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| Game title |
Version |
Latest Report |
Message |
| WWE SmackDown vs. RAW 2008 |
v1.17.1-1002-g5fd8fae8b5 |
2025-10-25 |
80630006=sceAtracSetData(2, 08bd6108, 00002b20): invalid RIFF header |
| WWE SmackDown vs. RAW 2008 |
v1.17.1-1002-g5fd8fae8b5 |
2025-10-25 |
80630006=sceAtracSetData(2, 08bd6108, 000076e0): invalid RIFF header |
| WWE SmackDown vs. RAW 2008 |
v1.17.1-1002-g5fd8fae8b5 |
2025-10-25 |
80630006=sceAtracSetData(2, 08bd6108, 00002be0): invalid RIFF header |
| WWE SmackDown vs. RAW 2008 |
v1.16.5 |
2025-09-22 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r8p0-00dev0 [Revision 96995].
07f71000:41400b29 HWX C T N LM Bones:6 Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 3: c:1 t:0 MatUp:7 WScale 3 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 07f71000:41400b29 HWX C T N LM Bones:6 Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 3: c:1 t:0 MatUp:7 WScale 3 Cull
attribute mediump vec4 w1;
attribute mediump vec2 w2;
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mat4 u_bone0;
uniform mat4 u_bone1;
uniform mat4 u_bone2;
uniform mat4 u_bone3;
uniform mat4 u_bone4;
uniform mat4 u_bone5;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
mat4 skinMatrix = mul(w1.x, u_bone0) + mul(w1.y, u_bone1) + mul(w1.z, u_bone2) + mul(w1.w, u_bone3) + mul(w2.x, u_bone4) + mul(w2.y, u_bone5);
vec3 skinnedpos = mul(vec4(position, 1.0), skinMatrix).xyz;
vec3 worldpos = mul(vec4(skinnedpos, 1.0), u_world).xyz;
mediump vec3 skinnednormal = mul(vec4(normal, 0.0), skinMatrix).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(skinnednormal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = color0.rgb;
vec3 specularColor = color0.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse);
toLight = u_lightpos1;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse);
toLight = u_lightpos2;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse);
toLight = u_lightpos3;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular3 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = clamp(lightSum1, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / |
| WWE SmackDown vs. RAW 2008 |
v1.11.3 |
2025-08-31 |
sceDmacMemcpy(dest=04165e90, src=095c49d0, size=65552): overlapping read |
| WWE SmackDown vs. RAW 2008 |
v1.17.1 |
2025-08-27 |
ReadFCR: Unexpected reg 21 |
| WWE SmackDown vs. RAW 2008 |
v1.18.1 |
2025-08-04 |
sceDmacMemcpy(dest=0415f0e0, src=09589300, size=65552): overlapping read |
| WWE SmackDown vs. RAW 2008 |
v1.18.1 |
2025-07-25 |
sceDmacMemcpy(dest=04100010, src=08f53f50, size=65552): overlapping read |
| WWE SmackDown vs. RAW 2008 |
v1.11.3 |
2025-07-17 |
sceDmacMemcpy(dest=0415f270, src=09543960, size=65552): overlapping read |
| WWE SmackDown vs. RAW 2008 |
v1.18.1 |
2025-06-29 |
sceDmacMemcpy(dest=04170d50, src=094c7820, size=65552): overlapping read |
| WWE SmackDown vs. RAW 2008 |
v1.9.4 |
2025-06-22 |
sceDmacMemcpy(dest=041a2e20, src=08e19280, size=65552): overlapping read |
| WWE SmackDown vs. RAW 2008 |
v1.18.1 |
2025-06-21 |
Jump to invalid address: 07d35500 |
| WWE SmackDown vs. RAW 2008 |
v1.18.1 |
2025-05-26 |
sceDmacMemcpy(dest=0416c270, src=094078d0, size=65552): overlapping read |
| WWE SmackDown vs. RAW 2008 |
v1.18.1 |
2025-05-21 |
sceDmacMemcpy(dest=041744f0, src=09454430, size=65552): overlapping read |
| WWE SmackDown vs. RAW 2008 |
v1.18.1 |
2025-05-21 |
sceDmacMemcpy(dest=04170c70, src=0941c130, size=65552): overlapping read |
| WWE SmackDown vs. RAW 2008 |
v1.18.1 |
2025-05-20 |
sceDmacMemcpy(dest=04173fb0, src=09413dc0, size=65552): overlapping read |
| WWE SmackDown vs. RAW 2008 |
v1.18.1 |
2025-05-20 |
sceDmacMemcpy(dest=04189d70, src=0943a610, size=65552): overlapping read |
| WWE SmackDown vs. RAW 2008 |
v1.18.1 |
2025-05-19 |
sceDmacMemcpy(dest=04100010, src=090f6e20, size=65552): overlapping read |
| WWE SmackDown vs. RAW 2008 |
v1.8.0 |
2025-05-17 |
sceDmacMemcpy(dest=0418b220, src=094bf360, size=65552): overlapping read |
| WWE SmackDown vs. RAW 2008 |
v1.17.1-334-g1786a4ddb |
2025-05-16 |
sceDmacMemcpy(dest=0418d2b0, src=09411840, size=65552): overlapping read |
| WWE SmackDown vs. RAW 2008 |
v1.18 |
2025-05-13 |
sceDmacMemcpy(dest=04167140, src=0952dd60, size=65552): overlapping read |
| WWE SmackDown vs. RAW 2008 |
v1.18.1 |
2025-05-06 |
5551 depal unsupported: shift=7 mask=f8 offset=0 |
| WWE SmackDown vs. RAW 2008 |
v1.18.1 |
2025-05-03 |
sceDmacMemcpy(dest=04186b20, src=094b7770, size=65552): overlapping read |
| WWE SmackDown vs. RAW 2008 |
v1.16.6-368-g737ec3e90 |
2025-05-03 |
80630007=sceAtracSetData(2, 08d13140, 00000aec): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2008 |
v1.9.4 |
2025-04-30 |
sceDmacMemcpy(dest=04153d50, src=093e2490, size=65552): overlapping read |
| WWE SmackDown vs. RAW 2008 |
v1.18.1 |
2025-04-16 |
sceDmacMemcpy(dest=04150c10, src=094f6b30, size=65552): overlapping read |
| WWE SmackDown vs. RAW 2008 |
v1.18.1 |
2025-04-06 |
80630006=sceAtracSetData(2, 08bd6108, 00011520): invalid RIFF header |
| WWE SmackDown vs. RAW 2008 |
v1.12.3 |
2025-04-06 |
sceDmacMemcpy(dest=04189ae0, src=0948d730, size=65552): overlapping read |
| WWE SmackDown vs. RAW 2008 |
v1.12.3 |
2025-04-06 |
sceDmacMemcpy(dest=04173260, src=093e1ad0, size=65552): overlapping read |
| WWE SmackDown vs. RAW 2008 |
v1.12.3 |
2025-04-05 |
sceDmacMemcpy(dest=04163820, src=0957ed10, size=65552): overlapping read |
| WWE SmackDown vs. RAW 2008 |
v1.12.3 |
2025-04-01 |
sceDmacMemcpy(dest=04172dd0, src=09440670, size=65552): overlapping read |
| WWE SmackDown vs. RAW 2008 |
v1.17.1-334-g1786a4ddb |
2025-03-29 |
sceDmacMemcpy(dest=04171b50, src=094631b0, size=65552): overlapping read |
| WWE SmackDown vs. RAW 2008 |
v1.10.3 |
2025-03-28 |
sceDmacMemcpy(dest=0419d420, src=09448280, size=65552): overlapping read |
| WWE SmackDown vs. RAW 2008 |
v1.10.3 |
2025-03-26 |
sceDmacMemcpy(dest=04173350, src=093ea2b0, size=65552): overlapping read |
| WWE SmackDown vs. RAW 2008 |
v1.18.1 |
2025-03-20 |
sceDmacMemcpy(dest=041895b0, src=095fa190, size=65552): overlapping read |
| WWE SmackDown vs. RAW 2008 |
v1.18.1 |
2025-03-19 |
sceDmacMemcpy(dest=04183050, src=09421600, size=65552): overlapping read |
| WWE SmackDown vs. RAW 2008 |
v1.6.3 |
2025-03-06 |
sceDmacMemcpy(dest=041715b0, src=0945da10, size=65552): overlapping read |
| WWE SmackDown vs. RAW 2008 |
v1.7.5 |
2025-03-02 |
sceDmacMemcpy(dest=04172990, src=093d31e0, size=65552): overlapping read |
| WWE SmackDown vs. RAW 2008 |
v1.6.3 |
2025-03-01 |
sceDmacMemcpy(dest=04172630, src=093d65b0, size=65552): overlapping read |
| WWE SmackDown vs. RAW 2008 |
v1.6.3 |
2025-02-27 |
sceDmacMemcpy(dest=04177a70, src=09411d80, size=65552): overlapping read |
| WWE SmackDown vs. RAW 2008 |
v1.6.3 |
2025-02-26 |
sceDmacMemcpy(dest=0416e410, src=0940d260, size=65552): overlapping read |
| WWE SmackDown vs. RAW 2008 |
v1.6.3 |
2025-02-20 |
sceDmacMemcpy(dest=041774e0, src=093ffb90, size=65552): overlapping read |
| WWE SmackDown vs. RAW 2008 |
v1.6.3 |
2025-02-20 |
sceDmacMemcpy(dest=04172010, src=093f93b0, size=65552): overlapping read |
| WWE SmackDown vs. RAW 2008 |
v1.6.3 |
2025-02-19 |
sceDmacMemcpy(dest=041719e0, src=093f5270, size=65552): overlapping read |
| WWE SmackDown vs. RAW 2008 |
v1.6.3 |
2025-02-17 |
sceDmacMemcpy(dest=0416fa20, src=093b9020, size=65552): overlapping read |
| WWE SmackDown vs. RAW 2008 |
v1.6.3 |
2025-02-16 |
sceDmacMemcpy(dest=04172cb0, src=093f2d70, size=65552): overlapping read |
| WWE SmackDown vs. RAW 2008 |
v1.6.3 |
2025-02-16 |
sceDmacMemcpy(dest=041703e0, src=093d2a10, size=65552): overlapping read |
| WWE SmackDown vs. RAW 2008 |
v1.6.3 |
2025-02-13 |
sceDmacMemcpy(dest=04172c50, src=0940e6f0, size=65552): overlapping read |
| WWE SmackDown vs. RAW 2008 |
v1.6.3 |
2025-02-13 |
sceDmacMemcpy(dest=041708e0, src=093f8d70, size=65552): overlapping read |
| WWE SmackDown vs. RAW 2008 |
v1.18 |
2025-02-13 |
80630007=sceAtracSetData(3, 08bd6108, 0000b400): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2008 |
v1.6.3 |
2025-02-12 |
sceDmacMemcpy(dest=0418a390, src=08e191f0, size=65552): overlapping read |
| WWE SmackDown vs. RAW 2008 |
v1.6.3 |
2025-02-11 |
sceDmacMemcpy(dest=04172e70, src=093fa750, size=65552): overlapping read |
| WWE SmackDown vs. RAW 2008 |
v1.6.3 |
2025-02-10 |
sceDmacMemcpy(dest=041a3ad0, src=08e19280, size=65552): overlapping read |
| WWE SmackDown vs. RAW 2008 |
v1.6.3 |
2025-02-10 |
sceDmacMemcpy(dest=041b81a0, src=08e49250, size=65552): overlapping read |
| WWE SmackDown vs. RAW 2008 |
v1.6.3 |
2025-02-10 |
sceDmacMemcpy(dest=0416f780, src=093fae40, size=65552): overlapping read |
| WWE SmackDown vs. RAW 2008 |
v1.6.3 |
2025-02-10 |
sceDmacMemcpy(dest=0418af00, src=094c1fa0, size=65552): overlapping read |
| WWE SmackDown vs. RAW 2008 |
v1.6.3 |
2025-02-09 |
sceDmacMemcpy(dest=041748f0, src=093dea50, size=65552): overlapping read |
| WWE SmackDown vs. RAW 2008 |
v1.6.3 |
2025-02-09 |
sceDmacMemcpy(dest=04188540, src=094cabd0, size=65552): overlapping read |
| WWE SmackDown vs. RAW 2008 |
v1.6.3 |
2025-02-07 |
sceDmacMemcpy(dest=04174150, src=094407c0, size=65552): overlapping read |
| WWE SmackDown vs. RAW 2008 |
v1.18.1 |
2025-02-09 |
sceDmacMemcpy(dest=04174390, src=09401660, size=65552): overlapping read |
| WWE SmackDown vs. RAW 2008 |
v1.11.3 |
2025-02-04 |
Branch in Jump delay slot at 08020400 in block starting at 08020020 |
| WWE SmackDown vs. RAW 2008 |
v1.18.1 |
2025-02-03 |
sceDmacMemcpy(dest=04189040, src=09597240, size=65552): overlapping read |
| WWE SmackDown vs. RAW 2008 |
v1.17.1-334-g1786a4ddb |
2025-02-01 |
80630006=sceAtracSetData(3, 08bd6108, 00016500): multiple fmt definitions |
| WWE SmackDown vs. RAW 2008 |
v1.18.1 |
2025-01-31 |
sceDmacMemcpy(dest=0417e9d0, src=09401920, size=65552): overlapping read |
| WWE SmackDown vs. RAW 2008 |
v1.18.1 |
2025-01-31 |
sceDmacMemcpy(dest=04171480, src=09396e80, size=65552): overlapping read |
| WWE SmackDown vs. RAW 2008 |
v1.18.1 |
2025-01-30 |
sceDmacMemcpy(dest=04172900, src=08e52b80, size=65552): overlapping read |
| WWE SmackDown vs. RAW 2008 |
v1.18.1 |
2025-01-26 |
sceDmacMemcpy(dest=04171a30, src=09427cd0, size=65552): overlapping read |
| WWE SmackDown vs. RAW 2008 |
v1.18.1 |
2025-01-25 |
sceDmacMemcpy(dest=04170640, src=094130f0, size=65552): overlapping read |
| WWE SmackDown vs. RAW 2008 |
v1.17.1-334-g1786a4ddb |
2025-01-20 |
80630006=sceAtracSetData(2, 08bd6108, 00000b00): multiple fmt definitions |
| WWE SmackDown vs. RAW 2008 |
v1.17.1-334-g1786a4ddb |
2025-01-20 |
80630006=sceAtracSetData(2, 08bd6108, 00000a00): multiple fmt definitions |
| WWE SmackDown vs. RAW 2008 |
v1.17.1-334-g1786a4ddb |
2025-01-20 |
80630006=sceAtracSetData(2, 08bd6108, 00002f00): multiple fmt definitions |
| WWE SmackDown vs. RAW 2008 |
v1.9.4 |
2025-01-04 |
sceDmacMemcpy(dest=04176450, src=09406220, size=65552): overlapping read |
| WWE SmackDown vs. RAW 2008 |
v1.17.1-334-g1786a4ddb |
2024-12-29 |
80630006=sceAtracSetData(2, 08bd6108, 00010300): multiple fmt definitions |
| WWE SmackDown vs. RAW 2008 |
v1.17.1-334-g1786a4ddb |
2025-01-20 |
80630006=sceAtracSetData(2, 08bd6108, 0000b400): multiple fmt definitions |
| WWE SmackDown vs. RAW 2008 |
v1.17.1-334-g1786a4ddb |
2025-01-20 |
80630006=sceAtracSetData(2, 08bd6108, 0000b300): multiple fmt definitions |
| WWE SmackDown vs. RAW 2008 |
v1.17.1-334-g1786a4ddb |
2025-01-20 |
80630006=sceAtracSetData(2, 08bd6108, 0000e800): multiple fmt definitions |
| WWE SmackDown vs. RAW 2008 |
v1.17.1-334-g1786a4ddb |
2025-01-20 |
80630006=sceAtracSetData(2, 08bd6108, 00007300): multiple fmt definitions |
| WWE SmackDown vs. RAW 2008 |
v1.17.1-334-g1786a4ddb |
2025-01-20 |
80630006=sceAtracSetData(2, 08bd6108, 00003c00): multiple fmt definitions |
| WWE SmackDown vs. RAW 2008 |
v1.18.1 |
2024-12-25 |
sceDmacMemcpy(dest=04169650, src=09511280, size=65552): overlapping read |
| WWE SmackDown vs. RAW 2008 |
v1.17.1-334-g1786a4ddb |
2024-12-25 |
Unknown GetPointerWrite 00000000 PC 08ab0d50 LR 08ab0d6c |
| WWE SmackDown vs. RAW 2008 |
v1.18.1 |
2024-12-24 |
sceDmacMemcpy(dest=04170670, src=093d28b0, size=65552): overlapping read |
| WWE SmackDown vs. RAW 2008 |
v1.17.1-334-g1786a4ddb |
2024-12-22 |
Unknown GetPointer 00000000 PC 0895424c LR 08a6abd0 |
| WWE SmackDown vs. RAW 2008 |
v1.17.1-334-g1786a4ddb |
2024-12-22 |
Unknown GetPointerWrite 00000000 PC 0895424c LR 08a6770c |
| WWE SmackDown vs. RAW 2008 |
v1.18.1 |
2024-12-15 |
sceDmacMemcpy(dest=041734e0, src=0943c960, size=65552): overlapping read |
| WWE SmackDown vs. RAW 2008 |
v1.18.1 |
2024-12-14 |
sceDmacMemcpy(dest=041608b0, src=095264b0, size=65552): overlapping read |
| WWE SmackDown vs. RAW 2008 |
v1.18.1 |
2024-12-13 |
sceDmacMemcpy(dest=04176cf0, src=093ed0c0, size=65552): overlapping read |
| WWE SmackDown vs. RAW 2008 |
v1.18.1 |
2024-12-09 |
sceDmacMemcpy(dest=0414d8f0, src=094391b0, size=65552): overlapping read |
| WWE SmackDown vs. RAW 2008 |
v1.9.4 |
2024-12-05 |
sceDmacMemcpy(dest=0417f680, src=093b7120, size=65552): overlapping read |
| WWE SmackDown vs. RAW 2008 |
v1.18.1 |
2024-12-03 |
sceDmacMemcpy(dest=041713e0, src=09411640, size=65552): overlapping read |
| WWE SmackDown vs. RAW 2008 |
v1.18.1 |
2024-11-30 |
Unknown GetPointer 00000004 PC 0895424c LR 08aa5f0c |
| WWE SmackDown vs. RAW 2008 |
v1.18.1 |
2024-11-28 |
sceDmacMemcpy(dest=04178b70, src=09413c10, size=65552): overlapping read |
| WWE SmackDown vs. RAW 2008 |
v1.18.1 |
2024-11-26 |
sceDmacMemcpy(dest=04170f50, src=08e52b80, size=65552): overlapping read |
| WWE SmackDown vs. RAW 2008 |
v1.18.1 |
2024-11-26 |
sceDmacMemcpy(dest=0416c490, src=08e75c10, size=65552): overlapping read |
| WWE SmackDown vs. RAW 2008 |
v1.18.1 |
2024-11-26 |
sceDmacMemcpy(dest=04175240, src=09493b20, size=65552): overlapping read |
| WWE SmackDown vs. RAW 2008 |
v1.18.1 |
2024-11-25 |
sceDmacMemcpy(dest=04174530, src=09516400, size=65552): overlapping read |
| WWE SmackDown vs. RAW 2008 |
v1.18.1 |
2024-11-24 |
sceDmacMemcpy(dest=0418e9b0, src=091d0b10, size=65552): overlapping read |
| WWE SmackDown vs. RAW 2008 |
v1.18.1 |
2024-11-24 |
sceDmacMemcpy(dest=041973e0, src=08e65bf0, size=65552): overlapping read |
| WWE SmackDown vs. RAW 2008 |
v1.18.1 |
2024-11-24 |
sceDmacMemcpy(dest=0416c710, src=08e42b60, size=65552): overlapping read |
| WWE SmackDown vs. RAW 2008 |
v1.18.1 |
2024-11-23 |
sceDmacMemcpy(dest=04173040, src=0946bbf0, size=65552): overlapping read |
| WWE SmackDown vs. RAW 2008 |
v1.18.1 |
2024-11-21 |
sceDmacMemcpy(dest=041ba7f0, src=08e191f0, size=65552): overlapping read |