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Game title |
Version |
Latest Report |
Message |
Daxter |
v1.18.1 |
2025-01-13 |
Unexpected mpeg first timestamp: 89cee0848ab / 9470101440683 |
Daxter |
v1.17.1-334-g1786a4ddb |
2025-01-12 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09ec60c0, 4, 00000000, 0) |
Daxter |
v1.18.1 |
2025-01-11 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08da9cf0, 4, 00000000, 0) |
Daxter |
v1.18.1 |
2025-01-11 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09e77bb0, 4, 00000000, 0) |
Daxter |
v1.18.1 |
2025-01-09 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09e8e9b0, 4, 00000000, 0) |
Daxter |
v1.18 |
2025-01-06 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09eb6bc0, 4, 00000000, 0) |
Daxter |
v1.18.1 |
2025-01-05 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08da0130, 4, 00000000, 0) |
Daxter |
v1.8.0 |
2024-12-31 |
Unexpected mpeg first timestamp: f84f50848ab / 17063721060523 |
Daxter |
v1.18.1-493-gbff2498a3f |
2024-12-23 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09e9f240, 4, 00000000, 0) |
Daxter |
v1.18.1 |
2024-12-16 |
WriteToHardware: Invalid address 000000a0 near PC 08a446e4 LR 08a44794 |
Daxter |
v1.18.1 |
2024-12-14 |
Savedata loading with detected hashmode 3 instead of file's 5 |
Daxter |
v1.18.1 |
2024-12-14 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09ecb6a0, 4, 00000000, 0) |
Daxter |
v1.18.1 |
2024-12-11 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09ec92d0, 4, 00000000, 0) |
Daxter |
v1.18.1 |
2024-12-05 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09ed8ea0, 4, 00000000, 0) |
Daxter |
v1.16.6 |
2024-11-30 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08d9f8b0, 4, 00000000, 0) |
Daxter |
v1.18.1 |
2024-11-29 |
Branch in Jump delay slot at 09ea06f0 in block starting at 09ea03e8 |
Daxter |
v1.18.1 |
2024-11-29 |
Branch in Jump delay slot at 09ea0740 in block starting at 09ea03e8 |
Daxter |
v1.18.1 |
2024-11-29 |
Branch in Jump delay slot at 09ea0724 in block starting at 09ea03e8 |
Daxter |
v1.18.1 |
2024-11-29 |
Jump to invalid address: 0579ea00 |
Daxter |
v1.18.1 |
2024-11-29 |
Branch in Jump delay slot at 09ea06a0 in block starting at 09ea03e8 |
Daxter |
v1.18.1 |
2024-11-29 |
Jump to invalid address: 0576de00 |
Daxter |
v1.18.1 |
2024-11-29 |
Branch in Jump delay slot at 09ea0650 in block starting at 09ea03e8 |
Daxter |
v1.18.1 |
2024-11-29 |
Jump to invalid address: 0576de80 |
Daxter |
v1.18.1 |
2024-11-29 |
Branch in Jump delay slot at 09ea0594 in block starting at 09ea03e8 |
Daxter |
v1.18.1 |
2024-11-29 |
Branch in Jump delay slot at 09ea05b0 in block starting at 09ea03e8 |
Daxter |
v1.18.1 |
2024-11-29 |
Jump to invalid address: 020ee620 |
Daxter |
v1.18.1 |
2024-11-29 |
Branch in Jump delay slot at 09ea05e4 in block starting at 09ea03e8 |
Daxter |
v1.18.1 |
2024-11-29 |
Jump to invalid address: 0573f380 |
Daxter |
v1.18.1 |
2024-11-29 |
Branch in Jump delay slot at 09ea06d4 in block starting at 09ea03e8 |
Daxter |
v1.18.1 |
2024-11-29 |
Jump to invalid address: 0579ea80 |
Daxter |
v1.18.1 |
2024-11-29 |
Branch in Jump delay slot at 09ea0600 in block starting at 09ea03e8 |
Daxter |
v1.18.1 |
2024-11-29 |
Branch in Jump delay slot at 09ea0560 in block starting at 09ea03e8 |
Daxter |
v1.18.1 |
2024-11-29 |
Jump to invalid address: 0572e080 |
Daxter |
v1.18.1 |
2024-11-29 |
Jump to invalid address: 0572d800 |
Daxter |
v1.18.1 |
2024-11-29 |
Jump to invalid address: 0572e100 |
Daxter |
v1.18.1 |
2024-11-29 |
Jump to invalid address: 079d9280 |
Daxter |
v1.18.1 |
2024-11-29 |
MIPSCompileOp: Invalid instruction 0000289e |
Daxter |
v1.18.1 |
2024-11-29 |
Jump to invalid address: 03890cc0 |
Daxter |
v1.18.1 |
2024-11-29 |
Branch in Jump delay slot at 09ea0510 in block starting at 09ea03e8 |
Daxter |
v1.18.1 |
2024-11-29 |
Jump to invalid address: 0572c700 |
Daxter |
v1.18.1 |
2024-11-29 |
Jump to invalid address: 0572cf80 |
Daxter |
v1.10.3 |
2024-11-27 |
Render to area containing texture at 04110000 +0x136 |
Daxter |
v1.10.3 |
2024-11-27 |
FBO using existing buffer as depthbuffer, 04132000/04110000 and 04110000/04110000 |
Daxter |
v1.18.1 |
2024-11-16 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09e9c5c0, 4, 00000000, 0) |
Daxter |
v1.18.1 |
2024-11-13 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09e9d030, 4, 00000000, 0) |
Daxter |
v1.17.1 |
2024-11-12 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09ea07a0, 4, 00000000, 0) |
Daxter |
v1.17.1 |
2024-10-04 |
Unexpected mpeg first timestamp: f2d170948ab / 16686334429355 |
Daxter |
v1.11.3 |
2024-10-03 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09eb7d40, 4, 00000000, 0) |
Daxter |
v1.17.1-1143-g0f909051ee |
2024-10-03 |
Branch in JumpReg delay slot at 09e90478 in block starting at 09e903e8 |
Daxter |
v1.17.1-1143-g0f909051ee |
2024-10-03 |
Jump to invalid address: 032411e0 PC 09e90478 LR 089b6b00 |
Daxter |
v1.17.1-1143-g0f909051ee |
2024-10-03 |
Jump to invalid address: 079e6780 PC 09e90470 LR 089b6b00 |
Daxter |
v1.17.1-1143-g0f909051ee |
2024-10-03 |
MIPSCompileOp: Invalid instruction 0000003f |
Daxter |
v1.18.1-670-g63c7c73fa0 |
2025-01-20 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r4p1-01rel0 [Revision 96995].
01730444:00010b28 HWX C T N TexProjPos UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 MatUp:3 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01730444:00010b28 HWX C T N TexProjPos UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 MatUp:3 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = color0.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = mul(vec4(position, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = o |
Daxter |
v1.11.3 |
2024-09-29 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09e9c800, 4, 00000000, 0) |
Daxter |
v1.17.1-980-gabaea0197b |
2024-09-26 |
sceKernelLoadModule: unsupported options size=00000014, flags=08a61f00, pos=0, access=1, data=1, text=1 |
Daxter |
v1.17.1-980-gabaea0197b |
2024-09-26 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09ea9ec0, 4, 00000000, 0) |
Daxter |
v1.17.1-980-gabaea0197b |
2024-09-26 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09e8efa0, 4, 00000000, 0) |
Daxter |
v1.17.1 |
2024-10-17 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r8p0-01rel0 [Revision 96995].
01730444:00010b28 HWX C T N TexProjPos UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 MatUp:3 Cull
#version 100
// Driver: Mali-450 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01730444:00010b28 HWX C T N TexProjPos UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 MatUp:3 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = color0.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = mul(vec4(position, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position |
Daxter |
v1.17.1 |
2024-10-26 |
00000000=sceGeEdramSetAddrTranslation(00000000) |
Daxter |
v1.17.1 |
2024-10-26 |
00000400=sceGeEdramSetAddrTranslation(00000000) |
Daxter |
v1.17.1 |
2024-09-07 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08d9f000, 4, 00000000, 0) |
Daxter |
v1.17.1 |
2024-09-03 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r5p0-01rel0 [Revision 96995].
01730444:00010b28 HWX C T N TexProjPos UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 MatUp:3 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01730444:00010b28 HWX C T N TexProjPos UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 MatUp:3 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = color0.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = mul(vec4(position, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = o |
Daxter |
v1.17.4-1 |
2024-09-01 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09eb8300, 4, 00000000, 0) |
Daxter |
v1.17.1 |
2024-08-24 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09ea0870, 4, 00000000, 0) |
Daxter |
v1.10-6-g8ac4efd3c |
2024-08-17 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09ea95d0, 4, 00000000, 0) |
Daxter |
v1.17.1 |
2024-08-17 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09e9c0c0, 4, 00000000, 0) |
Daxter |
v1.17.1 |
2024-08-17 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09e9f2b0, 4, 00000000, 0) |
Daxter |
v1.17.4-1 |
2024-08-16 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08da0840, 4, 00000000, 0) |
Daxter |
v1.17.1 |
2024-08-15 |
Unexpected mpeg first timestamp: f21180948ab / 16634811599019 |
Daxter |
v1.17.1-973-g169736dff6 |
2024-08-14 |
sceKernelLoadModule: unsupported options size=00000014, flags=08a871b0, pos=0, access=1, data=2, text=2 |
Daxter |
v1.17.4-1 |
2024-08-08 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09eb3620, 4, 00000000, 0) |
Daxter |
v1.17.1 |
2024-08-05 |
Rendering to framebuffer offset at 04162000 +256x0 (stride 512) |
Daxter |
v1.17.1 |
2024-08-05 |
sceKernelLoadModule: unsupported options size=00000014, flags=0899b0cc, pos=0, access=1, data=1, text=1 |
Daxter |
v1.17.1 |
2024-08-05 |
sceKernelLoadModule: unsupported options size=00000014, flags=0899b0cc, pos=0, access=1, data=2, text=2 |
Daxter |
v1.17.1-826-g80baaa5fc4 |
2024-08-05 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09ed0a40, 4, 00000000, 0) |
Daxter |
v1.17.1 |
2024-08-03 |
Unexpected mpeg first timestamp: 79fed0848ab / 8383457937579 |
Daxter |
v1.17.1 |
2024-08-02 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08da0870, 4, 00000000, 0) |
Daxter |
v1.17.1-817-g13506d3d02 |
2024-07-28 |
Unexpected mpeg first timestamp: d44eb0848ab / 14589652125867 |
Daxter |
v1.12.3 |
2024-07-26 |
ReadFromHardware: Invalid address 00000010 near PC 089f99a4 LR 08a0cd90 |
Daxter |
v1.18.1 |
2024-11-14 |
80630006=sceAtracSetDataAndGetID(08d1dc40, 00001000): invalid RIFF header |
Daxter |
v1.12.3 |
2024-07-26 |
GetFramebufferCandidates(DEPTH): Multiple (3) candidate framebuffers. texaddr: 04710000 offset: 0 (512x512 stride 512, CLUT16) |
Daxter |
v1.5.4-998-g08f26439c |
2024-07-25 |
sceKernelLoadModule: unsupported options size=1091f310, flags=1091f314, pos=0, access=1, data=278000408, text=278000412 |
Daxter |
v1.17.1 |
2024-07-23 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09e770f0, 4, 00000000, 0) |
Daxter |
v1.17.1 |
2024-07-22 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09eb53e0, 4, 00000000, 0) |
Daxter |
v1.17.1 |
2024-07-21 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09ed2270, 4, 00000000, 0) |
Daxter |
v1.17.1 |
2024-07-20 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09eb1550, 4, 00000000, 0) |
Daxter |
v1.17.1 |
2024-07-19 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09e9c7b0, 4, 00000000, 0) |
Daxter |
v1.17.1 |
2024-07-18 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09ec3ae0, 4, 00000000, 0) |
Daxter |
v1.17.1 |
2024-07-18 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08da5910, 4, 00000000, 0) |
Daxter |
v1.17.1 |
2024-07-07 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09e9e030, 4, 00000000, 0) |
Daxter |
v1.9.4 |
2024-07-02 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09ec55c0, 4, 00000000, 0) |
Daxter |
v1.17.1 |
2024-06-30 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08da1ba0, 4, 00000000, 0) |
Daxter |
v1.17.1 |
2024-06-30 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09e9d790, 4, 00000000, 0) |
Daxter |
v1.17.1 |
2024-06-19 |
Unexpected mpeg first timestamp: c451a0948ab / 13490929092779 |
Daxter |
v1.17.1 |
2024-06-19 |
WriteToHardware: Invalid address 000000a0 near PC 088a6e8c LR 088a6f6c |
Daxter |
v1.17.1 |
2024-06-15 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09eac4e0, 4, 00000000, 0) |
Daxter |
v1.17.1 |
2024-06-15 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09e785c0, 4, 00000000, 0) |
Daxter |
v1.16.6 |
2024-06-15 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09ec3000, 4, 00000000, 0) |
Daxter |
v1.17.1 |
2024-06-13 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08da3020, 4, 00000000, 0) |
Daxter |
v1.17.1 |
2024-06-13 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08da1520, 4, 00000000, 0) |