Recent logs - v1.9.3-601-g31f4caeb2

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Game title Version Latest Report Message
MotoGP v1.9.3-601-g31f4caeb2 2020-11-23 __KernelStopThread: thread 354 does not exist
SBK-07 v1.9.3-601-g31f4caeb2 2020-11-23 __KernelStopThread: thread 354 does not exist
MotoGP v1.9.3-601-g31f4caeb2 2020-11-19 __KernelStopThread: thread 311 does not exist
MotoGP v1.9.3-601-g31f4caeb2 2020-11-19 __KernelStopThread: thread 287 does not exist
討鬼伝 極 v1.9.3-601-g31f4caeb2 2020-11-16 __KernelStopThread: thread 1436 does not exist
MONSTER HUNTER PORTABLE 3rd HD Ver. v1.9.3-601-g31f4caeb2 2020-11-12 __KernelStopThread: thread 1485 does not exist
討鬼伝 極 v1.9.3-601-g31f4caeb2 2020-11-12 __KernelStopThread: thread 1485 does not exist
MONSTER HUNTER PORTABLE 3rd HD Ver. v1.9.3-601-g31f4caeb2 2020-11-12 __KernelStopThread: thread 1480 does not exist
討鬼伝 極 v1.9.3-601-g31f4caeb2 2020-11-12 __KernelStopThread: thread 1480 does not exist
討鬼伝 極 v1.9.3-601-g31f4caeb2 2020-11-12 __KernelStopThread: thread 295 does not exist
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.9.3-601-g31f4caeb2 2020-11-12 __KernelStopThread: thread 398 does not exist
Star Wars Battlefront II v1.9.3-601-g31f4caeb2 2020-11-21 __KernelStopThread: thread 398 does not exist
GTA: Liberty City Stories v1.9.3-601-g31f4caeb2 2020-11-11 __KernelStopThread: thread 428 does not exist
GTA: Liberty City Stories v1.9.3-601-g31f4caeb2 2020-11-07 __KernelStopThread: thread 427 does not exist
GTA: Liberty City Stories v1.9.3-601-g31f4caeb2 2020-11-07 __KernelStopThread: thread 467 does not exist
GTA: Liberty City Stories v1.9.3-601-g31f4caeb2 2020-11-11 __KernelStopThread: thread 394 does not exist
GTA: Liberty City Stories v1.9.3-601-g31f4caeb2 2020-11-07 __KernelStopThread: thread 429 does not exist
GTA: Liberty City Stories v1.9.3-601-g31f4caeb2 2020-11-07 __KernelStopThread: thread 451 does not exist
GTA: Liberty City Stories v1.9.3-601-g31f4caeb2 2020-11-07 __KernelStopThread: thread 406 does not exist
Midnight Club 3: Dub Edition v1.9.3-601-g31f4caeb2 2020-11-01 __KernelStopThread: thread 479 does not exist
Grand Theft Auto®: Chinatown Wars™ v1.9.3-601-g31f4caeb2 2020-11-01 __KernelStopThread: thread 479 does not exist
OJR EDIÇÕES 2020 v1.9.3-601-g31f4caeb2 2020-10-31 __KernelStopThread: thread 368 does not exist
OJR EDIÇÕES 2020 v1.9.3-601-g31f4caeb2 2020-10-31 UNIMPL sceKernelStopUnloadSelfModuleWithStatus(00000001, 00000000, 00000000, 00000000, 00000000): game has likely crashed
OJR EDIÇÕES 2020 v1.9.3-601-g31f4caeb2 2020-10-31 ReadFromHardware: Invalid address deade97b near PC 088041a8 LR 0880412c
OJR EDIÇÕES 2020 v1.9.3-601-g31f4caeb2 2020-10-31 MIPSCompileOp: Invalid instruction 00017468
OJR EDIÇÕES 2020 v1.9.3-601-g31f4caeb2 2020-10-31 __KernelStopThread: thread 371 does not exist
OJR EDIÇÕES 2020 v1.9.3-601-g31f4caeb2 2020-10-31 __KernelStopThread: thread 384 does not exist
OJR EDIÇÕES 2020 v1.9.3-601-g31f4caeb2 2020-10-31 __KernelStopThread: thread 366 does not exist
GTA: Liberty City Stories v1.9.3-601-g31f4caeb2 2020-10-29 __KernelStopThread: thread 571 does not exist
GTA: Liberty City Stories v1.9.3-601-g31f4caeb2 2020-10-29 __KernelStopThread: thread 568 does not exist
ガンダム メモリーズ ~戦いの記憶~ v1.9.3-601-g31f4caeb2 2020-10-26 __KernelStopThread: thread 611 does not exist
eFootball PES 2021 By Susah Tenar v1.9.3-601-g31f4caeb2 2020-11-20 Savedata version requested on save: 3
(homebrew) v1.9.3-601-g31f4caeb2 2020-10-31 MFIC instruction hit (70020024) at 08a6a130
eFootball PES 2021 By FAR Channel Indonesia v1.9.3-601-g31f4caeb2 2020-11-09 Savedata version requested on save: 3
Pro Evolution Soccer 2020 v1.9.3-601-g31f4caeb2 2020-10-13 FBO created from existing depthbuffer as color, 04000000/04128000 and 04178000/04000000
Pro Evolution Soccer 2020 v1.9.3-601-g31f4caeb2 2020-10-13 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08bc6500, pos=0, access=1, data=2, text=2
TEKKEN 6 v1.9.3-601-g31f4caeb2 2020-10-11 __KernelStopThread: thread 298 does not exist
God of War™: Ghost of Sparta v1.9.3-601-g31f4caeb2 2020-10-11 __KernelStopThread: thread 298 does not exist
Grand Theft Auto: Vice City Stories v1.9.3-601-g31f4caeb2 2020-10-02 __KernelStopThread: thread 1085 does not exist
Dragon Ball Z: Tenkaichi Tag Team v1.9.3-601-g31f4caeb2 2020-10-01 __KernelStopThread: thread 293 does not exist
TEKKEN 6 v1.9.3-601-g31f4caeb2 2020-09-30 __KernelStopThread: thread 295 does not exist
Medal of Honor Heroes™ 2 v1.9.3-601-g31f4caeb2 2020-09-29 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142644872
Medal of Honor Heroes™ 2 v1.9.3-601-g31f4caeb2 2020-09-29 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142637024
Medal of Honor Heroes™ 2 v1.9.3-601-g31f4caeb2 2020-09-29 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 142748256
Medal of Honor Heroes™ 2 v1.9.3-601-g31f4caeb2 2020-09-29 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146059204
Medal of Honor Heroes™ 2 v1.9.3-601-g31f4caeb2 2020-09-29 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5164, pos=0, access=1, data=2, text=2
Medal of Honor Heroes™ 2 v1.9.3-601-g31f4caeb2 2020-09-29 Unknown syscall in known module 'ThreadManForKernel': 0x9fa03cd3
Medal of Honor Heroes™ 2 v1.9.3-601-g31f4caeb2 2020-09-29 sceKernelCreateThread(name=sceNetIfhandle_Service): unsupported attributes 00001006
Medal of Honor Heroes™ 2 v1.9.3-601-g31f4caeb2 2020-09-29 Ignoring func export sceNetIfhandle/fd8585e1, already implemented in HLE.
Medal of Honor Heroes™ 2 v1.9.3-601-g31f4caeb2 2020-09-29 Ignoring func export sceNetIfhandle/c80181a2, already implemented in HLE.
Medal of Honor Heroes™ 2 v1.9.3-601-g31f4caeb2 2020-09-29 Unknown syscall in known module 'ThreadManForKernel': 0x369ed59d
Medal of Honor Heroes™ 2 v1.9.3-601-g31f4caeb2 2020-09-29 Unknown syscall in known module 'ThreadManForKernel': 0x39810265
Medal of Honor Heroes™ 2 v1.9.3-601-g31f4caeb2 2020-09-29 Unknown syscall in known module 'ThreadManForKernel': 0xb736e9ff
Medal of Honor Heroes™ 2 v1.9.3-601-g31f4caeb2 2020-09-29 Unknown syscall in known module 'ThreadManForKernel': 0xaf36d708
Medal of Honor Heroes™ 2 v1.9.3-601-g31f4caeb2 2020-09-29 Unknown syscall in known module 'ThreadManForKernel': 0x89b3d48c
Medal of Honor Heroes™ 2 v1.9.3-601-g31f4caeb2 2020-09-29 Unknown syscall in known module 'ThreadManForKernel': 0x56c039b5
Medal of Honor Heroes™ 2 v1.9.3-601-g31f4caeb2 2020-09-29 Unknown syscall in known module 'SysclibForKernel': 0xb49a7697
Medal of Honor Heroes™ 2 v1.9.3-601-g31f4caeb2 2020-09-29 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5164, pos=0, access=1, data=1, text=1
Medal of Honor Heroes™ 2 v1.9.3-601-g31f4caeb2 2020-09-29 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145349168
Medal of Honor Heroes™ 2 v1.9.3-601-g31f4caeb2 2020-09-29 sceKernelCreateSema(RealMutex) unsupported options parameter, size = -65536
Medal of Honor Heroes™ 2 v1.9.3-601-g31f4caeb2 2020-09-29 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167771616
Grand Theft Auto: Vice City Stories v1.9.3-601-g31f4caeb2 2020-09-27 __KernelStopThread: thread 2228 does not exist
METAL GEAR SOLID PEACE WALKER v1.9.3-601-g31f4caeb2 2020-09-27 __KernelStopThread: thread 2228 does not exist
METAL GEAR SOLID PEACE WALKER v1.9.3-601-g31f4caeb2 2020-09-26 __KernelStopThread: thread 3700 does not exist
WWE'12 v1.9.3-601-g31f4caeb2 2020-09-24 __KernelStopThread: thread 295 does not exist
Phantasy Star Portable™ 2 v1.9.3-601-g31f4caeb2 2020-09-22 __KernelStopThread: thread 279 does not exist
Grand Theft Auto: Vice City Stories v1.9.3-601-g31f4caeb2 2020-09-21 __KernelStopThread: thread 410 does not exist
Grand Theft Auto: Vice City Stories v1.9.3-601-g31f4caeb2 2020-09-19 ReadFromHardware: Invalid address 00ffffff near PC 00ffffff LR 088626a4
Grand Theft Auto: Vice City Stories v1.9.3-601-g31f4caeb2 2020-09-15 __KernelStopThread: thread 375 does not exist
Grand Theft Auto: Vice City Stories v1.9.3-601-g31f4caeb2 2020-09-15 __KernelStopThread: thread 417 does not exist
SOULCALIBUR: Broken Destiny v1.9.3-601-g31f4caeb2 2020-09-15 __KernelStopThread: thread 640 does not exist
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.9.3-601-g31f4caeb2 2020-09-15 __KernelStopThread: thread 378 does not exist
The Fast and the Furious v1.9.3-601-g31f4caeb2 2020-11-01 __KernelStopThread: thread 289 does not exist
GTA: Liberty City Stories v1.9.3-601-g31f4caeb2 2020-09-13 __KernelStopThread: thread 370 does not exist
Star Wars®: Battlefront® Renegade Squadron v1.9.3-601-g31f4caeb2 2020-09-08 __KernelStopThread: thread 371 does not exist
Grand Theft Auto: Vice City Stories v1.9.3-601-g31f4caeb2 2020-09-08 __KernelStopThread: thread 612 does not exist
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.9.3-601-g31f4caeb2 2020-09-15 __KernelStopThread: thread 612 does not exist
SOULCALIBUR: Broken Destiny v1.9.3-601-g31f4caeb2 2020-09-08 __KernelStopThread: thread 323 does not exist
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.9.3-601-g31f4caeb2 2020-09-08 __KernelStopThread: thread 687 does not exist
SOULCALIBUR: Broken Destiny v1.9.3-601-g31f4caeb2 2020-09-08 __KernelStopThread: thread 379 does not exist
Grand Theft Auto: Vice City Stories v1.9.3-601-g31f4caeb2 2020-09-08 __KernelStopThread: thread 397 does not exist
God of War™: Ghost of Sparta v1.9.3-601-g31f4caeb2 2020-09-07 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r6p0-00dev0 [Revision 96995]. 01f34515:00000b1d HWX C T N LM Fog Tex Light: 0: c:1 t:1 1: c:1 t:0 2: c:1 t:1 3: c:0 t:1 MatUp:3 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = vec3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot ; } lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse); toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular2 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_l
God of War™: Ghost of Sparta v1.9.3-601-g31f4caeb2 2020-09-07 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r6p0-00dev0 [Revision 96995]. 01f34515:00000f1d HWX C T N LM Fog RevN Tex Light: 0: c:1 t:1 1: c:1 t:0 2: c:1 t:1 3: c:0 t:1 MatUp:3 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(-normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = vec3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot ; } lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse); toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular2 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse
SOULCALIBUR: Broken Destiny v1.9.3-601-g31f4caeb2 2020-09-07 __KernelStopThread: thread 831 does not exist
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.9.3-601-g31f4caeb2 2020-09-07 __KernelStopThread: thread 426 does not exist
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.9.3-601-g31f4caeb2 2020-09-07 __KernelStopThread: thread 1142 does not exist
Grand Theft Auto: Vice City Stories v1.9.3-601-g31f4caeb2 2020-09-07 __KernelStopThread: thread 1142 does not exist
Grand Theft Auto: Vice City Stories v1.9.3-601-g31f4caeb2 2020-09-07 __KernelStopThread: thread 426 does not exist
Grand Theft Auto: Vice City Stories v1.9.3-601-g31f4caeb2 2020-09-07 __KernelStopThread: thread 452 does not exist
GTA: Liberty City Stories v1.9.3-601-g31f4caeb2 2020-09-07 __KernelStopThread: thread 452 does not exist
GTA: Liberty City Stories v1.9.3-601-g31f4caeb2 2020-09-07 __KernelStopThread: thread 412 does not exist
Grand Theft Auto®: Chinatown Wars™ v1.9.3-601-g31f4caeb2 2020-09-07 __KernelStopThread: thread 412 does not exist
BLAZBLUE CONTINUUM SHIFT Ⅱ v1.9.3-601-g31f4caeb2 2020-09-07 __KernelStopThread: thread 303 does not exist
TNT Racers v1.9.3-601-g31f4caeb2 2020-09-07 __KernelStopThread: thread 303 does not exist
TNT Racers v1.9.3-601-g31f4caeb2 2020-09-07 __KernelStopThread: thread 449 does not exist
TNT Racers v1.9.3-601-g31f4caeb2 2020-09-07 __KernelStopThread: thread 475 does not exist
Hot Wheels Ultimate Racing v1.9.3-601-g31f4caeb2 2020-09-07 __KernelStopThread: thread 449 does not exist
Hot Wheels Ultimate Racing v1.9.3-601-g31f4caeb2 2020-09-07 __KernelStopThread: thread 475 does not exist
Dragon Ball Z: Tenkaichi Tag Team v1.9.3-601-g31f4caeb2 2020-09-07 __KernelStopThread: thread 406 does not exist
Star Wars®: Battlefront® Renegade Squadron v1.9.3-601-g31f4caeb2 2020-09-07 __KernelStopThread: thread 410 does not exist