Recent logs - v1.14.4-98-gb56b28f77

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Game title Version Latest Report Message
God of War®: Ghost of Sparta v1.14.4-98-gb56b28f77 2023-06-01 Rendering to framebuffer offset at 04162000 +256x0 (stride 512)
ファンタシースターポータブル2インフィニティ v1.13.2-953-ge2768b9e0 2022-09-15 Rendering from framebuf with offset 04000000 -> 04000000+0x0
Summon Night 5™ v1.14.4-690-g2dc3a6b05 2023-04-09 Ignoring possible texturing from framebuffer at 04174000 +0x64 / 128x128
God of War®: Ghost of Sparta v1.13.1-653-g5200208a8 2022-12-23 Ignoring possible texturing from framebuffer at 04118000 +0x148 / 480x272
Gran Turismo® v1.15.4 2023-05-31 sceNetAdhocMatchingInit(6144) at 08b2fa7c
Gran Turismo® v1.15.4 2023-05-30 UNTESTED sceNetAdhocPollSocket(09d4ad30, 2, 0, 1) at 08b46d80
PANGYA : Fantasy Golf v1.9.4 2023-05-31 80000107=sceDisplaySetFrameBuf(04088000, 512, 3, 0): must change latched framebuf first
PANGYA : Fantasy Golf v1.9.4 2023-05-31 80000107=sceDisplaySetFrameBuf(04000000, 512, 3, 0): must change latched framebuf first
FINAL FANTASY TACTICS®: THE WAR OF THE LIONS™ v1.9.4 2023-06-01 sceKernelRegisterSubIntrHandler(30, 4, 08a22840, 00000000): duplicate handler
Pursuit Force v1.9.4 2023-05-31 sceKernelLoadModule: unsupported options size=00000014, flags=00001234, pos=0, access=1, data=2, text=2
Pursuit Force v1.9.4 2023-05-31 sceKernelLoadModule: unsupported options size=00000014, flags=00001234, pos=0, access=1, data=1, text=1
Driver® '76 v1.9.4 2023-06-01 sceKernelLoadModule: unsupported options size=00000014, flags=08d20000, pos=0, access=1, data=2, text=2
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.9.4 2023-06-01 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=2, text=2
PANGYA : Fantasy Golf v1.9.4 2023-05-31 sceKernelLoadModule: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=2, text=2
PANGYA : Fantasy Golf v1.9.4 2023-05-31 sceKernelLoadModule: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=1, text=1
Driver® '76 v1.9.4 2023-06-01 VTYPE with morph used: THRU=0 TC=1 COL=4 POS=1 NRM=1 WT=0 NW=1 IDX=0 MC=2
Gran Turismo® v1.9.4 2023-06-01 VTYPE with morph used: THRU=0 TC=2 COL=4 POS=2 NRM=0 WT=0 NW=1 IDX=0 MC=2
Gran Turismo® v1.9.4 2023-06-01 VTYPE with morph used: THRU=0 TC=3 COL=4 POS=2 NRM=0 WT=0 NW=1 IDX=0 MC=2
ファンタシースターポータブル2インフィニティ v1.9.4 2023-06-01 sceKernelReleaseWaitThread(): Refusing to wake HLE-delayed thread, right thing to do?