Recent logs - eFootball PES 2020 "C19"

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Game title Version Latest Report Message
eFootball PES 2020 "C19" v1.10.3 2021-07-25 sceGeBreak(mode=0, unknown=08d098b8): unknown ptr (valid)
eFootball PES 2020 "C19" v1.9.4 2021-06-10 sceDmacMemcpy(dest=086ce8c0, src=040cc000, size=1251136): overlapping read
eFootball PES 2020 "C19" v1.11.3 2021-06-09 807f00fd=sceMp3Init(00000000): invalid bitrate v1 l2 rate 000e
eFootball PES 2020 "C19" v1.11.3 2021-06-09 sceMp3Init: invalid data: not layer 3
eFootball PES 2020 "C19" v1.9.4 2021-06-02 Unknown GetPointer 00000000 PC 08a1b77c LR 08000030
eFootball PES 2020 "C19" v1.6.3 2021-05-06 Error in shader program link: info: L0007 Fragment shader uses a varying v_fogdepth that has not been declared in the vertex shader. fs: 00000000:00200000 Fog #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; out vec4 fragColor0; void main() { vec4 v = v_color0 ; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 00000000:0000010c HWX C Fog #version 300 es precision highp float; in vec3 position; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
eFootball PES 2020 "C19" v1.6.3 2021-05-06 Error in shader program link: info: L0008 The fragment floating-point variable v_color0 does not match the vertex variable v_color0. The qualifier does not match. fs: 00000000:0001d000 AlphaTest0 > #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D testtex; in vec4 v_color0; out vec4 fragColor0; void main() { vec4 v = v_color0 ; if (v.a < 0.002) discard; fragColor0 = v; } vs: 00000000:0000000a THR C #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
eFootball PES 2020 "C19" v1.6.3 2021-05-06 Error in shader program link: info: L0008 The fragment floating-point variable v_color0 does not match the vertex variable v_color0. The qualifier does not match. fs: 00000000:00000001 Clear #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; out vec4 fragColor0; void main() { vec4 v = v_color0; fragColor0 = v; } vs: 00000000:0000000a THR C #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
eFootball PES 2020 "C19" v1.11.3 2021-04-21 Unexpected mpeg first timestamp: fffffffffff / 17592186044415
eFootball PES 2020 "C19" v1.11.3 2021-04-20 Unexpected mpeg first timestamp: fffffff0000 / 17592185978880
eFootball PES 2020 "C19" v1.8.0 2021-07-15 sceDmacMemcpy(dest=040cc000, src=08701400, size=1043456): overlapping read
eFootball PES 2020 "C19" v1.10.3 2021-01-07 80630006=sceAtracSetDataAndGetID(09a4ec00, 00000800): invalid RIFF header
eFootball PES 2020 "C19" v1.10.3 2021-01-07 80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): invalid RIFF header
eFootball PES 2020 "C19" v1.10.3 2021-01-07 80630006=sceAtracSetDataAndGetID(09a4ec00, 00003000): invalid RIFF header
eFootball PES 2020 "C19" v1.9.4 2021-07-25 sceDmacMemcpy(dest=040cc000, src=086ce8c0, size=1251136): overlapping read
eFootball PES 2020 "C19" v1.9.4 2021-07-25 Unknown GetPointer 00000000 PC 08816130 LR 08816144
eFootball PES 2020 "C19" v1.9.4 2021-07-30 Unknown GetPointer 00000000 PC 08815ef4 LR 08000020
eFootball PES 2020 "C19" v1.9.4 2021-01-25 GL ran out of GPU memory; switching to low memory mode
eFootball PES 2020 "C19" v1.10.3 2020-10-06 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=0, data=0, text=0
eFootball PES 2020 "C19" v1.8.0 2020-12-23 Unimplemented HLE function sceKernelFindModuleByUID
eFootball PES 2020 "C19" v1.8.0 2021-04-29 Unimplemented HLE function sceKernelDcacheWritebackAll
eFootball PES 2020 "C19" v1.8.0 2021-04-29 Unknown syscall in known module 'SysMemForKernel': 0x3fc9ae6a
eFootball PES 2020 "C19" v1.8.0 2021-04-29 Unknown syscall in known module 'LoadExecForKernel': 0x05572a5f
eFootball PES 2020 "C19" v1.9.4 2021-07-04 Game install with no files / data
eFootball PES 2020 "C19" v1.10.3 2021-02-07 80630006=sceAtracSetDataAndGetID(09a4ec00, 00001000): invalid RIFF header
eFootball PES 2020 "C19" v1.9.3-204-g52156ec4e 2020-09-21 sceMp3Init: invalid data: not 44.1kHz
eFootball PES 2020 "C19" v1.9.4 2021-08-01 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
eFootball PES 2020 "C19" v1.9.4 2021-08-01 Savedata version requested on save: 3
eFootball PES 2020 "C19" v1.9.4 2021-08-01 Savedata version requested: 3