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| Game title |
Version |
Latest Report |
Hits |
Message |
| eFootball Chelito 19 |
v1.6.3 |
2025-11-12 |
1 |
Error in shader program link: info: Link Error: Vertex shader is missing.
Link Error: Fragment shader is missing.
fs: 00000000:0001d022 Tex TexAlpha TFuncMod AlphaTest0 >
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
in vec4 v_color0;
in highp vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
if (v.a < 0.002) discard;
fragColor0 = v;
}
vs: 00000000:00000018 C Tex
#version 300 es
precision highp float;
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
out lowp vec4 v_color0;
out highp vec3 v_texcoord;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
gl_Position = u_proj * vec4(position.xyz, 1.0);
}
|
| eFootball Chelito 19 |
v1.6.3 |
2025-11-12 |
1 |
Error in shader program link: info: Link Error: Fragment shader is missing.
fs: 00000000:0001d022 Tex TexAlpha TFuncMod AlphaTest0 >
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
in vec4 v_color0;
in highp vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
if (v.a < 0.002) discard;
fragColor0 = v;
}
vs: 00000000:00000010 Tex
#version 300 es
precision highp float;
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
out lowp vec4 v_color0;
out highp vec3 v_texcoord;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
gl_Position = u_proj * vec4(position.xyz, 1.0);
}
|
| eFootball Chelito 19 |
v1.6.3 |
2025-11-12 |
1 |
Error in shader program link: info: Link Error: Fragment shader is missing.
fs: 00004000:0001d022 Tex TexAlpha Flat TFuncMod AlphaTest0 >
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
flat in vec4 v_color0;
in highp vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
if (v.a < 0.002) discard;
fragColor0 = v;
}
vs: 40000000:00000010 Tex Flat
#version 300 es
precision highp float;
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
flat out lowp vec4 v_color0;
out highp vec3 v_texcoord;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
gl_Position = u_proj * vec4(position.xyz, 1.0);
}
|
| eFootball Chelito 19 |
v1.6.3 |
2025-11-12 |
1 |
Error in shader program link: info: Link Error: Vertex shader is missing.
fs: 00000000:0001d002 Tex TFuncMod AlphaTest0 >
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
in vec4 v_color0;
in highp vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a);
if (v.a < 0.002) discard;
fragColor0 = v;
}
vs: 00000000:00000018 C Tex
#version 300 es
precision highp float;
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
out lowp vec4 v_color0;
out highp vec3 v_texcoord;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
gl_Position = u_proj * vec4(position.xyz, 1.0);
}
|
| eFootball Chelito 19 |
v1.8.0 |
2025-11-09 |
1 |
Unknown GetPointer 3000208f PC 0884d5b0 LR 0884d7d4 |
| eFootball Chelito 19 |
v1.10.3 |
2025-11-08 |
1 |
__KernelStopThread: thread 366 does not exist |
| eFootball Chelito 19 |
v1.10.3-1376-g35ca3714e |
2025-11-08 |
1 |
Error in shader compilation: info: Compile failed.
ERROR: Unexpected end of source found
1 compilation errors. No code generated.
thin3d
|
| eFootball Chelito 19 |
v1.9.4 |
2025-11-08 |
1 |
Unknown GetPointer 10b3e177 PC 0884d5b0 LR 0884d7d4 |
| eFootball Chelito 19 |
v1.15.4 |
2025-11-08 |
1 |
__KernelStopThread: thread 308 does not exist (helper deleted) |
| eFootball Chelito 19 |
v1.13.1 |
2025-11-08 |
1 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 167769136 |
| eFootball Chelito 19 |
v1.13.1 |
2025-11-08 |
2 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b792f4, pos=0, access=1, data=2, text=2 |
| eFootball Chelito 19 |
v1.13.1 |
2025-11-08 |
4 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b792f4, pos=0, access=1, data=1, text=1 |
| eFootball Chelito 19 |
v1.11.3 |
2025-11-07 |
1 |
Unknown GetPointer 2c5b8402 PC 0884d7b4 LR 0884d7d4 |
| eFootball Chelito 19 |
v1.9.4 |
2025-11-07 |
1 |
ReadFromHardware: Invalid address 91bab180 near PC 91bab180 LR 08000018 |
| eFootball Chelito 19 |
v1.9.4 |
2025-11-06 |
1 |
Unknown GetPointer 10b45877 PC 0884d5b0 LR 0884d7d4 |
| eFootball Chelito 19 |
v1.19.3 |
2025-11-05 |
1 |
Branch in branch delay slot at 080371bc with different target |
| eFootball Chelito 19 |
v1.19.3 |
2025-11-05 |
1 |
Branch in branch delay slot at 080330e8 with different target |
| eFootball Chelito 19 |
v1.19.3 |
2025-11-05 |
1 |
Branch in branch delay slot at 08059ab4 with different target |
| eFootball Chelito 19 |
v1.19.3 |
2025-11-05 |
1 |
Branch in branch delay slot at 08059a98 with different target |
| eFootball Chelito 19 |
v1.19.3 |
2025-11-05 |
2 |
ReadFCR: Unexpected reg 8 |
| eFootball Chelito 19 |
v1.7.4 |
2025-11-05 |
1 |
ReadFromHardware: Invalid address f4cb2733 near PC f4cb2733 LR 08000018 |
| eFootball Chelito 19 |
v1.11.3 |
2026-10-12 |
3 |
Unknown GetPointer 00000000 PC 088a69c4 LR 088a69f4 |
| eFootball Chelito 19 |
v1.18.1 |
2025-11-04 |
1 |
Unknown GetPointer 00350000 PC 0884d7b4 LR 0884d7d4 |
| eFootball Chelito 19 |
v1.11.3 |
2025-11-02 |
1 |
Jump to invalid address: 0bbee970 |
| eFootball Chelito 19 |
v1.6.3 |
2025-11-02 |
1 |
Unknown GetPointer d04a8661 PC 0884d7b4 LR 0884d7d4 |
| eFootball Chelito 19 |
v1.14.2 |
2025-11-02 |
3 |
UI scissor out of bounds in GameSettingsScreen: 276,0-999,544 / 1208,544 |
| eFootball Chelito 19 |
v1.18.1 |
2025-10-31 |
1 |
Branch in Jump delay slot at 08edf818 in block starting at 08edf270 |
| eFootball Chelito 19 |
v1.18.1 |
2025-10-31 |
1 |
MIPSCompileOp: Invalid instruction 71e87644 |
| eFootball Chelito 19 |
v1.18.1 |
2025-10-31 |
4 |
Jump to invalid address: 0bbcdf70 |
| eFootball Chelito 19 |
v1.11.3 |
2025-10-31 |
1 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145349120 |
| eFootball Chelito 19 |
v1.11.3 |
2025-10-31 |
1 |
MIPSCompileOp: Invalid instruction ccdf7147 |
| eFootball Chelito 19 |
v1.11.3 |
2025-10-31 |
1 |
MIPSCompileOp: Invalid instruction ed4efc0d |
| eFootball Chelito 19 |
v1.11.3 |
2025-10-31 |
1 |
MIPSCompileOp: Invalid instruction 00007777 |
| eFootball Chelito 19 |
v1.11.3 |
2025-10-31 |
1 |
MIPSCompileOp: Invalid instruction 77fe7777 |
| eFootball Chelito 19 |
v1.11.3 |
2025-10-31 |
1 |
MIPSCompileOp: Invalid instruction 77ef7777 |
| eFootball Chelito 19 |
v1.11.3 |
2025-10-31 |
1 |
MIPSCompileOp: Invalid instruction 77000000 |
| eFootball Chelito 19 |
v1.11.3 |
2025-10-31 |
1 |
MIPSCompileOp: Invalid instruction 0656567f |
| eFootball Chelito 19 |
v1.11.3 |
2025-10-31 |
1 |
Jump to invalid address: 07ec0000 |
| eFootball Chelito 19 |
v1.16.6 |
2026-07-19 |
3 |
MIPSCompileOp: Invalid instruction 000005fb |
| eFootball Chelito 19 |
v1.11.3 |
2025-10-31 |
1 |
Jump to invalid address: 03d1be54 |
| eFootball Chelito 19 |
v1.11.3 |
2025-10-31 |
1 |
MIPSCompileOp: Invalid instruction 455f90df |
| eFootball Chelito 19 |
v1.11.3 |
2025-10-31 |
2 |
Branch in Jump delay slot at 0804e990 in block starting at 0804e97c |
| eFootball Chelito 19 |
v1.11.3 |
2025-10-31 |
2 |
MIPSCompileOp: Invalid instruction 00038fff |
| eFootball Chelito 19 |
v1.19.3 |
2025-11-05 |
3 |
Branch in branch delay slot at 08059ae0 with different target |
| eFootball Chelito 19 |
v1.19.3 |
2025-10-30 |
1 |
Branch in RSRTComp delay slot at 08026c60 in block starting at 08020020 |
| eFootball Chelito 19 |
v1.18.1 |
2025-10-27 |
1 |
Unknown GetPointer 2c5c0c82 PC 0884d5b0 LR 0884d7d4 |
| eFootball Chelito 19 |
v1.12.3 |
2025-10-25 |
1 |
MFIC instruction hit (70020024) at 089941c4 |
| eFootball Chelito 19 |
v1.14.2 |
2025-10-25 |
1 |
UI scissor out of bounds in SavedataScreen: 1751,516-0,92 / 1600,720 |
| eFootball Chelito 19 |
v1.14.2 |
2025-10-25 |
1 |
UI scissor out of bounds in SavedataScreen: 1751,412-0,99 / 1600,720 |
| eFootball Chelito 19 |
v1.14.2 |
2025-10-25 |
1 |
UI scissor out of bounds in SavedataScreen: 1751,308-0,99 / 1600,720 |
| eFootball Chelito 19 |
v1.14.2 |
2025-10-25 |
1 |
UI scissor out of bounds in SavedataScreen: 1751,204-0,99 / 1600,720 |
| eFootball Chelito 19 |
v1.14.2 |
2025-10-25 |
1 |
UI scissor out of bounds in SavedataScreen: 1751,100-0,99 / 1600,720 |
| eFootball Chelito 19 |
v1.14.2 |
2025-10-25 |
1 |
UI scissor out of bounds in SavedataScreen: 1800,100-0,99 / 1600,720 |
| eFootball Chelito 19 |
v1.11.3 |
2026-04-25 |
5 |
MIPSCompileOp: Invalid instruction 475f5053 |
| eFootball Chelito 19 |
v1.11.3 |
2026-04-25 |
5 |
MIPSCompileOp: Invalid instruction 63736964 |
| eFootball Chelito 19 |
v1.11.3 |
2025-10-24 |
4 |
Jump to invalid address: 000000c0 |
| eFootball Chelito 19 |
v1.11.3 |
2026-04-25 |
3 |
Unknown GetPointer 00000000 PC 00000000 LR 00000000 |
| eFootball Chelito 19 |
v1.18.1 |
2025-10-22 |
1 |
__KernelStopThread: thread 337 does not exist (helper deleted) |
| eFootball Chelito 19 |
v1.9.4 |
2025-10-22 |
1 |
ReadFromHardware: Invalid address e9137e64 near PC e9137e64 LR 08000018 |
| eFootball Chelito 19 |
v1.9.4 |
2025-10-22 |
1 |
MIPSCompileOp: Invalid instruction 71e4ac34 |
| eFootball Chelito 19 |
v1.14.2 |
2025-10-21 |
2 |
UI scissor out of bounds in GameSettingsScreen: 336,0-1251,720 / 1512,720 |
| eFootball Chelito 19 |
v1.14.2 |
2025-10-20 |
1 |
UI scissor out of bounds in SavedataScreen: 1759,516-0,92 / 1600,720 |
| eFootball Chelito 19 |
v1.14.2 |
2025-10-20 |
1 |
UI scissor out of bounds in SavedataScreen: 1759,412-0,99 / 1600,720 |
| eFootball Chelito 19 |
v1.14.2 |
2025-10-20 |
1 |
UI scissor out of bounds in SavedataScreen: 1759,308-0,99 / 1600,720 |
| eFootball Chelito 19 |
v1.14.2 |
2025-10-20 |
1 |
UI scissor out of bounds in SavedataScreen: 1759,204-0,99 / 1600,720 |
| eFootball Chelito 19 |
v1.14.2 |
2025-10-20 |
1 |
UI scissor out of bounds in SavedataScreen: 1759,100-0,99 / 1600,720 |
| eFootball Chelito 19 |
v1.14.2 |
2025-10-25 |
2 |
UI scissor out of bounds in SavedataScreen: 1800,516-0,92 / 1600,720 |
| eFootball Chelito 19 |
v1.14.2 |
2025-10-25 |
2 |
UI scissor out of bounds in SavedataScreen: 1800,412-0,99 / 1600,720 |
| eFootball Chelito 19 |
v1.14.2 |
2025-10-25 |
2 |
UI scissor out of bounds in SavedataScreen: 1800,308-0,99 / 1600,720 |
| eFootball Chelito 19 |
v1.14.2 |
2025-10-25 |
2 |
UI scissor out of bounds in SavedataScreen: 1800,204-0,99 / 1600,720 |
| eFootball Chelito 19 |
v1.19.3 |
2025-10-20 |
1 |
Branch in branch delay slot at 0806e10c with different target |
| eFootball Chelito 19 |
v1.8.0 |
2025-10-20 |
1 |
ReadFromHardware: Invalid address db610718 near PC db610718 LR 08000018 |
| eFootball Chelito 19 |
v1.14.2 |
2025-10-17 |
3 |
UI scissor out of bounds in GameSettingsScreen: 324,0-1469,810 / 1712,810 |
| eFootball Chelito 19 |
v1.6.3 |
2025-10-16 |
1 |
Error in shader program link: info: Link Error: Vertex shader is missing.
Link Error: Fragment shader is missing.
fs: 00000000:0021d022 Tex TexAlpha Fog TFuncMod AlphaTest0 >
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
in vec4 v_color0;
uniform vec3 u_fogcolor;
in highp float v_fogdepth;
in highp vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
if (v.a < 0.002) discard;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
vs: 05770000:41c00b14 HWX T N Fog Tex Bones:8 Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:7 WScale 2
#version 300 es
precision highp float;
in mediump vec4 w1, w2;
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mat4 u_bone0;
uniform mat4 u_bone1;
uniform mat4 u_bone2;
uniform mat4 u_bone3;
uniform mat4 u_bone4;
uniform mat4 u_bone5;
uniform mat4 u_bone6;
uniform mat4 u_bone7;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
out lowp vec4 v_color0;
out highp vec3 v_texcoord;
out highp float v_fogdepth;
void main() {
mat4 skinMatrix = w1.x * u_bone0 + w1.y * u_bone1 + w1.z * u_bone2 + w1.w * u_bone3 + w2.x * u_bone4 + w2.y * u_bone5 + w2.z * u_bone6 + w2.w * u_bone7;
vec3 skinnedpos = (skinMatrix * vec4(position, 1.0)).xyz * 1.999969482421875;
vec3 worldpos = (u_world * vec4(skinnedpos, 1.0)).xyz;
mediump vec3 skinnednormal = (skinMatrix * vec4(normal, 0.0)).xyz * 1.999969482421875;
mediump vec3 worldnormal = normalize((u_world * vec4(skinnednormal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
mediump float ldot;
toLight = u_lightpos0;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos1;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos2;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
}
|
| eFootball Chelito 19 |
v1.6.3 |
2025-10-16 |
1 |
Error in shader program link: info: Link Error: Vertex shader is missing.
Link Error: Fragment shader is missing.
fs: 00000000:0021d022 Tex TexAlpha Fog TFuncMod AlphaTest0 >
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
in vec4 v_color0;
uniform vec3 u_fogcolor;
in highp float v_fogdepth;
in highp vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
if (v.a < 0.002) discard;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
vs: 05770000:40c00b14 HWX T N Fog Tex Bones:4 Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:7 WScale 2
#version 300 es
precision highp float;
in mediump vec4 w1;
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mat4 u_bone0;
uniform mat4 u_bone1;
uniform mat4 u_bone2;
uniform mat4 u_bone3;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
out lowp vec4 v_color0;
out highp vec3 v_texcoord;
out highp float v_fogdepth;
void main() {
mat4 skinMatrix = w1.x * u_bone0 + w1.y * u_bone1 + w1.z * u_bone2 + w1.w * u_bone3;
vec3 skinnedpos = (skinMatrix * vec4(position, 1.0)).xyz * 1.999969482421875;
vec3 worldpos = (u_world * vec4(skinnedpos, 1.0)).xyz;
mediump vec3 skinnednormal = (skinMatrix * vec4(normal, 0.0)).xyz * 1.999969482421875;
mediump vec3 worldnormal = normalize((u_world * vec4(skinnednormal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
mediump float ldot;
toLight = u_lightpos0;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos1;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos2;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
}
|
| eFootball Chelito 19 |
v1.6.3 |
2025-10-16 |
1 |
Error in shader program link: info: Link Error: Vertex shader is missing.
Link Error: Fragment shader is missing.
fs: 00000000:0021d022 Tex TexAlpha Fog TFuncMod AlphaTest0 >
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
in vec4 v_color0;
uniform vec3 u_fogcolor;
in highp float v_fogdepth;
in highp vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
if (v.a < 0.002) discard;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
vs: 05770000:41800b14 HWX T N Fog Tex Bones:7 Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:7 WScale 2
#version 300 es
precision highp float;
in mediump vec4 w1;
in mediump vec3 w2;
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mat4 u_bone0;
uniform mat4 u_bone1;
uniform mat4 u_bone2;
uniform mat4 u_bone3;
uniform mat4 u_bone4;
uniform mat4 u_bone5;
uniform mat4 u_bone6;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
out lowp vec4 v_color0;
out highp vec3 v_texcoord;
out highp float v_fogdepth;
void main() {
mat4 skinMatrix = w1.x * u_bone0 + w1.y * u_bone1 + w1.z * u_bone2 + w1.w * u_bone3 + w2.x * u_bone4 + w2.y * u_bone5 + w2.z * u_bone6;
vec3 skinnedpos = (skinMatrix * vec4(position, 1.0)).xyz * 1.999969482421875;
vec3 worldpos = (u_world * vec4(skinnedpos, 1.0)).xyz;
mediump vec3 skinnednormal = (skinMatrix * vec4(normal, 0.0)).xyz * 1.999969482421875;
mediump vec3 worldnormal = normalize((u_world * vec4(skinnednormal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
mediump float ldot;
toLight = u_lightpos0;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos1;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos2;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
}
|
| eFootball Chelito 19 |
v1.9.4 |
2025-10-16 |
1 |
ReadFromHardware: Invalid address b0e58260 near PC b0e58260 LR 08000018 |
| eFootball Chelito 19 |
v1.19.3 |
2025-10-12 |
2 |
Branch in branch delay slot at 08ed138c with different target |
| eFootball Chelito 19 |
v1.19.3 |
2025-10-12 |
2 |
Branch in branch delay slot at 08ed0fd8 with different target |
| eFootball Chelito 19 |
v1.19.3 |
2025-10-12 |
2 |
Branch in branch delay slot at 08ed13cc with different target |
| eFootball Chelito 19 |
v1.19.3 |
2025-10-12 |
2 |
Branch in branch delay slot at 08eea978 with different target |
| eFootball Chelito 19 |
v1.19.3 |
2025-10-12 |
2 |
Branch in branch delay slot at 08ed13a4 with different target |
| eFootball Chelito 19 |
v1.11.3 |
2025-10-11 |
1 |
Unknown GetPointer 10beed37 PC 0884d5b0 LR 0884d7d4 |
| eFootball Chelito 19 |
v1.19.3 |
2025-10-11 |
1 |
Branch in branch delay slot at 08036fd4 with different target |
| eFootball Chelito 19 |
v1.18.1 |
2025-10-09 |
1 |
Branch in branch delay slot at 08846e9f with different target |
| eFootball Chelito 19 |
v1.18.1 |
2025-10-09 |
1 |
Branch in branch delay slot at 0886ad53 with different target |
| eFootball Chelito 19 |
v1.18.1 |
2025-10-09 |
1 |
MIPSCompileOp: Invalid instruction 0308af45 |
| eFootball Chelito 19 |
v1.18.1 |
2025-10-09 |
1 |
MIPSCompileOp: Invalid instruction 00000068 |
| eFootball Chelito 19 |
v1.18.1 |
2025-10-09 |
1 |
MIPSCompileOp: Invalid instruction 0308af3c |
| eFootball Chelito 19 |
v1.11.3 |
2025-10-09 |
1 |
Jump to invalid address: 0728f8c0 |
| eFootball Chelito 19 |
v1.9.4 |
2025-10-08 |
2 |
Jump to invalid address: 070cb960 |
| eFootball Chelito 19 |
v1.9.4 |
2025-10-08 |
1 |
MIPSCompileOp: Invalid instruction 71e39bb8 |
| eFootball Chelito 19 |
v1.9.4 |
2025-10-08 |
1 |
Jump to invalid address: 0bbcbc70 |
| eFootball Chelito 19 |
v1.9.4 |
2025-10-08 |
1 |
Jump to invalid address: 0bbcbd70 |
| eFootball Chelito 19 |
v1.11.3 |
2025-10-08 |
1 |
MIPSCompileOp: Invalid instruction 71ea9738 |
| eFootball Chelito 19 |
v1.19.3 |
2025-10-07 |
1 |
Branch in branch delay slot at 0809fc58 with different target |
| eFootball Chelito 19 |
v1.19.3 |
2025-10-06 |
1 |
Branch in branch delay slot at 08029f60 with different target |
| eFootball Chelito 19 |
v1.19.3 |
2025-10-06 |
1 |
Branch in branch delay slot at 08029f5c with different target |
| eFootball Chelito 19 |
v1.11.3 |
2026-09-04 |
2 |
Jump to invalid address: 0bbcd970 |
| eFootball Chelito 19 |
v1.11.3 |
2025-10-05 |
3 |
Jump to invalid address: 070cd260 |