Recent logs - v1.10.3-1053-g2f4dfedaa

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Game title Version Latest Report Message
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.10.3-1053-g2f4dfedaa 2021-01-13 Error in shader compilation: info: 0:1: P0001: Unexpected text found after #version directive 00000000:00000910 HWX T Tex #version 100 es #define splat3(x) vec3(x) precision highp float; attribute vec3 position; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = (vec4(position.xyz, 1.0) * u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4((vec4(worldpos, 1.0) * u_view).xyz, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = vec4(u_cullRangeMax.w); } } gl_Position = outPos; }
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.10.3-1053-g2f4dfedaa 2021-01-13 Error in shader compilation: info: 0:1: P0001: Unexpected text found after #version directive 40000000:00000900 HWX T Flat #version 100 es #define splat3(x) vec3(x) precision highp float; attribute vec3 position; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; void main() { vec3 worldpos = (vec4(position.xyz, 1.0) * u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4((vec4(worldpos, 1.0) * u_view).xyz, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = u_matambientalpha; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = vec4(u_cullRangeMax.w); } } gl_Position = outPos; }
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.10.3-1053-g2f4dfedaa 2021-01-13 Error in shader compilation: info: 0:1: P0001: Unexpected text found after #version directive 00000000:00000012 THR Tex #version 100 es #define splat3(x) vec3(x) precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj_through; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.10.3-1053-g2f4dfedaa 2021-01-13 Error in shader compilation: info: 0:1: P0001: Unexpected text found after #version directive 00000000:0000000a THR C #version 100 es #define splat3(x) vec3(x) precision highp float; attribute vec4 position; attribute lowp vec4 color0; uniform mat4 u_proj_through; varying lowp vec4 v_color0; void main() { v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.10.3-1053-g2f4dfedaa 2021-01-13 Error in shader compilation: info: 0:1: P0001: Unexpected text found after #version directive 00000000:00000914 HWX T Fog Tex #version 100 es #define splat3(x) vec3(x) precision highp float; attribute vec3 position; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (vec4(position.xyz, 1.0) * u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4((vec4(worldpos, 1.0) * u_view).xyz, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = vec4(u_cullRangeMax.w); } } gl_Position = outPos; }
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.10.3-1053-g2f4dfedaa 2021-01-13 Error in shader compilation: info: 0:1: P0001: Unexpected text found after #version directive 40000000:00000918 HWX C T Tex Flat #version 100 es #define splat3(x) vec3(x) precision highp float; attribute vec3 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = (vec4(position.xyz, 1.0) * u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4((vec4(worldpos, 1.0) * u_view).xyz, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = vec4(u_cullRangeMax.w); } } gl_Position = outPos; }
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.10.3-1053-g2f4dfedaa 2021-01-13 Error in shader compilation: info: 0:1: P0001: Unexpected text found after #version directive 40000000:0000000a THR C Flat #version 100 es #define splat3(x) vec3(x) precision highp float; attribute vec4 position; attribute lowp vec4 color0; uniform mat4 u_proj_through; varying lowp vec4 v_color0; void main() { v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.10.3-1053-g2f4dfedaa 2021-01-13 Error in shader compilation: info: 0:1: P0001: Unexpected text found after #version directive 40000000:00000002 THR Flat #version 100 es #define splat3(x) vec3(x) precision highp float; attribute vec4 position; attribute lowp vec4 color0; uniform mat4 u_proj_through; varying lowp vec4 v_color0; void main() { v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.10.3-1053-g2f4dfedaa 2021-01-13 Error in shader compilation: info: 0:1: P0001: Unexpected text found after #version directive 40000000:00000904 HWX T Fog Flat #version 100 es #define splat3(x) vec3(x) precision highp float; attribute vec3 position; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump float v_fogdepth; void main() { vec3 worldpos = (vec4(position.xyz, 1.0) * u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4((vec4(worldpos, 1.0) * u_view).xyz, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = u_matambientalpha; v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = vec4(u_cullRangeMax.w); } } gl_Position = outPos; }
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.10.3-1053-g2f4dfedaa 2021-01-13 Error in shader compilation: info: 0:1: P0001: Unexpected text found after #version directive 00000000:00000108 HWX C #version 100 es #define splat3(x) vec3(x) precision highp float; attribute vec3 position; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; void main() { vec3 worldpos = (vec4(position.xyz, 1.0) * u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4((vec4(worldpos, 1.0) * u_view).xyz, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = color0; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = vec4(u_cullRangeMax.w); } } gl_Position = outPos; }
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.10.3-1053-g2f4dfedaa 2021-01-13 Error in shader compilation: info: 0:1: P0001: Unexpected text found after #version directive 00000000:00000b18 HWX C T N Tex #version 100 es #define splat3(x) vec3(x) precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = (vec4(position.xyz, 1.0) * u_world).xyz; mediump vec3 worldnormal = normalize((vec4(normal, 0.0) * u_world).xyz); vec4 viewPos = vec4((vec4(worldpos, 1.0) * u_view).xyz, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = vec4(u_cullRangeMax.w); } } gl_Position = outPos; }
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.10.3-1053-g2f4dfedaa 2021-01-13 Error in shader compilation: info: 0:1: P0001: Unexpected text found after #version directive 40000000:00000012 THR Tex Flat #version 100 es #define splat3(x) vec3(x) precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj_through; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
実録鬼嫁日記~仕打ちに耐える夫の理不尽体験アドベンチャー~ v1.10.3-1053-g2f4dfedaa 2020-12-08 GetFramebufferCandidates(DEPTH): Multiple (4) candidate framebuffers. texaddr: 04288000 offset: 0 (256x256 stride 512, CLUT16)
KINGDOM HEARTS Birth by Sleep FINAL MIX v1.10.3-1053-g2f4dfedaa 2020-11-03 80420014=__sceSasCoreWithMix(09f3ffc0, 00001800, 4096, 4096): invalid address
KINGDOM HEARTS Birth by Sleep FINAL MIX v1.10.3-1053-g2f4dfedaa 2020-11-03 80420014=__sceSasCoreWithMix(09f3ffc0, 00001000, 4096, 4096): invalid address
KINGDOM HEARTS Birth by Sleep FINAL MIX v1.10.3-1053-g2f4dfedaa 2020-11-03 80420014=__sceSasCoreWithMix(09f3ffc0, 00000800, 4096, 4096): invalid address
KINGDOM HEARTS Birth by Sleep FINAL MIX v1.10.3-1053-g2f4dfedaa 2020-11-03 80420014=__sceSasCoreWithMix(09f3ffc0, 00003800, 4096, 4096): invalid address
KINGDOM HEARTS Birth by Sleep FINAL MIX v1.10.3-1053-g2f4dfedaa 2020-11-03 80420014=__sceSasCoreWithMix(09f3ffc0, 00003000, 4096, 4096): invalid address
KINGDOM HEARTS Birth by Sleep FINAL MIX v1.10.3-1053-g2f4dfedaa 2020-11-03 80420014=__sceSasCoreWithMix(09f3ffc0, 00002800, 4096, 4096): invalid address
KINGDOM HEARTS Birth by Sleep FINAL MIX v1.10.3-1053-g2f4dfedaa 2020-11-03 80420014=__sceSasCoreWithMix(09f3ffc0, 00002000, 4096, 4096): invalid address
KINGDOM HEARTS Birth by Sleep FINAL MIX v1.10.3-1053-g2f4dfedaa 2020-11-03 Unknown GetPointer 00002000 PC 08aac3c8 LR 08aac20c
Burnout Legends v1.10.3-1053-g2f4dfedaa 2020-11-01 Unknown GetPointer 00000018 PC 08a8a6d0 LR 08a8a8b0
Burnout Legends v1.10.3-1053-g2f4dfedaa 2020-11-01 Ignoring possible texturing from framebuffer at 04174000 +0x214 / 64x272
Burnout Legends v1.10.3-1053-g2f4dfedaa 2020-11-01 FBO using existing buffer as depthbuffer, 04088000/04110000 and 04110000/00000000
Burnout Legends v1.10.3-1053-g2f4dfedaa 2020-11-01 FBO created from existing depthbuffer as color, 04110000/00000000 and 04174000/04110000
Burnout Legends v1.10.3-1053-g2f4dfedaa 2020-11-01 FBO created from existing depthbuffer as color, 04110000/00000000 and 04154000/04110000
Burnout Legends v1.10.3-1053-g2f4dfedaa 2020-11-01 FBO created from existing depthbuffer as color, 04110000/00000000 and 04088000/04110000
Burnout Legends v1.10.3-1053-g2f4dfedaa 2020-11-01 FBO created from existing depthbuffer as color, 04110000/00000000 and 04000000/04110000
KINGDOM HEARTS Birth by Sleep FINAL MIX v1.10.3-1053-g2f4dfedaa 2020-11-03 FBO created from existing depthbuffer as color, 04088000/00000000 and 040cc000/04088000
KINGDOM HEARTS Birth by Sleep FINAL MIX v1.10.3-1053-g2f4dfedaa 2020-11-03 FBO created from existing depthbuffer as color, 04088000/00000000 and 04044000/04088000
KINGDOM HEARTS Birth by Sleep FINAL MIX v1.10.3-1053-g2f4dfedaa 2020-11-03 FBO created from existing depthbuffer as color, 04088000/00000000 and 04000000/04088000
eFootball PES 2021 T. Bendezu "C19" v1.10.3-1053-g2f4dfedaa 2020-11-01 Savedata version requested on save: 3
eFootball PES 2021 T. Bendezu "C19" v1.10.3-1053-g2f4dfedaa 2020-11-01 Savedata version requested: 3
Burnout Legends v1.10.3-1053-g2f4dfedaa 2020-11-01 sceKernelCreateThread(name=sceNetAdhocAuth_Service): unsupported attributes 00001006
Burnout Legends v1.10.3-1053-g2f4dfedaa 2020-11-01 sceKernelCreateThread(name=sceMemab): unsupported attributes 00001006
Burnout Legends v1.10.3-1053-g2f4dfedaa 2020-11-01 sceKernelCreateThread(name=sceNetIfhandle_Service): unsupported attributes 00001006
eFootball PES 2020 "C19" v1.10.3-1053-g2f4dfedaa 2020-11-08 Savedata version requested: 3
eFootball PES 2020 "C19" v1.10.3-1053-g2f4dfedaa 2020-11-08 Savedata version requested on save: 3
KINGDOM HEARTS Birth by Sleep FINAL MIX v1.10.3-1053-g2f4dfedaa 2020-11-03 FBO using existing buffer as depthbuffer, 040ec000/04088000 and 04088000/04110000
魔法少女リリカルなのはA's PORTABLE-THE GEARS OF DESTINY- v1.10.3-1053-g2f4dfedaa 2020-10-31 Attempted set for logic op: f
Burnout Legends v1.10.3-1053-g2f4dfedaa 2020-11-01 Attempted set for logic op: f
実録鬼嫁日記~仕打ちに耐える夫の理不尽体験アドベンチャー~ v1.10.3-1053-g2f4dfedaa 2020-12-09 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1
実録鬼嫁日記~仕打ちに耐える夫の理不尽体験アドベンチャー~ v1.10.3-1053-g2f4dfedaa 2020-12-09 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2
God of War®: Ghost of Sparta v1.10.3-1053-g2f4dfedaa 2020-10-31 Rendering to framebuffer offset: 04162000 +256x0
Tales of Eternia v1.10.3-1053-g2f4dfedaa 2020-10-31 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2
Tales of Eternia v1.10.3-1053-g2f4dfedaa 2020-10-31 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1
流行り神PORTABLE v1.10.3-1053-g2f4dfedaa 2020-10-31 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2
流行り神PORTABLE v1.10.3-1053-g2f4dfedaa 2020-10-31 sceKernelLoadModule: unsupported options size=00000014, flags=7f800001, pos=0, access=1, data=1, text=1
Burnout Legends v1.10.3-1053-g2f4dfedaa 2020-11-01 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1
Burnout Legends v1.10.3-1053-g2f4dfedaa 2020-11-01 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2
一騎当千 XROSS IMPACT v1.10.3-1053-g2f4dfedaa 2020-11-01 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.10.3-1053-g2f4dfedaa 2021-01-13 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2
KINGDOM HEARTS Birth by Sleep FINAL MIX v1.10.3-1053-g2f4dfedaa 2020-11-03 sceKernelSetCompiledSdkVersion603_605 unknown SDK: 5000010
魔法少女リリカルなのはA's PORTABLE-THE GEARS OF DESTINY- v1.10.3-1053-g2f4dfedaa 2020-10-31 VTYPE with morph used: THRU=0 TC=3 COL=0 POS=3 NRM=3 WT=0 NW=1 IDX=0 MC=3
Burnout Legends v1.10.3-1053-g2f4dfedaa 2020-11-01 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 167508176