Recent logs - v1.10.3-474-gd465ce512

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Game title Version Latest Report Message
R-TYPE TACTICS II -Operation BITTER CHOCOLATE- v1.10.3-474-gd465ce512 2020-09-30 __KernelStopThread: thread 284 does not exist
R-TYPE TACTICS II -Operation BITTER CHOCOLATE- v1.10.3-474-gd465ce512 2020-09-29 __KernelStopThread: thread 318 does not exist
.hack//Link v1.10.3-474-gd465ce512 2020-09-29 __KernelStopThread: thread 284 does not exist
Tom Clancy's Ghost Recon® Advanced Warfighter® 2 PSP® v1.10.3-474-gd465ce512 2020-09-21 Error in shader compilation: info: ERROR: 0:182: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '4-component vector of float' (or there is no acceptable conversion) ERROR: 0:182: '/' : wrong operand types no operation '/' exists that takes a left-hand operand of type '4-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:183: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '4-component vector of float' (or there is no acceptable conversion) ERROR: 0:183: '/' : wrong operand types no operation '/' exists that takes a left-hand operand of type '4-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:184: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '4-component vector of float' (or there is no acceptable conversion) ERROR: 0:184: '/' : wrong operand types no operation '/' exists that takes a left-hand operand of type '4-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:185: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '4-component vector of float' (or there is no acceptable conversion) ERROR: 0:185: '/' : wrong operand types no operation '/' exists that takes a left-hand operand of type '4-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 8 compilation errors. No code generated. postshader #ifdef GL_ES precision mediump float; #endif /* Hyllian's xBR-lv2 Shader Accuracy (tweak by guest.r) Copyright (C) 2011-2015 Hyllian - [email protected] Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. Incorporates some of the ideas from SABR shader. Thanks to Joshua Street. */ #ifdef GL_ES precision mediump float; precision mediump int; #endif // Uncomment just one of the three params below to choose the corner detection //#define CORNER_A //#define CORNER_B #define CORNER_C //#define CORNER_D #ifndef CORNER_A #define SMOOTH_TIPS #endif #define XBR_SCALE 3.0 #define XBR_Y_WEIGHT 48.0 #define XBR_EQ_THRESHOLD 15.0 #define XBR_LV2_COEFFICIENT 2.0 #define lv2_cf XBR_LV2_COEFFICIENT uniform sampler2D sampler0; uniform vec2 u_texelDelta; uniform vec2 u_pixelDelta; varying vec2 v_texcoord0; const float coef = 2.0; const vec3 rgbw = vec3(14.352, 28.176, 5.472); const vec4 eq_threshold = vec4(15.0, 15.0, 15.0, 15.0); const vec4 Ao = vec4( 1.0, -1.0, -1.0, 1.0 ); const vec4 Bo = vec4( 1.0, 1.0, -1.0,-1.0 ); const vec4 Co = vec4( 1.5, 0.5, -0.5, 0.5 ); const vec4 Ax = vec4( 1.0, -1.0, -1.0, 1.0 ); const vec4 Bx = vec4( 0.5, 2.0, -0.5,-2.0 ); const vec4 Cx = vec4( 1.0, 1.0, -0.5, 0.0 ); const
Dante's Inferno™ v1.10.3-474-gd465ce512 2020-09-15 Error in shader compilation: info: ERROR: 0:182: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '4-component vector of float' (or there is no acceptable conversion) ERROR: 0:182: '/' : wrong operand types no operation '/' exists that takes a left-hand operand of type '4-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:183: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '4-component vector of float' (or there is no acceptable conversion) ERROR: 0:183: '/' : wrong operand types no operation '/' exists that takes a left-hand operand of type '4-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:184: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '4-component vector of float' (or there is no acceptable conversion) ERROR: 0:184: '/' : wrong operand types no operation '/' exists that takes a left-hand operand of type '4-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:185: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '4-component vector of float' (or there is no acceptable conversion) ERROR: 0:185: '/' : wrong operand types no operation '/' exists that takes a left-hand operand of type '4-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 8 compilation errors. No code generated. postshader #ifdef GL_ES precision mediump float; #endif /* Hyllian's xBR-lv2 Shader Accuracy (tweak by guest.r) Copyright (C) 2011-2015 Hyllian - [email protected] Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. Incorporates some of the ideas from SABR shader. Thanks to Joshua Street. */ #ifdef GL_ES precision mediump float; precision mediump int; #endif // Uncomment just one of the three params below to choose the corner detection //#define CORNER_A //#define CORNER_B #define CORNER_C //#define CORNER_D #ifndef CORNER_A #define SMOOTH_TIPS #endif #define XBR_SCALE 3.0 #define XBR_Y_WEIGHT 48.0 #define XBR_EQ_THRESHOLD 15.0 #define XBR_LV2_COEFFICIENT 2.0 #define lv2_cf XBR_LV2_COEFFICIENT uniform sampler2D sampler0; uniform vec2 u_texelDelta; uniform vec2 u_pixelDelta; varying vec2 v_texcoord0; const float coef = 2.0; const vec3 rgbw = vec3(14.352, 28.176, 5.472); const vec4 eq_threshold = vec4(15.0, 15.0, 15.0, 15.0); const vec4 Ao = vec4( 1.0, -1.0, -1.0, 1.0 ); const vec4 Bo = vec4( 1.0, 1.0, -1.0,-1.0 ); const vec4 Co = vec4( 1.5, 0.5, -0.5, 0.5 ); const vec4 Ax = vec4( 1.0, -1.0, -1.0, 1.0 ); const vec4 Bx = vec4( 0.5, 2.0, -0.5,-2.0 ); const vec4 Cx = vec4( 1.0, 1.0, -0.5, 0.0 ); const
Dante's Inferno™ v1.10.3-474-gd465ce512 2020-09-15 Error in shader compilation: info: ERROR: 0:107: '-' : wrong operand types no operation '-' exists that takes a left-hand operand of type 'const int' and a right operand of type 'float' (or there is no acceptable conversion) ERROR: 0:107: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:107: '-' : wrong operand types no operation '-' exists that takes a left-hand operand of type 'const int' and a right operand of type 'float' (or there is no acceptable conversion) ERROR: 0:107: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:107: '-' : wrong operand types no operation '-' exists that takes a left-hand operand of type 'const int' and a right operand of type 'float' (or there is no acceptable conversion) ERROR: 0:107: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 6 compilation errors. No code generated. postshader #ifdef GL_ES precision mediump float; #endif /* AA shader 4.o - filtro - fast version Copyright (C) 2016 guest(r) - [email protected] This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // edit this value to get the smoothing right const float scale = 7.0; // 4.0 -> smooth, 8.0 -> sharp #ifdef GL_ES precision mediump float; precision mediump int; #endif uniform sampler2D sampler0; varying vec2 v_position; uniform vec2 u_texelDelta; uniform vec2 u_pixelDelta; const vec3 dt = vec3(1.0,1.0,1.0); vec4 yx = vec4(1.0/480.0,1.0/272.0,-1.0/480.0,-1.0/272.0)/scale; vec4 xy = vec4(2.0/480.0,2.0/272.0,-2.0/480.0,-2.0/272.0)/scale; vec3 texture2d (vec2 texcoord) { vec3 s00 = texture2D(sampler0, texcoord + yx.zw).xyz; vec3 s20 = texture2D(sampler0, texcoord + yx.xw).xyz; vec3 s22 = texture2D(sampler0, texcoord + yx.xy).xyz; vec3 s02 = texture2D(sampler0, texcoord + yx.zy).xyz; float m1=dot(abs(s00-s22),dt)+0.001; float m2=dot(abs(s02-s20),dt)+0.001; return .5*(m2*(s00+s22)+m1*(s02+s20))/(m1+m2); } void main() { // Calculating texel coordinates vec2 size = vec2(480.0,272.0)*scale; vec2 inv_size = vec2(1.0/480.0,1.0/272.0)/scale; vec2 OGL2Pos = v_position * size; vec2 fp = fract(OGL2Pos); vec2 dx = vec2(inv_size.x,0.0); vec2 dy = vec2(0.0, inv_size.y); vec2 g1 = vec2(inv_size.x,inv_size.y); vec2 g2 = vec2(-inv_size.x,inv_size.y); vec2 pC4 = floor(OGL2Pos) * inv_size + 0.5*inv_size; // Reading the texels vec3 C0 = texture2d(pC4 - g1); vec3 C1 = texture2d(pC4 - dy); vec3 C2 = texture2d(pC4 - g2); vec3 C3 = texture2d(pC4 - dx); vec3 C4 = texture2d(pC4 ); vec3 C5 = texture2d(pC4 + dx); vec3 C6 = texture2d(pC4 + g2); vec3 C7 = texture2d(pC4 + dy); vec3 C8 = texture2d(pC4 + g1); vec3 ul, ur, dl, dr; float m1, m2; m1 = dot(abs(C0-C4),dt)+0.001; m2 = dot(abs(C1-C3),dt)+0.001; ul = (m2*(C0+C4)+m1*(C1+C3))/(m1+m2); m1 = dot(abs(C1-C5),dt)+0.001; m2 = dot(abs(C2-C4),dt)+0.001; ur = (m2*(C1+C5)+m1*(C2+C4))/(m1+m2); m1 = dot(
NAMCO MUSEUM BATTLE COLLECTION v1.10.3-474-gd465ce512 2020-09-13 sceKernelCreateThread(name=xevious): unsupported attributes 00000002
Tom Clancy's Ghost Recon® Predator v1.10.3-474-gd465ce512 2020-09-21 Texturing from framebuffer with incompatible format 5551 != 8888 at 04198000
SpongeBob SquarePants: The Yellow Avenger v1.10.3-474-gd465ce512 2020-09-04 Ignoring possible texturing from framebuffer at 0419e000 +0x72 / 128x128
LEGO® Harry Potter™: Years 1-4 v1.10.3-474-gd465ce512 2020-09-04 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
GOD EATER 2 v1.10.3-474-gd465ce512 2020-08-27 sceKernelLoadModule: unsupported options size=00000014, flags=09fff5f0, pos=0, access=1, data=1, text=1
WWE'12 v1.10.3-474-gd465ce512 2020-08-27 sceDmacMemcpy(dest=0412f4f0, src=095c8e90, size=65552): overlapping read
Midnight Club 3: Dub Edition v1.10.3-474-gd465ce512 2020-08-24 __KernelStopThread: thread 349 does not exist
SOCOM: U.S. Navy SEALs Fireteam Bravo v1.10.3-474-gd465ce512 2020-08-24 __KernelStopThread: thread 442 does not exist
ATV Offroad Fury Blazin' Trails v1.10.3-474-gd465ce512 2020-08-24 Ignoring possible texturing from framebuffer at 04180000 +0x256 / 256x512
TEKKEN DARK RESURRECTION v1.10.3-474-gd465ce512 2020-08-24 __KernelStopThread: thread 451 does not exist
Midnight Club 3: Dub Edition v1.10.3-474-gd465ce512 2020-08-23 __KernelStopThread: thread 344 does not exist
SpongeBob SquarePants: The Yellow Avenger v1.10.3-474-gd465ce512 2020-09-04 1 depal unsupported: shift=2 mask=ff offset=0
LEGO® Harry Potter™: Years 1-4 v1.10.3-474-gd465ce512 2020-09-04 __KernelStopThread: thread 333 does not exist
METAL GEAR SOLID PEACE WALKER v1.10.3-474-gd465ce512 2020-08-23 __KernelStopThread: thread 1608 does not exist
NEED FOR SPEED™ Carbon OTC v1.10.3-474-gd465ce512 2020-08-23 __KernelStopThread: thread 294 does not exist
METAL GEAR SOLID PORTABLE OPS v1.10.3-474-gd465ce512 2020-08-22 Texturing from framebuffer with incompatible format 8888 != 5551 at 04088000
討鬼伝 極 v1.10.3-474-gd465ce512 2020-08-22 No DL ID available to enqueue
戦場のヴァルキュリア3 v1.10.3-474-gd465ce512 2020-08-31 Texturing from framebuffer with incompatible format 8888 != 5551 at 04088000
討鬼伝 極 v1.10.3-474-gd465ce512 2020-08-23 Ignoring possible texturing from framebuffer at 04114000 +0x128 / 480x272
TEKKEN 6 v1.10.3-474-gd465ce512 2020-08-22 Texturing from framebuffer with incompatible format 5551 != 8888 at 04000000
Medal of Honor Heroes™ 2 v1.10.3-474-gd465ce512 2020-08-23 Texturing from framebuffer with incompatible format 8888 != 565 at 04000000
OUTRUN 2006: COAST 2 COAST v1.10.3-474-gd465ce512 2020-08-23 Texturing from framebuffer with incompatible format 4444 != 565 at 040cc000
BLACK★ROCK SHOOTER THE GAME v1.10.3-474-gd465ce512 2020-08-23 Texturing from framebuffer with incompatible format 8888 != 5551 at 04044000
Silent Hill: Shattered Memories v1.10.3-474-gd465ce512 2020-08-22 Texturing from framebuffer using CLUT with offset at 04000000 +0x152
SOCOM: U.S. Navy SEALs Fireteam Bravo v1.10.3-474-gd465ce512 2020-08-24 __KernelStopThread: thread 406 does not exist
SOCOM: U.S. Navy SEALs Fireteam Bravo v1.10.3-474-gd465ce512 2020-08-24 Unimplemented HLE function sceNetResolverCreate
SOCOM: U.S. Navy SEALs Fireteam Bravo v1.10.3-474-gd465ce512 2020-08-24 Unimplemented HLE function sceNetInetInetAddr
MONSTER HUNTER PORTABLE v1.10.3-474-gd465ce512 2020-08-24 Unimplemented HLE function Kprintf
MONSTER HUNTER PORTABLE v1.10.3-474-gd465ce512 2020-08-24 sceKernelCreateThread(name=sceUSB_PSPComm_Driver): unsupported attributes 00001006
TEKKEN DARK RESURRECTION v1.10.3-474-gd465ce512 2020-08-23 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2
TEKKEN DARK RESURRECTION v1.10.3-474-gd465ce512 2020-08-23 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1
eFootball PES 2021 T. Bendezu "C19" v1.10.3-474-gd465ce512 2020-09-22 Savedata version requested: 3
TEKKEN DARK RESURRECTION v1.10.3-474-gd465ce512 2020-08-23 __KernelStopThread: thread 298 does not exist
(homebrew) v1.10.3-474-gd465ce512 2020-08-28 Failed decrypting the PRX (ret = -4, size = 4129748, psp_size = 4130096)!
ATV Offroad Fury Blazin' Trails v1.10.3-474-gd465ce512 2020-08-24 sceKernelCreateThread(name=sceNetIfhandle_Service): unsupported attributes 00001006
METAL GEAR SOLID PEACE WALKER v1.10.3-474-gd465ce512 2020-08-23 __KernelStopThread: thread 321 does not exist
METAL GEAR SOLID PEACE WALKER v1.10.3-474-gd465ce512 2020-08-23 Unimplemented HLE function sceHttpsDisableOption
METAL GEAR SOLID PEACE WALKER v1.10.3-474-gd465ce512 2020-08-23 Unimplemented HLE function sceHttpsEnableOption
ナルティメットアクセル3 v1.10.3-474-gd465ce512 2020-08-22 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULJS00236DATA/DATA.CPK, 09f949b0, 00000002)
NAMCO MUSEUM BATTLE COLLECTION v1.10.3-474-gd465ce512 2020-09-13 sceKernelCreateThread(name=sceNetAdhocAuth_Service): unsupported attributes 00001006
NAMCO MUSEUM BATTLE COLLECTION v1.10.3-474-gd465ce512 2020-09-13 sceKernelCreateThread(name=sceMemab): unsupported attributes 00001006
NAMCO MUSEUM BATTLE COLLECTION v1.10.3-474-gd465ce512 2020-09-13 sceKernelCreateThread(name=sceNetIfhandle_Service): unsupported attributes 00001006
OUTRUN 2006: COAST 2 COAST v1.10.3-474-gd465ce512 2020-08-23 Unimplemented HLE function Kprintf
OUTRUN 2006: COAST 2 COAST v1.10.3-474-gd465ce512 2020-08-23 sceKernelCreateThread(name=sceUSB_PSPComm_Driver): unsupported attributes 00001006
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.10.3-474-gd465ce512 2020-08-22 sceKernelCreateThread(name=sceNetAdhocAuth_Service): unsupported attributes 00001006
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.10.3-474-gd465ce512 2020-08-22 sceKernelCreateThread(name=sceMemab): unsupported attributes 00001006
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.10.3-474-gd465ce512 2020-08-22 sceKernelCreateThread(name=sceNetIfhandle_Service): unsupported attributes 00001006
Burnout Legends v1.10.3-474-gd465ce512 2020-08-23 sceKernelCreateThread(name=sceNetAdhocAuth_Service): unsupported attributes 00001006
Burnout Legends v1.10.3-474-gd465ce512 2020-08-23 sceKernelCreateThread(name=sceMemab): unsupported attributes 00001006
Burnout Legends v1.10.3-474-gd465ce512 2020-08-23 sceKernelCreateThread(name=sceNetIfhandle_Service): unsupported attributes 00001006
MONSTER HUNTER FREEDOM UNITE™ v1.10.3-474-gd465ce512 2020-09-10 sceDmacMemcpy(dest=0414e000, src=095f7240, size=174576): overlapping read
METAL GEAR SOLID PEACE WALKER v1.10.3-474-gd465ce512 2020-08-25 __KernelStopThread: thread 1591 does not exist
GOD EATER 2 v1.10.3-474-gd465ce512 2020-09-14 sceKernelCreateThread(name=god_g998_Result): unsupported attributes 00000006
GOD EATER 2 v1.10.3-474-gd465ce512 2020-09-14 sceKernelCreateThread(name=god_g002_Gallery): unsupported attributes 00000006
LEGO® Harry Potter™: Years 1-4 v1.10.3-474-gd465ce512 2020-09-04 Video out requested, not supported: mode=0 size=0,0
GOD EATER 2 v1.10.3-474-gd465ce512 2020-09-14 sceKernelCreateThread(name=creature_zako_cannon): unsupported attributes 00000006
GOD EATER 2 v1.10.3-474-gd465ce512 2020-09-14 sceKernelCreateThread(name=god_g000_Field): unsupported attributes 00000006
GOD EATER 2 v1.10.3-474-gd465ce512 2020-09-14 sceKernelCreateThread(name=god_g001_Demo): unsupported attributes 00000006
GOD EATER 2 v1.10.3-474-gd465ce512 2020-09-14 sceKernelCreateThread(name=system): unsupported attributes 00000006
GOD EATER 2 v1.10.3-474-gd465ce512 2020-09-14 sceKernelCreateThread(name=god_g999_Base): unsupported attributes 00000006
GOD EATER 2 v1.10.3-474-gd465ce512 2020-09-14 sceKernelCreateThread(name=god_game): unsupported attributes 00000006
GOD EATER 2 v1.10.3-474-gd465ce512 2020-09-14 sceKernelCreateThread(name=layout): unsupported attributes 00000006
GOD EATER 2 v1.10.3-474-gd465ce512 2020-09-14 sceKernelCreateThread(name=god_m001_Title): unsupported attributes 00000006
GOD EATER 2 v1.10.3-474-gd465ce512 2020-09-14 sceKernelCreateThread(name=god_m002_Movie): unsupported attributes 00000006
GOD EATER 2 v1.10.3-474-gd465ce512 2020-09-14 sceKernelCreateThread(name=god_m000_Boot): unsupported attributes 00000006
GOD EATER 2 v1.10.3-474-gd465ce512 2020-09-14 sceKernelCreateThread(name=god_menu): unsupported attributes 00000006
Crash™ Tag Team Racing v1.10.3-474-gd465ce512 2020-08-23 sceKernelCreateThread(name=scePsmf_library): unsupported attributes 00000006
Fate/EXTRA v1.10.3-474-gd465ce512 2020-08-25 FBO using existing buffer as depthbuffer, 040d4000/04088000 and 04088000/04088000
Fate/EXTRA v1.10.3-474-gd465ce512 2020-08-25 FBO using existing buffer as depthbuffer, 040d6000/04088000 and 04088000/04088000
MONSTER HUNTER FREEDOM UNITE™ v1.10.3-474-gd465ce512 2020-08-22 Unknown GetPointer 00000000 PC 08859188 LR 08000020
METAL GEAR SOLID PEACE WALKER v1.10.3-474-gd465ce512 2020-08-23 Unknown GetPointer 00000000 PC 0887b6a4 LR 08000020
MONSTER HUNTER FREEDOM UNITE™ v1.10.3-474-gd465ce512 2020-10-03 sceDmacMemcpy(dest=0414e000, src=095d8a40, size=174576): overlapping read
WWE'12 v1.10.3-474-gd465ce512 2020-08-28 Rendering to framebuffer offset: 040cc000 +65x0
BLACK★ROCK SHOOTER THE GAME v1.10.3-474-gd465ce512 2020-08-23 FBO using existing buffer as depthbuffer, 04044000/04088000 and 04088000/04110000
BLACK★ROCK SHOOTER THE GAME v1.10.3-474-gd465ce512 2020-08-23 FBO created from existing depthbuffer as color, 04088000/04110000 and 04044000/04088000
BLACK★ROCK SHOOTER THE GAME v1.10.3-474-gd465ce512 2020-08-23 FBO created from existing depthbuffer as color, 04088000/04110000 and 041f1bf0/04088000
BLACK★ROCK SHOOTER THE GAME v1.10.3-474-gd465ce512 2020-08-23 FBO created from existing depthbuffer as color, 04088000/04110000 and 04000000/04088000
METAL GEAR SOLID PORTABLE OPS v1.10.3-474-gd465ce512 2020-08-22 FBO using existing buffer as depthbuffer, 04044000/04088000 and 04088000/04110000
LAST RANKER v1.10.3-474-gd465ce512 2020-09-29 FBO using existing buffer as depthbuffer, 04044000/04088000 and 04088000/04110000
Dante's Inferno™ v1.10.3-474-gd465ce512 2020-08-28 Unknown GetPointer 00000000 PC 08000000 LR 08000000
Street Fighter® Alpha 3 Max v1.10.3-474-gd465ce512 2020-08-23 FBO using existing buffer as depthbuffer, 04000000/04088000 and 04088000/04088000
Street Fighter® Alpha 3 Max v1.10.3-474-gd465ce512 2020-08-23 FBO using existing buffer as depthbuffer, 04044000/04088000 and 04088000/04088000
Silent Hill: Shattered Memories v1.10.3-474-gd465ce512 2020-08-22 FBO using existing buffer as depthbuffer, 04020000/04000000 and 04000000/04000000
(homebrew) v1.10.3-474-gd465ce512 2020-08-22 FBO using existing buffer as depthbuffer, 04000000/04088000 and 04088000/04088000
MicroMachines V4 v1.10.3-474-gd465ce512 2020-09-13 An uneaten prefix at end of block: 0891b96c
Gladiator Begins v1.10.3-474-gd465ce512 2020-09-14 An uneaten prefix at end of block: 089a9604
Midnight Club 3: Dub Edition v1.10.3-474-gd465ce512 2020-08-23 Savedata version requested: 1
Dante's Inferno™ v1.10.3-474-gd465ce512 2020-09-15 sceDmacMemcpy(dest=08400020, src=08c012f0, size=65536): overlapping read
Dante's Inferno™ v1.10.3-474-gd465ce512 2020-09-16 sceDmacMemcpy(dest=086000a0, src=08c012f0, size=65536): overlapping read
Dante's Inferno™ v1.10.3-474-gd465ce512 2020-09-15 sceDmacMemcpy(dest=086600a0, src=08c012f0, size=65536): overlapping read
MONSTER HUNTER FREEDOM UNITE™ v1.10.3-474-gd465ce512 2020-08-23 sceDmacMemcpy(dest=0414e000, src=096b3160, size=282992): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo v1.10.3-474-gd465ce512 2020-08-24 00000000=sceDisplaySetHoldMode(00000001): unsupported
SOCOM: U.S. Navy SEALs Fireteam Bravo 2 v1.10.3-474-gd465ce512 2020-08-23 00000000=sceDisplaySetHoldMode(00000001): unsupported
NAMCO MUSEUM BATTLE COLLECTION v1.10.3-474-gd465ce512 2020-09-13 sceKernelLoadModule: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2