To see your stuff show here, enable Compatibility Server Reports in PPSSPP.
Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.
Game title |
Version |
Latest Report |
Message |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.10.3-1053-g2f4dfedaa |
2021-01-13 |
Error in shader compilation: info: 0:1: P0001: Unexpected text found after #version directive
00000000:00000910 HWX T Tex
#version 100 es
#define splat3(x) vec3(x)
precision highp float;
attribute vec3 position;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
void main() {
vec3 worldpos = (vec4(position.xyz, 1.0) * u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4((vec4(worldpos, 1.0) * u_view).xyz, 1.0);
vec4 outPos = u_proj * viewPos;
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = vec4(u_cullRangeMax.w);
}
}
gl_Position = outPos;
}
|
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.10.3-1053-g2f4dfedaa |
2021-01-13 |
Error in shader compilation: info: 0:1: P0001: Unexpected text found after #version directive
40000000:00000900 HWX T Flat
#version 100 es
#define splat3(x) vec3(x)
precision highp float;
attribute vec3 position;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
void main() {
vec3 worldpos = (vec4(position.xyz, 1.0) * u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4((vec4(worldpos, 1.0) * u_view).xyz, 1.0);
vec4 outPos = u_proj * viewPos;
v_color0 = u_matambientalpha;
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = vec4(u_cullRangeMax.w);
}
}
gl_Position = outPos;
}
|
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.10.3-1053-g2f4dfedaa |
2021-01-13 |
Error in shader compilation: info: 0:1: P0001: Unexpected text found after #version directive
00000000:00000012 THR Tex
#version 100 es
#define splat3(x) vec3(x)
precision highp float;
attribute vec4 position;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj_through;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 outPos = u_proj_through * vec4(position.xyz, 1.0);
gl_Position = outPos;
}
|
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.10.3-1053-g2f4dfedaa |
2021-01-13 |
Error in shader compilation: info: 0:1: P0001: Unexpected text found after #version directive
00000000:0000000a THR C
#version 100 es
#define splat3(x) vec3(x)
precision highp float;
attribute vec4 position;
attribute lowp vec4 color0;
uniform mat4 u_proj_through;
varying lowp vec4 v_color0;
void main() {
v_color0 = color0;
vec4 outPos = u_proj_through * vec4(position.xyz, 1.0);
gl_Position = outPos;
}
|
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.10.3-1053-g2f4dfedaa |
2021-01-13 |
Error in shader compilation: info: 0:1: P0001: Unexpected text found after #version directive
00000000:00000914 HWX T Fog Tex
#version 100 es
#define splat3(x) vec3(x)
precision highp float;
attribute vec3 position;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
void main() {
vec3 worldpos = (vec4(position.xyz, 1.0) * u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4((vec4(worldpos, 1.0) * u_view).xyz, 1.0);
vec4 outPos = u_proj * viewPos;
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = vec4(u_cullRangeMax.w);
}
}
gl_Position = outPos;
}
|
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.10.3-1053-g2f4dfedaa |
2021-01-13 |
Error in shader compilation: info: 0:1: P0001: Unexpected text found after #version directive
40000000:00000918 HWX C T Tex Flat
#version 100 es
#define splat3(x) vec3(x)
precision highp float;
attribute vec3 position;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
void main() {
vec3 worldpos = (vec4(position.xyz, 1.0) * u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4((vec4(worldpos, 1.0) * u_view).xyz, 1.0);
vec4 outPos = u_proj * viewPos;
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = vec4(u_cullRangeMax.w);
}
}
gl_Position = outPos;
}
|
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.10.3-1053-g2f4dfedaa |
2021-01-13 |
Error in shader compilation: info: 0:1: P0001: Unexpected text found after #version directive
40000000:0000000a THR C Flat
#version 100 es
#define splat3(x) vec3(x)
precision highp float;
attribute vec4 position;
attribute lowp vec4 color0;
uniform mat4 u_proj_through;
varying lowp vec4 v_color0;
void main() {
v_color0 = color0;
vec4 outPos = u_proj_through * vec4(position.xyz, 1.0);
gl_Position = outPos;
}
|
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.10.3-1053-g2f4dfedaa |
2021-01-13 |
Error in shader compilation: info: 0:1: P0001: Unexpected text found after #version directive
40000000:00000002 THR Flat
#version 100 es
#define splat3(x) vec3(x)
precision highp float;
attribute vec4 position;
attribute lowp vec4 color0;
uniform mat4 u_proj_through;
varying lowp vec4 v_color0;
void main() {
v_color0 = color0;
vec4 outPos = u_proj_through * vec4(position.xyz, 1.0);
gl_Position = outPos;
}
|
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.10.3-1053-g2f4dfedaa |
2021-01-13 |
Error in shader compilation: info: 0:1: P0001: Unexpected text found after #version directive
40000000:00000904 HWX T Fog Flat
#version 100 es
#define splat3(x) vec3(x)
precision highp float;
attribute vec3 position;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump float v_fogdepth;
void main() {
vec3 worldpos = (vec4(position.xyz, 1.0) * u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4((vec4(worldpos, 1.0) * u_view).xyz, 1.0);
vec4 outPos = u_proj * viewPos;
v_color0 = u_matambientalpha;
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = vec4(u_cullRangeMax.w);
}
}
gl_Position = outPos;
}
|
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.10.3-1053-g2f4dfedaa |
2021-01-13 |
Error in shader compilation: info: 0:1: P0001: Unexpected text found after #version directive
00000000:00000108 HWX C
#version 100 es
#define splat3(x) vec3(x)
precision highp float;
attribute vec3 position;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
void main() {
vec3 worldpos = (vec4(position.xyz, 1.0) * u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4((vec4(worldpos, 1.0) * u_view).xyz, 1.0);
vec4 outPos = u_proj * viewPos;
v_color0 = color0;
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = vec4(u_cullRangeMax.w);
}
}
gl_Position = outPos;
}
|
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.10.3-1053-g2f4dfedaa |
2021-01-13 |
Error in shader compilation: info: 0:1: P0001: Unexpected text found after #version directive
00000000:00000b18 HWX C T N Tex
#version 100 es
#define splat3(x) vec3(x)
precision highp float;
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
void main() {
vec3 worldpos = (vec4(position.xyz, 1.0) * u_world).xyz;
mediump vec3 worldnormal = normalize((vec4(normal, 0.0) * u_world).xyz);
vec4 viewPos = vec4((vec4(worldpos, 1.0) * u_view).xyz, 1.0);
vec4 outPos = u_proj * viewPos;
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = vec4(u_cullRangeMax.w);
}
}
gl_Position = outPos;
}
|
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.10.3-1053-g2f4dfedaa |
2021-01-13 |
Error in shader compilation: info: 0:1: P0001: Unexpected text found after #version directive
40000000:00000012 THR Tex Flat
#version 100 es
#define splat3(x) vec3(x)
precision highp float;
attribute vec4 position;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj_through;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 outPos = u_proj_through * vec4(position.xyz, 1.0);
gl_Position = outPos;
}
|
実録鬼嫁日記~仕打ちに耐える夫の理不尽体験アドベンチャー~ |
v1.10.3-1053-g2f4dfedaa |
2020-12-08 |
GetFramebufferCandidates(DEPTH): Multiple (4) candidate framebuffers. texaddr: 04288000 offset: 0 (256x256 stride 512, CLUT16) |
KINGDOM HEARTS Birth by Sleep FINAL MIX |
v1.10.3-1053-g2f4dfedaa |
2020-11-03 |
80420014=__sceSasCoreWithMix(09f3ffc0, 00001800, 4096, 4096): invalid address |
KINGDOM HEARTS Birth by Sleep FINAL MIX |
v1.10.3-1053-g2f4dfedaa |
2020-11-03 |
80420014=__sceSasCoreWithMix(09f3ffc0, 00001000, 4096, 4096): invalid address |
KINGDOM HEARTS Birth by Sleep FINAL MIX |
v1.10.3-1053-g2f4dfedaa |
2020-11-03 |
80420014=__sceSasCoreWithMix(09f3ffc0, 00000800, 4096, 4096): invalid address |
KINGDOM HEARTS Birth by Sleep FINAL MIX |
v1.10.3-1053-g2f4dfedaa |
2020-11-03 |
80420014=__sceSasCoreWithMix(09f3ffc0, 00003800, 4096, 4096): invalid address |
KINGDOM HEARTS Birth by Sleep FINAL MIX |
v1.10.3-1053-g2f4dfedaa |
2020-11-03 |
80420014=__sceSasCoreWithMix(09f3ffc0, 00003000, 4096, 4096): invalid address |
KINGDOM HEARTS Birth by Sleep FINAL MIX |
v1.10.3-1053-g2f4dfedaa |
2020-11-03 |
80420014=__sceSasCoreWithMix(09f3ffc0, 00002800, 4096, 4096): invalid address |
KINGDOM HEARTS Birth by Sleep FINAL MIX |
v1.10.3-1053-g2f4dfedaa |
2020-11-03 |
80420014=__sceSasCoreWithMix(09f3ffc0, 00002000, 4096, 4096): invalid address |
KINGDOM HEARTS Birth by Sleep FINAL MIX |
v1.10.3-1053-g2f4dfedaa |
2020-11-03 |
Unknown GetPointer 00002000 PC 08aac3c8 LR 08aac20c |
Burnout Legends |
v1.10.3-1053-g2f4dfedaa |
2020-11-01 |
Unknown GetPointer 00000018 PC 08a8a6d0 LR 08a8a8b0 |
Burnout Legends |
v1.10.3-1053-g2f4dfedaa |
2020-11-01 |
Ignoring possible texturing from framebuffer at 04174000 +0x214 / 64x272 |
Burnout Legends |
v1.10.3-1053-g2f4dfedaa |
2020-11-01 |
FBO using existing buffer as depthbuffer, 04088000/04110000 and 04110000/00000000 |
Burnout Legends |
v1.10.3-1053-g2f4dfedaa |
2020-11-01 |
FBO created from existing depthbuffer as color, 04110000/00000000 and 04174000/04110000 |
Burnout Legends |
v1.10.3-1053-g2f4dfedaa |
2020-11-01 |
FBO created from existing depthbuffer as color, 04110000/00000000 and 04154000/04110000 |
Burnout Legends |
v1.10.3-1053-g2f4dfedaa |
2020-11-01 |
FBO created from existing depthbuffer as color, 04110000/00000000 and 04088000/04110000 |
Burnout Legends |
v1.10.3-1053-g2f4dfedaa |
2020-11-01 |
FBO created from existing depthbuffer as color, 04110000/00000000 and 04000000/04110000 |
KINGDOM HEARTS Birth by Sleep FINAL MIX |
v1.10.3-1053-g2f4dfedaa |
2020-11-03 |
FBO created from existing depthbuffer as color, 04088000/00000000 and 040cc000/04088000 |
KINGDOM HEARTS Birth by Sleep FINAL MIX |
v1.10.3-1053-g2f4dfedaa |
2020-11-03 |
FBO created from existing depthbuffer as color, 04088000/00000000 and 04044000/04088000 |
KINGDOM HEARTS Birth by Sleep FINAL MIX |
v1.10.3-1053-g2f4dfedaa |
2020-11-03 |
FBO created from existing depthbuffer as color, 04088000/00000000 and 04000000/04088000 |
eFootball PES 2021 T. Bendezu "C19" |
v1.10.3-1053-g2f4dfedaa |
2020-11-01 |
Savedata version requested on save: 3 |
eFootball PES 2021 T. Bendezu "C19" |
v1.10.3-1053-g2f4dfedaa |
2020-11-01 |
Savedata version requested: 3 |
Burnout Legends |
v1.10.3-1053-g2f4dfedaa |
2020-11-01 |
sceKernelCreateThread(name=sceNetAdhocAuth_Service): unsupported attributes 00001006 |
Burnout Legends |
v1.10.3-1053-g2f4dfedaa |
2020-11-01 |
sceKernelCreateThread(name=sceMemab): unsupported attributes 00001006 |
Burnout Legends |
v1.10.3-1053-g2f4dfedaa |
2020-11-01 |
sceKernelCreateThread(name=sceNetIfhandle_Service): unsupported attributes 00001006 |
eFootball PES 2020 "C19" |
v1.10.3-1053-g2f4dfedaa |
2020-11-08 |
Savedata version requested: 3 |
eFootball PES 2020 "C19" |
v1.10.3-1053-g2f4dfedaa |
2020-11-08 |
Savedata version requested on save: 3 |
KINGDOM HEARTS Birth by Sleep FINAL MIX |
v1.10.3-1053-g2f4dfedaa |
2020-11-03 |
FBO using existing buffer as depthbuffer, 040ec000/04088000 and 04088000/04110000 |
魔法少女リリカルなのはA's PORTABLE-THE GEARS OF DESTINY- |
v1.10.3-1053-g2f4dfedaa |
2020-10-31 |
Attempted set for logic op: f |
Burnout Legends |
v1.10.3-1053-g2f4dfedaa |
2020-11-01 |
Attempted set for logic op: f |
実録鬼嫁日記~仕打ちに耐える夫の理不尽体験アドベンチャー~ |
v1.10.3-1053-g2f4dfedaa |
2020-12-09 |
sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1 |
実録鬼嫁日記~仕打ちに耐える夫の理不尽体験アドベンチャー~ |
v1.10.3-1053-g2f4dfedaa |
2020-12-09 |
sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2 |
God of War®: Ghost of Sparta |
v1.10.3-1053-g2f4dfedaa |
2020-10-31 |
Rendering to framebuffer offset: 04162000 +256x0 |
Tales of Eternia |
v1.10.3-1053-g2f4dfedaa |
2020-10-31 |
sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2 |
Tales of Eternia |
v1.10.3-1053-g2f4dfedaa |
2020-10-31 |
sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1 |
流行り神PORTABLE |
v1.10.3-1053-g2f4dfedaa |
2020-10-31 |
sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2 |
流行り神PORTABLE |
v1.10.3-1053-g2f4dfedaa |
2020-10-31 |
sceKernelLoadModule: unsupported options size=00000014, flags=7f800001, pos=0, access=1, data=1, text=1 |
Burnout Legends |
v1.10.3-1053-g2f4dfedaa |
2020-11-01 |
sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1 |
Burnout Legends |
v1.10.3-1053-g2f4dfedaa |
2020-11-01 |
sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2 |
一騎当千 XROSS IMPACT |
v1.10.3-1053-g2f4dfedaa |
2020-11-01 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2 |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.10.3-1053-g2f4dfedaa |
2021-01-13 |
sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2 |
KINGDOM HEARTS Birth by Sleep FINAL MIX |
v1.10.3-1053-g2f4dfedaa |
2020-11-03 |
sceKernelSetCompiledSdkVersion603_605 unknown SDK: 5000010 |
魔法少女リリカルなのはA's PORTABLE-THE GEARS OF DESTINY- |
v1.10.3-1053-g2f4dfedaa |
2020-10-31 |
VTYPE with morph used: THRU=0 TC=3 COL=0 POS=3 NRM=3 WT=0 NW=1 IDX=0 MC=3 |
Burnout Legends |
v1.10.3-1053-g2f4dfedaa |
2020-11-01 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 167508176 |