Recent logs - Texturing from framebuffer using CLUT with offset at %08x +%dx%d

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Game title Version Latest Report Message
WWE SmackDown! vs. RAW 2006. v1.10.3-495-g738549748 2022-02-13 Texturing from framebuffer using CLUT with offset at 04044000 +64x0
WWE SmackDown! vs. RAW 2006. v1.10.3-495-g738549748 2022-02-16 Texturing from framebuffer using CLUT with offset at 04000000 +64x0
WWE SmackDown vs. RAW 2008 v1.10.3-495-g738549748 2021-10-15 Texturing from framebuffer using CLUT with offset at 04000000 +64x0
WWE'12 v1.10.3-329-gff248ff94 2020-08-24 Texturing from framebuffer using CLUT with offset at 04044000 +64x0
Silent Hill®: Origins v1.10.3-436-gc2c2ba7eb 2020-08-18 Texturing from framebuffer using CLUT with offset at 04000000 +0x152
Silent Hill: Shattered Memories v1.10.3-328-g937042b3d 2020-08-12 Texturing from framebuffer using CLUT with offset at 04000000 +0x152
Silent Hill: Shattered Memories v1.10.3-474-gd465ce512 2020-08-22 Texturing from framebuffer using CLUT with offset at 04000000 +0x152
Silent Hill® Origins v1.10.3-336-g583b92f36 2020-08-07 Texturing from framebuffer using CLUT with offset at 04000000 +0x152