Recent logs - v1.18.1-792-g1a03d60022

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Game title Version Latest Report Message
SBK-07 v1.18.1-792-g1a03d60022 2025-01-24 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0950ddf0): duplicate handler
SBK® Superbike World Championship v1.18.1-792-g1a03d60022 2025-01-24 sceKernelRegisterSubIntrHandler(30, 0, 089d2e04, 08ffb810): duplicate handler
F1 Grand Prix v1.18.1-792-g1a03d60022 2025-01-24 Can't draw: No current render step. Step count: 0
SBK® Superbike World Championship v1.18.1-792-g1a03d60022 2025-01-21 sceKernelRegisterSubIntrHandler(30, 0, 089d2e04, 08f77be0): duplicate handler
SBK® Superbike World Championship v1.18.1-792-g1a03d60022 2025-01-21 sceKernelRegisterSubIntrHandler(30, 0, 089d2e04, 094ec9f0): duplicate handler
SBK-07 v1.18.1-792-g1a03d60022 2025-01-21 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 093dc830): duplicate handler
SBK-07 v1.18.1-792-g1a03d60022 2025-01-21 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0930fe60): duplicate handler
SBK-07 v1.18.1-792-g1a03d60022 2025-01-21 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0940b7b0): duplicate handler
SBK-07 v1.18.1-792-g1a03d60022 2025-01-21 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 092aab30): duplicate handler
SBK® Superbike World Championship v1.18.1-792-g1a03d60022 2025-01-24 Can't draw: No current render step. Step count: 0
Assassin's Creed: Bloodlines™ v1.18.1-792-g1a03d60022 2025-01-20 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r4p1-01rel0 [Revision 96995]. 01710444:00000328 HWX C N Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 MatUp:1 Cull #version 100 // Driver: Mali-450 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01710444:00000328 HWX C N Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 MatUp:1 Cull attribute vec3 position; attribute mediump vec3 normal; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = splat3(0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; }
SBK-07 v1.18.1-792-g1a03d60022 2025-01-20 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 095cf5e0): duplicate handler
SBK-07 v1.18.1-792-g1a03d60022 2025-01-20 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09082480): duplicate handler
SBK-07 v1.18.1-792-g1a03d60022 2025-01-20 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 08fc6380): duplicate handler
Assassin's Creed: Bloodlines™ v1.18.1-792-g1a03d60022 2025-01-18 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r4p1-01rel0 [Revision 96995]. 01710444:00000328 HWX C N Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 MatUp:1 Cull #version 100 // Driver: Mali-450 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01710444:00000328 HWX C N Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 MatUp:1 Cull attribute vec3 position; attribute mediump vec3 normal; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = splat3(0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; }
Tomb Raider: Anniversary™ v1.18.1-792-g1a03d60022 2025-01-14 sceDmacMemcpy(dest=041f3c00, src=095513d0, size=9216): overlapping read
Prince of Persia - Revelations v1.18.1-792-g1a03d60022 2025-01-13 Branch in Jump delay slot at 08bc7498 in block starting at 08bbb328
Prince of Persia - Revelations v1.18.1-792-g1a03d60022 2025-01-13 Jump to invalid address: 0326b4d0
eFootball 2025 STAR PATCH v1.9.4 2025-02-15 Savedata version requested: 3
eFootball Euro y Copa America By T. Bendezu v1.9.4 2025-02-15 Savedata version requested: 3
eFootball 2024 By RH12 Official v1.18.1-792-g1a03d60022 2025-02-13 sceNetAdhocMatchingInit(32768) at 08a719b8
SBK® Superbike World Championship v1.18.1-792-g1a03d60022 2025-01-24 sceKernelRegisterSubIntrHandler(30, 0, 089d2e04, 08f85700): duplicate handler
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1-87-gda0168f41a 2025-02-15 sceKernelCreateThread(name=nipvp): unsupported attributes 00001007
F1 2009 v1.18.1-792-g1a03d60022 2025-01-21 Can't draw: No current render step. Step count: 0
eFootball 2024 By RH12 Official v1.9.4 2025-02-15 Savedata version requested: 3
EFOOTBALL PSP NEW PATCH SEASON 2024 v1.9.4 2025-02-15 Savedata version requested: 3
Mega Man Maverick Hunter X v1.18.1-820-gea36cb7036 2025-02-10 00000000=sceGeEdramSetAddrTranslation(00000000)
WWE'12 v1.18.1-993-ge80941403a 2025-02-15 Rendering to framebuffer offset at 040cc000 +64x0 (stride 512)
Call of Duty : Roads to Victory™ v1.18.1-846-gab47c3cb1f 2025-02-15 00000400=sceGeEdramSetAddrTranslation(00000400)
Assassin's Creed: Bloodlines™ v1.18.1-792-g1a03d60022 2025-02-15 00000400=sceGeEdramSetAddrTranslation(00000400)
Mega Man Maverick Hunter X v1.18.1-820-gea36cb7036 2025-02-15 00000400=sceGeEdramSetAddrTranslation(00000000)
God of War: Chains of Olympus v1.18.1-846-gab47c3cb1f 2025-02-15 00000400=sceGeEdramSetAddrTranslation(00000800)
Def Jam® Fight For NY™: The Takeover v1.18.1-89-gc6e7a50830 2025-02-15 00000400=sceGeEdramSetAddrTranslation(00001000)
MONSTER HUNTER PORTABLE 3rd v1.18.1-92-gfe6db07f0d 2025-02-15 00000400=sceGeEdramSetAddrTranslation(00000400)
Call of Duty : Roads to Victory™ v1.18.1-846-gab47c3cb1f 2025-02-15 00000400=sceGeEdramSetAddrTranslation(00000400)
God of War: Chains of Olympus v1.18.1-92-gfe6db07f0d 2025-02-15 00000400=sceGeEdramSetAddrTranslation(00000800)
MONSTER HUNTER PORTABLE 3rd HD Ver. v1.18.1-92-gfe6db07f0d 2025-02-15 00000400=sceGeEdramSetAddrTranslation(00000400)
Assassin's Creed: Bloodlines™ v1.18.1-92-gfe6db07f0d 2025-02-15 00000400=sceGeEdramSetAddrTranslation(00000400)
God of War: Chains of Olympus v1.18.1-820-gea36cb7036 2025-02-15 Rendering to framebuffer offset at 04161800 +64x0 (stride 1024)
Burnout™ Legends v1.18.1-92-gfe6db07f0d 2025-02-12 sceNetAdhocMatchingInit(131072) at 08a55d5c
BLAZBLUE CONTINUUM SHIFT EXTEND v1.18.1-792-g1a03d60022 2025-02-14 sceNetAdhocMatchingInit(65536) at 088249f8
pop'n music portable v1.18.1-908-gd7aa236e13 2025-02-14 sceNetAdhocMatchingInit(262144) at 088c0774
God of War: Chains of Olympus v1.18.1-945-gb0182ed0e6 2025-02-15 Rendering to framebuffer offset at 04162000 +256x0 (stride 512)
God of War: Chains of Olympus v1.18.1-993-ge80941403a 2025-02-15 Rendering to framebuffer offset at 04162000 +256x0 (stride 512)
eFootball Chelito 19 v1.18.1-945-gb0182ed0e6 2025-02-15 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
eFootball Chelito 19 v1.9.4 2025-02-15 Savedata version requested: 3
eFootball By TM ARTS v1.9.4 2025-02-14 Savedata version requested: 3
eFootball Chelito 19 v1.9.4 2025-02-15 Savedata version requested: 3
SBK® Superbike World Championship v1.18.1-792-g1a03d60022 2025-01-21 sceKernelRegisterSubIntrHandler(30, 0, 089d2e04, 08fc6be0): duplicate handler
Tom Clancy's Ghost Recon® Predator v1.18.1-945-gb0182ed0e6 2025-02-14 Utility access thread still running, state: shutting down, dialog=1/1
Tom Clancy's Ghost Recon® Predator v1.18.1-945-gb0182ed0e6 2025-02-15 Utility access thread still running, state: shutting down, dialog=2/1
BOMBA PATCH JP GAMEPLAY'S v1.9.4 2025-02-14 UNIMPL sceUtilityLoadUsbModule(1)
eFootball PES 2020 Lite ( Wanto Sis CH ) v1.9.4 2025-02-13 Savedata version requested: 3
Prince of Persia - Revelations v1.9.4 2025-02-15 sceKernelCreateThread(name=scePsmf_library): unsupported attributes 00000006
SBK-07 v1.6.3 2025-01-20 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 08ed7890): duplicate handler
Pro Evolution Soccer 2018 - PES Libertadores v4.1 - DAEMHVJPB v1.9.4 2025-02-14 Savedata version requested: 3
Pro Evolution Soccer 2013 v1.9.4 2025-02-15 Savedata version requested: 3
PES 2014 v1.9.4 2025-02-15 Savedata version requested: 3
Assassin's Creed: Bloodlines™ v1.9.4 2025-02-15 An uneaten prefix at end of block: 08927ee4
Call of Duty : Roads to Victory™ v1.9.4 2025-02-15 An uneaten prefix at end of block: 08ac3ba4
Assassin's Creed: Bloodlines™ v1.9.4 2025-02-15 An uneaten prefix at end of block: 08927e70
God of War: Chains of Olympus v1.9.4 2025-02-10 80631003=sceAtracSetAA3DataAndGetID(08b70ec0, 00028000, 0006ea54, 09fbba6c[ffffffff]): invalid ea3 magic bytes
Prince of Persia - Revelations v1.9.4 2025-02-15 Video out requested, not supported: mode=0 size=0,0
Dante's Inferno™ v1.9.4 2025-02-15 Video out requested, not supported: mode=0 size=0,0
Prince of Persia: The Forgotten Sands™ v1.9.4 2025-02-15 Video out requested, not supported: mode=0 size=0,0
UFC® Undisputed™ 2010 v1.9.4 2025-02-14 80630007=sceAtracSetData(1, 08d29808, 00010000): atracID uses different codec type than data
WWE'12 v1.9.4 2025-02-14 80630007=sceAtracSetData(2, 08d4b180, 0000b938): atracID uses different codec type than data
God of War: Chains of Olympus v1.9.4 2025-02-10 80631003=sceAtracSetAA3DataAndGetID(08b70ec0, 00028000, 0006ea54, 09fbba6c[ffffffff]): invalid ea3 magic bytes
Tomb Raider: Anniversary v1.9.4 2025-02-14 80630011=sceAtracSetDataAndGetID(00000000, 00000000): buffer too small
UFC® Undisputed™ 2010 v1.9.4 2025-02-14 80630007=sceAtracSetData(0, 08d19800, 00010000): atracID uses different codec type than data
WWE'12 v1.9.4 2025-02-15 80630007=sceAtracSetData(2, 08d4b180, 00004d00): atracID uses different codec type than data
WWE'12 v1.9.4 2025-02-15 80630007=sceAtracSetData(2, 08d4b180, 00020000): atracID uses different codec type than data
WWE'12 v1.9.4 2025-02-15 80630007=sceAtracSetData(2, 08d4b180, 00005d58): atracID uses different codec type than data
Burnout™ Legends v1.9.4 2025-02-12 UNIMPL sceUtilityGameSharingInitStart(08db7e6c)
WWE'12 v1.9.4 2025-02-15 80630007=sceAtracSetData(2, 08d4b180, 00004c00): atracID uses different codec type than data
WWE'12 v1.9.4 2025-02-15 80630007=sceAtracSetData(2, 08d4b180, 0000d800): atracID uses different codec type than data
WWE'12 v1.9.4 2025-02-15 80630007=sceAtracSetData(2, 08d4b180, 00018700): atracID uses different codec type than data
WWE'12 v1.9.4 2025-02-15 80630007=sceAtracSetData(2, 08d4b180, 00012e00): atracID uses different codec type than data
WWE'12 v1.9.4 2025-02-15 80630007=sceAtracSetData(2, 08d4b180, 0000fe00): atracID uses different codec type than data
WWE'12 v1.9.4 2025-02-15 80630007=sceAtracSetData(2, 08d4b180, 00015700): atracID uses different codec type than data
WWE'12 v1.9.4 2025-02-15 80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data
Tomb Raider: Anniversary™ v1.9.4 2025-02-15 80630011=sceAtracSetDataAndGetID(00000000, 00000000): buffer too small
UFC® Undisputed™ 2010 v1.9.4 2025-02-15 sceGeBreak(mode=0, unknown=08ce04ac): unknown ptr (valid)
SALAMANDER PORTABLE v1.9.4 2025-02-14 sceKernelLoadModule: unsupported options size=00000014, flags=3c8cb3b3, pos=0, access=1, data=2, text=2
Marvel™: Ultimate Alliance 2 v1.9.4 2025-02-13 sceKernelLoadModule: unsupported options size=00000014, flags=08d984b8, pos=0, access=0, data=2, text=2
Tom Clancy's Ghost Recon® Predator v1.9.4 2025-02-15 sceKernelLoadModule: unsupported options size=00000014, flags=08c734c4, pos=0, access=1, data=2, text=2
Tom Clancy's Ghost Recon® Predator v1.9.4 2025-02-15 sceKernelLoadModule: unsupported options size=00000014, flags=08c734c4, pos=0, access=1, data=1, text=1
Tom Clancy's Ghost Recon® Predator v1.9.4 2025-02-15 sceKernelLoadModule: unsupported options size=00000014, flags=00000021, pos=0, access=1, data=1, text=1
Tom Clancy's Ghost Recon® Predator v1.9.4 2025-02-15 sceKernelLoadModule: unsupported options size=00000014, flags=00000021, pos=0, access=1, data=2, text=2
DTM Race Driver 2 v1.9.4 2025-02-15 sceKernelLoadModule: unsupported options size=00000014, flags=0881f1b8, pos=0, access=1, data=2, text=2
DTM Race Driver 2 v1.9.4 2025-02-15 sceKernelLoadModule: unsupported options size=00000014, flags=0881f1b8, pos=0, access=1, data=1, text=1
Need For Speed™ Underground Rivals v1.9.4 2025-02-15 sceKernelLoadModule: unsupported options size=00000014, flags=0898786c, pos=0, access=1, data=1, text=1
Need For Speed™ Underground Rivals v1.9.4 2025-02-15 sceKernelLoadModule: unsupported options size=00000014, flags=0898786c, pos=0, access=1, data=2, text=2
BLEACH ヒート・ザ・ソウル v1.9.4 2025-02-13 sceKernelLoadModule: unsupported options size=00000014, flags=09fffd10, pos=0, access=1, data=2, text=2
BLEACH ヒート・ザ・ソウル v1.9.4 2025-02-14 sceKernelLoadModule: unsupported options size=00000014, flags=00000002, pos=0, access=1, data=1, text=1
BLEACH ヒート・ザ・ソウル v1.9.4 2025-02-14 sceKernelLoadModule: unsupported options size=00000014, flags=088dbfc8, pos=0, access=1, data=1, text=1
BLEACH ヒート・ザ・ソウル v1.9.4 2025-02-13 sceKernelLoadModule: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2
BLEACH ヒート・ザ・ソウル v1.9.4 2025-02-13 sceKernelLoadModule: unsupported options size=00000014, flags=088273f0, pos=0, access=1, data=1, text=1
F1 Grand Prix v1.9.4 2025-02-14 sceKernelLoadModule: unsupported options size=00000014, flags=089e8b88, pos=0, access=1, data=2, text=2
F1 Grand Prix v1.9.4 2025-02-14 sceKernelLoadModule: unsupported options size=00000014, flags=089e8b88, pos=0, access=1, data=1, text=1