Recent logs - Daxter

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Game title Version Latest Report Message
Daxter v1.18.1 2025-01-13 Unexpected mpeg first timestamp: 89cee0848ab / 9470101440683
Daxter v1.17.1-334-g1786a4ddb 2025-01-12 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09ec60c0, 4, 00000000, 0)
Daxter v1.18.1 2025-01-11 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08da9cf0, 4, 00000000, 0)
Daxter v1.18.1 2025-01-11 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09e77bb0, 4, 00000000, 0)
Daxter v1.18.1 2025-01-09 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09e8e9b0, 4, 00000000, 0)
Daxter v1.18 2025-01-06 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09eb6bc0, 4, 00000000, 0)
Daxter v1.18.1 2025-01-05 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08da0130, 4, 00000000, 0)
Daxter v1.8.0 2024-12-31 Unexpected mpeg first timestamp: f84f50848ab / 17063721060523
Daxter v1.18.1-493-gbff2498a3f 2024-12-23 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09e9f240, 4, 00000000, 0)
Daxter v1.18.1 2024-12-16 WriteToHardware: Invalid address 000000a0 near PC 08a446e4 LR 08a44794
Daxter v1.18.1 2024-12-14 Savedata loading with detected hashmode 3 instead of file's 5
Daxter v1.18.1 2024-12-14 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09ecb6a0, 4, 00000000, 0)
Daxter v1.18.1 2024-12-11 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09ec92d0, 4, 00000000, 0)
Daxter v1.18.1 2024-12-05 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09ed8ea0, 4, 00000000, 0)
Daxter v1.16.6 2024-11-30 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08d9f8b0, 4, 00000000, 0)
Daxter v1.18.1 2024-11-29 Branch in Jump delay slot at 09ea06f0 in block starting at 09ea03e8
Daxter v1.18.1 2024-11-29 Branch in Jump delay slot at 09ea0740 in block starting at 09ea03e8
Daxter v1.18.1 2024-11-29 Branch in Jump delay slot at 09ea0724 in block starting at 09ea03e8
Daxter v1.18.1 2024-11-29 Jump to invalid address: 0579ea00
Daxter v1.18.1 2024-11-29 Branch in Jump delay slot at 09ea06a0 in block starting at 09ea03e8
Daxter v1.18.1 2024-11-29 Jump to invalid address: 0576de00
Daxter v1.18.1 2024-11-29 Branch in Jump delay slot at 09ea0650 in block starting at 09ea03e8
Daxter v1.18.1 2024-11-29 Jump to invalid address: 0576de80
Daxter v1.18.1 2024-11-29 Branch in Jump delay slot at 09ea0594 in block starting at 09ea03e8
Daxter v1.18.1 2024-11-29 Branch in Jump delay slot at 09ea05b0 in block starting at 09ea03e8
Daxter v1.18.1 2024-11-29 Jump to invalid address: 020ee620
Daxter v1.18.1 2024-11-29 Branch in Jump delay slot at 09ea05e4 in block starting at 09ea03e8
Daxter v1.18.1 2024-11-29 Jump to invalid address: 0573f380
Daxter v1.18.1 2024-11-29 Branch in Jump delay slot at 09ea06d4 in block starting at 09ea03e8
Daxter v1.18.1 2024-11-29 Jump to invalid address: 0579ea80
Daxter v1.18.1 2024-11-29 Branch in Jump delay slot at 09ea0600 in block starting at 09ea03e8
Daxter v1.18.1 2024-11-29 Branch in Jump delay slot at 09ea0560 in block starting at 09ea03e8
Daxter v1.18.1 2024-11-29 Jump to invalid address: 0572e080
Daxter v1.18.1 2024-11-29 Jump to invalid address: 0572d800
Daxter v1.18.1 2024-11-29 Jump to invalid address: 0572e100
Daxter v1.18.1 2024-11-29 Jump to invalid address: 079d9280
Daxter v1.18.1 2024-11-29 MIPSCompileOp: Invalid instruction 0000289e
Daxter v1.18.1 2024-11-29 Jump to invalid address: 03890cc0
Daxter v1.18.1 2024-11-29 Branch in Jump delay slot at 09ea0510 in block starting at 09ea03e8
Daxter v1.18.1 2024-11-29 Jump to invalid address: 0572c700
Daxter v1.18.1 2024-11-29 Jump to invalid address: 0572cf80
Daxter v1.10.3 2024-11-27 Render to area containing texture at 04110000 +0x136
Daxter v1.10.3 2024-11-27 FBO using existing buffer as depthbuffer, 04132000/04110000 and 04110000/04110000
Daxter v1.18.1 2024-11-16 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09e9c5c0, 4, 00000000, 0)
Daxter v1.18.1 2024-11-13 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09e9d030, 4, 00000000, 0)
Daxter v1.17.1 2024-11-12 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09ea07a0, 4, 00000000, 0)
Daxter v1.17.1 2024-10-04 Unexpected mpeg first timestamp: f2d170948ab / 16686334429355
Daxter v1.11.3 2024-10-03 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09eb7d40, 4, 00000000, 0)
Daxter v1.17.1-1143-g0f909051ee 2024-10-03 Branch in JumpReg delay slot at 09e90478 in block starting at 09e903e8
Daxter v1.17.1-1143-g0f909051ee 2024-10-03 Jump to invalid address: 032411e0 PC 09e90478 LR 089b6b00
Daxter v1.17.1-1143-g0f909051ee 2024-10-03 Jump to invalid address: 079e6780 PC 09e90470 LR 089b6b00
Daxter v1.17.1-1143-g0f909051ee 2024-10-03 MIPSCompileOp: Invalid instruction 0000003f
Daxter v1.18.1-670-g63c7c73fa0 2025-01-20 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r4p1-01rel0 [Revision 96995]. 01730444:00010b28 HWX C T N TexProjPos UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 MatUp:3 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01730444:00010b28 HWX C T N TexProjPos UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 MatUp:3 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = color0.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = mul(vec4(position, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = o
Daxter v1.11.3 2024-09-29 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09e9c800, 4, 00000000, 0)
Daxter v1.17.1-980-gabaea0197b 2024-09-26 sceKernelLoadModule: unsupported options size=00000014, flags=08a61f00, pos=0, access=1, data=1, text=1
Daxter v1.17.1-980-gabaea0197b 2024-09-26 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09ea9ec0, 4, 00000000, 0)
Daxter v1.17.1-980-gabaea0197b 2024-09-26 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09e8efa0, 4, 00000000, 0)
Daxter v1.17.1 2024-10-17 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-01rel0 [Revision 96995]. 01730444:00010b28 HWX C T N TexProjPos UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 MatUp:3 Cull #version 100 // Driver: Mali-450 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01730444:00010b28 HWX C T N TexProjPos UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 MatUp:3 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = color0.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = mul(vec4(position, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position
Daxter v1.17.1 2024-10-26 00000000=sceGeEdramSetAddrTranslation(00000000)
Daxter v1.17.1 2024-10-26 00000400=sceGeEdramSetAddrTranslation(00000000)
Daxter v1.17.1 2024-09-07 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08d9f000, 4, 00000000, 0)
Daxter v1.17.1 2024-09-03 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r5p0-01rel0 [Revision 96995]. 01730444:00010b28 HWX C T N TexProjPos UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 MatUp:3 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01730444:00010b28 HWX C T N TexProjPos UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 MatUp:3 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = color0.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = mul(vec4(position, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = o
Daxter v1.17.4-1 2024-09-01 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09eb8300, 4, 00000000, 0)
Daxter v1.17.1 2024-08-24 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09ea0870, 4, 00000000, 0)
Daxter v1.10-6-g8ac4efd3c 2024-08-17 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09ea95d0, 4, 00000000, 0)
Daxter v1.17.1 2024-08-17 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09e9c0c0, 4, 00000000, 0)
Daxter v1.17.1 2024-08-17 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09e9f2b0, 4, 00000000, 0)
Daxter v1.17.4-1 2024-08-16 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08da0840, 4, 00000000, 0)
Daxter v1.17.1 2024-08-15 Unexpected mpeg first timestamp: f21180948ab / 16634811599019
Daxter v1.17.1-973-g169736dff6 2024-08-14 sceKernelLoadModule: unsupported options size=00000014, flags=08a871b0, pos=0, access=1, data=2, text=2
Daxter v1.17.4-1 2024-08-08 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09eb3620, 4, 00000000, 0)
Daxter v1.17.1 2024-08-05 Rendering to framebuffer offset at 04162000 +256x0 (stride 512)
Daxter v1.17.1 2024-08-05 sceKernelLoadModule: unsupported options size=00000014, flags=0899b0cc, pos=0, access=1, data=1, text=1
Daxter v1.17.1 2024-08-05 sceKernelLoadModule: unsupported options size=00000014, flags=0899b0cc, pos=0, access=1, data=2, text=2
Daxter v1.17.1-826-g80baaa5fc4 2024-08-05 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09ed0a40, 4, 00000000, 0)
Daxter v1.17.1 2024-08-03 Unexpected mpeg first timestamp: 79fed0848ab / 8383457937579
Daxter v1.17.1 2024-08-02 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08da0870, 4, 00000000, 0)
Daxter v1.17.1-817-g13506d3d02 2024-07-28 Unexpected mpeg first timestamp: d44eb0848ab / 14589652125867
Daxter v1.12.3 2024-07-26 ReadFromHardware: Invalid address 00000010 near PC 089f99a4 LR 08a0cd90
Daxter v1.18.1 2024-11-14 80630006=sceAtracSetDataAndGetID(08d1dc40, 00001000): invalid RIFF header
Daxter v1.12.3 2024-07-26 GetFramebufferCandidates(DEPTH): Multiple (3) candidate framebuffers. texaddr: 04710000 offset: 0 (512x512 stride 512, CLUT16)
Daxter v1.5.4-998-g08f26439c 2024-07-25 sceKernelLoadModule: unsupported options size=1091f310, flags=1091f314, pos=0, access=1, data=278000408, text=278000412
Daxter v1.17.1 2024-07-23 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09e770f0, 4, 00000000, 0)
Daxter v1.17.1 2024-07-22 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09eb53e0, 4, 00000000, 0)
Daxter v1.17.1 2024-07-21 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09ed2270, 4, 00000000, 0)
Daxter v1.17.1 2024-07-20 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09eb1550, 4, 00000000, 0)
Daxter v1.17.1 2024-07-19 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09e9c7b0, 4, 00000000, 0)
Daxter v1.17.1 2024-07-18 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09ec3ae0, 4, 00000000, 0)
Daxter v1.17.1 2024-07-18 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08da5910, 4, 00000000, 0)
Daxter v1.17.1 2024-07-07 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09e9e030, 4, 00000000, 0)
Daxter v1.9.4 2024-07-02 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09ec55c0, 4, 00000000, 0)
Daxter v1.17.1 2024-06-30 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08da1ba0, 4, 00000000, 0)
Daxter v1.17.1 2024-06-30 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09e9d790, 4, 00000000, 0)
Daxter v1.17.1 2024-06-19 Unexpected mpeg first timestamp: c451a0948ab / 13490929092779
Daxter v1.17.1 2024-06-19 WriteToHardware: Invalid address 000000a0 near PC 088a6e8c LR 088a6f6c
Daxter v1.17.1 2024-06-15 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09eac4e0, 4, 00000000, 0)
Daxter v1.17.1 2024-06-15 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09e785c0, 4, 00000000, 0)
Daxter v1.16.6 2024-06-15 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09ec3000, 4, 00000000, 0)
Daxter v1.17.1 2024-06-13 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08da3020, 4, 00000000, 0)
Daxter v1.17.1 2024-06-13 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08da1520, 4, 00000000, 0)