Recent logs - METAL GEAR SOLID PORTABLE OPS

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Game title Version Latest Report Message
METAL GEAR SOLID PORTABLE OPS v1.10.2 2020-07-23 Unimplemented HLE function sceNetResolverTerm
METAL GEAR SOLID PORTABLE OPS v1.10.2 2020-07-23 Unimplemented HLE function sceNetApctlGetState
METAL GEAR SOLID PORTABLE OPS v1.10.2 2020-07-23 Unimplemented HLE function sceNetInetClose
METAL GEAR SOLID PORTABLE OPS v1.10.2 2020-07-23 Unimplemented HLE function sceHttpsDisableOption
METAL GEAR SOLID PORTABLE OPS v1.10.2 2020-07-23 Unimplemented HLE function sceNetFreeThreadinfo
METAL GEAR SOLID PORTABLE OPS v1.10.2 2020-07-23 Unimplemented HLE function sceUriBuild
METAL GEAR SOLID PORTABLE OPS v1.10.2 2020-07-23 Unimplemented HLE function sceUriParse
METAL GEAR SOLID PORTABLE OPS v1.10.2 2020-07-23 Unimplemented HLE function sceHttpsEnableOption
METAL GEAR SOLID PORTABLE OPS v1.10.2 2020-07-23 Unimplemented HLE function sceNetApctlGetInfo
METAL GEAR SOLID PORTABLE OPS v1.6.3-492-g9fddfff66 2020-07-08 Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking fs: 00000000:0081d022 Tex TexAlpha 2x TFuncMod AlphaTest0 > #version 100 precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); if (v.a < 0.002) discard; gl_FragColor = v; } vs: 00000000:00000018 C Tex (failed) #version 100 precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj * vec4(position.xyz, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
METAL GEAR SOLID PORTABLE OPS v1.6.3-492-g9fddfff66 2020-07-08 Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking fs: 00000000:00a00802 Tex LM Fog 2x TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; varying vec3 v_color1; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a) + s; v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = v; } vs: 00000000:0000001d C LM Fog Tex (failed) #version 100 precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; attribute lowp vec3 color1; uniform mat4 u_proj; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_color1 = color1; v_fogdepth = position.w; vec4 outPos = u_proj * vec4(position.xyz, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
METAL GEAR SOLID PORTABLE OPS v1.6.3-492-g9fddfff66 2020-07-08 Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking fs: 00000000:0021d000 Fog AlphaTest0 > #version 100 precision lowp float; uniform sampler2D testtex; varying vec4 v_color0; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; void main() { vec4 v = v_color0 ; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); if (v.a < 0.002) discard; gl_FragColor = v; } vs: 00000000:0000000c C Fog (failed) #version 100 precision highp float; attribute vec4 position; attribute lowp vec4 color0; uniform mat4 u_proj; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump float v_fogdepth; void main() { v_color0 = color0; v_fogdepth = position.w; vec4 outPos = u_proj * vec4(position.xyz, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
METAL GEAR SOLID PORTABLE OPS v1.6.3-492-g9fddfff66 2020-07-08 Error in shader compilation: info: 0:22: L0001: Expected token ')', found 'identifier' 00000000:0000001d C LM Fog Tex #version 100 precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; attribute lowp vec3 color1; uniform mat4 u_proj; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_color1 = color1; v_fogdepth = position.w; vec4 outPos = u_proj * vec4(position.xyz, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
METAL GEAR SOLID PORTABLE OPS v1.6.3-492-g9fddfff66 2020-07-08 Error in shader compilation: info: 0:22: L0001: Expected token ')', found 'identifier' 00000000:00000015 LM Fog Tex #version 100 precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; attribute lowp vec3 color1; uniform mat4 u_proj; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_color1 = color1; v_fogdepth = position.w; vec4 outPos = u_proj * vec4(position.xyz, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
METAL GEAR SOLID PORTABLE OPS v1.6.3-492-g9fddfff66 2020-07-08 Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking fs: 00000000:00a1d022 Tex TexAlpha Fog 2x TFuncMod AlphaTest0 > #version 100 precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; varying vec4 v_color0; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); if (v.a < 0.002) discard; gl_FragColor = v; } vs: 00000000:0000001c C Fog Tex (failed) #version 100 precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_fogdepth = position.w; vec4 outPos = u_proj * vec4(position.xyz, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
METAL GEAR SOLID PORTABLE OPS v1.6.3-492-g9fddfff66 2020-07-08 Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking fs: 00000000:00a00802 Tex LM Fog 2x TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; varying vec3 v_color1; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a) + s; v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = v; } vs: 00000000:00000015 LM Fog Tex (failed) #version 100 precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; attribute lowp vec3 color1; uniform mat4 u_proj; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_color1 = color1; v_fogdepth = position.w; vec4 outPos = u_proj * vec4(position.xyz, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
METAL GEAR SOLID PORTABLE OPS v1.6.3-492-g9fddfff66 2020-07-08 Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking fs: 00000000:00a1d822 Tex TexAlpha LM Fog 2x TFuncMod AlphaTest0 > #version 100 precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; varying vec4 v_color0; varying vec3 v_color1; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t + s; v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); if (v.a < 0.002) discard; gl_FragColor = v; } vs: 00000000:00000015 LM Fog Tex (failed) #version 100 precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; attribute lowp vec3 color1; uniform mat4 u_proj; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_color1 = color1; v_fogdepth = position.w; vec4 outPos = u_proj * vec4(position.xyz, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
METAL GEAR SOLID PORTABLE OPS v1.6.3-492-g9fddfff66 2020-07-08 Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking fs: 00000000:00a1d822 Tex TexAlpha LM Fog 2x TFuncMod AlphaTest0 > #version 100 precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; varying vec4 v_color0; varying vec3 v_color1; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t + s; v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); if (v.a < 0.002) discard; gl_FragColor = v; } vs: 00000000:0000001d C LM Fog Tex (failed) #version 100 precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; attribute lowp vec3 color1; uniform mat4 u_proj; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_color1 = color1; v_fogdepth = position.w; vec4 outPos = u_proj * vec4(position.xyz, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
METAL GEAR SOLID PORTABLE OPS v1.6.3-492-g9fddfff66 2020-07-08 Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking fs: 00000000:00a00022 Tex TexAlpha Fog 2x TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = v; } vs: 00000000:0000001c C Fog Tex (failed) #version 100 precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_fogdepth = position.w; vec4 outPos = u_proj * vec4(position.xyz, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
METAL GEAR SOLID PORTABLE OPS v1.6.3-492-g9fddfff66 2020-07-08 Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking fs: 00000000:00800022 Tex TexAlpha 2x TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); gl_FragColor = v; } vs: 00000000:00000018 C Tex (failed) #version 100 precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj * vec4(position.xyz, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
METAL GEAR SOLID PORTABLE OPS v1.6.3-492-g9fddfff66 2020-07-08 Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking fs: 00000000:00a1d002 Tex Fog 2x TFuncMod AlphaTest0 > #version 100 precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; varying vec4 v_color0; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); if (v.a < 0.002) discard; gl_FragColor = v; } vs: 00000000:0000001c C Fog Tex (failed) #version 100 precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_fogdepth = position.w; vec4 outPos = u_proj * vec4(position.xyz, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
METAL GEAR SOLID PORTABLE OPS v1.6.3-492-g9fddfff66 2020-07-08 Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking fs: 00000000:00a00002 Tex Fog 2x TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = v; } vs: 00000000:0000001c C Fog Tex (failed) #version 100 precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_fogdepth = position.w; vec4 outPos = u_proj * vec4(position.xyz, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
METAL GEAR SOLID PORTABLE OPS v1.6.3-492-g9fddfff66 2020-07-08 Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking fs: 00000000:0081d002 Tex 2x TFuncMod AlphaTest0 > #version 100 precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); if (v.a < 0.002) discard; gl_FragColor = v; } vs: 00000000:00000018 C Tex (failed) #version 100 precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj * vec4(position.xyz, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
METAL GEAR SOLID PORTABLE OPS v1.6.3-492-g9fddfff66 2020-07-08 Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking fs: 00000000:00200000 Fog #version 100 precision lowp float; varying vec4 v_color0; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; void main() { vec4 v = v_color0 ; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = v; } vs: 00000000:0000000c C Fog (failed) #version 100 precision highp float; attribute vec4 position; attribute lowp vec4 color0; uniform mat4 u_proj; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump float v_fogdepth; void main() { v_color0 = color0; v_fogdepth = position.w; vec4 outPos = u_proj * vec4(position.xyz, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
METAL GEAR SOLID PORTABLE OPS v1.6.3-492-g9fddfff66 2020-07-08 Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking fs: 00000000:00800002 Tex 2x TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); gl_FragColor = v; } vs: 00000000:00000018 C Tex (failed) #version 100 precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj * vec4(position.xyz, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
METAL GEAR SOLID PORTABLE OPS v1.6.3-492-g9fddfff66 2020-07-08 Error in shader compilation: info: 0:16: L0001: Expected token ')', found 'identifier' 00000000:00000018 C Tex #version 100 precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj * vec4(position.xyz, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
METAL GEAR SOLID PORTABLE OPS v1.6.3-492-g9fddfff66 2020-07-08 Error in shader compilation: info: 0:16: L0001: Expected token ')', found 'identifier' 00000000:0000000c C Fog #version 100 precision highp float; attribute vec4 position; attribute lowp vec4 color0; uniform mat4 u_proj; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump float v_fogdepth; void main() { v_color0 = color0; v_fogdepth = position.w; vec4 outPos = u_proj * vec4(position.xyz, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
METAL GEAR SOLID PORTABLE OPS v1.6.3-492-g9fddfff66 2020-07-08 Error in shader compilation: info: 0:19: L0001: Expected token ')', found 'identifier' 00000000:0000001c C Fog Tex #version 100 precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_fogdepth = position.w; vec4 outPos = u_proj * vec4(position.xyz, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
METAL GEAR SOLID PORTABLE OPS v1.9.4 2020-02-28 Unknown GetPointer 00000000 PC 08000000 LR 08000000
METAL GEAR SOLID PORTABLE OPS v1.9.4 2020-06-01 GL ran out of GPU memory; switching to low memory mode
METAL GEAR SOLID PORTABLE OPS v1.9.3-106-g86de0a49f 2020-01-18 Video out requested, not supported: mode=0 size=512,272
METAL GEAR SOLID PORTABLE OPS v1.9.3-106-g86de0a49f 2020-01-18 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=1, access=0, data=0, text=2
METAL GEAR SOLID PORTABLE OPS v1.9.3-106-g86de0a49f 2020-01-18 Unknown syscall in known module 'sceNpService': 0x78802d5f
METAL GEAR SOLID PORTABLE OPS v1.9.3-106-g86de0a49f 2020-01-18 Unknown syscall in known module 'sceNpService': 0x268c009d
METAL GEAR SOLID PORTABLE OPS v1.9.3-106-g86de0a49f 2020-01-18 Unknown syscall in known module 'sceNpService': 0x1da3e950
METAL GEAR SOLID PORTABLE OPS v1.9.4 2019-12-09 __KernelStopThread: thread 491 does not exist
METAL GEAR SOLID PORTABLE OPS v1.9.4 2019-12-01 FBO using existing buffer as depthbuffer, 04088000/04110000 and 04110000/04110000
METAL GEAR SOLID PORTABLE OPS v1.9.4 2019-11-28 Unknown GetPointer 00000000 PC 089c62a4 LR 089c62a4
METAL GEAR SOLID PORTABLE OPS v1.9.4 2020-07-29 FBO using existing buffer as depthbuffer, 04000000/04110000 and 04110000/04110000
METAL GEAR SOLID PORTABLE OPS v1.8.0 2019-09-12 FBO using existing buffer as depthbuffer, 04000000/04088000 and 04088000/04110000
METAL GEAR SOLID PORTABLE OPS v1.5.4-998-g08f26439c 2019-02-06 Unexpected mpeg first timestamp: 8f3fb090000 / 9843981746176
METAL GEAR SOLID PORTABLE OPS v1.9.4 2020-08-03 FBO using existing buffer as depthbuffer, 04044000/04088000 and 04088000/04110000
METAL GEAR SOLID PORTABLE OPS v1.9.4 2020-07-22 Unknown GetPointer 00000000 PC 08843a04 LR 08000020
METAL GEAR SOLID PORTABLE OPS v1.9.4 2020-08-02 FBO created from existing depthbuffer as color, 04088000/04110000 and 04044000/04088000
METAL GEAR SOLID PORTABLE OPS v1.6.3-492-g9fddfff66 2020-04-02 WriteToHardware: Invalid address 00000000 near PC 08b83b5c LR 08b83b5c
METAL GEAR SOLID PORTABLE OPS v1.7.5 2018-12-17 1 depal unsupported: shift=8 mask=7f offset=0
METAL GEAR SOLID PORTABLE OPS v1.7.5 2019-09-04 Attempting to texture from target (src=001e0000 / target=001e0000 / flags=7)
METAL GEAR SOLID PORTABLE OPS v1.9.4 2020-08-03 Unsupported AND logic op: 1
METAL GEAR SOLID PORTABLE OPS v1.9.4 2020-06-27 Savedata version requested: 1
METAL GEAR SOLID PORTABLE OPS v1.6.3 2018-10-22 WriteToHardware: Invalid address 00000000 near PC 089c611c LR 08844a9c
METAL GEAR SOLID PORTABLE OPS v1.6.3 2018-10-22 ReadFromHardware: Invalid address 00000008 near PC 089c611c LR 08844a9c
METAL GEAR SOLID PORTABLE OPS v1.6.3-300-g9be6b22dd 2018-09-14 Attempting to texture from target (src=00000000 / target=00000000 / flags=0)
METAL GEAR SOLID PORTABLE OPS v1.9.4 2020-07-22 Savedata version requested: 2
METAL GEAR SOLID PORTABLE OPS v1.7.5 2019-09-01 Attempting to texture from target (src=00044000 / target=00044000 / flags=7)
METAL GEAR SOLID PORTABLE OPS v1.5.4-947-gbed6d19a4 2018-04-30 Render to texture with different strides 128 != 256
METAL GEAR SOLID PORTABLE OPS v1.7.5 2018-12-17 Render to texture with different formats 0 != 1
METAL GEAR SOLID PORTABLE OPS v1.5.4-947-gbed6d19a4 2018-04-30 Ignoring possible render to texture at 00156000 +0x128 / 128x272
METAL GEAR SOLID PORTABLE OPS v1.5.4-947-gbed6d19a4 2018-04-30 Render to area containing texture at 00088000 +112x8
METAL GEAR SOLID PORTABLE OPS v1.5.4-947-gbed6d19a4 2018-04-30 Decoding texture from VRAM mirror at 04710000 swizzle=0
METAL GEAR SOLID PORTABLE OPS v1.7.4 2020-03-15 Attempting to texture from target (src=00000000 / target=00000000 / flags=7)
METAL GEAR SOLID PORTABLE OPS v1.6.3-300-g9be6b22dd 2018-09-25 Attempting to texture from target (src=00044000 / target=00044000 / flags=0)
METAL GEAR SOLID PORTABLE OPS v1.7.4 2019-03-31 Attempting to texture from target (src=001e0000 / target=001e0000 / flags=0)
METAL GEAR SOLID PORTABLE OPS v1.6.3 2018-10-22 ReadFromHardware: Invalid address 00000008 near PC 08844a90 LR 08844a9c
METAL GEAR SOLID PORTABLE OPS v1.6.3 2018-10-22 WriteToHardware: Invalid address 00000000 near PC 08844a90 LR 08844a9c
METAL GEAR SOLID PORTABLE OPS v1.9.4 2020-07-25 4 and 8-bit CLUT format not supported for framebuffers
METAL GEAR SOLID PORTABLE OPS v1.9.4 2020-07-25 Render to texture with incompatible formats 4 != 3 at 04110000
METAL GEAR SOLID PORTABLE OPS v1.9.4 2020-07-25 Render to texture using CLUT with different strides 64 != 512
METAL GEAR SOLID PORTABLE OPS v1.2.1-13-g4d1a71c 2017-04-18 FBO using existing buffer as depthbuffer, 00000000/00088000 and 00088000/00088000
METAL GEAR SOLID PORTABLE OPS v1.9.4 2020-07-24 UNIMPL sceUtilityUnloadUsbModule(2)
METAL GEAR SOLID PORTABLE OPS v1.9.4 2020-07-24 UNIMPL sceUtilityUnloadUsbModule(5)
METAL GEAR SOLID PORTABLE OPS v1.9.4 2020-07-24 UNIMPL sceUtilityLoadUsbModule(2)
METAL GEAR SOLID PORTABLE OPS v1.9.4 2020-07-24 UNIMPL sceUtilityLoadUsbModule(5)
METAL GEAR SOLID PORTABLE OPS v1.9.4 2019-12-27 Render to texture with incompatible formats 6 != 3 at 04088000
METAL GEAR SOLID PORTABLE OPS v1.9.4 2020-07-13 UNIMPL sceUtilityGameSharingInitStart(096dc2ec)
METAL GEAR SOLID PORTABLE OPS v1.9.4 2020-08-01 Render to texture with different formats 1 != 3
METAL GEAR SOLID PORTABLE OPS v1.1.1 2016-04-17 Logic op and blend enabled, unsupported.
METAL GEAR SOLID PORTABLE OPS v1.9.4 2020-04-18 Render to texture with incompatible formats 6 != 3 at 04000000
METAL GEAR SOLID PORTABLE OPS v1.6.3-492-g9fddfff66 2020-06-20 sceKernelCreateThread(name=AdhocThread): unsupported options parameter 00001000
METAL GEAR SOLID PORTABLE OPS v1.9.4 2020-07-20 Unimplemented HLE function sceNetApctlScanUser
METAL GEAR SOLID PORTABLE OPS v1.4.2 2017-11-03 Unimplemented HLE function sceUsbGpsClose
METAL GEAR SOLID PORTABLE OPS v1.7.5 2019-03-08 FBO created from existing depthbuffer as color, 00088000/00110000 and 00000000/00088000
METAL GEAR SOLID PORTABLE OPS v1.0.1-769-gc4ea4e3 2017-11-15 Render to texture with incompatible formats 3 != 1 at 04044000
METAL GEAR SOLID PORTABLE OPS v1.5.2 2020-05-01 Loading module sceFont_Library with version 0101, devkit 00000000
METAL GEAR SOLID PORTABLE OPS v1.7.5 2020-05-28 FBO created from existing depthbuffer as color, 00088000/00110000 and 00044000/00088000
METAL GEAR SOLID PORTABLE OPS v1.0.1-799-gb5f7d93 2015-08-11 UNIMPL sceUtilityGameSharingInitStart(0b6dc2ec)
METAL GEAR SOLID PORTABLE OPS v0.9.8-492-g97c18e7 2015-03-14 FBO created from existing depthbuffer as color, 00110000/00110000 and 00000000/00110000
METAL GEAR SOLID PORTABLE OPS v0.9.8-492-g97c18e7 2015-11-08 FBO created from existing depthbuffer as color, 00110000/00110000 and 00088000/00110000
METAL GEAR SOLID PORTABLE OPS v1.7.5 2020-07-22 FBO using existing buffer as depthbuffer, 00044000/00088000 and 00088000/00110000
METAL GEAR SOLID PORTABLE OPS v1.6.3-492-g9fddfff66 2019-02-05 FBO using existing buffer as depthbuffer, 00000000/00110000 and 00110000/00110000
METAL GEAR SOLID PORTABLE OPS v0.9.8-492-g97c18e7 2015-03-14 FBO using existing buffer as depthbuffer, 00088000/00110000 and 00110000/00110000
METAL GEAR SOLID PORTABLE OPS v0.9.8-492-g97c18e7 2015-11-08 FBO created from existing depthbuffer as color, 00110000/00110000 and 00110000/00110000
METAL GEAR SOLID PORTABLE OPS v1.9.4 2020-08-03 Render to texture with different formats 3 != 1
METAL GEAR SOLID PORTABLE OPS v1.9.4 2020-08-03 sceKernelReleaseWaitThread(): Refusing to wake HLE-delayed thread, right thing to do?