Recent logs - Ben 10 Alien Force™

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Game title Version Latest Report Message
Ben 10 Alien Force™ v1.13.2 2022-11-22 Unexpected mpeg first timestamp: bfec0c0c0c0 / 13188783456448
Ben 10 Alien Force™ v1.13.2 2022-11-22 Unexpected mpeg first timestamp: bfcbec0c0c0 / 13180159967424
Ben 10 Alien Force™ v1.13.2 2022-11-22 Unexpected mpeg first timestamp: cc0c0c09bbc / 14022007102396
Ben 10 Alien Force™ v1.13.2 2022-11-22 Unexpected mpeg first timestamp: cc0c09bbcbe / 14022004686014
Ben 10 Alien Force™ v1.9.3-80-g73bf6098e 2022-11-18 __KernelStopThread: thread 562 does not exist
Ben 10 Alien Force™ v1.9.3-550-g56a1b6d03 2022-11-17 80630011=sceAtracSetDataAndGetID(08be2880, 00015468): no data chunk
Ben 10 Alien Force™ v1.9.3-80-g73bf6098e 2022-11-12 __KernelStopThread: thread 806 does not exist
Ben 10 Alien Force™ v1.13.2 2022-11-12 sceIoChstat: change attr to 0000 requested
Ben 10 Alien Force™ v1.13.2 2022-11-12 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10518DATA/DATA.DNS, 09f919b0, 00000002)
Ben 10 Alien Force™ v1.13.2-997-g143be816c 2022-12-05 Ignoring possible texturing from framebuffer at 04154000 +0x40 / 480x272
Ben 10 Alien Force™ v1.9.3-80-g73bf6098e 2022-10-10 __KernelStopThread: thread 350 does not exist
Ben 10 Alien Force™ v1.9.3-80-g73bf6098e 2022-10-10 __KernelStopThread: thread 360 does not exist
Ben 10 Alien Force™ v1.9.3-80-g73bf6098e 2022-10-02 __KernelStopThread: thread 3243 does not exist
Ben 10 Alien Force™ v1.9.3-80-g73bf6098e 2022-10-02 __KernelStopThread: thread 3465 does not exist
Ben 10 Alien Force™ v1.9.3-80-g73bf6098e 2022-10-02 __KernelStopThread: thread 3196 does not exist
Ben 10 Alien Force™ v1.9.3-80-g73bf6098e 2022-10-01 __KernelStopThread: thread 3229 does not exist
Ben 10 Alien Force™ v1.9.3-80-g73bf6098e 2022-10-01 __KernelStopThread: thread 3228 does not exist
Ben 10 Alien Force™ v1.9.3-80-g73bf6098e 2022-10-01 __KernelStopThread: thread 357 does not exist
Ben 10 Alien Force™ v1.13.2 2022-10-01 __KernelStopThread: thread 1813 does not exist
Ben 10 Alien Force™ v1.10.2 2022-09-28 Lots of blits needed for obscure blending: 26 per frame, blend 10/6/0
Ben 10 Alien Force™ v1.11.3-834-gbb38cf842 2022-09-23 ReadFromHardware: Invalid address 00002081 near PC 00002081 LR 0880a284
Ben 10 Alien Force™ v1.13.2 2022-09-17 ReadFromHardware: Invalid address ffffffff near PC ffffffff LR 0880a284
Ben 10 Alien Force™ v1.9.3-550-g56a1b6d03 2022-09-09 ReadFromHardware: Invalid address ff312121 near PC ff312121 LR 0880a284
Ben 10 Alien Force™ v1.9.3-550-g56a1b6d03 2022-08-31 ReadFromHardware: Invalid address 1562fc12 near PC 1562fc12 LR 08975008
Ben 10 Alien Force™ v1.9.3-550-g56a1b6d03 2022-08-31 ReadFromHardware: Invalid address 7f4dae02 near PC 7f4dae02 LR 08975008
Ben 10 Alien Force™ v1.13.1 2022-08-24 sceGeBreak(mode=0, unknown=09fff4e0): unknown ptr (valid)
Ben 10 Alien Force™ v1.13.1 2022-08-24 sceGeBreak(mode=0, unknown=09fff4d0): unknown ptr (valid)
Ben 10 Alien Force™ v1.12.3 2022-08-22 Unexpected mpeg first timestamp: 1755e5d8800 / 1603605989376
Ben 10 Alien Force™ v1.12.3 2022-08-22 Unexpected mpeg first timestamp: ffffffff / 4294967295
Ben 10 Alien Force™ v1.12.3 2022-08-22 Unexpected mpeg first timestamp: ae10c16155e / 11961686693214
Ben 10 Alien Force™ v1.12.3 2022-08-22 Unexpected mpeg first timestamp: 32005000000 / 3436057722880
Ben 10 Alien Force™ v1.12.3 2022-08-19 Jump to invalid address: 07fff840
Ben 10 Alien Force™ v1.11.1 2022-08-19 ReadFromHardware: Invalid address ffffffff near PC ffffffff LR ffffffff
Ben 10 Alien Force™ v1.11.1 2022-08-19 Jump to invalid address: 0330cf30
Ben 10 Alien Force™ v1.11.1 2022-08-19 Jump to invalid address: 0243d160
Ben 10 Alien Force™ v1.11.1 2022-08-19 Jump to invalid address: 0243dd10
Ben 10 Alien Force™ v1.11.1 2022-08-19 Jump to invalid address: 02027f00
Ben 10 Alien Force™ v1.11.1 2022-08-19 Jump to invalid address: 07e163c0
Ben 10 Alien Force™ v1.11.1 2022-08-19 Jump to invalid address: 07e148f0
Ben 10 Alien Force™ v1.11.1 2022-08-19 Jump to invalid address: 020246d0
Ben 10 Alien Force™ v1.11.1 2022-08-19 Jump to invalid address: 02024710
Ben 10 Alien Force™ v1.11.1 2022-08-19 Jump to invalid address: 07e14840
Ben 10 Alien Force™ v1.11.1 2022-08-19 Jump to invalid address: 07e14800
Ben 10 Alien Force™ v1.11.1 2022-08-19 Jump to invalid address: 020507a0
Ben 10 Alien Force™ v1.11.1 2022-08-19 Jump to invalid address: 0204fad0
Ben 10 Alien Force™ v1.11.1 2022-08-19 Jump to invalid address: 0204f9c0
Ben 10 Alien Force™ v1.11.1 2022-08-19 Jump to invalid address: 03603260
Ben 10 Alien Force™ v1.11.1 2022-08-19 Jump to invalid address: 0381a180
Ben 10 Alien Force™ v1.11.1 2022-08-19 Jump to invalid address: 0383b544
Ben 10 Alien Force™ v1.11.1 2022-08-19 Jump to invalid address: 02f4ea80
Ben 10 Alien Force™ v1.11.1 2022-08-19 Jump to invalid address: 02052ec0
Ben 10 Alien Force™ v1.11.1 2022-08-19 Jump to invalid address: 02024960
Ben 10 Alien Force™ v1.11.1 2022-08-19 Jump to invalid address: 02f4eb10
Ben 10 Alien Force™ v1.11.1 2022-08-19 An uneaten prefix at end of block: 08180d10
Ben 10 Alien Force™ v1.11.1 2022-08-19 Jump to invalid address: 06fb8800
Ben 10 Alien Force™ v1.13.1 2022-08-19 Jump to invalid address: 03dc0418
Ben 10 Alien Force™ v1.13.1 2022-08-19 WriteToHardware: Invalid address 00000000 near PC 089bf3a4 LR 089bf3a4
Ben 10 Alien Force™ v1.13.1 2022-08-19 ReadFromHardware: Invalid address bf6caed8 near PC 0880a19c LR 0880a148
Ben 10 Alien Force™ v1.10.3 2022-08-17 FBO created from existing depthbuffer as color, 04000000/04128000 and 04178000/04000000
Ben 10 Alien Force™ v1.10.3 2022-08-14 Unexpected mpeg first timestamp: 1b3ad344979 / 1871216658809
Ben 10 Alien Force™ v1.13.1 2022-08-14 Unexpected mpeg first timestamp: e0faeff2f4 / 966282703604
Ben 10 Alien Force™ v1.13.1 2022-08-01 Error in shader program link: info: Link failed because of missing fragment shader. fs: 00000000:00000022 Tex TexAlpha TFuncMod #version 320 es #extension GL_ARM_shader_framebuffer_fetch : require // Mali-G51 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; in lowp vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; fragColor0 = v; } vs: 01110000:00090b30 HWX T N Tex TexProjNNrm UVMtx Light: 0: c:0 t:0 MatUp:1 Cull #version 320 es // Mali-G51 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = mul(length(normal) == 0.0 ? vec4(0.0, 0.0, 1.0, 1.0) : vec4(normalize(normal), 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; }
Ben 10 Alien Force™ v1.13.1 2022-08-01 Error in shader program link: info: Link failed because of missing fragment shader. fs: 00000000:00000022 Tex TexAlpha TFuncMod #version 320 es #extension GL_ARM_shader_framebuffer_fetch : require // Mali-G51 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; in lowp vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; fragColor0 = v; } vs: 01010000:00050938 HWX C T Tex TexProjUV UVMtx Light: MatUp:1 Cull #version 320 es // Mali-G51 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); mediump float ldot; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = mul(vec4(texcoord.xy, 0.0, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; }
Ben 10 Alien Force™ v1.12.3 2022-07-28 Unexpected mpeg first timestamp: 8e23cded428 / 9767776867368
Ben 10 Alien Force™ v1.12.3 2022-07-28 Unexpected mpeg first timestamp: daac23cded4 / 15027054370516
Ben 10 Alien Force™ v1.12.3 2022-07-28 Unexpected mpeg first timestamp: 4f47778ebd9 / 5448022944729
Ben 10 Alien Force™ v1.12.3 2022-07-28 Unexpected mpeg first timestamp: e7778ebd9da / 15906292619738
Ben 10 Alien Force™ v1.12.3 2022-07-20 Unknown GetPointer 0000f000 PC 08a064d8 LR 08a064f0
Ben 10 Alien Force™ v1.12.3 2022-07-25 Unknown GetPointer 0000c790 PC 08990a04 LR 08990a5c
Ben 10 Alien Force™ v1.10.2 2022-07-18 Unknown GetPointer 00000000 PC 088214c8 LR 08000030
Ben 10 Alien Force™ v1.10.2 2022-07-18 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
Ben 10 Alien Force™ v1.12.3 2022-07-07 Unexpected mpeg first timestamp: ffdfdf8f8f8 / 17583562094840
Ben 10 Alien Force™ v1.12.3 2022-07-07 Unexpected mpeg first timestamp: ffffffffff8 / 17592186044408
Ben 10 Alien Force™ v1.12.3 2022-07-07 Unexpected mpeg first timestamp: ef5f6f7fffd / 16449573224445
Ben 10 Alien Force™ v1.12.3 2022-07-07 Unexpected mpeg first timestamp: ffdfdfdfdfd / 17583562423805
Ben 10 Alien Force™ v1.12.3 2022-07-07 Unexpected mpeg first timestamp: 8909dadcde / 588575857886
Ben 10 Alien Force™ v1.12.3 2022-06-21 Waiting thread for 20 that was already waiting for 20
Ben 10 Alien Force™ v1.12.3 2022-06-21 MFIC instruction hit (70020024) at 08901204
Ben 10 Alien Force™ v1.12.3 2022-06-21 MFIC instruction hit (70020024) at 08952930
Ben 10 Alien Force™ v1.12.3 2022-06-09 Unimplemented HLE function sceKernelDcacheWritebackAll
Ben 10 Alien Force™ v1.12.3 2022-06-02 sceKernelLoadModule: unsupported options size=00000014, flags=08cacbd0, pos=0, access=1, data=2, text=2
Ben 10 Alien Force™ v1.12.3 2022-06-02 Unimplemented HLE function sceHprmRegisterCallback
Ben 10 Alien Force™ v1.12.3 2022-05-25 Unexpected mpeg first timestamp: 3ff3f3f3f3f / 4394812653375
Ben 10 Alien Force™ v1.11.3 2022-05-11 GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. texaddr: 04162000 offset: 0 (256x256 stride 512, 8888)
Ben 10 Alien Force™ v1.12.3 2022-05-06 Jump to invalid address: 02e68b40
Ben 10 Alien Force™ v1.12.3 2022-05-06 Jump to invalid address: 03e7d690
Ben 10 Alien Force™ v1.9.3-550-g56a1b6d03 2022-05-03 Unexpected mpeg first timestamp: 9ffc6312313 / 10994146419475
Ben 10 Alien Force™ v1.9.3-550-g56a1b6d03 2022-05-01 ReadFromHardware: Invalid address 9505a1cb near PC 9505a1cb LR 0880a284
Ben 10 Alien Force™ v1.9.3-550-g56a1b6d03 2022-05-01 ReadFromHardware: Invalid address fb020a12 near PC fb020a12 LR 0880a284
Ben 10 Alien Force™ v1.12.3 2022-04-29 __KernelStopThread: thread 314 does not exist
Ben 10 Alien Force™ v1.12.2 2022-04-27 __KernelStopThread: thread 298 does not exist
Ben 10 Alien Force™ v1.9.3-550-g56a1b6d03 2022-04-23 ReadFromHardware: Invalid address b32f0278 near PC b32f0278 LR 08975008
Ben 10 Alien Force™ v1.9.3-550-g56a1b6d03 2022-04-13 ReadFromHardware: Invalid address 80100ce5 near PC 80100ce5 LR 08975008
Ben 10 Alien Force™ v1.10.3 2022-04-07 ReadFromHardware: Invalid address bf1c07c0 near PC bf1c07c0 LR 0880a284
Ben 10 Alien Force™ v1.12.3 2022-04-05 sceGeListEnqueue: invalid address 40000000
Ben 10 Alien Force™ v1.12.3 2022-03-22 800200d2=scePsmfPlayerSetPsmf(09b0bf3c, disc0:/PSP_GAME/USRDIR/fmv/papaya.pmf): too many streams in PSMF video, bogus data
Ben 10 Alien Force™ v1.12.3 2022-03-22 800200d2=scePsmfPlayerSetPsmf(09b0bf3c, disc0:/PSP_GAME/USRDIR/fmv/d3.pmf): too many streams in PSMF video, bogus data
Ben 10 Alien Force™ v1.12.3 2022-03-22 800200d2=scePsmfPlayerSetPsmf(09b0bf3c, disc0:/PSP_GAME/USRDIR/fmv/namco.pmf): too many streams in PSMF video, bogus data
Ben 10 Alien Force™ v1.12.3 2022-03-22 scePsmfPlayerSetPsmf*: incorrect PSMF magic (dd615ad8), bad data
Ben 10 Alien Force™ v1.12.3 2022-03-22 800200d2=scePsmfPlayerSetPsmf(09b0bf3c, disc0:/PSP_GAME/USRDIR/fmv/cartnet.pmf): too many streams in PSMF video, bogus data