Recent logs - Daxter

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Game title Version Latest Report Message
Daxter v1.9.4 2021-05-06 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09e765c0, 4, 00000000, 0)
Daxter v1.9.4 2021-05-06 Unexpected mpeg first timestamp: 328170948ab / 3470720059563
Daxter v1.10.2 2021-05-05 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08da6f60, 4, 00000000, 0)
Daxter v1.7.4 2021-05-05 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09eb7810, 4, 00000000, 0)
Daxter v1.11.3 2021-05-04 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09eb6900, 4, 00000000, 0)
Daxter v1.10.3 2021-05-04 sceDmacMemcpy(dest=041c1c00, src=08e0b0c0, size=5120): overlapping read
Daxter v1.11.3 2021-05-03 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09e9b200, 4, 00000000, 0)
Daxter v1.10.3 2021-05-01 Unexpected mpeg first timestamp: 5de150948ab / 6451393808555
Daxter v1.11.3 2021-04-30 Unexpected mpeg first timestamp: f51f00848ab / 16844593842347
Daxter v1.11.3 2021-04-30 Unexpected mpeg first timestamp: 2cf150948ab / 3088434415787
Daxter v1.6.3 2021-04-29 Error in shader program link: info: Link Error: Fragment shader is missing. fs: 00000000:00a00022 Tex TexAlpha Fog 2x TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; uniform vec3 u_fogcolor; varying highp float v_fogdepth; varying highp vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; v.rgb = v.rgb * 2.0; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = v; } vs: 01730444:00000b1c HWX C T N Fog Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 MatUp:3 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; varying lowp vec4 v_color0; varying highp vec3 v_texcoord; varying highp float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * color0.rgb) * ldot; lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * color0.rgb) * ldot; lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * color0.rgb) * ldot; lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
Daxter v1.6.3 2021-04-29 Error in shader program link: info: Link Error: Fragment shader is missing. fs: 00000000:00a00002 Tex Fog 2x TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; uniform vec3 u_fogcolor; varying highp float v_fogdepth; varying highp vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); v.rgb = v.rgb * 2.0; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = v; } vs: 01330044:00000b1c HWX C T N Fog Tex Light: 0: c:0 t:1 1: c:0 t:1 MatUp:3 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; varying lowp vec4 v_color0; varying highp vec3 v_texcoord; varying highp float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * color0.rgb) * ldot; lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * color0.rgb) * ldot; lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
Daxter v1.6.3 2021-04-29 Error in shader program link: info: Link Error: Fragment shader is missing. fs: 00000000:00a0d022 Tex TexAlpha Fog 2x TFuncMod AlphaTest > #version 100 precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; varying vec4 v_color0; uniform vec3 u_fogcolor; varying highp float v_fogdepth; varying highp vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float aResult = texture2D(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; v.rgb = v.rgb * 2.0; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = v; } vs: 01730444:00000b1c HWX C T N Fog Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 MatUp:3 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; varying lowp vec4 v_color0; varying highp vec3 v_texcoord; varying highp float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * color0.rgb) * ldot; lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * color0.rgb) * ldot; lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * color0.rgb) * ldot; lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
Daxter v1.6.3 2021-04-29 Error in shader program link: info: Link Error: Fragment shader is missing. fs: 00000000:00a0d022 Tex TexAlpha Fog 2x TFuncMod AlphaTest > #version 100 precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; varying vec4 v_color0; uniform vec3 u_fogcolor; varying highp float v_fogdepth; varying highp vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float aResult = texture2D(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; v.rgb = v.rgb * 2.0; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = v; } vs: 01330044:00000b1c HWX C T N Fog Tex Light: 0: c:0 t:1 1: c:0 t:1 MatUp:3 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; varying lowp vec4 v_color0; varying highp vec3 v_texcoord; varying highp float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * color0.rgb) * ldot; lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * color0.rgb) * ldot; lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
Daxter v1.6.3 2021-04-29 Error in shader program link: info: Link Error: Fragment shader is missing. fs: 00000000:00a00002 Tex Fog 2x TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; uniform vec3 u_fogcolor; varying highp float v_fogdepth; varying highp vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); v.rgb = v.rgb * 2.0; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = v; } vs: 01730444:00000b1c HWX C T N Fog Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 MatUp:3 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; varying lowp vec4 v_color0; varying highp vec3 v_texcoord; varying highp float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * color0.rgb) * ldot; lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * color0.rgb) * ldot; lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * color0.rgb) * ldot; lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
Daxter v1.11.3 2021-04-28 MIPSCompileOp: Invalid instruction 461173e9
Daxter v1.11.3 2021-04-28 MIPSCompileOp: Invalid instruction 461173e1
Daxter v1.11.3 2021-04-28 MIPSCompileOp: Invalid instruction ee107380
Daxter v1.11.3 2021-04-26 80020001=sceKernelCreateSema(): invalid name
Daxter v1.11.3 2021-04-23 Unexpected mpeg first timestamp: a9ef0848ab / 729859770539
Daxter v1.11.3 2021-04-23 Unexpected mpeg first timestamp: e5eec0848ab / 15800849680555
Daxter v1.11.3 2021-04-23 Unexpected mpeg first timestamp: 1e9150948ab / 2100591937707
Daxter v1.11.1 2021-04-19 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09eb6b80, 4, 00000000, 0)
Daxter v1.10.3 2021-04-17 Unexpected mpeg first timestamp: fa2180948ab / 17188862380203
Daxter v1.11.3 2021-04-15 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b792f4, pos=0, access=1, data=1, text=1
Daxter v1.11.3 2021-04-14 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09e9dd90, 4, 00000000, 0)
Daxter v1.10.3 2021-04-12 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09ec9370, 4, 00000000, 0)
Daxter v1.9.4 2021-04-06 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09e9b2f0, 4, 00000000, 0)
Daxter v1.10.3 2021-04-06 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09e9fbc0, 4, 00000000, 0)
Daxter v1.11.3 2021-04-04 Unexpected mpeg first timestamp: 70e160948ab / 7757080643755
Daxter v1.10.3 2021-04-03 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09ec9780, 4, 00000000, 0)
Daxter v1.11.3 2021-04-02 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09e76690, 4, 00000000, 0)
Daxter v1.11.3 2021-04-01 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08da3bf0, 4, 00000000, 0)
Daxter v1.11.3 2021-04-01 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09ea7530, 4, 00000000, 0)
Daxter v1.11.3 2021-03-31 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09e9f550, 4, 00000000, 0)
Daxter v1.11.3 2021-03-31 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09e9a670, 4, 00000000, 0)
Daxter v1.11 2021-03-30 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09e9e510, 4, 00000000, 0)
Daxter v1.11.3 2021-03-31 Unexpected mpeg first timestamp: ce9150948ab / 14195219843243
Daxter v1.11.3 2021-03-23 Unknown GetPointer 00000000 PC 088a4fdc LR 088a503c
Daxter v1.11.3 2021-03-22 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09e9b760, 4, 00000000, 0)
Daxter v1.11.2 2021-03-20 Unexpected mpeg first timestamp: bc4150948ab / 12936794425515
Daxter v1.11.3 2021-03-19 Unknown GetPointer 00000000 PC 00000001 LR 00000001
Daxter v1.10.2 2021-03-19 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09ecbdd0, 4, 00000000, 0)
Daxter v1.11.3 2021-03-16 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09ea9240, 4, 00000000, 0)
Daxter v1.10.2 2021-03-13 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144918352
Daxter v1.10.2 2021-03-13 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144907468
Daxter v1.10.2 2021-03-13 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 153291632
Daxter v1.10.2 2021-03-13 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 144316544
Daxter v1.10.2 2021-03-13 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167771664
Daxter v1.10.2 2021-03-13 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142702700
Daxter v1.10.2 2021-03-13 sceKernelLoadModule: unsupported options size=00000014, flags=08987840, pos=0, access=1, data=2, text=2
Daxter v1.10.2 2021-03-13 Crazy varData address 01011006, skipping rest of module
Daxter v1.10.2 2021-03-13 sceKernelLoadModule: unsupported options size=00000014, flags=08987840, pos=0, access=1, data=1, text=1
Daxter v1.11.2 2021-03-13 Unexpected mpeg first timestamp: d5e150948ab / 14697731016875
Daxter v1.11.3 2021-03-12 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08d9fb60, 4, 00000000, 0)
Daxter v1.11.2 2021-03-12 Unexpected mpeg first timestamp: e23eb0848ab / 15547429832875
Daxter v1.11.2 2021-03-11 Unexpected mpeg first timestamp: 8da150948ab / 9732748822699
Daxter v1.11.3 2021-03-10 sceKernelLoadModule: unsupported options size=00000014, flags=00001234, pos=0, access=1, data=1, text=1
Daxter v1.10.2 2021-03-07 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09e9be20, 4, 00000000, 0)
Daxter v1.10.3 2021-03-01 Unexpected mpeg first timestamp: a8ee0848ab / 725548026027
Daxter v1.11.2 2021-02-26 FBO created from existing depthbuffer as color, 04120000/00000000 and 04000000/04120000
Daxter v1.11.2 2021-02-26 FBO created from existing depthbuffer as color, 04120000/00000000 and 04090000/04120000
Daxter v1.11.2 2021-02-25 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09ed4910, 4, 00000000, 0)
Daxter v1.9.4 2021-02-24 Unexpected mpeg first timestamp: 8f6eb0848ab / 9856598165675
Daxter v1.11.2 2021-02-24 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09eae9e0, 4, 00000000, 0)
Daxter v1.10.3 2021-02-20 Unexpected mpeg first timestamp: 20fb000000 / 141650034688
Daxter v1.11.2 2021-02-19 Unexpected mpeg first timestamp: a23160948ab / 11145809840299
Daxter v1.11.2 2021-02-19 Unexpected mpeg first timestamp: 230170948ab / 2405568170155
Daxter v1.10.3 2021-02-19 Unexpected mpeg first timestamp: 320170948ab / 3436360321195
Daxter v1.11.2 2021-02-18 WriteToHardware: Invalid address 000000a0 near PC 08a6f7e4 LR 08a6f6fc
Daxter v1.11.2 2021-02-18 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09ebac70, 4, 00000000, 0)
Daxter v1.10.3 2021-02-18 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08d9efa0, 4, 00000000, 0)
Daxter v1.11.2 2021-02-17 Unexpected mpeg first timestamp: ff4160948ab / 17541016144043
Daxter v1.11.1 2021-02-14 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08da49b0, 4, 00000000, 0)
Daxter v1.11.1 2021-02-13 Unexpected mpeg first timestamp: e3150948ab / 975310506155
Daxter v1.10.3 2021-02-13 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145635464
Daxter v1.11.1 2021-02-13 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09e9b330, 4, 00000000, 0)
Daxter v1.11.1 2021-02-13 sceKernelLoadModule: unsupported options size=00000014, flags=08b10000, pos=0, access=1, data=2, text=2
Daxter v1.11 2021-02-11 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08da9520, 4, 00000000, 0)
Daxter v1.11 2021-02-10 FBO created from existing depthbuffer as color, 04088000/00000000 and 040cc000/04088000
Daxter v1.11 2021-02-10 FBO created from existing depthbuffer as color, 04088000/00000000 and 04000000/04088000
Daxter v1.11 2021-02-10 FBO created from existing depthbuffer as color, 04088000/00000000 and 04044000/04088000
Daxter v1.10.3 2021-02-08 Ignoring func export scePsmfPlayer/3ed62233, already implemented in HLE.
Daxter v1.10.3 2021-02-08 Ignoring func export scePsmfPlayer/3ea82a4b, already implemented in HLE.
Daxter v1.10.3 2021-02-08 Ignoring func export scePsmfPlayer/3d6d25a9, already implemented in HLE.
Daxter v1.10.3 2021-02-08 Ignoring func export scePsmfPlayer/2d0e4e0a, already implemented in HLE.
Daxter v1.10.3 2021-02-08 Ignoring func export scePsmfPlayer/2beb1569, already implemented in HLE.
Daxter v1.10.3 2021-02-05 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000137, pos=0, access=1, data=2, text=2
Daxter v1.10.3 2021-02-04 Unexpected mpeg first timestamp: 7de150948ab / 8650417064107
Daxter v1.10.3 2021-02-04 Unexpected mpeg first timestamp: 1d5150948ab / 2014692591787
Daxter v1.10.3 2021-02-03 Unexpected mpeg first timestamp: 8d7150948ab / 9719863920811
Daxter v1.10.3 2021-02-03 Render to texture with different strides 1024 != 512
Daxter v1.10.3 2021-02-03 Render to area containing texture at 04162000 +256x0
Daxter v1.10.3 2021-03-02 Rendering to framebuffer offset: 04162000 +256x0
Daxter v1.10.3 2021-02-03 Ignoring possible render to texture at 04161800 +0x64 / 480x272
Daxter v1.10.3 2021-01-31 Unexpected mpeg first timestamp: bb2eb0848ab / 12863075272875
Daxter v1.10.3 2021-01-31 Unexpected mpeg first timestamp: dd6150948ab / 15213127092395
Daxter v1.10.3 2021-01-29 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09ea71a0, 4, 00000000, 0)
Daxter v1.10.3 2021-01-26 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09e9e470, 4, 00000000, 0)
Daxter v1.10.3 2021-01-25 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09e9c780, 4, 00000000, 0)