Recent logs - eFootball PES 2020 "C19"

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Game title Version Latest Report Message
eFootball PES 2020 "C19" v1.12.3 2022-05-25 Error in shader compilation: info: Compile failed. ERROR: Unexpected end of source found 1 compilation errors. No code generated. 00004000:00200000 Fog Flat
eFootball PES 2020 "C19" v1.11.3 2022-05-25 ReadFromHardware: Invalid address ffffffee near PC ffffffee LR 08a3c160
eFootball PES 2020 "C19" v1.12.3 2022-05-25 Branch in RSZeroComp delay slot at 08000100 in block starting at 08000044
eFootball PES 2020 "C19" v1.12.3 2022-05-25 Branch in RSZeroComp delay slot at 08000100 in block starting at 0800003c
eFootball PES 2020 "C19" v1.12.3 2022-05-25 Branch in RSZeroComp delay slot at 08000100 in block starting at 08000034
eFootball PES 2020 "C19" v1.12.3 2022-05-25 Branch in Jump delay slot at 08000038 in block starting at 08000034
eFootball PES 2020 "C19" v1.12.3 2022-05-25 Branch in Jump delay slot at 08000034 in block starting at 08000034
eFootball PES 2020 "C19" v1.12.3 2022-05-25 Branch in RSZeroComp delay slot at 08000100 in block starting at 0800002c
eFootball PES 2020 "C19" v1.12.3 2022-05-25 Branch in Jump delay slot at 08000038 in block starting at 0800002c
eFootball PES 2020 "C19" v1.12.3 2022-05-25 Branch in Jump delay slot at 08000034 in block starting at 0800002c
eFootball PES 2020 "C19" v1.12.3 2022-05-25 Branch in Jump delay slot at 08000030 in block starting at 0800002c
eFootball PES 2020 "C19" v1.12.3 2022-05-25 Branch in Jump delay slot at 0800002c in block starting at 0800002c
eFootball PES 2020 "C19" v1.12.3 2022-05-25 Jump to invalid address: 0b5cc270
eFootball PES 2020 "C19" v1.12.3 2022-05-25 Jump to invalid address: 0b5cbf70
eFootball PES 2020 "C19" v1.12.3 2022-05-25 Jump to invalid address: 0b5cbe70
eFootball PES 2020 "C19" v1.12.3 2022-05-25 Jump to invalid address: 06acbb60
eFootball PES 2020 "C19" v1.12.3 2022-05-25 Jump to invalid address: 0b5cbd70
eFootball PES 2020 "C19" v1.12.3 2022-05-25 MIPSCompileOp: Invalid instruction 71cb4a98
eFootball PES 2020 "C19" v1.9.4 2022-05-20 Error in shader compilation: info: Compile failed. ERROR: 0:449: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion) ERROR: 0:449: '+' : Wrong operand types. No operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'int' (and there is no acceptable conversion) ERROR: 0:449: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion) ERROR: 0:449: '+' : Wrong operand types. No operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'int' (and there is no acceptable conversion) ERROR: 0:453: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion) ERROR: 0:453: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion) ERROR: 0:453: 'assign' : cannot convert from 'int' to '3-component vector of float' ERROR: 0:484: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion) ERROR: 0:484: '+' : Wrong operand types. No operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'int' (and there is no acceptable conversion) ERROR: 0:484: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion) ERROR: 0:484: '+' : Wrong operand types. No operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'int' (and there is no acceptable conversion) ERROR: 0:498: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion) ERROR: 0:498: '+' : Wrong operand types. No operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'int' (and there is no acceptable conversion) ERROR: 0:498: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion) ERROR: 0:498: '+' : Wrong operand types. No operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'int' (and there is no acceptable conversion) ERROR: 0:502: 'mul' : undeclared identifier ERROR: 0:502: invalid function call 17 compilation errors. No code generated. postshader // PPSSPP: Grabbed from Processing and slightly modified. // FXAA shader, GLSL code adapted from: // http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA // Whitepaper describing the technique: // http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf //====================================================================================================================================================================== //Extra options: #define FXAA 0 //ON:1/OFF:0 /default FXAA, info above //there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen fil
eFootball PES 2020 "C19" v1.12.3 2022-05-17 Jump to invalid address: 034d6c00
eFootball PES 2020 "C19" v1.12.3 2022-05-17 MIPSCompileOp: Invalid instruction 0000dca8
eFootball PES 2020 "C19" v1.12.3 2022-05-17 Jump to invalid address: 0349e000
eFootball PES 2020 "C19" v1.12.3 2022-05-16 Unknown GetPointer be7805f0 PC 08a02a0c LR 088096fc
eFootball PES 2020 "C19" v1.12.3 2022-05-14 Unknown GetPointer bc6cee4a PC 0884d5a0 LR 0884d7c4
eFootball PES 2020 "C19" v1.11.2-917-g89e70c319 2022-05-14 Error in shader compilation: info: Compile failed. ERROR: 0:18: 'assign' : l-value required (can't modify a vertex in/attribute) ERROR: 0:19: 'assign' : l-value required (can't modify a vertex in/attribute) 2 compilation errors. No code generated. 40000000:00000002 THR Flat #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; in float h_depth; in vec3 h_normal; void main() { v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); v_color0.rgb = vec3(0.0); gl_Position = outPos; h_depth = outPos.z/outPos.w; h_normal = vec3(-1.0); }
eFootball PES 2020 "C19" v1.11.2-917-g89e70c319 2022-05-14 Error in shader compilation: info: Compile failed. ERROR: 0:21: 'assign' : l-value required (can't modify a vertex in/attribute) ERROR: 0:22: 'assign' : l-value required (can't modify a vertex in/attribute) 2 compilation errors. No code generated. 00000000:0000001a THR C Tex #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; in vec3 h_normal; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); v_color0.rgb = vec3(0.0); gl_Position = outPos; h_depth = outPos.z/outPos.w; h_normal = vec3(-1.0); }
eFootball PES 2020 "C19" v1.11.2-917-g89e70c319 2022-05-14 Error in shader compilation: info: Compile failed. ERROR: 0:21: 'assign' : l-value required (can't modify a vertex in/attribute) ERROR: 0:22: 'assign' : l-value required (can't modify a vertex in/attribute) 2 compilation errors. No code generated. 40000000:00000012 THR Tex Flat #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; in vec3 h_normal; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); v_color0.rgb = vec3(0.0); gl_Position = outPos; h_depth = outPos.z/outPos.w; h_normal = vec3(-1.0); }
eFootball PES 2020 "C19" v1.11.2-917-g89e70c319 2022-05-14 Error in shader compilation: info: Compile failed. ERROR: 0:18: 'assign' : l-value required (can't modify a vertex in/attribute) ERROR: 0:19: 'assign' : l-value required (can't modify a vertex in/attribute) 2 compilation errors. No code generated. 00000000:0000000a THR C #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; in float h_depth; in vec3 h_normal; void main() { v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); v_color0.rgb = vec3(0.0); gl_Position = outPos; h_depth = outPos.z/outPos.w; h_normal = vec3(-1.0); }
eFootball PES 2020 "C19" v1.12.3 2022-05-11 Unknown GetPointer 95ef6373 PC 0884d7a4 LR 0884d7c4
eFootball PES 2020 "C19" v1.6.3 2022-05-09 ReadFromHardware: Invalid address ebb0bb38 near PC ebb0bb38 LR 08000018
eFootball PES 2020 "C19" v1.12.3 2022-05-08 sceGeBreak(mode=0, unknown=08ba8c34): unknown ptr (valid)
eFootball PES 2020 "C19" v1.12.3 2022-05-11 80630006=sceAtracSetData(2, 08bb1640, 00038000): invalid RIFF header
eFootball PES 2020 "C19" v1.6.3 2022-05-07 Unknown GetPointer 95f5d2b3 PC 0884d7bc LR 0884d7c4
eFootball PES 2020 "C19" v1.12.3 2022-05-05 An uneaten prefix at end of block: 08ac3ba4
eFootball PES 2020 "C19" v1.11.3 2022-05-03 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145851792
eFootball PES 2020 "C19" v1.6.3 2022-05-01 Error in shader program link: info: No vertex shader attached. fs: 00000000:0021d002 Tex Fog TFuncMod AlphaTest0 > #version 100 precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; varying vec4 v_color0; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); if (v.a < 0.002) discard; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = v; } vs: 00000000:0000091c HWX C T Fog Tex #version 100 precision highp float; attribute vec3 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
eFootball PES 2020 "C19" v1.6.3 2022-05-01 Error in shader program link: info: No vertex shader attached. fs: 00000000:00000002 Tex TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); gl_FragColor = v; } vs: 00000000:00000918 HWX C T Tex #version 100 precision highp float; attribute vec3 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
eFootball PES 2020 "C19" v1.6.3 2022-05-01 Error in shader program link: info: No vertex shader attached. fs: 00000000:00000001 Clear #version 100 precision lowp float; varying vec4 v_color0; void main() { vec4 v = v_color0; gl_FragColor = v; } vs: 00000000:0000000a THR C #version 100 precision highp float; attribute vec4 position; attribute lowp vec4 color0; uniform mat4 u_proj_through; varying lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
eFootball PES 2020 "C19" v1.6.3 2022-05-01 Error in shader program link: info: No vertex shader attached. fs: 00000000:0001d000 AlphaTest0 > #version 100 precision lowp float; uniform sampler2D testtex; varying vec4 v_color0; void main() { vec4 v = v_color0 ; if (v.a < 0.002) discard; gl_FragColor = v; } vs: 00000000:0000000a THR C #version 100 precision highp float; attribute vec4 position; attribute lowp vec4 color0; uniform mat4 u_proj_through; varying lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
eFootball PES 2020 "C19" v1.6.3 2022-05-01 Error in shader program link: info: No vertex shader attached. fs: 00000000:00000022 Tex TexAlpha TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; gl_FragColor = v; } vs: 00000000:00000918 HWX C T Tex #version 100 precision highp float; attribute vec3 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
eFootball PES 2020 "C19" v1.6.3 2022-05-01 Error in shader program link: info: No vertex shader attached. fs: 00000000:00200000 Fog #version 100 precision lowp float; varying vec4 v_color0; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; void main() { vec4 v = v_color0 ; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = v; } vs: 00000000:0000010c HWX C Fog #version 100 precision highp float; attribute vec3 position; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; varying lowp vec4 v_color0; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
eFootball PES 2020 "C19" v1.6.3 2022-05-01 Error in shader program link: info: No vertex shader attached. fs: 00004000:0001d022 Tex TexAlpha Flat TFuncMod AlphaTest0 > #version 100 precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; gl_FragColor = v; } vs: 40000000:00000910 HWX T Tex Flat #version 100 precision highp float; attribute vec3 position; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
eFootball PES 2020 "C19" v1.6.3 2022-05-01 Error in shader program link: info: No vertex shader attached. fs: 00004000:00000022 Tex TexAlpha Flat TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; gl_FragColor = v; } vs: 40000000:00000910 HWX T Tex Flat #version 100 precision highp float; attribute vec3 position; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
eFootball PES 2020 "C19" v1.6.3 2022-05-01 Error in shader program link: info: No vertex shader attached. fs: 00000000:0021d022 Tex TexAlpha Fog TFuncMod AlphaTest0 > #version 100 precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; varying vec4 v_color0; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = v; } vs: 00000000:0000091c HWX C T Fog Tex #version 100 precision highp float; attribute vec3 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
eFootball PES 2020 "C19" v1.9.4 2022-05-01 MIPSCompileOp: Invalid instruction 4ca3616c
eFootball PES 2020 "C19" v1.9.4 2022-05-01 MIPSCompileOp: Invalid instruction eff236e0
eFootball PES 2020 "C19" v1.9.4 2022-05-01 MIPSCompileOp: Invalid instruction d10f3fd2
eFootball PES 2020 "C19" v1.9.4 2022-05-01 MIPSCompileOp: Invalid instruction d02ef30f
eFootball PES 2020 "C19" v1.9.4 2022-05-01 Jump to invalid address: 0cd10bb0
eFootball PES 2020 "C19" v1.9.4 2022-05-01 MIPSCompileOp: Invalid instruction cf46bc3a
eFootball PES 2020 "C19" v1.9.4 2022-05-01 Branch in Jump delay slot at 09b0fcec in block starting at 09b0fce8
eFootball PES 2020 "C19" v1.9.4 2022-05-01 MIPSCompileOp: Invalid instruction cd21511f
eFootball PES 2020 "C19" v1.9.4 2022-05-01 Jump to invalid address: 0748b408
eFootball PES 2020 "C19" v1.11.3 2022-05-01 Unknown GetPointer 95ed7db3 PC 0884d5a0 LR 0884d7c4
eFootball PES 2020 "C19" v1.11.3 2022-04-30 sceKernelLoadModule: unsupported options size=00000014, flags=00000021, pos=0, access=1, data=1, text=1
eFootball PES 2020 "C19" v1.10.2 2022-04-30 MIPSCompileOp: Invalid instruction 00544601
eFootball PES 2020 "C19" v1.10.2 2022-04-30 MIPSCompileOp: Invalid instruction 03020e28
eFootball PES 2020 "C19" v1.10.2 2022-04-30 Jump to invalid address: 0f6cf008
eFootball PES 2020 "C19" v1.10.2 2022-04-30 MIPSCompileOp: Invalid instruction 40490000
eFootball PES 2020 "C19" v1.10.2 2022-04-30 Jump to invalid address: 00fd1200
eFootball PES 2020 "C19" v1.10.2 2022-04-30 MIPSCompileOp: Invalid instruction 0000c601
eFootball PES 2020 "C19" v1.12.3 2022-04-28 ReadFromHardware: Invalid address 0a000500 near PC 08863e78 LR 088042c4
eFootball PES 2020 "C19" v1.12.3 2022-04-28 MIPSCompileOp: Invalid instruction 4aea13e6
eFootball PES 2020 "C19" v1.12.3 2022-04-28 MIPSCompileOp: Invalid instruction 0000c801
eFootball PES 2020 "C19" v1.12.3 2022-04-30 MIPSCompileOp 6980f35b failed
eFootball PES 2020 "C19" v1.12.3 2022-04-28 Unknown GetPointer 95ecd233 PC 0884d5a0 LR 0884d7c4
eFootball PES 2020 "C19" v1.12.3 2022-04-26 Unknown GetPointer 95ecf1b3 PC 0884d5a0 LR 0884d7c4
eFootball PES 2020 "C19" v1.12.3 2022-04-23 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=2
eFootball PES 2020 "C19" v1.12.3 2022-04-23 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=1
eFootball PES 2020 "C19" v1.11.3 2022-04-23 ReadFromHardware: Invalid address 1214520c near PC 1214520c LR 1214520c
eFootball PES 2020 "C19" v1.12.3 2022-04-22 80631003=sceAtracSetAA3DataAndGetID(08b70ec0, 00006440, 00006440, 09fbca6c[ffffffff]): invalid ea3 magic bytes
eFootball PES 2020 "C19" v1.12.3 2022-04-22 ReadFromHardware: Invalid address 0000afbf near PC 00000000 LR 00000000
eFootball PES 2020 "C19" v1.12.3 2022-04-22 Garbage libstub address 00041080 or end 0000afbf
eFootball PES 2020 "C19" v1.12.3 2022-04-22 Unknown GetPointer 95ed2b73 PC 0884d5a0 LR 0884d7c4
eFootball PES 2020 "C19" v1.12.3 2022-04-21 __KernelStopThread: thread 334 does not exist
eFootball PES 2020 "C19" v1.12.3 2022-04-21 Unknown GetPointer 2f454d41 PC 08a02b30 LR 08a019dc
eFootball PES 2020 "C19" v1.11.2 2022-04-21 sceKernelCreateThread(name=update_thread): unsupported attributes a0000000
eFootball PES 2020 "C19" v1.10.3 2022-04-21 Unknown GetPointer 95f5d633 PC 0884d5a0 LR 0884d7c4
eFootball PES 2020 "C19" v1.12.3 2022-04-13 Unknown GetPointer 95ed1e33 PC 0884d5a0 LR 0884d7c4
eFootball PES 2020 "C19" v1.6.3 2022-05-01 Error in shader program link: info: No vertex shader attached. fs: 00000000:00200002 Tex Fog TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = v; } vs: 00000000:0000091c HWX C T Fog Tex #version 100 precision highp float; attribute vec3 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
eFootball PES 2020 "C19" v1.6.3 2022-05-01 Error in shader program link: info: No vertex shader attached. fs: 00000000:0001d002 Tex TFuncMod AlphaTest0 > #version 100 precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); if (v.a < 0.002) discard; gl_FragColor = v; } vs: 00000000:00000918 HWX C T Tex #version 100 precision highp float; attribute vec3 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
eFootball PES 2020 "C19" v1.6.3 2022-05-01 Error in shader program link: info: No vertex shader attached. fs: 00000000:0021d022 Tex TexAlpha Fog TFuncMod AlphaTest0 > #version 100 precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; varying vec4 v_color0; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = v; } vs: 01770000:00000b14 HWX T N Fog Tex Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:7 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos2; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
eFootball PES 2020 "C19" v1.12.3 2022-04-12 MFIC instruction hit (70020024) at 0894c1c4
eFootball PES 2020 "C19" v1.11.3 2022-04-11 ReadFromHardware: Invalid address fffffefe near PC fffffefe LR 08a3c148
eFootball PES 2020 "C19" v1.12.3 2022-04-08 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143639324
eFootball PES 2020 "C19" v1.12.3 2022-04-07 Unknown GetPointer 866d960e PC 0884d5a0 LR 0884d7c4
eFootball PES 2020 "C19" v1.12.3 2022-04-07 Unknown GetPointer 95ed25b3 PC 0884d5a0 LR 0884d7c4
eFootball PES 2020 "C19" v1.12.3 2022-04-07 Branch in Jump delay slot at 08b0a9b8 in block starting at 08b0a894
eFootball PES 2020 "C19" v1.12.3 2022-04-07 Jump to invalid address: 07354d00
eFootball PES 2020 "C19" v1.12.3 2022-04-07 Jump to invalid address: 07486680
eFootball PES 2020 "C19" v1.12.3 2022-04-07 Branch in Jump delay slot at 08b0a8b0 in block starting at 08b0a894
eFootball PES 2020 "C19" v1.12.3 2022-04-07 Jump to invalid address: 07486040
eFootball PES 2020 "C19" v1.10.3 2022-04-07 Ignoring func export scePsmfPlayer/75f03fa2, already implemented in HLE.
eFootball PES 2020 "C19" v1.12.3 2022-04-07 __KernelStopThread: thread 419 does not exist
eFootball PES 2020 "C19" v1.12.3 2022-04-07 807f00fd=sceMp3Init(00000000): invalid bitrate v1 l3 rate 0004
eFootball PES 2020 "C19" v1.8.0 2022-04-06 ReadFromHardware: Invalid address 0a14ac7d near PC 088d2d14 LR 088d2d14
eFootball PES 2020 "C19" v1.12.3 2022-04-03 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b792fc, pos=0, access=1, data=1, text=1
eFootball PES 2020 "C19" v1.11.3 2022-04-02 807f00fd=sceMp3Init(00000000): invalid bitrate v3 l0 rate 0009
eFootball PES 2020 "C19" v1.12.3 2022-03-29 Unknown GetPointer 2f454d41 PC 08a02b40 LR 08a019dc
eFootball PES 2020 "C19" v1.12.3 2022-03-29 Unknown GetPointer 95ea5473 PC 0884d5a0 LR 0884d7c4