Recent logs - Rock Band Unplugged™

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Game title Version Latest Report Message
Rock Band Unplugged™ v1.11.3 2021-07-25 __KernelStopThread: thread 2698 does not exist
Rock Band Unplugged™ v1.11.3 2021-07-27 sceDmacMemcpy(dest=08d14b80, src=08d1f7f0, size=384): overlapping read
Rock Band Unplugged™ v1.10.3 2021-07-19 sceDmacMemcpy(dest=08d147c0, src=08d1eeb0, size=384): overlapping read
Rock Band Unplugged™ v1.11.3 2021-07-19 sceDmacMemcpy(dest=08d5cdd0, src=08d66dc0, size=192): overlapping read
Rock Band Unplugged™ v1.10.3 2021-07-18 sceDmacMemcpy(dest=08d15480, src=08d1eb70, size=384): overlapping read
Rock Band Unplugged™ v1.11.3 2021-07-17 __KernelStopThread: thread 409 does not exist
Rock Band Unplugged™ v1.10.3 2021-07-05 sceDmacMemcpy(dest=08d384e0, src=08d42b90, size=384): overlapping read
Rock Band Unplugged™ v1.11.2 2021-07-03 __KernelStopThread: thread 407 does not exist
Rock Band Unplugged™ v1.11.3 2021-07-03 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 142748256
Rock Band Unplugged™ v1.11.3 2021-07-03 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146059204
Rock Band Unplugged™ v1.11.3 2021-07-03 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5164, pos=0, access=1, data=2, text=2
Rock Band Unplugged™ v1.11.3 2021-07-03 sceKernelCreateThread(name=sceNetAdhocAuth_Service): unsupported attributes 00001006
Rock Band Unplugged™ v1.11.3 2021-07-03 sceKernelCreateThread(name=sceMemab): unsupported attributes 00001006
Rock Band Unplugged™ v1.11.3 2021-07-03 sceKernelCreateThread(name=sceNetIfhandle_Service): unsupported attributes 00001006
Rock Band Unplugged™ v1.11.3 2021-07-03 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5164, pos=0, access=1, data=1, text=1
Rock Band Unplugged™ v1.10.3 2021-07-05 sceDmacMemcpy(dest=08d14af0, src=08d1e2e0, size=912): overlapping read
Rock Band Unplugged™ v1.10.3 2021-07-01 sceDmacMemcpy(dest=08d14880, src=08d1ebb0, size=384): overlapping read
Rock Band Unplugged™ v1.10.3 2021-06-29 sceDmacMemcpy(dest=08d4b510, src=08d55940, size=384): overlapping read
Rock Band Unplugged™ v1.10.3 2021-06-28 sceDmacMemcpy(dest=08d15c00, src=08d1e4f0, size=192): overlapping read
Rock Band Unplugged™ v1.10.3 2021-06-22 sceDmacMemcpy(dest=08d14d00, src=08d1fab0, size=384): overlapping read
Rock Band Unplugged™ v1.10.3 2021-06-21 sceDmacMemcpy(dest=08d14330, src=08d1e2e0, size=784): overlapping read
Rock Band Unplugged™ v1.10.3 2021-06-21 sceDmacMemcpy(dest=08d265f0, src=08d31220, size=384): overlapping read
Rock Band Unplugged™ v1.11.3 2021-06-20 sceDmacMemcpy(dest=08d391a0, src=08d43910, size=384): overlapping read
Rock Band Unplugged™ v1.11.3 2021-06-20 __KernelStopThread: thread 421 does not exist
Rock Band Unplugged™ v1.11.3 2021-06-20 __KernelStopThread: thread 1061 does not exist
Rock Band Unplugged™ v1.10.3 2021-06-21 sceDmacMemcpy(dest=08d38ea0, src=08d43290, size=384): overlapping read
Rock Band Unplugged™ v1.10.3 2021-06-19 sceDmacMemcpy(dest=08d394a0, src=08d43a10, size=384): overlapping read
Rock Band Unplugged™ v1.10.3 2021-06-19 sceDmacMemcpy(dest=08d15a80, src=08d1f9f0, size=384): overlapping read
Rock Band Unplugged™ v1.10.3 2021-06-18 sceDmacMemcpy(dest=08d38d20, src=08d42950, size=384): overlapping read
Rock Band Unplugged™ v1.10.3 2021-06-17 sceDmacMemcpy(dest=08d14940, src=08d1edf0, size=384): overlapping read
Rock Band Unplugged™ v1.10.3 2021-06-17 sceDmacMemcpy(dest=08d38720, src=08d43cd0, size=304): overlapping read
Rock Band Unplugged™ v1.10.3 2021-06-17 sceDmacMemcpy(dest=08d26830, src=08d31ae0, size=368): overlapping read
Rock Band Unplugged™ v1.10.3 2021-06-15 sceDmacMemcpy(dest=08d14280, src=08d1ed70, size=384): overlapping read
Rock Band Unplugged™ v1.10.3 2021-06-15 sceDmacMemcpy(dest=08d26b30, src=08d30a60, size=384): overlapping read
Rock Band Unplugged™ v1.10.3 2021-06-15 sceDmacMemcpy(dest=08d4acd0, src=08d55200, size=384): overlapping read
Rock Band Unplugged™ v1.10.3 2021-06-14 sceDmacMemcpy(dest=08d14640, src=08d1fbb0, size=48): overlapping read
Rock Band Unplugged™ v1.10.3 2021-06-14 sceDmacMemcpy(dest=08d39020, src=08d43410, size=384): overlapping read
Rock Band Unplugged™ v1.10.3 2021-06-13 sceDmacMemcpy(dest=08d4a9d0, src=08d55600, size=384): overlapping read
Rock Band Unplugged™ v1.10.3 2021-06-12 sceDmacMemcpy(dest=08d262f0, src=08d31ba0, size=176): overlapping read
Rock Band Unplugged™ v1.10.3 2021-06-12 sceDmacMemcpy(dest=08d15480, src=08d1f7f0, size=384): overlapping read
Rock Band Unplugged™ v1.10.3 2021-06-11 sceDmacMemcpy(dest=08d393e0, src=08d42d90, size=384): overlapping read
Rock Band Unplugged™ v1.10.3 2021-06-10 sceDmacMemcpy(dest=08d15240, src=08d1e7b0, size=384): overlapping read
Rock Band Unplugged™ v1.10.3 2021-06-10 sceDmacMemcpy(dest=08d14dc0, src=08d1e9b0, size=384): overlapping read
Rock Band Unplugged™ v1.10.3 2021-06-10 sceDmacMemcpy(dest=08d15840, src=08d1f230, size=384): overlapping read
Rock Band Unplugged™ v1.10.3 2021-06-09 sceDmacMemcpy(dest=08d4afd0, src=08d55c80, size=384): overlapping read
Rock Band Unplugged™ v1.10.3 2021-06-09 sceDmacMemcpy(dest=08d4b5d0, src=08d54e80, size=384): overlapping read
Rock Band Unplugged™ v1.11.3 2021-06-08 sceDmacMemcpy(dest=08d14280, src=08d1e9f0, size=576): overlapping read
Rock Band Unplugged™ v1.10.3 2021-06-05 sceDmacMemcpy(dest=08d27af0, src=08d30ea0, size=384): overlapping read
Rock Band Unplugged™ v1.10.3 2021-06-04 sceDmacMemcpy(dest=08d4aa00, src=08d54430, size=720): overlapping read
Rock Band Unplugged™ v1.10.3 2021-06-02 sceDmacMemcpy(dest=08d14700, src=08d1eeb0, size=384): overlapping read
Rock Band Unplugged™ v1.10.3 2021-05-31 sceDmacMemcpy(dest=08d14d00, src=08d1e830, size=384): overlapping read
Rock Band Unplugged™ v1.10.3 2021-05-29 sceDmacMemcpy(dest=08d15600, src=08d1f770, size=384): overlapping read
Rock Band Unplugged™ v1.10.3 2021-05-28 sceDmacMemcpy(dest=08d397a0, src=08d42590, size=384): overlapping read
Rock Band Unplugged™ v1.10.3 2021-05-27 sceDmacMemcpy(dest=08d26ef0, src=08d30c20, size=384): overlapping read
Rock Band Unplugged™ v1.10.3 2021-05-27 sceDmacMemcpy(dest=08d266b0, src=08d30660, size=384): overlapping read
Rock Band Unplugged™ v1.10.3 2021-05-25 sceDmacMemcpy(dest=08d14c40, src=08d1e630, size=384): overlapping read
Rock Band Unplugged™ v1.10.3 2021-05-25 sceDmacMemcpy(dest=08d4a6d0, src=08d55380, size=384): overlapping read
Rock Band Unplugged™ v1.10.3 2021-05-24 sceDmacMemcpy(dest=08d15480, src=08d1f2b0, size=384): overlapping read
Rock Band Unplugged™ v1.10.3 2021-05-24 sceDmacMemcpy(dest=08d14700, src=08d1ea70, size=384): overlapping read
Rock Band Unplugged™ v1.10.3 2021-05-23 sceDmacMemcpy(dest=08d391a0, src=08d42f90, size=384): overlapping read
Rock Band Unplugged™ v1.10.3 2021-05-23 sceDmacMemcpy(dest=08d4ae50, src=08d54f80, size=384): overlapping read
Rock Band Unplugged™ v1.11.3 2021-05-22 sceDmacMemcpy(dest=08d26bf0, src=08d30920, size=384): overlapping read
Rock Band Unplugged™ v1.11.3 2021-05-22 sceDmacMemcpy(dest=08d4afd0, src=08d55d80, size=176): overlapping read
Rock Band Unplugged™ v1.10.3 2021-05-22 sceDmacMemcpy(dest=08d14940, src=08d1f530, size=384): overlapping read
Rock Band Unplugged™ v1.10.3 2021-05-21 sceDmacMemcpy(dest=08d15130, src=08d1e2e0, size=848): overlapping read
Rock Band Unplugged™ v1.10.3 2021-05-21 sceDmacMemcpy(dest=08d38ba0, src=08d439d0, size=384): overlapping read
Rock Band Unplugged™ v1.11.3 2021-05-21 sceDmacMemcpy(dest=08d39260, src=08d43110, size=384): overlapping read
Rock Band Unplugged™ v1.10.3 2021-05-20 sceDmacMemcpy(dest=08d14d00, src=08d1ef70, size=384): overlapping read
Rock Band Unplugged™ v1.11.3 2021-05-20 sceDmacMemcpy(dest=08d4a910, src=08d55b00, size=384): overlapping read
Rock Band Unplugged™ v1.11.3 2021-05-20 Unknown GetPointer 00000000 PC 08945c20 LR 00000003
Rock Band Unplugged™ v1.11.3 2021-05-20 sceDmacMemcpy(dest=08d156c0, src=08d1ea30, size=384): overlapping read
Rock Band Unplugged™ v1.11.3 2021-05-20 ReadFromHardware: Invalid address 00d69537 near PC 08945c08 LR 08a0b264
Rock Band Unplugged™ v1.10.3 2021-05-20 sceDmacMemcpy(dest=08d39860, src=08d42d90, size=384): overlapping read
Rock Band Unplugged™ v1.10.3 2021-05-20 sceDmacMemcpy(dest=08d38660, src=08d42c50, size=384): overlapping read
Rock Band Unplugged™ v1.10.3 2021-05-20 sceDmacMemcpy(dest=08d4bbd0, src=08d55140, size=192): overlapping read
Rock Band Unplugged™ v1.10.3 2021-05-19 sceDmacMemcpy(dest=08d26cb0, src=08d30620, size=384): overlapping read
Rock Band Unplugged™ v1.10.3 2021-05-19 sceDmacMemcpy(dest=08d394a0, src=08d43bd0, size=240): overlapping read
Rock Band Unplugged™ v1.10.3 2021-05-19 sceDmacMemcpy(dest=08d15840, src=08d1fa70, size=368): overlapping read
Rock Band Unplugged™ v1.10.3 2021-05-18 sceDmacMemcpy(dest=08d14880, src=08d1fb30, size=304): overlapping read
Rock Band Unplugged™ v1.10.3 2021-05-17 sceDmacMemcpy(dest=08d38d20, src=08d42890, size=384): overlapping read
Rock Band Unplugged™ v1.10.3 2021-05-17 sceDmacMemcpy(dest=08d39020, src=08d42ad0, size=384): overlapping read
Rock Band Unplugged™ v1.10.3 2021-05-17 sceDmacMemcpy(dest=08d38ba0, src=08d43a90, size=384): overlapping read
Rock Band Unplugged™ v1.10.3 2021-05-15 sceDmacMemcpy(dest=08d14280, src=08d1f030, size=384): overlapping read
Rock Band Unplugged™ v1.10.3 2021-05-14 sceDmacMemcpy(dest=08d15540, src=08d1ef30, size=384): overlapping read
Rock Band Unplugged™ v1.10.3 2021-05-14 sceDmacMemcpy(dest=08d4a790, src=08d54a80, size=384): overlapping read
Rock Band Unplugged™ v1.10.3 2021-05-14 sceDmacMemcpy(dest=08d14880, src=08d1e870, size=384): overlapping read
Rock Band Unplugged™ v1.10.3 2021-05-13 sceDmacMemcpy(dest=08d15180, src=08d1fb30, size=384): overlapping read
Rock Band Unplugged™ v1.10.3 2021-05-13 sceDmacMemcpy(dest=08d27160, src=08d30350, size=720): overlapping read
Rock Band Unplugged™ v1.10.3 2021-05-12 sceDmacMemcpy(dest=08d15240, src=08d1f6b0, size=384): overlapping read
Rock Band Unplugged™ v1.10.3 2021-05-12 sceDmacMemcpy(dest=08d14640, src=08d1fb70, size=112): overlapping read
Rock Band Unplugged™ v1.10.3 2021-05-12 sceDmacMemcpy(dest=08d14f10, src=08d1ef00, size=384): overlapping read
Rock Band Unplugged™ v1.11.3 2021-07-03 sceDmacMemcpy(dest=08d4a550, src=08d55300, size=384): overlapping read
Rock Band Unplugged™ v1.11.3 2021-04-26 Unknown GetPointer 00000000 PC 08a5e908 LR 08a5e868
Rock Band Unplugged™ v1.11.3 2021-07-14 Error in shader compilation: info: ERROR: 0:22: 'assign' : Implicit conversions for shift operators are not allowed before GLSL 1.20 or without GL_EXT_gpu_shader4 enabled. ERROR: 0:22: 'assign' : Implicit conversions for shift operators are not allowed before GLSL 1.20 or without GL_EXT_gpu_shader4 enabled. ERROR: 0:22: '>>' : wrong operand types no operation '>>' exists that takes a left-hand operand of type 'uniform uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:35: 'assign' : Implicit conversions for shift operators are not allowed before GLSL 1.20 or without GL_EXT_gpu_shader4 enabled. ERROR: 0:35: 'assign' : Implicit conversions for shift operators are not allowed before GLSL 1.20 or without GL_EXT_gpu_shader4 enabled. ERROR: 0:35: '>>' : wrong operand types no operation '>>' exists that takes a left-hand operand of type 'uniform uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:36: 'assign' : Implicit conversions for shift operators are not allowed before GLSL 1.20 or without GL_EXT_gpu_shader4 enabled. ERROR: 0:36: 'assign' : Implicit conversions for shift operators are not allowed before GLSL 1.20 or without GL_EXT_gpu_shader4 enabled. ERROR: 0:36: '>>' : wrong operand types no operation '>>' exists that takes a left-hand operand of type 'uniform uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:36: 'assign' : Implicit conversions for shift operators are not allowed before GLSL 1.20 or without GL_EXT_gpu_shader4 enabled. ERROR: 0:36: 'assign' : Implicit conversions for shift operators are not allowed before GLSL 1.20 or without GL_EXT_gpu_shader4 enabled. ERROR: 0:36: '<<' : wrong operand types no operation '<<' exists that takes a left-hand operand of type 'uniform uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:37: 'assign' : Implicit conversions for shift operators are not allowed before GLSL 1.20 or without GL_EXT_gpu_shader4 enabled. ERROR: 0:37: 'assign' : Implicit conversions for shift operators are not allowed before GLSL 1.20 or without GL_EXT_gpu_shader4 enabled. ERROR: 0:37: '>>' : wrong operand types no operation '>>' exists that takes a left-hand operand of type 'uniform uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:41: 'col' : undeclared identifier ERROR: 0:41: 'assign' : implicit conversion between types not allowed in ES 2.0 ERROR: 0:41: 'assign' : cannot convert from '4-component vector of uint' to 'float' ERROR: 0:42: 'index0' : undeclared identifier ERROR: 0:42: 'b' : field selection requires structure, vector, or matrix on left hand side ERROR: 0:42: '<<' : wrong operand types no operation '<<' exists that takes a left-hand operand of type 'float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:42: 'g' : field selection requires structure, vector, or matrix on left hand side ERROR: 0:42: '<<' : wrong operand types no operation '<<' exists that takes a left-hand operand of type 'float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:42: '|' : wrong operand types no operation '|' exists that takes a left-hand operand of type 'float' and a right operand of type 'float' (or there is no acceptable conversion) ERROR: 0:42: 'r' : field selection requires structure, vector, or matrix on left hand side ERROR: 0:42: '|' : wrong operand types no operation '|' exists that takes a left-hand operand of type 'float' and a right operand of type 'float' (or there is no acceptable conversion) ERROR: 0:44: 'assign' : implicit conversion between types not allowed in ES 2.0 ERROR: 0:44: 'assign' : cannot convert from '4-component vector of uint' to 'float' ERROR: 0:45: 'index1' : undeclared identifier ERROR: 0:45: 'b' : field selection requires structure, vector, or matrix on left hand side ERROR: 0:45: '<<' : wrong operand types no operation '<<' exists that takes a
Rock Band Unplugged™ v1.11.3 2021-04-20 D3D error in shader compilation: info: D:\programy\PPSSPP\[email protected](132,16-55): error X4505: maximum temp register index exceeded D:\programy\PPSSPP\[email protected](132,12-69): error X4505: maximum temp register index exceeded / code: #define vec2 float2 #define vec3 float3 #define vec4 float4 #define ivec2 int2 #define ivec4 int4 #define mat4 float4x4 #define mat3x4 float4x3 #define splat3(x) vec3(x, x, x) #define lowp #define mediump #define highp #pragma warning( disable : 3571 ) mat4 u_proj : register(c0); vec2 u_fogcoef : register(c18); vec4 u_matambientalpha : register(c20); mat3x4 u_world : register(c11); mat3x4 u_view : register(c8); vec3 u_lightpos0 : register(c24); vec3 u_lightatt0 : register(c32); vec3 u_lightdir0 : register(c28); vec4 u_lightangle_spotCoef0 : register(c36); vec3 u_lightambient0 : register(c48); vec3 u_lightdiffuse0 : register(c40); vec3 u_lightspecular0 : register(c44); vec3 u_lightpos1 : register(c25); vec3 u_lightatt1 : register(c33); vec3 u_lightdir1 : register(c29); vec4 u_lightangle_spotCoef1 : register(c37); vec3 u_lightambient1 : register(c49); vec3 u_lightdiffuse1 : register(c41); vec3 u_lightspecular1 : register(c45); vec3 u_lightpos2 : register(c26); vec3 u_lightatt2 : register(c34); vec3 u_lightdir2 : register(c30); vec4 u_lightangle_spotCoef2 : register(c38); vec3 u_lightambient2 : register(c50); vec3 u_lightdiffuse2 : register(c42); vec3 u_lightspecular2 : register(c46); vec3 u_lightpos3 : register(c27); vec3 u_lightambient3 : register(c51); vec3 u_lightdiffuse3 : register(c43); vec3 u_lightspecular3 : register(c47); vec4 u_ambient : register(c19); vec3 u_matdiffuse : register(c21); vec4 u_matspecular : register(c22); vec3 u_matemissive : register(c23); vec4 u_cullRangeMin : register(c80); vec4 u_cullRangeMax : register(c81); struct VS_IN { vec3 normal : NORMAL; vec3 position : POSITION; }; struct VS_OUT { vec4 v_color0 : COLOR0; vec3 v_color1 : COLOR1; float v_fogdepth: TEXCOORD1; vec4 gl_Position : POSITION; }; VS_OUT main(VS_IN In) { VS_OUT Out; vec3 normal = In.normal; vec3 position = In.position; vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalize(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); angle = length(u_lightdir0) == 0.0 ? 0.0 : dot(normalize(u_lightdir0), toLight); if (angle >= u_lightangle_spotCoef0.x) { lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y)); } else { lightScale = 0.0; } diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); angle = length(u_lightdir1) == 0.0 ? 0.0 : dot(normalize(u_lightdir1), toLight); if (angle >= u_lightangle_spotCoef1.x) { lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef1.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef1.y)); } else { lightScale = 0.0; } diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot,
Rock Band Unplugged™ v1.4 2021-04-08 sceDmacMemcpy(dest=08d38720, src=08d43110, size=384): overlapping read
Rock Band Unplugged™ v1.11.3 2021-04-06 __KernelStopThread: thread 899 does not exist
Rock Band Unplugged™ v1.11.3 2021-04-02 __KernelStopThread: thread 415 does not exist
Rock Band Unplugged™ v1.11.3 2021-04-01 D3D error in shader compilation: info: F:\BACK UP (2021)\eby15\Desktop\PSP EMULATOR\ppsspp_win\PSP\[email protected](120,16-55): error X4505: maximum temp register index exceeded F:\BACK UP (2021)\eby15\Desktop\PSP EMULATOR\ppsspp_win\PSP\[email protected](120,12-69): error X4505: maximum temp register index exceeded / code: #define vec2 float2 #define vec3 float3 #define vec4 float4 #define ivec2 int2 #define ivec4 int4 #define mat4 float4x4 #define mat3x4 float4x3 #define splat3(x) vec3(x, x, x) #define lowp #define mediump #define highp #pragma warning( disable : 3571 ) mat4 u_proj : register(c0); vec2 u_fogcoef : register(c18); vec4 u_matambientalpha : register(c20); mat3x4 u_world : register(c11); mat3x4 u_view : register(c8); vec3 u_lightpos0 : register(c24); vec3 u_lightatt0 : register(c32); vec3 u_lightambient0 : register(c48); vec3 u_lightdiffuse0 : register(c40); vec3 u_lightspecular0 : register(c44); vec3 u_lightpos1 : register(c25); vec3 u_lightatt1 : register(c33); vec3 u_lightambient1 : register(c49); vec3 u_lightdiffuse1 : register(c41); vec3 u_lightspecular1 : register(c45); vec3 u_lightpos2 : register(c26); vec3 u_lightatt2 : register(c34); vec3 u_lightdir2 : register(c30); vec4 u_lightangle_spotCoef2 : register(c38); vec3 u_lightambient2 : register(c50); vec3 u_lightdiffuse2 : register(c42); vec3 u_lightspecular2 : register(c46); vec3 u_lightpos3 : register(c27); vec3 u_lightambient3 : register(c51); vec3 u_lightdiffuse3 : register(c43); vec3 u_lightspecular3 : register(c47); vec4 u_ambient : register(c19); vec3 u_matdiffuse : register(c21); vec4 u_matspecular : register(c22); vec3 u_matemissive : register(c23); vec4 u_cullRangeMin : register(c80); vec4 u_cullRangeMax : register(c81); struct VS_IN { vec4 color0 : COLOR0; vec3 normal : NORMAL; vec3 position : POSITION; }; struct VS_OUT { vec4 v_color0 : COLOR0; vec3 v_color1 : COLOR1; float v_fogdepth: TEXCOORD1; vec4 gl_Position : POSITION; }; VS_OUT main(VS_IN In) { VS_OUT Out; vec4 color0 = In.color0; vec3 normal = In.normal; vec3 position = In.position; vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalize(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); angle = length(
Rock Band Unplugged™ v1.11.3-953-g242391e20 2021-07-26 Waiting thread for 20 that was already waiting for 20