Recent logs - WWE'12

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Game title Version Latest Report Message
WWE'12 v1.8.0 2022-05-27 sceDmacMemcpy(dest=041288b0, src=0967d330, size=65552): overlapping read
WWE'12 v1.9.0 2022-05-25 ReadFromHardware: Invalid address 6afb5401 near PC 6afb5401 LR 08af71b8
WWE'12 v1.12.3 2022-05-25 sceDmacMemcpy(dest=0412cb80, src=0963a8c0, size=65552): overlapping read
WWE'12 v1.12.3 2022-05-23 sceDmacMemcpy(dest=0412da00, src=093ea990, size=65552): overlapping read
WWE'12 v1.12.3 2022-05-22 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-00dev0 [Revision 96995]. 01710551:00000b3d HWX C T N LM Fog Tex Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 MatUp:1 Cull #version 100 // Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot ; } lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular2 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = clamp(lightSum1, 0.0, 1.0); v_texco
WWE'12 v1.12.3 2022-05-22 80630007=sceAtracSetData(2, 08bd6108, 00011220): atracID uses different codec type than data
WWE'12 v1.12.3 2022-05-22 80630007=sceAtracSetData(2, 08bd6108, 0000c2a0): atracID uses different codec type than data
WWE'12 v1.12.3 2022-05-22 80630007=sceAtracSetData(2, 08bd6108, 0000cba0): atracID uses different codec type than data
WWE'12 v1.12.3 2022-05-22 80630007=sceAtracSetData(2, 08bd6108, 0000fba0): atracID uses different codec type than data
WWE'12 v1.12.3 2022-05-22 80630007=sceAtracSetData(2, 08bd6108, 00007620): atracID uses different codec type than data
WWE'12 v1.12.3 2022-05-22 80630007=sceAtracSetData(2, 08bd6108, 00018c60): atracID uses different codec type than data
WWE'12 v1.11.3 2022-05-22 sceDmacMemcpy(dest=04131f30, src=0939cd90, size=65552): overlapping read
WWE'12 v1.12.3 2022-05-22 sceDmacMemcpy(dest=0412e860, src=095eea90, size=65552): overlapping read
WWE'12 v1.9.4 2022-05-22 sceDmacMemcpy(dest=0414ab10, src=09708350, size=65552): overlapping read
WWE'12 v1.12.3 2022-05-21 sceDmacMemcpy(dest=0417ca10, src=09680760, size=65552): overlapping read
WWE'12 v1.12.3 2022-05-21 80630006=sceAtracSetDataAndGetID(08b3d9c4, 00008000): invalid RIFF header
WWE'12 v1.12.3 2022-05-20 sceDmacMemcpy(dest=0418ad60, src=0947f2c0, size=65552): overlapping read
WWE'12 v1.10.3 2022-05-20 sceDmacMemcpy(dest=04131390, src=09622f40, size=65552): overlapping read
WWE'12 v1.12.3 2022-05-19 sceDmacMemcpy(dest=04173030, src=09554600, size=65552): overlapping read
WWE'12 v1.12.3 2022-05-19 sceDmacMemcpy(dest=0412e230, src=0964f580, size=65552): overlapping read
WWE'12 v1.12.3 2022-05-19 sceDmacMemcpy(dest=0412daf0, src=093dde70, size=65552): overlapping read
WWE'12 v1.12.3 2022-05-22 80630007=sceAtracSetData(2, 08bd6108, 00010300): atracID uses different codec type than data
WWE'12 v1.12.3 2022-05-22 80630007=sceAtracSetData(2, 08bd6108, 00004600): atracID uses different codec type than data
WWE'12 v1.12.3 2022-05-18 sceDmacMemcpy(dest=041326f0, src=0962af30, size=65552): overlapping read
WWE'12 v1.12.3 2022-05-17 sceDmacMemcpy(dest=04131260, src=09637500, size=65552): overlapping read
WWE'12 v1.11 2022-05-17 Unknown GetPointer 01bb70bb PC 089fb7a8 LR 089fb7c4
WWE'12 v1.12.3 2022-05-17 sceDmacMemcpy(dest=0412f660, src=0963d640, size=65552): overlapping read
WWE'12 v1.12.3 2022-05-17 MIPSCompileOp: Invalid instruction ed86ac34
WWE'12 v1.12.3 2022-05-16 sceDmacMemcpy(dest=04147240, src=09717350, size=65552): overlapping read
WWE'12 v1.12.3 2022-05-16 sceDmacMemcpy(dest=041a3580, src=094d6dc0, size=65552): overlapping read
WWE'12 v1.12.3 2022-05-16 sceDmacMemcpy(dest=0412f020, src=0961af30, size=65552): overlapping read
WWE'12 v1.12.3 2022-05-15 sceDmacMemcpy(dest=04191140, src=0976e5a0, size=65552): overlapping read
WWE'12 v1.11.3 2022-05-15 Unimplemented HLE function sceNetResolverTerm
WWE'12 v1.11.3 2022-05-15 Unimplemented HLE function sceNetResolverCreate
WWE'12 v1.12.3 2022-05-15 sceDmacMemcpy(dest=04130980, src=093c0a90, size=65552): overlapping read
WWE'12 v1.10.3 2022-05-15 sceDmacMemcpy(dest=0414c080, src=0968d210, size=65552): overlapping read
WWE'12 v1.12.3 2022-05-15 sceDmacMemcpy(dest=04131d10, src=096a86b0, size=65552): overlapping read
WWE'12 v1.12.3 2022-05-14 Jump to invalid address: 02120000
WWE'12 v1.12.3 2022-05-14 sceDmacMemcpy(dest=0412c7d0, src=09340c90, size=65552): overlapping read
WWE'12 v1.11.3 2022-05-13 80630006=sceAtracSetData(2, 08d4b180, 0000b6c4): invalid RIFF header
WWE'12 v1.11.3 2022-05-13 80630006=sceAtracSetData(2, 08d4b180, 000097ec): invalid RIFF header
WWE'12 v1.12.3 2022-05-12 sceDmacMemcpy(dest=04157300, src=0967f140, size=65552): overlapping read
WWE'12 v1.12.3 2022-05-12 sceKernelLoadModule: unsupported options size=00000014, flags=0899a92c, pos=0, access=1, data=2, text=2
WWE'12 v1.12.3 2022-05-12 sceKernelLoadModule: unsupported options size=00000014, flags=0899a92c, pos=0, access=1, data=1, text=1
WWE'12 v1.12.3 2022-05-11 sceDmacMemcpy(dest=041a1ea0, src=093b4e10, size=65552): overlapping read
WWE'12 v1.12.3 2022-05-11 sceDmacMemcpy(dest=0412fca0, src=0963bf50, size=65552): overlapping read
WWE'12 v1.11.2 2022-05-11 sceDmacMemcpy(dest=04130a90, src=093aae60, size=65552): overlapping read
WWE'12 v1.11.3 2022-05-10 sceDmacMemcpy(dest=0418cc60, src=094f4ce0, size=65552): overlapping read
WWE'12 v1.12.3 2022-05-18 __KernelStopThread: thread 280 does not exist
WWE'12 v1.9.0 2022-05-09 Unknown GetPointer 0a27d85c PC 08bfba9c LR 08bfbe04
WWE'12 v1.12.3 2022-05-08 MIPSCompileOp: Invalid instruction b400007a
WWE'12 v1.12.3 2022-05-08 MIPSCompileOp: Invalid instruction b400007b
WWE'12 v1.12.3 2022-05-08 sceDmacMemcpy(dest=0414a930, src=096d09a0, size=65552): overlapping read
WWE'12 v1.12.3 2022-05-08 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 167768800
WWE'12 v1.12.3 2022-05-08 MIPSCompileOp 69330ae9 failed
WWE'12 v1.11.3 2022-05-07 sceDmacMemcpy(dest=0412ea20, src=095d4660, size=65552): overlapping read
WWE'12 v1.12.2 2022-05-07 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 142957872
WWE'12 v1.12.2 2022-05-07 FBO using existing buffer as depthbuffer, 04088000/04110000 and 04110000/00000000
WWE'12 v1.10.3 2022-05-07 sceDmacMemcpy(dest=0418c3c0, src=097d5080, size=65552): overlapping read
WWE'12 v1.11.2 2022-05-07 Unknown GetPointer 00001d84 PC 088d8930 LR 088d898c
WWE'12 v1.8.0 2022-05-05 sceDmacMemcpy(dest=040cc000, src=086ce8c0, size=1251136): overlapping read
WWE'12 v1.12.3 2022-05-05 sceDmacMemcpy(dest=04188b80, src=0961c170, size=65552): overlapping read
WWE'12 v1.12.3 2022-05-05 sceDmacMemcpy(dest=04177d20, src=097a6ef0, size=65552): overlapping read
WWE'12 v1.9.0 2022-05-05 sceDmacMemcpy(dest=041b7d20, src=091d4740, size=65552): overlapping read
WWE'12 v1.12.3 2022-05-05 Unknown GetPointer 00000030 PC 089defb0 LR 089df120
WWE'12 v1.12.3 2022-05-05 sceDmacMemcpy(dest=04133080, src=096135e0, size=65552): overlapping read
WWE'12 v1.9.0 2022-05-04 MIPSCompileOp: Invalid instruction 0000003c
WWE'12 v1.9.0 2022-05-04 Jump to invalid address: 0751cc90
WWE'12 v1.9.0 2022-05-04 Jump to invalid address: 025314f0
WWE'12 v1.9.0 2022-05-04 Jump to invalid address: 03523bc0
WWE'12 v1.11.3 2022-05-04 MIPSCompileOp: Invalid instruction 4d695784
WWE'12 v1.11.3 2022-05-04 MIPSCompileOp: Invalid instruction 67dc5639
WWE'12 v1.11.3 2022-05-04 MIPSCompileOp: Invalid instruction b5524031
WWE'12 v1.12.3 2022-05-04 sceDmacMemcpy(dest=0415b1b0, src=0936aba0, size=65552): overlapping read
WWE'12 v1.12.3 2022-05-19 MIPSCompileOp: Invalid instruction cf1f4fe0
WWE'12 v1.9.0 2022-05-04 Bad vertex address 0000465c!
WWE'12 v1.9.0 2022-05-04 Bad vertex address 00002fa0!
WWE'12 v1.9.0 2022-05-04 Bad vertex address 00002310!
WWE'12 v1.12.3 2022-05-02 sceDmacMemcpy(dest=0418c130, src=09443cc0, size=65552): overlapping read
WWE'12 v1.10.3 2022-05-02 sceDmacMemcpy(dest=0412ba20, src=0968bc70, size=65552): overlapping read
WWE'12 v1.12.3 2022-05-02 sceDmacMemcpy(dest=0419a2d0, src=09474940, size=65552): overlapping read
WWE'12 v1.12.3 2022-05-02 __KernelStopThread: thread 288 does not exist
WWE'12 v1.12.3 2022-05-01 sceDmacMemcpy(dest=04144f40, src=09670fd0, size=65552): overlapping read
WWE'12 v1.11.3 2022-05-01 Jump to invalid address: 04bc5d80 PC 08f1bdd8 LR 08c5247c
WWE'12 v1.11.3 2022-05-01 Jump to invalid address: 04bc5600 PC 08f1bdd0 LR 08c5247c
WWE'12 v1.11.3 2022-05-01 Jump to invalid address: 04bed9c0 PC 08f1bd4c LR 08c5247c
WWE'12 v1.11.3 2022-05-01 Branch in Jump delay slot at 08f1bd48 in block starting at 08f1bd10
WWE'12 v1.11.3 2022-05-01 Jump to invalid address: 04beb900 PC 08f1bd48 LR 08c5247c
WWE'12 v1.11.3 2022-05-01 Branch in Jump delay slot at 08f1bd44 in block starting at 08f1bd10
WWE'12 v1.11.3 2022-05-01 Jump to invalid address: 04be9840 PC 08f1bd44 LR 08c5247c
WWE'12 v1.11.3 2022-05-01 Branch in Jump delay slot at 08f1bd40 in block starting at 08f1bd10
WWE'12 v1.11.3 2022-05-01 Jump to invalid address: 04be7780 PC 08f1bd40 LR 08c5247c
WWE'12 v1.11.3 2022-05-01 Branch in Jump delay slot at 08f1bd3c in block starting at 08f1bd10
WWE'12 v1.11.3 2022-05-01 Jump to invalid address: 04be56c0 PC 08f1bd3c LR 08c5247c
WWE'12 v1.11.3 2022-05-01 Branch in Jump delay slot at 08f1bd38 in block starting at 08f1bd10
WWE'12 v1.11.3 2022-05-01 Jump to invalid address: 04be3600 PC 08f1bd38 LR 08c5247c
WWE'12 v1.11.3 2022-05-01 Branch in Jump delay slot at 08f1bd34 in block starting at 08f1bd10
WWE'12 v1.11.3 2022-05-01 Jump to invalid address: 03d93900 PC 08f1bd34 LR 08c5247c
WWE'12 v1.11.3 2022-05-01 Branch in Jump delay slot at 08f1bd30 in block starting at 08f1bd10
WWE'12 v1.11.3 2022-05-01 Jump to invalid address: 03c6f440 PC 08f1bd30 LR 08c5247c