Recent logs - Street Fighter® Alpha 3 Max

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Game title Version Latest Report Message
Street Fighter® Alpha 3 Max v1.17.1 2024-07-20 Unaligned icache invalidation of 0886dd07 (0886dd08 + -1) at PC=08876644
Street Fighter® Alpha 3 Max v1.17.1 2024-07-12 An uneaten prefix at end of block: 08c3a5e8
Street Fighter® Alpha 3 Max v1.17.1 2024-07-07 Unexpected mpeg first timestamp: c0068000001 / 13195884363777
Street Fighter® Alpha 3 Max v1.17.1 2024-07-06 80630007=sceAtracSetData(2, 08bd5600, 00005000): atracID uses different codec type than data
Street Fighter® Alpha 3 Max v1.17.1 2024-07-06 80630007=sceAtracSetData(2, 08bd5600, 00012e00): atracID uses different codec type than data
Street Fighter® Alpha 3 Max v1.17.1 2024-07-06 80630007=sceAtracSetData(2, 08bd5600, 00015700): atracID uses different codec type than data
Street Fighter® Alpha 3 Max v1.17.1 2024-07-06 80630007=sceAtracSetData(2, 08bd5600, 0000d800): atracID uses different codec type than data
Street Fighter® Alpha 3 Max v1.17.1 2024-07-06 80630007=sceAtracSetData(2, 08b9d5c0, 00038000): atracID uses different codec type than data
Street Fighter® Alpha 3 Max v1.17.1 2024-06-25 sceKernelCreateThread(name=ONELUA_KERNEL): unsupported attributes 00001006
Street Fighter® Alpha 3 Max v1.17.1 2024-06-17 sceGeBreak(mode=1, unknown=09f9af80): unknown ptr (valid)
Street Fighter® Alpha 3 Max v1.17.1 2024-06-15 Trying to write block exit to illegal destination 0a000000: pc = 09ff0000
Street Fighter® Alpha 3 Max v1.17.1 2024-06-15 WriteToHardware: Invalid address 04800000 near PC 089f3470 LR 089e0528
Street Fighter® Alpha 3 Max v1.17.1 2024-06-15 Unknown GetPointerWrite 00000000 PC 089f3430 LR 089e0dd4
Street Fighter® Alpha 3 Max v1.13.2 2024-06-02 MFIC instruction hit (70020024) at 089941c4
Street Fighter® Alpha 3 Max v1.17.1 2024-05-29 sceKernelLoadModule: unsupported options size=00000014, flags=08b80000, pos=0, access=1, data=1, text=1
Street Fighter® Alpha 3 Max v1.17.1 2024-05-29 sceKernelLoadModule: unsupported options size=00000014, flags=00000004, pos=0, access=1, data=2, text=2
Street Fighter® Alpha 3 Max v1.17.1 2024-05-18 sceGeBreak(mode=0, unknown=08b9cc8c): unknown ptr (valid)
Street Fighter® Alpha 3 Max v1.16.5 2024-05-14 __KernelStopThread: thread 316 does not exist (helper deleted)
Street Fighter® Alpha 3 Max v1.17.1 2024-05-10 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5048, pos=0, access=1, data=2, text=2
Street Fighter® Alpha 3 Max v1.17.1 2024-05-10 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5048, pos=0, access=1, data=1, text=1
Street Fighter® Alpha 3 Max v1.15.3 2024-05-03 sceKernelLoadModule: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=2, text=2
Street Fighter® Alpha 3 Max v1.17.1 2024-04-29 Error in shader compilation: info: 0:387: L0002: No matching function for call to 'mul' 0:391: L0001: Expected literal or '(', got 'else' postshader #ifdef GL_ES precision mediump float; #endif // PPSSPP: Grabbed from Processing and slightly modified. // FXAA shader, GLSL code adapted from: // http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA // Whitepaper describing the technique: // http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf //====================================================================================================================================================================== //Extra options: #define FXAA 2 //ON:1/OFF:0 /default FXAA, info above //there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters #define Gsmoothing 3.9 //Default: 3.9 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ #define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define samples 4 //Default: 4 /higher = more glow, worser performance #define quality 0.45 //Default: 0.25 /lower = smaller glow, better quality #define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts #define Bpower 0.5 //Default: 0.5 /amount of bloom mixed //================ #define COLORED 0 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.7 //Default: 0.5 /amount of effect mixed //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 7.5 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 1 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ #define SHADEBOOST 0 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057 #define saturation 1.1 //Default: 1.2 //negative will look like inverted colors shader #define brightness 1.1 //Default: 1.1 #define contrast 1.2 //Default: 1.2 //negative will be... well negative;p #define red 1.1 //Default: 1.1 #define green 1.1 //Default: 1.1 #define blue 1.3 //Default: 1.3 //Shadeboost presets: //Shadeboost must be activated, presets override options above int SEPIA = 0; //Moody coolors:) int GRAYSCALE = 0; //Just for lols? int NEGATIVE = 0; //As above int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder) //All presets are simple switch ON:1/OFF:0, //================ #define GAMMA 0 //simple gamma function after reading http://filmicgames.com/archives/299 #define correction 1.2 //Default: 1.2 //================ #define SCANLINES 0 //Ugly lines which never existed on psp, yet are popular among some people(I had to, sorry:P) #define SLsize 1 //Default: 1 /basically sets how wide each line is, from 1 to looks_weird_when_too_high #define SLcolor 2.0 //Default: 2.0 /brightens screen to co
Street Fighter® Alpha 3 Max v1.14.4 2024-04-06 __KernelStopThread: thread 305 does not exist (helper deleted)
Street Fighter® Alpha 3 Max v1.9.3-80-g73bf6098e 2024-04-02 __KernelStopThread: thread 333 does not exist
Street Fighter® Alpha 3 Max v1.9.3-80-g73bf6098e 2024-04-02 __KernelStopThread: thread 304 does not exist
Street Fighter® Alpha 3 Max v1.9.3-80-g73bf6098e 2024-04-01 __KernelStopThread: thread 306 does not exist
Street Fighter® Alpha 3 Max v1.17.1 2024-03-12 Unknown GetPointer 00000280 PC 089f3430 LR 089e11d8
Street Fighter® Alpha 3 Max v1.17.1 2024-03-05 __KernelStopThread: thread 454 does not exist (ApctlThread deleted)
Street Fighter® Alpha 3 Max v1.16.6 2024-02-27 MIPSCompileOp: Invalid instruction 01010101
Street Fighter® Alpha 3 Max v1.11.3 2024-03-29 80630011=sceAtracSetDataAndGetID(00000000, 00000000): buffer too small
Street Fighter® Alpha 3 Max v1.14.4 2024-02-25 Error in shader compilation: info: Fragment shader failed to compile with the following errors: ERROR: 0:2: error(#61) Required extension isn't found, extension 'GL_ARB_shader_stencil_export' is not supported ERROR: error(#273) 1 compilation errors. No code generated stencil_fs #version 330 #extension GL_ARB_shader_stencil_export : require // Driver: AMD M880G with ATI Mobility Radeon HD 4250 - GLSL 330 #define DISCARD discard #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; float roundAndScaleTo255f(in float x) { return floor(x * 255.99); } in highp vec2 v_texcoord; // TEXCOORD0 uniform float stencilValue; out vec4 fragColor0; void main() { vec4 index = texture(tex, v_texcoord.xy); vec4 outColor = index.aaaa; gl_FragStencilRefARB = int(roundAndScaleTo255f(index.a)); fragColor0 = outColor; }
Street Fighter® Alpha 3 Max v1.17.1 2024-02-22 Rendering to framebuffer offset at 04161800 +64x0 (stride 1024)
Street Fighter® Alpha 3 Max v1.11.3 2024-03-24 ARGH IT'S AN UNKNOWN RELOCATION!!!!!!!! 0883c95c, type=8 : lwc1 f0, -0x7F5C(gp)
Street Fighter® Alpha 3 Max v1.11.3 2024-03-24 ARGH IT'S AN UNKNOWN RELOCATION!!!!!!!! 0883518c, type=8 : lwc1 f0, -0x7F60(gp)
Street Fighter® Alpha 3 Max v1.17.1 2024-03-05 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=0, text=1
Street Fighter® Alpha 3 Max v1.16.6 2024-01-14 sceNetAdhocMatchingInit(32768) at 0889bcf4
Street Fighter® Alpha 3 Max v1.16.6 2024-01-05 sceKernelVolatileMemUnlock(0) FAILED - not locked
Street Fighter® Alpha 3 Max v1.14.4 2024-01-01 sceKernelLoadModule: unsupported options size=00000014, flags=08bf68e0, pos=0, access=1, data=1, text=1
Street Fighter® Alpha 3 Max v1.16.6 2023-12-31 scePsmfPlayerSetPsmf*: incorrect PSMF magic (00000000), bad data
Street Fighter® Alpha 3 Max v1.16.6 2023-12-31 sceKernelLoadModule: unsupported options size=00000014, flags=08ad0000, pos=0, access=1, data=2, text=2
Street Fighter® Alpha 3 Max v1.16.6 2023-12-31 sceKernelLoadModule: unsupported options size=00000014, flags=08880000, pos=0, access=1, data=2, text=2
Street Fighter® Alpha 3 Max v1.16.6 2023-11-28 __KernelStopThread: thread 326 does not exist (helper deleted)
Street Fighter® Alpha 3 Max v1.17.1 2024-04-04 No DL ID available to enqueue
Street Fighter® Alpha 3 Max v1.16.6 2023-11-27 __KernelStopThread: thread 1530 does not exist (ApctlThread deleted)
Street Fighter® Alpha 3 Max v1.16.6 2023-11-27 __KernelStopThread: thread 314 does not exist (helper deleted)
Street Fighter® Alpha 3 Max v1.16.6 2024-01-09 Unusual bezier/spline vtype: 12008780, morph: 0, bones: 3
Street Fighter® Alpha 3 Max v1.17.1 2024-07-15 Unusual bezier/spline vtype: 12004780, morph: 0, bones: 2
Street Fighter® Alpha 3 Max v1.16.6 2023-11-22 Could not setup streams, unexpected stream count: 768
Street Fighter® Alpha 3 Max v1.16.6 2023-11-18 Rendering from framebuf with offset 040d43c0 -> 040d4000+480x0
Street Fighter® Alpha 3 Max v1.16.6 2023-11-01 __KernelStopThread: thread 403 does not exist (helper deleted)
Street Fighter® Alpha 3 Max v1.16.6 2023-10-27 80630007=sceAtracSetData(2, 08d4b180, 00005000): atracID uses different codec type than data
Street Fighter® Alpha 3 Max v1.16.6 2023-10-27 Rendering to framebuffer offset at 040cc000 +64x0 (stride 512)
Street Fighter® Alpha 3 Max v1.16.6 2023-10-20 Unknown GetPointer 00000100 PC 089e11d0 LR 089e11d8
Street Fighter® Alpha 3 Max v1.17.1-641-geb317378e 2024-07-13 Can't draw: No current render step. Step count: 0
Street Fighter® Alpha 3 Max v1.15.4 2023-10-10 __KernelStopThread: thread 726 does not exist (ApctlThread deleted)
Street Fighter® Alpha 3 Max v1.12.3 2023-10-04 Unsupported AND logic op: 2
Street Fighter® Alpha 3 Max v1.12.3 2023-10-04 Attempted invert for logic op: 8
Street Fighter® Alpha 3 Max v1.12.3 2023-10-04 sceKernelLoadModule: unsupported options size=00000014, flags=ffffdeec, pos=0, access=1, data=2, text=2
Street Fighter® Alpha 3 Max v1.16.5-65-g9389456e5 2023-10-01 __KernelStopThread: thread 376 does not exist (helper deleted)
Street Fighter® Alpha 3 Max v1.16.4 2023-09-30 __KernelStopThread: thread 329 does not exist (helper deleted)
Street Fighter® Alpha 3 Max v1.16.5 2023-09-29 __KernelStopThread: thread 496 does not exist (helper deleted)
Street Fighter® Alpha 3 Max v1.10.2 2023-09-28 sceDmacMemcpy(dest=040cc000, src=086ce8c0, size=1251136): overlapping read
Street Fighter® Alpha 3 Max v1.12.3 2023-09-24 sceKernelLoadModule: unsupported options size=00000014, flags=08805e14, pos=0, access=1, data=2, text=2
Street Fighter® Alpha 3 Max v1.14 2023-09-10 sceKernelLoadModule: unsupported options size=00000014, flags=088273f0, pos=0, access=1, data=1, text=1
Street Fighter® Alpha 3 Max v1.15.4 2023-09-08 sceKernelSetCompiledSdkVersion603_605 unknown SDK: 5000010
Street Fighter® Alpha 3 Max v1.15.4 2023-08-24 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 08bf5b08, 4, 00000000, 0)
Street Fighter® Alpha 3 Max v1.11.3 2024-07-15 sceKernelLoadModule: unsupported options size=00000014, flags=09fbfe54, pos=0, access=1, data=1, text=1
Street Fighter® Alpha 3 Max v1.15.4 2023-08-23 sceGeBreak(mode=0, unknown=08ce050c): unknown ptr (valid)
Street Fighter® Alpha 3 Max v1.13 2023-08-19 Unknown GE command : b7c0c0c0
Street Fighter® Alpha 3 Max v1.15.4 2023-08-18 sceKernelLoadModule: unsupported options size=00000014, flags=09fffaf1, pos=0, access=1, data=2, text=2
Street Fighter® Alpha 3 Max v1.15.4 2023-08-18 sceKernelLoadModule: unsupported options size=00000014, flags=09fffaf1, pos=0, access=1, data=1, text=1
Street Fighter® Alpha 3 Max v1.17 2024-05-13 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08bc6500, pos=0, access=1, data=2, text=2
Street Fighter® Alpha 3 Max v1.16.6 2023-11-22 __KernelStopThread: thread 318 does not exist (helper deleted)
Street Fighter® Alpha 3 Max v1.15.4 2023-07-31 __KernelStopThread: thread 336 does not exist (helper deleted)
Street Fighter® Alpha 3 Max v1.15.4 2024-02-25 __KernelStopThread: thread 308 does not exist (helper deleted)
Street Fighter® Alpha 3 Max v1.15.4 2023-06-19 GE Interrupt: newState might be 17
Street Fighter® Alpha 3 Max v1.17.1-60-g7cddd09e3 2024-03-23 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b792f4, pos=0, access=1, data=1, text=1
Street Fighter® Alpha 3 Max v1.16.6 2024-06-07 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d5550, pos=0, access=1, data=2, text=2
Street Fighter® Alpha 3 Max v1.15.4 2023-06-15 80630007=sceAtracSetData(2, 08d4b180, 0000d800): atracID uses different codec type than data
Street Fighter® Alpha 3 Max v1.15.4 2023-06-15 80630007=sceAtracSetData(2, 08d4b180, 00003828): atracID uses different codec type than data
Street Fighter® Alpha 3 Max v1.15.4 2023-06-15 80630007=sceAtracSetData(2, 08d4b180, 00003940): atracID uses different codec type than data
Street Fighter® Alpha 3 Max v1.15.4 2023-06-15 80630007=sceAtracSetData(2, 08d4b180, 00001cd0): atracID uses different codec type than data
Street Fighter® Alpha 3 Max v1.15.4 2023-06-15 80630007=sceAtracSetData(2, 08d4b180, 000035f8): atracID uses different codec type than data
Street Fighter® Alpha 3 Max v1.15.4 2023-06-09 Jump to invalid address: 02434f40
Street Fighter® Alpha 3 Max v1.15.4 2023-06-09 Jump to invalid address: 0242e9c0
Street Fighter® Alpha 3 Max v1.15.4 2023-06-09 Branch in Jump delay slot at 0890b438 in block starting at 0890a098
Street Fighter® Alpha 3 Max v1.15.4 2023-06-09 Jump to invalid address: 0243b500
Street Fighter® Alpha 3 Max v1.15.4 2023-06-09 Branch in Jump delay slot at 0890b434 in block starting at 0890a098
Street Fighter® Alpha 3 Max v1.15.4 2023-06-09 Jump to invalid address: 0243b4c0
Street Fighter® Alpha 3 Max v1.15.4 2023-06-09 Jump to invalid address: 0246c840
Street Fighter® Alpha 3 Max v1.15.4 2023-06-09 Jump to invalid address: 0244c740
Street Fighter® Alpha 3 Max v1.15.4 2023-06-09 Jump to invalid address: 0240a090
Street Fighter® Alpha 3 Max v1.15.4 2023-06-09 Branch in Jump delay slot at 0890a294 in block starting at 0890a098
Street Fighter® Alpha 3 Max v1.15.4 2023-06-09 Jump to invalid address: 0240a040
Street Fighter® Alpha 3 Max v1.15.4 2023-06-09 Branch in Jump delay slot at 0890a290 in block starting at 0890a098
Street Fighter® Alpha 3 Max v1.15.4 2023-06-09 Jump to invalid address: 02409ff0
Street Fighter® Alpha 3 Max v1.15.4 2023-06-09 Jump to invalid address: 02428460
Street Fighter® Alpha 3 Max v1.15.4 2023-06-01 80000107=sceDisplaySetFrameBuf(04088000, 512, 3, 0): must change latched framebuf first
Street Fighter® Alpha 3 Max v1.15.3 2023-05-23 sceKernelLoadModuleByID: unsupported options size=00000014, flags=0000013b, pos=0, access=1, data=2, text=2
Street Fighter® Alpha 3 Max v1.14.2 2023-05-18 UI scissor out of bounds in GameSettingsScreen: 420,0-1768,1080 / 2132,1080