Recent logs - WWE SmackDown vs. RAW 2008

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Game title Version Latest Report Message
WWE SmackDown vs. RAW 2008 v1.11.3 2021-08-28 sceDmacMemcpy(dest=04185d50, src=094bad30, size=65552): overlapping read
WWE SmackDown vs. RAW 2008 v1.11.3 2021-08-25 Game install with no files / data
WWE SmackDown vs. RAW 2008 v1.11.3 2021-08-24 sceDmacMemcpy(dest=041a4190, src=08e19280, size=65552): overlapping read
WWE SmackDown vs. RAW 2008 v1.11.3 2021-08-24 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000137, pos=0, access=1, data=2, text=2
WWE SmackDown vs. RAW 2008 v1.11.3 2021-08-24 sceDmacMemcpy(dest=04187eb0, src=094beda0, size=65552): overlapping read
WWE SmackDown vs. RAW 2008 v1.11.3 2021-08-23 GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. texaddr: 040103c0 offset: 0 (32x64 stride 512, 5551)
WWE SmackDown vs. RAW 2008 v1.11.3 2021-08-20 sceGeBreak(mode=0, unknown=08ce050c): unknown ptr (valid)
WWE SmackDown vs. RAW 2008 v1.11.3 2021-08-10 sceDmacMemcpy(dest=04172080, src=093d0e70, size=65552): overlapping read
WWE SmackDown vs. RAW 2008 v1.10.3 2021-08-06 sceDmacMemcpy(dest=04170fa0, src=093e7220, size=65552): overlapping read
WWE SmackDown vs. RAW 2008 v1.11.3 2021-08-04 80630006=sceAtracSetData(2, 08bd6108, 0000cde0): invalid RIFF header
WWE SmackDown vs. RAW 2008 v1.11.3 2021-08-04 80630006=sceAtracSetData(2, 08bd6108, 0000df20): invalid RIFF header
WWE SmackDown vs. RAW 2008 v1.11.3 2021-08-03 FBO created from existing depthbuffer as color, 04110000/00000000 and 04088000/04110000
WWE SmackDown vs. RAW 2008 v1.11.3 2021-08-03 FBO using existing buffer as depthbuffer, 04132000/04110000 and 04110000/00000000
WWE SmackDown vs. RAW 2008 v1.11.3 2021-08-03 FBO created from existing depthbuffer as color, 04110000/00000000 and 04154000/04110000
WWE SmackDown vs. RAW 2008 v1.11.3 2021-08-03 FBO created from existing depthbuffer as color, 04110000/00000000 and 04000000/04110000
WWE SmackDown vs. RAW 2008 v1.11.3 2021-07-30 sceDmacMemcpy(dest=041901e0, src=08e19280, size=65552): overlapping read
WWE SmackDown vs. RAW 2008 v1.11.3 2021-07-21 sceDmacMemcpy(dest=04176cd0, src=093e94d0, size=65552): overlapping read
WWE SmackDown vs. RAW 2008 v1.11.3 2021-07-19 sceDmacMemcpy(dest=04154720, src=09508ea0, size=65552): overlapping read
WWE SmackDown vs. RAW 2008 v1.11.3 2021-07-19 sceDmacMemcpy(dest=04170910, src=093da510, size=65552): overlapping read
WWE SmackDown vs. RAW 2008 v1.11.3 2021-07-16 sceDmacMemcpy(dest=04171310, src=093c8a90, size=65552): overlapping read
WWE SmackDown vs. RAW 2008 v1.11.3 2021-07-13 sceDmacMemcpy(dest=0416dbb0, src=093e7840, size=65552): overlapping read
WWE SmackDown vs. RAW 2008 v1.10.3 2021-07-12 Error in shader program link: info: cannot find a matched output for input v_texcoordNC0 cannot find a matched output for input v_texcoordNC1 cannot find a matched output for input v_texcoordNC2 cannot find a matched output for input v_texcoordNC3 fs: postshader #ifdef GL_ES precision mediump float; #endif //Note : Recommend to use PPSSPP v1.1.1-183-gb411fc0 or newer for full functionality, there were some bugs in earlier versions. //Note2 : Upscaling, smoothing and sharpening filters are not set to be mixed between each other since the results are pointless(they counter each other). // Awas ngelag! :u //====================================================================================================================================================================== //SMOOTHING FILTERS: //If you love smooth graphics ~ those are also great for downscaling - to do that, you need to use higher rendering res than your display res //================ #define FXAA 1 //ON:1/OFF:0 /default FXAA, orginal info below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering #define Gsmoothing 2.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ //SHARPENING FILTERS: //if you need very sharp image, add lots of aliasing //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 0.98 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ //UPSCALING FILTERS: //To use those, you have to set rendering res to smaller than window/display size(x1 for best results) and screen scaling filter to "nearest" //Starting from v1.1.1-28-g70e9979 you can also add Upscaling=True to ini file(check example) to do it automatically //================ #define xBR 1 //ON:1/OFF:0 /5xBR upscale, nice for 2D games especially those that might be buggy with higher rendering res, initially made by Hyllian - license below #define VariantB 0 //ON:1/OFF:0 /slightly less effect on fonts, dots and other small details //================ #define xHQ 0 //ON:1/OFF:0 same as 4xHQ in PPSSPP, but actually using output resolution #define scaleoffset 0.75 //Default: 0.75 /you can tweek it between 0.5 and 1.0, Note: to little = no effect, to high = ugliness //================ //OTHER FILTERS: //Most effects from here on can be fully mixed without loosing previous effects. Exceptions: Natural Colors, Advanced Cartoon //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define KIMOCHI 1 //Senpai! #define samples 3 //Default: 4 /higher = more glow, worse performance #define quality 0.22 //Default: 0.18 /lower = smaller glow, better quality #define Bpower 1.0 //Default: 1.0 /amount of bloom mixed //================ #define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.69 //Default: 0.5 /strenght of the effect //================ #define NATURALC 0 //ON:1/OFF:0 /by popular demand, natular colors, note: this shader can't be fully mixed with smoothing/sharpening/upscaling effects #define ncpower 0.5 //Default:0.5 / higher = more natural color, check note line above //================ #define ACARTOON 0 //ON:1/OFF:0 Advanced Cartoon from Guest
WWE SmackDown vs. RAW 2008 v1.11.3 2021-07-12 sceDmacMemcpy(dest=0416eb80, src=093e3ec0, size=65552): overlapping read
WWE SmackDown vs. RAW 2008 v1.11.3 2021-07-11 sceDmacMemcpy(dest=04155300, src=094c6160, size=65552): overlapping read
WWE SmackDown vs. RAW 2008 v1.11.3 2021-07-10 sceDmacMemcpy(dest=0416e370, src=093ef0d0, size=65552): overlapping read
WWE SmackDown vs. RAW 2008 v1.11.3 2021-07-10 sceDmacMemcpy(dest=04171320, src=093c8aa0, size=65552): overlapping read
WWE SmackDown vs. RAW 2008 v1.11.3 2021-07-10 sceDmacMemcpy(dest=04170720, src=09428a60, size=65552): overlapping read
WWE SmackDown vs. RAW 2008 v1.11.3 2021-07-09 sceDmacMemcpy(dest=041846a0, src=0942dc00, size=65552): overlapping read
WWE SmackDown vs. RAW 2008 v1.11.2 2021-07-09 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142644872
WWE SmackDown vs. RAW 2008 v1.11.2 2021-07-09 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142637024
WWE SmackDown vs. RAW 2008 v1.11.2 2021-07-09 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 142748256
WWE SmackDown vs. RAW 2008 v1.11.2 2021-07-09 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146059204
WWE SmackDown vs. RAW 2008 v1.11.2 2021-07-09 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5128, pos=0, access=1, data=2, text=2
WWE SmackDown vs. RAW 2008 v1.11.3 2021-08-06 Unknown GetPointer 0000001c PC 0890bee8 LR 0890bf30
WWE SmackDown vs. RAW 2008 v1.11.3 2021-07-04 FBO created from existing depthbuffer as color, 04088000/04110000 and 04000000/04088000
WWE SmackDown vs. RAW 2008 v1.11.3 2021-07-03 sceDmacMemcpy(dest=04172060, src=093cde50, size=65552): overlapping read
WWE SmackDown vs. RAW 2008 v1.11.3 2021-07-03 sceDmacMemcpy(dest=0416ea00, src=093d7f30, size=65552): overlapping read
WWE SmackDown vs. RAW 2008 v1.11.3 2021-07-02 sceDmacMemcpy(dest=0415b490, src=094c3c60, size=65552): overlapping read
WWE SmackDown vs. RAW 2008 v1.11.3 2021-07-02 sceDmacMemcpy(dest=0416fa00, src=093db730, size=65552): overlapping read
WWE SmackDown vs. RAW 2008 v1.11.3 2021-07-02 sceDmacMemcpy(dest=04176cb0, src=093e85b0, size=65552): overlapping read
WWE SmackDown vs. RAW 2008 v1.11.3 2021-07-01 sceDmacMemcpy(dest=0416bd20, src=09441cc0, size=65552): overlapping read
WWE SmackDown vs. RAW 2008 v1.11.3 2021-07-01 sceDmacMemcpy(dest=04159240, src=09507f20, size=65552): overlapping read
WWE SmackDown vs. RAW 2008 v1.11.3 2021-07-01 sceDmacMemcpy(dest=0416ff60, src=09402b20, size=65552): overlapping read
WWE SmackDown vs. RAW 2008 v1.11.3 2021-06-29 sceDmacMemcpy(dest=041706c0, src=093c5e60, size=65552): overlapping read
WWE SmackDown vs. RAW 2008 v1.11.3 2021-06-29 sceDmacMemcpy(dest=041788c0, src=0948a1d0, size=65552): overlapping read
WWE SmackDown vs. RAW 2008 v1.11.3 2021-06-28 sceDmacMemcpy(dest=04171330, src=093f4820, size=65552): overlapping read
WWE SmackDown vs. RAW 2008 v1.11.3 2021-06-28 80630006=sceAtracSetData(2, 08bb1640, 00038000): invalid RIFF header
WWE SmackDown vs. RAW 2008 v1.11.3 2021-06-27 sceDmacMemcpy(dest=040f0000, src=090dcee0, size=65552): overlapping read
WWE SmackDown vs. RAW 2008 v1.11.3 2021-06-24 sceDmacMemcpy(dest=04170800, src=093de140, size=65552): overlapping read
WWE SmackDown vs. RAW 2008 v1.11.1 2021-06-18 sceDmacMemcpy(dest=04187820, src=0943d1c0, size=65552): overlapping read
WWE SmackDown vs. RAW 2008 v1.11.3 2021-06-17 sceKernelCreateThread(name=scePsmf_library): unsupported attributes 00000006
WWE SmackDown vs. RAW 2008 v1.11.3 2021-06-17 sceKernelLoadModule: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=2, text=2
WWE SmackDown vs. RAW 2008 v1.11.3 2021-06-17 sceKernelLoadModule: unsupported options size=00000014, flags=09fff6a0, pos=0, access=1, data=1, text=1
WWE SmackDown vs. RAW 2008 v1.11.3 2021-06-12 Could not setup streams, unexpected stream count: 13414
WWE SmackDown vs. RAW 2008 v1.11.3 2021-06-12 Unexpected mpeg first timestamp: d59a080000 / 917412249600
WWE SmackDown vs. RAW 2008 v1.11.3 2021-06-12 Video out requested, not supported: mode=0 size=0,0
WWE SmackDown vs. RAW 2008 v1.11.3 2021-06-12 sceKernelLoadModule: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=1, text=1
WWE SmackDown vs. RAW 2008 v1.11.3 2021-06-12 80020001=sceKernelCreateSema(): invalid name
WWE SmackDown vs. RAW 2008 v1.11.3 2021-06-12 GE Interrupt: newState might be 1
WWE SmackDown vs. RAW 2008 v1.11.3 2021-06-12 GE Interrupt: newState might be 0
WWE SmackDown vs. RAW 2008 v1.11.3 2021-06-12 sceKernelLoadModule: unsupported options size=00000014, flags=089fe978, pos=0, access=1, data=1, text=1
WWE SmackDown vs. RAW 2008 v1.11.3 2021-06-11 sceDmacMemcpy(dest=0416f190, src=0942e580, size=65552): overlapping read
WWE SmackDown vs. RAW 2008 v1.11.3 2021-08-11 UNTESTED sceNetAdhocPollSocket(09ffd370, 1, 0, 1) at 08ad631c
WWE SmackDown vs. RAW 2008 v1.11.3 2021-06-09 sceDmacMemcpy(dest=04170640, src=093c5dc0, size=65552): overlapping read
WWE SmackDown vs. RAW 2008 v1.11.3 2021-06-08 sceDmacMemcpy(dest=0417aac0, src=094d96f0, size=65552): overlapping read
WWE SmackDown vs. RAW 2008 v1.11.3 2021-06-06 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145759344
WWE SmackDown vs. RAW 2008 v1.11.3 2021-06-06 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144918352
WWE SmackDown vs. RAW 2008 v1.11.3 2021-06-06 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144907468
WWE SmackDown vs. RAW 2008 v1.11.3 2021-06-06 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 153291632
WWE SmackDown vs. RAW 2008 v1.11.3 2021-06-06 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142702700
WWE SmackDown vs. RAW 2008 v1.11.3 2021-06-06 sceKernelLoadModule: unsupported options size=00000014, flags=08987840, pos=0, access=1, data=2, text=2
WWE SmackDown vs. RAW 2008 v1.11.3 2021-06-07 sceKernelLoadModule: unsupported options size=00000014, flags=08987840, pos=0, access=1, data=1, text=1
WWE SmackDown vs. RAW 2008 v1.11.3 2021-06-05 sceDmacMemcpy(dest=0417d520, src=094d6930, size=65552): overlapping read
WWE SmackDown vs. RAW 2008 v1.11.3 2021-06-04 80630007=sceAtracSetData(2, 08d4b180, 00005c40): atracID uses different codec type than data
WWE SmackDown vs. RAW 2008 v1.11.3 2021-06-04 80630007=sceAtracSetData(2, 08d4b180, 000060a0): atracID uses different codec type than data
WWE SmackDown vs. RAW 2008 v1.11.3 2021-06-04 80630007=sceAtracSetData(2, 08d4b180, 00019800): atracID uses different codec type than data
WWE SmackDown vs. RAW 2008 v1.11.3 2021-06-02 sceDmacMemcpy(dest=041755c0, src=093f65a0, size=65552): overlapping read
WWE SmackDown vs. RAW 2008 v1.8.0 2021-06-01 Unknown GetPointer 00000000 PC 08901024 LR 08901034
WWE SmackDown vs. RAW 2008 v1.11.3 2021-05-29 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145634952
WWE SmackDown vs. RAW 2008 v1.11.3 2021-05-29 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145543488
WWE SmackDown vs. RAW 2008 v1.11.3 2021-05-29 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 16
WWE SmackDown vs. RAW 2008 v1.11.3 2021-05-29 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 34520
WWE SmackDown vs. RAW 2008 v1.11.3 2021-05-29 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143963980
WWE SmackDown vs. RAW 2008 v1.11.3 2021-05-26 sceDmacMemcpy(dest=04188d00, src=0942e130, size=65552): overlapping read
WWE SmackDown vs. RAW 2008 v1.11.3 2021-05-25 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5164, pos=0, access=1, data=2, text=2
WWE SmackDown vs. RAW 2008 v1.11.3 2021-07-09 sceKernelCreateThread(name=sceNetAdhocAuth_Service): unsupported attributes 00001006
WWE SmackDown vs. RAW 2008 v1.11.3 2021-05-25 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5164, pos=0, access=1, data=1, text=1
WWE SmackDown vs. RAW 2008 v1.11.3 2021-05-16 sceDmacMemcpy(dest=041733a0, src=093d2d20, size=65552): overlapping read
WWE SmackDown vs. RAW 2008 v1.11.3 2021-05-14 sceDmacMemcpy(dest=041bade0, src=08e19360, size=65552): overlapping read
WWE SmackDown vs. RAW 2008 v1.11.3 2021-05-14 sceDmacMemcpy(dest=04171180, src=0943ebe0, size=65552): overlapping read
WWE SmackDown vs. RAW 2008 v1.11.3 2021-05-13 sceDmacMemcpy(dest=0418fb80, src=08e19280, size=65552): overlapping read
WWE SmackDown vs. RAW 2008 v1.11.3 2021-05-13 sceDmacMemcpy(dest=04100010, src=09238210, size=65552): overlapping read
WWE SmackDown vs. RAW 2008 v1.11.3 2021-07-30 80630006=sceAtracSetData(2, 08bb1680, 00038000): invalid RIFF header
WWE SmackDown vs. RAW 2008 v1.11.3 2021-05-11 Load/Save function 19 not coded. Title: ULUS10281 Save: ULUS10281 File: SECURE11.002
WWE SmackDown vs. RAW 2008 v1.11.3 2021-05-08 ReadFromHardware: Invalid address fff042ad near PC fff042ad LR fff042ad
WWE SmackDown vs. RAW 2008 v1.11.3 2021-05-08 Unknown GetPointer 01bb713b PC 089fb7a8 LR 089fb7c4
WWE SmackDown vs. RAW 2008 v1.11.3 2021-05-01 sceDmacMemcpy(dest=04171230, src=0941a620, size=65552): overlapping read
WWE SmackDown vs. RAW 2008 v1.11.3 2021-04-25 80630007=sceAtracSetData(2, 08be9680, 00010000): atracID uses different codec type than data
WWE SmackDown vs. RAW 2008 v1.11.3 2021-04-25 80630007=sceAtracSetData(2, 08be9680, 00005000): atracID uses different codec type than data
WWE SmackDown vs. RAW 2008 v1.11.3 2021-04-25 80630007=sceAtracSetData(2, 08bd6108, 0000ff60): atracID uses different codec type than data