Recent logs - eFootball PES 2020 "C19"

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Game title Version Latest Report Message
eFootball PES 2020 "C19" v1.11.3 2021-07-26 Unknown GetPointer 95ee00f3 PC 0884d5a0 LR 0884d7c4
eFootball PES 2020 "C19" v1.11.3 2021-07-26 Unknown GetPointer 95ee72b3 PC 0884d5a0 LR 0884d7c4
eFootball PES 2020 "C19" v1.11.3 2021-07-24 80630011=sceAtracSetDataAndGetID(09a25200, 00004000): no data chunk
eFootball PES 2020 "C19" v1.11.3 2021-07-23 Error in shader program link: info: (unknown reason) fs: postshader #ifdef GL_ES precision mediump float; #endif /* AA shader 4.o / AA shader 4.o - filtro Copyright (C) 2014 guest(r) - [email protected] This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // Modified as video aware smoothing effect for PPSSPP. // Some variable definitions had to be moved inside functions(and so repeated) due to glsl->hlsl auto translation failing. // Also auto translation fails with bool uniform, which is why u_video is defined as float. #ifdef GL_ES precision mediump float; precision mediump int; #endif uniform sampler2D sampler0; uniform float u_video; //=========== varying vec2 v_texcoord0; const vec3 dt = vec3(1.0,1.0,1.0); vec3 texture2d (vec2 texcoord) { float scale = 1.0; if (u_video==1.0){ scale = 2.0; } else { scale = 7.0; } vec4 yx = vec4(1.0/480.0,1.0/272.0,-1.0/480.0,-1.0/272.0)/scale; vec4 xy = vec4(2.0/480.0,2.0/272.0,-2.0/480.0,-2.0/272.0)/scale; vec3 s00 = texture2D(sampler0, texcoord + yx.zw).xyz; vec3 s20 = texture2D(sampler0, texcoord + yx.xw).xyz; vec3 s22 = texture2D(sampler0, texcoord + yx.xy).xyz; vec3 s02 = texture2D(sampler0, texcoord + yx.zy).xyz; float m1=dot(abs(s00-s22),dt)+0.001; float m2=dot(abs(s02-s20),dt)+0.001; return 0.5*(m2*(s00+s22)+m1*(s02+s20))/(m1+m2); } vec3 texture2dd (vec2 texcoord) { float scale = 1.0; if (u_video==1.0){ scale = 2.0; } else { scale = 7.0; } vec4 yx = vec4(1.0/480.0,1.0/272.0,-1.0/480.0,-1.0/272.0)/scale; vec4 xy = vec4(2.0/480.0,2.0/272.0,-2.0/480.0,-2.0/272.0)/scale; vec3 c11 = texture2D(sampler0, texcoord ).xyz; vec3 c00 = texture2D(sampler0, texcoord + xy.zw).xyz; vec3 c20 = texture2D(sampler0, texcoord + xy.xw).xyz; vec3 c22 = texture2D(sampler0, texcoord + xy.xy).xyz; vec3 c02 = texture2D(sampler0, texcoord + xy.zy).xyz; vec3 s00 = texture2D(sampler0, texcoord + yx.zw).xyz; vec3 s20 = texture2D(sampler0, texcoord + yx.xw).xyz; vec3 s22 = texture2D(sampler0, texcoord + yx.xy).xyz; vec3 s02 = texture2D(sampler0, texcoord + yx.zy).xyz; float d1=dot(abs(c00-c22),dt)+0.001; float d2=dot(abs(c20-c02),dt)+0.001; float m1=dot(abs(s00-s22),dt)+0.001; float m2=dot(abs(s02-s20),dt)+0.001; vec3 t2=(d1*(c20+c02)+d2*(c00+c22))/(2.0*(d1+d2)); return 0.25*(c11+t2+(m2*(s00+s22)+m1*(s02+s20))/(m1+m2)); } void main() { float scale = 7.0; bool filtro = false; if (u_video==1.0){ scale = 2.0; filtro = true; } else { scale = 7.0; filtro = false; } // Calculating texel coordinates vec2 size = vec2(480.0,272.0)*scale; vec2 inv_size = vec2(1.0/480.0,1.0/272.0)/scale; vec2 OGL2Pos = v_texcoord0 * size; vec2 fp = fract(OGL2Pos); vec2 dx = vec2(inv_size.x,0.0); vec2 dy = vec2(0.0, inv_size.y); vec2 g1 = vec2(inv_size.x,inv_size.y); vec2 g2 = vec2(-inv_size.x,inv_size.y); vec2 pC4 = floor(OGL2Pos) * inv_size + 0.5*inv_size; // Reading the texels vec3 C0 = texture2d(pC4 - g1); vec3 C1 = texture2d(pC4 - dy); vec3 C2 = texture2d(pC4 - g2); vec3 C3 = texture2d(pC4 - dx); vec3 C4 = texture2d(pC4 ); vec3 C5 = texture2d(pC4 + dx); vec3 C6 = texture2d(pC4 + g2); vec3 C7 = texture2d(pC4 + dy); vec3 C8 = texture2d(pC4 + g1); vec3 ul, ur, dl, dr; float m1, m2; m1 = dot(abs(C0-C4),dt)+0.001
eFootball PES 2020 "C19" v1.11.3 2021-07-22 Unknown GetPointer f62e08b0 PC 0884d7bc LR 0884d7c4
eFootball PES 2020 "C19" v1.11.3 2021-07-21 Error in shader program link: info: Link failed because of missing fragment shader. fs: thin3d vs: thin3d #version 320 es #if __VERSION__ >= 130 #define attribute in #define varying out #endif attribute vec3 Position; attribute vec4 Color0; attribute vec2 TexCoord0; varying vec4 oColor0; varying vec2 oTexCoord0; uniform mat4 WorldViewProj; void main() { gl_Position = WorldViewProj * vec4(Position, 1.0); oColor0 = Color0; oTexCoord0 = TexCoord0; }
eFootball PES 2020 "C19" v1.10.3 2021-07-20 Unknown GetPointer 00000000 PC 0884c9ec LR 0884d7c4
eFootball PES 2020 "C19" v1.11.3 2021-07-20 sceKernelLoadModule: unsupported options size=00000014, flags=08a87160, pos=0, access=1, data=2, text=2
eFootball PES 2020 "C19" v1.11.3 2021-07-20 sceKernelLoadModule: unsupported options size=00000014, flags=08b8c790, pos=0, access=1, data=1, text=1
eFootball PES 2020 "C19" v1.11.3 2021-07-20 Unimplemented HLE function sceNetResolverTerm
eFootball PES 2020 "C19" v1.11.3 2021-07-20 Unknown GetPointer 72617567 PC 08a02b30 LR 08a019dc
eFootball PES 2020 "C19" v1.11.3 2021-07-19 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 0893f6b4
eFootball PES 2020 "C19" v1.11.3 2021-07-19 Error in shader program link: info: (unknown reason) fs: thin3d vs: thin3d #version 320 es #if __VERSION__ >= 130 #define attribute in #define varying out #endif attribute vec3 Position; attribute vec4 Color0; attribute vec2 TexCoord0; varying vec4 oColor0; varying vec2 oTexCoord0; uniform mat4 WorldViewProj; void main() { gl_Position = WorldViewProj * vec4(Position, 1.0); oColor0 = Color0; oTexCoord0 = TexCoord0; }
eFootball PES 2020 "C19" v1.11.3 2021-07-18 Unknown GetPointer 00000000 PC 08220f58 LR 08220f4c
eFootball PES 2020 "C19" v1.11.3 2021-07-24 Invalid VFPU swizzle: 000000c9: 1 / 1 at PC = 08a1ba68 (vcrs ERROR)
eFootball PES 2020 "C19" v1.11.3 2021-07-24 Jump to invalid address: 02e63198
eFootball PES 2020 "C19" v1.11.3 2021-07-24 Jump to invalid address: 02e40000
eFootball PES 2020 "C19" v1.11.3 2021-07-24 ReadFromHardware: Invalid address ffff84e8 near PC 08a1b79c LR 08000030
eFootball PES 2020 "C19" v1.11.3 2021-07-24 Unknown GetPointer 28210006 PC 00000000 LR 00000000
eFootball PES 2020 "C19" v1.10.3 2021-07-18 Unknown GetPointer 93180932 PC 0884d5a0 LR 0884d7c4
eFootball PES 2020 "C19" v1.4 2021-07-18 ReadFromHardware: Invalid address 139664d8 near PC 08863d80 LR 08849a48
eFootball PES 2020 "C19" v1.10.3 2021-07-17 Unknown GetPointer 00000000 PC 08811350 LR 088113c4
eFootball PES 2020 "C19" v1.11.3 2021-07-16 An uneaten prefix at end of block: 09cf789f
eFootball PES 2020 "C19" v1.11.3 2021-07-16 MIPSCompileOp: Invalid instruction 000000b8
eFootball PES 2020 "C19" v1.11.3 2021-07-16 Jump to invalid address: 0e1d0b0c
eFootball PES 2020 "C19" v1.11.3 2021-07-16 MIPSCompileOp: Invalid instruction 4c5fff00
eFootball PES 2020 "C19" v1.11.3 2021-07-16 MIPSCompileOp: Invalid instruction 0000003d
eFootball PES 2020 "C19" v1.11.3 2021-07-16 MIPSCompileOp: Invalid instruction 7f9af1bc
eFootball PES 2020 "C19" v1.11.3 2021-07-16 MIPSCompileOp: Invalid instruction b14af400
eFootball PES 2020 "C19" v1.11.3 2021-07-16 MIPSCompileOp: Invalid instruction 7d757bbd
eFootball PES 2020 "C19" v1.11.3 2021-07-16 MIPSCompileOp: Invalid instruction 4b50b83e
eFootball PES 2020 "C19" v1.11.3 2021-07-16 MIPSCompileOp: Invalid instruction 0524a900
eFootball PES 2020 "C19" v1.11.3 2021-07-16 MIPSCompileOp: Invalid instruction 000000be
eFootball PES 2020 "C19" v1.11.3 2021-07-16 MIPSCompileOp: Invalid instruction 7a87ecbf
eFootball PES 2020 "C19" v1.11.3 2021-07-16 MIPSCompileOp: Invalid instruction 7db77f09
eFootball PES 2020 "C19" v1.11.3 2021-07-16 MIPSCompileOp: Invalid instruction cf762009
eFootball PES 2020 "C19" v1.11.3 2021-07-16 MIPSCompileOp: Invalid instruction cf6eb009
eFootball PES 2020 "C19" v1.11.3 2021-07-16 MIPSCompileOp: Invalid instruction cf784000
eFootball PES 2020 "C19" v1.11.3 2021-07-12 807f00fd=sceMp3Init(00000000): invalid bitrate v1 l3 rate 000a
eFootball PES 2020 "C19" v1.11.3 2021-07-12 MIPSCompileOp: Invalid instruction 45db3b50
eFootball PES 2020 "C19" v1.11.3 2021-07-12 MIPSCompileOp: Invalid instruction 46189fa8
eFootball PES 2020 "C19" v1.11.3 2021-07-12 MIPSCompileOp: Invalid instruction 46266490
eFootball PES 2020 "C19" v1.11.3 2021-07-12 MIPSCompileOp: Invalid instruction 464406c0
eFootball PES 2020 "C19" v1.11.3 2021-07-12 MIPSCompileOp: Invalid instruction 450f7c64
eFootball PES 2020 "C19" v1.11.3 2021-07-12 MIPSCompileOp: Invalid instruction 4514e762
eFootball PES 2020 "C19" v1.11.3 2021-07-12 MIPSCompileOp: Invalid instruction 4534b262
eFootball PES 2020 "C19" v1.11.3 2021-07-11 sceDmacMemcpy(dest=04154000, src=08bf6bf0, size=557056): overlapping read
eFootball PES 2020 "C19" v1.10.3 2021-07-10 Normal projection mapping without normal?
eFootball PES 2020 "C19" v1.7.4 2021-07-12 Unknown GetPointer 000016b6 PC 08872ba4 LR 08872c0c
eFootball PES 2020 "C19" v1.11.3 2021-07-10 807f00fd=sceMp3Init(00000000): invalid bitrate v3 l0 rate 0001
eFootball PES 2020 "C19" v1.11.3 2021-07-10 807f00fd=sceMp3Init(00000000): invalid bitrate v1 l0 rate 0009
eFootball PES 2020 "C19" v1.11.3 2021-07-10 807f00fd=sceMp3Init(00000000): invalid bitrate v0 l0 rate 0001
eFootball PES 2020 "C19" v1.11.3 2021-07-10 807f00fd=sceMp3Init(00000000): invalid bitrate v1 l2 rate 0003
eFootball PES 2020 "C19" v1.11.3 2021-07-09 Unknown GetPointer 0000ffff PC 08a02a1c LR 08a1e5b0
eFootball PES 2020 "C19" v1.11.3 2021-07-09 MIPSCompileOp: Invalid instruction 7a266994
eFootball PES 2020 "C19" v1.11.3 2021-07-09 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08bc65c0, pos=0, access=1, data=2, text=2
eFootball PES 2020 "C19" v1.10.3 2021-07-08 Unknown GetPointer fff0fff0 PC 00000000 LR 00000000
eFootball PES 2020 "C19" v1.10.3 2021-07-23 80420014=__sceSasCore(08bb3a00, 3d3168c0): invalid address
eFootball PES 2020 "C19" v1.10.3 2021-07-23 80420014=__sceSasCore(08bb3a00, 3d316cc0): invalid address
eFootball PES 2020 "C19" v1.11.3 2021-07-08 Branch in Jump delay slot at 08b0aab8 in block starting at 08b0a994
eFootball PES 2020 "C19" v1.11.3 2021-07-08 Jump to invalid address: 07293bc0
eFootball PES 2020 "C19" v1.11.3 2021-07-05 Error in shader program link: info: L0100 GLSL allows exactly two attached shaders (one of each type) per program fs: thin3d vs: thin3d #if __VERSION__ >= 130 #define attribute in #define varying out #endif attribute vec3 Position; attribute vec4 Color0; attribute vec2 TexCoord0; varying vec4 oColor0; varying vec2 oTexCoord0; uniform mat4 WorldViewProj; void main() { gl_Position = WorldViewProj * vec4(Position, 1.0); oColor0 = Color0; oTexCoord0 = TexCoord0; }
eFootball PES 2020 "C19" v1.11.3 2021-07-04 Unknown GetPointer 8a602a00 PC 08820e1c LR 08820e70
eFootball PES 2020 "C19" v1.10.3 2021-07-03 MIPSCompileOp: Invalid instruction 000034ff
eFootball PES 2020 "C19" v1.8.0 2021-07-01 MIPSCompileOp: Invalid instruction 464a6fae
eFootball PES 2020 "C19" v1.11.3 2021-07-01 MIPSCompileOp: Invalid instruction 00000e28
eFootball PES 2020 "C19" v1.11.3 2021-07-01 Jump to invalid address: 02ac0200
eFootball PES 2020 "C19" v1.11.3 2021-07-01 MIPSCompileOp: Invalid instruction 000427bd
eFootball PES 2020 "C19" v1.11.3 2021-07-01 MIPSCompileOp: Invalid instruction 00008fbf
eFootball PES 2020 "C19" v1.11.3 2021-07-01 Unknown GetPointer 00008fbf PC 00000000 LR 00000000
eFootball PES 2020 "C19" v1.10.3 2021-06-29 Error in shader program link: info: (unknown reason) fs: postshader #ifdef GL_ES precision mediump float; #endif /* Hyllian's xBR-lv2 Shader Accuracy (tweak by guest.r) Copyright (C) 2011-2015 Hyllian - [email protected] Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. Incorporates some of the ideas from SABR shader. Thanks to Joshua Street. */ #ifdef GL_ES precision mediump float; precision mediump int; #endif #define CornerA 0 //ON:1/OFF:0 / A, B, C, D are just different variants of corner rounding #define CornerB 0 //ON:1/OFF:0 / activate only one #define CornerD 0 //ON:1/OFF:0 // CornerC //used as default if none of the above is defined const float XBR_SCALE = 3.0; const float lv2_cf = 2.0; const float coef = 2.0; const vec3 rgbw = vec3(14.352, 28.176, 5.472); const vec4 eq_threshold = vec4(15.0, 15.0, 15.0, 15.0); const vec4 Ao = vec4( 1.0, -1.0, -1.0, 1.0 ); const vec4 Bo = vec4( 1.0, 1.0, -1.0,-1.0 ); const vec4 Co = vec4( 1.5, 0.5, -0.5, 0.5 ); const vec4 Ax = vec4( 1.0, -1.0, -1.0, 1.0 ); const vec4 Bx = vec4( 0.5, 2.0, -0.5,-2.0 ); const vec4 Cx = vec4( 1.0, 1.0, -0.5, 0.0 ); const vec4 Ay = vec4( 1.0, -1.0, -1.0, 1.0 ); const vec4 By = vec4( 2.0, 0.5, -2.0,-0.5 ); const vec4 Cy = vec4( 2.0, 0.0, -1.0, 0.5 ); const vec4 Ci = vec4(0.25, 0.25, 0.25, 0.25); uniform sampler2D sampler0; uniform vec2 u_texelDelta; uniform vec2 u_pixelDelta; varying vec2 v_texcoord0; // Difference between vector components. vec4 df(vec4 A, vec4 B) { return vec4(abs(A-B)); } // Compare two vectors and return their components are different. vec4 diff(vec4 A, vec4 B) { return vec4(notEqual(A, B)); } // Determine if two vector components are equal based on a threshold. vec4 eq(vec4 A, vec4 B) { return (step(df(A, B), eq_threshold)); } // Determine if two vector components are NOT equal based on a threshold. vec4 neq(vec4 A, vec4 B) { return (vec4(1.0, 1.0, 1.0, 1.0) - eq(A, B)); } float c_df(vec3 c1, vec3 c2) { vec3 df = abs(c1 - c2); return df.r + df.g + df.b; } void main() { bool upscale = u_texelDelta.x > (1.6 * u_pixelDelta.x); vec3 res = texture2D(sampler0, v_texcoord0.xy).xyz; // Let's skip the whole scaling if output size smaller than 1.6x of input size if (upscale) { vec4 edri, edr, edr_l, edr_u, px; // px = pixel, edr = edge detection rule vec4 irlv0, irlv1, irlv2l, irlv2u; vec4 fx, fx_l, fx_u; // inequations of straight lines. vec2 pS = 1.0 / u_texelDelta.xy; vec2 fp = fract(v_texcoord0.xy*pS.xy); vec2 TexCoord_0 = v_texcoord0.xy-fp*u_pixelDelta.xy; vec2 dx = vec2(u_texelDelta.x,0.0); vec2 dy = vec2(0.0,u_texelDelta.y); vec2 y2 = dy + dy; vec2 x2 = dx + dx; vec4 delta = vec4(1.0/XBR_SCALE, 1.0/XBR_SCALE, 1.0/XBR_SCALE, 1.0/XBR_SCALE); vec4 delta_l = vec4(0.5/XBR_SCALE, 1.0/XBR_SCALE, 0.5/XBR_SCALE, 1.0/XBR_SCALE); vec4 delta_u = delta_l.yxwz; vec3 A = texture2D(sampler0, TexCoord_0 -dx -
eFootball PES 2020 "C19" v1.11.3 2021-07-16 sceKernelLoadModule: unsupported options size=00000014, flags=00000007, pos=0, access=1, data=2, text=2
eFootball PES 2020 "C19" v1.11.3 2021-07-16 sceKernelLoadModule: unsupported options size=00000014, flags=00000007, pos=0, access=1, data=1, text=1
eFootball PES 2020 "C19" v1.11.3 2021-06-29 sceSasSetSimpleADSR(08bb3a00, 0, fffafbfd, fffbfafd): Invalid ADSREnv2
eFootball PES 2020 "C19" v1.11.3 2021-06-28 ReadFromHardware: Invalid address 13975b38 near PC 08849a3c LR 08849a48
eFootball PES 2020 "C19" v1.4-56-gb1a530b 2021-06-27 Unknown GetPointer 95ea4833 PC 0884d5a0 LR 0884d7c4
eFootball PES 2020 "C19" v1.10.3 2021-06-26 Unknown GetPointer 95ea5bf3 PC 0884d5a0 LR 0884d7c4
eFootball PES 2020 "C19" v1.10.3 2021-06-26 ReadFromHardware: Invalid address d6e2fb73 near PC d6e2fb73 LR 08000018
eFootball PES 2020 "C19" v1.11.3 2021-06-26 Jump to invalid address: 0567e460
eFootball PES 2020 "C19" v1.11.3 2021-06-26 Branch in Jump delay slot at 08e20f20 in block starting at 08e20580
eFootball PES 2020 "C19" v1.11.3 2021-06-26 Jump to invalid address: 03881360
eFootball PES 2020 "C19" v1.11.3 2021-06-26 MIPSCompileOp: Invalid instruction 47a2e307
eFootball PES 2020 "C19" v1.11.3 2021-06-26 Jump to invalid address: 0a8b8c1c
eFootball PES 2020 "C19" v1.11.3 2021-06-26 Unknown GetPointer 47a2e307 PC 00000000 LR 00000000
eFootball PES 2020 "C19" v1.11.3 2021-06-30 Unknown GetPointer 705b02f6 PC 0888d3ec LR 0888d3fc
eFootball PES 2020 "C19" v1.11.3 2021-06-25 Jump to invalid address: 07290080
eFootball PES 2020 "C19" v1.9.3 2021-06-25 Unknown GetPointer 95ecdfb3 PC 0884d5a0 LR 0884d7c4
eFootball PES 2020 "C19" v1.11.3 2021-06-25 FBO using existing buffer as depthbuffer, 04132000/04110000 and 04110000/00000000
eFootball PES 2020 "C19" v1.11.3 2021-06-24 Module linking debug info: ThreadManForKernel ver=0000, flags=0001, size=5, numVars=0, numFuncs=4, nidData=08227a44, firstSym=082278c0, varData=00000000, extra=00000000 sceIdStorage_driver ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=08227a54, firstSym=082278e0, varData=00000000, extra=00000000 semaphore ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=08227a58, firstSym=082278e8, varData=00000000, extra=00000000
eFootball PES 2020 "C19" v1.11.3 2021-06-24 sceIoAssign(disc0:, umd0:, isofs0:, IOASSIGN_RDONLY, 00000000, 0)
eFootball PES 2020 "C19" v1.10.3 2021-06-23 ReadFromHardware: Invalid address cf06d250 near PC cf06d250 LR 08000018
eFootball PES 2020 "C19" v1.11.3 2021-06-23 Branch in Jump delay slot at 09d27894 in block starting at 09d27870
eFootball PES 2020 "C19" v1.11.3 2021-06-23 Branch in JumpReg delay slot at 09d27890 in block starting at 09d27870
eFootball PES 2020 "C19" v1.11.3 2021-06-23 Jump to invalid address: 067f7700
eFootball PES 2020 "C19" v1.11.3 2021-06-23 Branch in Jump delay slot at 09d2788c in block starting at 09d27870
eFootball PES 2020 "C19" v1.11.3 2021-06-23 Jump to invalid address: 067f6b30
eFootball PES 2020 "C19" v1.11.3 2021-06-23 Branch in Jump delay slot at 09d27888 in block starting at 09d27870
eFootball PES 2020 "C19" v1.11.3 2021-06-23 Jump to invalid address: 0749c2c0
eFootball PES 2020 "C19" v1.11.3 2021-06-23 Branch in Jump delay slot at 09d27884 in block starting at 09d27870
eFootball PES 2020 "C19" v1.11.3 2021-06-23 Jump to invalid address: 0750f280