Recent logs - KINGDOM HEARTS Birth by Sleep

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Game title Version Latest Report Message
KINGDOM HEARTS Birth by Sleep v1.10.3 2024-06-07 Unsupported alpha/stencil mask: ec
KINGDOM HEARTS Birth by Sleep v1.10.3 2024-06-07 FBO using existing buffer as depthbuffer, 04132000/04110000 and 04110000/04110000
KINGDOM HEARTS Birth by Sleep v1.10.3 2024-06-07 Unknown syscall in known module 'sceAudio': 0x20628e6f
KINGDOM HEARTS Birth by Sleep v1.10.3 2024-06-07 Unknown syscall in known module 'ThreadManForUser': 0x71ec4271
KINGDOM HEARTS Birth by Sleep v1.10.3 2024-06-07 Unknown syscall in known module 'IoFileMgrForUser': 0x05572a5f
KINGDOM HEARTS Birth by Sleep v1.17.1 2024-04-05 Can't draw: No current render step. Step count: 0
KINGDOM HEARTS Birth by Sleep v1.17.1 2024-03-24 80000107=sceDisplaySetFrameBuf(04044000, 512, 1, 0): must change latched framebuf first
KINGDOM HEARTS Birth by Sleep v1.17.1 2024-03-24 80000107=sceDisplaySetFrameBuf(04000000, 512, 1, 0): must change latched framebuf first
KINGDOM HEARTS Birth by Sleep v1.14.4 2024-03-07 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1
KINGDOM HEARTS Birth by Sleep v1.17.1 2024-02-29 Unknown GetPointerWrite 125e39c8 PC 0882c974 LR 08830914
KINGDOM HEARTS Birth by Sleep v1.17.1 2024-02-27 __KernelStopThread: thread 339 does not exist (ApctlThread deleted)
KINGDOM HEARTS Birth by Sleep v1.10.3 2024-01-24 Ignoring func export scePsmfPlayer/f3efaa91, already implemented in HLE.
KINGDOM HEARTS Birth by Sleep v1.10.3 2024-01-24 Ignoring func export scePsmfPlayer/df089680, already implemented in HLE.
KINGDOM HEARTS Birth by Sleep v1.10.3 2024-01-24 Ignoring func export scePsmfPlayer/b8d10c56, already implemented in HLE.
KINGDOM HEARTS Birth by Sleep v1.10.3 2024-01-24 Ignoring func export scePsmfPlayer/a0b8ca55, already implemented in HLE.
KINGDOM HEARTS Birth by Sleep v1.10.3 2024-01-24 Ignoring func export scePsmfPlayer/9b71a274, already implemented in HLE.
KINGDOM HEARTS Birth by Sleep v1.10.3 2024-01-24 Ignoring func export scePsmfPlayer/46f61f8b, already implemented in HLE.
KINGDOM HEARTS Birth by Sleep v1.10.3 2024-01-24 Ignoring func export scePsmfPlayer/3ed62233, already implemented in HLE.
KINGDOM HEARTS Birth by Sleep v1.10.3 2024-01-24 Ignoring func export scePsmfPlayer/3ea82a4b, already implemented in HLE.
KINGDOM HEARTS Birth by Sleep v1.10.3 2024-01-24 Ignoring func export scePsmfPlayer/3d6d25a9, already implemented in HLE.
KINGDOM HEARTS Birth by Sleep v1.10.3 2024-01-24 Ignoring func export scePsmfPlayer/2d0e4e0a, already implemented in HLE.
KINGDOM HEARTS Birth by Sleep v1.10.3 2024-01-24 Ignoring func export scePsmfPlayer/2beb1569, already implemented in HLE.
KINGDOM HEARTS Birth by Sleep v1.12.3 2023-12-15 WriteToHardware: Invalid address 000000a0 near PC 089777ec LR 0892a488
KINGDOM HEARTS Birth by Sleep v1.12.3 2023-12-15 ReadFromHardware: Invalid address 00872021 near PC 0883da6c LR 0883da98
KINGDOM HEARTS Birth by Sleep v1.14.1 2023-09-26 UI scissor out of bounds in CwCheatScreen: 520,0-1080,721 / 1600,720
KINGDOM HEARTS Birth by Sleep v1.14.1 2023-09-16 UI scissor out of bounds in GameSettingsScreen: 294,0-1295,721 / 1600,720
KINGDOM HEARTS Birth by Sleep v1.14.1 2023-09-06 UI scissor out of bounds in MainScreen: 56,0-1182,721 / 1600,720
KINGDOM HEARTS Birth by Sleep v1.15.4 2023-09-01 Unknown GetPointerWrite 46d263a8 PC 08826bcc LR 08830914
KINGDOM HEARTS Birth by Sleep v1.14.4 2023-05-01 Ignoring possible texturing from framebuffer at 04174000 +0x127 / 480x272
KINGDOM HEARTS Birth by Sleep v1.14.4 2023-04-29 Ignoring possible texturing from framebuffer at 04174000 +768x128 / 480x272
KINGDOM HEARTS Birth by Sleep v1.9.4 2023-04-26 Ignoring possible render to texture at 04154000 +128x62 / 256x128
KINGDOM HEARTS Birth by Sleep v1.14.4 2023-04-25 Ignoring possible texturing from framebuffer at 04154000 +0x173 / 256x272
KINGDOM HEARTS Birth by Sleep v1.14.4-832-g5b711d1ad 2023-04-13 Ignoring possible texturing from framebuffer at 04174000 +128x250 / 480x272
KINGDOM HEARTS Birth by Sleep v1.14.4 2023-04-12 Replacement rowPitch=512, but w=1536 (level=0)
KINGDOM HEARTS Birth by Sleep v1.14.4 2023-04-11 Replacement rowPitch=1024, but w=4096 (level=0)
KINGDOM HEARTS Birth by Sleep v1.14.4 2023-04-11 Replacement rowPitch=512, but w=2048 (level=0)
KINGDOM HEARTS Birth by Sleep v1.14.4 2023-04-07 Ignoring possible texturing from framebuffer at 04174000 +896x118 / 480x272
KINGDOM HEARTS Birth by Sleep v1.14.4 2023-04-30 Ignoring possible texturing from framebuffer at 04174000 +192x93 / 480x272
KINGDOM HEARTS Birth by Sleep v1.14.4 2023-04-01 Ignoring possible texturing from framebuffer at 04174000 +1408x61 / 480x272
KINGDOM HEARTS Birth by Sleep v1.14.4 2023-03-29 Ignoring possible texturing from framebuffer at 04154000 +384x82 / 256x128
KINGDOM HEARTS Birth by Sleep v1.14.1 2023-03-18 Ignoring possible texturing from framebuffer at 04174000 +384x106 / 480x272
KINGDOM HEARTS Birth by Sleep v1.14.1 2023-03-17 UI scissor out of bounds in GameSettingsScreen: 93,0-415,281 / 480,281
KINGDOM HEARTS Birth by Sleep v1.14.1 2023-03-18 UI scissor out of bounds in GameSettingsScreen: 186,0-829,600 / 960,600
KINGDOM HEARTS Birth by Sleep v1.14.1 2023-03-17 UI scissor out of bounds in GamePauseScreen: 744,17-267,583 / 960,600
KINGDOM HEARTS Birth by Sleep v1.14.1 2023-03-18 UI scissor out of bounds in GameSettingsScreen: 186,0-829,562 / 960,562
KINGDOM HEARTS Birth by Sleep v1.14.4 2023-03-16 Using texture with dynamic CLUT: texfmt=4, clutfmt=3
KINGDOM HEARTS Birth by Sleep v1.14.4 2023-03-16 Ignoring possible texturing from framebuffer at 04174000 +256x227 / 480x272
KINGDOM HEARTS Birth by Sleep v1.15.3 2023-05-11 Unknown GetPointerWrite 00000000 PC 088c21e8 LR 088c21e8
KINGDOM HEARTS Birth by Sleep v1.14.4 2023-03-11 Ignoring possible texturing from framebuffer at 04154000 +128x205 / 256x272
KINGDOM HEARTS Birth by Sleep v1.14.4 2023-03-05 Ignoring possible texturing from framebuffer at 04174000 +1408x85 / 480x272
KINGDOM HEARTS Birth by Sleep v1.14 2023-03-02 sceKernelLoadModule: unsupported options size=00000014, flags=00000004, pos=0, access=1, data=1, text=1
KINGDOM HEARTS Birth by Sleep v1.14 2023-03-02 sceKernelLoadModule: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=2, text=2
KINGDOM HEARTS Birth by Sleep v1.14 2023-03-02 sceKernelLoadModule: unsupported options size=00000014, flags=08cdf1e0, pos=0, access=1, data=1, text=1
KINGDOM HEARTS Birth by Sleep v1.14.4-832-g5b711d1ad 2023-04-15 Ignoring possible texturing from framebuffer at 04174000 +192x246 / 480x272
KINGDOM HEARTS Birth by Sleep v1.14.4 2023-02-26 Ignoring possible texturing from framebuffer at 04174000 +512x117 / 480x272
KINGDOM HEARTS Birth by Sleep v1.14.4 2023-03-19 Ignoring possible texturing from framebuffer at 04154000 +512x253 / 256x272
KINGDOM HEARTS Birth by Sleep v1.14.1 2023-09-17 UI scissor out of bounds in GameSettingsScreen: 294,0-1220,721 / 1525,720
KINGDOM HEARTS Birth by Sleep v1.14.4 2023-05-08 Ignoring possible texturing from framebuffer at 04174000 +256x78 / 480x272
KINGDOM HEARTS Birth by Sleep v1.14 2023-02-14 UI scissor out of bounds in MainScreen: 0,0-1221,817 / 1632,816
KINGDOM HEARTS Birth by Sleep v1.14 2023-02-14 UI scissor out of bounds in MainScreen: 0,0-1078,721 / 1440,720
KINGDOM HEARTS Birth by Sleep v1.14.4 2024-03-07 Ignoring possible texturing from framebuffer at 04174000 +1408x151 / 480x272
KINGDOM HEARTS Birth by Sleep v1.14.4 2023-03-18 Ignoring possible texturing from framebuffer at 04154000 +0x164 / 256x272
KINGDOM HEARTS Birth by Sleep v1.14.4 2023-02-12 Ignoring possible texturing from framebuffer at 04174000 +256x217 / 480x272
KINGDOM HEARTS Birth by Sleep v1.14.4 2023-03-02 Ignoring possible texturing from framebuffer at 04174000 +1024x164 / 480x272
KINGDOM HEARTS Birth by Sleep v1.14.4 2023-03-23 Ignoring possible texturing from framebuffer at 04174000 +192x124 / 480x272
KINGDOM HEARTS Birth by Sleep v1.14.4 2023-02-10 Ignoring possible texturing from framebuffer at 04174000 +128x173 / 480x272
KINGDOM HEARTS Birth by Sleep v1.14.4 2023-04-03 Ignoring possible texturing from framebuffer at 04174000 +0x160 / 480x272
KINGDOM HEARTS Birth by Sleep v1.14.4 2023-03-26 Ignoring possible texturing from framebuffer at 04174000 +896x125 / 480x272
KINGDOM HEARTS Birth by Sleep v1.14.4 2023-04-24 Ignoring possible texturing from framebuffer at 04174000 +0x143 / 480x272
KINGDOM HEARTS Birth by Sleep v1.14.4 2023-02-05 Ignoring possible texturing from framebuffer at 04174000 +1536x175 / 480x272
KINGDOM HEARTS Birth by Sleep v1.14.1 2023-02-02 UI scissor out of bounds in GameSettingsScreen: 307,0-1280,720 / 1510,720
KINGDOM HEARTS Birth by Sleep v1.14.4 2023-01-30 Ignoring possible texturing from framebuffer at 04154000 +256x87 / 256x128
KINGDOM HEARTS Birth by Sleep v1.14.4 2023-06-29 Ignoring possible texturing from framebuffer at 04154000 +0x178 / 256x272
KINGDOM HEARTS Birth by Sleep v1.14.4 2023-04-10 Ignoring possible texturing from framebuffer at 04174000 +448x182 / 480x272
KINGDOM HEARTS Birth by Sleep v1.14.4 2024-02-26 Ignoring possible texturing from framebuffer at 04174000 +1152x45 / 480x272
KINGDOM HEARTS Birth by Sleep v1.14.4 2023-02-26 Ignoring possible texturing from framebuffer at 04174000 +512x57 / 480x272
KINGDOM HEARTS Birth by Sleep v1.14.4 2023-01-12 Ignoring possible texturing from framebuffer at 04174000 +0x78 / 480x272
KINGDOM HEARTS Birth by Sleep v1.14.4-832-g5b711d1ad 2023-04-12 Ignoring possible texturing from framebuffer at 04174000 +64x145 / 480x272
KINGDOM HEARTS Birth by Sleep v1.14.4 2023-08-22 Ignoring possible texturing from framebuffer at 04154000 +0x128 / 256x272
KINGDOM HEARTS Birth by Sleep v1.14.3 2023-01-04 UI scissor out of bounds in MainScreen: 0,243-1760,837 / 1080,2400
KINGDOM HEARTS Birth by Sleep v1.14.4 2023-04-01 Ignoring possible texturing from framebuffer at 04174000 +0x45 / 480x272
KINGDOM HEARTS Birth by Sleep v1.14.2 2023-01-03 Ignoring possible texturing from framebuffer at 04154000 +128x222 / 256x272
KINGDOM HEARTS Birth by Sleep v1.13.2-1944-g3e481634a 2023-06-01 Failed to read valid video stream data from header
KINGDOM HEARTS Birth by Sleep v1.14.4 2024-02-24 Ignoring possible texturing from framebuffer at 04154000 +640x33 / 256x128
KINGDOM HEARTS Birth by Sleep v1.14.4 2023-04-10 Ignoring possible texturing from framebuffer at 04174000 +96x225 / 480x272
KINGDOM HEARTS Birth by Sleep v1.14.4 2024-02-24 Ignoring possible texturing from framebuffer at 04174000 +128x49 / 480x272
KINGDOM HEARTS Birth by Sleep v1.9.4 2022-12-06 Ignoring possible render to texture at 04154000 +128x56 / 256x128
KINGDOM HEARTS Birth by Sleep v1.9.4 2022-11-27 Ignoring possible render to texture at 04154000 +0x48 / 128x128
KINGDOM HEARTS Birth by Sleep v1.13.2-1198-gef99a27e9 2022-10-07 Rendering from framebuf with offset 04000000 -> 04000000+0x0
KINGDOM HEARTS Birth by Sleep v1.10.3 2022-09-21 ReadFromHardware: Invalid address 00000028 near PC 00000028 LR 00000028
KINGDOM HEARTS Birth by Sleep v1.13.1 2022-08-21 GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. First will be chosen. texaddr: 04088000 offset: 0 (512x512 stride 512, 8888): [C:04088000/512 Z:04110000/512 X:0 Y:0 reint: false] [C:04044000/512 Z:04088000/512 X:0 Y:136 reint: false]
KINGDOM HEARTS Birth by Sleep v1.14.4 2024-03-07 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2
KINGDOM HEARTS Birth by Sleep v1.17.3 2024-07-01 sceNetAdhocMatchingInit(32768) at 088c2434
KINGDOM HEARTS Birth by Sleep v1.10.3-73-g2916e5b67 2022-08-04 WASAPI fallback and closest unsupported
KINGDOM HEARTS Birth by Sleep v1.12.3 2022-07-14 Jump to invalid address: 066501c0
KINGDOM HEARTS Birth by Sleep v1.12.3 2022-07-14 Jump to invalid address: 064c2b80
KINGDOM HEARTS Birth by Sleep v1.12.3 2022-07-12 Unknown GetPointer 00000005 PC 08a9fcec LR 08a9fd28
KINGDOM HEARTS Birth by Sleep v1.12.3 2022-06-14 Unexpected mpeg first timestamp: 3400000000 / 223338299392
KINGDOM HEARTS Birth by Sleep v1.12.3 2022-06-05 Unknown GetPointer 00001000 PC 08ac29d8 LR 08ac281c
KINGDOM HEARTS Birth by Sleep v1.12.3 2022-05-18 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08bc6500, pos=0, access=1, data=2, text=2