Recent logs - NARUTO: Ultimate Ninja Heroes 2

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Game title Version Latest Report Message
NARUTO: Ultimate Ninja Heroes 2 v1.12.3-1321-ge70175316 2022-07-04 sceNetAdhocMatchingInit(32768) at 089adbe8
NARUTO: Ultimate Ninja Heroes 2 v1.11.3-1679-g195662497 2022-06-26 __KernelStopThread: thread 330 does not exist
NARUTO: Ultimate Ninja Heroes 2 v1.12.3 2022-06-25 80630006=sceAtracSetDataAndGetID(08e5a220, 00007eb0): invalid RIFF header
NARUTO: Ultimate Ninja Heroes 2 v1.12.3 2022-06-21 sceKernelLoadModule: unsupported options size=00000014, flags=08b10000, pos=0, access=1, data=2, text=2
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2022-06-17 __KernelStopThread: thread 526 does not exist
NARUTO: Ultimate Ninja Heroes 2 v1.12.3 2022-06-17 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULES01407DATA/DATA.DNS, 09f919b0, 00000002)
NARUTO: Ultimate Ninja Heroes 2 v1.12.3 2022-06-11 Branch in Jump delay slot at 08020400 in block starting at 0801b6f0
NARUTO: Ultimate Ninja Heroes 2 v1.12.3 2022-06-11 MIPSCompileOp: Invalid instruction 766d766d
NARUTO: Ultimate Ninja Heroes 2 v1.12.3 2022-06-11 MIPSCompileOp: Invalid instruction 76766d76
NARUTO: Ultimate Ninja Heroes 2 v1.12.3 2022-06-11 MIPSCompileOp: Invalid instruction 76767685
NARUTO: Ultimate Ninja Heroes 2 v1.12.3 2022-06-11 MIPSCompileOp: Invalid instruction 76850000
NARUTO: Ultimate Ninja Heroes 2 v1.12.3 2022-06-11 MIPSCompileOp: Invalid instruction 76768576
NARUTO: Ultimate Ninja Heroes 2 v1.12.3 2022-06-11 MIPSCompileOp: Invalid instruction 76858585
NARUTO: Ultimate Ninja Heroes 2 v1.12.3 2022-06-11 MIPSCompileOp: Invalid instruction 76760000
NARUTO: Ultimate Ninja Heroes 2 v1.12.3 2022-06-11 MIPSCompileOp: Invalid instruction 76767676
NARUTO: Ultimate Ninja Heroes 2 v1.12.3 2022-06-11 MIPSCompileOp: Invalid instruction 76768585
NARUTO: Ultimate Ninja Heroes 2 v1.12.3 2022-06-11 MIPSCompileOp: Invalid instruction 76767600
NARUTO: Ultimate Ninja Heroes 2 v1.12.3 2022-06-08 sceKernelLoadModule: unsupported options size=00000014, flags=08806550, pos=0, access=1, data=2, text=2
NARUTO: Ultimate Ninja Heroes 2 v1.12.3 2022-06-07 Unknown GetPointer 0008fa40 PC 0885ef0c LR 0885ef1c
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2022-06-29 Unknown syscall in known module 'sceNpAuth': 0xd99455dd
NARUTO: Ultimate Ninja Heroes 2 v1.12.3 2022-06-01 WriteToHardware: Invalid address 00000058 near PC 08a5afa8 LR 08a5b188
NARUTO: Ultimate Ninja Heroes 2 v1.12.3 2022-05-30 FBO created from existing depthbuffer as color, 04088000/00000000 and 04044000/04088000
NARUTO: Ultimate Ninja Heroes 2 v1.12.3 2022-06-09 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10518DATA/DATA.DNS, 09f919b0, 00000002)
NARUTO: Ultimate Ninja Heroes 2 v1.12.3 2022-05-29 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 14
NARUTO: Ultimate Ninja Heroes 2 v1.12.3 2022-05-29 FBO created from existing depthbuffer as color, 04120000/00000000 and 04000000/04120000
NARUTO: Ultimate Ninja Heroes 2 v1.12.3 2022-05-29 FBO created from existing depthbuffer as color, 04120000/00000000 and 04090000/04120000
NARUTO: Ultimate Ninja Heroes 2 v1.12.2 2022-05-25 Failed to read valid video stream data from header
NARUTO: Ultimate Ninja Heroes 2 v1.12.3 2022-05-25 80630006=sceAtracSetHalfwayBufferAndGetID(08dda440, 00000800, 00040000): invalid RIFF header
NARUTO: Ultimate Ninja Heroes 2 v1.10.1 2022-05-24 WriteToHardware: Invalid address 0000005c near PC 08a5b69c LR 08a5b5dc
NARUTO: Ultimate Ninja Heroes 2 v1.12.3 2022-05-22 __KernelStopThread: thread 389 does not exist
NARUTO: Ultimate Ninja Heroes 2 v1.12.3 2022-05-30 FBO created from existing depthbuffer as color, 04088000/00000000 and 040cc000/04088000
NARUTO: Ultimate Ninja Heroes 2 v1.12.3 2022-05-04 80630006=sceAtracSetDataAndGetID(08e5a220, 0001ee40): invalid RIFF header
NARUTO: Ultimate Ninja Heroes 2 v1.12.3 2022-05-02 Ignoring possible texturing from framebuffer at 04161800 +0x64 / 480x272
NARUTO: Ultimate Ninja Heroes 2 v1.12.3 2022-04-26 sceDmacMemcpy(dest=04088000, src=0965c6e0, size=557056): overlapping read
NARUTO: Ultimate Ninja Heroes 2 v1.12.3 2022-04-13 Error in shader program link: info: (unknown reason) fs: thin3d vs: thin3d #version 320 es #if __VERSION__ >= 130 #define attribute in #define varying out #endif attribute vec3 Position; attribute vec4 Color0; attribute vec2 TexCoord0; varying vec4 oColor0; varying vec2 oTexCoord0; uniform mat4 WorldViewProj; void main() { gl_Position = WorldViewProj * vec4(Position, 1.0); oColor0 = Color0; oTexCoord0 = TexCoord0; }
NARUTO: Ultimate Ninja Heroes 2 v1.12.3 2022-04-12 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=1, text=1
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2022-04-11 sceKernelLoadModule: unsupported options size=00000014, flags=08b60000, pos=0, access=1, data=2, text=2
NARUTO: Ultimate Ninja Heroes 2 v1.12.3 2022-04-09 80630007=sceAtracSetData(2, 08d4b180, 00015700): atracID uses different codec type than data
NARUTO: Ultimate Ninja Heroes 2 v1.12.3 2022-04-09 80630007=sceAtracSetData(2, 08d4b180, 0000fe00): atracID uses different codec type than data
NARUTO: Ultimate Ninja Heroes 2 v1.12.3 2022-04-09 80630007=sceAtracSetData(2, 08d4b180, 00018000): atracID uses different codec type than data
NARUTO: Ultimate Ninja Heroes 2 v1.12.3 2022-04-09 80630007=sceAtracSetData(2, 08d4b180, 00012e00): atracID uses different codec type than data
NARUTO: Ultimate Ninja Heroes 2 v1.12.3 2022-06-17 sceIoChstat: change attr to 0000 requested
NARUTO: Ultimate Ninja Heroes 2 v1.12.3 2022-04-05 __KernelStopThread: thread 357 does not exist
NARUTO: Ultimate Ninja Heroes 2 v1.12.3 2022-03-29 80630006=sceAtracSetDataAndGetID(08acd000, 00001020): invalid RIFF header
NARUTO: Ultimate Ninja Heroes 2 v1.12.3 2022-03-24 WriteToHardware: Invalid address 00000058 near PC 08808088 LR 08808088
NARUTO: Ultimate Ninja Heroes 2 v1.12.3 2022-03-22 __KernelStopThread: thread 358 does not exist
NARUTO: Ultimate Ninja Heroes 2 v1.12.3 2022-03-20 __KernelStopThread: thread 329 does not exist
NARUTO: Ultimate Ninja Heroes 2 v1.12.3 2022-03-20 Unimplemented HLE function sceHttpSetRedirectCallback
NARUTO: Ultimate Ninja Heroes 2 v1.12.3 2022-03-14 WriteToHardware: Invalid address 0000005c near PC 0882fca4 LR 0882fb58
NARUTO: Ultimate Ninja Heroes 2 v1.12.3 2022-06-30 __KernelStopThread: thread 316 does not exist
NARUTO: Ultimate Ninja Heroes 2 v1.12.3 2022-05-08 sceKernelLoadModuleByID: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2
NARUTO: Ultimate Ninja Heroes 2 v1.12.3 2022-03-06 Bad segment number 139
NARUTO: Ultimate Ninja Heroes 2 v1.12.3 2022-03-06 Bad segment number 112
NARUTO: Ultimate Ninja Heroes 2 v1.12.3 2022-03-06 Bad segment number 117
NARUTO: Ultimate Ninja Heroes 2 v1.12.3 2022-03-06 ARGH IT'S AN UNKNOWN RELOCATION!!!!!!!! 08804000, type=11 : addiu sp, sp, -0x20
NARUTO: Ultimate Ninja Heroes 2 v1.12.3 2022-03-06 Bad segment number 248
NARUTO: Ultimate Ninja Heroes 2 v1.12.3 2022-03-06 Suspicious address 08803fff, skipping reloc, type = 0
NARUTO: Ultimate Ninja Heroes 2 v1.12.3 2022-03-06 Bad segment number 43
NARUTO: Ultimate Ninja Heroes 2 v1.12.3 2022-03-06 Bad segment number 186
NARUTO: Ultimate Ninja Heroes 2 v1.12.3 2022-03-06 Bad segment number 211
NARUTO: Ultimate Ninja Heroes 2 v1.12.3 2022-03-06 Bad segment number 184
NARUTO: Ultimate Ninja Heroes 2 v1.12.3 2022-03-06 Bad segment number 189
NARUTO: Ultimate Ninja Heroes 2 v1.12.3 2022-03-06 ARGH IT'S AN UNKNOWN RELOCATION!!!!!!!! 0880400c, type=13 : jal ->$08af0514
NARUTO: Ultimate Ninja Heroes 2 v1.12.3 2022-03-06 Suspicious address bf504ec0, skipping reloc, type = 0
NARUTO: Ultimate Ninja Heroes 2 v1.12.3 2022-03-06 Bad segment number 198
NARUTO: Ultimate Ninja Heroes 2 v1.12.3 2022-03-06 Suspicious address bf4e0d31, skipping reloc, type = 8
NARUTO: Ultimate Ninja Heroes 2 v1.12.3 2022-03-06 Suspicious address 088049df, skipping reloc, type = 8
NARUTO: Ultimate Ninja Heroes 2 v1.12.3 2022-03-06 Suspicious address bf504ec0, skipping reloc, type = 2
NARUTO: Ultimate Ninja Heroes 2 v1.12.3 2022-03-06 Bad segment number 239
NARUTO: Ultimate Ninja Heroes 2 v1.12.3 2022-03-06 Bad segment number 255
NARUTO: Ultimate Ninja Heroes 2 v1.12.3 2022-03-06 Bad segment number 212
NARUTO: Ultimate Ninja Heroes 2 v1.12.3 2022-03-06 Bad segment number 217
NARUTO: Ultimate Ninja Heroes 2 v1.12.3 2022-03-05 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 167769136
NARUTO: Ultimate Ninja Heroes 2 v1.12.3 2022-03-05 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b792f4, pos=0, access=1, data=2, text=2
NARUTO: Ultimate Ninja Heroes 2 v1.11.2-917-g89e70c319 2022-03-02 Error in shader compilation: info: 0:17: S0027: Cannot modify an input variable 00000000:00000002 THR #version 320 es // Mali-T860 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; in vec3 h_normal; void main() { v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); v_color0.rgb = vec3(0.0); gl_Position = outPos; h_normal = vec3(-1.0); }
NARUTO: Ultimate Ninja Heroes 2 v1.11.2-917-g89e70c319 2022-03-02 Error in shader compilation: info: 0:44: S0027: Cannot modify an input variable 01070000:00000b38 HWX C T N Tex Light: MatUp:7 Cull #version 320 es // Mali-T860 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in vec3 h_normal; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); mediump float ldot; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_color0.rgb = vec3(0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_normal = worldnormal*0.5+0.5; }
NARUTO: Ultimate Ninja Heroes 2 v1.11.2-917-g89e70c319 2022-03-02 Error in shader compilation: info: 0:20: S0027: Cannot modify an input variable 40000000:0000001a THR C Tex Flat #version 320 es // Mali-T860 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; in vec3 h_normal; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); v_color0.rgb = vec3(0.0); gl_Position = outPos; h_normal = vec3(-1.0); }
NARUTO: Ultimate Ninja Heroes 2 v1.11.2-917-g89e70c319 2022-03-02 Error in shader compilation: info: 0:17: S0027: Cannot modify an input variable 00000000:0000000a THR C #version 320 es // Mali-T860 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; in vec3 h_normal; void main() { v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); v_color0.rgb = vec3(0.0); gl_Position = outPos; h_normal = vec3(-1.0); }
NARUTO: Ultimate Ninja Heroes 2 v1.11.2-917-g89e70c319 2022-03-02 Error in shader compilation: info: 0:43: S0027: Cannot modify an input variable 01070000:00000b38 HWX C T N Tex Light: MatUp:7 Cull #version 320 es // Mali-T860 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); mediump float ldot; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
NARUTO: Ultimate Ninja Heroes 2 v1.11.2-917-g89e70c319 2022-03-02 Error in shader compilation: info: 0:39: S0027: Cannot modify an input variable 01070000:00000b28 HWX C T N Light: MatUp:7 Cull #version 320 es // Mali-T860 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in mediump vec3 normal; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); mediump float ldot; v_color0 = clamp(lightSum0, 0.0, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
NARUTO: Ultimate Ninja Heroes 2 v1.11.2-917-g89e70c319 2022-03-02 Error in shader compilation: info: 0:19: S0027: Cannot modify an input variable 40000000:0000001a THR C Tex Flat #version 320 es // Mali-T860 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_depth = outPos.z/outPos.w; }
NARUTO: Ultimate Ninja Heroes 2 v1.11.2-917-g89e70c319 2022-03-02 Error in shader compilation: info: 0:16: S0027: Cannot modify an input variable 00000000:0000000a THR C #version 320 es // Mali-T860 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; in float h_depth; void main() { v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_depth = outPos.z/outPos.w; }
NARUTO: Ultimate Ninja Heroes 2 v1.12.3 2022-03-01 __KernelStopThread: thread 674 does not exist
NARUTO: Ultimate Ninja Heroes 2 v1.12.3 2022-02-26 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145752064
NARUTO: Ultimate Ninja Heroes 2 v1.12.3 2022-02-23 sceKernelLoadModule: unsupported options size=00000014, flags=08d11560, pos=0, access=1, data=2, text=2
NARUTO: Ultimate Ninja Heroes 2 v1.12.2 2022-02-21 sceKernelLoadModule: unsupported options size=00000014, flags=08857c2c, pos=0, access=1, data=1, text=1
NARUTO: Ultimate Ninja Heroes 2 v1.12.3 2022-02-20 __KernelStopThread: thread 309 does not exist
NARUTO: Ultimate Ninja Heroes 2 v1.12.3 2022-02-15 __KernelStopThread: thread 419 does not exist
NARUTO: Ultimate Ninja Heroes 2 v1.10.2 2022-02-14 Ignoring possible render to texture at 04154000 +0x128 / 256x272
NARUTO: Ultimate Ninja Heroes 2 v1.10.2 2022-02-14 Render to area containing texture at 04154000 +0x32
NARUTO: Ultimate Ninja Heroes 2 v1.10.2 2022-02-14 Render to texture with different strides 256 != 128
NARUTO: Ultimate Ninja Heroes 2 v1.10.2 2022-02-14 Unsupported AND logic op: 1
NARUTO: Ultimate Ninja Heroes 2 v1.10.2 2022-02-14 Render to texture with different formats 0 != 1
NARUTO: Ultimate Ninja Heroes 2 v1.10.2 2022-02-14 Render to texture with incompatible formats 3 != 0 at 04154000
NARUTO: Ultimate Ninja Heroes 2 v1.10.3 2022-02-14 __KernelStopThread: thread 525 does not exist
NARUTO: Ultimate Ninja Heroes 2 v1.6.3 2022-02-07 Unknown GetPointer 00000001 PC 089ad35c LR 089ad39c
NARUTO: Ultimate Ninja Heroes 2 v1.12.3 2022-02-02 sceDmacMemcpy(dest=04088000, src=095647a0, size=557056): overlapping read
NARUTO: Ultimate Ninja Heroes 2 v1.12.3 2022-01-27 sceGeBreak(mode=0, unknown=08ce04ac): unknown ptr (valid)
NARUTO: Ultimate Ninja Heroes 2 v1.12.3 2022-01-27 __KernelStopThread: thread 317 does not exist
NARUTO: Ultimate Ninja Heroes 2 v1.12.3 2022-01-11 WriteToHardware: Invalid address 0000005c near PC 08a5b434 LR 08a5b250