Recent logs - v1.13.1-96-g392d83fb2

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Game title Version Latest Report Message
Tenchu: Shadow Assassins v1.13.1-96-g392d83fb2 2022-08-22 Texture cache ran out of GPU memory; switching to low memory mode
FINAL FANTASY 零式 ディスク1 v1.13.2 2023-07-16 GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. First will be chosen. texaddr: 04156000 offset: 0 (256x256 stride 256, 8888): [C:04154000/256 Z:04110000/512 X:0 Y:8 reint: false] [C:04156000/256 Z:04110000/512 X:0 Y:0 reint: false]
無双OROCHI2 Special v1.15.4 2024-02-13 Waiting thread for 20 that was already waiting for 20
FINAL FANTASY 零式 ディスク1 v1.14.4-723-gf6573a4d7 2024-02-24 Ignoring possible texturing from framebuffer at 04156000 +0x128 / 256x272
PANGYA : Fantasy Golf v1.9.4 2024-02-25 80000107=sceDisplaySetFrameBuf(04000000, 512, 3, 0): must change latched framebuf first
PANGYA : Fantasy Golf v1.9.4 2024-02-25 sceKernelLoadModule: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=2, text=2
PANGYA : Fantasy Golf v1.9.4 2024-02-25 sceKernelLoadModule: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=1, text=1
TEKKEN 6 v1.9.4 2024-02-26 80020001=sceKernelCreateMutex(): invalid name