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Game title |
Version |
Latest Report |
Message |
WWE'12 |
v1.8.0 |
2022-05-27 |
sceDmacMemcpy(dest=041288b0, src=0967d330, size=65552): overlapping read |
WWE'12 |
v1.9.0 |
2022-05-25 |
ReadFromHardware: Invalid address 6afb5401 near PC 6afb5401 LR 08af71b8 |
WWE'12 |
v1.12.3 |
2022-05-25 |
sceDmacMemcpy(dest=0412cb80, src=0963a8c0, size=65552): overlapping read |
WWE'12 |
v1.12.3 |
2022-05-23 |
sceDmacMemcpy(dest=0412da00, src=093ea990, size=65552): overlapping read |
WWE'12 |
v1.12.3 |
2022-05-22 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r8p0-00dev0 [Revision 96995].
01710551:00000b3d HWX C T N LM Fog Tex Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 MatUp:1 Cull
#version 100
// Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot ;
}
lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse);
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular2 * u_matspecular.rgb * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = clamp(lightSum1, 0.0, 1.0);
v_texco |
WWE'12 |
v1.12.3 |
2022-05-22 |
80630007=sceAtracSetData(2, 08bd6108, 00011220): atracID uses different codec type than data |
WWE'12 |
v1.12.3 |
2022-05-22 |
80630007=sceAtracSetData(2, 08bd6108, 0000c2a0): atracID uses different codec type than data |
WWE'12 |
v1.12.3 |
2022-05-22 |
80630007=sceAtracSetData(2, 08bd6108, 0000cba0): atracID uses different codec type than data |
WWE'12 |
v1.12.3 |
2022-05-22 |
80630007=sceAtracSetData(2, 08bd6108, 0000fba0): atracID uses different codec type than data |
WWE'12 |
v1.12.3 |
2022-05-22 |
80630007=sceAtracSetData(2, 08bd6108, 00007620): atracID uses different codec type than data |
WWE'12 |
v1.12.3 |
2022-05-22 |
80630007=sceAtracSetData(2, 08bd6108, 00018c60): atracID uses different codec type than data |
WWE'12 |
v1.11.3 |
2022-05-22 |
sceDmacMemcpy(dest=04131f30, src=0939cd90, size=65552): overlapping read |
WWE'12 |
v1.12.3 |
2022-05-22 |
sceDmacMemcpy(dest=0412e860, src=095eea90, size=65552): overlapping read |
WWE'12 |
v1.9.4 |
2022-05-22 |
sceDmacMemcpy(dest=0414ab10, src=09708350, size=65552): overlapping read |
WWE'12 |
v1.12.3 |
2022-05-21 |
sceDmacMemcpy(dest=0417ca10, src=09680760, size=65552): overlapping read |
WWE'12 |
v1.12.3 |
2022-05-21 |
80630006=sceAtracSetDataAndGetID(08b3d9c4, 00008000): invalid RIFF header |
WWE'12 |
v1.12.3 |
2022-05-20 |
sceDmacMemcpy(dest=0418ad60, src=0947f2c0, size=65552): overlapping read |
WWE'12 |
v1.10.3 |
2022-05-20 |
sceDmacMemcpy(dest=04131390, src=09622f40, size=65552): overlapping read |
WWE'12 |
v1.12.3 |
2022-05-19 |
sceDmacMemcpy(dest=04173030, src=09554600, size=65552): overlapping read |
WWE'12 |
v1.12.3 |
2022-05-19 |
sceDmacMemcpy(dest=0412e230, src=0964f580, size=65552): overlapping read |
WWE'12 |
v1.12.3 |
2022-05-19 |
sceDmacMemcpy(dest=0412daf0, src=093dde70, size=65552): overlapping read |
WWE'12 |
v1.12.3 |
2022-05-22 |
80630007=sceAtracSetData(2, 08bd6108, 00010300): atracID uses different codec type than data |
WWE'12 |
v1.12.3 |
2022-05-22 |
80630007=sceAtracSetData(2, 08bd6108, 00004600): atracID uses different codec type than data |
WWE'12 |
v1.12.3 |
2022-05-18 |
sceDmacMemcpy(dest=041326f0, src=0962af30, size=65552): overlapping read |
WWE'12 |
v1.12.3 |
2022-05-17 |
sceDmacMemcpy(dest=04131260, src=09637500, size=65552): overlapping read |
WWE'12 |
v1.11 |
2022-05-17 |
Unknown GetPointer 01bb70bb PC 089fb7a8 LR 089fb7c4 |
WWE'12 |
v1.12.3 |
2022-05-17 |
sceDmacMemcpy(dest=0412f660, src=0963d640, size=65552): overlapping read |
WWE'12 |
v1.12.3 |
2022-05-17 |
MIPSCompileOp: Invalid instruction ed86ac34 |
WWE'12 |
v1.12.3 |
2022-05-16 |
sceDmacMemcpy(dest=04147240, src=09717350, size=65552): overlapping read |
WWE'12 |
v1.12.3 |
2022-05-16 |
sceDmacMemcpy(dest=041a3580, src=094d6dc0, size=65552): overlapping read |
WWE'12 |
v1.12.3 |
2022-05-16 |
sceDmacMemcpy(dest=0412f020, src=0961af30, size=65552): overlapping read |
WWE'12 |
v1.12.3 |
2022-05-15 |
sceDmacMemcpy(dest=04191140, src=0976e5a0, size=65552): overlapping read |
WWE'12 |
v1.11.3 |
2022-05-15 |
Unimplemented HLE function sceNetResolverTerm |
WWE'12 |
v1.11.3 |
2022-05-15 |
Unimplemented HLE function sceNetResolverCreate |
WWE'12 |
v1.12.3 |
2022-05-15 |
sceDmacMemcpy(dest=04130980, src=093c0a90, size=65552): overlapping read |
WWE'12 |
v1.10.3 |
2022-05-15 |
sceDmacMemcpy(dest=0414c080, src=0968d210, size=65552): overlapping read |
WWE'12 |
v1.12.3 |
2022-05-15 |
sceDmacMemcpy(dest=04131d10, src=096a86b0, size=65552): overlapping read |
WWE'12 |
v1.12.3 |
2022-05-14 |
Jump to invalid address: 02120000 |
WWE'12 |
v1.12.3 |
2022-05-14 |
sceDmacMemcpy(dest=0412c7d0, src=09340c90, size=65552): overlapping read |
WWE'12 |
v1.11.3 |
2022-05-13 |
80630006=sceAtracSetData(2, 08d4b180, 0000b6c4): invalid RIFF header |
WWE'12 |
v1.11.3 |
2022-05-13 |
80630006=sceAtracSetData(2, 08d4b180, 000097ec): invalid RIFF header |
WWE'12 |
v1.12.3 |
2022-05-12 |
sceDmacMemcpy(dest=04157300, src=0967f140, size=65552): overlapping read |
WWE'12 |
v1.12.3 |
2022-05-12 |
sceKernelLoadModule: unsupported options size=00000014, flags=0899a92c, pos=0, access=1, data=2, text=2 |
WWE'12 |
v1.12.3 |
2022-05-12 |
sceKernelLoadModule: unsupported options size=00000014, flags=0899a92c, pos=0, access=1, data=1, text=1 |
WWE'12 |
v1.12.3 |
2022-05-11 |
sceDmacMemcpy(dest=041a1ea0, src=093b4e10, size=65552): overlapping read |
WWE'12 |
v1.12.3 |
2022-05-11 |
sceDmacMemcpy(dest=0412fca0, src=0963bf50, size=65552): overlapping read |
WWE'12 |
v1.11.2 |
2022-05-11 |
sceDmacMemcpy(dest=04130a90, src=093aae60, size=65552): overlapping read |
WWE'12 |
v1.11.3 |
2022-05-10 |
sceDmacMemcpy(dest=0418cc60, src=094f4ce0, size=65552): overlapping read |
WWE'12 |
v1.12.3 |
2022-05-18 |
__KernelStopThread: thread 280 does not exist |
WWE'12 |
v1.9.0 |
2022-05-09 |
Unknown GetPointer 0a27d85c PC 08bfba9c LR 08bfbe04 |
WWE'12 |
v1.12.3 |
2022-05-08 |
MIPSCompileOp: Invalid instruction b400007a |
WWE'12 |
v1.12.3 |
2022-05-08 |
MIPSCompileOp: Invalid instruction b400007b |
WWE'12 |
v1.12.3 |
2022-05-08 |
sceDmacMemcpy(dest=0414a930, src=096d09a0, size=65552): overlapping read |
WWE'12 |
v1.12.3 |
2022-05-08 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 167768800 |
WWE'12 |
v1.12.3 |
2022-05-08 |
MIPSCompileOp 69330ae9 failed |
WWE'12 |
v1.11.3 |
2022-05-07 |
sceDmacMemcpy(dest=0412ea20, src=095d4660, size=65552): overlapping read |
WWE'12 |
v1.12.2 |
2022-05-07 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 142957872 |
WWE'12 |
v1.12.2 |
2022-05-07 |
FBO using existing buffer as depthbuffer, 04088000/04110000 and 04110000/00000000 |
WWE'12 |
v1.10.3 |
2022-05-07 |
sceDmacMemcpy(dest=0418c3c0, src=097d5080, size=65552): overlapping read |
WWE'12 |
v1.11.2 |
2022-05-07 |
Unknown GetPointer 00001d84 PC 088d8930 LR 088d898c |
WWE'12 |
v1.8.0 |
2022-05-05 |
sceDmacMemcpy(dest=040cc000, src=086ce8c0, size=1251136): overlapping read |
WWE'12 |
v1.12.3 |
2022-05-05 |
sceDmacMemcpy(dest=04188b80, src=0961c170, size=65552): overlapping read |
WWE'12 |
v1.12.3 |
2022-05-05 |
sceDmacMemcpy(dest=04177d20, src=097a6ef0, size=65552): overlapping read |
WWE'12 |
v1.9.0 |
2022-05-05 |
sceDmacMemcpy(dest=041b7d20, src=091d4740, size=65552): overlapping read |
WWE'12 |
v1.12.3 |
2022-05-05 |
Unknown GetPointer 00000030 PC 089defb0 LR 089df120 |
WWE'12 |
v1.12.3 |
2022-05-05 |
sceDmacMemcpy(dest=04133080, src=096135e0, size=65552): overlapping read |
WWE'12 |
v1.9.0 |
2022-05-04 |
MIPSCompileOp: Invalid instruction 0000003c |
WWE'12 |
v1.9.0 |
2022-05-04 |
Jump to invalid address: 0751cc90 |
WWE'12 |
v1.9.0 |
2022-05-04 |
Jump to invalid address: 025314f0 |
WWE'12 |
v1.9.0 |
2022-05-04 |
Jump to invalid address: 03523bc0 |
WWE'12 |
v1.11.3 |
2022-05-04 |
MIPSCompileOp: Invalid instruction 4d695784 |
WWE'12 |
v1.11.3 |
2022-05-04 |
MIPSCompileOp: Invalid instruction 67dc5639 |
WWE'12 |
v1.11.3 |
2022-05-04 |
MIPSCompileOp: Invalid instruction b5524031 |
WWE'12 |
v1.12.3 |
2022-05-04 |
sceDmacMemcpy(dest=0415b1b0, src=0936aba0, size=65552): overlapping read |
WWE'12 |
v1.12.3 |
2022-05-19 |
MIPSCompileOp: Invalid instruction cf1f4fe0 |
WWE'12 |
v1.9.0 |
2022-05-04 |
Bad vertex address 0000465c! |
WWE'12 |
v1.9.0 |
2022-05-04 |
Bad vertex address 00002fa0! |
WWE'12 |
v1.9.0 |
2022-05-04 |
Bad vertex address 00002310! |
WWE'12 |
v1.12.3 |
2022-05-02 |
sceDmacMemcpy(dest=0418c130, src=09443cc0, size=65552): overlapping read |
WWE'12 |
v1.10.3 |
2022-05-02 |
sceDmacMemcpy(dest=0412ba20, src=0968bc70, size=65552): overlapping read |
WWE'12 |
v1.12.3 |
2022-05-02 |
sceDmacMemcpy(dest=0419a2d0, src=09474940, size=65552): overlapping read |
WWE'12 |
v1.12.3 |
2022-05-02 |
__KernelStopThread: thread 288 does not exist |
WWE'12 |
v1.12.3 |
2022-05-01 |
sceDmacMemcpy(dest=04144f40, src=09670fd0, size=65552): overlapping read |
WWE'12 |
v1.11.3 |
2022-05-01 |
Jump to invalid address: 04bc5d80 PC 08f1bdd8 LR 08c5247c |
WWE'12 |
v1.11.3 |
2022-05-01 |
Jump to invalid address: 04bc5600 PC 08f1bdd0 LR 08c5247c |
WWE'12 |
v1.11.3 |
2022-05-01 |
Jump to invalid address: 04bed9c0 PC 08f1bd4c LR 08c5247c |
WWE'12 |
v1.11.3 |
2022-05-01 |
Branch in Jump delay slot at 08f1bd48 in block starting at 08f1bd10 |
WWE'12 |
v1.11.3 |
2022-05-01 |
Jump to invalid address: 04beb900 PC 08f1bd48 LR 08c5247c |
WWE'12 |
v1.11.3 |
2022-05-01 |
Branch in Jump delay slot at 08f1bd44 in block starting at 08f1bd10 |
WWE'12 |
v1.11.3 |
2022-05-01 |
Jump to invalid address: 04be9840 PC 08f1bd44 LR 08c5247c |
WWE'12 |
v1.11.3 |
2022-05-01 |
Branch in Jump delay slot at 08f1bd40 in block starting at 08f1bd10 |
WWE'12 |
v1.11.3 |
2022-05-01 |
Jump to invalid address: 04be7780 PC 08f1bd40 LR 08c5247c |
WWE'12 |
v1.11.3 |
2022-05-01 |
Branch in Jump delay slot at 08f1bd3c in block starting at 08f1bd10 |
WWE'12 |
v1.11.3 |
2022-05-01 |
Jump to invalid address: 04be56c0 PC 08f1bd3c LR 08c5247c |
WWE'12 |
v1.11.3 |
2022-05-01 |
Branch in Jump delay slot at 08f1bd38 in block starting at 08f1bd10 |
WWE'12 |
v1.11.3 |
2022-05-01 |
Jump to invalid address: 04be3600 PC 08f1bd38 LR 08c5247c |
WWE'12 |
v1.11.3 |
2022-05-01 |
Branch in Jump delay slot at 08f1bd34 in block starting at 08f1bd10 |
WWE'12 |
v1.11.3 |
2022-05-01 |
Jump to invalid address: 03d93900 PC 08f1bd34 LR 08c5247c |
WWE'12 |
v1.11.3 |
2022-05-01 |
Branch in Jump delay slot at 08f1bd30 in block starting at 08f1bd10 |
WWE'12 |
v1.11.3 |
2022-05-01 |
Jump to invalid address: 03c6f440 PC 08f1bd30 LR 08c5247c |