Recent logs - v1.18.1

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
Ben 10 Ultimate Alien: Cosmic Destruction v1.18.1 2025-02-01 1 MIPSCompileOp: Invalid instruction 42c26667
Ben 10 Ultimate Alien: Cosmic Destruction v1.18.1 2025-02-01 1 MIPSCompileOp: Invalid instruction 42c48069
Ben 10 Ultimate Alien: Cosmic Destruction v1.18.1 2025-02-01 1 MIPSCompileOp: Invalid instruction 483fa200
Ben 10 Ultimate Alien: Cosmic Destruction v1.18.1 2025-02-01 1 MIPSCompileOp: Invalid instruction 42c1e3e4
Ben 10 Ultimate Alien: Cosmic Destruction v1.18.1 2025-02-01 1 MIPSCompileOp: Invalid instruction 42c12396
Ben 10 Ultimate Alien: Cosmic Destruction v1.18.1 2025-02-01 1 MIPSCompileOp: Invalid instruction 42c0c547
Ben 10 Ultimate Alien: Cosmic Destruction v1.18.1 2025-02-01 1 MIPSCompileOp: Invalid instruction 4834fc80
Ben 10 Ultimate Alien: Cosmic Destruction v1.18.1 2025-02-01 1 MIPSCompileOp: Invalid instruction 42bc19f6
Ben 10 Ultimate Alien: Cosmic Destruction v1.18.1 2025-02-01 1 MIPSCompileOp: Invalid instruction 42c3d5c3
Ben 10 Ultimate Alien: Cosmic Destruction v1.18.1 2025-02-01 1 MIPSCompileOp: Invalid instruction 42bb127c
Ben 10 Ultimate Alien: Cosmic Destruction v1.18.1 2025-02-01 1 MIPSCompileOp: Invalid instruction 42bba37b
Ben 10 Ultimate Alien: Cosmic Destruction v1.18.1 2025-02-01 1 MIPSCompileOp: Invalid instruction 4839ff00
Ben 10 Ultimate Alien: Cosmic Destruction v1.18.1 2025-02-01 1 MIPSCompileOp: Invalid instruction 42ba159b
Ben 10 Ultimate Alien: Cosmic Destruction v1.18.1 2025-02-01 1 MIPSCompileOp: Invalid instruction 42b83797
Ben 10 Ultimate Alien: Cosmic Destruction v1.18.1 2025-02-01 1 MIPSCompileOp: Invalid instruction 42c0e48f
Ben 10 Ultimate Alien: Cosmic Destruction v1.18.1 2025-02-01 1 MIPSCompileOp: Invalid instruction 42b9c37e
Ben 10 Ultimate Alien: Cosmic Destruction v1.18.1 2025-02-01 1 MIPSCompileOp: Invalid instruction 42c224f7
Ben 10 Ultimate Alien: Cosmic Destruction v1.18.1 2025-02-01 1 MIPSCompileOp: Invalid instruction 42bfee70
Ben 10 Ultimate Alien: Cosmic Destruction v1.18.1 2025-02-01 1 MIPSCompileOp: Invalid instruction 42b95780
Ben 10 Ultimate Alien: Cosmic Destruction v1.18.1 2025-02-01 1 MIPSCompileOp: Invalid instruction 48363d40
Ben 10 Ultimate Alien: Cosmic Destruction v1.18.1 2025-02-01 1 MIPSCompileOp: Invalid instruction 42c2eaa7
Ben 10 Ultimate Alien: Cosmic Destruction v1.18.1 2025-02-01 1 MIPSCompileOp: Invalid instruction 42bc562b
Ben 10 Ultimate Alien: Cosmic Destruction v1.18.1 2025-02-01 1 MIPSCompileOp: Invalid instruction 42b8ed50
Ben 10 Ultimate Alien: Cosmic Destruction v1.18.1 2025-02-01 1 MIPSCompileOp: Invalid instruction 4836dd80
Ben 10 Ultimate Alien: Cosmic Destruction v1.18.1 2025-02-01 1 MIPSCompileOp: Invalid instruction 42c572a3
Ben 10 Ultimate Alien: Cosmic Destruction v1.18.1 2025-02-01 1 MIPSCompileOp: Invalid instruction 42babd15
Ben 10 Ultimate Alien: Cosmic Destruction v1.18.1 2025-02-01 1 MIPSCompileOp: Invalid instruction 42c32d6b
Ben 10 Ultimate Alien: Cosmic Destruction v1.18.1 2025-02-01 1 MIPSCompileOp: Invalid instruction 42bb2f35
Ben 10 Ultimate Alien: Cosmic Destruction v1.18.1 2025-02-01 1 MIPSCompileOp: Invalid instruction 42c245a2
Ben 10 Ultimate Alien: Cosmic Destruction v1.18.1 2025-02-01 1 MIPSCompileOp: Invalid instruction 42bf77a7
Ben 10 Ultimate Alien: Cosmic Destruction v1.18.1 2025-02-01 1 MIPSCompileOp: Invalid instruction 42bfb296
Ben 10 Ultimate Alien: Cosmic Destruction v1.18.1 2025-02-01 1 MIPSCompileOp: Invalid instruction 42bfd06f
Ben 10 Ultimate Alien: Cosmic Destruction v1.18.1 2025-02-01 1 MIPSCompileOp: Invalid instruction 48395ec0
Ben 10 Ultimate Alien: Cosmic Destruction v1.18.1 2025-02-01 1 MIPSCompileOp: Invalid instruction 4838be80
Ben 10 Ultimate Alien: Cosmic Destruction v1.18.1 2025-02-01 1 MIPSCompileOp: Invalid instruction 42bd6d5d
Ben 10 Ultimate Alien: Cosmic Destruction v1.18.1 2025-02-01 1 MIPSCompileOp: Invalid instruction 42c02af5
Ben 10 Ultimate Alien: Cosmic Destruction v1.18.1 2025-02-01 1 MIPSCompileOp: Invalid instruction 42bc3803
Ben 10 Ultimate Alien: Cosmic Destruction v1.18.1 2025-02-01 1 MIPSCompileOp: Invalid instruction 42c08704
Ben 10 Ultimate Alien: Cosmic Destruction v1.18.1 2025-02-01 1 MIPSCompileOp: Invalid instruction 48377dc6
Ben 10 Ultimate Alien: Cosmic Destruction v1.18.1 2025-02-01 1 MIPSCompileOp: Invalid instruction 42c4c539
Ben 10 Ultimate Alien: Cosmic Destruction v1.18.1 2025-02-01 1 MIPSCompileOp: Invalid instruction 42c2c97e
Ben 10 Ultimate Alien: Cosmic Destruction v1.18.1 2025-02-01 1 MIPSCompileOp: Invalid instruction 42bd2e07
Ben 10 Ultimate Alien: Cosmic Destruction v1.18.1 2025-02-01 1 MIPSCompileOp: Invalid instruction 42c43be7
Ben 10 Ultimate Alien: Cosmic Destruction v1.18.1 2025-02-01 1 MIPSCompileOp: Invalid instruction 42c0a60b
Ben 10 Ultimate Alien: Cosmic Destruction v1.18.1 2025-02-01 1 MIPSCompileOp: Invalid instruction 42b9fa1d
Ben 10 Ultimate Alien: Cosmic Destruction v1.18.1 2025-02-01 1 MIPSCompileOp: Invalid instruction 42c54fd3
Ben 10 Ultimate Alien: Cosmic Destruction v1.18.1 2025-02-01 1 MIPSCompileOp: Invalid instruction 42c3f7c5
Ben 10 Ultimate Alien: Cosmic Destruction v1.18.1 2025-02-01 1 MIPSCompileOp: Invalid instruction 42c2045b
Ben 10 Ultimate Alien: Cosmic Destruction v1.18.1 2025-02-01 1 MIPSCompileOp: Invalid instruction 42b97254
Ben 10 Ultimate Alien: Cosmic Destruction v1.18.1 2025-02-01 1 MIPSCompileOp: Invalid instruction 42ba84c3
Ben 10 Ultimate Alien: Cosmic Destruction v1.18.1 2025-02-01 1 MIPSCompileOp: Invalid instruction 42b8b8e3
Ben 10 Ultimate Alien: Cosmic Destruction v1.18.1 2025-02-01 1 MIPSCompileOp: Invalid instruction 42ba4cf4
Ben 10 Ultimate Alien: Cosmic Destruction v1.18.1 2025-02-01 1 MIPSCompileOp: Invalid instruction 42bd0eb2
Ben 10 Ultimate Alien: Cosmic Destruction v1.18.1 2025-02-01 1 MIPSCompileOp: Invalid instruction 42c3706f
Ben 10 Ultimate Alien: Cosmic Destruction v1.18.1 2025-02-01 1 MIPSCompileOp: Invalid instruction 48381e40
Ben 10 Ultimate Alien: Cosmic Destruction v1.18.1 2025-02-01 1 MIPSCompileOp: Invalid instruction 48359cc0
Ben 10 Ultimate Alien: Cosmic Destruction v1.18.1 2025-02-01 1 MIPSCompileOp: Invalid instruction 42bcef77
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-02-01 1 Branch in branch delay slot at 09d4ba24 with different target
Resistance: Retribution™ v1.18.1 2025-02-01 1 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-00dev0 [Revision 96995]. 01f05555:00000b21 HWX T N LM Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f05555:00000b21 HWX T N LM Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular0 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0
Resistance: Retribution™ v1.18.1 2025-02-01 1 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-00dev0 [Revision 96995]. 01f15555:00000b21 HWX T N LM Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 MatUp:1 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f15555:00000b21 HWX T N LM Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 MatUp:1 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular0 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightS
Resistance: Retribution™ v1.18.1 2025-02-01 1 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-00dev0 [Revision 96995]. 01f05555:00000b29 HWX C T N LM Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f05555:00000b29 HWX C T N LM Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular0 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldn
eFootball PC - V. v1.18.1 2025-12-01 21 MIPSCompileOp: Invalid instruction 6e694273
eFootball PC - V. v1.18.1 2025-05-22 20 MIPSCompileOp: Invalid instruction 63634164
eFootball PC - V. v1.18.1 2025-12-01 20 MIPSCompileOp: Invalid instruction 73692049
eFootball PC - V. v1.18.1 2025-12-01 21 MIPSCompileOp: Invalid instruction 75207369
eFootball PC - V. v1.18.1 2025-12-01 22 MIPSCompileOp: Invalid instruction 736e7520
eFootball PC - V. v1.18.1 2025-12-01 22 MIPSCompileOp: Invalid instruction 72657375
eFootball PC - V. v1.18.1 2025-12-01 22 MIPSCompileOp: Invalid instruction 6e6e6143
eFootball PC - V. v1.18.1 2025-05-22 20 MIPSCompileOp: Invalid instruction 636f6c6c
eFootball PC - V. v1.18.1 2025-12-01 40 MIPSCompileOp: Invalid instruction 43206f4e
eFootball PC - V. v1.18.1 2025-12-01 21 MIPSCompileOp: Invalid instruction 75646f6d
eFootball PC - V. v1.18.1 2025-12-01 22 MIPSCompileOp: Invalid instruction 7465736e
eFootball PC - V. v1.18.1 2025-05-22 20 MIPSCompileOp: Invalid instruction 00002e77
eFootball Chelito 19 v1.18.1 2025-02-01 1 MIPSCompileOp: Invalid instruction 71e40d0c
Assassin's Creed: Bloodlines™ v1.18.1 2025-02-01 1 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c7db14, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.18.1 2025-02-01 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c7db14, 4, 00000000, 0)
eFootball NBC24 By Master Pes v1.19.3 2025-10-10 3 sceNetAdhocMatchingInit(32768) at 08a71984
Daxter v1.18.1 2025-02-01 1 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-01rel0 [Revision 96995]. 01730444:00010120 HWX TexProjPos UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 MatUp:3 Cull #version 100 // Driver: Mali-450 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01730444:00010120 HWX TexProjPos UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 MatUp:3 Cull attribute vec3 position; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = mul(vec4(position, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; }
SBK®08 Superbike World Championship v1.18.1 2025-02-01 1 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 093653e0): duplicate handler
Crash™ Tag Team Racing v1.18.1 2025-02-01 6 80630006=sceAtracSetDataAndGetID(098f0440, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.18.1 2025-02-01 2 80630006=sceAtracSetDataAndGetID(098d4380, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.18.1 2025-02-01 1 80630006=sceAtracSetDataAndGetID(09af0880, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.18.1 2025-02-01 2 80630006=sceAtracSetDataAndGetID(09adc800, 00014000): invalid RIFF header
eFootball 2025 by MP v1.18.1 2025-02-01 1 80630006=sceAtracSetDataAndGetID(09a25200, 00003800): invalid RIFF header
eFootball 2025 by MP v1.18.1 2026-03-19 17 80630006=sceAtracSetDataAndGetID(09a25200, 00004000): invalid RIFF header
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.18.1 2025-02-01 1 00000000=sceUtilityScreenshotInitStart(09a90218)
eFootball Chelito 19 v1.18.1 2025-04-18 2 MIPSCompileOp: Invalid instruction 00000af9
eFootball Chelito 19 v1.18.1 2025-02-01 1 MIPSCompileOp: Invalid instruction 00000069
eFootball Chelito 19 v1.18.1 2025-02-01 2 MIPSCompileOp: Invalid instruction 7b400000
eFootball Chelito 19 v1.18.1 2025-02-01 1 MIPSCompileOp: Invalid instruction 7cd10001
eFootball Chelito 19 v1.18.1 2025-02-01 1 MIPSCompileOp: Invalid instruction 6b500000
eFootball Chelito 19 v1.18.1 2025-02-01 1 MIPSCompileOp: Invalid instruction eeeeefec
eFootball Chelito 19 v1.18.1 2025-02-01 2 MIPSCompileOp: Invalid instruction 4613fd12
eFootball Chelito 19 v1.18.1 2025-02-01 1 MIPSCompileOp: Invalid instruction 6ce30000
eFootball Chelito 19 v1.18.1 2025-02-01 1 MIPSCompileOp: Invalid instruction 000009fc
eFootball Chelito 19 v1.18.1 2025-02-01 1 MIPSCompileOp: Invalid instruction 402ef300
eFootball Chelito 19 v1.18.1 2025-02-01 1 MIPSCompileOp: Invalid instruction ccccffcc
eFootball Chelito 19 v1.18.1 2025-02-01 1 MIPSCompileOp: Invalid instruction 778999aa
eFootball Chelito 19 v1.18.1 2025-02-01 1 MIPSCompileOp: Invalid instruction 000115fa
eFootball Chelito 19 v1.18.1 2025-02-01 1 MIPSCompileOp: Invalid instruction 00bf8005

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