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Game title |
Version |
Latest Report |
Message |
Dante's Inferno™ |
v1.14.4 |
2023-02-01 |
WriteToHardware: Invalid address 00000450 near PC 089d85b0 LR 089d8558 |
Dante's Inferno™ |
v1.14 |
2023-01-27 |
UI scissor out of bounds in CwCheatScreen: 528,0-1072,721 / 1600,720 |
Dante's Inferno™ |
v1.14 |
2023-01-27 |
UI scissor out of bounds in CwCheatScreen: 464,0-1072,721 / 1600,720 |
Dante's Inferno™ |
v1.14 |
2023-01-27 |
UI scissor out of bounds in MainScreen: 0,0-1174,721 / 1600,720 |
Dante's Inferno™ |
v1.12.3 |
2023-01-13 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145752064 |
Dante's Inferno™ |
v1.12.3 |
2023-01-13 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5164, pos=0, access=1, data=2, text=2 |
Dante's Inferno™ |
v1.12.3 |
2023-01-13 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5164, pos=0, access=1, data=1, text=1 |
Dante's Inferno™ |
v1.12.3 |
2023-01-13 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145349168 |
Dante's Inferno™ |
v1.14.1 |
2023-01-09 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r4p1-01rel0 [Revision 96995].
01b15051:00000b19 HWX C T N LM Tex Light: 0: c:1 t:0 1: c:1 t:1 3: c:1 t:1 MatUp:1
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01b15051:00000b19 HWX C T N LM Tex Light: 0: c:1 t:0 1: c:1 t:1 3: c:1 t:1 MatUp:1
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse);
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
li |
Dante's Inferno™ |
v1.14.1 |
2023-01-09 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r4p1-01rel0 [Revision 96995].
01d15501:00000b19 HWX C T N LM Tex Light: 0: c:1 t:0 2: c:1 t:1 3: c:1 t:1 MatUp:1
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01d15501:00000b19 HWX C T N LM Tex Light: 0: c:1 t:0 2: c:1 t:1 3: c:1 t:1 MatUp:1
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse);
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular2 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
li |
Dante's Inferno™ |
v1.14.1 |
2023-01-09 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r4p1-01rel0 [Revision 96995].
01710551:00000b19 HWX C T N LM Tex Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 MatUp:1
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01710551:00000b19 HWX C T N LM Tex Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 MatUp:1
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse);
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
li |
Dante's Inferno™ |
v1.14.1 |
2023-01-09 |
UI scissor out of bounds in GameSettingsScreen: 0,64-480,662 / 800,480 |
Dante's Inferno™ |
v1.14.1 |
2023-01-09 |
UI scissor out of bounds in GameSettingsScreen: 350,0-967,288 / 800,480 |
Dante's Inferno™ |
v1.14.1 |
2023-01-09 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r4p1-01rel0 [Revision 96995].
01f11555:00000b19 HWX C T N LM Tex Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:1 3: c:1 t:0 MatUp:1
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f11555:00000b19 HWX C T N LM Tex Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:1 3: c:1 t:0 MatUp:1
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / |
Dante's Inferno™ |
v1.14.4 |
2023-01-08 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fbfaf0, pos=0, access=1, data=2, text=2 |
Dante's Inferno™ |
v1.14.4 |
2023-01-08 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fbfaf0, pos=0, access=1, data=1, text=1 |
Dante's Inferno™ |
v1.14 |
2023-01-08 |
UI scissor out of bounds in SavedataScreen: 1430,933-0,7 / 1280,1024 |
Dante's Inferno™ |
v1.14 |
2023-01-08 |
UI scissor out of bounds in SavedataScreen: 1430,855-0,74 / 1280,1024 |
Dante's Inferno™ |
v1.14 |
2023-01-08 |
UI scissor out of bounds in SavedataScreen: 1430,777-0,74 / 1280,1024 |
Dante's Inferno™ |
v1.14 |
2023-01-08 |
UI scissor out of bounds in SavedataScreen: 1430,699-0,74 / 1280,1024 |
Dante's Inferno™ |
v1.14 |
2023-01-08 |
UI scissor out of bounds in SavedataScreen: 1430,621-0,74 / 1280,1024 |
Dante's Inferno™ |
v1.14 |
2023-01-08 |
UI scissor out of bounds in SavedataScreen: 1430,543-0,74 / 1280,1024 |
Dante's Inferno™ |
v1.14 |
2023-01-08 |
UI scissor out of bounds in SavedataScreen: 1430,465-0,74 / 1280,1024 |
Dante's Inferno™ |
v1.14 |
2023-01-08 |
UI scissor out of bounds in SavedataScreen: 1430,387-0,74 / 1280,1024 |
Dante's Inferno™ |
v1.14 |
2023-01-08 |
UI scissor out of bounds in SavedataScreen: 1430,309-0,74 / 1280,1024 |
Dante's Inferno™ |
v1.14 |
2023-01-08 |
UI scissor out of bounds in SavedataScreen: 1430,231-0,74 / 1280,1024 |
Dante's Inferno™ |
v1.14 |
2023-01-08 |
UI scissor out of bounds in SavedataScreen: 1430,153-0,74 / 1280,1024 |
Dante's Inferno™ |
v1.14 |
2023-01-08 |
UI scissor out of bounds in SavedataScreen: 1430,75-0,74 / 1280,1024 |
Dante's Inferno™ |
v1.13.2 |
2022-12-18 |
sceKernelLoadModule: unsupported options size=00000014, flags=08c03170, pos=0, access=1, data=1, text=1 |
Dante's Inferno™ |
v1.12.3 |
2023-01-13 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145851408 |
Dante's Inferno™ |
v1.12.3 |
2022-12-15 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145349120 |
Dante's Inferno™ |
v1.13.2 |
2022-12-14 |
WriteToHardware: Invalid address 00000434 near PC 089c2894 LR 089c2894 |
Dante's Inferno™ |
v1.13.2 |
2022-12-12 |
WriteToHardware: Invalid address 00000450 near PC 08b317bc LR 08b323a8 |
Dante's Inferno™ |
v1.13.2 |
2022-12-12 |
80000107=sceDisplaySetFrameBuf(04044000, 512, 1, 0): must change latched framebuf first |
Dante's Inferno™ |
v1.9.0 |
2022-12-05 |
Unknown GetPointer 12a49130 PC 089f2e7c LR 089065ec |
Dante's Inferno™ |
v1.13.2 |
2022-12-05 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = -65536 |
Dante's Inferno™ |
v1.13.2 |
2022-12-05 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167771616 |
Dante's Inferno™ |
v1.13.2 |
2022-12-05 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = -1 |
Dante's Inferno™ |
v1.13.2 |
2022-11-30 |
Game install with no files / data |
Dante's Inferno™ |
v1.13.2 |
2022-11-26 |
WriteToHardware: Invalid address 00000450 near PC 08b31314 LR 08b312b8 |
Dante's Inferno™ |
v1.13.2 |
2022-11-16 |
sceKernelLoadModule: unsupported options size=00000014, flags=0882ce3c, pos=0, access=1, data=2, text=2 |
Dante's Inferno™ |
v1.13.2 |
2022-11-16 |
sceKernelLoadModule: unsupported options size=00000014, flags=09510110, pos=0, access=1, data=2, text=2 |
Dante's Inferno™ |
v1.13.1-547-g9f4a84945 |
2022-11-02 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=2, text=2 |
Dante's Inferno™ |
v1.12.3 |
2023-01-13 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142644872 |
Dante's Inferno™ |
v1.12.3 |
2022-12-15 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142637024 |
Dante's Inferno™ |
v1.12.3 |
2022-12-15 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146059204 |
Dante's Inferno™ |
v1.12.2 |
2022-10-29 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d5494, pos=0, access=1, data=2, text=2 |
Dante's Inferno™ |
v1.12.2 |
2022-10-29 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08aa3278, pos=0, access=1, data=1, text=1 |
Dante's Inferno™ |
v1.12.2 |
2022-10-10 |
sceKernelCreateThread(name=god_menu): unsupported attributes 00000006 |
Dante's Inferno™ |
v1.13.2 |
2022-12-10 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146303628 |
Dante's Inferno™ |
v1.11.3 |
2022-09-29 |
ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08b65d48 |
Dante's Inferno™ |
v1.12.3 |
2022-09-26 |
80000107=sceDisplaySetFrameBuf(00000000, 512, 3, 0): must change latched framebuf first |
Dante's Inferno™ |
v1.13.2 |
2022-12-12 |
80000107=sceDisplaySetFrameBuf(04000000, 512, 1, 0): must change latched framebuf first |
Dante's Inferno™ |
v1.13.1 |
2022-09-07 |
sceKernelLoadModule: unsupported options size=00000014, flags=08beaac0, pos=0, access=1, data=2, text=2 |
Dante's Inferno™ |
v1.13.1 |
2022-09-07 |
sceKernelLoadModule: unsupported options size=00000014, flags=08beaac0, pos=0, access=1, data=1, text=1 |
Dante's Inferno™ |
v1.13.1 |
2022-08-17 |
sceKernelLoadModule: unsupported options size=00000014, flags=088eb174, pos=0, access=1, data=1, text=1 |
Dante's Inferno™ |
v1.13.1 |
2022-08-17 |
sceKernelLoadModule: unsupported options size=00000014, flags=089d33b8, pos=0, access=1, data=2, text=2 |
Dante's Inferno™ |
v1.13.1 |
2022-08-13 |
sceKernelLoadModule: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2 |
Dante's Inferno™ |
v1.13 |
2022-08-08 |
80630006=sceAtracSetDataAndGetID(09c75150, 0001fff0): invalid RIFF header |
Dante's Inferno™ |
v1.12.3 |
2022-07-29 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fbebb8, pos=0, access=1, data=2, text=2 |
Dante's Inferno™ |
v1.12.3 |
2022-07-29 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fbec58, pos=0, access=1, data=2, text=2 |
Dante's Inferno™ |
v1.12.3 |
2022-07-27 |
UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10518DATA/DATA.DNS, 09f919b0, 00000002) |
Dante's Inferno™ |
v1.12.3 |
2022-07-27 |
sceIoChstat: change attr to 0000 requested |
Dante's Inferno™ |
v1.13.1 |
2022-08-30 |
sceDmacMemcpy(dest=085d0020, src=08c012f0, size=65536): overlapping read |
Dante's Inferno™ |
v1.9.4 |
2022-07-01 |
WriteToHardware: Invalid address 00000434 near PC 08b31414 LR 08b312b8 |
Dante's Inferno™ |
v1.12.3 |
2022-06-16 |
WriteToHardware: Invalid address 00000450 near PC 08b31414 LR 08b312b8 |
Dante's Inferno™ |
v1.12.3 |
2022-05-22 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000137, pos=0, access=1, data=2, text=2 |
Dante's Inferno™ |
v1.12.3 |
2022-05-21 |
WriteToHardware: Invalid address 5c726aac near PC 089c2878 LR 089c3620 |
Dante's Inferno™ |
v1.12.3 |
2022-05-21 |
Loading file directly instead of using handlers: disc0:/PSP_GAME/USRDIR/MGP.PGF |
Dante's Inferno™ |
v1.13.1 |
2022-09-10 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=1, access=0, data=0, text=2 |
Dante's Inferno™ |
v1.13.1 |
2022-09-10 |
Video out requested, not supported: mode=0 size=512,272 |
Dante's Inferno™ |
v1.12.3 |
2022-04-15 |
Savedata version requested on save: 3 |
Dante's Inferno™ |
v1.12.3 |
2022-03-19 |
Unknown GetPointer 1ae53b90 PC 089f2dbc LR 089065ec |
Dante's Inferno™ |
v1.12.3 |
2022-03-19 |
Unknown GetPointer 1ae53b90 PC 089065e0 LR 089065ec |
Dante's Inferno™ |
v1.11.3-1679-g195662497 |
2022-03-07 |
Unknown GE command : 3411430f |
Dante's Inferno™ |
v1.11.3-1679-g195662497 |
2022-03-07 |
GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. texaddr: 040ec200 offset: 0 (512x512 stride 512, 5551) |
Dante's Inferno™ |
v1.11.3-1679-g195662497 |
2022-03-07 |
80630006=sceAtracSetDataAndGetID(09079a00, 00001800): invalid RIFF header |
Dante's Inferno™ |
v1.13.2 |
2022-11-30 |
sceMpegRingbufferPut(): invalid mpeg data |
Dante's Inferno™ |
v1.11.3-1679-g195662497 |
2022-03-07 |
80630006=sceAtracSetData(3, 0983eac0, 00000762): invalid RIFF header |
Dante's Inferno™ |
v1.11.3-1679-g195662497 |
2022-03-07 |
80630006=sceAtracSetDataAndGetID(09d2e280, 00000800): invalid RIFF header |
Dante's Inferno™ |
v1.12.3 |
2022-07-29 |
Decoding texture from VRAM mirror at 04710000 swizzle=0 |
Dante's Inferno™ |
v1.12.3 |
2022-03-05 |
sceDmacMemcpy(dest=08600020, src=08c012f0, size=65536): overlapping read |
Dante's Inferno™ |
v1.12.3 |
2022-02-27 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fffaf1, pos=0, access=1, data=2, text=2 |
Dante's Inferno™ |
v1.12.3 |
2022-02-27 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fffaf1, pos=0, access=1, data=1, text=1 |
Dante's Inferno™ |
v1.12.3 |
2022-03-05 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 167508176 |
Dante's Inferno™ |
v1.12.3 |
2022-02-18 |
GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. texaddr: 04162000 offset: 0 (256x256 stride 512, 8888) |
Dante's Inferno™ |
v1.12.3 |
2022-02-12 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=2, text=2 |
Dante's Inferno™ |
v1.10.2 |
2022-02-11 |
Unimplemented HLE function sceKernelStopUnloadSelfModule |
Dante's Inferno™ |
v1.12.3 |
2022-02-05 |
WriteToHardware: Invalid address 0000015c near PC 08a05a78 LR 08a059c4 |
Dante's Inferno™ |
v1.12.3 |
2022-01-25 |
80630011=sceAtracSetDataAndGetID(00000000, 00000000): buffer too small |
Dante's Inferno™ |
v1.12.3 |
2022-02-18 |
Ignoring possible texturing from framebuffer at 04161800 +0x64 / 480x272 |
Dante's Inferno™ |
v1.12.3 |
2022-01-18 |
Rendering to framebuffer offset: 04161800 +64x0 |
Dante's Inferno™ |
v1.12.3 |
2022-01-15 |
WriteToHardware: Invalid address 0000015c near PC 08b3b338 LR 08b3b0d8 |
Dante's Inferno™ |
v1.12.3 |
2022-01-21 |
GE Interrupt: newState might be 0 |
Dante's Inferno™ |
v1.12.3 |
2022-01-21 |
GE Interrupt: newState might be 7 |
Dante's Inferno™ |
v1.12.3 |
2022-01-21 |
GE Interrupt: newState might be 6 |
Dante's Inferno™ |
v1.12.3 |
2022-01-21 |
GE Interrupt: newState might be 5 |
Dante's Inferno™ |
v1.12.3 |
2022-01-21 |
GE Interrupt: newState might be 4 |
Dante's Inferno™ |
v1.12.3 |
2022-01-21 |
GE Interrupt: newState might be 3 |
Dante's Inferno™ |
v1.12.3 |
2021-12-29 |
sceKernelLoadModule: unsupported options size=00000014, flags=08b10000, pos=0, access=1, data=1, text=1 |