Recent logs - v1.9.4

To see your stuff show here, enable Compatibility Server Reports in PPSSPP.

Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.

Showing the 8 newest messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
eFOOTBALL PES 2020 "C19" T. BENDEZU v1.9.4 2026-09-29 91,660 Savedata version requested on save: 3
ヱヴァンゲリヲン新劇場版-サウンドインパクト- v1.13.2 2023-11-20 88 Ignoring possible texturing from framebuffer at 041b8000 +0x64 / 128x128
ヱヴァンゲリヲン新劇場版-サウンドインパクト- v1.12.3-397-gd3d87894b 2023-11-20 54 GetFramebufferCandidates(DEPTH): Multiple (4) candidate framebuffers. texaddr: 04710000 offset: 0 (512x512 stride 512, CLUT16)
WipEout® Pulse v1.8.0-6406-g8e24692d23 2026-03-22 828 GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. texaddr: 04132000 offset: 0 (256x256 stride 256, 8888)
RIDGE RACER 2 v1.13.2 2023-03-29 95 Ignoring possible texturing from framebuffer at 041fc000 +0x64 / 480x272
RIDGE RACER 2 v1.9.4 2026-01-27 283 Using texture with rendered CLUT: texfmt=4, clutfmt=3
うたの☆プリンスさまっ♪All Star After Secret v1.9.4 2026-03-20 403 80000107=sceDisplaySetFrameBuf(04000000, 512, 3, 0): must change latched framebuf first
うたの☆プリンスさまっ♪All Star After Secret v1.9.4 2026-03-20 402 80000107=sceDisplaySetFrameBuf(04088000, 512, 3, 0): must change latched framebuf first