Recent logs - KINGDOM HEARTS Birth by Sleep

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Game title Version Latest Report Message
KINGDOM HEARTS Birth by Sleep v1.9.4 2020-03-21 Render to area containing texture at 04044000 +0x136
KINGDOM HEARTS Birth by Sleep v1.9.4 2020-03-10 Ignoring possible render to texture at 04154000 +192x60 / 256x128
KINGDOM HEARTS Birth by Sleep v1.9.4 2020-02-15 FBO using existing buffer as depthbuffer, 040ec000/04088000 and 04088000/04088000
KINGDOM HEARTS Birth by Sleep v1.8.0 2020-02-11 Unexpected mpeg first timestamp: 50000000 / 1342177280
KINGDOM HEARTS Birth by Sleep v1.9.3-80-g73bf6098e 2020-02-09 __KernelStopThread: thread 327 does not exist
KINGDOM HEARTS Birth by Sleep v1.9.3-80-g73bf6098e 2020-02-09 __KernelStopThread: thread 345 does not exist
KINGDOM HEARTS Birth by Sleep v1.9.3-80-g73bf6098e 2020-02-09 __KernelStopThread: thread 342 does not exist
KINGDOM HEARTS Birth by Sleep v1.9.3-80-g73bf6098e 2020-02-09 __KernelStopThread: thread 938 does not exist
KINGDOM HEARTS Birth by Sleep v1.9.3-80-g73bf6098e 2020-01-26 __KernelStopThread: thread 275 does not exist
KINGDOM HEARTS Birth by Sleep v1.9.3-80-g73bf6098e 2020-01-26 __KernelStopThread: thread 293 does not exist
KINGDOM HEARTS Birth by Sleep v1.9.3-80-g73bf6098e 2020-01-26 __KernelStopThread: thread 489 does not exist
KINGDOM HEARTS Birth by Sleep v1.9.3-80-g73bf6098e 2020-01-26 __KernelStopThread: thread 498 does not exist
KINGDOM HEARTS Birth by Sleep v1.9.3-80-g73bf6098e 2020-01-26 __KernelStopThread: thread 291 does not exist
KINGDOM HEARTS Birth by Sleep v1.9.3-80-g73bf6098e 2020-01-26 __KernelStopThread: thread 459 does not exist
KINGDOM HEARTS Birth by Sleep v1.9.3-80-g73bf6098e 2020-01-26 __KernelStopThread: thread 466 does not exist
KINGDOM HEARTS Birth by Sleep v1.9.3-80-g73bf6098e 2020-01-19 __KernelStopThread: thread 756 does not exist
KINGDOM HEARTS Birth by Sleep v1.9.3-80-g73bf6098e 2020-01-19 __KernelStopThread: thread 757 does not exist
KINGDOM HEARTS Birth by Sleep v1.9.3-80-g73bf6098e 2020-01-19 __KernelStopThread: thread 318 does not exist
KINGDOM HEARTS Birth by Sleep v1.9.3-80-g73bf6098e 2020-01-19 __KernelStopThread: thread 317 does not exist
KINGDOM HEARTS Birth by Sleep v1.9.3-80-g73bf6098e 2020-01-19 __KernelStopThread: thread 300 does not exist
KINGDOM HEARTS Birth by Sleep v1.9.3-80-g73bf6098e 2020-01-19 __KernelStopThread: thread 1101 does not exist
KINGDOM HEARTS Birth by Sleep v1.9.3-80-g73bf6098e 2020-01-19 __KernelStopThread: thread 1115 does not exist
KINGDOM HEARTS Birth by Sleep v1.9.3-80-g73bf6098e 2020-01-13 __KernelStopThread: thread 1722 does not exist
KINGDOM HEARTS Birth by Sleep v1.9.3-80-g73bf6098e 2020-01-13 __KernelStopThread: thread 340 does not exist
KINGDOM HEARTS Birth by Sleep v1.9.3-80-g73bf6098e 2020-01-13 Unknown syscall in known module 'sceNpService': 0xbe22eea3
KINGDOM HEARTS Birth by Sleep v1.9.3-80-g73bf6098e 2020-01-13 Unknown syscall in known module 'sceNpService': 0xa670d3a3
KINGDOM HEARTS Birth by Sleep v1.9.3-80-g73bf6098e 2020-01-13 Unknown syscall in known module 'sceNpService': 0xa01443aa
KINGDOM HEARTS Birth by Sleep v1.9.3-80-g73bf6098e 2020-01-13 Unknown syscall in known module 'sceNpService': 0x90e4db6a
KINGDOM HEARTS Birth by Sleep v1.9.3-80-g73bf6098e 2020-01-13 Unknown syscall in known module 'sceNpService': 0x78802d5f
KINGDOM HEARTS Birth by Sleep v1.9.3-80-g73bf6098e 2020-01-13 Unknown syscall in known module 'sceNpService': 0x66c64821
KINGDOM HEARTS Birth by Sleep v1.9.3-80-g73bf6098e 2020-01-13 Unknown syscall in known module 'sceNpService': 0x58251346
KINGDOM HEARTS Birth by Sleep v1.9.3-80-g73bf6098e 2020-01-13 Unknown syscall in known module 'sceNpService': 0x5494274b
KINGDOM HEARTS Birth by Sleep v1.9.3-80-g73bf6098e 2020-01-13 Unknown syscall in known module 'sceNpService': 0x506c318d
KINGDOM HEARTS Birth by Sleep v1.9.3-80-g73bf6098e 2020-01-11 __KernelStopThread: thread 353 does not exist
KINGDOM HEARTS Birth by Sleep v1.9.3-80-g73bf6098e 2020-01-11 __KernelStopThread: thread 335 does not exist
KINGDOM HEARTS Birth by Sleep v1.9.3-80-g73bf6098e 2020-01-11 __KernelStopThread: thread 333 does not exist
KINGDOM HEARTS Birth by Sleep v1.9.3-80-g73bf6098e 2020-01-10 __KernelStopThread: thread 304 does not exist
KINGDOM HEARTS Birth by Sleep v1.9.3-80-g73bf6098e 2020-01-10 sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=2, text=2
KINGDOM HEARTS Birth by Sleep v1.9.3-80-g73bf6098e 2020-01-10 sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=1, text=1
KINGDOM HEARTS Birth by Sleep v1.9.3-80-g73bf6098e 2020-01-10 sceKernelLoadModule: unsupported options size=00000014, flags=0899b0cc, pos=0, access=1, data=2, text=2
KINGDOM HEARTS Birth by Sleep v1.9.3-80-g73bf6098e 2020-01-10 sceKernelLoadModule: unsupported options size=00000014, flags=0899b0cc, pos=0, access=1, data=1, text=1
KINGDOM HEARTS Birth by Sleep v1.9.3-80-g73bf6098e 2020-01-10 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
KINGDOM HEARTS Birth by Sleep v1.9.4 2019-12-29 Ignoring possible render to texture at 04154000 +64x78 / 128x128
KINGDOM HEARTS Birth by Sleep v1.9.3 2019-11-24 Ignoring possible render to texture at 04154000 +192x62 / 256x128
KINGDOM HEARTS Birth by Sleep v1.9.4 2019-11-12 Unknown GetPointer 00000000 PC 089b435c LR 089b4370
KINGDOM HEARTS Birth by Sleep v1.9.3 2019-10-24 Unable to download render target data from 04000000
KINGDOM HEARTS Birth by Sleep v1.9.2 2019-10-19 Lots of blits needed for obscure blending: 47 per frame, blend 0/0/4
KINGDOM HEARTS Birth by Sleep v1.9.4 2019-11-03 Ignoring possible render to texture at 04154000 +192x37 / 256x128
KINGDOM HEARTS Birth by Sleep v1.9.2 2019-10-03 ReadFromHardware: Invalid address 51e0e0e0 near PC 51e0e0e0 LR 08aac5a4
KINGDOM HEARTS Birth by Sleep v1.6.3-492-g9fddfff66 2019-12-23 WriteToHardware: Invalid address 00008198 near PC 088d67e4 LR 088d67e4
KINGDOM HEARTS Birth by Sleep v1.6.3-492-g9fddfff66 2019-09-09 Ignoring possible render to texture at 04154000 +64x42 / 256x128
KINGDOM HEARTS Birth by Sleep v1.9.4 2020-03-13 Ignoring possible render to texture at 04154000 +128x143 / 256x272
KINGDOM HEARTS Birth by Sleep v1.8.0 2019-09-02 Ignoring possible render to texture at 04154000 +128x85 / 256x128
KINGDOM HEARTS Birth by Sleep v1.8.0 2019-07-30 Unknown GetPointer 00000000 PC 089b7fa8 LR 089b8030
KINGDOM HEARTS Birth by Sleep v1.6.3-432-gfd6c3145d 2019-07-29 80020190=sceKernelCreateThread(Sd::UpdateVSync, 088ca0a4, 00000011, 12288, 00004000, 00000000): out of memory, 00003000 stack requested
KINGDOM HEARTS Birth by Sleep v1.6.3-432-gfd6c3145d 2019-07-29 80020190=sceKernelCreateThread(Sd::UpdateMSec, 088ca110, 00000011, 22528, 00000000, 00000000): out of memory, 00005800 stack requested
KINGDOM HEARTS Birth by Sleep v1.6.3-432-gfd6c3145d 2019-07-29 Failed to reschedule: out of threads on queue (16, 16)
KINGDOM HEARTS Birth by Sleep v1.8.0 2019-07-25 Lots of blits needed for obscure blending: 50 per frame, blend 0/0/4
KINGDOM HEARTS Birth by Sleep v1.8.0 2019-09-28 Ignoring possible render to texture at 04154000 +0x108 / 256x128
KINGDOM HEARTS Birth by Sleep v1.8.0 2019-07-18 ReadFromHardware: Invalid address 5b3d8c71 near PC 5b3d8c71 LR 5b3d8c71
KINGDOM HEARTS Birth by Sleep v1.8.0 2019-07-13 FBO using existing buffer as depthbuffer, 04174000/04110000 and 04110000/04110000
KINGDOM HEARTS Birth by Sleep v1.7.4 2019-07-12 Ignoring possible render to texture at 04154000 +64x54 / 256x128
KINGDOM HEARTS Birth by Sleep v1.8.0 2019-06-28 Ignoring possible render to texture at 04154000 +0x58 / 256x128
KINGDOM HEARTS Birth by Sleep v1.9.4 2020-02-09 Ignoring possible render to texture at 04154000 +0x34 / 256x128
KINGDOM HEARTS Birth by Sleep v1.7.4 2019-06-19 WriteToHardware: Invalid address 00000244 near PC 08917884 LR 089177a4
KINGDOM HEARTS Birth by Sleep v1.7.4 2019-06-19 ReadFromHardware: Invalid address 00003bc4 near PC 0891b720 LR 0891b720
KINGDOM HEARTS Birth by Sleep v1.7.4 2019-06-19 WriteToHardware: Invalid address 00000245 near PC 08917884 LR 089177a4
KINGDOM HEARTS Birth by Sleep v1.8.0 2019-06-09 Ignoring possible render to texture at 04154000 +0x59 / 256x128
KINGDOM HEARTS Birth by Sleep v1.8.0 2019-05-28 Ignoring possible render to texture at 04154000 +128x110 / 256x272
KINGDOM HEARTS Birth by Sleep v1.8.0 2019-07-02 Ignoring possible render to texture at 04154000 +128x43 / 256x128
KINGDOM HEARTS Birth by Sleep v1.8.0 2019-05-19 Ignoring possible render to texture at 04154000 +128x59 / 256x128
KINGDOM HEARTS Birth by Sleep v1.8.0 2019-04-19 Render to texture with incompatible formats 4 != 1 at 04174000
KINGDOM HEARTS Birth by Sleep v1.9.3 2019-11-05 Ignoring possible render to texture at 04154000 +64x102 / 128x128
KINGDOM HEARTS Birth by Sleep v1.9.2 2019-10-08 Ignoring possible render to texture at 04154000 +0x74 / 256x128
KINGDOM HEARTS Birth by Sleep v1.9.4 2020-02-22 Ignoring possible render to texture at 04154000 +128x117 / 256x272
KINGDOM HEARTS Birth by Sleep v1.9.4 2020-03-31 FBO using existing buffer as depthbuffer, 040ec000/04088000 and 04088000/04110000
KINGDOM HEARTS Birth by Sleep v1.7.5 2019-03-24 Error in shader compilation: info: 0:384: L0002: No matching function for call to 'mul' 0:388: L0001: Expected literal or '(', got 'else' postshader // PPSSPP: Grabbed from Processing and slightly modified. // FXAA shader, GLSL code adapted from: // http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA // Whitepaper describing the technique: // http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf //====================================================================================================================================================================== //Extra options: #define FXAA 0 //ON:1/OFF:0 /default FXAA, info above //there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters #define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ #define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define samples 4 //Default: 4 /higher = more glow, worser performance #define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality #define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts #define Bpower 0.5 //Default: 0.5 /amount of bloom mixed //================ #define COLORED 0 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.5 //Default: 0.5 /amount of effect mixed //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 7.5 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 1 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ #define SHADEBOOST 0 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057 #define saturation 1.0 //Default: 1.0 //negative will look like inverted colors shader #define brightness 1.0 //Default: 1.0 #define contrast 1.0 //Default: 1.0 //negative will be... well negative;p #define red 1.0 //Default: 1.0 #define green 1.0 //Default: 1.0 #define blue 1.0 //Default: 1.0 //Shadeboost presets: //Shadeboost must be activated, presets override options above int SEPIA = 0; //Moody coolors:) int GRAYSCALE = 0; //Just for lols? int NEGATIVE = 0; //As above int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder) //All presets are simple switch ON:1/OFF:0, //================ #define GAMMA 0 //simple gamma function after reading http://filmicgames.com/archives/299 #define correction 1.0 //Default: 1.0 //================ #define SCANLINES 0 //Ugly lines which never existed on psp, yet are popular among some people(I had to, sorry:P) #define SLsize 1 //Default: 1 /basically sets how wide each line is, from 1 to looks_weird_when_too_high #define SLcolor 2.8 //Default: 2.8 /brightens scre
KINGDOM HEARTS Birth by Sleep v1.9.4 2020-03-31 Render to texture with incompatible formats 5 != 1 at 04000000
KINGDOM HEARTS Birth by Sleep v1.9.4 2020-03-31 Unknown GetPointer 00000000 PC 08a8bd58 LR 08000030
KINGDOM HEARTS Birth by Sleep v1.9.4 2020-03-24 Unknown GetPointer 00000000 PC 08000000 LR 08000000
KINGDOM HEARTS Birth by Sleep v1.9.4 2019-12-20 Ignoring possible render to texture at 04154000 +0x56 / 256x128
KINGDOM HEARTS Birth by Sleep v1.7.5 2019-03-10 FBO using existing buffer as depthbuffer, 00130000/00088000 and 00088000/00110000
KINGDOM HEARTS Birth by Sleep v1.7.5 2019-02-28 Ignoring possible render to texture at 04154000 +64x151 / 256x272
KINGDOM HEARTS Birth by Sleep v1.7.4 2019-02-13 Unknown GetPointer 00000008 PC 00000008 LR 088bf8a4
KINGDOM HEARTS Birth by Sleep v1.9.4 2020-03-21 Unknown GetPointer 00000000 PC 0880919c LR 08000020
KINGDOM HEARTS Birth by Sleep v1.9.4 2019-10-31 Ignoring possible render to texture at 04154000 +192x36 / 256x128
KINGDOM HEARTS Birth by Sleep v1.9.4 2019-12-14 Branch in Jump delay slot at 089d88ec in block starting at 089d88e4
KINGDOM HEARTS Birth by Sleep v1.9 2019-10-23 Ignoring possible render to texture at 04154000 +64x47 / 128x128
KINGDOM HEARTS Birth by Sleep v1.6.3 2019-01-05 MIPSCompileOp: Invalid instruction 00000129
KINGDOM HEARTS Birth by Sleep v1.7.5 2019-01-04 Ignoring possible render to texture at 04154000 +192x57 / 256x128
KINGDOM HEARTS Birth by Sleep v1.7.5 2018-12-27 Ignoring possible render to texture at 04154000 +64x74 / 128x128
KINGDOM HEARTS Birth by Sleep v1.5.4-998-g08f26439c 2018-12-25 MIPSCompileOp: Invalid instruction 407b839c
KINGDOM HEARTS Birth by Sleep v1.5.4-998-g08f26439c 2018-12-25 MIPSCompileOp: Invalid instruction 4238f68a
KINGDOM HEARTS Birth by Sleep v1.5.4-998-g08f26439c 2018-12-25 MIPSCompileOp: Invalid instruction 402ffb2a
KINGDOM HEARTS Birth by Sleep v1.5.4-998-g08f26439c 2018-12-25 MIPSCompileOp: Invalid instruction 42371bb1
KINGDOM HEARTS Birth by Sleep v1.5.4-998-g08f26439c 2018-12-25 MIPSCompileOp: Invalid instruction 4065be7e
KINGDOM HEARTS Birth by Sleep v1.5.4-998-g08f26439c 2018-12-25 ReadFromHardware: Invalid address 12300dc4 near PC 08aac514 LR 08aac4c4
KINGDOM HEARTS Birth by Sleep v1.5.4-998-g08f26439c 2018-12-25 ReadFromHardware: Invalid address 12300dc0 near PC 08aac510 LR 08aac4c4
KINGDOM HEARTS Birth by Sleep v1.5.4-998-g08f26439c 2018-12-25 MIPSCompileOp: Invalid instruction 40a1ec3f
KINGDOM HEARTS Birth by Sleep v1.5.4-998-g08f26439c 2018-12-25 MIPSCompileOp: Invalid instruction 418a8674