Recent logs - eFootball PES 2020 "C19"

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Game title Version Latest Report Message
eFootball PES 2020 "C19" v1.16.6 2023-11-25 Unknown GetPointer 95ea4073 PC 0884d5a0 LR 0884d7c4
eFootball PES 2020 "C19" v1.16.6 2023-11-23 MIPSCompileOp: Invalid instruction 00000335
eFootball PES 2020 "C19" v1.9.4 2023-11-22 ReadFromHardware: Invalid address ed22b25c near PC ed22b25c LR 08000018
eFootball PES 2020 "C19" v1.9.0 2023-11-20 Error in shader program link: info: Link Error: Fragment shader is missing. fs: thin3d #ifdef GL_ES precision mediump float; #endif #ifdef GL_ES precision lowp float; #endif #if __VERSION__ >= 130 #define varying in #define texture2D texture #define gl_FragColor fragColor0 out vec4 fragColor0; #endif varying vec4 oColor0; varying vec2 oTexCoord0; uniform sampler2D Sampler0; void main() { gl_FragColor = texture2D(Sampler0, oTexCoord0).zyxw * oColor0; } vs: thin3d #if __VERSION__ >= 130 #define attribute in #define varying out #endif attribute vec3 Position; attribute vec4 Color0; attribute vec2 TexCoord0; varying vec4 oColor0; varying vec2 oTexCoord0; uniform mat4 WorldViewProj; void main() { gl_Position = WorldViewProj * vec4(Position, 1.0); oColor0 = Color0; oTexCoord0 = TexCoord0; }
eFootball PES 2020 "C19" v1.16.6 2023-11-12 sceKernelLoadModule: unsupported options size=00000014, flags=08806b20, pos=0, access=-80, data=0, text=0
eFootball PES 2020 "C19" v1.16.6 2023-11-12 Unknown GetPointerWrite 0000ffff PC 08a02a0c LR 08a1e5b0
eFootball PES 2020 "C19" v1.14.4 2023-10-27 Replacement rowPitch=1024, but w=1920 (level=0)
eFootball PES 2020 "C19" v1.12.2 2023-10-26 MIPSCompileOp: Invalid instruction 00000b54
eFootball PES 2020 "C19" v1.12.2 2023-10-26 MIPSCompileOp: Invalid instruction 00001c68
eFootball PES 2020 "C19" v1.12.2 2023-10-26 MIPSCompileOp: Invalid instruction 000001a8
eFootball PES 2020 "C19" v1.15.4 2023-10-21 80630007=sceAtracSetData(2, 08d4b180, 00005000): atracID uses different codec type than data
eFootball PES 2020 "C19" v1.15.4 2023-10-21 80630007=sceAtracSetData(2, 08d4b180, 00004d00): atracID uses different codec type than data
eFootball PES 2020 "C19" v1.15.4 2023-10-21 80630007=sceAtracSetData(2, 08d4b180, 00004c00): atracID uses different codec type than data
eFootball PES 2020 "C19" v1.15.4 2023-10-21 80630007=sceAtracSetData(2, 08d4b180, 00002f00): atracID uses different codec type than data
eFootball PES 2020 "C19" v1.16.6 2023-10-18 Unknown GetPointer deadf757 PC 0881c410 LR 0881c420
eFootball PES 2020 "C19" v1.15.4 2023-10-16 80630007=sceAtracSetData(2, 08d4b180, 000062d0): atracID uses different codec type than data
eFootball PES 2020 "C19" v1.15.4 2023-10-16 80630007=sceAtracSetData(2, 08d4b180, 00019800): atracID uses different codec type than data
eFootball PES 2020 "C19" v1.16.5 2023-10-12 sceKernelLoadModule: unsupported options size=00000014, flags=08806b20, pos=0, access=20, data=0, text=0
eFootball PES 2020 "C19" v1.16.5 2023-10-11 MIPSCompileOp: Invalid instruction 00000069
eFootball PES 2020 "C19" v1.16.5 2023-10-08 Error in shader program link: info: Error: Uniform u_texelDelta precision mismatch with other stage. Error: Linking failed. fs: postshader #version 310 es precision mediump float; precision highp int; uniform vec2 u_texelDelta; uniform vec2 u_pixelDelta; layout(binding = 0) uniform mediump sampler2D sampler0; uniform vec4 u_time; in vec2 v_texcoord0; out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor; in vec4 v_texcoordNC0; in vec4 v_texcoordNC1; in vec4 v_texcoordNC2; in vec4 v_texcoordNC3; mediump int SEPIA; mediump int GRAYSCALE; mediump int NEGATIVE; mediump int PSPCOLORS; bvec4 _and_(bvec4 A, bvec4 B) { return bvec4(A.x && B.x, A.y && B.y, A.z && B.z, A.w && B.w); } vec4 df(vec4 A, vec4 B) { return abs(A - B); } bvec4 close(vec4 A, vec4 B) { vec4 param = A; vec4 param_1 = B; return lessThan(df(param, param_1), vec4(15.0)); } bvec4 _or_(bvec4 A, bvec4 B) { return bvec4(A.x || B.x, A.y || B.y, A.z || B.z, A.w || B.w); } vec4 weighted_distance(vec4 a, vec4 b, vec4 c, vec4 d, vec4 e, vec4 f, vec4 g, vec4 h) { vec4 param = a; vec4 param_1 = b; vec4 param_2 = a; vec4 param_3 = c; vec4 param_4 = d; vec4 param_5 = e; vec4 param_6 = d; vec4 param_7 = f; vec4 param_8 = g; vec4 param_9 = h; return (((df(param, param_1) + df(param_2, param_3)) + df(param_4, param_5)) + df(param_6, param_7)) + (df(param_8, param_9) * 4.0); } vec3 processxBR(vec3 color) { vec2 pS = vec2(1.0) / u_texelDelta; vec2 fp = fract(v_texcoord0 * pS); vec2 TexCoord_0 = v_texcoord0 - (fp * u_pixelDelta); vec2 dx = vec2(u_texelDelta.x, 0.0); vec2 dy = vec2(0.0, u_texelDelta.y); vec2 y2 = dy + dy; vec2 x2 = dx + dx; vec3 A = texture(sampler0, (TexCoord_0 - dx) - dy).xyz; vec3 B = texture(sampler0, TexCoord_0 - dy).xyz; vec3 C = texture(sampler0, (TexCoord_0 + dx) - dy).xyz; vec3 D = texture(sampler0, TexCoord_0 - dx).xyz; vec3 E = texture(sampler0, TexCoord_0).xyz; vec3 F = texture(sampler0, TexCoord_0 + dx).xyz; vec3 G = texture(sampler0, (TexCoord_0 - dx) + dy).xyz; vec3 H = texture(sampler0, TexCoord_0 + dy).xyz; vec3 I = texture(sampler0, (TexCoord_0 + dx) + dy).xyz; vec3 A1 = texture(sampler0, (TexCoord_0 - dx) - y2).xyz; vec3 C1 = texture(sampler0, (TexCoord_0 + dx) - y2).xyz; vec3 A0 = texture(sampler0, (TexCoord_0 - x2) - dy).xyz; vec3 G0 = texture(sampler0, (TexCoord_0 - x2) + dy).xyz; vec3 C4 = texture(sampler0, (TexCoord_0 + x2) - dy).xyz; vec3 I4 = texture(sampler0, (TexCoord_0 + x2) + dy).xyz; vec3 G5 = texture(sampler0, (TexCoord_0 - dx) + y2).xyz; vec3 I5 = texture(sampler0, (TexCoord_0 + dx) + y2).xyz; vec3 B1 = texture(sampler0, TexCoord_0 - y2).xyz; vec3 D0 = texture(sampler0, TexCoord_0 - x2).xyz; vec3 H5 = texture(sampler0, TexCoord_0 + y2).xyz; vec3 F4 = texture(sampler0, TexCoord_0 + x2).xyz; vec4 b = vec4(dot(B, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(D, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(H, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(F, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375))); vec4 c = vec4(dot(C, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(A, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(G, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(I, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375))); vec4 d = vec4(b.y, b.z, b.w, b.x); vec4 e = vec4(dot(E, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375))); vec4 f = vec4(b.w, b.x, b.y, b.z); vec4 g = vec4(c.z, c.w, c.x, c.y); vec4 h = vec4(b.z, b.w, b.x, b.y); vec4 i = vec4(c.w, c.x, c.y, c.z); vec4 i4 = vec4(dot(I4, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(C1, vec3(16.1630001068115234375, 23.3509998321533203125, 8.4771995544
eFootball PES 2020 "C19" v1.10.3 2023-10-03 __KernelStopThread: thread 418 does not exist
eFootball PES 2020 "C19" v1.14.2 2023-10-02 UI scissor out of bounds in GameSettingsScreen: 348,1080-1893,1 / 2253,1080
eFootball PES 2020 "C19" v1.14.2 2023-10-02 UI scissor out of bounds in GameSettingsScreen: 348,0-1979,1080 / 2253,1080
eFootball PES 2020 "C19" v1.12.3 2023-09-30 Unknown GetPointer 29861175 PC 0881c2c0 LR 0881c2d0
eFootball PES 2020 "C19" v1.8.0 2023-09-22 MIPSCompileOp: Invalid instruction 47100000
eFootball PES 2020 "C19" v1.8.0 2023-09-22 MIPSCompileOp: Invalid instruction 02007501
eFootball PES 2020 "C19" v1.8.0 2023-09-22 MIPSCompileOp: Invalid instruction 71050074
eFootball PES 2020 "C19" v1.8.0 2023-09-22 MIPSCompileOp: Invalid instruction 00057775
eFootball PES 2020 "C19" v1.8.0 2023-09-22 MIPSCompileOp: Invalid instruction 72357502
eFootball PES 2020 "C19" v1.8.0 2023-09-22 Jump to invalid address: 0599f400
eFootball PES 2020 "C19" v1.8.0 2023-09-22 MIPSCompileOp: Invalid instruction 74010072
eFootball PES 2020 "C19" v1.8.0 2023-09-22 MIPSCompileOp: Invalid instruction 000d18a8
eFootball PES 2020 "C19" v1.8.0 2023-09-22 MIPSCompileOp: Invalid instruction 00007105
eFootball PES 2020 "C19" v1.8.0 2023-09-22 Jump to invalid address: 06065288
eFootball PES 2020 "C19" v1.16.1 2023-09-18 80630007=sceAtracSetData(3, 08d4b180, 00018000): atracID uses different codec type than data
eFootball PES 2020 "C19" v1.16.1 2023-09-18 80630007=sceAtracSetData(3, 08d4b180, 00019800): atracID uses different codec type than data
eFootball PES 2020 "C19" v1.16.1 2023-09-18 80630007=sceAtracSetData(3, 08d4b180, 0000d800): atracID uses different codec type than data
eFootball PES 2020 "C19" v1.16.1 2023-09-18 80630006=sceAtracSetData(3, 08d4b180, 0000f218): invalid RIFF header
eFootball PES 2020 "C19" v1.16.1 2023-09-18 80630006=sceAtracSetData(3, 08d4b180, 00001cd0): invalid RIFF header
eFootball PES 2020 "C19" v1.16.1 2023-09-18 80630006=sceAtracSetData(3, 08d4b180, 00006848): invalid RIFF header
eFootball PES 2020 "C19" v1.10 2023-09-13 Unknown GetPointer ff2f2201 PC 0884d5a0 LR 0884d7c4
eFootball PES 2020 "C19" v1.5.4 2023-09-10 Unknown GetPointer 95f5ec73 PC 0884d5a0 LR 0884d7c4
eFootball PES 2020 "C19" v1.15.4 2023-09-09 ReadFromHardware: Invalid address 00000306 near PC 08ee7e08 LR 00000000
eFootball PES 2020 "C19" v1.14.4 2023-09-07 An uneaten prefix at end of block: 08a683b0
eFootball PES 2020 "C19" v1.15.4 2023-09-07 80630006=sceAtracSetDataAndGetID(08acd000, 00001020): invalid RIFF header
eFootball PES 2020 "C19" v1.15.4 2023-09-07 Failed to attach thread SaveIO to JNI.
eFootball PES 2020 "C19" v1.11.3 2023-09-06 Unknown GetPointer 00000000 PC 091a6a60 LR 091a6a74
eFootball PES 2020 "C19" v1.15.4 2023-09-05 Unknown GetPointer ffff0003 PC 0884a908 LR 0884a928
eFootball PES 2020 "C19" v1.15.4 2023-08-30 Unknown GetPointer 00370000 PC 0884a908 LR 0884a928
eFootball PES 2020 "C19" v1.12.3 2023-08-28 Unknown GetPointer 95f5d0f3 PC 0884d7bc LR 0884d7c4
eFootball PES 2020 "C19" v1.12.3 2023-08-28 Unknown GetPointer 95f5d233 PC 0884d7bc LR 0884d7c4
eFootball PES 2020 "C19" v1.13.2 2023-08-26 Error in shader program link: info: Link Error: Fragment shader is missing. fs: thin3d vs: thin3d #version 320 es #if __VERSION__ >= 130 #define attribute in #define varying out #endif attribute vec3 Position; attribute vec4 Color0; attribute vec2 TexCoord0; varying vec4 oColor0; varying vec2 oTexCoord0; uniform mat4 WorldViewProj; uniform vec2 TintSaturation; vec3 rgb2hsv(vec3 c) { vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0); vec4 p = mix(vec4(c.bg, K.wz), vec4(c.gb, K.xy), step(c.b, c.g)); vec4 q = mix(vec4(p.xyw, c.r), vec4(c.r, p.yzx), step(p.x, c.r)); float d = q.x - min(q.w, q.y); float e = 1.0e-10; return vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x); } vec3 hsv2rgb(vec3 c) { vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0); vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www); return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y); } void main() { gl_Position = WorldViewProj * vec4(Position, 1.0); vec3 hsv = rgb2hsv(Color0.xyz); hsv.x += TintSaturation.x; hsv.y *= TintSaturation.y; oColor0 = vec4(hsv2rgb(hsv), Color0.w); oTexCoord0 = TexCoord0; }
eFootball PES 2020 "C19" v1.10.3 2023-08-23 ReadFromHardware: Invalid address ee8ad2b4 near PC ee8ad2b4 LR 08000018
eFootball PES 2020 "C19" v1.11.3 2023-08-19 Unknown GetPointer 95ea7533 PC 0884d5a0 LR 0884d7c4
eFootball PES 2020 "C19" v1.9.4 2023-08-11 MIPSCompileOp: Invalid instruction 9e040493
eFootball PES 2020 "C19" v1.9.4 2023-08-11 MIPSCompileOp: Invalid instruction 0160dddf
eFootball PES 2020 "C19" v1.9.4 2023-08-11 MIPSCompileOp: Invalid instruction 9f9c9f8c
eFootball PES 2020 "C19" v1.9.4 2023-08-11 MIPSCompileOp: Invalid instruction b1efdd13
eFootball PES 2020 "C19" v1.9.4 2023-08-11 MIPSCompileOp: Invalid instruction 4e4b4976
eFootball PES 2020 "C19" v1.11.3 2023-08-10 MIPSCompileOp: Invalid instruction 00003439
eFootball PES 2020 "C19" v1.11.3 2023-08-10 MIPSCompileOp: Invalid instruction 00006355
eFootball PES 2020 "C19" v1.11.3 2023-08-10 MIPSCompileOp: Invalid instruction 0000768e
eFootball PES 2020 "C19" v1.11.3 2023-08-10 MIPSCompileOp: Invalid instruction 000052fd
eFootball PES 2020 "C19" v1.11.3 2023-08-10 MIPSCompileOp: Invalid instruction 00007ef8
eFootball PES 2020 "C19" v1.15.4 2023-08-08 Unknown GetPointer 95f5d933 PC 0884d5a0 LR 0884d7c4
eFootball PES 2020 "C19" v1.11.3 2023-08-05 Unknown GetPointer 95ed7d33 PC 0884d5a0 LR 0884d7c4
eFootball PES 2020 "C19" v1.15.3 2023-08-02 Rendering to framebuffer offset at 04162000 +384x0 (stride 512)
eFootball PES 2020 "C19" v1.14.2 2023-08-01 UI scissor out of bounds in GameSettingsScreen: 365,0-1322,720 / 1600,720
eFootball PES 2020 "C19" v1.13.2 2023-08-01 Failed to allocate memory for ELF!
eFootball PES 2020 "C19" v1.13.2 2023-08-01 sceKernelCreateThread(name=PGE Wav): unsupported attributes 00000006
eFootball PES 2020 "C19" v1.13.2 2023-08-01 sceKernelCreateThread(name=PGE Timer): unsupported attributes 00000006
eFootball PES 2020 "C19" v1.13.2 2023-08-01 sceKernelCreateThread(name=PGE Controls): unsupported attributes 00000006
eFootball PES 2020 "C19" v1.13.2 2023-08-01 sceKernelCreateThread(name=PGE System): unsupported attributes 00000006
eFootball PES 2020 "C19" v1.13.2 2023-08-01 FBO using existing buffer as depthbuffer, 04154000/04000000 and 04000000/04110000
eFootball PES 2020 "C19" v1.13.2 2023-08-01 sceKernelCreateThread(name=PGE Texture): unsupported attributes 00000006
eFootball PES 2020 "C19" v1.13.2 2023-08-01 sceKernelCreateThread(name=PGE File): unsupported attributes 00000006
eFootball PES 2020 "C19" v1.13.2 2023-08-01 sceKernelCreateThread(name=PGE Math): unsupported attributes 00000006
eFootball PES 2020 "C19" v1.13.2 2023-08-01 Video out requested, not supported: mode=0 size=512,512
eFootball PES 2020 "C19" v1.13.2 2023-08-01 sceKernelCreateThread(name=PGE Gfx): unsupported attributes 00000006
eFootball PES 2020 "C19" v1.10.3 2023-07-29 MIPSCompileOp: Invalid instruction 00003c15
eFootball PES 2020 "C19" v1.15.4 2023-07-22 sceKernelLoadModule: unsupported options size=00000014, flags=08cacd90, pos=0, access=1, data=2, text=2
eFootball PES 2020 "C19" v1.14.1 2023-07-20 UI scissor out of bounds in GamePauseScreen: 72,26-348,1614 / 1640,720
eFootball PES 2020 "C19" v1.14.1 2023-07-20 UI scissor out of bounds in GamePauseScreen: 1220,98-400,622 / 720,1640
eFootball PES 2020 "C19" v1.14.1 2023-07-20 UI scissor out of bounds in GamePauseScreen: 0,98-1207,622 / 720,1640
eFootball PES 2020 "C19" v1.6.3-432-gfd6c3145d 2023-07-18 ReadFromHardware: Invalid address 7231fb9e near PC 7231fb9e LR 7231fb9e
eFootball PES 2020 "C19" v1.14.4 2023-07-16 Replacement rowPitch=128, but w=2880 (level=0)
eFootball PES 2020 "C19" v1.15.3 2023-07-13 __KernelStopThread: thread 325 does not exist (helper deleted)
eFootball PES 2020 "C19" v1.15.4 2023-07-09 __KernelStopThread: thread 287 does not exist (helper deleted)
eFootball PES 2020 "C19" v1.15.4 2023-07-09 __KernelStopThread: thread 311 does not exist (helper deleted)
eFootball PES 2020 "C19" v1.15.4 2023-07-07 sceKernelLoadModule: unsupported options size=00000014, flags=00000005, pos=0, access=1, data=1, text=1
eFootball PES 2020 "C19" v1.5.3 2023-07-04 Error in shader program link during preload: info: L0007 Fragment shader uses a varying v_texcoord that has not been declared in the vertex shader. fs: 40000000:00000012 Tex TFuncAdd #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(p.rgb + t.rgb, p.a); fragColor0 = v; } vs: 00000000:0001d022 THR UVMtx TessC TessRevN #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
eFootball PES 2020 "C19" v1.15.4 2023-07-03 Unknown GetPointerWrite 6932ae54 PC 0888d3ec LR 0888d3fc
eFootball PES 2020 "C19" v1.15.4 2023-07-01 Unknown GetPointer 00000003 PC 08a019d0 LR 08a019dc
eFootball PES 2020 "C19" v1.14.2 2023-06-29 UI scissor out of bounds in GamePauseScreen: 299,47-149,2532 / 816,1450
eFootball PES 2020 "C19" v1.14.2 2023-06-29 UI scissor out of bounds in GamePauseScreen: 0,47-292,2532 / 816,1450
eFootball PES 2020 "C19" v1.14.2 2023-06-28 UI scissor out of bounds in GamePauseScreen: 1034,26-397,790 / 816,1450
eFootball PES 2020 "C19" v1.14.2 2023-06-28 UI scissor out of bounds in GamePauseScreen: 0,26-1021,790 / 816,1450
eFootball PES 2020 "C19" v1.14.2 2023-06-27 UI scissor out of bounds in GameSettingsScreen: 332,0-1215,720 / 1464,720
eFootball PES 2020 "C19" v1.14.1 2023-06-24 UI scissor out of bounds in GameSettingsScreen: 313,0-1276,720 / 1516,720
eFootball PES 2020 "C19" v1.6.3 2023-06-15 Error in shader program link: info: L0100 GLSL allows exactly two attached shaders (one of each type) per program fs: 00000000:0001d000 AlphaTest0 > #version 100 precision lowp float; uniform sampler2D testtex; varying vec4 v_color0; void main() { vec4 v = v_color0 ; if (v.a < 0.002) discard; gl_FragColor = v; } vs: 00000000:0000000a THR C #version 100 precision highp float; attribute vec4 position; attribute lowp vec4 color0; uniform mat4 u_proj_through; varying lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }