To see your stuff show here, enable Compatibility Server Reports in PPSSPP.
Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.
Game title |
Version |
Latest Report |
Message |
Rock Band Unplugged™ |
v1.8.0 |
2024-04-20 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r8p0-00dev0 [Revision 96995].
01f10444:00000b05 HWX T N LM Fog Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 MatUp:1
#version 100
precision highp float;
attribute vec3 position;
attribute mediump vec3 normal;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump float v_fogdepth;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
vec4 outPos = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse) * lightScale;
toLight = u_lightpos3;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * u_matambientalpha.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = vec3(0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.w = u_cullRangeMax.w;
}
}
gl_Position = outPos;
}
|
Rock Band Unplugged™ |
v1.17.1 |
2024-04-23 |
sceDmacMemcpy(dest=08d5cf50, src=08d66f40, size=192): overlapping read |
Rock Band Unplugged™ |
v1.17.1 |
2024-04-13 |
sceDmacMemcpy(dest=08d153c0, src=08d1f4f0, size=384): overlapping read |
Rock Band Unplugged™ |
v1.17.1 |
2024-03-17 |
sceDmacMemcpy(dest=08d393e0, src=08d43810, size=384): overlapping read |
Rock Band Unplugged™ |
v1.17.1 |
2024-03-17 |
sceDmacMemcpy(dest=08d26cb0, src=08d31be0, size=176): overlapping read |
Rock Band Unplugged™ |
v1.17.1 |
2024-03-16 |
sceDmacMemcpy(dest=08d4b5d0, src=08d55000, size=384): overlapping read |
Rock Band Unplugged™ |
v1.17.1 |
2024-03-15 |
sceDmacMemcpy(dest=08d14280, src=08d1e830, size=384): overlapping read |
Rock Band Unplugged™ |
v1.17.1 |
2024-03-15 |
sceDmacMemcpy(dest=08d159c0, src=08d1edf0, size=384): overlapping read |
Rock Band Unplugged™ |
v1.17.1 |
2024-03-15 |
sceDmacMemcpy(dest=08d14c40, src=08d1f730, size=384): overlapping read |
Rock Band Unplugged™ |
v1.17.1 |
2024-03-14 |
sceDmacMemcpy(dest=08d14940, src=08d1f5f0, size=384): overlapping read |
Rock Band Unplugged™ |
v1.17.1 |
2024-03-13 |
sceDmacMemcpy(dest=08d266b0, src=08d31c20, size=368): overlapping read |
Rock Band Unplugged™ |
v1.17.1 |
2024-03-13 |
sceDmacMemcpy(dest=08d14280, src=08d1f570, size=576): overlapping read |
Rock Band Unplugged™ |
v1.17.1 |
2024-03-12 |
sceDmacMemcpy(dest=08d390e0, src=08d43a50, size=384): overlapping read |
Rock Band Unplugged™ |
v1.16.6 |
2024-03-07 |
sceDmacMemcpy(dest=08d39110, src=08d423c0, size=528): overlapping read |
Rock Band Unplugged™ |
v1.16.6 |
2024-03-01 |
sceDmacMemcpy(dest=08d4b210, src=08d55500, size=384): overlapping read |
Rock Band Unplugged™ |
v1.16.6 |
2024-03-01 |
sceDmacMemcpy(dest=08d4ae50, src=08d54600, size=384): overlapping read |
Rock Band Unplugged™ |
v1.16.6 |
2024-02-29 |
sceDmacMemcpy(dest=08d142f0, src=08d1e2e0, size=656): overlapping read |
Rock Band Unplugged™ |
v1.17.1 |
2024-02-23 |
sceDmacMemcpy(dest=08d39920, src=08d43810, size=384): overlapping read |
Rock Band Unplugged™ |
v1.17.1 |
2024-02-23 |
sceDmacMemcpy(dest=08d15600, src=08d1f0f0, size=384): overlapping read |
Rock Band Unplugged™ |
v1.17.1 |
2024-02-22 |
sceDmacMemcpy(dest=08d4b150, src=08d54680, size=384): overlapping read |
Rock Band Unplugged™ |
v1.17.1 |
2024-02-22 |
sceDmacMemcpy(dest=08d397a0, src=08d43690, size=384): overlapping read |
Rock Band Unplugged™ |
v1.17.1 |
2024-02-22 |
sceDmacMemcpy(dest=08d14280, src=08d1e8f0, size=384): overlapping read |
Rock Band Unplugged™ |
v1.17.1 |
2024-02-17 |
Can't draw: No current render step. Step count: 0 |
Rock Band Unplugged™ |
v1.15.4 |
2023-12-22 |
sceDmacMemcpy(dest=08d4a790, src=08d55a80, size=384): overlapping read |
Rock Band Unplugged™ |
v1.15.4 |
2023-12-22 |
sceDmacMemcpy(dest=08d390e0, src=08d439d0, size=384): overlapping read |
Rock Band Unplugged™ |
v1.15.4 |
2023-12-20 |
sceDmacMemcpy(dest=08d38c60, src=08d43550, size=384): overlapping read |
Rock Band Unplugged™ |
v1.15.4 |
2023-12-19 |
sceDmacMemcpy(dest=08d14280, src=08d1f3b0, size=576): overlapping read |
Rock Band Unplugged™ |
v1.16.6 |
2023-12-23 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r5p0-01rel0 [Revision 96995].
01f10444:00000b21 HWX T N LM Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 MatUp:1 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f10444:00000b21 HWX T N LM Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 MatUp:1 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos3;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = splat3(0.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) |
Rock Band Unplugged™ |
v1.15.4 |
2023-12-15 |
sceDmacMemcpy(dest=08d38960, src=08d43290, size=384): overlapping read |
Rock Band Unplugged™ |
v1.15.4 |
2024-02-27 |
sceDmacMemcpy(dest=08d159c0, src=08d1fb30, size=176): overlapping read |
Rock Band Unplugged™ |
v1.16 |
2023-11-27 |
sceDmacMemcpy(dest=08d5d9d0, src=08d679c0, size=192): overlapping read |
Rock Band Unplugged™ |
v1.15.4 |
2023-11-28 |
sceDmacMemcpy(dest=08d153c0, src=08d1f770, size=384): overlapping read |
Rock Band Unplugged™ |
v1.15.4 |
2023-11-25 |
sceDmacMemcpy(dest=08d38de0, src=08d436d0, size=384): overlapping read |
Rock Band Unplugged™ |
v1.15.4 |
2023-11-24 |
sceDmacMemcpy(dest=08d15540, src=08d1f670, size=384): overlapping read |
Rock Band Unplugged™ |
v1.15.4 |
2023-11-24 |
sceDmacMemcpy(dest=08d14640, src=08d1e870, size=384): overlapping read |
Rock Band Unplugged™ |
v1.15.4 |
2024-02-13 |
sceDmacMemcpy(dest=08d14a00, src=08d1ed30, size=384): overlapping read |
Rock Band Unplugged™ |
v1.15.4 |
2023-11-22 |
sceDmacMemcpy(dest=08d14640, src=08d1f9b0, size=384): overlapping read |
Rock Band Unplugged™ |
v1.15.4 |
2023-11-20 |
sceDmacMemcpy(dest=08d38c60, src=08d42d10, size=384): overlapping read |
Rock Band Unplugged™ |
v1.15.4 |
2023-11-19 |
sceDmacMemcpy(dest=08d4a550, src=08d55800, size=384): overlapping read |
Rock Band Unplugged™ |
v1.15.4 |
2023-11-18 |
sceDmacMemcpy(dest=08d15540, src=08d1fb70, size=384): overlapping read |
Rock Band Unplugged™ |
v1.15.4 |
2023-11-18 |
sceDmacMemcpy(dest=08d14580, src=08d1f2f0, size=384): overlapping read |
Rock Band Unplugged™ |
v1.15.4 |
2023-11-14 |
sceDmacMemcpy(dest=08d39020, src=08d43810, size=384): overlapping read |
Rock Band Unplugged™ |
v1.15.4 |
2023-11-14 |
sceDmacMemcpy(dest=08d15600, src=08d1e5b0, size=384): overlapping read |
Rock Band Unplugged™ |
v1.15.4 |
2023-11-12 |
sceDmacMemcpy(dest=08d38c60, src=08d42e90, size=384): overlapping read |
Rock Band Unplugged™ |
v1.15.4 |
2023-11-08 |
sceDmacMemcpy(dest=08d15300, src=08d1e870, size=384): overlapping read |
Rock Band Unplugged™ |
v1.15.4 |
2023-11-02 |
sceDmacMemcpy(dest=08d14640, src=08d1e9f0, size=384): overlapping read |
Rock Band Unplugged™ |
v1.15.4 |
2023-10-28 |
sceDmacMemcpy(dest=08d4ab50, src=08d55200, size=384): overlapping read |
Rock Band Unplugged™ |
v1.15.4 |
2023-10-28 |
sceDmacMemcpy(dest=08d4ba50, src=08d54880, size=384): overlapping read |
Rock Band Unplugged™ |
v1.15.4 |
2023-10-23 |
sceDmacMemcpy(dest=08d38360, src=08d43bd0, size=240): overlapping read |
Rock Band Unplugged™ |
v1.15.4 |
2023-12-01 |
sceDmacMemcpy(dest=08d38c60, src=08d43590, size=384): overlapping read |
Rock Band Unplugged™ |
v1.15.4 |
2023-11-18 |
sceDmacMemcpy(dest=08d14d00, src=08d1f030, size=384): overlapping read |
Rock Band Unplugged™ |
v1.15.4 |
2023-10-18 |
sceDmacMemcpy(dest=08d15000, src=08d1f2b0, size=384): overlapping read |
Rock Band Unplugged™ |
v1.16.6 |
2023-10-15 |
sceDmacMemcpy(dest=08d27af0, src=08d31b20, size=384): overlapping read |
Rock Band Unplugged™ |
v1.16.5 |
2023-10-01 |
sceDmacMemcpy(dest=08d159c0, src=08d1e9b0, size=384): overlapping read |
Rock Band Unplugged™ |
v1.16.6 |
2024-01-07 |
sceDmacMemcpy(dest=08d263a0, src=08d30350, size=784): overlapping read |
Rock Band Unplugged™ |
v1.16.2 |
2023-09-24 |
sceDmacMemcpy(dest=08d4a6d0, src=08d55300, size=384): overlapping read |
Rock Band Unplugged™ |
v1.16.1 |
2023-09-19 |
FS shader gen error: We only do array textures for framebuffers in Vulkan. (GLES: 00200000:12180000) |
Rock Band Unplugged™ |
v1.16.1 |
2023-09-19 |
FS shader gen error: We only do array textures for framebuffers in Vulkan. (GLES: 00000382:12180000) |
Rock Band Unplugged™ |
v1.16.1 |
2023-09-19 |
FS shader gen error: We only do array textures for framebuffers in Vulkan. (GLES: 00000082:12984000) |
Rock Band Unplugged™ |
v1.16.1 |
2023-09-19 |
FS shader gen error: We only do array textures for framebuffers in Vulkan. (GLES: 0000f000:12180000) |
Rock Band Unplugged™ |
v1.16.1 |
2023-09-19 |
FS shader gen error: We only do array textures for framebuffers in Vulkan. (GLES: 00000082:12184000) |
Rock Band Unplugged™ |
v1.16.1 |
2023-09-15 |
sceDmacMemcpy(dest=08d39620, src=08d42710, size=384): overlapping read |
Rock Band Unplugged™ |
v1.15.4 |
2023-08-04 |
sceDmacMemcpy(dest=08d4afd0, src=08d55dc0, size=240): overlapping read |
Rock Band Unplugged™ |
v1.15.4 |
2023-08-03 |
sceDmacMemcpy(dest=08d396e0, src=08d43910, size=384): overlapping read |
Rock Band Unplugged™ |
v1.15.4 |
2023-08-03 |
sceDmacMemcpy(dest=08d14b80, src=08d1ebb0, size=384): overlapping read |
Rock Band Unplugged™ |
v1.15.4 |
2023-07-22 |
sceDmacMemcpy(dest=08d14c40, src=08d1f830, size=384): overlapping read |
Rock Band Unplugged™ |
v1.17.1 |
2024-02-22 |
sceDmacMemcpy(dest=08d278b0, src=08d317e0, size=384): overlapping read |
Rock Band Unplugged™ |
v1.15.4 |
2023-07-17 |
sceDmacMemcpy(dest=08d26b30, src=08d30ae0, size=384): overlapping read |
Rock Band Unplugged™ |
v1.15.4 |
2023-07-17 |
sceDmacMemcpy(dest=08d262f0, src=08d31a60, size=496): overlapping read |
Rock Band Unplugged™ |
v1.15.4 |
2023-07-17 |
sceDmacMemcpy(dest=08d14880, src=08d1f3f0, size=384): overlapping read |
Rock Band Unplugged™ |
v1.15.4 |
2023-11-10 |
ReadFromHardware: Invalid address 0000434b near PC 08945bfc LR 08a0b264 |
Rock Band Unplugged™ |
v1.15.4 |
2023-07-12 |
sceDmacMemcpy(dest=08d14280, src=08d1e3b0, size=960): overlapping read |
Rock Band Unplugged™ |
v1.14.4 |
2023-04-26 |
sceDmacMemcpy(dest=08d14940, src=08d1f0b0, size=384): overlapping read |
Rock Band Unplugged™ |
v1.14.4 |
2023-04-02 |
sceDmacMemcpy(dest=08d156c0, src=08d1e7f0, size=384): overlapping read |
Rock Band Unplugged™ |
v1.14.4 |
2023-03-11 |
sceDmacMemcpy(dest=08d14c40, src=08d1ed70, size=384): overlapping read |
Rock Band Unplugged™ |
v1.14.4 |
2023-03-08 |
sceDmacMemcpy(dest=08d15b40, src=08d1eff0, size=384): overlapping read |
Rock Band Unplugged™ |
v1.14.4 |
2023-03-08 |
sceDmacMemcpy(dest=08d4a9d0, src=08d54b00, size=384): overlapping read |
Rock Band Unplugged™ |
v1.12 |
2023-03-07 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r5p0-01rel0 [Revision 96995].
01f10484:00050b39 HWX C T N LM Tex TexProjUV UVMtx Light: 0: c:0 t:1 1: c:0 t:2 2: c:0 t:1 3: c:0 t:0 MatUp:1 Cull
#version 100
// Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
angle = length(u_lightdir1) == 0.0 ? 0.0 : dot(normalize(u_lightdir1), toLight);
if (angle >= u_lightangle_spotCoef1.x) {
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef1.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef1.y));
} else {
lightScale = 0.0;
}
diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos3;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = splat3(0.0);
v_texcoord = mul(vec4(texcoord.xy, 0.0, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0);
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos |
Rock Band Unplugged™ |
v1.14.4 |
2023-02-26 |
sceDmacMemcpy(dest=08d26e30, src=08d30d20, size=384): overlapping read |
Rock Band Unplugged™ |
v1.17.1 |
2024-03-22 |
Unimplemented HLE function sceHttpsDisableOption |
Rock Band Unplugged™ |
v1.17.1 |
2024-03-22 |
Unimplemented HLE function sceHttpsEnableOption |
Rock Band Unplugged™ |
v1.17.1 |
2024-03-22 |
NpSignin Init Params: 00000000, 00000000, 00000000, 00000000 |
Rock Band Unplugged™ |
v1.14.4 |
2023-02-25 |
__KernelStopThread: thread 441 does not exist (ApctlThread deleted) |
Rock Band Unplugged™ |
v1.12.3 |
2023-01-08 |
sceDmacMemcpy(dest=08d4a790, src=08d555c0, size=384): overlapping read |
Rock Band Unplugged™ |
v1.14.4 |
2023-01-04 |
sceDmacMemcpy(dest=08d38720, src=08d43190, size=384): overlapping read |
Rock Band Unplugged™ |
v1.13.2 |
2022-12-03 |
D3D error in shader compilation: info: C:\Games\PPSSPP\Shader@0x0000025538E3ACE0(137,16-55): error X4505: maximum temp register index exceeded
C:\Games\PPSSPP\Shader@0x0000025538E3ACE0(137,12-69): error X4505: maximum temp register index exceeded
/ code: #define vec2 float2
#define vec3 float3
#define vec4 float4
#define ivec2 int2
#define ivec4 int4
#define mat2 float2x2
#define mat4 float4x4
#define mat3x4 float4x3
#define splat3(x) vec3(x, x, x)
#define lowp
#define mediump
#define highp
#pragma warning( disable : 3571 )
mat4 u_proj : register(c0);
vec2 u_fogcoef : register(c18);
vec4 u_matambientalpha : register(c20);
mat3x4 u_world : register(c11);
mat3x4 u_view : register(c8);
vec3 u_lightpos0 : register(c24);
vec3 u_lightatt0 : register(c32);
vec3 u_lightdir0 : register(c28);
vec4 u_lightangle_spotCoef0 : register(c36);
vec3 u_lightambient0 : register(c48);
vec3 u_lightdiffuse0 : register(c40);
vec3 u_lightspecular0 : register(c44);
vec3 u_lightpos1 : register(c25);
vec3 u_lightatt1 : register(c33);
vec3 u_lightdir1 : register(c29);
vec4 u_lightangle_spotCoef1 : register(c37);
vec3 u_lightambient1 : register(c49);
vec3 u_lightdiffuse1 : register(c41);
vec3 u_lightspecular1 : register(c45);
vec3 u_lightpos2 : register(c26);
vec3 u_lightatt2 : register(c34);
vec3 u_lightdir2 : register(c30);
vec4 u_lightangle_spotCoef2 : register(c38);
vec3 u_lightambient2 : register(c50);
vec3 u_lightdiffuse2 : register(c42);
vec3 u_lightspecular2 : register(c46);
vec3 u_lightpos3 : register(c27);
vec3 u_lightambient3 : register(c51);
vec3 u_lightdiffuse3 : register(c43);
vec3 u_lightspecular3 : register(c47);
vec4 u_ambient : register(c19);
vec3 u_matdiffuse : register(c21);
vec4 u_matspecular : register(c22);
vec3 u_matemissive : register(c23);
vec4 u_depthRange : register(c52);
vec4 u_cullRangeMin : register(c80);
vec4 u_cullRangeMax : register(c81);
struct VS_IN {
vec3 normal : NORMAL;
vec3 position : POSITION;
};
struct VS_OUT {
vec4 v_color0 : COLOR0;
vec3 v_color1 : COLOR1;
float v_fogdepth: TEXCOORD1;
vec4 gl_Position : POSITION;
};
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
VS_OUT main(VS_IN In) {
VS_OUT Out;
vec3 normal = In.normal;
vec3 position = In.position;
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
angle = length(u_lightdir0) == 0.0 ? 0.0 : dot(normalize(u_lightdir0), toLight);
if (angle >= u_lightangle_spotCoef0.x) {
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y));
} else {
lightScale = 0.0;
}
diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
angle = length(u_lightdir1) == 0.0 ? 0.0 : dot(normalize(u_lightdir1), toLight);
if (angle >= u_lightangle_spotCoef1.x) {
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCo |
Rock Band Unplugged™ |
v1.13.2 |
2022-11-20 |
sceDmacMemcpy(dest=08d38720, src=08d430d0, size=384): overlapping read |
Rock Band Unplugged™ |
v1.17.1 |
2024-03-09 |
Unknown GetPointerWrite 0000009c PC 08b262a4 LR 08a5d240 |
Rock Band Unplugged™ |
v1.14.4-88-g3cd882f21 |
2023-11-25 |
Ignoring possible texturing from framebuffer at 04198000 +0x136 / 256x272 |
Rock Band Unplugged™ |
v1.13.2 |
2022-11-25 |
sceDmacMemcpy(dest=08d278b0, src=08d316a0, size=384): overlapping read |
Rock Band Unplugged™ |
v1.6.3 |
2022-09-25 |
sceDmacMemcpy(dest=08d4b810, src=08d55900, size=384): overlapping read |
Rock Band Unplugged™ |
v1.13.2 |
2022-09-23 |
sceDmacMemcpy(dest=08d5cc50, src=08d66c40, size=192): overlapping read |
Rock Band Unplugged™ |
v1.12.3 |
2022-08-31 |
sceDmacMemcpy(dest=08d38360, src=08d42d10, size=384): overlapping read |
Rock Band Unplugged™ |
v1.10.2 |
2022-07-28 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146805524 |
Rock Band Unplugged™ |
v1.10.2 |
2022-07-28 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 464 |
Rock Band Unplugged™ |
v1.10.2 |
2022-07-28 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 408 |
Rock Band Unplugged™ |
v1.10.2 |
2022-07-28 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146303584 |
Rock Band Unplugged™ |
v1.12.3 |
2022-06-30 |
sceDmacMemcpy(dest=08d397a0, src=08d43490, size=384): overlapping read |
Rock Band Unplugged™ |
v1.10.3 |
2022-06-29 |
Ignoring func export sceCcc/70ecaa10, already implemented in HLE. |
Rock Band Unplugged™ |
v1.10.3 |
2022-06-29 |
Ignoring func export sceCcc/6f82ee03, already implemented in HLE. |