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Game title |
Version |
Latest Report |
Message |
eFootball PES 2020 "C19" |
v1.16.6 |
2023-11-25 |
Unknown GetPointer 95ea4073 PC 0884d5a0 LR 0884d7c4 |
eFootball PES 2020 "C19" |
v1.16.6 |
2023-11-23 |
MIPSCompileOp: Invalid instruction 00000335 |
eFootball PES 2020 "C19" |
v1.9.4 |
2023-11-22 |
ReadFromHardware: Invalid address ed22b25c near PC ed22b25c LR 08000018 |
eFootball PES 2020 "C19" |
v1.9.0 |
2023-11-20 |
Error in shader program link: info: Link Error: Fragment shader is missing.
fs: thin3d
#ifdef GL_ES
precision mediump float;
#endif
#ifdef GL_ES
precision lowp float;
#endif
#if __VERSION__ >= 130
#define varying in
#define texture2D texture
#define gl_FragColor fragColor0
out vec4 fragColor0;
#endif
varying vec4 oColor0;
varying vec2 oTexCoord0;
uniform sampler2D Sampler0;
void main() { gl_FragColor = texture2D(Sampler0, oTexCoord0).zyxw * oColor0; }
vs: thin3d
#if __VERSION__ >= 130
#define attribute in
#define varying out
#endif
attribute vec3 Position;
attribute vec4 Color0;
attribute vec2 TexCoord0;
varying vec4 oColor0;
varying vec2 oTexCoord0;
uniform mat4 WorldViewProj;
void main() {
gl_Position = WorldViewProj * vec4(Position, 1.0);
oColor0 = Color0;
oTexCoord0 = TexCoord0;
}
|
eFootball PES 2020 "C19" |
v1.16.6 |
2023-11-12 |
sceKernelLoadModule: unsupported options size=00000014, flags=08806b20, pos=0, access=-80, data=0, text=0 |
eFootball PES 2020 "C19" |
v1.16.6 |
2023-11-12 |
Unknown GetPointerWrite 0000ffff PC 08a02a0c LR 08a1e5b0 |
eFootball PES 2020 "C19" |
v1.14.4 |
2023-10-27 |
Replacement rowPitch=1024, but w=1920 (level=0) |
eFootball PES 2020 "C19" |
v1.12.2 |
2023-10-26 |
MIPSCompileOp: Invalid instruction 00000b54 |
eFootball PES 2020 "C19" |
v1.12.2 |
2023-10-26 |
MIPSCompileOp: Invalid instruction 00001c68 |
eFootball PES 2020 "C19" |
v1.12.2 |
2023-10-26 |
MIPSCompileOp: Invalid instruction 000001a8 |
eFootball PES 2020 "C19" |
v1.15.4 |
2023-10-21 |
80630007=sceAtracSetData(2, 08d4b180, 00005000): atracID uses different codec type than data |
eFootball PES 2020 "C19" |
v1.15.4 |
2023-10-21 |
80630007=sceAtracSetData(2, 08d4b180, 00004d00): atracID uses different codec type than data |
eFootball PES 2020 "C19" |
v1.15.4 |
2023-10-21 |
80630007=sceAtracSetData(2, 08d4b180, 00004c00): atracID uses different codec type than data |
eFootball PES 2020 "C19" |
v1.15.4 |
2023-10-21 |
80630007=sceAtracSetData(2, 08d4b180, 00002f00): atracID uses different codec type than data |
eFootball PES 2020 "C19" |
v1.16.6 |
2023-10-18 |
Unknown GetPointer deadf757 PC 0881c410 LR 0881c420 |
eFootball PES 2020 "C19" |
v1.15.4 |
2023-10-16 |
80630007=sceAtracSetData(2, 08d4b180, 000062d0): atracID uses different codec type than data |
eFootball PES 2020 "C19" |
v1.15.4 |
2023-10-16 |
80630007=sceAtracSetData(2, 08d4b180, 00019800): atracID uses different codec type than data |
eFootball PES 2020 "C19" |
v1.16.5 |
2023-10-12 |
sceKernelLoadModule: unsupported options size=00000014, flags=08806b20, pos=0, access=20, data=0, text=0 |
eFootball PES 2020 "C19" |
v1.16.5 |
2023-10-11 |
MIPSCompileOp: Invalid instruction 00000069 |
eFootball PES 2020 "C19" |
v1.16.5 |
2023-10-08 |
Error in shader program link: info: Error: Uniform u_texelDelta precision mismatch with other stage.
Error: Linking failed.
fs: postshader
#version 310 es
precision mediump float;
precision highp int;
uniform vec2 u_texelDelta;
uniform vec2 u_pixelDelta;
layout(binding = 0) uniform mediump sampler2D sampler0;
uniform vec4 u_time;
in vec2 v_texcoord0;
out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor;
in vec4 v_texcoordNC0;
in vec4 v_texcoordNC1;
in vec4 v_texcoordNC2;
in vec4 v_texcoordNC3;
mediump int SEPIA;
mediump int GRAYSCALE;
mediump int NEGATIVE;
mediump int PSPCOLORS;
bvec4 _and_(bvec4 A, bvec4 B)
{
return bvec4(A.x && B.x, A.y && B.y, A.z && B.z, A.w && B.w);
}
vec4 df(vec4 A, vec4 B)
{
return abs(A - B);
}
bvec4 close(vec4 A, vec4 B)
{
vec4 param = A;
vec4 param_1 = B;
return lessThan(df(param, param_1), vec4(15.0));
}
bvec4 _or_(bvec4 A, bvec4 B)
{
return bvec4(A.x || B.x, A.y || B.y, A.z || B.z, A.w || B.w);
}
vec4 weighted_distance(vec4 a, vec4 b, vec4 c, vec4 d, vec4 e, vec4 f, vec4 g, vec4 h)
{
vec4 param = a;
vec4 param_1 = b;
vec4 param_2 = a;
vec4 param_3 = c;
vec4 param_4 = d;
vec4 param_5 = e;
vec4 param_6 = d;
vec4 param_7 = f;
vec4 param_8 = g;
vec4 param_9 = h;
return (((df(param, param_1) + df(param_2, param_3)) + df(param_4, param_5)) + df(param_6, param_7)) + (df(param_8, param_9) * 4.0);
}
vec3 processxBR(vec3 color)
{
vec2 pS = vec2(1.0) / u_texelDelta;
vec2 fp = fract(v_texcoord0 * pS);
vec2 TexCoord_0 = v_texcoord0 - (fp * u_pixelDelta);
vec2 dx = vec2(u_texelDelta.x, 0.0);
vec2 dy = vec2(0.0, u_texelDelta.y);
vec2 y2 = dy + dy;
vec2 x2 = dx + dx;
vec3 A = texture(sampler0, (TexCoord_0 - dx) - dy).xyz;
vec3 B = texture(sampler0, TexCoord_0 - dy).xyz;
vec3 C = texture(sampler0, (TexCoord_0 + dx) - dy).xyz;
vec3 D = texture(sampler0, TexCoord_0 - dx).xyz;
vec3 E = texture(sampler0, TexCoord_0).xyz;
vec3 F = texture(sampler0, TexCoord_0 + dx).xyz;
vec3 G = texture(sampler0, (TexCoord_0 - dx) + dy).xyz;
vec3 H = texture(sampler0, TexCoord_0 + dy).xyz;
vec3 I = texture(sampler0, (TexCoord_0 + dx) + dy).xyz;
vec3 A1 = texture(sampler0, (TexCoord_0 - dx) - y2).xyz;
vec3 C1 = texture(sampler0, (TexCoord_0 + dx) - y2).xyz;
vec3 A0 = texture(sampler0, (TexCoord_0 - x2) - dy).xyz;
vec3 G0 = texture(sampler0, (TexCoord_0 - x2) + dy).xyz;
vec3 C4 = texture(sampler0, (TexCoord_0 + x2) - dy).xyz;
vec3 I4 = texture(sampler0, (TexCoord_0 + x2) + dy).xyz;
vec3 G5 = texture(sampler0, (TexCoord_0 - dx) + y2).xyz;
vec3 I5 = texture(sampler0, (TexCoord_0 + dx) + y2).xyz;
vec3 B1 = texture(sampler0, TexCoord_0 - y2).xyz;
vec3 D0 = texture(sampler0, TexCoord_0 - x2).xyz;
vec3 H5 = texture(sampler0, TexCoord_0 + y2).xyz;
vec3 F4 = texture(sampler0, TexCoord_0 + x2).xyz;
vec4 b = vec4(dot(B, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(D, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(H, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(F, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)));
vec4 c = vec4(dot(C, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(A, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(G, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(I, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)));
vec4 d = vec4(b.y, b.z, b.w, b.x);
vec4 e = vec4(dot(E, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)));
vec4 f = vec4(b.w, b.x, b.y, b.z);
vec4 g = vec4(c.z, c.w, c.x, c.y);
vec4 h = vec4(b.z, b.w, b.x, b.y);
vec4 i = vec4(c.w, c.x, c.y, c.z);
vec4 i4 = vec4(dot(I4, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(C1, vec3(16.1630001068115234375, 23.3509998321533203125, 8.4771995544 |
eFootball PES 2020 "C19" |
v1.10.3 |
2023-10-03 |
__KernelStopThread: thread 418 does not exist |
eFootball PES 2020 "C19" |
v1.14.2 |
2023-10-02 |
UI scissor out of bounds in GameSettingsScreen: 348,1080-1893,1 / 2253,1080 |
eFootball PES 2020 "C19" |
v1.14.2 |
2023-10-02 |
UI scissor out of bounds in GameSettingsScreen: 348,0-1979,1080 / 2253,1080 |
eFootball PES 2020 "C19" |
v1.12.3 |
2023-09-30 |
Unknown GetPointer 29861175 PC 0881c2c0 LR 0881c2d0 |
eFootball PES 2020 "C19" |
v1.8.0 |
2023-09-22 |
MIPSCompileOp: Invalid instruction 47100000 |
eFootball PES 2020 "C19" |
v1.8.0 |
2023-09-22 |
MIPSCompileOp: Invalid instruction 02007501 |
eFootball PES 2020 "C19" |
v1.8.0 |
2023-09-22 |
MIPSCompileOp: Invalid instruction 71050074 |
eFootball PES 2020 "C19" |
v1.8.0 |
2023-09-22 |
MIPSCompileOp: Invalid instruction 00057775 |
eFootball PES 2020 "C19" |
v1.8.0 |
2023-09-22 |
MIPSCompileOp: Invalid instruction 72357502 |
eFootball PES 2020 "C19" |
v1.8.0 |
2023-09-22 |
Jump to invalid address: 0599f400 |
eFootball PES 2020 "C19" |
v1.8.0 |
2023-09-22 |
MIPSCompileOp: Invalid instruction 74010072 |
eFootball PES 2020 "C19" |
v1.8.0 |
2023-09-22 |
MIPSCompileOp: Invalid instruction 000d18a8 |
eFootball PES 2020 "C19" |
v1.8.0 |
2023-09-22 |
MIPSCompileOp: Invalid instruction 00007105 |
eFootball PES 2020 "C19" |
v1.8.0 |
2023-09-22 |
Jump to invalid address: 06065288 |
eFootball PES 2020 "C19" |
v1.16.1 |
2023-09-18 |
80630007=sceAtracSetData(3, 08d4b180, 00018000): atracID uses different codec type than data |
eFootball PES 2020 "C19" |
v1.16.1 |
2023-09-18 |
80630007=sceAtracSetData(3, 08d4b180, 00019800): atracID uses different codec type than data |
eFootball PES 2020 "C19" |
v1.16.1 |
2023-09-18 |
80630007=sceAtracSetData(3, 08d4b180, 0000d800): atracID uses different codec type than data |
eFootball PES 2020 "C19" |
v1.16.1 |
2023-09-18 |
80630006=sceAtracSetData(3, 08d4b180, 0000f218): invalid RIFF header |
eFootball PES 2020 "C19" |
v1.16.1 |
2023-09-18 |
80630006=sceAtracSetData(3, 08d4b180, 00001cd0): invalid RIFF header |
eFootball PES 2020 "C19" |
v1.16.1 |
2023-09-18 |
80630006=sceAtracSetData(3, 08d4b180, 00006848): invalid RIFF header |
eFootball PES 2020 "C19" |
v1.10 |
2023-09-13 |
Unknown GetPointer ff2f2201 PC 0884d5a0 LR 0884d7c4 |
eFootball PES 2020 "C19" |
v1.5.4 |
2023-09-10 |
Unknown GetPointer 95f5ec73 PC 0884d5a0 LR 0884d7c4 |
eFootball PES 2020 "C19" |
v1.15.4 |
2023-09-09 |
ReadFromHardware: Invalid address 00000306 near PC 08ee7e08 LR 00000000 |
eFootball PES 2020 "C19" |
v1.14.4 |
2023-09-07 |
An uneaten prefix at end of block: 08a683b0 |
eFootball PES 2020 "C19" |
v1.15.4 |
2023-09-07 |
80630006=sceAtracSetDataAndGetID(08acd000, 00001020): invalid RIFF header |
eFootball PES 2020 "C19" |
v1.15.4 |
2023-09-07 |
Failed to attach thread SaveIO to JNI. |
eFootball PES 2020 "C19" |
v1.11.3 |
2023-09-06 |
Unknown GetPointer 00000000 PC 091a6a60 LR 091a6a74 |
eFootball PES 2020 "C19" |
v1.15.4 |
2023-09-05 |
Unknown GetPointer ffff0003 PC 0884a908 LR 0884a928 |
eFootball PES 2020 "C19" |
v1.15.4 |
2023-08-30 |
Unknown GetPointer 00370000 PC 0884a908 LR 0884a928 |
eFootball PES 2020 "C19" |
v1.12.3 |
2023-08-28 |
Unknown GetPointer 95f5d0f3 PC 0884d7bc LR 0884d7c4 |
eFootball PES 2020 "C19" |
v1.12.3 |
2023-08-28 |
Unknown GetPointer 95f5d233 PC 0884d7bc LR 0884d7c4 |
eFootball PES 2020 "C19" |
v1.13.2 |
2023-08-26 |
Error in shader program link: info: Link Error: Fragment shader is missing.
fs: thin3d
vs: thin3d
#version 320 es
#if __VERSION__ >= 130
#define attribute in
#define varying out
#endif
attribute vec3 Position;
attribute vec4 Color0;
attribute vec2 TexCoord0;
varying vec4 oColor0;
varying vec2 oTexCoord0;
uniform mat4 WorldViewProj;
uniform vec2 TintSaturation;
vec3 rgb2hsv(vec3 c) {
vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);
vec4 p = mix(vec4(c.bg, K.wz), vec4(c.gb, K.xy), step(c.b, c.g));
vec4 q = mix(vec4(p.xyw, c.r), vec4(c.r, p.yzx), step(p.x, c.r));
float d = q.x - min(q.w, q.y);
float e = 1.0e-10;
return vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x);
}
vec3 hsv2rgb(vec3 c) {
vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);
vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www);
return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);
}
void main() {
gl_Position = WorldViewProj * vec4(Position, 1.0);
vec3 hsv = rgb2hsv(Color0.xyz);
hsv.x += TintSaturation.x;
hsv.y *= TintSaturation.y;
oColor0 = vec4(hsv2rgb(hsv), Color0.w);
oTexCoord0 = TexCoord0;
} |
eFootball PES 2020 "C19" |
v1.10.3 |
2023-08-23 |
ReadFromHardware: Invalid address ee8ad2b4 near PC ee8ad2b4 LR 08000018 |
eFootball PES 2020 "C19" |
v1.11.3 |
2023-08-19 |
Unknown GetPointer 95ea7533 PC 0884d5a0 LR 0884d7c4 |
eFootball PES 2020 "C19" |
v1.9.4 |
2023-08-11 |
MIPSCompileOp: Invalid instruction 9e040493 |
eFootball PES 2020 "C19" |
v1.9.4 |
2023-08-11 |
MIPSCompileOp: Invalid instruction 0160dddf |
eFootball PES 2020 "C19" |
v1.9.4 |
2023-08-11 |
MIPSCompileOp: Invalid instruction 9f9c9f8c |
eFootball PES 2020 "C19" |
v1.9.4 |
2023-08-11 |
MIPSCompileOp: Invalid instruction b1efdd13 |
eFootball PES 2020 "C19" |
v1.9.4 |
2023-08-11 |
MIPSCompileOp: Invalid instruction 4e4b4976 |
eFootball PES 2020 "C19" |
v1.11.3 |
2023-08-10 |
MIPSCompileOp: Invalid instruction 00003439 |
eFootball PES 2020 "C19" |
v1.11.3 |
2023-08-10 |
MIPSCompileOp: Invalid instruction 00006355 |
eFootball PES 2020 "C19" |
v1.11.3 |
2023-08-10 |
MIPSCompileOp: Invalid instruction 0000768e |
eFootball PES 2020 "C19" |
v1.11.3 |
2023-08-10 |
MIPSCompileOp: Invalid instruction 000052fd |
eFootball PES 2020 "C19" |
v1.11.3 |
2023-08-10 |
MIPSCompileOp: Invalid instruction 00007ef8 |
eFootball PES 2020 "C19" |
v1.15.4 |
2023-08-08 |
Unknown GetPointer 95f5d933 PC 0884d5a0 LR 0884d7c4 |
eFootball PES 2020 "C19" |
v1.11.3 |
2023-08-05 |
Unknown GetPointer 95ed7d33 PC 0884d5a0 LR 0884d7c4 |
eFootball PES 2020 "C19" |
v1.15.3 |
2023-08-02 |
Rendering to framebuffer offset at 04162000 +384x0 (stride 512) |
eFootball PES 2020 "C19" |
v1.14.2 |
2023-08-01 |
UI scissor out of bounds in GameSettingsScreen: 365,0-1322,720 / 1600,720 |
eFootball PES 2020 "C19" |
v1.13.2 |
2023-08-01 |
Failed to allocate memory for ELF! |
eFootball PES 2020 "C19" |
v1.13.2 |
2023-08-01 |
sceKernelCreateThread(name=PGE Wav): unsupported attributes 00000006 |
eFootball PES 2020 "C19" |
v1.13.2 |
2023-08-01 |
sceKernelCreateThread(name=PGE Timer): unsupported attributes 00000006 |
eFootball PES 2020 "C19" |
v1.13.2 |
2023-08-01 |
sceKernelCreateThread(name=PGE Controls): unsupported attributes 00000006 |
eFootball PES 2020 "C19" |
v1.13.2 |
2023-08-01 |
sceKernelCreateThread(name=PGE System): unsupported attributes 00000006 |
eFootball PES 2020 "C19" |
v1.13.2 |
2023-08-01 |
FBO using existing buffer as depthbuffer, 04154000/04000000 and 04000000/04110000 |
eFootball PES 2020 "C19" |
v1.13.2 |
2023-08-01 |
sceKernelCreateThread(name=PGE Texture): unsupported attributes 00000006 |
eFootball PES 2020 "C19" |
v1.13.2 |
2023-08-01 |
sceKernelCreateThread(name=PGE File): unsupported attributes 00000006 |
eFootball PES 2020 "C19" |
v1.13.2 |
2023-08-01 |
sceKernelCreateThread(name=PGE Math): unsupported attributes 00000006 |
eFootball PES 2020 "C19" |
v1.13.2 |
2023-08-01 |
Video out requested, not supported: mode=0 size=512,512 |
eFootball PES 2020 "C19" |
v1.13.2 |
2023-08-01 |
sceKernelCreateThread(name=PGE Gfx): unsupported attributes 00000006 |
eFootball PES 2020 "C19" |
v1.10.3 |
2023-07-29 |
MIPSCompileOp: Invalid instruction 00003c15 |
eFootball PES 2020 "C19" |
v1.15.4 |
2023-07-22 |
sceKernelLoadModule: unsupported options size=00000014, flags=08cacd90, pos=0, access=1, data=2, text=2 |
eFootball PES 2020 "C19" |
v1.14.1 |
2023-07-20 |
UI scissor out of bounds in GamePauseScreen: 72,26-348,1614 / 1640,720 |
eFootball PES 2020 "C19" |
v1.14.1 |
2023-07-20 |
UI scissor out of bounds in GamePauseScreen: 1220,98-400,622 / 720,1640 |
eFootball PES 2020 "C19" |
v1.14.1 |
2023-07-20 |
UI scissor out of bounds in GamePauseScreen: 0,98-1207,622 / 720,1640 |
eFootball PES 2020 "C19" |
v1.6.3-432-gfd6c3145d |
2023-07-18 |
ReadFromHardware: Invalid address 7231fb9e near PC 7231fb9e LR 7231fb9e |
eFootball PES 2020 "C19" |
v1.14.4 |
2023-07-16 |
Replacement rowPitch=128, but w=2880 (level=0) |
eFootball PES 2020 "C19" |
v1.15.3 |
2023-07-13 |
__KernelStopThread: thread 325 does not exist (helper deleted) |
eFootball PES 2020 "C19" |
v1.15.4 |
2023-07-09 |
__KernelStopThread: thread 287 does not exist (helper deleted) |
eFootball PES 2020 "C19" |
v1.15.4 |
2023-07-09 |
__KernelStopThread: thread 311 does not exist (helper deleted) |
eFootball PES 2020 "C19" |
v1.15.4 |
2023-07-07 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000005, pos=0, access=1, data=1, text=1 |
eFootball PES 2020 "C19" |
v1.5.3 |
2023-07-04 |
Error in shader program link during preload: info: L0007 Fragment shader uses a varying v_texcoord that has not been declared in the vertex shader.
fs: 40000000:00000012 Tex TFuncAdd
#version 300 es
#extension GL_ARM_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
in vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(p.rgb + t.rgb, p.a);
fragColor0 = v;
}
vs: 00000000:0001d022 THR UVMtx TessC TessRevN
#version 300 es
precision highp float;
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
eFootball PES 2020 "C19" |
v1.15.4 |
2023-07-03 |
Unknown GetPointerWrite 6932ae54 PC 0888d3ec LR 0888d3fc |
eFootball PES 2020 "C19" |
v1.15.4 |
2023-07-01 |
Unknown GetPointer 00000003 PC 08a019d0 LR 08a019dc |
eFootball PES 2020 "C19" |
v1.14.2 |
2023-06-29 |
UI scissor out of bounds in GamePauseScreen: 299,47-149,2532 / 816,1450 |
eFootball PES 2020 "C19" |
v1.14.2 |
2023-06-29 |
UI scissor out of bounds in GamePauseScreen: 0,47-292,2532 / 816,1450 |
eFootball PES 2020 "C19" |
v1.14.2 |
2023-06-28 |
UI scissor out of bounds in GamePauseScreen: 1034,26-397,790 / 816,1450 |
eFootball PES 2020 "C19" |
v1.14.2 |
2023-06-28 |
UI scissor out of bounds in GamePauseScreen: 0,26-1021,790 / 816,1450 |
eFootball PES 2020 "C19" |
v1.14.2 |
2023-06-27 |
UI scissor out of bounds in GameSettingsScreen: 332,0-1215,720 / 1464,720 |
eFootball PES 2020 "C19" |
v1.14.1 |
2023-06-24 |
UI scissor out of bounds in GameSettingsScreen: 313,0-1276,720 / 1516,720 |
eFootball PES 2020 "C19" |
v1.6.3 |
2023-06-15 |
Error in shader program link: info: L0100 GLSL allows exactly two attached shaders (one of each type) per program
fs: 00000000:0001d000 AlphaTest0 >
#version 100
precision lowp float;
uniform sampler2D testtex;
varying vec4 v_color0;
void main() {
vec4 v = v_color0 ;
if (v.a < 0.002) discard;
gl_FragColor = v;
}
vs: 00000000:0000000a THR C
#version 100
precision highp float;
attribute vec4 position;
attribute lowp vec4 color0;
uniform mat4 u_proj_through;
varying lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
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