Recent logs - eFootball PES 2020 "C19"

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Game title Version Latest Report Message
eFootball PES 2020 "C19" v1.10.2 2020-07-12 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145759408
eFootball PES 2020 "C19" v1.10.2 2020-07-12 sceKernelCreateSema(RealSignal) unsupported options parameter, size = 612
eFootball PES 2020 "C19" v1.10.2 2020-07-12 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144918396
eFootball PES 2020 "C19" v1.10.2 2020-07-12 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144907512
eFootball PES 2020 "C19" v1.10.2 2020-07-12 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 153291632
eFootball PES 2020 "C19" v1.10.2 2020-07-12 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 144316588
eFootball PES 2020 "C19" v1.10.2 2020-07-12 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167771664
eFootball PES 2020 "C19" v1.10.2 2020-07-12 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142702700
eFootball PES 2020 "C19" v1.10.2 2020-07-12 sceKernelLoadModule: unsupported options size=00000014, flags=0898786c, pos=0, access=1, data=2, text=2
eFootball PES 2020 "C19" v1.10.2 2020-07-12 sceKernelLoadModule: unsupported options size=00000014, flags=0898786c, pos=0, access=1, data=1, text=1
eFootball PES 2020 "C19" v1.9.4 2020-07-12 MIPSCompileOp: Invalid instruction 4c0c85e6
eFootball PES 2020 "C19" v1.9.4 2020-07-12 Jump to invalid address: 01153114
eFootball PES 2020 "C19" v1.9.4 2020-07-12 Jump to invalid address: 0733f380
eFootball PES 2020 "C19" v1.9.4 2020-07-12 Jump to invalid address: 07350080
eFootball PES 2020 "C19" v1.10.2 2020-07-12 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145232488
eFootball PES 2020 "C19" v1.10.2 2020-07-12 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145224280
eFootball PES 2020 "C19" v1.10.2 2020-07-12 Unknown syscall in known module 'ThreadManForKernel': 0x1fb15a32
eFootball PES 2020 "C19" v1.10.2 2020-07-12 Unknown syscall in known module 'ThreadManForKernel': 0xef9e4c70
eFootball PES 2020 "C19" v1.10.2 2020-07-12 Unknown syscall in known module 'ThreadManForKernel': 0x55c20a00
eFootball PES 2020 "C19" v1.10.2 2020-07-12 Unknown syscall in known module 'ThreadManForKernel': 0x58b1f937
eFootball PES 2020 "C19" v1.10 2020-07-11 Error in shader compilation: info: Compile failed. ERROR: 0:58: 'kemerahan' : undeclared identifier ERROR: 1 compilation errors. No code generated. postshader #ifdef GL_ES precision mediump float; #endif //===========================// //edit angka yang ada dibawah ini untuk mengatur tampilan #define warna 1.9 //normal: 1.1 #define cerah 1.2 //normal: 1.1 #define kontras 1.2 //normal: 1.1 #define kehitaman 1.2 //normal: 1.1 #define kehijauan 1.1 //normal: 1.0 #define kebiruan 1.3 //normal: 1.1 //semakin tinggi angka depan yang dirubah, maka akan semakin tidak baik ^,^ //===========================// //Black Screen HD //Build By Satria Mudafi //FB : Mudaffi Satriia //Email : [email protected] /////////////////////////////////// //dibawah ini tidak boleh di edit// /////////////////////////////////// #define sugoicolor 1 #ifdef GL_ES precision mediump float; precision mediump int; #endif uniform sampler2D sampler0; uniform vec4 u_time; uniform vec2 u_texelDelta; uniform vec2 u_pixelDelta; varying vec2 v_texcoord0; float overlay(float base, float blend) {float result = 0.0; if( base < 0.5 ) result = 2.0 * base * blend; else result = 1.0 - (1.0 - 2.0*(base-0.5)) * (1.0-blend); return result;} void main() {vec3 color = texture2D(sampler0, v_texcoord0.xy).xyz; #if(sugoicolor==1) float sat = warna; float brt = cerah; float con = kontras; float AvgLumR = kemerahan; float AvgLumG = kehijauan; float AvgLumB = kebiruan; const vec3 LumCoeff = vec3(0.2125, 0.7154, 0.0721); vec3 AvgLumin = vec3(AvgLumR, AvgLumG, AvgLumB); vec3 conRGB = vec3(0.5, 0.5, 0.5); vec3 brtColor = color.rgb * brt; vec3 intensity = vec3((brtColor.r*LumCoeff.r)+(brtColor.g*LumCoeff.g)+(brtColor.b*LumCoeff.b)); vec3 satColor = mix(intensity, brtColor, sat); vec3 conColor = mix(conRGB, satColor, con); vec3 mixColor = AvgLumin * conColor; color.rgb = mixColor; #endif gl_FragColor.xyz=color; gl_FragColor.a = 1.0;}
eFootball PES 2020 "C19" v1.10 2020-07-11 MIPSCompileOp: Invalid instruction 0456ff80
eFootball PES 2020 "C19" v1.9.0 2020-07-11 80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): invalid fmt magic: 0002
eFootball PES 2020 "C19" v1.6.3 2020-07-10 Error in shader program link: info: Link failed because of missing fragment shader. fs: 00000000:00200002 Tex Fog TFuncMod #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 00000000:00000b14 HWX T N Fog Tex #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
eFootball PES 2020 "C19" v1.10.1 2020-07-10 FBO using existing buffer as depthbuffer, 04000000/04088000 and 04088000/04088000
eFootball PES 2020 "C19" v1.9.4 2020-07-09 Unknown GetPointer 00000010 PC 0884d5a0 LR 0884d7c4
eFootball PES 2020 "C19" v1.10.1 2020-07-09 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
eFootball PES 2020 "C19" v1.10.1 2020-07-09 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000137, pos=0, access=1, data=2, text=2
eFootball PES 2020 "C19" v1.10.1 2020-07-09 Unknown GetPointer 95ed2333 PC 0884d5a0 LR 0884d7c4
eFootball PES 2020 "C19" v1.10.1 2020-07-09 Unknown GetPointer 00000001 PC 0884d7a4 LR 0884d7c4
eFootball PES 2020 "C19" v1.10.1 2020-07-09 Unknown GetPointer 00000001 PC 0884d5a0 LR 0884d7c4
eFootball PES 2020 "C19" v1.9.4 2020-07-09 Jump to invalid address: 02e2e800
eFootball PES 2020 "C19" v1.10.1 2020-07-09 MFIC instruction hit (70020024) at 089ad2cc
eFootball PES 2020 "C19" v1.9.4 2020-07-08 ReadFromHardware: Invalid address a661f380 near PC a661f380 LR 08000018
eFootball PES 2020 "C19" v1.9.4 2020-07-08 Unknown GetPointer 95ecd9f3 PC 0884d5a0 LR 0884d7c4
eFootball PES 2020 "C19" v1.10.1 2020-07-08 sceKernelLoadModule: unsupported options size=00000014, flags=089d33b8, pos=0, access=1, data=2, text=2
eFootball PES 2020 "C19" v1.10.2 2020-07-12 sceKernelCreateThread(name=sceNetAdhocAuth_Service): unsupported attributes 00001006
eFootball PES 2020 "C19" v1.10.2 2020-07-12 Unknown syscall in known module 'ThreadManForKernel': 0x293b45b8
eFootball PES 2020 "C19" v1.10.2 2020-07-12 Unknown syscall in known module 'ThreadManForKernel': 0x616403ba
eFootball PES 2020 "C19" v1.10.2 2020-07-12 Unknown syscall in known module 'ThreadManForKernel': 0x7e65b999
eFootball PES 2020 "C19" v1.10.2 2020-07-12 Unknown syscall in known module 'ThreadManForKernel': 0x6652b8ca
eFootball PES 2020 "C19" v1.10.2 2020-07-12 Unknown syscall in known module 'ThreadManForKernel': 0x18260574
eFootball PES 2020 "C19" v1.10.2 2020-07-12 Unknown syscall in known module 'ThreadManForKernel': 0xe9b3061e
eFootball PES 2020 "C19" v1.10.2 2020-07-12 Unknown syscall in known module 'ThreadManForKernel': 0x86255ada
eFootball PES 2020 "C19" v1.10.2 2020-07-12 Unknown syscall in known module 'ThreadManForKernel': 0x8125221d
eFootball PES 2020 "C19" v1.10.1 2020-07-08 Unknown syscall in known module 'ThreadManForKernel': 0x278c0df5
eFootball PES 2020 "C19" v1.10.1 2020-07-08 sceKernelCreateThread(name=sceMemab): unsupported attributes 00001006
eFootball PES 2020 "C19" v1.10.2 2020-07-12 Unknown syscall in known module 'ThreadManForKernel': 0x4e3a1105
eFootball PES 2020 "C19" v1.10.2 2020-07-12 Unknown syscall in known module 'ThreadManForKernel': 0x3f53e640
eFootball PES 2020 "C19" v1.10.2 2020-07-12 Unknown syscall in known module 'ThreadManForKernel': 0x28b6489c
eFootball PES 2020 "C19" v1.10.1 2020-07-08 Unknown syscall in known module 'ThreadManForKernel': 0xd6da4ba1
eFootball PES 2020 "C19" v1.10.1 2020-07-08 sceKernelLoadModule: unsupported options size=00000014, flags=088eb174, pos=0, access=1, data=1, text=1
eFootball PES 2020 "C19" v1.10.1 2020-07-08 sceKernelCreateThread(name=sceNetIfhandle_Service): unsupported attributes 00001006
eFootball PES 2020 "C19" v1.10.1 2020-07-08 Ignoring func export sceNetIfhandle/fd8585e1, already implemented in HLE.
eFootball PES 2020 "C19" v1.10.1 2020-07-08 Ignoring func export sceNetIfhandle/c80181a2, already implemented in HLE.
eFootball PES 2020 "C19" v1.10.1 2020-07-08 Unknown syscall in known module 'ThreadManForKernel': 0x369ed59d
eFootball PES 2020 "C19" v1.10.1 2020-07-08 Unknown syscall in known module 'ThreadManForKernel': 0x39810265
eFootball PES 2020 "C19" v1.10.1 2020-07-08 Unknown syscall in known module 'ThreadManForKernel': 0xb736e9ff
eFootball PES 2020 "C19" v1.10.1 2020-07-08 Unknown syscall in known module 'ThreadManForKernel': 0xaf36d708
eFootball PES 2020 "C19" v1.10.2 2020-07-07 Error in shader compilation: info: 0:387: L0002: No matching function for call to 'mul' 0:391: L0001: else statement not preceded by if postshader #ifdef GL_ES precision mediump float; #endif // PPSSPP: Grabbed from Processing and slightly modified. // FXAA shader, GLSL code adapted from: // http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA // Whitepaper describing the technique: // http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf //====================================================================================================================================================================== //Extra options: #define FXAA 0 //ON:1/OFF:0 /default FXAA, info above //there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters #define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ #define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define samples 4 //Default: 4 /higher = more glow, worser performance #define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality #define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts #define Bpower 0.5 //Default: 0.5 /amount of bloom mixed //================ #define COLORED 0 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.5 //Default: 0.5 /amount of effect mixed //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 7.5 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 1 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ #define SHADEBOOST 0 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057 #define saturation 1.0 //Default: 1.0 //negative will look like inverted colors shader #define brightness 1.0 //Default: 1.0 #define contrast 1.0 //Default: 1.0 //negative will be... well negative;p #define red 1.0 //Default: 1.0 #define green 1.0 //Default: 1.0 #define blue 1.0 //Default: 1.0 //Shadeboost presets: //Shadeboost must be activated, presets override options above int SEPIA = 0; //Moody coolors:) int GRAYSCALE = 0; //Just for lols? int NEGATIVE = 0; //As above int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder) //All presets are simple switch ON:1/OFF:0, //================ #define GAMMA 0 //simple gamma function after reading http://filmicgames.com/archives/299 #define correction 1.0 //Default: 1.0 //================ #define SCANLINES 0 //Ugly lines which never existed on psp, yet are popular among some people(I had to, sorry:P) #define SLsize 1 //Default: 1 /basically sets how wide each line is, from 1 to looks_weird_when_too_high #define SLco
eFootball PES 2020 "C19" v1.6.3 2020-07-07 Error in shader program link: info: Link Error: Fragment shader is missing. fs: 00004000:00000022 Tex TexAlpha Flat TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; flat in vec4 v_color0; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; fragColor0 = v; } vs: 40000000:00000918 HWX C T Tex Flat #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; flat out lowp vec4 v_color0; out highp vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
eFootball PES 2020 "C19" v1.6.3 2020-07-07 Error in shader program link: info: Link Error: Vertex shader is missing. fs: 00000000:00000022 Tex TexAlpha TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; fragColor0 = v; } vs: 00000000:00000918 HWX C T Tex #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out highp vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
eFootball PES 2020 "C19" v1.9.3 2020-07-07 ReadFromHardware: Invalid address b3ab10b6 near PC b3ab10b6 LR 08000018
eFootball PES 2020 "C19" v1.9.4 2020-07-11 MIPSCompileOp: Invalid instruction 46800410
eFootball PES 2020 "C19" v1.9.4 2020-07-06 MIPSCompileOp: Invalid instruction 000f423f
eFootball PES 2020 "C19" v1.9.4 2020-07-05 MIPSCompileOp: Invalid instruction 44bde68d
eFootball PES 2020 "C19" v1.9.4 2020-07-05 MIPSCompileOp: Invalid instruction 00007a3d
eFootball PES 2020 "C19" v1.9.4 2020-07-05 MIPSCompileOp: Invalid instruction 000000fa
eFootball PES 2020 "C19" v1.9.4 2020-07-05 MIPSCompileOp: Invalid instruction 00000c01
eFootball PES 2020 "C19" v1.9.4 2020-07-05 MIPSCompileOp: Invalid instruction 0000033a
eFootball PES 2020 "C19" v1.9.4 2020-07-05 Jump to invalid address: 00040000
eFootball PES 2020 "C19" v1.9.4 2020-07-05 MIPSCompileOp: Invalid instruction 464068d0
eFootball PES 2020 "C19" v1.9.4 2020-07-05 MIPSCompileOp: Invalid instruction 42252000
eFootball PES 2020 "C19" v1.9.4 2020-07-05 MIPSCompileOp: Invalid instruction 0000001f
eFootball PES 2020 "C19" v1.9.4 2020-07-05 MIPSCompileOp: Invalid instruction 00001328
eFootball PES 2020 "C19" v1.9.4 2020-07-05 MIPSCompileOp: Invalid instruction 464ca858
eFootball PES 2020 "C19" v1.9.4 2020-07-05 MIPSCompileOp: Invalid instruction 45140cc0
eFootball PES 2020 "C19" v1.10.1 2020-07-12 MIPSCompileOp: Invalid instruction 63736964
eFootball PES 2020 "C19" v1.10.1 2020-07-12 Unknown GetPointer 00000000 PC 00000000 LR 00000000
eFootball PES 2020 "C19" v1.10.1 2020-07-04 Unknown GetPointer 95ea85f3 PC 0884d7a4 LR 0884d7c4
eFootball PES 2020 "C19" v1.10.1 2020-07-04 Unknown GetPointer 95f5d2b3 PC 0884d774 LR 0884d7c4
eFootball PES 2020 "C19" v1.9.4 2020-07-02 Unknown GetPointer 24630001 PC 00000000 LR 00000000
eFootball PES 2020 "C19" v1.9.4 2020-07-02 MIPSCompileOp: Invalid instruction 0008afbf
eFootball PES 2020 "C19" v1.9.4 2020-07-02 MIPSCompileOp: Invalid instruction 0020210e
eFootball PES 2020 "C19" v1.9.4 2020-07-02 MIPSCompileOp: Invalid instruction b0000412
eFootball PES 2020 "C19" v1.9.4 2020-07-02 MIPSCompileOp: Invalid instruction 7a3a27bd
eFootball PES 2020 "C19" v1.10 2020-07-02 Texture with unexpected bufw (full=32672)
eFootball PES 2020 "C19" v1.9.4 2020-07-02 ReadFromHardware: Invalid address 13965658 near PC 08849a3c LR 08849a48
eFootball PES 2020 "C19" v1.10 2020-07-02 Inter-buffer memcpy 04000000 -> 089b73c0
eFootball PES 2020 "C19" v1.10 2020-07-02 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=0, text=2
eFootball PES 2020 "C19" v1.8.0-289-g730fd0616 2020-07-01 Unknown GetPointer 00000000 PC 08a02b40 LR 0888b4d0
eFootball PES 2020 "C19" v1.9.4 2020-07-01 Jump to invalid address: 0497cd80
eFootball PES 2020 "C19" v1.9.4 2020-07-01 MIPSCompileOp: Invalid instruction 00000078
eFootball PES 2020 "C19" v1.9.4 2020-07-01 MIPSCompileOp: Invalid instruction 4aa00140
eFootball PES 2020 "C19" v1.9.4 2020-07-01 807f00fd=sceMp3Init(00000000): invalid bitrate v3 l0 rate 0000
eFootball PES 2020 "C19" v1.8.0-289-g730fd0616 2020-06-30 Unknown GetPointer 00000000 PC 08a02b40 LR 08a019dc
eFootball PES 2020 "C19" v1.9.4 2020-06-29 Unknown GetPointer 95f5cef3 PC 0884d5a0 LR 0884d7c4
eFootball PES 2020 "C19" v1.10.1 2020-07-04 80020001=sceKernelCreateSema(): invalid name
eFootball PES 2020 "C19" v1.10 2020-06-28 sceKernelLoadModule: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=1, text=1
eFootball PES 2020 "C19" v1.10 2020-06-28 Error in shader compilation: info: Fragment shader compilation failed. ERROR: 0:58: 'kemerahan' : undeclared identifier ERROR: 1 compilation errors. No code generated. postshader #ifdef GL_ES precision mediump float; #endif //===========================// //edit angka yang ada dibawah ini untuk mengatur tampilan #define warna 1.9 //normal: 1.1 #define cerah 1.2 //normal: 1.1 #define kontras 1.2 //normal: 1.1 #define kehitaman 1.2 //normal: 1.1 #define kehijauan 1.1 //normal: 1.0 #define kebiruan 1.3 //normal: 1.1 //semakin tinggi angka depan yang dirubah, maka akan semakin tidak baik ^,^ //===========================// //Black Screen HD //Build By Satria Mudafi //FB : Mudaffi Satriia //Email : [email protected] /////////////////////////////////// //dibawah ini tidak boleh di edit// /////////////////////////////////// #define sugoicolor 1 #ifdef GL_ES precision mediump float; precision mediump int; #endif uniform sampler2D sampler0; uniform vec4 u_time; uniform vec2 u_texelDelta; uniform vec2 u_pixelDelta; varying vec2 v_texcoord0; float overlay(float base, float blend) {float result = 0.0; if( base < 0.5 ) result = 2.0 * base * blend; else result = 1.0 - (1.0 - 2.0*(base-0.5)) * (1.0-blend); return result;} void main() {vec3 color = texture2D(sampler0, v_texcoord0.xy).xyz; #if(sugoicolor==1) float sat = warna; float brt = cerah; float con = kontras; float AvgLumR = kemerahan; float AvgLumG = kehijauan; float AvgLumB = kebiruan; const vec3 LumCoeff = vec3(0.2125, 0.7154, 0.0721); vec3 AvgLumin = vec3(AvgLumR, AvgLumG, AvgLumB); vec3 conRGB = vec3(0.5, 0.5, 0.5); vec3 brtColor = color.rgb * brt; vec3 intensity = vec3((brtColor.r*LumCoeff.r)+(brtColor.g*LumCoeff.g)+(brtColor.b*LumCoeff.b)); vec3 satColor = mix(intensity, brtColor, sat); vec3 conColor = mix(conRGB, satColor, con); vec3 mixColor = AvgLumin * conColor; color.rgb = mixColor; #endif gl_FragColor.xyz=color; gl_FragColor.a = 1.0;}