To see your stuff show here, enable Compatibility Server Reports in PPSSPP.
Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.
Game title |
Version |
Latest Report |
Message |
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 |
v1.17.1 |
2024-09-11 |
00000000=sceUtilityScreenshotInitStart(09a8dda8) |
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 |
v1.17.1 |
2024-09-08 |
WriteToHardware: Invalid address 00000007 near PC 08889cb4 LR 08889da0 |
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 |
v1.17.1 |
2024-09-04 |
00000000=sceUtilityScreenshotInitStart(09a8e848) |
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 |
v1.17.1 |
2024-09-02 |
Unknown GE command : 03bacf81 |
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 |
v1.17.1 |
2024-08-27 |
00000000=sceUtilityScreenshotInitStart(09a8fa28) |
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 |
v1.17.1 |
2024-08-22 |
00000000=sceUtilityScreenshotInitStart(09a8e718) |
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 |
v1.10.3 |
2024-08-21 |
__KernelStopThread: thread 1025 does not exist |
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 |
v1.17.1 |
2024-08-15 |
00000000=sceUtilityScreenshotInitStart(09a80f68) |
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 |
v1.17.1 |
2024-08-13 |
00000000=sceUtilityScreenshotInitStart(09a83108) |
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 |
v1.17.1 |
2024-08-12 |
00000000=sceUtilityScreenshotInitStart(09a8dd48) |
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 |
v1.10.2 |
2024-08-11 |
00000000=sceUtilityScreenshotInitStart(09a8c818) |
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 |
v1.17.1 |
2024-08-02 |
00000000=sceUtilityScreenshotInitStart(09a8e378) |
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 |
v1.17.1 |
2024-08-02 |
00000000=sceUtilityScreenshotInitStart(09a8dfb8) |
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 |
v1.14.4 |
2024-07-28 |
00000000=sceUtilityScreenshotInitStart(09a91218) |
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 |
v1.17.1 |
2024-07-17 |
80630007=sceAtracSetData(2, 08d4b180, 00018700): atracID uses different codec type than data |
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 |
v1.17.1 |
2024-07-17 |
sceGeBreak(mode=0, unknown=08d098b8): unknown ptr (valid) |
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 |
v1.17.1 |
2024-07-06 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fffaf1, pos=0, access=1, data=2, text=2 |
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 |
v1.17.1 |
2024-07-06 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fffaf1, pos=0, access=1, data=1, text=1 |
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 |
v1.17.1 |
2024-06-29 |
00000000=sceUtilityScreenshotInitStart(09a8df58) |
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 |
v1.17.1 |
2024-06-21 |
00000000=sceUtilityScreenshotInitStart(09a820e8) |
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 |
v1.17.1 |
2024-06-19 |
00000000=sceUtilityScreenshotInitStart(09a82fd8) |
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 |
v1.17.1 |
2024-06-19 |
00000000=sceUtilityScreenshotInitStart(09a8e898) |
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 |
v1.17.1 |
2024-06-19 |
00000000=sceUtilityScreenshotInitStart(09a8e9d8) |
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 |
v1.17.1 |
2024-06-15 |
00000000=sceUtilityScreenshotInitStart(09a8dd18) |
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 |
v1.17.1 |
2024-06-04 |
00000000=sceUtilityScreenshotInitStart(09a82638) |
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 |
v1.17.1 |
2024-06-19 |
00000000=sceUtilityScreenshotInitStart(09a826a8) |
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 |
v1.17.1-491-g9cdd97c13b |
2024-06-04 |
00000000=sceUtilityScreenshotInitStart(09a8cd28) |
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 |
v1.17.1 |
2024-06-04 |
00000000=sceUtilityScreenshotInitStart(09a81f28) |
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 |
v1.17.1 |
2024-06-01 |
00000000=sceUtilityScreenshotInitStart(09a8dd58) |
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 |
v1.17.1 |
2024-05-31 |
00000000=sceUtilityScreenshotInitStart(09a8ce68) |
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 |
v1.17.1 |
2024-05-28 |
00000000=sceUtilityScreenshotInitStart(09a8e638) |
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 |
v1.17.1-491-g9cdd97c13b |
2024-05-25 |
AT3 header map lacks entry for bpf: 0 channels: 0 |
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 |
v1.17.1 |
2024-05-25 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 |
v1.15.4 |
2024-05-23 |
Error in shader compilation: info: Fragment shader compilation failed.
Internal compiler error: unexpected operator
001c002e:00000002 Tex WriteMask ReplaceBlend_6A:0_B:0_Eq:5 TFuncMod
#version 300 es
// Driver: Adreno (TM) 320 - GLSL 300
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 001c002e:00000002 Tex WriteMask ReplaceBlend_6A:0_B:0_Eq:5 TFuncMod
precision highp int;
uniform sampler2D tex;
uniform float u_texNoAlpha;
uniform float u_texMul;
uniform sampler2D fbotex;
uniform uint u_colorWriteMask;
in lowp vec4 v_color0;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
uint packUnorm4x8R(vec4 v) {
highp vec4 f = clamp(v, 0.0, 1.0);
uvec4 u = uvec4(255.0 * f);
return u.x | (u.y << 0x8u) | (u.z << 0x10u) | (u.w << 0x18u);
}
vec4 unpackUnorm4x8R(highp uint x) {
highp uvec4 u = uvec4(x & 0xFFu, (x >> 0x8u) & 0xFFu, (x >> 0x10u) & 0xFFu, (x >> 0x18u) & 0xFFu);
highp vec4 f = vec4(u);
return f * (1.0 / 255.0);
}
void main() {
lowp vec4 destColor = texelFetch(fbotex, ivec2(gl_FragCoord.x, gl_FragCoord.y), 0);
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlpha);
vec4 v = p * t;
v.rgb = clamp(v.rgb * u_texMul, 0.0, 1.0);
v.rgb = abs(v.rgb - destColor.rgb);
fragColor0 = v;
highp uint v32 = packUnorm4x8R(fragColor0);
highp uint d32 = packUnorm4x8R(destColor);
v32 = (v32 & u_colorWriteMask & 0x00FFFFFFu) | (d32 & (~u_colorWriteMask | 0xFF000000u));
fragColor0 = unpackUnorm4x8R(v32);
}
|
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 |
v1.17.1 |
2024-05-22 |
00000000=sceUtilityScreenshotInitStart(09a82188) |
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 |
v1.17.1-334-g1786a4ddb |
2024-05-31 |
Can't draw: No current render step. Step count: 0 |
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 |
v1.17.1 |
2024-05-04 |
WriteToHardware: Invalid address 00000007 near PC 08863a44 LR 088608e0 |
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 |
v1.17.1 |
2024-04-29 |
00000000=sceUtilityScreenshotInitStart(09a8f168) |
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 |
v1.17.1 |
2024-04-21 |
00000000=sceUtilityScreenshotInitStart(09a83ac8) |
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 |
v1.16.6 |
2024-04-10 |
GE Interrupt: newState might be 0 |
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 |
v1.16.6 |
2024-04-10 |
GE Interrupt: newState might be 7 |
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 |
v1.16.6 |
2024-04-10 |
GE Interrupt: newState might be 6 |
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 |
v1.16.6 |
2024-04-10 |
GE Interrupt: newState might be 5 |
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 |
v1.16.6 |
2024-04-10 |
GE Interrupt: newState might be 4 |
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 |
v1.17.1 |
2024-04-06 |
00000000=sceUtilityScreenshotInitStart(09a83c58) |
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 |
v1.8.0 |
2024-04-03 |
00000000=sceUtilityScreenshotInitStart(09a8dcc8) |
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 |
v1.16.6 |
2024-04-02 |
UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULES01407DATA/DATA.DNS, 09f8e9b0, 00000002) |
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 |
v1.17.1 |
2024-05-25 |
00000000=sceUtilityScreenshotInitStart(09a83a98) |
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 |
v1.11.3 |
2024-03-23 |
00000000=sceUtilityScreenshotInitStart(0989d998) |
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 |
v1.17.1 |
2024-03-21 |
00000000=sceUtilityScreenshotInitStart(09a82798) |
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 |
v1.11.3-672-gf1bf596f5 |
2024-03-21 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d53e0, pos=0, access=1, data=2, text=2 |
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 |
v1.11.3-672-gf1bf596f5 |
2024-03-21 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08aa31c4, pos=0, access=1, data=1, text=1 |
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 |
v1.16.6 |
2024-03-21 |
WriteToHardware: Invalid address 3f809940 near PC 089c3bec LR 089c3b98 |
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 |
v1.17.1 |
2024-03-11 |
00000000=sceUtilityScreenshotInitStart(09a83c98) |
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 |
v1.14.4 |
2024-03-04 |
00000000=sceUtilityScreenshotInitStart(09a815e8) |
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 |
v1.17.1 |
2024-02-29 |
00000000=sceUtilityScreenshotInitStart(09a8de28) |
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 |
v1.17.1 |
2024-09-07 |
00000000=sceUtilityScreenshotInitStart(09a82688) |
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 |
v1.17.1 |
2024-02-19 |
00000000=sceUtilityScreenshotInitStart(09a83ce8) |
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 |
v1.16.6 |
2024-02-15 |
WriteToHardware: Invalid address 3f809940 near PC 0887d8e0 LR 0889baec |
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 |
v1.17.1 |
2024-02-14 |
00000000=sceUtilityScreenshotInitStart(09a80c28) |
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 |
v1.17.1 |
2024-02-13 |
sceDmacMemcpy(dest=095b1560, src=09529540, size=557056): overlapping read |
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 |
v1.17.1 |
2024-02-12 |
00000000=sceUtilityScreenshotInitStart(09a820a8) |
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 |
v1.17.1 |
2024-02-08 |
00000000=sceUtilityScreenshotInitStart(09a82f48) |
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 |
v1.17.1 |
2024-02-08 |
00000000=sceUtilityScreenshotInitStart(09a825c8) |
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 |
v1.17.1 |
2024-02-08 |
00000000=sceUtilityScreenshotInitStart(09a82608) |
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 |
v1.17.1 |
2024-02-06 |
00000000=sceUtilityScreenshotInitStart(0989abb8) |
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 |
v1.17.1 |
2024-02-06 |
00000000=sceUtilityScreenshotInitStart(0989b538) |
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 |
v1.17 |
2024-03-11 |
sceDmacMemcpy(dest=095a7cf0, src=0951fcd0, size=557056): overlapping read |
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 |
v1.16.5 |
2024-02-03 |
80630006=sceAtracSetDataAndGetID(09275ac0, 00001800): invalid RIFF header |
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 |
v1.11.1 |
2024-02-02 |
00000000=sceUtilityScreenshotInitStart(09a8fec8) |
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 |
v1.16.6 |
2024-03-27 |
00000000=sceUtilityScreenshotInitStart(09a8f1e8) |
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 |
v1.16.6 |
2024-01-27 |
00000000=sceUtilityScreenshotInitStart(09a8ef98) |
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 |
v1.16.6 |
2024-01-23 |
00000000=sceUtilityScreenshotInitStart(09a8d568) |
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 |
v1.9.4 |
2024-01-21 |
__KernelStopThread: thread 4031 does not exist |
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 |
v1.9.4 |
2024-01-20 |
__KernelStopThread: thread 3943 does not exist |
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 |
v1.16.6 |
2024-01-18 |
00000000=sceUtilityScreenshotInitStart(09a83a88) |
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 |
v1.16.6 |
2024-01-09 |
00000000=sceUtilityScreenshotInitStart(098e85a8) |
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 |
v1.16.6 |
2024-01-08 |
sceDmacMemcpy(dest=093a8ec0, src=09320ea0, size=557056): overlapping read |
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 |
v1.16.6 |
2024-01-08 |
00000000=sceUtilityScreenshotInitStart(09a91108) |
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 |
v1.16.6 |
2024-01-02 |
sceDmacMemcpy(dest=09429610, src=092a0400, size=557056): overlapping read |
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 |
v1.8.0 |
2023-12-23 |
__KernelStopThread: thread 1678 does not exist |
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 |
v1.8.0 |
2023-12-23 |
__KernelStopThread: thread 1924 does not exist |
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 |
v1.16.6 |
2023-12-16 |
00000000=sceUtilityScreenshotInitStart(09a8f018) |
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 |
v1.16.6 |
2023-12-14 |
sceDmacMemcpy(dest=093f4760, src=09298e80, size=557056): overlapping read |
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 |
v1.16.6 |
2023-12-06 |
00000000=sceUtilityScreenshotInitStart(09a8e208) |
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 |
v1.16.4 |
2023-11-20 |
00000000=sceUtilityScreenshotInitStart(09a8db18) |
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 |
v1.16.4 |
2023-11-20 |
00000000=sceUtilityScreenshotInitStart(09a8ef88) |
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 |
v1.16.6 |
2023-11-17 |
WriteToHardware: Invalid address 00009943 near PC 089885b8 LR 089885a4 |
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 |
v1.16.6 |
2023-11-17 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=2, text=2 |
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 |
v1.16.6 |
2023-11-08 |
00000000=sceUtilityScreenshotInitStart(09a81ce8) |
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 |
v1.16.6 |
2023-11-05 |
00000000=sceUtilityScreenshotInitStart(09a8e0e8) |
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 |
v1.15.4 |
2023-11-04 |
WriteToHardware: Invalid address 000010a0 near PC 088a6c30 LR 088a6aa0 |
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 |
v1.16.6 |
2023-11-04 |
00000000=sceUtilityScreenshotInitStart(09a8b838) |
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 |
v1.17.1 |
2024-06-14 |
Rendering to framebuffer offset at 04162000 +256x0 (stride 512) |
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 |
v1.11.2 |
2023-11-02 |
00000000=sceUtilityScreenshotInitStart(09a8dd18) |
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 |
v1.10.3 |
2023-10-29 |
00000000=sceUtilityScreenshotInitStart(09a8f1d8) |
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 |
v1.16.5 |
2023-10-15 |
UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULES01407DATA/DATA.DNS, 09f8d9b0, 00000002) |
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 |
v1.14 |
2023-10-14 |
UI scissor out of bounds in GamePauseScreen: 843,18-303,526 / 1088,544 |
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 |
v1.11.3 |
2023-10-04 |
WriteToHardware: Invalid address ff9129d0 near PC 08000000 LR 08000000 |
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 |
v1.13.2 |
2023-10-02 |
sceDmacMemcpy(dest=0962ff20, src=0951fee0, size=557056): overlapping read |