Recent logs - NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3

To see your stuff show here, enable Compatibility Server Reports in PPSSPP.

Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.

Game title Version Latest Report Message
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.13.2 2022-11-24 FBO using existing buffer as depthbuffer, 04000000/04110000 and 04110000/00000000
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.13.2 2022-11-24 Using texture with rendered CLUT: texfmt=5, clutfmt=3
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.13.2 2022-11-24 FBO created from existing depthbuffer as color, 04110000/00000000 and 04154000/04110000
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.13.2 2022-11-23 sceKernelLoadModule: unsupported options size=00000014, flags=08c03170, pos=0, access=1, data=2, text=2
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.9.4 2022-11-07 00000000=sceUtilityScreenshotInitStart(09a8e6b8)
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.11.3 2022-10-29 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145349120
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.12.3 2022-10-19 sceKernelLoadModule: unsupported options size=00000014, flags=08c98210, pos=0, access=1, data=2, text=2
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.12.3 2022-10-19 sceKernelLoadModule: unsupported options size=00000014, flags=08caf9fc, pos=0, access=1, data=1, text=1
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.9.4 2022-10-14 00000000=sceUtilityScreenshotInitStart(09a8db88)
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.10.3 2022-10-09 __KernelStopThread: thread 1010 does not exist
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.13.2 2022-10-03 80630006=sceAtracSetData(2, 08d13140, 00038000): invalid RIFF header
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.13.2 2022-09-30 sceDmacMemcpy(dest=093f4c30, src=09298e80, size=557056): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.13.2 2022-09-30 sceKernelLoadModule: unsupported options size=00000014, flags=08806b10, pos=0, access=-80, data=0, text=0
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.12.3 2022-09-27 sceKernelLoadModule: unsupported options size=00000014, flags=08857c2c, pos=0, access=1, data=1, text=1
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.13.1 2022-09-14 sceKernelLoadModule: unsupported options size=00000014, flags=08806b20, pos=0, access=20, data=0, text=0
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.13.1 2022-09-14 sceKernelLoadModule: unsupported options size=00000014, flags=08806b20, pos=0, access=-80, data=0, text=0
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.13.1 2022-09-14 GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. First will be chosen. texaddr: 040de000 offset: 0 (128x128 stride 128, 5551): [C:040de000/128 Z:04088000/512 X:0 Y:0 reint: false] [C:040d6000/128 Z:04088000/512 X:0 Y:128 reint: false]
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.9.4 2022-09-13 __KernelStopThread: thread 1105 does not exist
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.10.3 2022-09-11 Crazy nidData address 4c08b298, skipping entire module
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.10.3 2022-09-11 Unexpected module entry size 0
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.13.1 2022-09-08 Could not setup streams, unexpected stream count: 65535
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.10.3 2022-08-20 00000000=sceUtilityScreenshotInitStart(0989b168)
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.12.3 2022-08-10 WriteToHardware: Invalid address 00000007 near PC 0883843c LR 0883843c
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.13.1 2022-08-06 __KernelStopThread: thread 314 does not exist
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.12.3 2022-08-05 80000107=sceDisplaySetFrameBuf(00000000, 0, 0, 0): must change latched framebuf first
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.12.3-1375-gb529313db 2022-07-30 sceDmacMemcpy(dest=0947d790, src=0936d750, size=557056): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.12.3 2022-07-25 sceDmacMemcpy(dest=09472770, src=0928f680, size=557056): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.9.3 2022-07-18 00000000=sceUtilityScreenshotInitStart(09a8fa88)
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.13.1 2022-08-18 80020001=sceKernelCreateMutex(): invalid name
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.12.3 2022-07-14 80000107=sceDisplaySetFrameBuf(04000000, 512, 0, 0): must change latched framebuf first
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.12.3 2022-07-11 80000107=sceDisplaySetFrameBuf(04088000, 512, 3, 0): must change latched framebuf first
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.12.3 2022-07-11 80000107=sceDisplaySetFrameBuf(04000000, 512, 3, 0): must change latched framebuf first
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.12.1 2022-07-08 Unimplemented HLE function sceNetInetSelect
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.12.1 2022-07-08 Unimplemented HLE function sceNetInetInetAddr
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.10.3 2022-07-07 00000000=sceUtilityScreenshotInitStart(09a81d18)
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.12.3 2022-07-05 80630007=sceAtracSetData(2, 08d13180, 0001f9a0): atracID uses different codec type than data
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.12.3 2022-07-05 80630007=sceAtracSetData(2, 08d4b1c0, 0001a348): atracID uses different codec type than data
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.11.2 2022-07-03 WriteToHardware: Invalid address 00000007 near PC 088639cc LR 088608e0
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.12.3 2022-07-01 80630007=sceAtracSetData(2, 08d4b1c0, 00006dc0): atracID uses different codec type than data
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.12.3 2022-07-01 80630007=sceAtracSetData(2, 08d4b1c0, 00003fd0): atracID uses different codec type than data
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.12.3 2022-07-01 80630007=sceAtracSetData(2, 08d4b1c0, 00006730): atracID uses different codec type than data
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.12.3 2022-06-30 sceDmacMemcpy(dest=095a0dc0, src=09490d80, size=557056): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.12.3 2022-06-30 Unimplemented HLE function sceUtilityGetNetParam
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.12.3 2022-06-30 80630007=sceAtracSetData(2, 08d4b1c0, 00007f00): atracID uses different codec type than data
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.12.3 2022-06-30 80630007=sceAtracSetData(2, 08d4b1c0, 0000c1f8): atracID uses different codec type than data
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.12.3 2022-06-30 80630007=sceAtracSetData(2, 08d4b1c0, 00004200): atracID uses different codec type than data
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.12.3 2022-06-30 80630007=sceAtracSetData(2, 08d4b1c0, 0000a358): atracID uses different codec type than data
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.12.3 2022-06-30 80630007=sceAtracSetData(2, 08d4b1c0, 00005268): atracID uses different codec type than data
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.12.3 2022-06-30 80630007=sceAtracSetData(2, 08d4b1c0, 00004ac0): atracID uses different codec type than data
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.12.3 2022-07-01 80630007=sceAtracSetData(2, 08d4b1c0, 00019800): atracID uses different codec type than data
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.12.3 2022-06-29 80630007=sceAtracSetData(2, 08d4b1c0, 00004000): atracID uses different codec type than data
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.12.3 2022-06-29 80630007=sceAtracSetData(2, 08d4b1c0, 00005b00): atracID uses different codec type than data
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.12.3 2022-07-05 80630007=sceAtracSetData(2, 08d4b1c0, 00020000): atracID uses different codec type than data
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.12.3 2022-06-30 80630007=sceAtracSetData(2, 08d4b1c0, 00004c00): atracID uses different codec type than data
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.12.3 2022-06-30 80630007=sceAtracSetData(2, 08d4b1c0, 00018700): atracID uses different codec type than data
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.12.3 2022-06-29 80630007=sceAtracSetData(2, 08d4b1c0, 0000e4f8): atracID uses different codec type than data
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.12.3 2022-06-29 80630007=sceAtracSetData(2, 08d4b1c0, 000032b0): atracID uses different codec type than data
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.12.3 2022-06-29 80630007=sceAtracSetData(2, 08d4b1c0, 000090c0): atracID uses different codec type than data
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.12.3 2022-07-01 80630007=sceAtracSetData(2, 08d4b1c0, 00005000): atracID uses different codec type than data
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.12.3 2022-07-01 80630007=sceAtracSetData(2, 08d4b1c0, 00012e00): atracID uses different codec type than data
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.12.3 2022-06-30 80630007=sceAtracSetData(2, 08d4b1c0, 0000d800): atracID uses different codec type than data
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.12.3 2022-06-29 80630007=sceAtracSetData(2, 08d4b1c0, 00018000): atracID uses different codec type than data
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.12.3 2022-08-06 80630007=sceAtracSetData(2, 08d4b1c0, 00015700): atracID uses different codec type than data
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.12.3 2022-06-29 80630007=sceAtracSetData(2, 08d4b180, 0000fe00): atracID uses different codec type than data
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.12.3 2022-06-29 80630007=sceAtracSetData(2, 08d4b180, 0000d800): atracID uses different codec type than data
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.12.3 2022-06-29 80630007=sceAtracSetData(2, 08d4b180, 00012e00): atracID uses different codec type than data
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.12.3 2022-06-29 80630007=sceAtracSetData(2, 08d4b180, 00019800): atracID uses different codec type than data
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.12.3 2022-06-29 80630007=sceAtracSetData(2, 08d4b180, 00018000): atracID uses different codec type than data
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.12.3 2022-06-29 80630007=sceAtracSetData(2, 08d4b180, 00015700): atracID uses different codec type than data
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.12.3 2022-06-29 80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.12.3 2022-06-29 Rendering to framebuffer offset: 040cc000 +65x0
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.9.4 2022-06-18 __KernelStopThread: thread 1586 does not exist
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.9.4 2022-06-18 __KernelStopThread: thread 1501 does not exist
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.9.4 2022-06-18 __KernelStopThread: thread 1668 does not exist
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.9.4 2022-06-18 __KernelStopThread: thread 1342 does not exist
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.12.3 2022-06-07 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULES01270Data/DISSINST.DAT, 09faf5f0, 00000002)
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.12.3 2022-06-07 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULES01270Data/PARAM.SFO, 09faf110, 00000002)
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.10.3 2022-08-23 __KernelStopThread: thread 411 does not exist
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.12.3 2022-05-28 WriteToHardware: Invalid address 3f009940 near PC 089cf72c LR 089cf6fc
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.12.3 2022-05-14 00000000=sceUtilityScreenshotInitStart(09a83de8)
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.12.3 2022-05-13 sceKernelLoadModule: unsupported options size=00000014, flags=09fffaf1, pos=0, access=1, data=0, text=0
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.12.3 2022-05-02 __KernelStopThread: thread 300 does not exist
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.12.3 2022-05-02 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=1
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.12.3 2022-05-01 FBO created from existing depthbuffer as color, 04088000/00000000 and 040cc000/04088000
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.12.3 2022-05-01 FBO created from existing depthbuffer as color, 04088000/00000000 and 04000000/04088000
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.12.3 2022-05-01 FBO created from existing depthbuffer as color, 04088000/00000000 and 04044000/04088000
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.12.3 2022-05-01 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145851408
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.12.3 2022-04-20 sceDmacMemcpy(dest=09631ce0, src=0928f690, size=557056): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.12.3 2022-04-17 Savedata version requested on save: 3
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.10.3 2022-04-15 __KernelStopThread: thread 1093 does not exist
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.10.3 2022-04-13 __KernelStopThread: thread 530 does not exist
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.12.3 2022-04-10 sceKernelLoadModule: unsupported options size=00000014, flags=00000021, pos=0, access=1, data=2, text=2
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.12.3 2022-04-10 sceKernelLoadModule: unsupported options size=00000014, flags=00000021, pos=0, access=1, data=1, text=1
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.12.3 2022-10-17 sceKernelLoadModuleByID: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.12.3 2022-04-07 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10518DATA/DATA.DNS, 09f919b0, 00000002)
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.10.3 2022-04-07 00000000=sceUtilityScreenshotInitStart(09a8fa28)
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.11.3 2022-04-06 00000000=sceUtilityScreenshotInitStart(09a8ce58)
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.10.2 2022-03-31 00000000=sceUtilityScreenshotInitStart(09a8ca68)
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.12.3 2022-03-29 GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. texaddr: 04162000 offset: 0 (256x256 stride 512, 8888)
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.12.3 2022-03-29 Ignoring possible texturing from framebuffer at 04161800 +0x64 / 480x272