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Game title |
Version |
Latest Report |
Message |
NARUTO: Ultimate Ninja Heroes 2 |
v1.16.1 |
2023-09-19 |
__KernelStopThread: thread 310 does not exist (helper deleted) |
NARUTO: Ultimate Ninja Heroes 2 |
v1.14.1 |
2023-09-11 |
__KernelStopThread: thread 308 does not exist (helper deleted) |
NARUTO: Ultimate Ninja Heroes 2 |
v1.15.4 |
2023-09-02 |
Rendering to framebuffer offset at 04162000 +384x0 (stride 512) |
NARUTO: Ultimate Ninja Heroes 2 |
v1.10.3 |
2023-08-14 |
__KernelStopThread: thread 290 does not exist |
NARUTO: Ultimate Ninja Heroes 2 |
v1.15.3 |
2023-08-12 |
WriteToHardware: Invalid address 0000005c near PC 0886a68c LR 0886938c |
NARUTO: Ultimate Ninja Heroes 2 |
v1.15.4 |
2023-07-30 |
ReadFromHardware: Invalid address 00000000 near PC 08804424 LR 08804594 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.15.4 |
2023-07-30 |
ReadFromHardware: Invalid address 0000003c near PC 0884ede0 LR 0884ed88 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.15.4 |
2023-07-30 |
Unknown GetPointerWrite 00000010 PC 0881a45c LR 088232c0 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.15.4 |
2023-07-23 |
__KernelStopThread: thread 335 does not exist (helper deleted) |
NARUTO: Ultimate Ninja Heroes 2 |
v1.11.3 |
2023-07-08 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 167768800 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.15.4 |
2023-07-04 |
WriteToHardware: Invalid address 00000058 near PC 0885362c LR 08853650 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.14.1 |
2023-07-04 |
UI scissor out of bounds in MainScreen: 970,13-400,628 / 720,1384 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.14.1 |
2023-07-04 |
UI scissor out of bounds in MainScreen: 0,85-958,556 / 720,1384 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.14.1 |
2023-07-04 |
UI scissor out of bounds in MainScreen: 0,0-958,86 / 720,1384 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.14.1 |
2023-07-04 |
UI scissor out of bounds in MainScreen: 0,0-958,642 / 720,1384 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.14.1 |
2023-07-04 |
__KernelStopThread: thread 359 does not exist (helper deleted) |
NARUTO: Ultimate Ninja Heroes 2 |
v1.15.4 |
2023-07-03 |
sceKernelLoadModule: unsupported options size=00000014, flags=08caf9fc, pos=0, access=1, data=1, text=1 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.15.4 |
2023-07-01 |
WriteToHardware: Invalid address 0000005c near PC 0886aa58 LR 0886aa58 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.15.4 |
2023-07-02 |
sceDmacMemcpy(dest=04000000, src=09aecbb0, size=557056): overlapping read |
NARUTO: Ultimate Ninja Heroes 2 |
v1.15.4 |
2023-07-01 |
sceDmacMemcpy(dest=04000000, src=09ad4bb0, size=557056): overlapping read |
NARUTO: Ultimate Ninja Heroes 2 |
v1.10-6-g8ac4efd3c |
2023-06-28 |
sceDmacMemcpy(dest=04000000, src=09ac4b90, size=475136): overlapping read |
NARUTO: Ultimate Ninja Heroes 2 |
v1.15.4 |
2023-06-13 |
Jump to invalid address: 0357b2e0 PC 09a21b1c LR 08a13e74 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.15.4 |
2023-06-13 |
Jump to invalid address: 06886804 PC 09a21b14 LR 08a13e74 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.15.4 |
2023-06-13 |
Branch in Jump delay slot at 09a21b10 in block starting at 09a21978 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.15.4 |
2023-06-13 |
Jump to invalid address: 068a6e00 PC 09a21b10 LR 08a13e74 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.15.4 |
2023-06-13 |
Branch in Jump delay slot at 09a21b0c in block starting at 09a21978 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.15.4 |
2023-06-13 |
Jump to invalid address: 068a6e50 PC 09a21b0c LR 08a13e74 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.15.4 |
2023-06-13 |
Jump to invalid address: 03545820 PC 09a21afc LR 08a13e74 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.15.4 |
2023-06-13 |
Jump to invalid address: 068c7690 PC 09a21af4 LR 08a13e74 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.15.4 |
2023-06-13 |
Jump to invalid address: 03547040 PC 09a21ae4 LR 08a13e74 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.15.4 |
2023-06-13 |
Jump to invalid address: 06950350 PC 09a21adc LR 08a13e74 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.15.4 |
2023-06-13 |
Jump to invalid address: 0357b2e0 PC 09a21acc LR 08a13e74 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.15.4 |
2023-06-13 |
Jump to invalid address: 068c77b0 PC 09a21ac4 LR 08a13e74 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.15.4 |
2023-06-13 |
MIPSCompileOp: Invalid instruction 000088b8 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.15.4 |
2023-06-13 |
Jump to invalid address: 0357d100 PC 09a21ab4 LR 08a13e74 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.15.4 |
2023-06-13 |
Jump to invalid address: 028357f0 PC 09a21aac LR 08a13e74 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.15.4 |
2023-06-13 |
Jump to invalid address: 06886b30 PC 09a21a9c LR 08a13e74 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.15.4 |
2023-06-13 |
Branch in Jump delay slot at 09a21a98 in block starting at 09a21978 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.15.4 |
2023-06-13 |
Jump to invalid address: 06886ad0 PC 09a21a98 LR 08a13e74 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.15.4 |
2023-06-13 |
Jump to invalid address: 0349d760 PC 09a21a90 LR 08a13e74 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.15.4 |
2023-06-13 |
Jump to invalid address: 068b9d70 PC 09a21a88 LR 08a13e74 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.15.4 |
2023-06-13 |
MIPSCompileOp: Invalid instruction 00000037 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.15.4 |
2023-06-13 |
Jump to invalid address: 035461c0 PC 09a21a78 LR 08a13e74 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.15.4 |
2023-06-13 |
Jump to invalid address: 068b8d50 PC 09a21a70 LR 08a13e74 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.15.4 |
2023-06-13 |
Jump to invalid address: 03547040 PC 09a21a60 LR 08a13e74 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.15.4 |
2023-06-13 |
Jump to invalid address: 068c6d10 PC 09a21a58 LR 08a13e74 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.15.4 |
2023-06-13 |
Jump to invalid address: 068c5a10 PC 09a21a40 LR 08a13e74 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.15.4 |
2023-06-13 |
Jump to invalid address: 0349d160 PC 09a21a30 LR 08a13e74 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.15.4 |
2023-06-13 |
Jump to invalid address: 073c9da0 PC 09a21a24 LR 08a13e74 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.15.4 |
2023-06-13 |
Trying to compile instruction 00000032 that can't be interpreted |
NARUTO: Ultimate Ninja Heroes 2 |
v1.15.4 |
2023-06-13 |
Jump to invalid address: 068c4710 PC 09a21a14 LR 08a13e74 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.15.4 |
2023-06-13 |
Jump to invalid address: 0349cee0 PC 09a21a04 LR 08a13e74 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.15.4 |
2023-06-13 |
MIPSCompileOp: Invalid instruction 00000028 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.15.4 |
2023-06-13 |
Jump to invalid address: 068c6390 PC 09a219fc LR 08a13e74 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.15.4 |
2023-06-13 |
MIPSCompileOp: Invalid instruction 01800001 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.15.4 |
2023-06-13 |
Jump to invalid address: 0349d2a0 PC 09a219ec LR 08a13e74 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.15.4 |
2023-06-13 |
MIPSCompileOp: Invalid instruction 00000014 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.13.2 |
2023-06-07 |
__KernelStopThread: thread 334 does not exist |
NARUTO: Ultimate Ninja Heroes 2 |
v1.15.3 |
2023-05-21 |
WriteToHardware: Invalid address 000001a8 near PC 08a5a73c LR 08a5a988 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.14.1 |
2023-05-16 |
UI scissor out of bounds in MainScreen: 72,0-1187,721 / 1600,720 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.14.1 |
2023-05-12 |
Error in shader compilation: info: ERROR: 0:37: 'packUnorm4x8' : can't redefine/overload built-in functions!
ERROR: 0:38: 'packUnorm4x8' : can't redefine/overload built-in functions!
ERROR: 0:40: 'unpackUnorm4x8' : can't redefine/overload built-in functions!
ERROR: 3 compilation errors. No code generated.
001c402e:0001d02a Tex TexAlpha Flat WriteMask ReplaceBlend_6A:0_B:0_Eq:5 TFuncBlend AlphaTest0 >
#version 300 es
// Driver: Adreno (TM) 308 - GLSL 300
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 001c402e:0001d02a Tex TexAlpha Flat WriteMask ReplaceBlend_6A:0_B:0_Eq:5 TFuncBlend AlphaTest0 >
precision highp int;
uniform sampler2D tex;
uniform sampler2D fbotex;
uniform uint u_alphacolorref;
uniform uint u_colorWriteMask;
uniform vec3 u_texenv;
flat in lowp vec4 v_color0;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
uint packUnorm4x8(vec4 v) {
highp vec4 f = clamp(v, 0.0, 1.0);
uvec4 u = uvec4(255.0 * f);
return u.x | (u.y << 8) | (u.z << 16) | (u.w << 24);
}
vec4 unpackUnorm4x8(highp uint x) {
highp uvec4 u = uvec4(x & 0xFFU, (x >> 8) & 0xFFU, (x >> 16) & 0xFFU, (x >> 24) & 0xFFU);
highp vec4 f = vec4(u);
return f * (1.0 / 255.0);
}
void main() {
lowp vec4 destColor = texelFetch(fbotex, ivec2(gl_FragCoord.x, gl_FragCoord.y), 0);
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(mix(p.rgb, u_texenv.rgb, t.rgb), p.a * t.a);
if (v.a < 0.002) DISCARD;
v.rgb = abs(v.rgb - destColor.rgb);
fragColor0 = v;
highp uint v32 = packUnorm4x8(fragColor0);
highp uint d32 = packUnorm4x8(destColor);
v32 = (v32 & u_colorWriteMask & 0x00FFFFFFu) | (d32 & (~u_colorWriteMask | 0xFF000000u));
fragColor0 = unpackUnorm4x8(v32);
}
|
NARUTO: Ultimate Ninja Heroes 2 |
v1.14.1 |
2023-05-12 |
UI scissor out of bounds in GameSettingsScreen: 238,0-877,544 / 1083,544 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.14.1 |
2023-05-12 |
UI scissor out of bounds in GameSettingsScreen: 243,0-964,544 / 1148,544 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.15.2 |
2023-05-07 |
__KernelStopThread: thread 311 does not exist (helper deleted) |
NARUTO: Ultimate Ninja Heroes 2 |
v1.14.4 |
2023-05-03 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
NARUTO: Ultimate Ninja Heroes 2 |
v1.14.4 |
2023-05-03 |
Unknown GetPointerWrite 00000000 PC 08c29df8 LR 08c29e04 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.14.4 |
2023-05-03 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=2, text=2 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.14.4 |
2023-04-24 |
Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.14.4 |
2023-04-18 |
Error in shader compilation: info: 0:94(2): error: illegal use of reserved word `switch'
0:94(2): error: syntax error, unexpected ERROR_TOK
01000000:80000b28 HWX C T N Light: LightUberShader Cull
#version 120
#extension GL_EXT_gpu_shader4 : enable
// Driver: Mesa Intel(R) G41 (ELK) - GLSL 120
#define gl_VertexIndex gl_VertexID
#define lowp
#define mediump
#define highp
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01000000:80000b28 HWX C T N Light: LightUberShader Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform uint u_lightControl;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = ((u_lightControl & (1u << 0x14u)) != 0x0u) ? color0 : u_matambientalpha;
vec3 diffuseColor = ((u_lightControl & (1u << 0x15u)) != 0x0u) ? color0.rgb : u_matdiffuse;
vec3 specularColor = ((u_lightControl & (1u << 0x16u)) != 0x0u) ? color0.rgb : u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
if ((u_lightControl & 1u) != 0x0u) {
uint comp = (u_lightControl >> 0x04u) & 0x3u;
uint type = (u_lightControl >> 0x06u) & 0x3u;
if (type == 0x0u) {
toLight = u_lightpos0;
} else {
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
}
ldot = dot(toLight, worldnormal);
if (comp == 0x2u) {
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
}
switch (int(type)) {
case 1:
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
break;
case 2:
angle = length(u_lightdir0) == 0.0 ? 0.0 : dot(normalize(u_lightdir0), toLight);
if (angle >= u_lightangle_spotCoef0.x) {
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y));
} else {
lightScale = 0.0;
}
break;
default:
lightScale = 1.0;
break;
}
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (comp == 0x1u) {
if (ld |
NARUTO: Ultimate Ninja Heroes 2 |
v1.14.4 |
2023-04-18 |
Error in shader compilation: info: 0:10(1): error: syntax error, unexpected NEW_IDENTIFIER, expecting end of file
reinterpret
#version 120
// Driver: Mesa Intel(R) G41 (ELK) - GLSL 120
#define DISCARD discard
#define lowp
#define mediump
#define highp
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
uniform sampler2D tex;
uint packColor(vec2 val) {
return uint(val.r * 255.99) | (uint(val.g * 255.99) << 8u);
}
vec4 unpackColor(uint color) {
vec4 outColor = vec4(float(color & 0x1FU), float((color >> 5u) & 0x1FU), float((color >> 10u) & 0x1FU), 0.0);
outColor.rgb *= 1.0 / 31.0;
outColor.a = float(color >> 15);
return outColor;
}
varying highp vec2 v_texcoord; // TEXCOORD0
uniform vec2 texSize;
uniform float scaleFactor;
void main() {
vec4 val = texture2D(tex, v_texcoord.xy);
float u = mod(floor(v_texcoord.x * texSize.x * 2.0), 2.0);
vec4 outColor = unpackColor(u == 0.0 ? packColor(val.rg) : packColor(val.ba));
gl_FragColor = outColor;
}
|
NARUTO: Ultimate Ninja Heroes 2 |
v1.14.4 |
2023-04-18 |
Error in shader compilation: info: 0:10(1): error: syntax error, unexpected NEW_IDENTIFIER, expecting end of file
reinterpret
#version 120
// Driver: Mesa Intel(R) G41 (ELK) - GLSL 120
#define DISCARD discard
#define lowp
#define mediump
#define highp
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
uniform sampler2D tex;
uint packColor(vec4 val) {
uint color = uint(val.r * 31.99) | (uint(val.g * 31.99) << 5u) | (uint(val.b * 31.99) << 10u);
if (val.a >= 0.5) color |= 0x8000U;
return color;
}
vec4 unpackColor(uint colorLeft, uint colorRight) {
vec4 outColor = vec4(float(colorLeft & 0xFFu), float((colorLeft >> 8u) & 0xFFu),
float(colorRight & 0xFFu), float((colorRight >> 8u) & 0xFFu));
outColor *= 1.0 / 255.0;
return outColor;
}
varying highp vec2 v_texcoord; // TEXCOORD0
uniform vec2 texSize;
uniform float scaleFactor;
void main() {
vec4 valLeft = texture2D(tex, v_texcoord.xy + vec2(-0.25 / texSize.x, 0.0));
vec4 valRight = texture2D(tex, v_texcoord.xy + vec2(0.25 / texSize.x, 0.0));
vec4 outColor = unpackColor(packColor(valLeft), packColor(valRight));
gl_FragColor = outColor;
}
|
NARUTO: Ultimate Ninja Heroes 2 |
v1.14.2 |
2023-04-10 |
UI scissor out of bounds in MainScreen: 928,11-341,709 / 720,1280 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.14.2 |
2023-04-10 |
UI scissor out of bounds in MainScreen: 0,72-918,648 / 720,1280 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.14.2 |
2023-04-10 |
UI scissor out of bounds in MainScreen: 0,0-918,73 / 720,1280 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.14.2 |
2023-04-10 |
UI scissor out of bounds in MainScreen: 0,0-918,720 / 720,1280 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.14.2 |
2023-04-10 |
UI scissor out of bounds in MainScreen: 0,0-918,721 / 1280,720 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.14.2 |
2023-04-10 |
Jump to invalid address: 03889e50 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.14.2 |
2023-04-10 |
Jump to invalid address: 03889e60 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.14.2 |
2023-04-10 |
Jump to invalid address: 03889e70 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.14.2 |
2023-04-10 |
Jump to invalid address: 03889e80 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.14.2 |
2023-04-10 |
Jump to invalid address: 03889e90 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.14.2 |
2023-04-10 |
Jump to invalid address: 03889ea0 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.14.2 |
2023-04-10 |
Jump to invalid address: 03889eb0 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.14.2 |
2023-04-10 |
Jump to invalid address: 03889ec0 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.14.2 |
2023-04-10 |
Jump to invalid address: 03889ed0 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.14.2 |
2023-04-10 |
Jump to invalid address: 03889ee0 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.14.2 |
2023-04-10 |
Jump to invalid address: 03889ef0 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.14.2 |
2023-04-10 |
MIPSCompileOp: Invalid instruction 00000ffc |
NARUTO: Ultimate Ninja Heroes 2 |
v1.14.2 |
2023-04-10 |
Jump to invalid address: 03891f20 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.14.2 |
2023-04-10 |
Branch in Jump delay slot at 08e21790 in block starting at 08e20f48 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.14.2 |
2023-04-10 |
Jump to invalid address: 03885d20 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.14.2 |
2023-04-10 |
Jump to invalid address: 03885e20 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.14.2 |
2023-04-10 |
Branch in Jump delay slot at 08e21750 in block starting at 08e20f48 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.14.2 |
2023-04-10 |
Jump to invalid address: 038c2720 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.14.2 |
2023-04-10 |
MIPSCompileOp: Invalid instruction 00000029 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.14.2 |
2023-04-10 |
MIPSCompileOp: Invalid instruction 00000038 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.14.2 |
2023-04-10 |
MIPSCompileOp: Invalid instruction 00010028 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.14.2 |
2023-04-10 |
MIPSCompileOp: Invalid instruction 00000094 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.14.4 |
2023-04-07 |
An uneaten prefix at end of block: 08927e70 |
NARUTO: Ultimate Ninja Heroes 2 |
v1.13.1 |
2023-04-06 |
sceDmacMemcpy(dest=04088000, src=094d9e60, size=475136): overlapping read |