Recent logs - Daxter

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Game title Version Latest Report Message
Daxter v1.11.3 2021-07-25 Unexpected mpeg first timestamp: 8e4150948ab / 9775698495659
Daxter v1.11.3 2021-07-24 MIPSCompileOp: Invalid instruction 7107ff96
Daxter v1.11.3 2021-07-24 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09eb8780, 4, 00000000, 0)
Daxter v1.11.3 2021-07-23 sceKernelCreateSema(RealMutex) unsupported options parameter, size = -65536
Daxter v1.11.3 2021-07-22 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09eba140, 4, 00000000, 0)
Daxter v1.10.3 2021-07-21 Unexpected mpeg first timestamp: 5a8ee0848ab / 6223106164907
Daxter v1.10.3 2021-07-20 Unexpected mpeg first timestamp: fe5150948ab / 17476574857387
Daxter v1.11.3 2021-07-20 Unexpected mpeg first timestamp: fdffd0848ab / 17454697302187
Daxter v1.11.3 2021-07-20 Unexpected mpeg first timestamp: 8e00 / 36352
Daxter v1.11.2 2021-07-18 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09ed1290, 4, 00000000, 0)
Daxter v1.11.3 2021-07-12 Module linking debug info: ThreadManForKernel ver=0000, flags=0001, size=5, numVars=0, numFuncs=4, nidData=08227a44, firstSym=082278c0, varData=00000000, extra=00000000 sceIdStorage_driver ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=08227a54, firstSym=082278e0, varData=00000000, extra=00000000 semaphore ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=08227a58, firstSym=082278e8, varData=00000000, extra=00000000
Daxter v1.11.3 2021-07-10 Unexpected mpeg first timestamp: 5b6ed0848ab / 6283218929835
Daxter v1.11.3 2021-07-06 Unexpected mpeg first timestamp: dc5150948ab / 15140112648363
Daxter v1.11.3 2021-07-02 Unexpected mpeg first timestamp: 7b1ee0848ab / 8460784126123
Daxter v1.11.3 2021-07-28 Unexpected mpeg first timestamp: 4ef150948ab / 5424896624811
Daxter v1.11.2 2021-07-01 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08d9caa0, 4, 00000000, 0)
Daxter v1.11.3 2021-06-30 Unexpected mpeg first timestamp: 2c1ee0848ab / 3031945463979
Daxter v1.11.3 2021-06-30 Could not setup streams, unexpected stream count: 13
Daxter v1.11.3 2021-06-29 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d5494, pos=0, access=1, data=2, text=2
Daxter v1.11.3 2021-06-29 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08aa3278, pos=0, access=1, data=1, text=1
Daxter v1.11.3 2021-06-28 Unexpected mpeg first timestamp: 5b4180948ab / 6271055513771
Daxter v1.11.3 2021-06-21 Unexpected mpeg first timestamp: f83f40848ab / 17059409316011
Daxter v1.11.3 2021-06-18 Unexpected mpeg first timestamp: 6b5180948ab / 7374862108843
Daxter v1.11.3 2021-06-16 Unexpected mpeg first timestamp: f4c180948ab / 16819495192747
Daxter v1.11.3 2021-06-15 Ignoring possible texturing from framebuffer at 0416c000 +0x64 / 64x272
Daxter v1.11.3 2021-06-11 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09eb2840, 4, 00000000, 0)
Daxter v1.11.3 2021-06-10 Branch in Jump delay slot at 08020400 in block starting at 0801b240
Daxter v1.11.3 2021-06-10 MIPSCompileOp: Invalid instruction 42010000
Daxter v1.11.3 2021-06-10 MIPSCompileOp 694d0000 failed
Daxter v1.11.3 2021-06-10 MIPSCompileOp: Invalid instruction 6e490000
Daxter v1.9.4 2021-06-07 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09eb7150, 4, 00000000, 0)
Daxter v1.10.2 2021-06-03 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09eb39a0, 4, 00000000, 0)
Daxter v1.11.3 2021-06-03 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08da0730, 4, 00000000, 0)
Daxter v1.11.3 2021-06-03 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09eb5c40, 4, 00000000, 0)
Daxter v1.11.3 2021-06-02 Unexpected mpeg first timestamp: 23cec0848ab / 2460681259179
Daxter v1.11.3 2021-06-01 Unexpected mpeg first timestamp: c27f10848ab / 13365687109803
Daxter v1.11.3 2021-05-31 Unexpected mpeg first timestamp: ae2150948ab / 11966131816619
Daxter v1.11.3 2021-05-27 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09ed7cb0, 4, 00000000, 0)
Daxter v1.11.3 2021-05-24 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09eba450, 4, 00000000, 0)
Daxter v1.11.3 2021-05-22 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08da9ee0, 4, 00000000, 0)
Daxter v1.11.3 2021-05-22 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09e9cdb0, 4, 00000000, 0)
Daxter v1.11.3-677-g5fa1af6ef 2021-05-21 FBO using existing buffer as depthbuffer, 04174000/04000000 and 04000000/04110000
Daxter v1.11.3-677-g5fa1af6ef 2021-05-21 FBO created from existing depthbuffer as color, 04164000/04110000 and 04154000/04164000
Daxter v1.11.3 2021-05-17 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09eb7200, 4, 00000000, 0)
Daxter v1.11.3 2021-05-11 Unexpected mpeg first timestamp: 8ae180948ab / 9543820593323
Daxter v1.11.3 2021-05-11 Unexpected mpeg first timestamp: ca0180948ab / 13881737562283
Daxter v1.11.2 2021-05-10 Jump to invalid address: 0572d880
Daxter v1.7.4 2021-05-09 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09ed9680, 4, 00000000, 0)
Daxter v1.7.4 2021-05-08 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08da7160, 4, 00000000, 0)
Daxter v1.9.4 2021-05-06 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09e765c0, 4, 00000000, 0)
Daxter v1.9.4 2021-05-06 Unexpected mpeg first timestamp: 328170948ab / 3470720059563
Daxter v1.10.2 2021-05-05 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08da6f60, 4, 00000000, 0)
Daxter v1.7.4 2021-05-05 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09eb7810, 4, 00000000, 0)
Daxter v1.11.3 2021-05-04 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09eb6900, 4, 00000000, 0)
Daxter v1.10.3 2021-05-04 sceDmacMemcpy(dest=041c1c00, src=08e0b0c0, size=5120): overlapping read
Daxter v1.11.3 2021-05-03 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09e9b200, 4, 00000000, 0)
Daxter v1.10.3 2021-05-01 Unexpected mpeg first timestamp: 5de150948ab / 6451393808555
Daxter v1.11.3 2021-04-30 Unexpected mpeg first timestamp: f51f00848ab / 16844593842347
Daxter v1.11.3 2021-04-30 Unexpected mpeg first timestamp: 2cf150948ab / 3088434415787
Daxter v1.6.3 2021-04-29 Error in shader program link: info: Link Error: Fragment shader is missing. fs: 00000000:00a00022 Tex TexAlpha Fog 2x TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; uniform vec3 u_fogcolor; varying highp float v_fogdepth; varying highp vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; v.rgb = v.rgb * 2.0; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = v; } vs: 01730444:00000b1c HWX C T N Fog Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 MatUp:3 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; varying lowp vec4 v_color0; varying highp vec3 v_texcoord; varying highp float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * color0.rgb) * ldot; lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * color0.rgb) * ldot; lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * color0.rgb) * ldot; lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
Daxter v1.6.3 2021-04-29 Error in shader program link: info: Link Error: Fragment shader is missing. fs: 00000000:00a00002 Tex Fog 2x TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; uniform vec3 u_fogcolor; varying highp float v_fogdepth; varying highp vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); v.rgb = v.rgb * 2.0; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = v; } vs: 01330044:00000b1c HWX C T N Fog Tex Light: 0: c:0 t:1 1: c:0 t:1 MatUp:3 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; varying lowp vec4 v_color0; varying highp vec3 v_texcoord; varying highp float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * color0.rgb) * ldot; lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * color0.rgb) * ldot; lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
Daxter v1.6.3 2021-04-29 Error in shader program link: info: Link Error: Fragment shader is missing. fs: 00000000:00a0d022 Tex TexAlpha Fog 2x TFuncMod AlphaTest > #version 100 precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; varying vec4 v_color0; uniform vec3 u_fogcolor; varying highp float v_fogdepth; varying highp vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float aResult = texture2D(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; v.rgb = v.rgb * 2.0; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = v; } vs: 01730444:00000b1c HWX C T N Fog Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 MatUp:3 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; varying lowp vec4 v_color0; varying highp vec3 v_texcoord; varying highp float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * color0.rgb) * ldot; lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * color0.rgb) * ldot; lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * color0.rgb) * ldot; lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
Daxter v1.6.3 2021-04-29 Error in shader program link: info: Link Error: Fragment shader is missing. fs: 00000000:00a0d022 Tex TexAlpha Fog 2x TFuncMod AlphaTest > #version 100 precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; varying vec4 v_color0; uniform vec3 u_fogcolor; varying highp float v_fogdepth; varying highp vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float aResult = texture2D(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; v.rgb = v.rgb * 2.0; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = v; } vs: 01330044:00000b1c HWX C T N Fog Tex Light: 0: c:0 t:1 1: c:0 t:1 MatUp:3 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; varying lowp vec4 v_color0; varying highp vec3 v_texcoord; varying highp float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * color0.rgb) * ldot; lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * color0.rgb) * ldot; lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
Daxter v1.6.3 2021-04-29 Error in shader program link: info: Link Error: Fragment shader is missing. fs: 00000000:00a00002 Tex Fog 2x TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; uniform vec3 u_fogcolor; varying highp float v_fogdepth; varying highp vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); v.rgb = v.rgb * 2.0; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = v; } vs: 01730444:00000b1c HWX C T N Fog Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 MatUp:3 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; varying lowp vec4 v_color0; varying highp vec3 v_texcoord; varying highp float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * color0.rgb) * ldot; lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * color0.rgb) * ldot; lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * color0.rgb) * ldot; lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
Daxter v1.11.3 2021-04-28 MIPSCompileOp: Invalid instruction 461173e9
Daxter v1.11.3 2021-04-28 MIPSCompileOp: Invalid instruction 461173e1
Daxter v1.11.3 2021-04-28 MIPSCompileOp: Invalid instruction ee107380
Daxter v1.11.3 2021-04-26 80020001=sceKernelCreateSema(): invalid name
Daxter v1.11.3 2021-04-23 Unexpected mpeg first timestamp: a9ef0848ab / 729859770539
Daxter v1.11.3 2021-04-23 Unexpected mpeg first timestamp: e5eec0848ab / 15800849680555
Daxter v1.11.3 2021-04-23 Unexpected mpeg first timestamp: 1e9150948ab / 2100591937707
Daxter v1.11.1 2021-04-19 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09eb6b80, 4, 00000000, 0)
Daxter v1.10.3 2021-04-17 Unexpected mpeg first timestamp: fa2180948ab / 17188862380203
Daxter v1.11.3 2021-04-15 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b792f4, pos=0, access=1, data=1, text=1
Daxter v1.11.3 2021-04-14 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09e9dd90, 4, 00000000, 0)
Daxter v1.10.3 2021-04-12 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09ec9370, 4, 00000000, 0)
Daxter v1.9.4 2021-04-06 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09e9b2f0, 4, 00000000, 0)
Daxter v1.10.3 2021-04-06 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09e9fbc0, 4, 00000000, 0)
Daxter v1.11.3 2021-04-04 Unexpected mpeg first timestamp: 70e160948ab / 7757080643755
Daxter v1.10.3 2021-04-03 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09ec9780, 4, 00000000, 0)
Daxter v1.11.3 2021-04-02 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09e76690, 4, 00000000, 0)
Daxter v1.11.3 2021-04-01 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08da3bf0, 4, 00000000, 0)
Daxter v1.11.3 2021-04-01 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09ea7530, 4, 00000000, 0)
Daxter v1.11.3 2021-03-31 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09e9f550, 4, 00000000, 0)
Daxter v1.11.3 2021-03-31 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09e9a670, 4, 00000000, 0)
Daxter v1.11 2021-03-30 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09e9e510, 4, 00000000, 0)
Daxter v1.11.3 2021-03-31 Unexpected mpeg first timestamp: ce9150948ab / 14195219843243
Daxter v1.11.3 2021-03-23 Unknown GetPointer 00000000 PC 088a4fdc LR 088a503c
Daxter v1.11.3 2021-03-22 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09e9b760, 4, 00000000, 0)
Daxter v1.11.2 2021-03-20 Unexpected mpeg first timestamp: bc4150948ab / 12936794425515
Daxter v1.11.3 2021-03-19 Unknown GetPointer 00000000 PC 00000001 LR 00000001
Daxter v1.10.2 2021-03-19 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09ecbdd0, 4, 00000000, 0)
Daxter v1.11.3 2021-03-16 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09ea9240, 4, 00000000, 0)
Daxter v1.10.2 2021-03-13 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144918352
Daxter v1.10.2 2021-03-13 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144907468
Daxter v1.10.2 2021-03-13 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 153291632
Daxter v1.10.2 2021-03-13 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 144316544
Daxter v1.10.2 2021-03-13 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167771664
Daxter v1.10.2 2021-03-13 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142702700
Daxter v1.10.2 2021-03-13 sceKernelLoadModule: unsupported options size=00000014, flags=08987840, pos=0, access=1, data=2, text=2