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Game title |
Version |
Latest Report |
Message |
SBK-07 |
v1.18.1-792-g1a03d60022 |
2025-01-24 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0950ddf0): duplicate handler |
SBK® Superbike World Championship |
v1.18.1-792-g1a03d60022 |
2025-01-24 |
sceKernelRegisterSubIntrHandler(30, 0, 089d2e04, 08ffb810): duplicate handler |
F1 Grand Prix |
v1.18.1-792-g1a03d60022 |
2025-01-24 |
Can't draw: No current render step. Step count: 0 |
SBK® Superbike World Championship |
v1.18.1-792-g1a03d60022 |
2025-01-21 |
sceKernelRegisterSubIntrHandler(30, 0, 089d2e04, 08f77be0): duplicate handler |
SBK® Superbike World Championship |
v1.18.1-792-g1a03d60022 |
2025-01-21 |
sceKernelRegisterSubIntrHandler(30, 0, 089d2e04, 094ec9f0): duplicate handler |
SBK-07 |
v1.18.1-792-g1a03d60022 |
2025-01-21 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 093dc830): duplicate handler |
SBK-07 |
v1.18.1-792-g1a03d60022 |
2025-01-21 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0930fe60): duplicate handler |
SBK-07 |
v1.18.1-792-g1a03d60022 |
2025-01-21 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0940b7b0): duplicate handler |
SBK-07 |
v1.18.1-792-g1a03d60022 |
2025-01-21 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 092aab30): duplicate handler |
SBK® Superbike World Championship |
v1.18.1-792-g1a03d60022 |
2025-01-24 |
Can't draw: No current render step. Step count: 0 |
Assassin's Creed: Bloodlines™ |
v1.18.1-792-g1a03d60022 |
2025-01-20 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r4p1-01rel0 [Revision 96995].
01710444:00000328 HWX C N Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 MatUp:1 Cull
#version 100
// Driver: Mali-450 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01710444:00000328 HWX C N Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 MatUp:1 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = splat3(0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
}
|
SBK-07 |
v1.18.1-792-g1a03d60022 |
2025-01-20 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 095cf5e0): duplicate handler |
SBK-07 |
v1.18.1-792-g1a03d60022 |
2025-01-20 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09082480): duplicate handler |
SBK-07 |
v1.18.1-792-g1a03d60022 |
2025-01-20 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 08fc6380): duplicate handler |
Assassin's Creed: Bloodlines™ |
v1.18.1-792-g1a03d60022 |
2025-01-18 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r4p1-01rel0 [Revision 96995].
01710444:00000328 HWX C N Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 MatUp:1 Cull
#version 100
// Driver: Mali-450 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01710444:00000328 HWX C N Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 MatUp:1 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = splat3(0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
}
|
Tomb Raider: Anniversary™ |
v1.18.1-792-g1a03d60022 |
2025-01-14 |
sceDmacMemcpy(dest=041f3c00, src=095513d0, size=9216): overlapping read |
Prince of Persia - Revelations |
v1.18.1-792-g1a03d60022 |
2025-01-13 |
Branch in Jump delay slot at 08bc7498 in block starting at 08bbb328 |
Prince of Persia - Revelations |
v1.18.1-792-g1a03d60022 |
2025-01-13 |
Jump to invalid address: 0326b4d0 |
Medal of Honor Heroes™ |
v1.18.1-810-g841eb115e2 |
2025-06-09 |
__KernelStopThread: thread 441 does not exist (ApctlThread deleted) |
eFootball 2025 STAR PATCH |
v1.9.4 |
2025-07-16 |
Savedata version requested: 3 |
eFootball Euro y Copa America By T. Bendezu |
v1.9.4 |
2025-07-16 |
Savedata version requested: 3 |
eFootball 2024 By RH12 Official |
v1.19.2 |
2025-07-13 |
sceNetAdhocMatchingInit(32768) at 08a719b8 |
SBK® Superbike World Championship |
v1.18.1-792-g1a03d60022 |
2025-01-24 |
sceKernelRegisterSubIntrHandler(30, 0, 089d2e04, 08f85700): duplicate handler |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1-87-gda0168f41a |
2025-07-15 |
sceKernelCreateThread(name=nipvp): unsupported attributes 00001007 |
Medal of Honor Heroes™ |
v1.19.2 |
2025-07-04 |
__KernelStopThread: thread 442 does not exist (ApctlThread stopped) |
Medal of Honor Heroes™ |
v1.19.2 |
2025-07-04 |
__KernelStopThread: thread 442 does not exist (ApctlThread deleted) |
F1 2009 |
v1.18.1-792-g1a03d60022 |
2025-06-09 |
Can't draw: No current render step. Step count: 0 |
eFootball 2024 By RH12 Official |
v1.9.4 |
2025-07-16 |
Savedata version requested: 3 |
EFOOTBALL PSP NEW PATCH SEASON 2024 |
v1.9.4 |
2025-07-16 |
Savedata version requested: 3 |
Medal of Honor Heroes™ |
v1.18.1-810-g841eb115e2 |
2025-06-08 |
__KernelStopThread: thread 441 does not exist (ApctlThread stopped) |
MONSTER HUNTER FREEDOM 2 |
v1.18.1-800-gb5c843ff72 |
2025-07-15 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
Mega Man Maverick Hunter X |
v1.18.1-820-gea36cb7036 |
2025-06-20 |
00000000=sceGeEdramSetAddrTranslation(00000000) |
WWE'12 |
v1.19.3 |
2025-07-16 |
Rendering to framebuffer offset at 040cc000 +64x0 (stride 512) |
Call of Duty : Roads to Victory™ |
v1.18.1-846-gab47c3cb1f |
2025-07-15 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
Assassin's Creed: Bloodlines™ |
v1.18.1-846-gab47c3cb1f |
2025-07-15 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
Yu-Gi-Oh! GX Tag Force |
v1.18.1-92-gfe6db07f0d |
2025-07-16 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
Mega Man Maverick Hunter X |
v1.18.1-820-gea36cb7036 |
2025-07-13 |
00000400=sceGeEdramSetAddrTranslation(00000000) |
God of War: Chains of Olympus |
v1.18.1-846-gab47c3cb1f |
2025-07-16 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
Def Jam® Fight For NY™: The Takeover |
v1.18.1-89-gc6e7a50830 |
2025-07-16 |
00000400=sceGeEdramSetAddrTranslation(00001000) |
MONSTER HUNTER PORTABLE 3rd |
v1.18.1-92-gfe6db07f0d |
2025-07-16 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
Call of Duty : Roads to Victory™ |
v1.18.1-87-gda0168f41a |
2025-07-16 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
God of War: Chains of Olympus |
v1.18.1-92-gfe6db07f0d |
2025-07-16 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.18.1-92-gfe6db07f0d |
2025-07-16 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
Assassin's Creed: Bloodlines™ |
v1.18.1-92-gfe6db07f0d |
2025-07-16 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
God of War: Chains of Olympus |
v1.19.3-272-gd07fbc0f1c |
2025-07-16 |
Rendering to framebuffer offset at 04161800 +64x0 (stride 1024) |
Burnout™ Legends |
v1.18.1-92-gfe6db07f0d |
2025-05-29 |
sceNetAdhocMatchingInit(131072) at 08a55d5c |
BLAZBLUE CONTINUUM SHIFT EXTEND |
v1.19.1 |
2025-07-08 |
sceNetAdhocMatchingInit(65536) at 088249f8 |
God of War: Chains of Olympus |
v1.19.3 |
2025-07-16 |
Rendering to framebuffer offset at 04162000 +256x0 (stride 512) |
pop'n music portable |
v1.19 |
2025-07-15 |
sceNetAdhocMatchingInit(262144) at 088c0774 |
BlazBlue: Calamity Trigger Portable |
v1.18.1-792-g1a03d60022 |
2025-05-19 |
sceNetAdhocMatchingInit(65536) at 08821ae4 |
God of War: Chains of Olympus |
v1.19.3 |
2025-07-16 |
Rendering to framebuffer offset at 04162000 +256x0 (stride 512) |
God of War: Chains of Olympus |
v1.19.3 |
2025-07-16 |
Rendering to framebuffer offset at 04162000 +256x0 (stride 512) |
BLAZBLUE CONTINUUM SHIFT Ⅱ |
v1.19.2 |
2025-07-12 |
sceNetAdhocMatchingInit(65536) at 0882396c |
eFootball Chelito 19 |
v1.18.1-945-gb0182ed0e6 |
2025-07-16 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
Fate/unlimited codes |
v1.19.1 |
2025-07-10 |
sceNetAdhocMatchingInit(131072) at 08960ec0 |
eFootball Chelito 19 |
v1.9.4 |
2025-07-16 |
Savedata version requested: 3 |
Gran Turismo® |
v1.19.1 |
2025-07-16 |
sceNetAdhocMatchingInit(6144) at 08b30098 |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.19.2 |
2025-07-15 |
sceNetAdhocMatchingInit(32768) at 088d0fa4 |
eFootball By TM ARTS |
v1.9.4 |
2025-07-16 |
Savedata version requested: 3 |
GUILTYGEAR XX ΛCORE PLUS |
v1.19.1 |
2025-07-10 |
sceNetAdhocMatchingInit(32768) at 089a5088 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.19.3 |
2025-07-16 |
sceNetAdhocMatchingInit(3000) at 088f31c0 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.19.2 |
2025-07-16 |
sceNetAdhocMatchingInit(32768) at 088119dc |
METAL SLUG XX™ |
v1.19.3 |
2025-07-16 |
sceNetAdhocMatchingInit(65536) at 08864640 |
eFootball Chelito 19 |
v1.9.4 |
2025-07-16 |
Savedata version requested: 3 |
SBK® Superbike World Championship |
v1.18.1-792-g1a03d60022 |
2025-01-21 |
sceKernelRegisterSubIntrHandler(30, 0, 089d2e04, 08fc6be0): duplicate handler |
Tom Clancy's Ghost Recon® Predator |
v1.19.2 |
2025-07-16 |
Utility access thread still running, state: shutting down, dialog=1/1 |
Tom Clancy's Ghost Recon® Predator |
v1.19.2 |
2025-07-16 |
Utility access thread still running, state: shutting down, dialog=2/1 |
Gran Turismo® |
v1.19.1 |
2025-07-10 |
UNTESTED sceNetAdhocPollSocket(09d38230, 2, 0, 1) at 08b47398 |
BOMBA PATCH JP GAMEPLAY'S |
v1.9.4 |
2025-07-15 |
UNIMPL sceUtilityLoadUsbModule(1) |
Fate/unlimited codes |
v1.18.1-792-g1a03d60022 |
2025-06-12 |
UNTESTED sceNetAdhocPollSocket(09fbfa3c, 1, 0, 1) at 08962bb8 |
eFootball PES 2020 Lite ( Wanto Sis CH ) |
v1.9.4 |
2025-05-25 |
Game install with no files / data |
eFootball PES 2020 Lite ( Wanto Sis CH ) |
v1.9.4 |
2025-06-19 |
Savedata version requested: 3 |
GUILTYGEAR XX ΛCORE PLUS |
v1.9.4 |
2025-03-17 |
sceDmacMemcpy(dest=04144000, src=04088000, size=18432): overlapping read |
Prince of Persia - Revelations |
v1.9.4 |
2025-07-16 |
sceKernelCreateThread(name=scePsmf_library): unsupported attributes 00000006 |
SBK-07 |
v1.6.3 |
2025-01-20 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 08ed7890): duplicate handler |
Pro Evolution Soccer 2018 - PES Libertadores v4.1 - DAEMHVJPB |
v1.9.4 |
2025-07-16 |
Savedata version requested: 3 |
WORLD SOCCER Winning Eleven 2010 蒼き侍の挑戦 |
v1.9.4 |
2025-07-10 |
Savedata version requested: 3 |
Midnight Club 3: Dub Edition |
v1.9.4 |
2025-07-16 |
Savedata version requested: 1 |
Pro Evolution Soccer 2013 |
v1.9.4 |
2025-07-16 |
Savedata version requested: 3 |
PES 2014 |
v1.9.4 |
2025-07-16 |
Savedata version requested: 3 |
Assassin's Creed: Bloodlines™ |
v1.9.4 |
2025-07-16 |
An uneaten prefix at end of block: 08927ee4 |
Call of Duty : Roads to Victory™ |
v1.9.4 |
2025-07-16 |
An uneaten prefix at end of block: 08ac3ba4 |
Assassin's Creed: Bloodlines™ |
v1.9.4 |
2025-07-16 |
An uneaten prefix at end of block: 08927e70 |
BEN 10: Protector of Earth |
v1.9.4 |
2025-07-15 |
sceDmacMemcpy(dest=04000000, src=092875c0, size=557056): overlapping read |
Harry Potter and the Goblet of Fire™ |
v1.9.4 |
2025-07-15 |
Video out requested, not supported: mode=0 size=0,0 |
God of War: Chains of Olympus |
v1.9.4 |
2025-06-08 |
80631003=sceAtracSetAA3DataAndGetID(08b70ec0, 00028000, 0006ea54, 09fbba6c[ffffffff]): invalid ea3 magic bytes |
Prince of Persia - Revelations |
v1.9.4 |
2025-07-16 |
Video out requested, not supported: mode=0 size=0,0 |
Dante's Inferno™ |
v1.9.4 |
2025-07-16 |
Video out requested, not supported: mode=0 size=0,0 |
Prince of Persia: The Forgotten Sands™ |
v1.9.4 |
2025-07-15 |
Video out requested, not supported: mode=0 size=0,0 |
UFC® Undisputed™ 2010 |
v1.9.4 |
2025-07-15 |
80630007=sceAtracSetData(1, 08d29808, 00010000): atracID uses different codec type than data |
WWE'12 |
v1.9.4 |
2025-07-13 |
80630007=sceAtracSetData(2, 08d4b180, 0000b938): atracID uses different codec type than data |
God of War: Chains of Olympus |
v1.9.4 |
2025-07-09 |
80631003=sceAtracSetAA3DataAndGetID(08b70ec0, 00028000, 0006ea54, 09fbba6c[ffffffff]): invalid ea3 magic bytes |
Tomb Raider: Anniversary |
v1.9.4 |
2025-07-14 |
80630011=sceAtracSetDataAndGetID(00000000, 00000000): buffer too small |
UFC® Undisputed™ 2010 |
v1.9.4 |
2025-07-16 |
80630007=sceAtracSetData(0, 08d19800, 00010000): atracID uses different codec type than data |
WWE'12 |
v1.9.4 |
2025-07-16 |
80630007=sceAtracSetData(2, 08d4b180, 00004d00): atracID uses different codec type than data |
WWE'12 |
v1.9.4 |
2025-07-16 |
80630007=sceAtracSetData(2, 08d4b180, 00020000): atracID uses different codec type than data |
WWE'12 |
v1.9.4 |
2025-07-15 |
80630007=sceAtracSetData(2, 08d4b180, 00005d58): atracID uses different codec type than data |
Burnout™ Legends |
v1.9.4 |
2025-05-29 |
UNIMPL sceUtilityGameSharingInitStart(08db7e6c) |
WWE'12 |
v1.9.4 |
2025-07-16 |
80630007=sceAtracSetData(2, 08d4b180, 00004c00): atracID uses different codec type than data |
WWE'12 |
v1.9.4 |
2025-07-16 |
80630007=sceAtracSetData(2, 08d4b180, 0000d800): atracID uses different codec type than data |