Recent logs - v1.9.4

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Showing 16 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
Street Fighter® Alpha 3 Max v1.9.4 2026-11-09 505,032 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
GTA: Liberty City Stories v1.9.4 2026-11-09 572,479 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d5494, pos=0, access=1, data=2, text=2
GTA: Liberty City Stories v1.9.4 2026-11-09 909,559 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08aa3278, pos=0, access=1, data=1, text=1
GTA: Liberty City Stories v1.9.4 2026-11-09 933,307 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
GTA: Liberty City Stories v1.9.4 2026-11-09 519,939 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000137, pos=0, access=1, data=2, text=2
Grand Theft Auto: Vice City Stories v1.9.4 2026-11-09 1,317,911 sceKernelLoadModuleByID: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2
Grand Theft Auto: Vice City Stories v1.9.4 2026-11-09 1,253,711 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08bc68c0, pos=0, access=1, data=2, text=2
MONSTER HUNTER PORTABLE 3rd HD Ver. v1.9.4 2026-11-09 1,321,819 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
MONSTER HUNTER PORTABLE 3rd v1.9.4 2026-11-09 689,620 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
Gran Turismo® v1.9.4 2026-11-09 6,585 VTYPE with morph used: THRU=0 TC=2 COL=4 POS=2 NRM=0 WT=0 NW=1 IDX=0 MC=2
SWAT®: Target Liberty™ v1.9.4 2026-11-01 3,760 sceKernelCreateThread(name=STREAM_THREAD): unsupported attributes 00002000
Tomb Raider: Anniversary v1.9.4 2026-10-31 781 BREAK instruction hit
METAL GEAR SOLID PORTABLE OPS v1.9.4 2026-10-04 143 sceKernelReleaseWaitThread(): Refusing to wake HLE-delayed thread, right thing to do?
BLAZBLUE CONTINUUM SHIFT EXTEND v1.9.4 2026-10-24 160,233 sceFontGetFontInfo(0, 9ffcb08): bad font
BLAZBLUE CONTINUUM SHIFT Ⅱ v1.9.4 2026-11-01 219,018 sceFontGetFontInfo(0, 9ffc948): bad font
METAL GEAR SOLID PORTABLE OPS v1.9.4 2026-11-04 9,331 sceKernelReleaseWaitThread(): Refusing to wake HLE-delayed thread, right thing to do?

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