Recent logs - NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3

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Game title Version Latest Report Message
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.8.0 2019-03-15 Unknown GetPointer 00000000 PC 08805fb0 LR 08000020
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.7.4 2019-03-08 __KernelStopThread: thread 945 does not exist
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.7.5 2019-03-02 WriteToHardware: Invalid address 00000084 near PC 088cc2c4 LR 088cc2c4
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.7.4 2019-02-26 ReadFromHardware: Invalid address 11dd8ac4 near PC 0880838c LR 088083a4
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.7.4 2019-02-26 WriteToHardware: Invalid address 00090009 near PC 088080d0 LR 088080d0
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.7.5 2019-02-24 WriteToHardware: Invalid address 00000007 near PC 088cc2c4 LR 088cc2c4
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.7.5 2019-02-23 00000000=sceUtilityScreenshotInitStart(09a8e898)
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.6.3-492-g9fddfff66 2019-02-03 00000000=sceUtilityScreenshotInitStart(09a70488)
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.6.3-492-g9fddfff66 2019-01-29 00000000=sceUtilityScreenshotInitStart(09a8e1e8)
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.6.3-492-g9fddfff66 2019-01-29 00000000=sceUtilityScreenshotInitStart(09a8e008)
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.6.3-492-g9fddfff66 2019-01-23 Error in shader program link: info: (unknown reason) fs: 00000000:0000d002 Tex TFuncMod AlphaTest > #version 300 es precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; fragColor0 = v; } vs: 01070000:00000b18 HWX C T N Tex Light: MatUp:7 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); mediump float ldot; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.6.3-492-g9fddfff66 2019-01-23 Error in shader program link: info: (unknown reason) fs: 00000000:0000d002 Tex TFuncMod AlphaTest > #version 300 es precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; fragColor0 = v; } vs: 01070000:00000b10 HWX T N Tex Light: MatUp:7 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); mediump float ldot; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.7.5 2019-01-22 00000000=sceUtilityScreenshotInitStart(09a92758)
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.6.3 2018-12-31 __KernelStopThread: thread 318 does not exist
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.6.3-492-g9fddfff66 2018-12-27 WriteToHardware: Invalid address 0000007e near PC 08000000 LR 08000000
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.7.5 2018-12-23 Jump to invalid address: 02010000
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.7.5 2018-12-19 WriteToHardware: Invalid address 00000007 near PC 08863f94 LR 08864170
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.6.3 2018-11-14 Render to texture with different formats 0 != 3
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.6.3 2018-11-14 Render to area containing texture at 00162000 +256x0
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.6.3 2018-11-14 Render to texture with different strides 1024 != 512
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.6.3 2018-11-14 Attempting to texture from target (src=00162000 / target=00162000 / flags=7)
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.6.3 2018-11-14 Ignoring possible render to texture at 00161800 +0x64 / 480x272
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.6.3 2018-11-14 Rendering to framebuffer offset: 00162000 +256x0
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.6.3 2018-11-14 sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=2, text=2
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.6.3 2018-11-14 sceKernelLoadModule: unsupported options size=00000014, flags=0899a904, pos=0, access=1, data=2, text=2
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.6.3 2018-11-14 sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=1, text=1
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.6.3 2018-11-14 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.6.3 2018-11-14 sceKernelLoadModule: unsupported options size=00000014, flags=0899a904, pos=0, access=1, data=1, text=1
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.6.3 2018-11-14 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.6.3-358-g17de6ad 2018-09-30 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 00000000
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.7.2 2018-11-06 sceDmacMemcpy(dest=0947c560, src=093f4540, size=557056): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.6.3 2018-08-08 Error in shader compilation: info: 00000000:0000000a THR C #version 100 precision highp float; attribute vec4 position; attribute lowp vec4 color0; uniform mat4 u_proj_through; varying lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.6.3 2018-08-08 Error in shader compilation: info: 40000000:0000001a THR C Tex Flat #version 100 precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj_through; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.6.3 2018-08-08 Error in shader compilation: info: 00004000:00000002 Tex Flat TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); gl_FragColor = v; }
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.6.3 2018-08-08 Error in shader compilation: info: draw2d #ifdef GL_ES precision mediump float; #endif #if __VERSION__ >= 130 #define varying in #define texture2D texture #define gl_FragColor fragColor0 out vec4 fragColor0; #endif precision mediump float; uniform sampler2D sampler0; varying vec2 v_texcoord0; void main() { gl_FragColor = texture2D(sampler0, v_texcoord0); }
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.6.3 2018-08-08 Error in shader compilation: info: 00000000:00000001 Clear #version 100 precision lowp float; varying vec4 v_color0; void main() { vec4 v = v_color0; gl_FragColor = v; }
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.6.3 2018-08-08 Error in shader compilation: info: 00004000:00000000 Flat #version 100 precision lowp float; varying vec4 v_color0; void main() { vec4 v = v_color0 ; gl_FragColor = v; }
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.6.3 2018-08-08 Error in shader compilation: info: 00004000:0001d002 Tex Flat TFuncMod AlphaTest0 > #version 100 precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); if (v.a < 0.002) discard; gl_FragColor = v; }
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.6.3 2018-08-08 Error in shader compilation: info: 40000000:0000000a THR C Flat #version 100 precision highp float; attribute vec4 position; attribute lowp vec4 color0; uniform mat4 u_proj_through; varying lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.6.3 2018-08-08 Error in shader compilation: info: draw2d #if __VERSION__ >= 130 #define attribute in #define varying out #endif attribute vec4 a_position; attribute vec2 a_texcoord0; varying vec2 v_texcoord0; void main() { v_texcoord0 = a_texcoord0; gl_Position = a_position; }
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.5.4-356-g0954f24 2018-07-19 sceDmacMemcpy(dest=0947cd40, src=093f4d20, size=557056): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.5.4-987-g30c3fd63e 2018-07-16 sceKernelLoadModule: unsupported options size=1091d250, flags=1091d254, pos=0, access=0, data=277992024, text=277992028
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.6.3 2018-07-12 00000000=sceUtilityScreenshotInitStart(09a8f8e8)
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.7.5 2018-12-29 GL ran out of GPU memory; switching to low memory mode
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.7.1 2019-01-09 sceDmacMemcpy(dest=0947d770, src=093f5750, size=557056): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.6.3 2018-10-21 sceDmacMemcpy(dest=0947cd40, src=0936cd00, size=557056): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.5.4 2018-04-21 WriteToHardware: Invalid address 00000dd4 near PC 088cc310 LR 088cc310
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.5.4 2018-04-21 WriteToHardware: Invalid address 00000084 near PC 088cc310 LR 088cc310
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.7.4 2018-11-30 sceDmacMemcpy(dest=0947d7e0, src=093f57c0, size=557056): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.5.4 2018-01-24 sceDmacMemcpy(dest=0947d710, src=0936d6d0, size=557056): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.4 2018-01-27 fbo_blit_color failed in blit (00000000 -> 00000000)
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.4 2018-01-27 fbo_blit_color failed in blit (00044000 -> 00044000)
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.7.5 2019-01-31 sceDmacMemcpy(dest=0947c560, src=0936c520, size=557056): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.7.5 2019-02-21 sceDmacMemcpy(dest=0947d770, src=0936d730, size=557056): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.5.3 2017-12-21 00000000=sceUtilityScreenshotInitStart(09a8e818)
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.5.4 2017-12-16 sceDmacMemcpy(dest=0947c590, src=093f4570, size=557056): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.5.4 2017-12-16 sceUtilityMsgDialogInitStart: invalid status
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.6.3 2018-10-13 WriteToHardware: Invalid address 00000084 near PC 08000000 LR 08000000
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.4.2 2017-11-08 sceDmacMemcpy(dest=0947c580, src=0936c540, size=557056): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.3.0.1 2017-11-08 00000000=sceUtilityScreenshotInitStart(09a8fa98)
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.0.1 2017-11-05 00000000=sceUtilityScreenshotInitStart(09a8f468)
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.2.2-693-g12be183 2017-11-04 00000000=sceUtilityScreenshotInitStart(09a8cf88)
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.2.2-693-g12be183 2017-11-04 00000000=sceUtilityScreenshotInitStart(09a8cbc8)
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.3.0.1 2017-11-01 00000000=sceUtilityScreenshotInitStart(09a8dc88)
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.4.2 2017-10-03 sceDmacMemcpy(dest=0947c560, src=093f4540, size=557056): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.3.0.1 2017-09-27 00000000=sceUtilityScreenshotInitStart(09a8e268)
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.3.0.1 2017-09-16 00000000=sceUtilityScreenshotInitStart(09a8fbe8)
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.3.0.1 2017-09-12 00000000=sceUtilityScreenshotInitStart(09a8d438)
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.3.0.1 2017-09-12 00000000=sceUtilityScreenshotInitStart(09a8cab8)
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.2.2-693-g12be183 2017-08-31 00000000=sceUtilityScreenshotInitStart(09a908e8)
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.3.0.1 2017-08-19 00000000=sceUtilityScreenshotInitStart(09a82008)
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.3.0.1 2017-08-16 00000000=sceUtilityScreenshotInitStart(09a85ca8)
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.3.0.1 2017-08-14 00000000=sceUtilityScreenshotInitStart(09a8cd58)
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.3.0.1 2017-08-12 00000000=sceUtilityScreenshotInitStart(09a8ccd8)
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.3.0.1 2017-08-11 00000000=sceUtilityScreenshotInitStart(09a85dd8)
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.3.0.1 2017-08-11 00000000=sceUtilityScreenshotInitStart(09a82f08)
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.3.0.1 2017-08-11 00000000=sceUtilityScreenshotInitStart(09a82b48)
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.3.0.1 2017-08-09 00000000=sceUtilityScreenshotInitStart(09a8e2a8)
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.3.0.1 2017-08-09 00000000=sceUtilityScreenshotInitStart(09a8dee8)
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.3.0.1 2017-08-06 00000000=sceUtilityScreenshotInitStart(09a92448)
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.2.2 2017-08-01 00000000=sceUtilityScreenshotInitStart(09a8f168)
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.1.1 2017-07-22 sceDmacMemcpy(dest=095daeb0, src=0929f6a0, size=557056): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.4.2 2017-07-20 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.4.2 2017-07-20 Render to texture using CLUT with different strides 512 != 64
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.2.2 2017-06-17 00000000=sceUtilityScreenshotInitStart(09a80a68)
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.3.0.1 2017-06-15 00000000=sceUtilityScreenshotInitStart(09a8f268)
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.4.2 2017-06-04 00000000=sceUtilityScreenshotInitStart(09a843a8)
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.0.1 2017-05-29 00000000=sceUtilityScreenshotInitStart(09a831d8)
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.0 2017-05-29 00000000=sceUtilityScreenshotInitStart(09a8df18)
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.7.5 2019-03-08 WriteToHardware: Invalid address 00000dd4 near PC 08000000 LR 08000000
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.4-2-g648bc5d 2017-04-26 00000000=sceUtilityScreenshotInitStart(09a8f618)
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.3.0.1 2017-09-12 00000000=sceUtilityScreenshotInitStart(09a82268)
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.6.3 2018-09-25 00000000=sceUtilityScreenshotInitStart(09a83b18)
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.3.0.1 2017-04-16 00000000=sceUtilityScreenshotInitStart(09a83c68)
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.4-2-g648bc5d 2017-04-11 ReadFromHardware: Invalid address 006a9da8 near PC 088cc2c4 LR 088cc2c4
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.7.5 2019-03-02 WriteToHardware: Invalid address 00000dd4 near PC 088cc2c4 LR 088cc2c4
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.4-2-g648bc5d 2017-04-10 00000000=sceUtilityScreenshotInitStart(09894068)
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.4-2-g648bc5d 2017-04-09 sceDmacMemcpy(dest=0947cd40, src=0936cd00, size=557056): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.3.0.1 2017-03-28 00000000=sceUtilityScreenshotInitStart(09a8df88)
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.2.2 2017-03-27 00000000=sceUtilityScreenshotInitStart(09a83d68)