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Game title |
Version |
Latest Report |
Message |
Daxter |
v1.17.1 |
2024-09-16 |
00000400=sceGeEdramSetAddrTranslation(00000000) |
Daxter |
v1.17.1 |
2024-09-07 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08d9f000, 4, 00000000, 0) |
Daxter |
v1.17.1 |
2024-09-03 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r5p0-01rel0 [Revision 96995].
01730444:00010b28 HWX C T N TexProjPos UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 MatUp:3 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01730444:00010b28 HWX C T N TexProjPos UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 MatUp:3 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = color0.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = mul(vec4(position, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = o |
Daxter |
v1.17.4-1 |
2024-09-01 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09eb8300, 4, 00000000, 0) |
Daxter |
v1.17.1 |
2024-08-24 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09ea0870, 4, 00000000, 0) |
Daxter |
v1.10-6-g8ac4efd3c |
2024-08-17 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09ea95d0, 4, 00000000, 0) |
Daxter |
v1.17.1 |
2024-08-17 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09e9c0c0, 4, 00000000, 0) |
Daxter |
v1.17.1 |
2024-08-17 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09e9f2b0, 4, 00000000, 0) |
Daxter |
v1.17.4-1 |
2024-08-16 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08da0840, 4, 00000000, 0) |
Daxter |
v1.17.1 |
2024-08-15 |
Unexpected mpeg first timestamp: f21180948ab / 16634811599019 |
Daxter |
v1.17.1-973-g169736dff6 |
2024-08-14 |
sceKernelLoadModule: unsupported options size=00000014, flags=08a871b0, pos=0, access=1, data=2, text=2 |
Daxter |
v1.17.4-1 |
2024-08-08 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09eb3620, 4, 00000000, 0) |
Daxter |
v1.17.1 |
2024-08-05 |
Rendering to framebuffer offset at 04162000 +256x0 (stride 512) |
Daxter |
v1.17.1 |
2024-08-05 |
sceKernelLoadModule: unsupported options size=00000014, flags=0899b0cc, pos=0, access=1, data=1, text=1 |
Daxter |
v1.17.1 |
2024-08-05 |
sceKernelLoadModule: unsupported options size=00000014, flags=0899b0cc, pos=0, access=1, data=2, text=2 |
Daxter |
v1.17.1-826-g80baaa5fc4 |
2024-08-05 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09ed0a40, 4, 00000000, 0) |
Daxter |
v1.17.1 |
2024-08-03 |
Unexpected mpeg first timestamp: 79fed0848ab / 8383457937579 |
Daxter |
v1.17.1 |
2024-08-02 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08da0870, 4, 00000000, 0) |
Daxter |
v1.17.1-817-g13506d3d02 |
2024-07-28 |
Unexpected mpeg first timestamp: d44eb0848ab / 14589652125867 |
Daxter |
v1.12.3 |
2024-07-26 |
ReadFromHardware: Invalid address 00000010 near PC 089f99a4 LR 08a0cd90 |
Daxter |
v1.12.3 |
2024-07-26 |
80630006=sceAtracSetDataAndGetID(08d1dc40, 00001000): invalid RIFF header |
Daxter |
v1.12.3 |
2024-07-26 |
GetFramebufferCandidates(DEPTH): Multiple (3) candidate framebuffers. texaddr: 04710000 offset: 0 (512x512 stride 512, CLUT16) |
Daxter |
v1.5.4-998-g08f26439c |
2024-07-25 |
sceKernelLoadModule: unsupported options size=1091f310, flags=1091f314, pos=0, access=1, data=278000408, text=278000412 |
Daxter |
v1.17.1 |
2024-07-23 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09e770f0, 4, 00000000, 0) |
Daxter |
v1.17.1 |
2024-07-22 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09eb53e0, 4, 00000000, 0) |
Daxter |
v1.17.1 |
2024-07-21 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09ed2270, 4, 00000000, 0) |
Daxter |
v1.17.1 |
2024-07-20 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09eb1550, 4, 00000000, 0) |
Daxter |
v1.17.1 |
2024-07-19 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09e9c7b0, 4, 00000000, 0) |
Daxter |
v1.17.1 |
2024-07-18 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09ec3ae0, 4, 00000000, 0) |
Daxter |
v1.17.1 |
2024-07-18 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08da5910, 4, 00000000, 0) |
Daxter |
v1.17.1 |
2024-07-07 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09e9e030, 4, 00000000, 0) |
Daxter |
v1.9.4 |
2024-07-02 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09ec55c0, 4, 00000000, 0) |
Daxter |
v1.17.1 |
2024-06-30 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08da1ba0, 4, 00000000, 0) |
Daxter |
v1.17.1 |
2024-06-30 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09e9d790, 4, 00000000, 0) |
Daxter |
v1.17.1 |
2024-06-19 |
Unexpected mpeg first timestamp: c451a0948ab / 13490929092779 |
Daxter |
v1.17.1 |
2024-06-19 |
WriteToHardware: Invalid address 000000a0 near PC 088a6e8c LR 088a6f6c |
Daxter |
v1.17.1 |
2024-06-15 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09eac4e0, 4, 00000000, 0) |
Daxter |
v1.17.1 |
2024-06-15 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09e785c0, 4, 00000000, 0) |
Daxter |
v1.16.6 |
2024-06-15 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09ec3000, 4, 00000000, 0) |
Daxter |
v1.17.1 |
2024-06-13 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08da3020, 4, 00000000, 0) |
Daxter |
v1.17.1 |
2024-06-13 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08da1520, 4, 00000000, 0) |
Daxter |
v1.17.1 |
2024-06-13 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09eb70f0, 4, 00000000, 0) |
Daxter |
v1.17.1 |
2024-06-13 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08da9930, 4, 00000000, 0) |
Daxter |
v1.17.1 |
2024-06-11 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09eb7690, 4, 00000000, 0) |
Daxter |
v1.17.1 |
2024-06-09 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09ec27e0, 4, 00000000, 0) |
Daxter |
v1.16.6 |
2024-06-07 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08da00a0, 4, 00000000, 0) |
Daxter |
v1.17.1 |
2024-06-05 |
Unexpected mpeg first timestamp: 559f30848ab / 5883887634603 |
Daxter |
v1.10.3 |
2024-06-05 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09e9bea0, 4, 00000000, 0) |
Daxter |
v1.17.1-669-gd298c6f6f5 |
2024-06-04 |
sceKernelCreateThread(name=SceParseHTTPheader_Library): unsupported attributes 00000006 |
Daxter |
v1.17.1-669-gd298c6f6f5 |
2024-06-04 |
sceKernelCreateThread(name=SceParseURI_Library): unsupported attributes 00000006 |
Daxter |
v1.17.1-669-gd298c6f6f5 |
2024-06-04 |
sceKernelLoadModule: unsupported options size=00000014, flags=0889f314, pos=0, access=1, data=2, text=2 |
Daxter |
v1.17.1-669-gd298c6f6f5 |
2024-06-04 |
sceKernelCreateThread(name=SceBase64_Library): unsupported attributes 00000006 |
Daxter |
v1.17.1 |
2024-06-02 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08da85c0, 4, 00000000, 0) |
Daxter |
v1.17.1 |
2024-05-31 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09eb8ce0, 4, 00000000, 0) |
Daxter |
v1.17.1-491-g9cdd97c13b |
2024-05-28 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09eb2610, 4, 00000000, 0) |
Daxter |
v1.16.6 |
2024-05-26 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09e9af60, 4, 00000000, 0) |
Daxter |
v1.17.1 |
2024-05-25 |
Unexpected mpeg first timestamp: d7ef20848ab / 14838877669547 |
Daxter |
v1.17.1 |
2024-05-22 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09ee5770, 4, 00000000, 0) |
Daxter |
v1.17.1 |
2024-05-20 |
Branch in Jump delay slot at 09ea0404 in block starting at 09ea03e8 |
Daxter |
v1.17.1 |
2024-05-20 |
Jump to invalid address: 0573f400 |
Daxter |
v1.17.1 |
2024-05-18 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08d9ee10, 4, 00000000, 0) |
Daxter |
v1.17.1 |
2024-05-14 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09e9a8b0, 4, 00000000, 0) |
Daxter |
v1.16.6 |
2024-05-12 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08da7f60, 4, 00000000, 0) |
Daxter |
v1.17.4-1 |
2024-09-10 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
Daxter |
v1.14.4 |
2024-04-15 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r6p1-01rel0 [Revision 96995].
01f34400:00010b38 HWX C T N Tex TexProjPos UVMtx Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:1 3: c:0 t:1 MatUp:3 Cull
#version 100
// Driver: Mali-450 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f34400:00010b38 HWX C T N Tex TexProjPos UVMtx Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:1 3: c:0 t:1 MatUp:3 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = color0.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse);
toLight = u_lightpos1;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse);
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = mul(vec4(position, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRa |
Daxter |
v1.14.4 |
2024-04-15 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r6p1-01rel0 [Revision 96995].
01b34044:00010b38 HWX C T N Tex TexProjPos UVMtx Light: 0: c:0 t:1 1: c:0 t:1 3: c:0 t:1 MatUp:3 Cull
#version 100
// Driver: Mali-450 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01b34044:00010b38 HWX C T N Tex TexProjPos UVMtx Light: 0: c:0 t:1 1: c:0 t:1 3: c:0 t:1 MatUp:3 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = color0.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = mul(vec4(position, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Po |
Daxter |
v1.14.4 |
2024-04-15 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r6p1-01rel0 [Revision 96995].
01730444:00010b38 HWX C T N Tex TexProjPos UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 MatUp:3 Cull
#version 100
// Driver: Mali-450 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01730444:00010b38 HWX C T N Tex TexProjPos UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 MatUp:3 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = color0.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = mul(vec4(position, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Po |
Daxter |
v1.17.1 |
2024-04-09 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09eb48d0, 4, 00000000, 0) |
Daxter |
v1.17.1 |
2024-04-08 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09eaff40, 4, 00000000, 0) |
Daxter |
v1.17.1 |
2024-04-07 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09e9f710, 4, 00000000, 0) |
Daxter |
v1.17.1 |
2024-04-06 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09eb9200, 4, 00000000, 0) |
Daxter |
v1.15.4 |
2024-04-05 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09e9d520, 4, 00000000, 0) |
Daxter |
v1.17.1 |
2024-04-01 |
Bad VAG samples address? 09dd64f0 / 141752 |
Daxter |
v1.17.1 |
2024-03-30 |
Unexpected mpeg first timestamp: 692ee0848ab / 7228128512171 |
Daxter |
v1.16.6 |
2024-03-29 |
Unexpected mpeg first timestamp: c58f00848ab / 13576123730091 |
Daxter |
v1.17.1 |
2024-03-25 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09eb4e10, 4, 00000000, 0) |
Daxter |
v1.15.4 |
2024-03-24 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09e9fb80, 4, 00000000, 0) |
Daxter |
v1.17 |
2024-03-22 |
Unexpected mpeg first timestamp: a46eb0848ab / 11299707177131 |
Daxter |
v1.17.1 |
2024-03-17 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09e9a6a0, 4, 00000000, 0) |
Daxter |
v1.16.1 |
2024-03-15 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08da0ce0, 4, 00000000, 0) |
Daxter |
v1.17.1 |
2024-03-15 |
Unexpected mpeg first timestamp: 585f00848ab / 6072815863979 |
Daxter |
v1.17.1 |
2024-03-14 |
Unexpected mpeg first timestamp: 245ef0848ab / 2499386296491 |
Daxter |
v1.15.4 |
2024-03-12 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09e9e7a0, 4, 00000000, 0) |
Daxter |
v1.15.4 |
2024-03-10 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09ea07e0, 4, 00000000, 0) |
Daxter |
v1.10-6-g8ac4efd3c |
2024-03-09 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09e8fec0, 4, 00000000, 0) |
Daxter |
v1.17.1 |
2024-03-02 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09ea3450, 4, 00000000, 0) |
Daxter |
v1.14.4 |
2024-02-29 |
Unexpected mpeg first timestamp: 670170948ab / 7078492588203 |
Daxter |
v1.16.6 |
2024-02-28 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09e76880, 4, 00000000, 0) |
Daxter |
v1.9.4 |
2024-02-26 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r7p0-00rel1 [Revision 96995].
07730444:41000b1c HWX C T N Fog Tex Bones:5 Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 MatUp:3 WScale 3
#version 100
precision highp float;
attribute mediump vec4 w1;
attribute mediump float w2;
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mat4 u_bone0;
uniform mat4 u_bone1;
uniform mat4 u_bone2;
uniform mat4 u_bone3;
uniform mat4 u_bone4;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
void main() {
mat4 skinMatrix = w1.x * u_bone0 + w1.y * u_bone1 + w1.z * u_bone2 + w1.w * u_bone3 + w2 * u_bone4;
vec3 skinnedpos = (skinMatrix * vec4(position, 1.0)).xyz ;
vec3 worldpos = (u_world * vec4(skinnedpos, 1.0)).xyz;
mediump vec3 skinnednormal = (skinMatrix * vec4(normal, 0.0)).xyz ;
mediump vec3 worldnormal = normalize((u_world * vec4(skinnednormal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
vec4 outPos = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = vec4(u_cullRangeMax.w);
}
}
gl_Position = outPos;
}
|
Daxter |
v1.16.6 |
2024-02-18 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09ec1b00, 4, 00000000, 0) |
Daxter |
v1.17.1 |
2024-02-18 |
sceKernelLoadModule: unsupported options size=00000014, flags=ff404040, pos=0, access=1, data=1, text=1 |
Daxter |
v1.16.6 |
2024-02-16 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09eb42d0, 4, 00000000, 0) |
Daxter |
v1.17 |
2024-02-15 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09e989e0, 4, 00000000, 0) |
Daxter |
v1.17.1 |
2024-02-15 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09ec7570, 4, 00000000, 0) |
Daxter |
v1.17 |
2024-02-07 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09ea00d0, 4, 00000000, 0) |
Daxter |
v1.13.2 |
2024-02-01 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09e8ea40, 4, 00000000, 0) |
Daxter |
v1.16.6 |
2024-01-28 |
Unexpected mpeg first timestamp: 212160948ab / 2276702374059 |
Daxter |
v1.16.6 |
2024-01-28 |
Unexpected mpeg first timestamp: 19d150948ab / 1774174423211 |
Daxter |
v1.10.3 |
2024-01-24 |
Unexpected mpeg first timestamp: 205fa0848ab / 2224692938923 |
Daxter |
v1.10.3 |
2024-01-24 |
Unexpected mpeg first timestamp: 6dea0848ab / 472077846699 |