Recent logs - eFootball PES 2020 "C19"

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Game title Version Latest Report Message
eFootball PES 2020 "C19" v1.6.3 2020-01-25 Error in shader program link: info: fs: 00004000:00200022 Tex TexAlpha Fog Flat TFuncMod #version 300 es precision lowp float; uniform sampler2D tex; flat in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 40000000:00000914 HWX T Fog Tex Flat #version 300 es precision highp float; in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
eFootball PES 2020 "C19" v1.4.1 2020-01-22 Unknown GetPointer 00000000 PC 08808440 LR 08808448
eFootball PES 2020 "C19" v1.4.1 2020-01-22 ReadFromHardware: Invalid address 3ff5010d near PC 088258d0 LR 088258dc
eFootball PES 2020 "C19" v1.4.1 2020-01-22 ReadFromHardware: Invalid address 3ff50108 near PC 0880cc40 LR 0880cc40
eFootball PES 2020 "C19" v1.4.1 2020-01-22 WriteToHardware: Invalid address 3ff50005 near PC 088258e4 LR 088258f0
eFootball PES 2020 "C19" v1.4.1 2020-01-22 WriteToHardware: Invalid address 3ff50108 near PC 088258d0 LR 088258dc
eFootball PES 2020 "C19" v1.9.4 2020-01-23 Error in shader compilation: info: Compile failed. ERROR: Unexpected end of source found ERROR: 1 compilation errors. No code generated. postshader
eFootball PES 2020 "C19" v1.9.3 2020-01-21 Unknown GetPointer 00000000 PC 088287e8 LR 088287f0
eFootball PES 2020 "C19" v1.9.4 2020-01-21 Unknown GetPointer 00000000 PC 08a0fe3c LR 08a0fe3c
eFootball PES 2020 "C19" v1.9.4 2020-01-19 ReadFromHardware: Invalid address 76203463 near PC 76203463 LR 08000018
eFootball PES 2020 "C19" v1.6.3 2020-01-18 Error in shader program link: info: fs: 00004000:00200022 Tex TexAlpha Fog Flat TFuncMod #version 300 es precision lowp float; uniform sampler2D tex; flat in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 40000000:0000091c HWX C T Fog Tex Flat #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
eFootball PES 2020 "C19" v1.6.3 2020-01-17 Error in shader program link: info: Link failed because of missing vertex shader. fs: 00004000:00000002 Tex Flat TFuncMod #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; flat in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; } vs: 40000000:00000012 THR Tex Flat #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
eFootball PES 2020 "C19" v1.9.4 2020-01-17 Error in shader compilation: info: Fragment shader compilation failed. ERROR: 0:348: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (or there is no acceptable conversion) ERROR: 0:348: '+' : wrong operand types no operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:348: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (or there is no acceptable conversion) ERROR: 0:348: '+' : wrong operand types no operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:351: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right op postshader // PPSSPP: Grabbed from Processing and slightly modified. // FXAA shader, GLSL code adapted from: // http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA // Whitepaper describing the technique: // http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf //====================================================================================================================================================================== //Extra options: #define FXAA 0 //ON:1/OFF:0 /default FXAA, info above //there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters #define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ #define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define samples 4 //Default: 4 /higher = more glow, worser performance #define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality #define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts #define Bpower 0.5 //Default: 0.5 /amount of bloom mixed //================ #define COLORED 0 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.5 //Default: 0.5 /amount of effect mixed //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 7.5 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 1 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ #define SHADEBOOST 0 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057 #define saturation 1.0 //Default: 1.0 //negative will look like inverted colors shader #define brightness 1.0 //Default: 1.0 #define contrast 1.0 //Default: 1.0 //negative will be... well negative;p #define red
eFootball PES 2020 "C19" v1.4.2 2020-01-14 sceDmacMemcpy(dest=040cc000, src=08701400, size=1043456): overlapping read
eFootball PES 2020 "C19" v1.6.3 2020-01-14 Error in shader program link: info: fs: 00004000:00000002 Tex Flat TFuncMod #version 300 es precision lowp float; uniform sampler2D tex; flat in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; } vs: 40000000:00000012 THR Tex Flat #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
eFootball PES 2020 "C19" v1.9.4 2020-01-14 Error in shader compilation: info: Compile failed. ERROR: 0:55: 'kemerahan' : undeclared identifier ERROR: 1 compilation errors. No code generated. postshader //===========================// //edit angka yang ada dibawah ini untuk mengatur tampilan #define warna 1.9 //normal: 1.1 #define cerah 1.2 //normal: 1.1 #define kontras 1.2 //normal: 1.1 #define kehitaman 1.2 //normal: 1.1 #define kehijauan 1.1 //normal: 1.0 #define kebiruan 1.3 //normal: 1.1 //semakin tinggi angka depan yang dirubah, maka akan semakin tidak baik ^,^ //===========================// //Black Screen HD //Build By Satria Mudafi //FB : Mudaffi Satriia //Email : [email protected] /////////////////////////////////// //dibawah ini tidak boleh di edit// /////////////////////////////////// #define sugoicolor 1 #ifdef GL_ES precision mediump float; precision mediump int; #endif uniform sampler2D sampler0; uniform vec4 u_time; uniform vec2 u_texelDelta; uniform vec2 u_pixelDelta; varying vec2 v_texcoord0; float overlay(float base, float blend) {float result = 0.0; if( base < 0.5 ) result = 2.0 * base * blend; else result = 1.0 - (1.0 - 2.0*(base-0.5)) * (1.0-blend); return result;} void main() {vec3 color = texture2D(sampler0, v_texcoord0.xy).xyz; #if(sugoicolor==1) float sat = warna; float brt = cerah; float con = kontras; float AvgLumR = kemerahan; float AvgLumG = kehijauan; float AvgLumB = kebiruan; const vec3 LumCoeff = vec3(0.2125, 0.7154, 0.0721); vec3 AvgLumin = vec3(AvgLumR, AvgLumG, AvgLumB); vec3 conRGB = vec3(0.5, 0.5, 0.5); vec3 brtColor = color.rgb * brt; vec3 intensity = vec3((brtColor.r*LumCoeff.r)+(brtColor.g*LumCoeff.g)+(brtColor.b*LumCoeff.b)); vec3 satColor = mix(intensity, brtColor, sat); vec3 conColor = mix(conRGB, satColor, con); vec3 mixColor = AvgLumin * conColor; color.rgb = mixColor; #endif gl_FragColor.xyz=color; gl_FragColor.a = 1.0;}
eFootball PES 2020 "C19" v1.6.3 2020-01-13 Unknown GetPointer 6932ae54 PC 0888d3ec LR 0888d3fc
eFootball PES 2020 "C19" v1.7.5 2020-01-10 Error in shader program link: info: Link Error: Vertex shader was not successfully compiled. Link Error: Fragment shader was not successfully compiled. fs: postshader (failed) vs: postshader (failed)
eFootball PES 2020 "C19" v1.7.5 2020-01-10 Error in shader compilation: info: Compile failed. ERROR: Unexpected end of source found 1 compilation errors. No code generated. postshader
eFootball PES 2020 "C19" v1.9.4 2020-01-08 807f00fd=sceMp3Init(00000000): invalid bitrate v3 l3 rate 000f
eFootball PES 2020 "C19" v1.6.3 2020-01-04 Error in shader program link: info: Link failed because of missing shader. fs: 00004000:00000022 Tex TexAlpha Flat TFuncMod #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; flat in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; fragColor0 = v; } vs: 40000000:00000012 THR Tex Flat #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
eFootball PES 2020 "C19" v1.6.3 2020-01-04 Error in shader program link: info: fs: 00000000:00200022 Tex TexAlpha Fog TFuncMod #version 300 es precision lowp float; uniform sampler2D tex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 00000000:0000001c C Fog Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_fogdepth = position.w; gl_Position = u_proj * vec4(position.xyz, 1.0); }
eFootball PES 2020 "C19" v1.6.2 2020-01-03 Error in shader program link: info: L0100 GLSL allows exactly two attached shaders (one of each type) per program fs: 00000000:0001d002 Tex TFuncMod AlphaTest0 > #version 100 precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); if (v.a < 0.002) discard; gl_FragColor = v; } vs: 00000000:00000918 HWX C T Tex #version 100 precision highp float; attribute vec3 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
eFootball PES 2020 "C19" v1.6.3 2020-01-02 Error in shader program link: info: fs: 00000000:0001d022 Tex TexAlpha TFuncMod AlphaTest0 > #version 300 es precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; fragColor0 = v; } vs: 00000000:00000918 HWX C T Tex #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
eFootball PES 2020 "C19" v1.6.3 2020-01-02 Error in shader program link: info: fs: 00000000:0001d002 Tex TFuncMod AlphaTest0 > #version 300 es precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); if (v.a < 0.002) discard; fragColor0 = v; } vs: 00000000:00000918 HWX C T Tex #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
eFootball PES 2020 "C19" v1.6.3 2020-01-02 Error in shader program link: info: fs: 00000000:00000002 Tex TFuncMod #version 300 es precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; } vs: 00000000:00000918 HWX C T Tex #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
eFootball PES 2020 "C19" v1.9.4 2020-01-02 Unknown GetPointer 00188e16 PC 0884d7a4 LR 0884d7c4
eFootball PES 2020 "C19" v1.9.4 2020-01-16 80630006=sceAtracSetDataAndGetID(09a25200, 00003000): invalid RIFF header
eFootball PES 2020 "C19" v1.9.4 2019-12-31 Jump to invalid address: 0729a380
eFootball PES 2020 "C19" v1.9.4 2019-12-31 MIPSCompileOp: Invalid instruction 01770177
eFootball PES 2020 "C19" v1.9.4 2019-12-31 MIPSCompileOp: Invalid instruction 07750172
eFootball PES 2020 "C19" v1.9.4 2019-12-31 MIPSCompileOp: Invalid instruction 450c3000
eFootball PES 2020 "C19" v1.9.4 2019-12-31 MIPSCompileOp: Invalid instruction 423bf000
eFootball PES 2020 "C19" v1.9.4 2019-12-31 MIPSCompileOp: Invalid instruction 44f10000
eFootball PES 2020 "C19" v1.9.4 2019-12-31 MIPSCompileOp: Invalid instruction 000000ff
eFootball PES 2020 "C19" v1.9.4 2019-12-31 MPEG user data found
eFootball PES 2020 "C19" v1.6.3-432-gfd6c3145d 2019-12-30 Error in shader program link: info: Link Error: Fragment shader is missing. fs: 00000000:00200002 Tex Fog TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; uniform vec3 u_fogcolor; in highp float v_fogdepth; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 00000000:00000b14 HWX T N Fog Tex #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out highp vec3 v_texcoord; out highp float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
eFootball PES 2020 "C19" v1.9.3 2019-12-29 Error in shader compilation: info: 0:55: L0002: Undeclared variable 'kemerahan' 0:61: L0002: Undeclared variable 'AvgLumR' 0:67: L0002: Undeclared variable 'AvgLumin' 0:69: L0002: Undeclared variable 'mixColor' postshader //===========================// //edit angka yang ada dibawah ini untuk mengatur tampilan #define warna 1.9 //normal: 1.1 #define cerah 1.2 //normal: 1.1 #define kontras 1.2 //normal: 1.1 #define kehitaman 1.2 //normal: 1.1 #define kehijauan 1.1 //normal: 1.0 #define kebiruan 1.3 //normal: 1.1 //semakin tinggi angka depan yang dirubah, maka akan semakin tidak baik ^,^ //===========================// //Black Screen HD //Build By Satria Mudafi //FB : Mudaffi Satriia //Email : [email protected] /////////////////////////////////// //dibawah ini tidak boleh di edit// /////////////////////////////////// #define sugoicolor 1 #ifdef GL_ES precision mediump float; precision mediump int; #endif uniform sampler2D sampler0; uniform vec4 u_time; uniform vec2 u_texelDelta; uniform vec2 u_pixelDelta; varying vec2 v_texcoord0; float overlay(float base, float blend) {float result = 0.0; if( base < 0.5 ) result = 2.0 * base * blend; else result = 1.0 - (1.0 - 2.0*(base-0.5)) * (1.0-blend); return result;} void main() {vec3 color = texture2D(sampler0, v_texcoord0.xy).xyz; #if(sugoicolor==1) float sat = warna; float brt = cerah; float con = kontras; float AvgLumR = kemerahan; float AvgLumG = kehijauan; float AvgLumB = kebiruan; const vec3 LumCoeff = vec3(0.2125, 0.7154, 0.0721); vec3 AvgLumin = vec3(AvgLumR, AvgLumG, AvgLumB); vec3 conRGB = vec3(0.5, 0.5, 0.5); vec3 brtColor = color.rgb * brt; vec3 intensity = vec3((brtColor.r*LumCoeff.r)+(brtColor.g*LumCoeff.g)+(brtColor.b*LumCoeff.b)); vec3 satColor = mix(intensity, brtColor, sat); vec3 conColor = mix(conRGB, satColor, con); vec3 mixColor = AvgLumin * conColor; color.rgb = mixColor; #endif gl_FragColor.xyz=color; gl_FragColor.a = 1.0;}
eFootball PES 2020 "C19" v1.9.4 2019-12-29 __KernelStopThread: thread 397 does not exist
eFootball PES 2020 "C19" v1.9.4 2019-12-30 807f00fd=sceMp3Init(00000000): invalid bitrate v2 l0 rate 000e
eFootball PES 2020 "C19" v1.9.4 2019-12-28 MIPSCompileOp: Invalid instruction 000511fe
eFootball PES 2020 "C19" v1.5.4 2019-12-28 sceDmacMemcpy(dest=04154000, src=09517240, size=557056): overlapping read
eFootball PES 2020 "C19" v1.9.4 2019-12-28 MIPSCompileOp: Invalid instruction 00717701
eFootball PES 2020 "C19" v1.9.4 2019-12-28 WriteToHardware: Invalid address 00000a40 near PC 00010018 LR 08a1f430
eFootball PES 2020 "C19" v1.9.4 2019-12-28 MIPSCompileOp: Invalid instruction 02027f7f
eFootball PES 2020 "C19" v1.9.4 2019-12-28 MIPSCompileOp: Invalid instruction 7f7f0202
eFootball PES 2020 "C19" v1.9.4 2019-12-28 MIPSCompileOp: Invalid instruction 00176001
eFootball PES 2020 "C19" v1.9.4 2019-12-28 MIPSCompileOp: Invalid instruction 7f7f7f7f
eFootball PES 2020 "C19" v1.9.4 2019-12-28 MIPSCompileOp: Invalid instruction 057742b6
eFootball PES 2020 "C19" v1.9.4 2019-12-28 MIPSCompileOp: Invalid instruction 75060604
eFootball PES 2020 "C19" v1.9.4 2019-12-28 MIPSCompileOp: Invalid instruction 47474747
eFootball PES 2020 "C19" v1.9.4 2019-12-28 MIPSCompileOp: Invalid instruction 47470202
eFootball PES 2020 "C19" v1.9.4 2019-12-28 MIPSCompileOp: Invalid instruction 71061077
eFootball PES 2020 "C19" v1.9.4 2019-12-28 Jump to invalid address: 07294700
eFootball PES 2020 "C19" v1.9.4 2019-12-28 MIPSCompileOp: Invalid instruction 77000000
eFootball PES 2020 "C19" v1.9.3 2019-12-27 ReadFromHardware: Invalid address a5e59189 near PC a5e59189 LR a5e59189
eFootball PES 2020 "C19" v1.9.4 2019-12-27 807f00fd=sceMp3Init(00000000): invalid bitrate v3 l3 rate 0000
eFootball PES 2020 "C19" v1.9.4 2019-12-25 Error in shader compilation: info: No source attached. postshader
eFootball PES 2020 "C19" v1.9.4 2019-12-25 Branch in RSZeroComp delay slot at 0001001c in block starting at 00000f34
eFootball PES 2020 "C19" v1.9.4 2019-12-25 Jump to invalid address: 073a3380
eFootball PES 2020 "C19" v1.9.4 2019-12-25 Branch in RSZeroComp delay slot at 0001001c in block starting at 00010000
eFootball PES 2020 "C19" v1.9.4 2019-12-25 MIPSCompileOp: Invalid instruction 03c44a45
eFootball PES 2020 "C19" v1.9.4 2019-12-25 Jump to invalid address: 07295540
eFootball PES 2020 "C19" v1.5.3 2019-12-24 Error in shader program link during preload: info: Error: input v_color1 not declared in output from previous stage. Error: Linking failed. fs: 00000000:00000918 LM #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; in vec3 v_color1; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; fragColor0 = v; } vs: 00000000:0001d022 THR UVMtx TessC TessRevN #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
eFootball PES 2020 "C19" v1.8.0 2019-12-24 Unexpected mpeg first timestamp: a2b3085025 / 698788368421
eFootball PES 2020 "C19" v1.6.3-432-gfd6c3145d 2019-12-23 Error in shader program link: info: Link Error: Vertex shader is missing. Link Error: Fragment shader is missing. fs: 00000000:0001d002 Tex TFuncMod AlphaTest0 > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); if (v.a < 0.002) discard; fragColor0 = v; } vs: 00000000:0000001a THR C Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out highp vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
eFootball PES 2020 "C19" v1.9.4 2019-12-20 MIPSCompileOp: Invalid instruction 44671850
eFootball PES 2020 "C19" v1.9.4 2019-12-20 MIPSCompileOp: Invalid instruction 465145e0
eFootball PES 2020 "C19" v1.9.4 2019-12-20 MIPSCompileOp: Invalid instruction 44f7b8c0
eFootball PES 2020 "C19" v1.9.4 2019-12-20 MIPSCompileOp: Invalid instruction 00000278
eFootball PES 2020 "C19" v1.9.4 2019-12-30 BREAK instruction hit
eFootball PES 2020 "C19" v1.9.4 2019-12-20 MIPSCompileOp: Invalid instruction 465178b0
eFootball PES 2020 "C19" v1.9.4 2019-12-20 MIPSCompileOp: Invalid instruction 00040dff
eFootball PES 2020 "C19" v1.9.4 2019-12-20 MIPSCompileOp: Invalid instruction 450d5c11
eFootball PES 2020 "C19" v1.9.4 2019-12-20 MIPSCompileOp: Invalid instruction 45d552bc
eFootball PES 2020 "C19" v1.9.4 2019-12-30 MIPSCompileOp: Invalid instruction 0000ffff
eFootball PES 2020 "C19" v1.8.0-454-g492df41b7 2020-01-16 80630006=sceAtracSetDataAndGetID(09a25200, 00003800): invalid RIFF header
eFootball PES 2020 "C19" v1.4-56-gb1a530b 2019-12-19 FBO reusing depthbuffer, 00044000/00088000 and 00000000/00088000
eFootball PES 2020 "C19" v1.9.4 2019-12-19 807f00fd=sceMp3Init(00000000): invalid bitrate v3 l0 rate 000a
eFootball PES 2020 "C19" v1.9.4 2019-12-16 80630006=sceAtracSetDataAndGetID(09a25200, 00000800): invalid RIFF header
eFootball PES 2020 "C19" v1.9.2 2019-12-16 Error in shader compilation: info: INTERNAL ERROR: no main() function! ERROR: 0 compilation errors. No code generated. postshader
eFootball PES 2020 "C19" v1.5.4 2019-12-14 MIPSCompileOp: Invalid instruction 000017bb
eFootball PES 2020 "C19" v1.9.4 2019-12-13 Unknown GetPointer e265e265 PC 0884d5a0 LR 0884d7c4
eFootball PES 2020 "C19" v1.9.3 2019-12-13 ReadFromHardware: Invalid address 139687d8 near PC 08849a3c LR 08849a48
eFootball PES 2020 "C19" v1.5.3 2019-12-13 Error in shader program link during preload: info: Error: input v_color1 not declared in output from previous stage. Error: Linking failed. fs: 00000000:00000918 LM #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; in vec3 v_color1; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; fragColor0 = v; } vs: 00004000:00000022 THR #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
eFootball PES 2020 "C19" v1.5.3 2019-12-13 Error in shader program link during preload: info: Error: input v_color1 not declared in output from previous stage. Error: Linking failed. fs: 40000000:00000910 LM #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; in vec3 v_color1; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; fragColor0 = v; } vs: 00000000:00000000 #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj * vec4(position.xyz, 1.0); }
eFootball PES 2020 "C19" v1.6.3 2019-12-09 ReadFromHardware: Invalid address 00054001 near PC 00000000 LR 00000000
eFootball PES 2020 "C19" v1.9.4 2020-01-20 Garbage libstub address or end
eFootball PES 2020 "C19" v1.9.4 2019-12-29 sceDmacMemcpy(dest=04154000, src=091f6230, size=557056): overlapping read
eFootball PES 2020 "C19" v1.4.2 2020-01-25 sceDmacMemcpy(dest=09054040, src=086ce8c0, size=1251136): overlapping read
eFootball PES 2020 "C19" v1.9.4 2020-01-15 Reader: Unsupported W0 Format 0
eFootball PES 2020 "C19" v1.9.3-136-gc9378d422 2019-12-07 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2
eFootball PES 2020 "C19" v1.9.3-136-gc9378d422 2019-12-07 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1
eFootball PES 2020 "C19" v1.4.2 2019-12-05 sceDmacMemcpy(dest=086ce8c0, src=040cc000, size=1251136): overlapping read
eFootball PES 2020 "C19" v1.9.4 2019-12-03 ReadFromHardware: Invalid address ab0aa422 near PC ab0aa422 LR 08000018
eFootball PES 2020 "C19" v1.6.3 2019-12-03 ReadFromHardware: Invalid address e58f8fed near PC e58f8fed LR e58f8fed
eFootball PES 2020 "C19" v1.9.3 2019-11-30 ReadFromHardware: Invalid address 139680d8 near PC 08849a3c LR 08849a48
eFootball PES 2020 "C19" v1.6.3 2019-11-30 Error in shader program link: info: L0100 GLSL allows exactly two attached shaders (one of each type) per program fs: 00000000:0001d000 AlphaTest0 > #version 100 precision lowp float; uniform sampler2D testtex; varying vec4 v_color0; void main() { vec4 v = v_color0 ; if (v.a < 0.002) discard; gl_FragColor = v; } vs: 00000000:0000000a THR C #version 100 precision highp float; attribute vec4 position; attribute lowp vec4 color0; uniform mat4 u_proj_through; varying lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
eFootball PES 2020 "C19" v1.9.3 2019-11-29 ReadFromHardware: Invalid address 13965a58 near PC 08849a3c LR 08849a48
eFootball PES 2020 "C19" v1.9.3 2019-11-28 ReadFromHardware: Invalid address 13964c58 near PC 08849a3c LR 08849a48