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Game title |
Version |
Latest Report |
Message |
eFootball PES 2020 "C19" |
v1.12.3 |
2022-05-25 |
Error in shader compilation: info: Compile failed.
ERROR: Unexpected end of source found
1 compilation errors. No code generated.
00004000:00200000 Fog Flat
|
eFootball PES 2020 "C19" |
v1.11.3 |
2022-05-25 |
ReadFromHardware: Invalid address ffffffee near PC ffffffee LR 08a3c160 |
eFootball PES 2020 "C19" |
v1.12.3 |
2022-05-25 |
Branch in RSZeroComp delay slot at 08000100 in block starting at 08000044 |
eFootball PES 2020 "C19" |
v1.12.3 |
2022-05-25 |
Branch in RSZeroComp delay slot at 08000100 in block starting at 0800003c |
eFootball PES 2020 "C19" |
v1.12.3 |
2022-05-25 |
Branch in RSZeroComp delay slot at 08000100 in block starting at 08000034 |
eFootball PES 2020 "C19" |
v1.12.3 |
2022-05-25 |
Branch in Jump delay slot at 08000038 in block starting at 08000034 |
eFootball PES 2020 "C19" |
v1.12.3 |
2022-05-25 |
Branch in Jump delay slot at 08000034 in block starting at 08000034 |
eFootball PES 2020 "C19" |
v1.12.3 |
2022-05-25 |
Branch in RSZeroComp delay slot at 08000100 in block starting at 0800002c |
eFootball PES 2020 "C19" |
v1.12.3 |
2022-05-25 |
Branch in Jump delay slot at 08000038 in block starting at 0800002c |
eFootball PES 2020 "C19" |
v1.12.3 |
2022-05-25 |
Branch in Jump delay slot at 08000034 in block starting at 0800002c |
eFootball PES 2020 "C19" |
v1.12.3 |
2022-05-25 |
Branch in Jump delay slot at 08000030 in block starting at 0800002c |
eFootball PES 2020 "C19" |
v1.12.3 |
2022-05-25 |
Branch in Jump delay slot at 0800002c in block starting at 0800002c |
eFootball PES 2020 "C19" |
v1.12.3 |
2022-05-25 |
Jump to invalid address: 0b5cc270 |
eFootball PES 2020 "C19" |
v1.12.3 |
2022-05-25 |
Jump to invalid address: 0b5cbf70 |
eFootball PES 2020 "C19" |
v1.12.3 |
2022-05-25 |
Jump to invalid address: 0b5cbe70 |
eFootball PES 2020 "C19" |
v1.12.3 |
2022-05-25 |
Jump to invalid address: 06acbb60 |
eFootball PES 2020 "C19" |
v1.12.3 |
2022-05-25 |
Jump to invalid address: 0b5cbd70 |
eFootball PES 2020 "C19" |
v1.12.3 |
2022-05-25 |
MIPSCompileOp: Invalid instruction 71cb4a98 |
eFootball PES 2020 "C19" |
v1.9.4 |
2022-05-20 |
Error in shader compilation: info: Compile failed.
ERROR: 0:449: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion)
ERROR: 0:449: '+' : Wrong operand types. No operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'int' (and there is no acceptable conversion)
ERROR: 0:449: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion)
ERROR: 0:449: '+' : Wrong operand types. No operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'int' (and there is no acceptable conversion)
ERROR: 0:453: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion)
ERROR: 0:453: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion)
ERROR: 0:453: 'assign' : cannot convert from 'int' to '3-component vector of float'
ERROR: 0:484: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion)
ERROR: 0:484: '+' : Wrong operand types. No operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'int' (and there is no acceptable conversion)
ERROR: 0:484: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion)
ERROR: 0:484: '+' : Wrong operand types. No operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'int' (and there is no acceptable conversion)
ERROR: 0:498: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion)
ERROR: 0:498: '+' : Wrong operand types. No operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'int' (and there is no acceptable conversion)
ERROR: 0:498: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion)
ERROR: 0:498: '+' : Wrong operand types. No operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'int' (and there is no acceptable conversion)
ERROR: 0:502: 'mul' : undeclared identifier
ERROR: 0:502: invalid function call
17 compilation errors. No code generated.
postshader
// PPSSPP: Grabbed from Processing and slightly modified.
// FXAA shader, GLSL code adapted from:
// http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA
// Whitepaper describing the technique:
// http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf
//======================================================================================================================================================================
//Extra options:
#define FXAA 0 //ON:1/OFF:0 /default FXAA, info above
//there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below
//================
#define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen fil |
eFootball PES 2020 "C19" |
v1.12.3 |
2022-05-17 |
Jump to invalid address: 034d6c00 |
eFootball PES 2020 "C19" |
v1.12.3 |
2022-05-17 |
MIPSCompileOp: Invalid instruction 0000dca8 |
eFootball PES 2020 "C19" |
v1.12.3 |
2022-05-17 |
Jump to invalid address: 0349e000 |
eFootball PES 2020 "C19" |
v1.12.3 |
2022-05-16 |
Unknown GetPointer be7805f0 PC 08a02a0c LR 088096fc |
eFootball PES 2020 "C19" |
v1.12.3 |
2022-05-14 |
Unknown GetPointer bc6cee4a PC 0884d5a0 LR 0884d7c4 |
eFootball PES 2020 "C19" |
v1.11.2-917-g89e70c319 |
2022-05-14 |
Error in shader compilation: info: Compile failed.
ERROR: 0:18: 'assign' : l-value required (can't modify a vertex in/attribute)
ERROR: 0:19: 'assign' : l-value required (can't modify a vertex in/attribute)
2 compilation errors. No code generated.
40000000:00000002 THR Flat
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
flat out lowp vec4 v_color0;
in float h_depth;
in vec3 h_normal;
void main() {
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
v_color0.rgb = vec3(0.0);
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
h_normal = vec3(-1.0);
}
|
eFootball PES 2020 "C19" |
v1.11.2-917-g89e70c319 |
2022-05-14 |
Error in shader compilation: info: Compile failed.
ERROR: 0:21: 'assign' : l-value required (can't modify a vertex in/attribute)
ERROR: 0:22: 'assign' : l-value required (can't modify a vertex in/attribute)
2 compilation errors. No code generated.
00000000:0000001a THR C Tex
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
in vec3 h_normal;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
v_color0.rgb = vec3(0.0);
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
h_normal = vec3(-1.0);
}
|
eFootball PES 2020 "C19" |
v1.11.2-917-g89e70c319 |
2022-05-14 |
Error in shader compilation: info: Compile failed.
ERROR: 0:21: 'assign' : l-value required (can't modify a vertex in/attribute)
ERROR: 0:22: 'assign' : l-value required (can't modify a vertex in/attribute)
2 compilation errors. No code generated.
40000000:00000012 THR Tex Flat
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
flat out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
in vec3 h_normal;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
v_color0.rgb = vec3(0.0);
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
h_normal = vec3(-1.0);
}
|
eFootball PES 2020 "C19" |
v1.11.2-917-g89e70c319 |
2022-05-14 |
Error in shader compilation: info: Compile failed.
ERROR: 0:18: 'assign' : l-value required (can't modify a vertex in/attribute)
ERROR: 0:19: 'assign' : l-value required (can't modify a vertex in/attribute)
2 compilation errors. No code generated.
00000000:0000000a THR C
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
in float h_depth;
in vec3 h_normal;
void main() {
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
v_color0.rgb = vec3(0.0);
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
h_normal = vec3(-1.0);
}
|
eFootball PES 2020 "C19" |
v1.12.3 |
2022-05-11 |
Unknown GetPointer 95ef6373 PC 0884d7a4 LR 0884d7c4 |
eFootball PES 2020 "C19" |
v1.6.3 |
2022-05-09 |
ReadFromHardware: Invalid address ebb0bb38 near PC ebb0bb38 LR 08000018 |
eFootball PES 2020 "C19" |
v1.12.3 |
2022-05-08 |
sceGeBreak(mode=0, unknown=08ba8c34): unknown ptr (valid) |
eFootball PES 2020 "C19" |
v1.12.3 |
2022-05-11 |
80630006=sceAtracSetData(2, 08bb1640, 00038000): invalid RIFF header |
eFootball PES 2020 "C19" |
v1.6.3 |
2022-05-07 |
Unknown GetPointer 95f5d2b3 PC 0884d7bc LR 0884d7c4 |
eFootball PES 2020 "C19" |
v1.12.3 |
2022-05-05 |
An uneaten prefix at end of block: 08ac3ba4 |
eFootball PES 2020 "C19" |
v1.11.3 |
2022-05-03 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145851792 |
eFootball PES 2020 "C19" |
v1.6.3 |
2022-05-01 |
Error in shader program link: info: No vertex shader attached.
fs: 00000000:0021d002 Tex Fog TFuncMod AlphaTest0 >
#version 100
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
varying vec4 v_color0;
uniform vec3 u_fogcolor;
varying mediump float v_fogdepth;
varying mediump vec3 v_texcoord;
void main() {
vec4 t = texture2D(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a);
if (v.a < 0.002) discard;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
gl_FragColor = v;
}
vs: 00000000:0000091c HWX C T Fog Tex
#version 100
precision highp float;
attribute vec3 position;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
}
|
eFootball PES 2020 "C19" |
v1.6.3 |
2022-05-01 |
Error in shader program link: info: No vertex shader attached.
fs: 00000000:00000002 Tex TFuncMod
#version 100
precision lowp float;
uniform sampler2D tex;
varying vec4 v_color0;
varying mediump vec3 v_texcoord;
void main() {
vec4 t = texture2D(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a);
gl_FragColor = v;
}
vs: 00000000:00000918 HWX C T Tex
#version 100
precision highp float;
attribute vec3 position;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
}
|
eFootball PES 2020 "C19" |
v1.6.3 |
2022-05-01 |
Error in shader program link: info: No vertex shader attached.
fs: 00000000:00000001 Clear
#version 100
precision lowp float;
varying vec4 v_color0;
void main() {
vec4 v = v_color0;
gl_FragColor = v;
}
vs: 00000000:0000000a THR C
#version 100
precision highp float;
attribute vec4 position;
attribute lowp vec4 color0;
uniform mat4 u_proj_through;
varying lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
eFootball PES 2020 "C19" |
v1.6.3 |
2022-05-01 |
Error in shader program link: info: No vertex shader attached.
fs: 00000000:0001d000 AlphaTest0 >
#version 100
precision lowp float;
uniform sampler2D testtex;
varying vec4 v_color0;
void main() {
vec4 v = v_color0 ;
if (v.a < 0.002) discard;
gl_FragColor = v;
}
vs: 00000000:0000000a THR C
#version 100
precision highp float;
attribute vec4 position;
attribute lowp vec4 color0;
uniform mat4 u_proj_through;
varying lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
eFootball PES 2020 "C19" |
v1.6.3 |
2022-05-01 |
Error in shader program link: info: No vertex shader attached.
fs: 00000000:00000022 Tex TexAlpha TFuncMod
#version 100
precision lowp float;
uniform sampler2D tex;
varying vec4 v_color0;
varying mediump vec3 v_texcoord;
void main() {
vec4 t = texture2D(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
gl_FragColor = v;
}
vs: 00000000:00000918 HWX C T Tex
#version 100
precision highp float;
attribute vec3 position;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
}
|
eFootball PES 2020 "C19" |
v1.6.3 |
2022-05-01 |
Error in shader program link: info: No vertex shader attached.
fs: 00000000:00200000 Fog
#version 100
precision lowp float;
varying vec4 v_color0;
uniform vec3 u_fogcolor;
varying mediump float v_fogdepth;
void main() {
vec4 v = v_color0 ;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
gl_FragColor = v;
}
vs: 00000000:0000010c HWX C Fog
#version 100
precision highp float;
attribute vec3 position;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
varying lowp vec4 v_color0;
varying mediump float v_fogdepth;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
v_color0 = color0;
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
}
|
eFootball PES 2020 "C19" |
v1.6.3 |
2022-05-01 |
Error in shader program link: info: No vertex shader attached.
fs: 00004000:0001d022 Tex TexAlpha Flat TFuncMod AlphaTest0 >
#version 100
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
varying vec4 v_color0;
varying mediump vec3 v_texcoord;
void main() {
vec4 t = texture2D(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
if (v.a < 0.002) discard;
gl_FragColor = v;
}
vs: 40000000:00000910 HWX T Tex Flat
#version 100
precision highp float;
attribute vec3 position;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
}
|
eFootball PES 2020 "C19" |
v1.6.3 |
2022-05-01 |
Error in shader program link: info: No vertex shader attached.
fs: 00004000:00000022 Tex TexAlpha Flat TFuncMod
#version 100
precision lowp float;
uniform sampler2D tex;
varying vec4 v_color0;
varying mediump vec3 v_texcoord;
void main() {
vec4 t = texture2D(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
gl_FragColor = v;
}
vs: 40000000:00000910 HWX T Tex Flat
#version 100
precision highp float;
attribute vec3 position;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
}
|
eFootball PES 2020 "C19" |
v1.6.3 |
2022-05-01 |
Error in shader program link: info: No vertex shader attached.
fs: 00000000:0021d022 Tex TexAlpha Fog TFuncMod AlphaTest0 >
#version 100
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
varying vec4 v_color0;
uniform vec3 u_fogcolor;
varying mediump float v_fogdepth;
varying mediump vec3 v_texcoord;
void main() {
vec4 t = texture2D(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
if (v.a < 0.002) discard;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
gl_FragColor = v;
}
vs: 00000000:0000091c HWX C T Fog Tex
#version 100
precision highp float;
attribute vec3 position;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
}
|
eFootball PES 2020 "C19" |
v1.9.4 |
2022-05-01 |
MIPSCompileOp: Invalid instruction 4ca3616c |
eFootball PES 2020 "C19" |
v1.9.4 |
2022-05-01 |
MIPSCompileOp: Invalid instruction eff236e0 |
eFootball PES 2020 "C19" |
v1.9.4 |
2022-05-01 |
MIPSCompileOp: Invalid instruction d10f3fd2 |
eFootball PES 2020 "C19" |
v1.9.4 |
2022-05-01 |
MIPSCompileOp: Invalid instruction d02ef30f |
eFootball PES 2020 "C19" |
v1.9.4 |
2022-05-01 |
Jump to invalid address: 0cd10bb0 |
eFootball PES 2020 "C19" |
v1.9.4 |
2022-05-01 |
MIPSCompileOp: Invalid instruction cf46bc3a |
eFootball PES 2020 "C19" |
v1.9.4 |
2022-05-01 |
Branch in Jump delay slot at 09b0fcec in block starting at 09b0fce8 |
eFootball PES 2020 "C19" |
v1.9.4 |
2022-05-01 |
MIPSCompileOp: Invalid instruction cd21511f |
eFootball PES 2020 "C19" |
v1.9.4 |
2022-05-01 |
Jump to invalid address: 0748b408 |
eFootball PES 2020 "C19" |
v1.11.3 |
2022-05-01 |
Unknown GetPointer 95ed7db3 PC 0884d5a0 LR 0884d7c4 |
eFootball PES 2020 "C19" |
v1.11.3 |
2022-04-30 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000021, pos=0, access=1, data=1, text=1 |
eFootball PES 2020 "C19" |
v1.10.2 |
2022-04-30 |
MIPSCompileOp: Invalid instruction 00544601 |
eFootball PES 2020 "C19" |
v1.10.2 |
2022-04-30 |
MIPSCompileOp: Invalid instruction 03020e28 |
eFootball PES 2020 "C19" |
v1.10.2 |
2022-04-30 |
Jump to invalid address: 0f6cf008 |
eFootball PES 2020 "C19" |
v1.10.2 |
2022-04-30 |
MIPSCompileOp: Invalid instruction 40490000 |
eFootball PES 2020 "C19" |
v1.10.2 |
2022-04-30 |
Jump to invalid address: 00fd1200 |
eFootball PES 2020 "C19" |
v1.10.2 |
2022-04-30 |
MIPSCompileOp: Invalid instruction 0000c601 |
eFootball PES 2020 "C19" |
v1.12.3 |
2022-04-28 |
ReadFromHardware: Invalid address 0a000500 near PC 08863e78 LR 088042c4 |
eFootball PES 2020 "C19" |
v1.12.3 |
2022-04-28 |
MIPSCompileOp: Invalid instruction 4aea13e6 |
eFootball PES 2020 "C19" |
v1.12.3 |
2022-04-28 |
MIPSCompileOp: Invalid instruction 0000c801 |
eFootball PES 2020 "C19" |
v1.12.3 |
2022-04-30 |
MIPSCompileOp 6980f35b failed |
eFootball PES 2020 "C19" |
v1.12.3 |
2022-04-28 |
Unknown GetPointer 95ecd233 PC 0884d5a0 LR 0884d7c4 |
eFootball PES 2020 "C19" |
v1.12.3 |
2022-04-26 |
Unknown GetPointer 95ecf1b3 PC 0884d5a0 LR 0884d7c4 |
eFootball PES 2020 "C19" |
v1.12.3 |
2022-04-23 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=2 |
eFootball PES 2020 "C19" |
v1.12.3 |
2022-04-23 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=1 |
eFootball PES 2020 "C19" |
v1.11.3 |
2022-04-23 |
ReadFromHardware: Invalid address 1214520c near PC 1214520c LR 1214520c |
eFootball PES 2020 "C19" |
v1.12.3 |
2022-04-22 |
80631003=sceAtracSetAA3DataAndGetID(08b70ec0, 00006440, 00006440, 09fbca6c[ffffffff]): invalid ea3 magic bytes |
eFootball PES 2020 "C19" |
v1.12.3 |
2022-04-22 |
ReadFromHardware: Invalid address 0000afbf near PC 00000000 LR 00000000 |
eFootball PES 2020 "C19" |
v1.12.3 |
2022-04-22 |
Garbage libstub address 00041080 or end 0000afbf |
eFootball PES 2020 "C19" |
v1.12.3 |
2022-04-22 |
Unknown GetPointer 95ed2b73 PC 0884d5a0 LR 0884d7c4 |
eFootball PES 2020 "C19" |
v1.12.3 |
2022-04-21 |
__KernelStopThread: thread 334 does not exist |
eFootball PES 2020 "C19" |
v1.12.3 |
2022-04-21 |
Unknown GetPointer 2f454d41 PC 08a02b30 LR 08a019dc |
eFootball PES 2020 "C19" |
v1.11.2 |
2022-04-21 |
sceKernelCreateThread(name=update_thread): unsupported attributes a0000000 |
eFootball PES 2020 "C19" |
v1.10.3 |
2022-04-21 |
Unknown GetPointer 95f5d633 PC 0884d5a0 LR 0884d7c4 |
eFootball PES 2020 "C19" |
v1.12.3 |
2022-04-13 |
Unknown GetPointer 95ed1e33 PC 0884d5a0 LR 0884d7c4 |
eFootball PES 2020 "C19" |
v1.6.3 |
2022-05-01 |
Error in shader program link: info: No vertex shader attached.
fs: 00000000:00200002 Tex Fog TFuncMod
#version 100
precision lowp float;
uniform sampler2D tex;
varying vec4 v_color0;
uniform vec3 u_fogcolor;
varying mediump float v_fogdepth;
varying mediump vec3 v_texcoord;
void main() {
vec4 t = texture2D(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a);
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
gl_FragColor = v;
}
vs: 00000000:0000091c HWX C T Fog Tex
#version 100
precision highp float;
attribute vec3 position;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
}
|
eFootball PES 2020 "C19" |
v1.6.3 |
2022-05-01 |
Error in shader program link: info: No vertex shader attached.
fs: 00000000:0001d002 Tex TFuncMod AlphaTest0 >
#version 100
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
varying vec4 v_color0;
varying mediump vec3 v_texcoord;
void main() {
vec4 t = texture2D(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a);
if (v.a < 0.002) discard;
gl_FragColor = v;
}
vs: 00000000:00000918 HWX C T Tex
#version 100
precision highp float;
attribute vec3 position;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
}
|
eFootball PES 2020 "C19" |
v1.6.3 |
2022-05-01 |
Error in shader program link: info: No vertex shader attached.
fs: 00000000:0021d022 Tex TexAlpha Fog TFuncMod AlphaTest0 >
#version 100
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
varying vec4 v_color0;
uniform vec3 u_fogcolor;
varying mediump float v_fogdepth;
varying mediump vec3 v_texcoord;
void main() {
vec4 t = texture2D(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
if (v.a < 0.002) discard;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
gl_FragColor = v;
}
vs: 01770000:00000b14 HWX T N Fog Tex Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:7
#version 100
precision highp float;
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
mediump float ldot;
toLight = u_lightpos0;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos1;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos2;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
}
|
eFootball PES 2020 "C19" |
v1.12.3 |
2022-04-12 |
MFIC instruction hit (70020024) at 0894c1c4 |
eFootball PES 2020 "C19" |
v1.11.3 |
2022-04-11 |
ReadFromHardware: Invalid address fffffefe near PC fffffefe LR 08a3c148 |
eFootball PES 2020 "C19" |
v1.12.3 |
2022-04-08 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143639324 |
eFootball PES 2020 "C19" |
v1.12.3 |
2022-04-07 |
Unknown GetPointer 866d960e PC 0884d5a0 LR 0884d7c4 |
eFootball PES 2020 "C19" |
v1.12.3 |
2022-04-07 |
Unknown GetPointer 95ed25b3 PC 0884d5a0 LR 0884d7c4 |
eFootball PES 2020 "C19" |
v1.12.3 |
2022-04-07 |
Branch in Jump delay slot at 08b0a9b8 in block starting at 08b0a894 |
eFootball PES 2020 "C19" |
v1.12.3 |
2022-04-07 |
Jump to invalid address: 07354d00 |
eFootball PES 2020 "C19" |
v1.12.3 |
2022-04-07 |
Jump to invalid address: 07486680 |
eFootball PES 2020 "C19" |
v1.12.3 |
2022-04-07 |
Branch in Jump delay slot at 08b0a8b0 in block starting at 08b0a894 |
eFootball PES 2020 "C19" |
v1.12.3 |
2022-04-07 |
Jump to invalid address: 07486040 |
eFootball PES 2020 "C19" |
v1.10.3 |
2022-04-07 |
Ignoring func export scePsmfPlayer/75f03fa2, already implemented in HLE. |
eFootball PES 2020 "C19" |
v1.12.3 |
2022-04-07 |
__KernelStopThread: thread 419 does not exist |
eFootball PES 2020 "C19" |
v1.12.3 |
2022-04-07 |
807f00fd=sceMp3Init(00000000): invalid bitrate v1 l3 rate 0004 |
eFootball PES 2020 "C19" |
v1.8.0 |
2022-04-06 |
ReadFromHardware: Invalid address 0a14ac7d near PC 088d2d14 LR 088d2d14 |
eFootball PES 2020 "C19" |
v1.12.3 |
2022-04-03 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b792fc, pos=0, access=1, data=1, text=1 |
eFootball PES 2020 "C19" |
v1.11.3 |
2022-04-02 |
807f00fd=sceMp3Init(00000000): invalid bitrate v3 l0 rate 0009 |
eFootball PES 2020 "C19" |
v1.12.3 |
2022-03-29 |
Unknown GetPointer 2f454d41 PC 08a02b40 LR 08a019dc |
eFootball PES 2020 "C19" |
v1.12.3 |
2022-03-29 |
Unknown GetPointer 95ea5473 PC 0884d5a0 LR 0884d7c4 |