Recent logs - WWE'12

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Game title Version Latest Report Message
WWE'12 v1.6.3 2019-02-13 sceDmacMemcpy(dest=0419f860, src=0959c250, size=65552): overlapping read
WWE'12 v1.7.4 2019-02-13 Unknown instruction 42185fa8 at 00011260
WWE'12 v1.7.4 2019-02-13 Unknown instruction 4391e071 at 000110e8
WWE'12 v1.7.4 2019-02-13 Unknown instruction 4392459c at 00010338
WWE'12 v1.7.4 2019-02-13 Unknown instruction 43207cd6 at 00011304
WWE'12 v1.7.4 2019-02-13 Unknown instruction 4391ac97 at 00011228
WWE'12 v1.7.4 2019-02-13 Unknown instruction 423e6c11 at 000111c4
WWE'12 v1.7.4 2019-02-13 Unknown instruction 424a9955 at 00011080
WWE'12 v1.7.4 2019-02-13 Unknown instruction 4391cf23 at 00011188
WWE'12 v1.7.4 2019-02-13 Unknown instruction 42019b0b at 000111c0
WWE'12 v1.7.4 2019-02-13 Unknown instruction 4391da03 at 000102f8
WWE'12 v1.7.4 2019-02-13 Unknown instruction 43920109 at 00011048
WWE'12 v1.7.4 2019-02-13 Unknown instruction 43916425 at 000112c8
WWE'12 v1.7.4 2019-02-13 Unknown instruction 400303db at 000102f0
WWE'12 v1.7.4 2019-02-13 Unknown instruction 4391845b at 000102b8
WWE'12 v1.7.4 2019-02-13 Unknown instruction 4018f839 at 000102b0
WWE'12 v1.7.4 2019-02-13 Unknown instruction 439184ee at 00010278
WWE'12 v1.7.4 2019-02-13 Unknown instruction 4026cfc6 at 00010270
WWE'12 v1.7.4 2019-02-13 Unknown instruction 40346f80 at 00010118
WWE'12 v1.7.4 2019-02-13 Unknown instruction 439184ee at 000100f8
WWE'12 v1.7.4 2019-02-13 Unknown instruction 400081d4 at 00010078
WWE'12 v1.7.4 2019-02-13 Unknown instruction 4026cfc6 at 000100f0
WWE'12 v1.7.2 2019-02-13 Unknown instruction 04040006 at 040f0454
WWE'12 v1.7.2 2019-02-13 Unknown instruction 04040005 at 040f046c
WWE'12 v1.7.2 2019-02-13 Unknown instruction 02fe5d30 at 040f0448
WWE'12 v1.7.2 2019-02-13 Unknown instruction 04040003 at 040f0484
WWE'12 v1.7.2 2019-02-13 Unknown instruction 4389d57c at 000112c8
WWE'12 v1.7.2 2019-02-13 Unknown instruction 40160c00 at 00011140
WWE'12 v1.7.2 2019-02-13 Unknown instruction 40db2632 at 00011220
WWE'12 v1.7.2 2019-02-13 Unknown instruction 4389d57c at 00011228
WWE'12 v1.7.2 2019-02-13 Unknown instruction 40cca0bf at 00011040
WWE'12 v1.7.2 2019-02-13 Unknown instruction 4389ef36 at 00011188
WWE'12 v1.7.2 2019-02-13 Unknown instruction 40db2632 at 000112c0
WWE'12 v1.7.2 2019-02-13 Unknown instruction 4388bdf0 at 000102f8
WWE'12 v1.7.2 2019-02-13 Unknown instruction 40d1546b at 000110e0
WWE'12 v1.7.2 2019-02-13 Unknown instruction 40d05d8c at 00011180
WWE'12 v1.7.2 2019-02-13 Unknown instruction 40cfa293 at 000102f0
WWE'12 v1.7.2 2019-02-13 Unknown instruction 4389be7e at 000110e8
WWE'12 v1.7.2 2019-02-13 Unknown instruction 4388e525 at 000100f8
WWE'12 v1.7.2 2019-02-13 Unknown instruction 4388cc70 at 000102b8
WWE'12 v1.7.2 2019-02-13 Unknown instruction 40d0674d at 00010270
WWE'12 v1.7.2 2019-02-13 Unknown instruction 4389ad0b at 00011048
WWE'12 v1.7.2 2019-02-13 Unknown instruction 4388e525 at 00010278
WWE'12 v1.7.2 2019-02-13 Unknown instruction 40d60a72 at 000102b0
WWE'12 v1.7.2 2019-02-13 Unknown instruction 40d0674d at 000100f0
WWE'12 v1.7.4 2019-02-13 Unknown instruction 04040006 at 840f0414
WWE'12 v1.7.4 2019-02-13 Unknown instruction 04040005 at 840f042c
WWE'12 v1.7.4 2019-02-13 Unknown instruction 04040003 at 840f0444
WWE'12 v1.7.4 2019-02-13 Unknown instruction 04040005 at 440f042c
WWE'12 v1.7.4 2019-02-13 Unknown instruction 04040006 at 440f0414
WWE'12 v1.7.4 2019-02-13 Unknown instruction 04040003 at 440f0444
WWE'12 v1.7.4 2019-02-13 Unknown instruction 4393f838 at 40011228
WWE'12 v1.7.4 2019-02-13 Unknown instruction 4213089a at 40011120
WWE'12 v1.7.4 2019-02-13 Unknown instruction 42364927 at 400111c4
WWE'12 v1.7.4 2019-02-13 Unknown instruction 413c1a12 at 40011264
WWE'12 v1.7.4 2019-02-13 Unknown instruction 43942a3e at 40011188
WWE'12 v1.7.4 2019-02-13 Unknown instruction 42de6bb3 at 40011304
WWE'12 v1.7.4 2019-02-13 Unknown instruction 4393b774 at 400112c8
WWE'12 v1.7.4 2019-02-13 Unknown instruction 4239ec2c at 40011080
WWE'12 v1.7.4 2019-02-13 Unknown instruction 4394164e at 400110e8
WWE'12 v1.7.4 2019-02-13 Unknown instruction 418fbd17 at 40011260
WWE'12 v1.7.4 2019-02-13 Unknown instruction 40093773 at 40010330
WWE'12 v1.7.4 2019-02-13 Unknown instruction 417fc1a3 at 40011084
WWE'12 v1.7.4 2019-02-13 Unknown instruction 43943fdc at 400102f8
WWE'12 v1.7.4 2019-02-13 Unknown instruction 40543680 at 40010118
WWE'12 v1.7.4 2019-02-13 Unknown instruction 43948f29 at 40010338
WWE'12 v1.7.4 2019-02-13 Unknown instruction 439404ad at 400100f8
WWE'12 v1.7.4 2019-02-13 Unknown instruction 439445fa at 40011048
WWE'12 v1.7.4 2019-02-13 Unknown instruction 4393f80a at 400102b8
WWE'12 v1.7.4 2019-02-13 Unknown instruction 439404ad at 40010278
WWE'12 v1.7.4 2019-02-13 Unknown instruction 04040003 at 040f0444
WWE'12 v1.7.4 2019-02-13 Unknown instruction 04040005 at 040f042c
WWE'12 v1.7.4 2019-02-13 Unknown instruction 04040006 at 040f0414
WWE'12 v1.7.4 2019-02-13 Unknown instruction 42de6bb3 at 00011304
WWE'12 v1.7.4 2019-02-13 Unknown instruction 4239ec2c at 00011080
WWE'12 v1.7.4 2019-02-13 Unknown instruction 439445fa at 00011048
WWE'12 v1.7.4 2019-02-13 Unknown instruction 4393b774 at 000112c8
WWE'12 v1.7.4 2019-02-13 Unknown instruction 413c1a12 at 00011264
WWE'12 v1.7.4 2019-02-13 Unknown instruction 418fbd17 at 00011260
WWE'12 v1.7.4 2019-02-13 Unknown instruction 43948f29 at 00010338
WWE'12 v1.7.4 2019-02-13 Unknown instruction 42364927 at 000111c4
WWE'12 v1.7.4 2019-02-13 Unknown instruction 417fc1a3 at 00011084
WWE'12 v1.7.4 2019-02-13 Unknown instruction 43942a3e at 00011188
WWE'12 v1.7.4 2019-02-13 Unknown instruction 4394164e at 000110e8
WWE'12 v1.7.4 2019-02-13 Unknown instruction 4213089a at 00011120
WWE'12 v1.7.4 2019-02-13 Unknown instruction 40093773 at 00010330
WWE'12 v1.7.4 2019-02-13 Unknown instruction 4393f838 at 00011228
WWE'12 v1.7.4 2019-02-13 Unknown instruction 439404ad at 00010278
WWE'12 v1.7.4 2019-02-13 Unknown instruction 4393f80a at 000102b8
WWE'12 v1.7.4 2019-02-13 Unknown instruction 439404ad at 000100f8
WWE'12 v1.7.4 2019-02-13 Unknown instruction 43943fdc at 000102f8
WWE'12 v1.7.4 2019-02-13 Unknown instruction 40543680 at 00010118
WWE'12 v1.6.3-358-g17de6ad 2019-02-12 ReadFromHardware: Invalid address 225c6e78 near PC 08931398 LR 088d8bb8
WWE'12 v1.7.5 2019-02-12 sceDmacMemcpy(dest=0413c130, src=096360e0, size=65552): overlapping read
WWE'12 v1.5.4 2019-02-12 sceDmacMemcpy(dest=0412fab0, src=09392f70, size=65552): overlapping read
WWE'12 v1.7.1 2019-02-12 sceDmacMemcpy(dest=0418db00, src=095f10b0, size=65552): overlapping read
WWE'12 v1.4.2 2019-02-11 80630007=sceAtracSetData(2, 08d13140, 0001c1e8): atracID uses different codec type than data
WWE'12 v1.6.3-492-g9fddfff66 2019-02-09 Error in shader program link: info: Link failed because of missing fragment shader. fs: 00000000:00800802 Tex LM 2x TFuncMod #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in vec3 v_color1; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a) + s; v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); fragColor0 = v; } vs: 01c71000:00000b19 HWX C T N LM Tex Light: 2: c:0 t:0 3: c:1 t:0 MatUp:7 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = vec3(0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos2; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse2 * color0.rgb) * ldot; lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse); toLight = u_lightpos3; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse3 * color0.rgb) * ldot; ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (ldot > 0.0) lightSum1 += u_lightspecular3 * color0.rgb * (pow(ldot, u_matspecular.a) ); lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = clamp(lightSum1, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
WWE'12 v1.7.5 2019-02-09 sceDmacMemcpy(dest=0414f630, src=09896ca0, size=131088): overlapping read
WWE'12 v1.6.3 2019-02-09 Error in shader program link: info: L0001 Vertex shader corrupt, unannounced version mismatch between compiler and linker? fs: 00000000:00800022 Tex TexAlpha 2x TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; v.rgb = v.rgb * 2.0; gl_FragColor = v; } vs: 00000000:0000001a THR C Tex #version 100 precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj_through; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }