = 1.0; } if (PSPCOLORS == 1) { sat = 1.0; brt = 1.0; con = 1.0; AvgLumR = 0.959299981594085693359375; AvgLumG = 1.0738999843597412109375; AvgLumB = 1.46039998531341552734375; } vec3 AvgLumin = vec3(AvgLumR, AvgLumG, AvgLumB); vec3 conRGB = vec3(0.5); vec3 brtColor = color * brt; vec3 intensity = vec3(((brtColor.x * 0.2125000059604644775390625) + (brtColor.y * 0.7153999805450439453125)) + (brtColor.z * 0.07209999859333038330078125)); vec3 satColor = mix(intensity, brtColor, vec3(sat)); vec3 conColor = mix(conRGB, satColor, vec3(con)); vec3 mixColor = AvgLumin * conColor; color = mixColor; return color; } void main() { SEPIA = 0; GRAYSCALE = 0; NEGATIVE = 0; PSPCOLORS = 5; vec3 color = texture(sampler0, v_texcoord0).xyz; vec3 param = color; vec3 _311 = processGAUSS_S(param); color = _311; vec3 param_1 = color; vec3 _314 = processSHADEBOOST(param_1); color = _314; _RESERVED_IDENTIFIER_FIXUP_gl_FragColor.x = color.x; _RESERVED_IDENTIFIER_FIXUP
NARUTO: Ultimate Ninja Heroes 2 v1.13.2 2023-11-15 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146185776
NARUTO: Ultimate Ninja Heroes 2 v1.16.6 2023-11-07 MFIC instruction hit (70020024) at 08aa6914
NARUTO: Ultimate Ninja Heroes 2 v1.16.6 2023-11-04 MIPSCompileOp: Invalid instruction 43800000
NARUTO: Ultimate Ninja Heroes 2 v1.16.6 2023-11-04 MIPSCompileOp: Invalid instruction 43830000
NARUTO: Ultimate Ninja Heroes 2 v1.16.6 2023-11-04 MIPSCompileOp: Invalid instruction 4320a000
NARUTO: Ultimate Ninja Heroes 2 v1.16.6 2023-11-04 MIPSCompileOp: Invalid instruction 431fa000
NARUTO: Ultimate Ninja Heroes 2 v1.16.6 2023-11-04 MIPSCompileOp: Invalid instruction 42e2c000
NARUTO: Ultimate Ninja Heroes 2 v1.16.6 2023-11-04 MIPSCompileOp: Invalid instruction 43e90000
NARUTO: Ultimate Ninja Heroes 2 v1.16.6 2023-11-04 MIPSCompileOp: Invalid instruction 42e0c000
NARUTO: Ultimate Ninja Heroes 2 v1.16.6 2023-11-04 MIPSCompileOp: Invalid instruction 4313a000
NARUTO: Ultimate Ninja Heroes 2 v1.16.6 2023-11-04 MIPSCompileOp: Invalid instruction 43006000
NARUTO: Ultimate Ninja Heroes 2 v1.16.6 2023-11-04 MIPSCompileOp: Invalid instruction 4312a000
NARUTO: Ultimate Ninja Heroes 2 v1.16.6 2023-11-04 MIPSCompileOp: Invalid instruction 43e0799a
NARUTO: Ultimate Ninja Heroes 2 v1.16.6 2023-11-04 MIPSCompileOp: Invalid instruction 42fec000
NARUTO: Ultimate Ninja Heroes 2 v1.16.6 2023-11-04 MIPSCompileOp: Invalid instruction 435b0ccc
NARUTO: Ultimate Ninja Heroes 2 v1.16.6 2023-11-04 MIPSCompileOp: Invalid instruction 43e0f99a
NARUTO: Ultimate Ninja Heroes 2 v1.16.6 2023-11-04 MIPSCompileOp: Invalid instruction 435c0ccc
NARUTO: Ultimate Ninja Heroes 2 v1.16.6 2023-11-04 MIPSCompileOp: Invalid instruction 4311a000
NARUTO: Ultimate Ninja Heroes 2 v1.16.6 2023-11-04 MIPSCompileOp: Invalid instruction 43e0b99a
NARUTO: Ultimate Ninja Heroes 2 v1.16.6 2023-11-04 MIPSCompileOp: Invalid instruction 42fcc000
NARUTO: Ultimate Ninja Heroes 2 v1.16.6 2023-11-04 MIPSCompileOp: Invalid instruction 435b8ccc
NARUTO: Ultimate Ninja Heroes 2 v1.16.6 2023-11-04 MIPSCompileOp: Invalid instruction 437c8000
NARUTO: Ultimate Ninja Heroes 2 v1.16.6 2023-11-04 MIPSCompileOp: Invalid instruction 434a0000
NARUTO: Ultimate Ninja Heroes 2 v1.16.6 2023-10-26 MFIC instruction hit (70020024) at 088ba5dc
NARUTO: Ultimate Ninja Heroes 2 v1.16.6 2023-10-21 WriteToHardware: Invalid address 0000005c near PC 088080a0 LR 088080a0
NARUTO: Ultimate Ninja Heroes 2 v1.16.6 2023-11-27 Can't draw: No current render step. Step count: 0
NARUTO: Ultimate Ninja Heroes 2 v1.15.4 2023-10-07 Failed to allocate memory for ELF!
NARUTO: Ultimate Ninja Heroes 2 v1.15.4 2023-10-07 sceKernelCreateThread(name=PGE Wav): unsupported attributes 00000006
NARUTO: Ultimate Ninja Heroes 2 v1.15.4 2023-10-07 sceKernelCreateThread(name=PGE Math): unsupported attributes 00000006
NARUTO: Ultimate Ninja Heroes 2 v1.16.6 2024-01-27 __KernelStopThread: thread 310 does not exist (helper deleted)
NARUTO: Ultimate Ninja Heroes 2 v1.14.1 2023-09-11 __KernelStopThread: thread 308 does not exist (helper deleted)
NARUTO: Ultimate Ninja Heroes 2 v1.15.4 2023-09-02 Rendering to framebuffer offset at 04162000 +384x0 (stride 512)
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2023-08-14 __KernelStopThread: thread 290 does not exist
NARUTO: Ultimate Ninja Heroes 2 v1.15.3 2023-08-12 WriteToHardware: Invalid address 0000005c near PC 0886a68c LR 0886938c
NARUTO: Ultimate Ninja Heroes 2 v1.15.4 2023-07-30 ReadFromHardware: Invalid address 00000000 near PC 08804424 LR 08804594
NARUTO: Ultimate Ninja Heroes 2 v1.15.4 2023-07-30 ReadFromHardware: Invalid address 0000003c near PC 0884ede0 LR 0884ed88
NARUTO: Ultimate Ninja Heroes 2 v1.15.4 2023-07-30 Unknown GetPointerWrite 00000010 PC 0881a45c LR 088232c0
NARUTO: Ultimate Ninja Heroes 2 v1.15.4 2023-07-23 __KernelStopThread: thread 335 does not exist (helper deleted)
NARUTO: Ultimate Ninja Heroes 2 v1.11.3 2023-07-08 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 167768800
NARUTO: Ultimate Ninja Heroes 2 v1.15.4 2023-07-04 WriteToHardware: Invalid address 00000058 near PC 0885362c LR 08853650
NARUTO: Ultimate Ninja Heroes 2 v1.14.1 2023-07-04 UI scissor out of bounds in MainScreen: 970,13-400,628 / 720,1384
NARUTO: Ultimate Ninja Heroes 2 v1.14.1 2023-07-04 UI scissor out of bounds in MainScreen: 0,85-958,556 / 720,1384
NARUTO: Ultimate Ninja Heroes 2 v1.14.1 2023-07-04 UI scissor out of bounds in MainScreen: 0,0-958,86 / 720,1384
NARUTO: Ultimate Ninja Heroes 2 v1.14.1 2023-07-04 UI scissor out of bounds in MainScreen: 0,0-958,642 / 720,1384
NARUTO: Ultimate Ninja Heroes 2 v1.14.1 2023-07-04 __KernelStopThread: thread 359 does not exist (helper deleted)
NARUTO: Ultimate Ninja Heroes 2 v1.15.4 2024-01-29 sceKernelLoadModule: unsupported options size=00000014, flags=08caf9fc, pos=0, access=1, data=1, text=1
NARUTO: Ultimate Ninja Heroes 2 v1.15.4 2023-07-01 WriteToHardware: Invalid address 0000005c near PC 0886aa58 LR 0886aa58
NARUTO: Ultimate Ninja Heroes 2 v1.15.4 2023-07-02 sceDmacMemcpy(dest=04000000, src=09aecbb0, size=557056): overlapping read
NARUTO: Ultimate Ninja Heroes 2 v1.15.4 2023-07-01 sceDmacMemcpy(dest=04000000, src=09ad4bb0, size=557056): overlapping read
NARUTO: Ultimate Ninja Heroes 2 v1.10-6-g8ac4efd3c 2023-06-28 sceDmacMemcpy(dest=04000000, src=09ac4b90, size=475136): overlapping read
NARUTO: Ultimate Ninja Heroes 2 v1.15.4 2023-06-13 Jump to invalid address: 0357b2e0 PC 09a21b1c LR 08a13e74
NARUTO: Ultimate Ninja Heroes 2 v1.15.4 2023-06-13 Jump to invalid address: 06886804 PC 09a21b14 LR 08a13e74
NARUTO: Ultimate Ninja Heroes 2 v1.15.4 2023-06-13 Branch in Jump delay slot at 09a21b10 in block starting at 09a21978
NARUTO: Ultimate Ninja Heroes 2 v1.15.4 2023-06-13 Jump to invalid address: 068a6e00 PC 09a21b10 LR 08a13e74
NARUTO: Ultimate Ninja Heroes 2 v1.15.4 2023-06-13 Branch in Jump delay slot at 09a21b0c in block starting at 09a21978
NARUTO: Ultimate Ninja Heroes 2 v1.15.4 2023-06-13 Jump to invalid address: 068a6e50 PC 09a21b0c LR 08a13e74
NARUTO: Ultimate Ninja Heroes 2 v1.15.4 2023-06-13 Jump to invalid address: 03545820 PC 09a21afc LR 08a13e74
NARUTO: Ultimate Ninja Heroes 2 v1.15.4 2023-06-13 Jump to invalid address: 068c7690 PC 09a21af4 LR 08a13e74
NARUTO: Ultimate Ninja Heroes 2 v1.15.4 2023-06-13 Jump to invalid address: 03547040 PC 09a21ae4 LR 08a13e74
NARUTO: Ultimate Ninja Heroes 2 v1.15.4 2023-06-13 Jump to invalid address: 06950350 PC 09a21adc LR 08a13e74
NARUTO: Ultimate Ninja Heroes 2 v1.15.4 2023-06-13 Jump to invalid address: 0357b2e0 PC 09a21acc LR 08a13e74
NARUTO: Ultimate Ninja Heroes 2 v1.15.4 2023-06-13 Jump to invalid address: 068c77b0 PC 09a21ac4 LR 08a13e74
NARUTO: Ultimate Ninja Heroes 2 v1.15.4 2023-06-13 MIPSCompileOp: Invalid instruction 000088b8
NARUTO: Ultimate Ninja Heroes 2 v1.15.4 2023-06-13 Jump to invalid address: 0357d100 PC 09a21ab4 LR 08a13e74
NARUTO: Ultimate Ninja Heroes 2 v1.15.4 2023-06-13 Jump to invalid address: 028357f0 PC 09a21aac LR 08a13e74
NARUTO: Ultimate Ninja Heroes 2 v1.15.4 2023-06-13 Jump to invalid address: 06886b30 PC 09a21a9c LR 08a13e74
NARUTO: Ultimate Ninja Heroes 2 v1.15.4 2023-06-13 Branch in Jump delay slot at 09a21a98 in block starting at 09a21978
NARUTO: Ultimate Ninja Heroes 2 v1.15.4 2023-06-13 Jump to invalid address: 06886ad0 PC 09a21a98 LR 08a13e74
NARUTO: Ultimate Ninja Heroes 2 v1.15.4 2023-06-13 Jump to invalid address: 0349d760 PC 09a21a90 LR 08a13e74
NARUTO: Ultimate Ninja Heroes 2 v1.15.4 2023-06-13 Jump to invalid address: 068b9d70 PC 09a21a88 LR 08a13e74
NARUTO: Ultimate Ninja Heroes 2 v1.15.4 2023-06-13 MIPSCompileOp: Invalid instruction 00000037
NARUTO: Ultimate Ninja Heroes 2 v1.15.4 2023-06-13 Jump to invalid address: 035461c0 PC 09a21a78 LR 08a13e74
NARUTO: Ultimate Ninja Heroes 2 v1.15.4 2023-06-13 Jump to invalid address: 068b8d50 PC 09a21a70 LR 08a13e74
NARUTO: Ultimate Ninja Heroes 2 v1.15.4 2023-06-13 Jump to invalid address: 03547040 PC 09a21a60 LR 08a13e74
NARUTO: Ultimate Ninja Heroes 2 v1.15.4 2023-06-13 Jump to invalid address: 068c6d10 PC 09a21a58 LR 08a13e74
NARUTO: Ultimate Ninja Heroes 2 v1.15.4 2023-06-13 Jump to invalid address: 068c5a10 PC 09a21a40 LR 08a13e74
NARUTO: Ultimate Ninja Heroes 2 v1.15.4 2023-06-13 Jump to invalid address: 0349d160 PC 09a21a30 LR 08a13e74
NARUTO: Ultimate Ninja Heroes 2 v1.15.4 2023-06-13 Jump to invalid address: 073c9da0 PC 09a21a24 LR 08a13e74
NARUTO: Ultimate Ninja Heroes 2 v1.15.4 2023-06-13 Trying to compile instruction 00000032 that can't be interpreted
NARUTO: Ultimate Ninja Heroes 2 v1.15.4 2023-06-13 Jump to invalid address: 068c4710 PC 09a21a14 LR 08a13e74
NARUTO: Ultimate Ninja Heroes 2 v1.15.4 2023-06-13 Jump to invalid address: 0349cee0 PC 09a21a04 LR 08a13e74