Recent logs - Tenchu: Shadow Assassins

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Game title Version Latest Report Message
Tenchu: Shadow Assassins v1.11.3-1440-gde206611e 2021-09-20 Unknown GetPointer 0000000f PC 08b5adac LR 088eec84
Tenchu: Shadow Assassins v1.11.2 2021-09-13 Savedata version requested: 3
Tenchu: Shadow Assassins v1.11.3 2021-09-12 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r7p0-00rel0 [Revision 96995]. 01f74444:00000b3d HWX C T N LM Fog Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:7 Cull #version 100 // Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalize(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = splat3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; }
Tenchu: Shadow Assassins v1.11.3 2021-07-29 80000107=sceDisplaySetFrameBuf(00000000, 0, 0, 0): must change latched framebuf first
Tenchu: Shadow Assassins v1.11.3 2021-09-18 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-01rel0 [Revision 96995]. 05f74444:41000b3d HWX C T N LM Fog Tex Bones:5 Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:7 WScale 2 Cull #version 100 // Mali-450 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) attribute mediump vec4 w1; attribute mediump float w2; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform mat4 u_bone4; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { mat4 skinMatrix = mul(w1.x, u_bone0) + mul(w1.y, u_bone1) + mul(w1.z, u_bone2) + mul(w1.w, u_bone3) + mul(w2, u_bone4); vec3 skinnedpos = mul(vec4(position, 1.0), skinMatrix).xyz * 1.999969482421875; vec3 worldpos = mul(vec4(skinnedpos, 1.0), u_world).xyz; mediump vec3 skinnednormal = mul(vec4(normal, 0.0), skinMatrix).xyz * 1.999969482421875; mediump vec3 worldnormal = normalize(mul(vec4(skinnednormal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = splat3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy,
Tenchu: Shadow Assassins v1.11.3 2021-06-07 FBO created from existing depthbuffer as color, 04110000/00000000 and 04000000/04110000
Tenchu: Shadow Assassins v1.11.2-221-g5d4d8ab41 2021-03-08 sceKernelCreateSema(KSAP_ThLockSema) unsupported attr parameter: 00000011
Tenchu: Shadow Assassins v1.10.3 2021-02-11 sceKernelCreateSema(KSAP_FnLockSema) unsupported attr parameter: 00000011
Tenchu: Shadow Assassins v1.10.3 2021-01-09 Unknown syscall in known module 'sceNpService': 0xfc0bc8db
Tenchu: Shadow Assassins v1.10.3 2021-01-09 Unknown syscall in known module 'sceNpService': 0xc76f55ed
Tenchu: Shadow Assassins v1.10.3 2021-01-09 Unknown syscall in known module 'sceNpService': 0xbe22eea3
Tenchu: Shadow Assassins v1.10.3 2021-01-09 Unknown syscall in known module 'sceNpService': 0xa670d3a3
Tenchu: Shadow Assassins v1.10.3 2021-01-09 Unknown syscall in known module 'sceNpService': 0xa01443aa
Tenchu: Shadow Assassins v1.10.3 2021-01-09 Unknown syscall in known module 'sceNpService': 0x78802d5f
Tenchu: Shadow Assassins v1.10.3 2021-01-09 Unknown syscall in known module 'sceNpService': 0x66c64821
Tenchu: Shadow Assassins v1.10.3 2021-01-09 Unknown syscall in known module 'sceNpService': 0x5f5e32af
Tenchu: Shadow Assassins v1.10.3 2021-01-09 Unknown syscall in known module 'sceNpService': 0x5494274b
Tenchu: Shadow Assassins v1.10.3 2021-01-09 Unknown syscall in known module 'sceNpService': 0x506c318d
Tenchu: Shadow Assassins v1.10.3 2021-01-09 Unknown syscall in known module 'sceNpService': 0x4b4e4e71
Tenchu: Shadow Assassins v1.10.3 2021-01-09 Unknown syscall in known module 'sceNpService': 0x268c009d
Tenchu: Shadow Assassins v1.10.3 2021-01-09 Unknown syscall in known module 'sceNpService': 0x1da3e950
Tenchu: Shadow Assassins v1.10.3 2021-01-09 Unknown syscall in known module 'sceNpService': 0x174d0d24
Tenchu: Shadow Assassins v1.10.3 2021-01-09 Unknown syscall in known module 'sceNpService': 0x168b8de5
Tenchu: Shadow Assassins v1.10.3 2021-01-09 Unknown syscall in known module 'sceNpAuth': 0xd99455dd
Tenchu: Shadow Assassins v1.10.3 2021-01-09 Unknown syscall in known module 'sceNpAuth': 0xcd86a656
Tenchu: Shadow Assassins v1.10.3 2021-01-09 Unknown syscall in known module 'sceNpAuth': 0x6900f084
Tenchu: Shadow Assassins v1.10.3 2021-01-09 Unknown syscall in known module 'sceNpAuth': 0x3f1c1f70
Tenchu: Shadow Assassins v1.10.3 2021-01-09 Unknown syscall in known module 'sceNp': 0xbb069a87
Tenchu: Shadow Assassins v1.11.3 2021-07-29 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
Tenchu: Shadow Assassins v1.10.3 2020-12-17 sceKernelLoadModule: unsupported options size=00000014, flags=00000020, pos=0, access=1, data=1, text=1
Tenchu: Shadow Assassins v1.10.3 2020-12-17 Could not setup streams, unexpected stream count: 65535
Tenchu: Shadow Assassins v1.10.3 2020-12-17 Unexpected mpeg first timestamp: 383a908a4d6 / 3864011515094
Tenchu: Shadow Assassins v1.11.3 2021-04-28 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 1431655765
Tenchu: Shadow Assassins v1.11.3 2021-04-28 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146805524
Tenchu: Shadow Assassins v1.11.3 2021-04-28 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=2
Tenchu: Shadow Assassins v1.10.3 2020-10-14 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=1
Tenchu: Shadow Assassins v1.10.3 2020-10-14 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 147649040
Tenchu: Shadow Assassins v1.11.3 2021-07-29 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
Tenchu: Shadow Assassins v1.10.3 2020-10-12 sceKernelLoadModule: unsupported options size=00000014, flags=08d74120, pos=0, access=1, data=1, text=1
Tenchu: Shadow Assassins v1.10.3-835-g3d69132ef 2020-10-06 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 167508176
Tenchu: Shadow Assassins v1.10.3-747-gb78bb3d92 2020-09-26 Video out requested, not supported: mode=0 size=0,0
Tenchu: Shadow Assassins v1.10.3-835-g3d69132ef 2020-11-11 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2
Tenchu: Shadow Assassins v1.10.2 2020-07-24 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1
Tenchu: Shadow Assassins v1.9.4 2020-06-16 BREAK instruction hit
Tenchu: Shadow Assassins v1.9.4 2020-06-16 An uneaten prefix at end of block: 08927e70
Tenchu: Shadow Assassins v1.9.4 2020-06-16 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=1, data=2, text=2
Tenchu: Shadow Assassins v1.4.2 2021-03-24 Direct3D9: Failed to get the device caps!
Tenchu: Shadow Assassins v1.4.2 2021-03-24 DrawActiveTexture() failed: 8876086c
Tenchu: Shadow Assassins v1.4.2 2021-03-24 Unable to reset D3D device
Tenchu: Shadow Assassins v1.9.4 2021-09-04 Unknown GetPointer 00000000 PC 08000000 LR 08000000
Tenchu: Shadow Assassins v1.9.4 2021-06-27 Unknown GetPointer 00000000 PC 088313bc LR 088313bc
Tenchu: Shadow Assassins v1.9.4 2021-06-21 Unknown GetPointer 00000000 PC 089ecb14 LR 08000030
Tenchu: Shadow Assassins v1.8.0 2019-04-04 GL ran out of GPU memory; switching to low memory mode
Tenchu: Shadow Assassins v1.7.5 2020-09-26 sceKernelLoadModule: unsupported options size=00000014, flags=09fffad0, pos=0, access=1, data=2, text=2
Tenchu: Shadow Assassins v1.9.4 2021-09-28 FBO created from existing depthbuffer as color, 04088000/04110000 and 04000000/04088000
Tenchu: Shadow Assassins v1.9.4 2021-09-28 FBO created from existing depthbuffer as color, 04088000/04110000 and 04044000/04088000
Tenchu: Shadow Assassins v1.3.0.1 2017-06-01 RET: Stack empty!
Tenchu: Shadow Assassins v1.3.0.1 2017-06-01 Unknown GE command : 34a85b0d
Tenchu: Shadow Assassins v1.2.2-501-gb5b94f4 2016-06-21 Unexpected mpeg first timestamp: a740809e032 / 11493467349042
Tenchu: Shadow Assassins v1.2.2-501-gb5b94f4 2016-06-21 Unexpected mpeg first timestamp: a500e09e032 / 11338949189682
Tenchu: Shadow Assassins v1.2.2-501-gb5b94f4 2016-06-21 Unexpected mpeg first timestamp: 3760809e032 / 3805475889202
Tenchu: Shadow Assassins v1.2.2-501-gb5b94f4 2016-06-21 Unexpected mpeg first timestamp: 39a0209e032 / 3959994048562
Tenchu: Shadow Assassins v1.2.2-501-gb5b94f4 2016-06-21 Unexpected mpeg first timestamp: e0d0f09e032 / 15449249669170
Tenchu: Shadow Assassins v1.2.2-501-gb5b94f4 2016-06-21 Unexpected mpeg first timestamp: e310909e032 / 15603767828530
Tenchu: Shadow Assassins v1.2.2-501-gb5b94f4 2016-06-21 Unexpected mpeg first timestamp: 7570309e032 / 8070294528050
Tenchu: Shadow Assassins v1.2.2-501-gb5b94f4 2016-06-21 Unexpected mpeg first timestamp: 904fd08e032 / 9917029736498
Tenchu: Shadow Assassins v1.2.2-501-gb5b94f4 2016-06-19 80630006=sceAtracSetData(1, 09c84140, 00001000): invalid RIFF header
Tenchu: Shadow Assassins v1.2.2-501-gb5b94f4 2016-06-13 Unexpected mpeg first timestamp: e32a809106e / 15610730319982
Tenchu: Shadow Assassins v1.2.2-501-gb5b94f4 2016-06-13 Unexpected mpeg first timestamp: 756a209106e / 8068667084910
Tenchu: Shadow Assassins v1.2.2-501-gb5b94f4 2016-06-13 Unexpected mpeg first timestamp: 7a9c09106e / 526603849838
Tenchu: Shadow Assassins v1.2.2-501-gb5b94f4 2016-06-13 Unexpected mpeg first timestamp: 99d9609106e / 10572431691886
Tenchu: Shadow Assassins v1.2.2-501-gb5b94f4 2016-06-13 Unexpected mpeg first timestamp: 2c19009106e / 3030368456814
Tenchu: Shadow Assassins v1.2.2-501-gb5b94f4 2016-06-13 Unexpected mpeg first timestamp: be48a09106e / 13076196298862
Tenchu: Shadow Assassins v1.2.2-501-gb5b94f4 2016-06-13 Unexpected mpeg first timestamp: 4088509106e / 4434638213230
Tenchu: Shadow Assassins v1.2.2-501-gb5b94f4 2016-06-13 Unexpected mpeg first timestamp: d2b7f09106e / 14480466055278
Tenchu: Shadow Assassins v1.2.2-501-gb5b94f4 2016-06-13 Unexpected mpeg first timestamp: 64f7909106e / 6938402820206
Tenchu: Shadow Assassins v1.2.2-501-gb5b94f4 2016-06-13 Unexpected mpeg first timestamp: f727309106e / 16984230662254
Tenchu: Shadow Assassins v1.2.2-501-gb5b94f4 2016-06-13 Unexpected mpeg first timestamp: 8966d09106e / 9442167427182
Tenchu: Shadow Assassins v1.2.2-501-gb5b94f4 2016-06-13 Unexpected mpeg first timestamp: 1ba6709106e / 1900104192110
Tenchu: Shadow Assassins v1.2.2-501-gb5b94f4 2016-06-13 Unexpected mpeg first timestamp: add6109106e / 11945932034158
Tenchu: Shadow Assassins v1.2.2-501-gb5b94f4 2016-06-13 Unexpected mpeg first timestamp: 3015c09106e / 3304373948526
Tenchu: Shadow Assassins v1.2.2-501-gb5b94f4 2016-06-13 Unexpected mpeg first timestamp: c245609106e / 13350201790574
Tenchu: Shadow Assassins v1.2.2-501-gb5b94f4 2016-06-13 Unexpected mpeg first timestamp: 5485009106e / 5808138555502
Tenchu: Shadow Assassins v1.2.2-501-gb5b94f4 2016-06-13 Unexpected mpeg first timestamp: e6b4a09106e / 15853966397550
Tenchu: Shadow Assassins v1.2.2-501-gb5b94f4 2016-06-13 Unexpected mpeg first timestamp: 78f4409106e / 8311903162478
Tenchu: Shadow Assassins v1.2.2-501-gb5b94f4 2016-06-13 Unexpected mpeg first timestamp: ae3e09106e / 748365090926
Tenchu: Shadow Assassins v1.2.2-501-gb5b94f4 2016-06-12 80630006=sceAtracSetData(0, 09bd5be0, 00001000): invalid RIFF header
Tenchu: Shadow Assassins v1.2.2-501-gb5b94f4 2016-05-23 Unexpected mpeg first timestamp: 1d48b0940f3 / 2012377334003
Tenchu: Shadow Assassins v1.2.2-501-gb5b94f4 2016-05-23 Unexpected mpeg first timestamp: af7850940f3 / 12058205176051
Tenchu: Shadow Assassins v1.2.2-501-gb5b94f4 2016-05-23 Unexpected mpeg first timestamp: 633800940f3 / 6818261188851
Tenchu: Shadow Assassins v1.2.2-501-gb5b94f4 2016-05-22 Unexpected mpeg first timestamp: 7077309c0c4 / 7728576184516
Tenchu: Shadow Assassins v1.2.2-501-gb5b94f4 2016-05-22 Unexpected mpeg first timestamp: 2d6d09c0c4 / 195102884036
Tenchu: Shadow Assassins v1.2.2-501-gb5b94f4 2016-05-22 Unexpected mpeg first timestamp: 516709c0c4 / 349621043396
Tenchu: Shadow Assassins v1.2.2-501-gb5b94f4 2016-05-22 Unexpected mpeg first timestamp: 9766109c0c4 / 10404038820036
Tenchu: Shadow Assassins v1.2.2-501-gb5b94f4 2016-05-22 Unexpected mpeg first timestamp: 99a5b09c0c4 / 10558556979396
Tenchu: Shadow Assassins v1.2.2-501-gb5b94f4 2016-05-22 Unexpected mpeg first timestamp: 2c05509c0c4 / 3025083678916
Tenchu: Shadow Assassins v1.2.2-501-gb5b94f4 2016-05-22 Unexpected mpeg first timestamp: 2e44f09c0c4 / 3179601838276
Tenchu: Shadow Assassins v1.2.2-501-gb5b94f4 2016-05-22 Unexpected mpeg first timestamp: b094a09c0c4 / 12134524764356
Tenchu: Shadow Assassins v1.2.2-501-gb5b94f4 2016-05-22 Unexpected mpeg first timestamp: b2d4409c0c4 / 12289042923716
Tenchu: Shadow Assassins v1.2.2-501-gb5b94f4 2016-05-22 Unexpected mpeg first timestamp: 4533e09c0c4 / 4755569623236