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Game title |
Version |
Latest Report |
Message |
NARUTO: Ultimate Ninja Heroes 2 |
v1.14.4 |
2023-03-12 |
Could not setup streams, unexpected stream count: 10 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.14.4 |
2023-03-12 |
00000800=sceGeEdramSetAddrTranslation(00000800) |
NARUTO: Ultimate Ninja Heroes 2 |
v1.14.4 |
2023-03-12 |
__KernelStopThread: thread 297 does not exist (helper deleted) |
NARUTO: Ultimate Ninja Heroes 2 |
v1.14.4 |
2023-03-05 |
sceKernelLoadModule: unsupported options size=00000014, flags=08b10000, pos=0, access=1, data=1, text=1 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.14.4 |
2023-03-04 |
sceDmacMemcpy(dest=04000000, src=09563230, size=557056): overlapping read |
NARUTO: Ultimate Ninja Heroes 2 |
v1.14.4 |
2023-02-25 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000136, pos=0, access=1, data=2, text=2 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.10.2 |
2023-02-21 |
80630006=sceAtracSetDataAndGetID(08e5a220, 0000af28): invalid RIFF header |
NARUTO: Ultimate Ninja Heroes 2 |
v1.10.2 |
2023-02-21 |
80630006=sceAtracSetDataAndGetID(08e5a220, 00007d38): invalid RIFF header |
NARUTO: Ultimate Ninja Heroes 2 |
v1.14.1 |
2023-02-12 |
UI scissor out of bounds in MainScreen: 0,0-1329,817 / 1677,816 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.13.2 |
2023-02-11 |
WriteToHardware: Invalid address 00000058 near PC 08863624 LR 08863440 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.14.1 |
2023-02-07 |
UI scissor out of bounds in GameSettingsScreen: 0,106-288,1104 / 480,800 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.14.1 |
2023-02-07 |
UI scissor out of bounds in GameSettingsScreen: 210,0-580,173 / 480,288 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.14.1 |
2023-02-07 |
Error in shader compilation: info: Vertex shader compilation failed.
ERROR: 0:72: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:75: '==' : wrong operand types no operation '==' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:121: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:122: 'comp' : redefinition
ERROR: 0:123: 'type' : redefinition
ERROR: 0:124: '==' : wrong operand types no operation '==' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:170: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'co
01000000:80000b00 HWX T N Light: LightUberShader
#version 300 es
// Driver: Adreno (TM) 305 - GLSL 300
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01000000:80000b00 HWX T N Light: LightUberShader
in vec3 position;
in mediump vec3 normal;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform uint u_lightControl;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
if ((u_lightControl & 1u) != 0u) {
uint comp = (u_lightControl >> 4) & 3u;
uint type = (u_lightControl >> 6) & 3u;
if (type == 0u) {
toLight = u_lightpos0;
} else {
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
}
ldot = dot(toLight, worldnormal);
if (comp == 2u) {
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
}
switch (int(type)) {
case 1:
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1. |
NARUTO: Ultimate Ninja Heroes 2 |
v1.14.1 |
2023-02-07 |
Error in shader compilation: info: Vertex shader compilation failed.
ERROR: 0:71: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:74: '==' : wrong operand types no operation '==' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:120: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:121: 'comp' : redefinition
ERROR: 0:122: 'type' : redefinition
ERROR: 0:123: '==' : wrong operand types no operation '==' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:169: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'co
01000000:80000100 HWX Light: LightUberShader
#version 300 es
// Driver: Adreno (TM) 305 - GLSL 300
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01000000:80000100 HWX Light: LightUberShader
in vec3 position;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform uint u_lightControl;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
if ((u_lightControl & 1u) != 0u) {
uint comp = (u_lightControl >> 4) & 3u;
uint type = (u_lightControl >> 6) & 3u;
if (type == 0u) {
toLight = u_lightpos0;
} else {
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
}
ldot = dot(toLight, worldnormal);
if (comp == 2u) {
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
}
switch (int(type)) {
case 1:
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*dis |
NARUTO: Ultimate Ninja Heroes 2 |
v1.14.1 |
2023-02-07 |
Error in shader compilation: info: Vertex shader compilation failed.
ERROR: 0:75: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:78: '==' : wrong operand types no operation '==' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:124: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:125: 'comp' : redefinition
ERROR: 0:126: 'type' : redefinition
ERROR: 0:127: '==' : wrong operand types no operation '==' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:173: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'co
01000000:80020b10 HWX T N Tex UVEnv Light: LightUberShader 0: c:0 t:0
#version 300 es
// Driver: Adreno (TM) 305 - GLSL 300
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01000000:80020b10 HWX T N Tex UVEnv Light: LightUberShader 0: c:0 t:0
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform uint u_lightControl;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
if ((u_lightControl & 1u) != 0u) {
uint comp = (u_lightControl >> 4) & 3u;
uint type = (u_lightControl >> 6) & 3u;
if (type == 0u) {
toLight = u_lightpos0;
} else {
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
}
ldot = dot(toLight, worldnormal);
if (comp == 2u) {
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_mat |
NARUTO: Ultimate Ninja Heroes 2 |
v1.14.1 |
2023-02-07 |
Error in shader compilation: info: Vertex shader compilation failed.
ERROR: 0:75: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:78: '==' : wrong operand types no operation '==' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:124: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:125: 'comp' : redefinition
ERROR: 0:126: 'type' : redefinition
ERROR: 0:127: '==' : wrong operand types no operation '==' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:173: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'co
01000000:80000b10 HWX T N Tex Light: LightUberShader
#version 300 es
// Driver: Adreno (TM) 305 - GLSL 300
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01000000:80000b10 HWX T N Tex Light: LightUberShader
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform uint u_lightControl;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
if ((u_lightControl & 1u) != 0u) {
uint comp = (u_lightControl >> 4) & 3u;
uint type = (u_lightControl >> 6) & 3u;
if (type == 0u) {
toLight = u_lightpos0;
} else {
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
}
ldot = dot(toLight, worldnormal);
if (comp == 2u) {
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
}
swi |
NARUTO: Ultimate Ninja Heroes 2 |
v1.14.1 |
2023-02-08 |
Error in shader compilation: info: Vertex shader compilation failed.
ERROR: 0:62: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:63: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:64: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:73: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:76: '==' : wrong operand types no operation '==' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:122: '!=' : wrong o
01000000:80000b08 HWX C T N Light: LightUberShader
#version 300 es
// Driver: Adreno (TM) 305 - GLSL 300
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01000000:80000b08 HWX C T N Light: LightUberShader
in vec3 position;
in mediump vec3 normal;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform uint u_lightControl;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = ((u_lightControl & (1u << 20u)) != 0u) ? color0 : u_matambientalpha;
vec3 diffuseColor = ((u_lightControl & (1u << 21u)) != 0u) ? color0.rgb : u_matdiffuse;
vec3 specularColor = ((u_lightControl & (1u << 22u)) != 0u) ? color0.rgb : u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
if ((u_lightControl & 1u) != 0u) {
uint comp = (u_lightControl >> 4) & 3u;
uint type = (u_lightControl >> 6) & 3u;
if (type == 0u) {
toLight = u_lightpos0;
} else {
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
}
ldot = dot(toLight, worldnormal);
if (comp == 2u) {
if (u_matspecular.a <= 0.0) {
ldot = |
NARUTO: Ultimate Ninja Heroes 2 |
v1.14.1 |
2023-02-08 |
Error in shader compilation: info: Vertex shader compilation failed.
ERROR: 0:65: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:66: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:67: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:76: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:79: '==' : wrong operand types no operation '==' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:125: '!=' : wrong o
01000000:80000b18 HWX C T N Tex Light: LightUberShader
#version 300 es
// Driver: Adreno (TM) 305 - GLSL 300
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01000000:80000b18 HWX C T N Tex Light: LightUberShader
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform uint u_lightControl;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = ((u_lightControl & (1u << 20u)) != 0u) ? color0 : u_matambientalpha;
vec3 diffuseColor = ((u_lightControl & (1u << 21u)) != 0u) ? color0.rgb : u_matdiffuse;
vec3 specularColor = ((u_lightControl & (1u << 22u)) != 0u) ? color0.rgb : u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
if ((u_lightControl & 1u) != 0u) {
uint comp = (u_lightControl >> 4) & 3u;
uint type = (u_lightControl >> 6) & 3u;
if (type == 0u) {
toLight = u_lightpos0;
} else {
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
}
ldot = dot(toLight, wo |
NARUTO: Ultimate Ninja Heroes 2 |
v1.14.4 |
2023-02-07 |
Replacement rowPitch=256, but w=512 (level=0) |
NARUTO: Ultimate Ninja Heroes 2 |
v1.11.3 |
2023-02-04 |
sceKernelLoadModule: unsupported options size=00000014, flags=08be9e40, pos=0, access=1, data=2, text=2 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.10.2 |
2023-01-28 |
80630006=sceAtracSetDataAndGetID(08e5a220, 0000fb88): invalid RIFF header |
NARUTO: Ultimate Ninja Heroes 2 |
v1.10.2 |
2023-01-28 |
80630006=sceAtracSetDataAndGetID(08e5a220, 0000ee50): invalid RIFF header |
NARUTO: Ultimate Ninja Heroes 2 |
v1.10.2 |
2023-01-28 |
80630006=sceAtracSetDataAndGetID(08e5a220, 00000aa8): invalid RIFF header |
NARUTO: Ultimate Ninja Heroes 2 |
v1.10.2 |
2023-01-28 |
80630006=sceAtracSetDataAndGetID(08e5a220, 0000c240): invalid RIFF header |
NARUTO: Ultimate Ninja Heroes 2 |
v1.14.4 |
2023-01-27 |
Replacement rowPitch=1024, but w=6056 (level=0) |
NARUTO: Ultimate Ninja Heroes 2 |
v1.14.4 |
2023-01-27 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=0, data=0, text=0 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.14.4 |
2023-01-27 |
Unimplemented HLE function sceKernelDcacheWritebackAll |
NARUTO: Ultimate Ninja Heroes 2 |
v1.14.4 |
2023-01-23 |
Replacement rowPitch=2048, but w=6200 (level=0) |
NARUTO: Ultimate Ninja Heroes 2 |
v1.14.4 |
2023-01-22 |
Rendering to framebuffer offset at 04162000 +256x0 (stride 512) |
NARUTO: Ultimate Ninja Heroes 2 |
v1.14.4 |
2023-03-06 |
Error in shader compilation: info: ERROR: 0:16: 'assign' : Implicit conversions for shift operators are not allowed before GLSL 1.20 or without GL_EXT_gpu_shader4 enabled.
ERROR: 0:16: 'assign' : Implicit conversions for shift operators are not allowed before GLSL 1.20 or without GL_EXT_gpu_shader4 enabled.
ERROR: 0:16: '>>' : wrong operand types no operation '>>' exists that takes a left-hand operand of type 'in uint' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:25: 'v_texcoord' : undeclared identifier
ERROR: 0:25: 'xy' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:25: 'texture' : no matching overloaded function found (using implicit conversion)
ERROR: 0:25: '=' : cannot convert from 'const float' to '4-component vector of float'
ERROR: 0:26: 'x' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:26: 'texSize' : undeclared identifier
ERROR: 0:26: 'x' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:28: 'fragColor0' : undeclared identifier
ERROR: 0:28: 'assign' : cannot convert from '4-component vector of float' to 'float'
reinterpret
#version 300 es
// Driver: Intel(R) HD Graphics for BayTrail - GLSL 300
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
precision highp float;
uniform sampler2D tex;
uint packColor(vec2 val) {
return uint(val.r * 255.99) | (uint(val.g * 255.99) << 8u);
}
vec4 unpackColor(uint color) {
vec4 outColor = vec4(float(color & 0x1FU), float((color >> 5u) & 0x1FU), float((color >> 10u) & 0x1FU), 0.0);
outColor.rgb *= 1.0 / 31.0;
outColor.a = float(color >> 15);
return outColor;
}
in highp vec2 v_texcoord; // TEXCOORD0
uniform vec2 texSize;
uniform float scaleFactor;
out vec4 fragColor0;
void main() {
vec4 val = texture(tex, v_texcoord.xy);
float u = mod(floor(v_texcoord.x * texSize.x * 2.0), 2.0);
vec4 outColor = unpackColor(u == 0.0 ? packColor(val.rg) : packColor(val.ba));
fragColor0 = outColor;
}
|
NARUTO: Ultimate Ninja Heroes 2 |
v1.14.1 |
2023-01-07 |
UI scissor out of bounds in GamePauseScreen: 433,26-267,1574 / 1600,720 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.14.1 |
2023-01-07 |
UI scissor out of bounds in GamePauseScreen: 72,26-348,1574 / 1600,720 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.14.1 |
2023-01-07 |
UI scissor out of bounds in GamePauseScreen: 1180,98-400,622 / 720,1600 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.14.1 |
2023-01-07 |
UI scissor out of bounds in GamePauseScreen: 0,98-1167,622 / 720,1600 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.11.3 |
2023-01-06 |
Unimplemented HLE function sceNetResolverTerm |
NARUTO: Ultimate Ninja Heroes 2 |
v1.14.2 |
2023-01-05 |
UI scissor out of bounds in MainScreen: 0,0-734,481 / 960,480 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.14.2 |
2023-01-05 |
UI scissor out of bounds in CwCheatScreen: 585,0-1183,817 / 1768,816 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.14.2 |
2023-01-05 |
sceKernelLoadModule: unsupported options size=00000014, flags=08d74120, pos=0, access=1, data=1, text=1 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.14.1 |
2023-01-05 |
UI scissor out of bounds in GameSettingsScreen: 332,0-1215,720 / 1464,720 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.14.2 |
2023-01-04 |
UI scissor out of bounds in MainScreen: 0,412-480,388 / 800,480 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.14.2 |
2023-01-04 |
UI scissor out of bounds in MainScreen: 0,348-480,452 / 800,480 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.14.2 |
2023-01-04 |
UI scissor out of bounds in MainScreen: 816,6-500,282 / 800,480 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.14.2 |
2023-01-04 |
sceGeBreak(mode=0, unknown=09fff4e0): unknown ptr (valid) |
NARUTO: Ultimate Ninja Heroes 2 |
v1.14.2 |
2023-01-04 |
sceGeBreak(mode=0, unknown=09fff4d0): unknown ptr (valid) |
NARUTO: Ultimate Ninja Heroes 2 |
v1.14.2 |
2023-01-04 |
sceGeBreak(mode=0, unknown=09fff3f0): unknown ptr (valid) |
NARUTO: Ultimate Ninja Heroes 2 |
v1.14.2 |
2023-01-04 |
sceGeBreak(mode=0, unknown=09fff3e0): unknown ptr (valid) |
NARUTO: Ultimate Ninja Heroes 2 |
v1.14.2 |
2023-01-04 |
UI scissor out of bounds in GameSettingsScreen: 336,0-1171,720 / 1424,720 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.13.2 |
2022-12-19 |
WriteToHardware: Invalid address 0000005c near PC 08a5ad5c LR 08a5b250 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.13.2 |
2022-12-19 |
80630007=sceAtracSetData(2, 08d4b180, 00005000): atracID uses different codec type than data |
NARUTO: Ultimate Ninja Heroes 2 |
v1.13.1 |
2022-12-13 |
WriteToHardware: Invalid address 0000005c near PC 08a5b1d8 LR 08a5b1d8 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.13.2 |
2022-12-13 |
sceKernelLoadModule: unsupported options size=00000014, flags=08c734c4, pos=0, access=1, data=2, text=2 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.13.2 |
2022-12-13 |
sceKernelLoadModule: unsupported options size=00000014, flags=08c734c4, pos=0, access=1, data=1, text=1 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.13.2 |
2022-12-05 |
GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. First will be chosen. texaddr: 040cc000 offset: 0 (512x512 stride 512, 8888):
[C:04088000/512 Z:04110000/512 X:0 Y:136 reint: false] [C:040cc000/512 Z:04088000/512 X:0 Y:0 reint: false] |
NARUTO: Ultimate Ninja Heroes 2 |
v1.13.2 |
2022-12-04 |
80000107=sceDisplaySetFrameBuf(00000000, 512, 3, 0): must change latched framebuf first |
NARUTO: Ultimate Ninja Heroes 2 |
v1.10.3 |
2022-11-25 |
sceDmacMemcpy(dest=04000000, src=09560940, size=475136): overlapping read |
NARUTO: Ultimate Ninja Heroes 2 |
v1.13.2 |
2022-11-23 |
Unknown GetPointer 00000000 PC 00000000 LR 089fc900 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.13.2 |
2022-11-23 |
ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 089fc900 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.13.1 |
2022-11-19 |
Jump to invalid address: 02546c30 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.13.1 |
2022-11-19 |
Branch in Jump delay slot at 08e167ec in block starting at 08e167d8 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.13.1 |
2022-11-19 |
Jump to invalid address: 07eff000 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.13.1 |
2022-11-19 |
MIPSCompileOp: Invalid instruction 0000003e |
NARUTO: Ultimate Ninja Heroes 2 |
v1.13.2 |
2022-11-15 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 19536 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.13.2 |
2022-11-15 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145983264 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.13.2 |
2022-11-15 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145971944 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.13.2 |
2022-11-15 |
sceKernelLoadModule: unsupported options size=00000014, flags=08a1f518, pos=0, access=1, data=2, text=2 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.13.2 |
2022-11-15 |
sceKernelLoadModule: unsupported options size=00000014, flags=08a1f518, pos=0, access=1, data=1, text=1 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.10.3 |
2022-11-13 |
Unknown syscall in known module 'sceNpService': 0x78802d5f |
NARUTO: Ultimate Ninja Heroes 2 |
v1.10.3 |
2022-11-13 |
Unknown syscall in known module 'sceNpService': 0x268c009d |
NARUTO: Ultimate Ninja Heroes 2 |
v1.13.2 |
2022-11-03 |
Jump to invalid address: 05682460 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.13.2 |
2022-11-03 |
Branch in Jump delay slot at 08e21f20 in block starting at 08e21580 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.13.2 |
2022-11-03 |
Jump to invalid address: 03885360 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.13.2 |
2022-11-03 |
Branch in Jump delay slot at 08e215c0 in block starting at 08e21580 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.12.3 |
2022-11-02 |
WriteToHardware: Invalid address 00000000 near PC 08837fd8 LR 08837fb8 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.13.2 |
2022-11-02 |
MFIC instruction hit (70020024) at 08908ed8 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.13.2 |
2022-10-30 |
Branch in JumpReg delay slot at 08fca08c in block starting at 08fca044 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.13.2 |
2022-10-29 |
sceKernelLoadModule: unsupported options size=00000014, flags=08bead40, pos=0, access=1, data=2, text=2 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.13.2 |
2022-10-28 |
Decoding texture from VRAM mirror at 04688000 swizzle=0 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.13.2 |
2022-10-28 |
WriteToHardware: Invalid address 00000058 near PC 08863740 LR 08863440 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.13.2 |
2022-10-28 |
Failed decrypting the PRX (ret = -4, size = 6685212, psp_size = 6685552)! |
NARUTO: Ultimate Ninja Heroes 2 |
v1.13.2 |
2022-10-26 |
80630006=sceAtracSetHalfwayBufferAndGetID(08dda400, 00000800, 00040000): invalid RIFF header |
NARUTO: Ultimate Ninja Heroes 2 |
v1.10.3 |
2022-10-12 |
Render to area containing texture at 04161800 +64x0 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.13.1 |
2022-10-08 |
WriteToHardware: Invalid address 000001a8 near PC 088043f8 LR 08804594 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.13.2 |
2022-10-08 |
Jump to invalid address: 038815a0 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.11.3 |
2022-10-06 |
sceDmacMemcpy(dest=04000000, src=09560d40, size=475136): overlapping read |
NARUTO: Ultimate Ninja Heroes 2 |
v1.13.2 |
2022-10-05 |
UNIMPL sceUtilityGameSharingInitStart(08da5764) |
NARUTO: Ultimate Ninja Heroes 2 |
v1.13.2 |
2022-10-05 |
sceNetAdhocMatchingInit(131072) at 08a555fc |
NARUTO: Ultimate Ninja Heroes 2 |
v1.13.1 |
2022-10-05 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 166232480 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.13.1 |
2022-10-05 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 158723776 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.13.1 |
2022-10-05 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b62c38, pos=0, access=1, data=2, text=2 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.13.1 |
2022-10-05 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b62c38, pos=0, access=1, data=1, text=1 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.13.1 |
2022-10-05 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 29328 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.13.1 |
2022-10-05 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 147547976 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.13.1 |
2022-10-05 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 147002140 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.13.1 |
2022-10-05 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146993220 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.13.2 |
2022-09-24 |
MFIC instruction hit (70020024) at 08a5343c |
NARUTO: Ultimate Ninja Heroes 2 |
v1.10.3 |
2022-09-21 |
80630006=sceAtracSetDataAndGetID(08e5a220, 0000f140): invalid RIFF header |
NARUTO: Ultimate Ninja Heroes 2 |
v1.10.3 |
2022-09-20 |
80630006=sceAtracSetDataAndGetID(08e5a220, 0000db38): invalid RIFF header |
NARUTO: Ultimate Ninja Heroes 2 |
v1.10.3 |
2023-02-06 |
80630006=sceAtracSetDataAndGetID(08e5a220, 0000ac38): invalid RIFF header |
NARUTO: Ultimate Ninja Heroes 2 |
v1.10.3 |
2022-09-20 |
80630006=sceAtracSetDataAndGetID(08e5a220, 0000fd00): invalid RIFF header |
NARUTO: Ultimate Ninja Heroes 2 |
v1.10.3 |
2022-09-20 |
80630006=sceAtracSetDataAndGetID(08e5a220, 0000e870): invalid RIFF header |