Recent logs - Rock Band Unplugged™

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Game title Version Latest Report Message
Rock Band Unplugged™ v1.10.3 2021-05-14 sceDmacMemcpy(dest=08d15540, src=08d1ef30, size=384): overlapping read
Rock Band Unplugged™ v1.10.3 2021-05-14 sceDmacMemcpy(dest=08d4a790, src=08d54a80, size=384): overlapping read
Rock Band Unplugged™ v1.10.3 2021-05-14 sceDmacMemcpy(dest=08d14880, src=08d1e870, size=384): overlapping read
Rock Band Unplugged™ v1.10.3 2021-05-13 sceDmacMemcpy(dest=08d15180, src=08d1fb30, size=384): overlapping read
Rock Band Unplugged™ v1.10.3 2021-05-13 sceDmacMemcpy(dest=08d27160, src=08d30350, size=720): overlapping read
Rock Band Unplugged™ v1.10.3 2021-05-12 sceDmacMemcpy(dest=08d15240, src=08d1f6b0, size=384): overlapping read
Rock Band Unplugged™ v1.10.3 2021-05-12 sceDmacMemcpy(dest=08d14640, src=08d1fb70, size=112): overlapping read
Rock Band Unplugged™ v1.10.3 2021-05-12 sceDmacMemcpy(dest=08d14f10, src=08d1ef00, size=384): overlapping read
Rock Band Unplugged™ v1.11.3 2021-05-03 sceDmacMemcpy(dest=08d4a550, src=08d55300, size=384): overlapping read
Rock Band Unplugged™ v1.11.3 2021-04-26 Unknown GetPointer 00000000 PC 08a5e908 LR 08a5e868
Rock Band Unplugged™ v1.11.3 2021-05-11 Error in shader compilation: info: ERROR: 0:22: 'assign' : Implicit conversions for shift operators are not allowed before GLSL 1.20 or without GL_EXT_gpu_shader4 enabled. ERROR: 0:22: 'assign' : Implicit conversions for shift operators are not allowed before GLSL 1.20 or without GL_EXT_gpu_shader4 enabled. ERROR: 0:22: '>>' : wrong operand types no operation '>>' exists that takes a left-hand operand of type 'uniform uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:35: 'assign' : Implicit conversions for shift operators are not allowed before GLSL 1.20 or without GL_EXT_gpu_shader4 enabled. ERROR: 0:35: 'assign' : Implicit conversions for shift operators are not allowed before GLSL 1.20 or without GL_EXT_gpu_shader4 enabled. ERROR: 0:35: '>>' : wrong operand types no operation '>>' exists that takes a left-hand operand of type 'uniform uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:36: 'assign' : Implicit conversions for shift operators are not allowed before GLSL 1.20 or without GL_EXT_gpu_shader4 enabled. ERROR: 0:36: 'assign' : Implicit conversions for shift operators are not allowed before GLSL 1.20 or without GL_EXT_gpu_shader4 enabled. ERROR: 0:36: '>>' : wrong operand types no operation '>>' exists that takes a left-hand operand of type 'uniform uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:36: 'assign' : Implicit conversions for shift operators are not allowed before GLSL 1.20 or without GL_EXT_gpu_shader4 enabled. ERROR: 0:36: 'assign' : Implicit conversions for shift operators are not allowed before GLSL 1.20 or without GL_EXT_gpu_shader4 enabled. ERROR: 0:36: '<<' : wrong operand types no operation '<<' exists that takes a left-hand operand of type 'uniform uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:37: 'assign' : Implicit conversions for shift operators are not allowed before GLSL 1.20 or without GL_EXT_gpu_shader4 enabled. ERROR: 0:37: 'assign' : Implicit conversions for shift operators are not allowed before GLSL 1.20 or without GL_EXT_gpu_shader4 enabled. ERROR: 0:37: '>>' : wrong operand types no operation '>>' exists that takes a left-hand operand of type 'uniform uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:41: 'col' : undeclared identifier ERROR: 0:41: 'assign' : implicit conversion between types not allowed in ES 2.0 ERROR: 0:41: 'assign' : cannot convert from '4-component vector of uint' to 'float' ERROR: 0:42: 'index0' : undeclared identifier ERROR: 0:42: 'b' : field selection requires structure, vector, or matrix on left hand side ERROR: 0:42: '<<' : wrong operand types no operation '<<' exists that takes a left-hand operand of type 'float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:42: 'g' : field selection requires structure, vector, or matrix on left hand side ERROR: 0:42: '<<' : wrong operand types no operation '<<' exists that takes a left-hand operand of type 'float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:42: '|' : wrong operand types no operation '|' exists that takes a left-hand operand of type 'float' and a right operand of type 'float' (or there is no acceptable conversion) ERROR: 0:42: 'r' : field selection requires structure, vector, or matrix on left hand side ERROR: 0:42: '|' : wrong operand types no operation '|' exists that takes a left-hand operand of type 'float' and a right operand of type 'float' (or there is no acceptable conversion) ERROR: 0:44: 'assign' : implicit conversion between types not allowed in ES 2.0 ERROR: 0:44: 'assign' : cannot convert from '4-component vector of uint' to 'float' ERROR: 0:45: 'index1' : undeclared identifier ERROR: 0:45: 'b' : field selection requires structure, vector, or matrix on left hand side ERROR: 0:45: '<<' : wrong operand types no operation '<<' exists that takes a
Rock Band Unplugged™ v1.11.3 2021-04-20 D3D error in shader compilation: info: D:\programy\PPSSPP\[email protected](132,16-55): error X4505: maximum temp register index exceeded D:\programy\PPSSPP\[email protected](132,12-69): error X4505: maximum temp register index exceeded / code: #define vec2 float2 #define vec3 float3 #define vec4 float4 #define ivec2 int2 #define ivec4 int4 #define mat4 float4x4 #define mat3x4 float4x3 #define splat3(x) vec3(x, x, x) #define lowp #define mediump #define highp #pragma warning( disable : 3571 ) mat4 u_proj : register(c0); vec2 u_fogcoef : register(c18); vec4 u_matambientalpha : register(c20); mat3x4 u_world : register(c11); mat3x4 u_view : register(c8); vec3 u_lightpos0 : register(c24); vec3 u_lightatt0 : register(c32); vec3 u_lightdir0 : register(c28); vec4 u_lightangle_spotCoef0 : register(c36); vec3 u_lightambient0 : register(c48); vec3 u_lightdiffuse0 : register(c40); vec3 u_lightspecular0 : register(c44); vec3 u_lightpos1 : register(c25); vec3 u_lightatt1 : register(c33); vec3 u_lightdir1 : register(c29); vec4 u_lightangle_spotCoef1 : register(c37); vec3 u_lightambient1 : register(c49); vec3 u_lightdiffuse1 : register(c41); vec3 u_lightspecular1 : register(c45); vec3 u_lightpos2 : register(c26); vec3 u_lightatt2 : register(c34); vec3 u_lightdir2 : register(c30); vec4 u_lightangle_spotCoef2 : register(c38); vec3 u_lightambient2 : register(c50); vec3 u_lightdiffuse2 : register(c42); vec3 u_lightspecular2 : register(c46); vec3 u_lightpos3 : register(c27); vec3 u_lightambient3 : register(c51); vec3 u_lightdiffuse3 : register(c43); vec3 u_lightspecular3 : register(c47); vec4 u_ambient : register(c19); vec3 u_matdiffuse : register(c21); vec4 u_matspecular : register(c22); vec3 u_matemissive : register(c23); vec4 u_cullRangeMin : register(c80); vec4 u_cullRangeMax : register(c81); struct VS_IN { vec3 normal : NORMAL; vec3 position : POSITION; }; struct VS_OUT { vec4 v_color0 : COLOR0; vec3 v_color1 : COLOR1; float v_fogdepth: TEXCOORD1; vec4 gl_Position : POSITION; }; VS_OUT main(VS_IN In) { VS_OUT Out; vec3 normal = In.normal; vec3 position = In.position; vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalize(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); angle = length(u_lightdir0) == 0.0 ? 0.0 : dot(normalize(u_lightdir0), toLight); if (angle >= u_lightangle_spotCoef0.x) { lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y)); } else { lightScale = 0.0; } diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); angle = length(u_lightdir1) == 0.0 ? 0.0 : dot(normalize(u_lightdir1), toLight); if (angle >= u_lightangle_spotCoef1.x) { lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef1.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef1.y)); } else { lightScale = 0.0; } diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot,
Rock Band Unplugged™ v1.4 2021-04-08 sceDmacMemcpy(dest=08d38720, src=08d43110, size=384): overlapping read
Rock Band Unplugged™ v1.11.3 2021-04-06 __KernelStopThread: thread 899 does not exist
Rock Band Unplugged™ v1.11.3 2021-04-02 __KernelStopThread: thread 415 does not exist
Rock Band Unplugged™ v1.11.3 2021-04-01 D3D error in shader compilation: info: F:\BACK UP (2021)\eby15\Desktop\PSP EMULATOR\ppsspp_win\PSP\[email protected](120,16-55): error X4505: maximum temp register index exceeded F:\BACK UP (2021)\eby15\Desktop\PSP EMULATOR\ppsspp_win\PSP\[email protected](120,12-69): error X4505: maximum temp register index exceeded / code: #define vec2 float2 #define vec3 float3 #define vec4 float4 #define ivec2 int2 #define ivec4 int4 #define mat4 float4x4 #define mat3x4 float4x3 #define splat3(x) vec3(x, x, x) #define lowp #define mediump #define highp #pragma warning( disable : 3571 ) mat4 u_proj : register(c0); vec2 u_fogcoef : register(c18); vec4 u_matambientalpha : register(c20); mat3x4 u_world : register(c11); mat3x4 u_view : register(c8); vec3 u_lightpos0 : register(c24); vec3 u_lightatt0 : register(c32); vec3 u_lightambient0 : register(c48); vec3 u_lightdiffuse0 : register(c40); vec3 u_lightspecular0 : register(c44); vec3 u_lightpos1 : register(c25); vec3 u_lightatt1 : register(c33); vec3 u_lightambient1 : register(c49); vec3 u_lightdiffuse1 : register(c41); vec3 u_lightspecular1 : register(c45); vec3 u_lightpos2 : register(c26); vec3 u_lightatt2 : register(c34); vec3 u_lightdir2 : register(c30); vec4 u_lightangle_spotCoef2 : register(c38); vec3 u_lightambient2 : register(c50); vec3 u_lightdiffuse2 : register(c42); vec3 u_lightspecular2 : register(c46); vec3 u_lightpos3 : register(c27); vec3 u_lightambient3 : register(c51); vec3 u_lightdiffuse3 : register(c43); vec3 u_lightspecular3 : register(c47); vec4 u_ambient : register(c19); vec3 u_matdiffuse : register(c21); vec4 u_matspecular : register(c22); vec3 u_matemissive : register(c23); vec4 u_cullRangeMin : register(c80); vec4 u_cullRangeMax : register(c81); struct VS_IN { vec4 color0 : COLOR0; vec3 normal : NORMAL; vec3 position : POSITION; }; struct VS_OUT { vec4 v_color0 : COLOR0; vec3 v_color1 : COLOR1; float v_fogdepth: TEXCOORD1; vec4 gl_Position : POSITION; }; VS_OUT main(VS_IN In) { VS_OUT Out; vec4 color0 = In.color0; vec3 normal = In.normal; vec3 position = In.position; vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalize(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); angle = length(
Rock Band Unplugged™ v1.11.2-117-g9f68a3456 2021-03-18 Waiting thread for 20 that was already waiting for 20
Rock Band Unplugged™ v1.10.3 2021-04-23 sceDmacMemcpy(dest=08d4a850, src=08d54e80, size=384): overlapping read
Rock Band Unplugged™ v1.11.1 2021-03-06 sceDmacMemcpy(dest=08d14580, src=08d1eb70, size=384): overlapping read
Rock Band Unplugged™ v1.11.2 2021-03-02 sceDmacMemcpy(dest=08d14940, src=08d1ea70, size=384): overlapping read
Rock Band Unplugged™ v1.11.2 2021-03-02 sceDmacMemcpy(dest=08d14700, src=08d1ef70, size=384): overlapping read
Rock Band Unplugged™ v1.11.1 2021-02-26 sceDmacMemcpy(dest=08d27430, src=08d31460, size=384): overlapping read
Rock Band Unplugged™ v1.10.3 2021-02-23 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2
Rock Band Unplugged™ v1.9.4 2021-02-20 sceDmacMemcpy(dest=08d269b0, src=08d30960, size=384): overlapping read
Rock Band Unplugged™ v1.9.4 2021-02-20 sceDmacMemcpy(dest=08d38a20, src=08d426d0, size=384): overlapping read
Rock Band Unplugged™ v1.9.4 2021-02-20 sceDmacMemcpy(dest=08d390e0, src=08d43ad0, size=384): overlapping read
Rock Band Unplugged™ v1.9.4 2021-02-19 sceDmacMemcpy(dest=08d14880, src=08d1f030, size=384): overlapping read
Rock Band Unplugged™ v1.11.1 2021-02-19 sceDmacMemcpy(dest=08d147c0, src=08d1f670, size=384): overlapping read
Rock Band Unplugged™ v1.9.4 2021-02-19 sceDmacMemcpy(dest=08d14640, src=08d1ec70, size=384): overlapping read
Rock Band Unplugged™ v1.10.3-1382-gb40385396 2021-02-10 sceDmacMemcpy(dest=08d14eb0, src=08d1e2e0, size=528): overlapping read
Rock Band Unplugged™ v1.10.3-1382-gb40385396 2021-02-10 sceDmacMemcpy(dest=08d4a790, src=08d55600, size=384): overlapping read
Rock Band Unplugged™ v1.10.3 2021-02-07 sceKernelLoadModule: unsupported options size=00000014, flags=0892b22c, pos=0, access=1, data=2, text=2
Rock Band Unplugged™ v1.10.3 2021-02-07 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
Rock Band Unplugged™ v1.10.3 2021-02-05 sceDmacMemcpy(dest=08d38ae0, src=08d42610, size=384): overlapping read
Rock Band Unplugged™ v1.10.3 2021-02-04 sceDmacMemcpy(dest=08d393d0, src=08d423c0, size=592): overlapping read
Rock Band Unplugged™ v1.10.3 2021-01-31 sceDmacMemcpy(dest=08d14ac0, src=08d1f0f0, size=384): overlapping read
Rock Band Unplugged™ v1.10.3 2021-01-29 sceDmacMemcpy(dest=08d39860, src=08d42810, size=384): overlapping read
Rock Band Unplugged™ v1.9.3 2021-01-27 sceDmacMemcpy(dest=08d15a80, src=08d1f330, size=384): overlapping read
Rock Band Unplugged™ v1.10.3 2021-01-23 sceDmacMemcpy(dest=08d394a0, src=08d43150, size=384): overlapping read
Rock Band Unplugged™ v1.10.3 2020-12-29 sceKernelCreateSema(RealMutex) unsupported options parameter, size = -65536
Rock Band Unplugged™ v1.10.3 2020-12-16 sceDmacMemcpy(dest=08d14910, src=08d1e900, size=384): overlapping read
Rock Band Unplugged™ v1.10.3 2020-12-15 sceDmacMemcpy(dest=08d14280, src=08d1e8f0, size=576): overlapping read
Rock Band Unplugged™ v1.10.3 2020-12-09 sceGeBreak(mode=0, unknown=08d098b8): unknown ptr (valid)
Rock Band Unplugged™ v1.10.3 2020-11-16 sceDmacMemcpy(dest=08d14700, src=08d1e970, size=384): overlapping read
Rock Band Unplugged™ v1.10.3 2020-11-16 scePsmfPlayerChangePlayMode(0937de3c, 0, 0): play speed not changed
Rock Band Unplugged™ v1.4 2021-04-04 sceDmacMemcpy(dest=08d15240, src=08d1ebb0, size=384): overlapping read
Rock Band Unplugged™ v1.10.3 2020-11-04 sceDmacMemcpy(dest=08d275b0, src=08d315e0, size=384): overlapping read
Rock Band Unplugged™ v1.10.3 2020-10-15 sceDmacMemcpy(dest=08d391a0, src=08d43590, size=384): overlapping read
Rock Band Unplugged™ v1.10.3 2020-10-13 sceDmacMemcpy(dest=08d14ab0, src=08d1e2e0, size=592): overlapping read
Rock Band Unplugged™ v1.10.3 2020-10-13 sceDmacMemcpy(dest=08d15240, src=08d1ec30, size=384): overlapping read
Rock Band Unplugged™ v1.10.3 2020-10-13 sceDmacMemcpy(dest=08d14c10, src=08d1ec00, size=384): overlapping read
Rock Band Unplugged™ v1.7.5 2020-10-12 sceDmacMemcpy(dest=08d4b690, src=08d54b80, size=384): overlapping read
Rock Band Unplugged™ v1.9.4 2020-10-10 sceDmacMemcpy(dest=08d14dc0, src=08d1f570, size=384): overlapping read
Rock Band Unplugged™ v1.9.4 2020-11-27 sceDmacMemcpy(dest=08d5d850, src=08d67840, size=192): overlapping read
Rock Band Unplugged™ v1.10.3 2020-10-03 sceDmacMemcpy(dest=08d5c7d0, src=08d667c0, size=192): overlapping read
Rock Band Unplugged™ v1.9.4 2020-10-01 sceDmacMemcpy(dest=08d14580, src=08d1ea30, size=384): overlapping read
Rock Band Unplugged™ v1.10.3 2020-09-27 sceDmacMemcpy(dest=08d394a0, src=08d43c10, size=176): overlapping read
Rock Band Unplugged™ v1.9.4 2020-09-26 sceDmacMemcpy(dest=08d14a00, src=08d1e730, size=384): overlapping read
Rock Band Unplugged™ v1.10.3 2020-09-26 sceDmacMemcpy(dest=08d262f0, src=08d31c20, size=176): overlapping read
Rock Band Unplugged™ v1.9.4 2020-09-25 sceDmacMemcpy(dest=08d278b0, src=08d31860, size=384): overlapping read
Rock Band Unplugged™ v1.10.3 2020-09-25 sceDmacMemcpy(dest=08d14280, src=08d1f7f0, size=576): overlapping read
Rock Band Unplugged™ v1.10.3 2020-09-24 sceDmacMemcpy(dest=08d14610, src=08d1e600, size=384): overlapping read
Rock Band Unplugged™ v1.10.3 2020-10-01 sceDmacMemcpy(dest=08d5d250, src=08d67240, size=192): overlapping read
Rock Band Unplugged™ v1.10.3 2020-09-24 sceDmacMemcpy(dest=08d26e30, src=08d30de0, size=384): overlapping read
Rock Band Unplugged™ v1.10.3 2020-09-23 sceDmacMemcpy(dest=08d275b0, src=08d31560, size=384): overlapping read
Rock Band Unplugged™ v1.10.3 2020-09-23 sceDmacMemcpy(dest=08d14dc0, src=08d1fbb0, size=48): overlapping read
Rock Band Unplugged™ v1.9.3 2020-09-22 D3D error in shader compilation: info: J:\exodosama\EXODo restore\Emus\psp\[email protected](104,16-57): error X4505: maximum temp register index exceeded J:\exodosama\EXODo restore\Emus\psp\[email protected](104,12-71): error X4505: maximum temp register index exceeded / code: #pragma warning( disable : 3571 ) float4x4 u_proj : register(c0); float2 u_fogcoef : register(c18); float4 u_matambientalpha : register(c20); float4x3 u_world : register(c11); float4x3 u_view : register(c8); float3 u_lightpos0 : register(c24); float3 u_lightatt0 : register(c32); float3 u_lightambient0 : register(c48); float3 u_lightdiffuse0 : register(c40); float3 u_lightspecular0 : register(c44); float3 u_lightpos1 : register(c25); float3 u_lightatt1 : register(c33); float3 u_lightdir1 : register(c29); float4 u_lightangle_spotCoef1 : register(c37); float3 u_lightambient1 : register(c49); float3 u_lightdiffuse1 : register(c41); float3 u_lightspecular1 : register(c45); float3 u_lightpos2 : register(c26); float3 u_lightatt2 : register(c34); float3 u_lightambient2 : register(c50); float3 u_lightdiffuse2 : register(c42); float3 u_lightspecular2 : register(c46); float3 u_lightpos3 : register(c27); float3 u_lightambient3 : register(c51); float3 u_lightdiffuse3 : register(c43); float3 u_lightspecular3 : register(c47); float4 u_ambient : register(c19); float3 u_matdiffuse : register(c21); float4 u_matspecular : register(c22); float3 u_matemissive : register(c23); float4 u_cullRangeMin : register(c80); float4 u_cullRangeMax : register(c81); struct VS_IN { float3 normal : NORMAL; float3 position : POSITION; }; struct VS_OUT { float4 v_color0 : COLOR0; float3 v_color1 : COLOR1; float v_fogdepth: TEXCOORD1; float4 gl_Position : POSITION; }; VS_OUT main(VS_IN In) { VS_OUT Out; float3 worldpos = mul(float4(In.position.xyz, 1.0), u_world); float3 worldnormal = normalize(mul(float4(In.normal, 0.0), u_world)); float4 viewPos = float4(mul(float4(worldpos, 1.0), u_view), 1.0); float4 outPos = mul(viewPos, u_proj); float4 lightSum0 = u_ambient * u_matambientalpha + float4(u_matemissive, 0.0); float3 lightSum1 = 0; float3 toLight; float3 diffuse; float distance; float lightScale; float ldot; float angle; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, float3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + float3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a == 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); angle = length(u_lightdir1) == 0.0 ? 0.0 : dot(normalize(u_lightdir1), toLight); if (angle >= u_lightangle_spotCoef1.x) { lightScale = clamp(1.0 / dot(u_lightatt1, float3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef1.y == 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef1.y)); } else { lightScale = 0.0; } diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + float3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a == 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, float3(1.0, distance, distance
Rock Band Unplugged™ v1.10.3-712-g7ed1ade56 2020-09-20 sceDmacMemcpy(dest=08d156c0, src=08d1f6f0, size=384): overlapping read
Rock Band Unplugged™ v1.10.3 2020-09-20 sceDmacMemcpy(dest=08d15240, src=08d1f370, size=384): overlapping read
Rock Band Unplugged™ v1.10.3 2020-09-20 sceDmacMemcpy(dest=08d5c650, src=08d66640, size=192): overlapping read
Rock Band Unplugged™ v1.10.3 2020-09-19 sceDmacMemcpy(dest=08d27430, src=08d31360, size=384): overlapping read
Rock Band Unplugged™ v1.9.4 2020-09-16 sceDmacMemcpy(dest=08d15900, src=08d1e8b0, size=384): overlapping read
Rock Band Unplugged™ v1.10.3 2020-09-14 Render to area containing texture at 04162000 +256x0
Rock Band Unplugged™ v1.10.3 2020-09-09 sceKernelCreateSema(KSAP_ThLockSema) unsupported attr parameter: 00000011
Rock Band Unplugged™ v1.10.3 2020-09-09 sceKernelCreateSema(KSAP_FnLockSema) unsupported attr parameter: 00000011
Rock Band Unplugged™ v1.9.4 2020-09-05 sceDmacMemcpy(dest=08d38c60, src=08d42e10, size=384): overlapping read
Rock Band Unplugged™ v1.10.3 2020-09-04 Unknown syscall in known module 'sceNpService': 0x506c318d
Rock Band Unplugged™ v1.10.3 2020-09-04 Unknown syscall in known module 'sceNpService': 0x4e851b10
Rock Band Unplugged™ v1.10.3 2020-09-04 Unknown syscall in known module 'sceNpService': 0x174d0d24
Rock Band Unplugged™ v1.10.3 2020-09-04 Unknown syscall in known module 'sceNpAuth': 0xcd86a656
Rock Band Unplugged™ v1.10.3 2020-09-04 Unknown syscall in known module 'sceNpAuth': 0x3f1c1f70
Rock Band Unplugged™ v1.10.3 2020-09-04 Unknown syscall in known module 'sceNp': 0xbb069a87
Rock Band Unplugged™ v1.10.3 2020-09-04 Unknown syscall in known module 'sceNp': 0xa0be3c4b
Rock Band Unplugged™ v1.10.3 2020-09-04 Unknown syscall in known module 'sceNp': 0x633b5f71
Rock Band Unplugged™ v1.10.3 2020-09-04 Unknown syscall in known module 'sceNpService': 0xfc0bc8db
Rock Band Unplugged™ v1.10.3 2020-09-04 Unknown syscall in known module 'sceNpService': 0xbe22eea3
Rock Band Unplugged™ v1.9.4 2020-09-04 sceDmacMemcpy(dest=08d4a790, src=08d55580, size=384): overlapping read
Rock Band Unplugged™ v1.9.4 2020-09-04 sceDmacMemcpy(dest=08d15c00, src=08d1f670, size=192): overlapping read
Rock Band Unplugged™ v1.10.3 2020-09-01 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b62c68, pos=0, access=1, data=1, text=1
Rock Band Unplugged™ v1.9.4 2020-09-02 sceDmacMemcpy(dest=08d4afd0, src=08d55300, size=384): overlapping read
Rock Band Unplugged™ v1.9.4 2020-08-30 sceDmacMemcpy(dest=08d15000, src=08d1f8b0, size=384): overlapping read
Rock Band Unplugged™ v1.10.3 2020-08-18 sceDmacMemcpy(dest=08d14c40, src=08d1f630, size=384): overlapping read
Rock Band Unplugged™ v1.10.3 2020-08-17 sceDmacMemcpy(dest=08d15300, src=08d1eaf0, size=384): overlapping read
Rock Band Unplugged™ v1.10.3 2020-08-15 sceDmacMemcpy(dest=08d159f0, src=08d1e2e0, size=528): overlapping read
Rock Band Unplugged™ v1.10.3 2020-08-15 sceDmacMemcpy(dest=08d14d00, src=08d1f230, size=384): overlapping read
Rock Band Unplugged™ v1.10.3 2020-08-15 sceDmacMemcpy(dest=08d27730, src=08d316e0, size=384): overlapping read
Rock Band Unplugged™ v1.10.3 2020-08-14 sceDmacMemcpy(dest=08d15600, src=08d1f870, size=384): overlapping read
Rock Band Unplugged™ v1.10.3 2020-08-14 sceDmacMemcpy(dest=08d14880, src=08d1fcb0, size=176): overlapping read
Rock Band Unplugged™ v1.10.3 2020-08-13 sceDmacMemcpy(dest=08d14f40, src=08d1f1f0, size=384): overlapping read
Rock Band Unplugged™ v1.10.3 2020-08-09 sceDmacMemcpy(dest=08d393e0, src=08d42f10, size=384): overlapping read