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| Game title |
Version |
Latest Report |
Hits |
Message |
| Ben 10 Ultimate Alien:
Cosmic Destruction |
v1.18.1 |
2025-02-01 |
1 |
MIPSCompileOp: Invalid instruction 42c26667 |
| Ben 10 Ultimate Alien:
Cosmic Destruction |
v1.18.1 |
2025-02-01 |
1 |
MIPSCompileOp: Invalid instruction 42c48069 |
| Ben 10 Ultimate Alien:
Cosmic Destruction |
v1.18.1 |
2025-02-01 |
1 |
MIPSCompileOp: Invalid instruction 483fa200 |
| Ben 10 Ultimate Alien:
Cosmic Destruction |
v1.18.1 |
2025-02-01 |
1 |
MIPSCompileOp: Invalid instruction 42c1e3e4 |
| Ben 10 Ultimate Alien:
Cosmic Destruction |
v1.18.1 |
2025-02-01 |
1 |
MIPSCompileOp: Invalid instruction 42c12396 |
| Ben 10 Ultimate Alien:
Cosmic Destruction |
v1.18.1 |
2025-02-01 |
1 |
MIPSCompileOp: Invalid instruction 42c0c547 |
| Ben 10 Ultimate Alien:
Cosmic Destruction |
v1.18.1 |
2025-02-01 |
1 |
MIPSCompileOp: Invalid instruction 4834fc80 |
| Ben 10 Ultimate Alien:
Cosmic Destruction |
v1.18.1 |
2025-02-01 |
1 |
MIPSCompileOp: Invalid instruction 42bc19f6 |
| Ben 10 Ultimate Alien:
Cosmic Destruction |
v1.18.1 |
2025-02-01 |
1 |
MIPSCompileOp: Invalid instruction 42c3d5c3 |
| Ben 10 Ultimate Alien:
Cosmic Destruction |
v1.18.1 |
2025-02-01 |
1 |
MIPSCompileOp: Invalid instruction 42bb127c |
| Ben 10 Ultimate Alien:
Cosmic Destruction |
v1.18.1 |
2025-02-01 |
1 |
MIPSCompileOp: Invalid instruction 42bba37b |
| Ben 10 Ultimate Alien:
Cosmic Destruction |
v1.18.1 |
2025-02-01 |
1 |
MIPSCompileOp: Invalid instruction 4839ff00 |
| Ben 10 Ultimate Alien:
Cosmic Destruction |
v1.18.1 |
2025-02-01 |
1 |
MIPSCompileOp: Invalid instruction 42ba159b |
| Ben 10 Ultimate Alien:
Cosmic Destruction |
v1.18.1 |
2025-02-01 |
1 |
MIPSCompileOp: Invalid instruction 42b83797 |
| Ben 10 Ultimate Alien:
Cosmic Destruction |
v1.18.1 |
2025-02-01 |
1 |
MIPSCompileOp: Invalid instruction 42c0e48f |
| Ben 10 Ultimate Alien:
Cosmic Destruction |
v1.18.1 |
2025-02-01 |
1 |
MIPSCompileOp: Invalid instruction 42b9c37e |
| Ben 10 Ultimate Alien:
Cosmic Destruction |
v1.18.1 |
2025-02-01 |
1 |
MIPSCompileOp: Invalid instruction 42c224f7 |
| Ben 10 Ultimate Alien:
Cosmic Destruction |
v1.18.1 |
2025-02-01 |
1 |
MIPSCompileOp: Invalid instruction 42bfee70 |
| Ben 10 Ultimate Alien:
Cosmic Destruction |
v1.18.1 |
2025-02-01 |
1 |
MIPSCompileOp: Invalid instruction 42b95780 |
| Ben 10 Ultimate Alien:
Cosmic Destruction |
v1.18.1 |
2025-02-01 |
1 |
MIPSCompileOp: Invalid instruction 48363d40 |
| Ben 10 Ultimate Alien:
Cosmic Destruction |
v1.18.1 |
2025-02-01 |
1 |
MIPSCompileOp: Invalid instruction 42c2eaa7 |
| Ben 10 Ultimate Alien:
Cosmic Destruction |
v1.18.1 |
2025-02-01 |
1 |
MIPSCompileOp: Invalid instruction 42bc562b |
| Ben 10 Ultimate Alien:
Cosmic Destruction |
v1.18.1 |
2025-02-01 |
1 |
MIPSCompileOp: Invalid instruction 42b8ed50 |
| Ben 10 Ultimate Alien:
Cosmic Destruction |
v1.18.1 |
2025-02-01 |
1 |
MIPSCompileOp: Invalid instruction 4836dd80 |
| Ben 10 Ultimate Alien:
Cosmic Destruction |
v1.18.1 |
2025-02-01 |
1 |
MIPSCompileOp: Invalid instruction 42c572a3 |
| Ben 10 Ultimate Alien:
Cosmic Destruction |
v1.18.1 |
2025-02-01 |
1 |
MIPSCompileOp: Invalid instruction 42babd15 |
| Ben 10 Ultimate Alien:
Cosmic Destruction |
v1.18.1 |
2025-02-01 |
1 |
MIPSCompileOp: Invalid instruction 42c32d6b |
| Ben 10 Ultimate Alien:
Cosmic Destruction |
v1.18.1 |
2025-02-01 |
1 |
MIPSCompileOp: Invalid instruction 42bb2f35 |
| Ben 10 Ultimate Alien:
Cosmic Destruction |
v1.18.1 |
2025-02-01 |
1 |
MIPSCompileOp: Invalid instruction 42c245a2 |
| Ben 10 Ultimate Alien:
Cosmic Destruction |
v1.18.1 |
2025-02-01 |
1 |
MIPSCompileOp: Invalid instruction 42bf77a7 |
| Ben 10 Ultimate Alien:
Cosmic Destruction |
v1.18.1 |
2025-02-01 |
1 |
MIPSCompileOp: Invalid instruction 42bfb296 |
| Ben 10 Ultimate Alien:
Cosmic Destruction |
v1.18.1 |
2025-02-01 |
1 |
MIPSCompileOp: Invalid instruction 42bfd06f |
| Ben 10 Ultimate Alien:
Cosmic Destruction |
v1.18.1 |
2025-02-01 |
1 |
MIPSCompileOp: Invalid instruction 48395ec0 |
| Ben 10 Ultimate Alien:
Cosmic Destruction |
v1.18.1 |
2025-02-01 |
1 |
MIPSCompileOp: Invalid instruction 4838be80 |
| Ben 10 Ultimate Alien:
Cosmic Destruction |
v1.18.1 |
2025-02-01 |
1 |
MIPSCompileOp: Invalid instruction 42bd6d5d |
| Ben 10 Ultimate Alien:
Cosmic Destruction |
v1.18.1 |
2025-02-01 |
1 |
MIPSCompileOp: Invalid instruction 42c02af5 |
| Ben 10 Ultimate Alien:
Cosmic Destruction |
v1.18.1 |
2025-02-01 |
1 |
MIPSCompileOp: Invalid instruction 42bc3803 |
| Ben 10 Ultimate Alien:
Cosmic Destruction |
v1.18.1 |
2025-02-01 |
1 |
MIPSCompileOp: Invalid instruction 42c08704 |
| Ben 10 Ultimate Alien:
Cosmic Destruction |
v1.18.1 |
2025-02-01 |
1 |
MIPSCompileOp: Invalid instruction 48377dc6 |
| Ben 10 Ultimate Alien:
Cosmic Destruction |
v1.18.1 |
2025-02-01 |
1 |
MIPSCompileOp: Invalid instruction 42c4c539 |
| Ben 10 Ultimate Alien:
Cosmic Destruction |
v1.18.1 |
2025-02-01 |
1 |
MIPSCompileOp: Invalid instruction 42c2c97e |
| Ben 10 Ultimate Alien:
Cosmic Destruction |
v1.18.1 |
2025-02-01 |
1 |
MIPSCompileOp: Invalid instruction 42bd2e07 |
| Ben 10 Ultimate Alien:
Cosmic Destruction |
v1.18.1 |
2025-02-01 |
1 |
MIPSCompileOp: Invalid instruction 42c43be7 |
| Ben 10 Ultimate Alien:
Cosmic Destruction |
v1.18.1 |
2025-02-01 |
1 |
MIPSCompileOp: Invalid instruction 42c0a60b |
| Ben 10 Ultimate Alien:
Cosmic Destruction |
v1.18.1 |
2025-02-01 |
1 |
MIPSCompileOp: Invalid instruction 42b9fa1d |
| Ben 10 Ultimate Alien:
Cosmic Destruction |
v1.18.1 |
2025-02-01 |
1 |
MIPSCompileOp: Invalid instruction 42c54fd3 |
| Ben 10 Ultimate Alien:
Cosmic Destruction |
v1.18.1 |
2025-02-01 |
1 |
MIPSCompileOp: Invalid instruction 42c3f7c5 |
| Ben 10 Ultimate Alien:
Cosmic Destruction |
v1.18.1 |
2025-02-01 |
1 |
MIPSCompileOp: Invalid instruction 42c2045b |
| Ben 10 Ultimate Alien:
Cosmic Destruction |
v1.18.1 |
2025-02-01 |
1 |
MIPSCompileOp: Invalid instruction 42b97254 |
| Ben 10 Ultimate Alien:
Cosmic Destruction |
v1.18.1 |
2025-02-01 |
1 |
MIPSCompileOp: Invalid instruction 42ba84c3 |
| Ben 10 Ultimate Alien:
Cosmic Destruction |
v1.18.1 |
2025-02-01 |
1 |
MIPSCompileOp: Invalid instruction 42b8b8e3 |
| Ben 10 Ultimate Alien:
Cosmic Destruction |
v1.18.1 |
2025-02-01 |
1 |
MIPSCompileOp: Invalid instruction 42ba4cf4 |
| Ben 10 Ultimate Alien:
Cosmic Destruction |
v1.18.1 |
2025-02-01 |
1 |
MIPSCompileOp: Invalid instruction 42bd0eb2 |
| Ben 10 Ultimate Alien:
Cosmic Destruction |
v1.18.1 |
2025-02-01 |
1 |
MIPSCompileOp: Invalid instruction 42c3706f |
| Ben 10 Ultimate Alien:
Cosmic Destruction |
v1.18.1 |
2025-02-01 |
1 |
MIPSCompileOp: Invalid instruction 48381e40 |
| Ben 10 Ultimate Alien:
Cosmic Destruction |
v1.18.1 |
2025-02-01 |
1 |
MIPSCompileOp: Invalid instruction 48359cc0 |
| Ben 10 Ultimate Alien:
Cosmic Destruction |
v1.18.1 |
2025-02-01 |
1 |
MIPSCompileOp: Invalid instruction 42bcef77 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-02-01 |
1 |
Branch in branch delay slot at 09d4ba24 with different target |
| Resistance: Retribution™ |
v1.18.1 |
2025-02-01 |
1 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r8p0-00dev0 [Revision 96995].
01f05555:00000b21 HWX T N LM Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f05555:00000b21 HWX T N LM Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 |
| Resistance: Retribution™ |
v1.18.1 |
2025-02-01 |
1 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r8p0-00dev0 [Revision 96995].
01f15555:00000b21 HWX T N LM Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 MatUp:1 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f15555:00000b21 HWX T N LM Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 MatUp:1 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightS |
| Resistance: Retribution™ |
v1.18.1 |
2025-02-01 |
1 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r8p0-00dev0 [Revision 96995].
01f05555:00000b29 HWX C T N LM Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f05555:00000b29 HWX C T N LM Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldn |
| eFootball PC - V. |
v1.18.1 |
2025-12-01 |
21 |
MIPSCompileOp: Invalid instruction 6e694273 |
| eFootball PC - V. |
v1.18.1 |
2025-05-22 |
20 |
MIPSCompileOp: Invalid instruction 63634164 |
| eFootball PC - V. |
v1.18.1 |
2025-12-01 |
20 |
MIPSCompileOp: Invalid instruction 73692049 |
| eFootball PC - V. |
v1.18.1 |
2025-12-01 |
21 |
MIPSCompileOp: Invalid instruction 75207369 |
| eFootball PC - V. |
v1.18.1 |
2025-12-01 |
22 |
MIPSCompileOp: Invalid instruction 736e7520 |
| eFootball PC - V. |
v1.18.1 |
2025-12-01 |
22 |
MIPSCompileOp: Invalid instruction 72657375 |
| eFootball PC - V. |
v1.18.1 |
2025-12-01 |
22 |
MIPSCompileOp: Invalid instruction 6e6e6143 |
| eFootball PC - V. |
v1.18.1 |
2025-05-22 |
20 |
MIPSCompileOp: Invalid instruction 636f6c6c |
| eFootball PC - V. |
v1.18.1 |
2025-12-01 |
40 |
MIPSCompileOp: Invalid instruction 43206f4e |
| eFootball PC - V. |
v1.18.1 |
2025-12-01 |
21 |
MIPSCompileOp: Invalid instruction 75646f6d |
| eFootball PC - V. |
v1.18.1 |
2025-12-01 |
22 |
MIPSCompileOp: Invalid instruction 7465736e |
| eFootball PC - V. |
v1.18.1 |
2025-05-22 |
20 |
MIPSCompileOp: Invalid instruction 00002e77 |
| eFootball Chelito 19 |
v1.18.1 |
2025-02-01 |
1 |
MIPSCompileOp: Invalid instruction 71e40d0c |
| Assassin's Creed: Bloodlines™ |
v1.18.1 |
2025-02-01 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c7db14, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.18.1 |
2025-02-01 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c7db14, 4, 00000000, 0) |
| eFootball NBC24 By Master Pes |
v1.19.3 |
2025-10-10 |
3 |
sceNetAdhocMatchingInit(32768) at 08a71984 |
| Daxter |
v1.18.1 |
2025-02-01 |
1 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r8p0-01rel0 [Revision 96995].
01730444:00010120 HWX TexProjPos UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 MatUp:3 Cull
#version 100
// Driver: Mali-450 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01730444:00010120 HWX TexProjPos UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 MatUp:3 Cull
attribute vec3 position;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = mul(vec4(position, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
}
|
| SBK®08 Superbike World Championship |
v1.18.1 |
2025-02-01 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 093653e0): duplicate handler |
| Crash™ Tag Team Racing |
v1.18.1 |
2025-02-01 |
6 |
80630006=sceAtracSetDataAndGetID(098f0440, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.18.1 |
2025-02-01 |
2 |
80630006=sceAtracSetDataAndGetID(098d4380, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.18.1 |
2025-02-01 |
1 |
80630006=sceAtracSetDataAndGetID(09af0880, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.18.1 |
2025-02-01 |
2 |
80630006=sceAtracSetDataAndGetID(09adc800, 00014000): invalid RIFF header |
| eFootball 2025 by MP |
v1.18.1 |
2025-02-01 |
1 |
80630006=sceAtracSetDataAndGetID(09a25200, 00003800): invalid RIFF header |
| eFootball 2025 by MP |
v1.18.1 |
2026-03-19 |
17 |
80630006=sceAtracSetDataAndGetID(09a25200, 00004000): invalid RIFF header |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.18.1 |
2025-02-01 |
1 |
00000000=sceUtilityScreenshotInitStart(09a90218) |
| eFootball Chelito 19 |
v1.18.1 |
2025-04-18 |
2 |
MIPSCompileOp: Invalid instruction 00000af9 |
| eFootball Chelito 19 |
v1.18.1 |
2025-02-01 |
1 |
MIPSCompileOp: Invalid instruction 00000069 |
| eFootball Chelito 19 |
v1.18.1 |
2025-02-01 |
2 |
MIPSCompileOp: Invalid instruction 7b400000 |
| eFootball Chelito 19 |
v1.18.1 |
2025-02-01 |
1 |
MIPSCompileOp: Invalid instruction 7cd10001 |
| eFootball Chelito 19 |
v1.18.1 |
2025-02-01 |
1 |
MIPSCompileOp: Invalid instruction 6b500000 |
| eFootball Chelito 19 |
v1.18.1 |
2025-02-01 |
1 |
MIPSCompileOp: Invalid instruction eeeeefec |
| eFootball Chelito 19 |
v1.18.1 |
2025-02-01 |
2 |
MIPSCompileOp: Invalid instruction 4613fd12 |
| eFootball Chelito 19 |
v1.18.1 |
2025-02-01 |
1 |
MIPSCompileOp: Invalid instruction 6ce30000 |
| eFootball Chelito 19 |
v1.18.1 |
2025-02-01 |
1 |
MIPSCompileOp: Invalid instruction 000009fc |
| eFootball Chelito 19 |
v1.18.1 |
2025-02-01 |
1 |
MIPSCompileOp: Invalid instruction 402ef300 |
| eFootball Chelito 19 |
v1.18.1 |
2025-02-01 |
1 |
MIPSCompileOp: Invalid instruction ccccffcc |
| eFootball Chelito 19 |
v1.18.1 |
2025-02-01 |
1 |
MIPSCompileOp: Invalid instruction 778999aa |
| eFootball Chelito 19 |
v1.18.1 |
2025-02-01 |
1 |
MIPSCompileOp: Invalid instruction 000115fa |
| eFootball Chelito 19 |
v1.18.1 |
2025-02-01 |
1 |
MIPSCompileOp: Invalid instruction 00bf8005 |