Recent logs - Efootball 2022 Komo Valeri...

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Game title Version Latest Report Message
Efootball 2022 Komo Valeri... v1.15.4 2023-06-01 Unknown GetPointer 00000000 PC 08a02a0c LR 0922dd94
Efootball 2022 Komo Valeri... v1.15.4 2023-06-01 Unknown GetPointerWrite 00000000 PC 08a02a0c LR 0922dd94
Efootball 2022 Komo Valeri... v1.15.3 2023-05-27 Failed to truncate file.
Efootball 2022 Komo Valeri... v1.14.4 2023-05-25 Replacement rowPitch=512, but w=1360 (level=0)
Efootball 2022 Komo Valeri... v1.9.4 2023-05-23 Error in shader program link: info: cannot find a matched output for input v_texcoordNC0 cannot find a matched output for input v_texcoordNC1 cannot find a matched output for input v_texcoordNC2 cannot find a matched output for input v_texcoordNC3 fs: postshader //Note : Recommend to use PPSSPP v1.1.1-183-gb411fc0 or newer for full functionality, there were some bugs in earlier versions. //Note2 : Upscaling, smoothing and sharpening filters are not set to be mixed between each other since the results are pointless(they counter each other). // Awas ngelag! :u //====================================================================================================================================================================== //SMOOTHING FILTERS: //If you love smooth graphics ~ those are also great for downscaling - to do that, you need to use higher rendering res than your display res //================ #define FXAA 1 //ON:1/OFF:0 /default FXAA, orginal info below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering #define Gsmoothing 2.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ //SHARPENING FILTERS: //if you need very sharp image, add lots of aliasing //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 0.98 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ //UPSCALING FILTERS: //To use those, you have to set rendering res to smaller than window/display size(x1 for best results) and screen scaling filter to "nearest" //Starting from v1.1.1-28-g70e9979 you can also add Upscaling=True to ini file(check example) to do it automatically //================ #define xBR 1 //ON:1/OFF:0 /5xBR upscale, nice for 2D games especially those that might be buggy with higher rendering res, initially made by Hyllian - license below #define VariantB 0 //ON:1/OFF:0 /slightly less effect on fonts, dots and other small details //================ #define xHQ 0 //ON:1/OFF:0 same as 4xHQ in PPSSPP, but actually using output resolution #define scaleoffset 0.75 //Default: 0.75 /you can tweek it between 0.5 and 1.0, Note: to little = no effect, to high = ugliness //================ //OTHER FILTERS: //Most effects from here on can be fully mixed without loosing previous effects. Exceptions: Natural Colors, Advanced Cartoon //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define KIMOCHI 1 //Senpai! #define samples 3 //Default: 4 /higher = more glow, worse performance #define quality 0.22 //Default: 0.18 /lower = smaller glow, better quality #define Bpower 1.0 //Default: 1.0 /amount of bloom mixed //================ #define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.69 //Default: 0.5 /strenght of the effect //================ #define NATURALC 0 //ON:1/OFF:0 /by popular demand, natular colors, note: this shader can't be fully mixed with smoothing/sharpening/upscaling effects #define ncpower 0.5 //Default:0.5 / higher = more natural color, check note line above //================ #define ACARTOON 0 //ON:1/OFF:0 Advanced Cartoon from Guest shader pack #define th 0.10 //D
Efootball 2022 Komo Valeri... v1.14.4 2023-05-22 Replacement rowPitch=256, but w=2880 (level=0)
Efootball 2022 Komo Valeri... v1.14.4 2023-05-25 80630006=sceAtracSetData(2, 08d13140, 00038000): invalid RIFF header
Efootball 2022 Komo Valeri... v1.15.3 2023-05-17 Error in shader program link: info: L0001 The fragment shader uniform floating-point u_texelDelta does not match the vertex shader uniform floating-point u_texelDelta. The precision does not match. fs: postshader #version 310 es precision mediump float; precision highp int; layout(binding = 0) uniform mediump sampler2D sampler0; uniform vec4 u_time; uniform vec2 u_texelDelta; uniform vec2 u_pixelDelta; in vec2 v_texcoord0; out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor; mediump int SEPIA; mediump int GRAYSCALE; mediump int NEGATIVE; mediump int PSPCOLORS; float overlay(float base, float blend) { float result = 0.0; if (base < 0.5) { result = (2.0 * base) * blend; } else { result = 1.0 - ((1.0 - (2.0 * (base - 0.5))) * (1.0 - blend)); } return result; } void main() { SEPIA = 0; GRAYSCALE = 0; NEGATIVE = 0; PSPCOLORS = 1; vec3 color = texture(sampler0, v_texcoord0).xyz; vec3 colorB = color; mediump int hatsu = 0; vec3 blur = color * 1.2252061367034912109375; float param = color.x; float param_1 = blur.x; float param_2 = color.y; float param_3 = blur.y; float param_4 = color.z; float param_5 = blur.z; vec3 newcolor = vec3(overlay(param, param_1), overlay(param_2, param_3), overlay(param_4, param_5)); color = mix(color, newcolor, vec3(0.5)); vec4 sum = vec4(0.0); mediump int diffx = -1; mediump int diffy = 0; mediump int _109 = -diffy; for (mediump int i = _109; i < diffy; i++) { mediump int _120 = -diffx; for (mediump int j = _120; j < diffx; j++) { sum += (texture(sampler0, v_texcoord0 + (vec2(float(j), float(i)) * 0.00200000009499490261077880859375)) * 0.25); } } bool _151 = color.x < 0.300000011920928955078125; bool _157; if (_151) { _157 = color.y < 0.300000011920928955078125; } else { _157 = _151; } bool _163; if (_157) { _163 = color.z < 0.300000011920928955078125; } else { _163 = _157; } vec3 bloom; if (_163) { bloom = ((sum.xyz * sum.xyz) * 0.01200000010430812835693359375) + color; } else { bool _179 = color.x < 0.5; bool _185; if (_179) { _185 = color.y < 0.5; } else { _185 = _179; } bool _191; if (_185) { _191 = color.z < 0.5; } else { _191 = _185; } if (_191) { bloom = ((sum.xyz * sum.xyz) * 0.0089999996125698089599609375) + color; } else { bloom = ((sum.xyz * sum.xyz) * 0.0074999998323619365692138671875) + color; } } color = mix(color, bloom, vec3(0.5)); if (hatsu == 1) { color = mix(colorB, color, vec3(0.5)); } float sat = 1.7000000476837158203125; float brt = 1.10000002384185791015625; float con = 1.10000002384185791015625; float AvgLumR = 1.10000002384185791015625; float AvgLumG = 1.2999999523162841796875; float AvgLumB = 1.2000000476837158203125; if (SEPIA == 1) { sat = 0.00999999977648258209228515625; brt = 1.75; con = 1.0; AvgLumR = 0.439999997615814208984375; AvgLumG = 0.2599999904632568359375; AvgLumB = 0.07999999821186065673828125; } if (GRAYSCALE == 1) { sat = 0.0; brt = 1.0; con = 1.0; AvgLumR = 1.0; AvgLumG = 1.0; AvgLumB = 1.0; } if (NEGATIVE == 1) { sat = 1.0; brt = 1.0; con = -1.0; AvgLumR = 1.0; AvgLumG = 1.0; AvgLumB = 1.0; } if (PSPCOLORS == 1) { sat = 1.0; brt = 1.0; con = 1.0; AvgLumR = 0.959299981594085693359375; AvgLumG = 1.0738999843597412109375; AvgLumB = 1.46039998531341552734375; } vec3 AvgLumin = vec3(AvgLumR, AvgLumG, AvgLumB); vec3 conRGB = ve
Efootball 2022 Komo Valeri... v1.15.3 2023-05-17 Error in shader program link: info: L0001 The fragment shader uniform floating-point u_texelDelta does not match the vertex shader uniform floating-point u_texelDelta. The precision does not match. fs: postshader #version 310 es precision mediump float; precision highp int; uniform vec2 u_pixelDelta; layout(binding = 0) uniform mediump sampler2D sampler0; uniform vec4 u_time; uniform vec2 u_texelDelta; in vec2 v_texcoord0; out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor; in vec4 v_texcoordNC0; in vec4 v_texcoordNC1; in vec4 v_texcoordNC2; in vec4 v_texcoordNC3; mediump int SEPIA; mediump int GRAYSCALE; mediump int NEGATIVE; mediump int PSPCOLORS; vec3 processGAUSS_S(inout vec3 color) { float GAUSSS_SPAN_MAX = 1.5; float GAUSSS_KERNEL_SIZE = 5.0; vec2 offsetS = (u_pixelDelta * GAUSSS_SPAN_MAX) / vec2(GAUSSS_KERNEL_SIZE); vec3 cGaussS0 = texture(sampler0, v_texcoord0 + (offsetS * vec2(0.0, -2.0))).xyz * 1.0; vec3 cGaussS1 = texture(sampler0, v_texcoord0 + (offsetS * vec2(-1.0))).xyz * 3.0; vec3 cGaussS2 = texture(sampler0, v_texcoord0 + (offsetS * vec2(0.0, -1.0))).xyz * 8.0; vec3 cGaussS3 = texture(sampler0, v_texcoord0 + (offsetS * vec2(1.0, -1.0))).xyz * 3.0; vec3 cGaussS4 = texture(sampler0, v_texcoord0 + (offsetS * vec2(-2.0, 0.0))).xyz * 1.0; vec3 cGaussS5 = texture(sampler0, v_texcoord0 + (offsetS * vec2(-1.0, 0.0))).xyz * 8.0; vec3 cGaussS6 = texture(sampler0, v_texcoord0 + (offsetS * vec2(0.0))).xyz * 10.0; vec3 cGaussS7 = texture(sampler0, v_texcoord0 + (offsetS * vec2(1.0, 0.0))).xyz * 8.0; vec3 cGaussS8 = texture(sampler0, v_texcoord0 + (offsetS * vec2(2.0, 0.0))).xyz * 1.0; vec3 cGaussS9 = texture(sampler0, v_texcoord0 + (offsetS * vec2(-1.0, 1.0))).xyz * 3.0; vec3 cGaussS10 = texture(sampler0, v_texcoord0 + (offsetS * vec2(0.0, 1.0))).xyz * 8.0; vec3 cGaussS11 = texture(sampler0, v_texcoord0 + (offsetS * vec2(1.0))).xyz * 3.0; vec3 cGaussS12 = texture(sampler0, v_texcoord0 + (offsetS * vec2(0.0, 2.0))).xyz * 1.0; color = (((((((((((cGaussS0 + cGaussS1) + cGaussS2) + cGaussS3) + cGaussS4) + cGaussS5) + cGaussS6) + cGaussS7) + cGaussS8) + cGaussS9) + cGaussS10) + cGaussS11) + cGaussS12; color /= vec3(58.0); return color; } vec3 processSHADEBOOST(inout vec3 color) { float sat = 1.89999997615814208984375; float brt = 0.699999988079071044921875; float con = 1.2000000476837158203125; float AvgLumR = 1.5; float AvgLumG = 1.5; float AvgLumB = 1.5; if (SEPIA == 1) { sat = 0.00999999977648258209228515625; brt = 1.75; con = 1.0; AvgLumR = 0.439999997615814208984375; AvgLumG = 0.2599999904632568359375; AvgLumB = 0.07999999821186065673828125; } if (GRAYSCALE == 1) { sat = 0.0; brt = 1.0; con = 1.0; AvgLumR = 1.0; AvgLumG = 1.0; AvgLumB = 1.0; } if (NEGATIVE == 1) { sat = 1.0; brt = 1.0; con = -1.0; AvgLumR = 1.0; AvgLumG = 1.0; AvgLumB = 1.0; } if (PSPCOLORS == 1) { sat = 1.0; brt = 1.0; con = 1.0; AvgLumR = 0.959299981594085693359375; AvgLumG = 1.0738999843597412109375; AvgLumB = 1.46039998531341552734375; } vec3 AvgLumin = vec3(AvgLumR, AvgLumG, AvgLumB); vec3 conRGB = vec3(0.5); vec3 brtColor = color * brt; vec3 intensity = vec3(((brtColor.x * 0.2125000059604644775390625) + (brtColor.y * 0.7153999805450439453125)) + (brtColor.z * 0.07209999859333038330078125)); vec3 satColor = mix(intensity, brtColor, vec3(sat)); vec3 conColor = mix(conRGB, satColor, vec3(con)); vec3 mixColor = AvgLumin * conColor; color = mixColor; return color; } void main() { SEPIA = 0; GRAYSCALE = 0; NEGATIVE = 0; PSPCOLORS = 5; vec3 color = texture(sampler0, v_texcoord0).xyz; vec3 param = color; vec3 _311 = processGAUSS_S(param); color = _311; vec3 param_1 = color; vec3 _314 = processSHADEBOOST(param_1); color = _314; _RES
Efootball 2022 Komo Valeri... v1.10.3 2023-05-15 sceDmacMemcpy(dest=04154000, src=09517240, size=557056): overlapping read
Efootball 2022 Komo Valeri... v1.15.3 2023-05-12 Unknown GetPointer ad1fba70 PC 0884d5a0 LR 0884d7c4
Efootball 2022 Komo Valeri... v1.9.4 2023-05-08 Savedata version requested on save: 3 --NATIVE-DATA-BOUNDARY-266da5b4j��K<�5ȁ�=��E8�����Ѭ�� �Whh�0��`,��rify" Content-Length: 75 Content-Transfer-Encoding: binary Savedata version requested on save: %dSavedata version requested on save: 3
Efootball 2022 Komo Valeri... v1.12.1 2023-05-05 Error in shader program link: info: Link Error: Fragment shader is missing. fs: thin3d vs: thin3d #version 320 es #if __VERSION__ >= 130 #define attribute in #define varying out #endif attribute vec3 Position; attribute vec4 Color0; attribute vec2 TexCoord0; varying vec4 oColor0; varying vec2 oTexCoord0; uniform mat4 WorldViewProj; void main() { gl_Position = WorldViewProj * vec4(Position, 1.0); oColor0 = Color0; oTexCoord0 = TexCoord0; }
Efootball 2022 Komo Valeri... v1.14.4 2023-05-04 Replacement rowPitch=512, but w=1536 (level=0)
Efootball 2022 Komo Valeri... v1.8.0 2023-05-03 ReadFromHardware: Invalid address 3f400000 near PC 3f400000 LR 08824438
Efootball 2022 Komo Valeri... v1.14.4 2023-05-01 Replacement rowPitch=512, but w=2200 (level=0)
Efootball 2022 Komo Valeri... v1.14.4 2023-05-01 Replacement rowPitch=256, but w=2036 (level=0)
Efootball 2022 Komo Valeri... v1.14.4 2023-05-22 Replacement rowPitch=256, but w=2352 (level=0)
Efootball 2022 Komo Valeri... v1.14.4 2023-04-30 Replacement rowPitch=1024, but w=2560 (level=0)
Efootball 2022 Komo Valeri... v1.14.4 2023-04-29 Replacement rowPitch=256, but w=3200 (level=0)
Efootball 2022 Komo Valeri... v1.14.4 2023-05-15 Replacement rowPitch=512, but w=3200 (level=0)
Efootball 2022 Komo Valeri... v1.14.2 2023-04-22 UI scissor out of bounds in GameSettingsScreen: 505,0-1816,1080 / 2223,1080
Efootball 2022 Komo Valeri... v1.14.2 2023-04-22 UI scissor out of bounds in MainScreen: 3297,51-1235,474 / 2223,1080
Efootball 2022 Komo Valeri... v1.14.2 2023-04-22 UI scissor out of bounds in MainScreen: 0,103-3257,422 / 2223,1080
Efootball 2022 Komo Valeri... v1.14.2 2023-04-22 UI scissor out of bounds in MainScreen: 0,41-3257,484 / 2223,1080
Efootball 2022 Komo Valeri... v1.14.2 2023-04-22 UI scissor out of bounds in MainScreen: 0,41-3257,63 / 2223,1080
Efootball 2022 Komo Valeri... v1.13.2 2023-04-22 Unknown GetPointer 00000020 PC 08815fb4 LR 08815fbc
Efootball 2022 Komo Valeri... v1.13.2 2023-04-22 Unknown GetPointerWrite 00000000 PC 088287e8 LR 088287f0
Efootball 2022 Komo Valeri... v1.14.4 2023-04-21 Replacement rowPitch=512, but w=2036 (level=0)
Efootball 2022 Komo Valeri... v1.14.4 2023-04-15 Waiting thread for 20 that was already waiting for 20
Efootball 2022 Komo Valeri... v1.14.4 2023-05-28 Replacement rowPitch=1024, but w=1600 (level=0)
Efootball 2022 Komo Valeri... v1.14.4 2023-04-15 Replacement rowPitch=2048, but w=8800 (level=0)
Efootball 2022 Komo Valeri... v1.15.3 2023-05-19 80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): invalid RIFF header
Efootball 2022 Komo Valeri... v1.13.2 2023-04-13 Unknown GetPointer 00000000 PC 08a02a0c LR 08a1e5b0
Efootball 2022 Komo Valeri... v1.13.2 2023-04-13 Unknown GetPointerWrite 00000000 PC 08a02a0c LR 08a1e5b0
Efootball 2022 Komo Valeri... v1.12.3 2023-04-12 MIPSCompileOp: Invalid instruction 0000007b
Efootball 2022 Komo Valeri... v1.12.3 2023-04-12 MIPSCompileOp: Invalid instruction 00000268
Efootball 2022 Komo Valeri... v1.12.2 2023-04-09 Unknown GetPointer ad1eda30 PC 0884d5a0 LR 0884d7c4
Efootball 2022 Komo Valeri... v1.9.4 2023-04-02 Unknown GetPointer 00000000 PC 0913f09c LR 0913f0ac
Efootball 2022 Komo Valeri... v1.12.3 2023-03-31 Texture cache ran out of GPU memory; switching to low memory mode
Efootball 2022 Komo Valeri... v1.14.4 2023-06-05 Replacement rowPitch=2048, but w=5760 (level=0)
Efootball 2022 Komo Valeri... v1.9.4 2023-05-24 Error in shader compilation: info: Compile failed. ERROR: Unexpected end of source found 1 compilation errors. No code generated. postshader
Efootball 2022 Komo Valeri... v1.14.4 2023-04-05 Replacement rowPitch=512, but w=1024 (level=0)
Efootball 2022 Komo Valeri... v1.14.4 2023-03-28 Replacement rowPitch=256, but w=3980 (level=0)
Efootball 2022 Komo Valeri... v1.14.4 2023-03-27 Unknown GetPointer 0000a300 PC 0884a908 LR 0884a928
Efootball 2022 Komo Valeri... v1.14.4 2023-03-27 Replacement rowPitch=1024, but w=2000 (level=0)
Efootball 2022 Komo Valeri... v1.14.4 2023-03-27 Replacement rowPitch=512, but w=6000 (level=0)
Efootball 2022 Komo Valeri... v1.14.4 2023-03-25 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5128, pos=0, access=1, data=2, text=2
Efootball 2022 Komo Valeri... v1.14.4 2023-03-25 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5128, pos=0, access=1, data=1, text=1
Efootball 2022 Komo Valeri... v1.14.4 2023-04-14 Replacement rowPitch=512, but w=1600 (level=0)
Efootball 2022 Komo Valeri... v1.14.4 2023-03-24 807f00fd=sceMp3Init(00000000): invalid bitrate v2 l0 rate 000e
Efootball 2022 Komo Valeri... v1.14.4 2023-03-24 807f00fd=sceMp3Init(00000000): invalid sample rate v0 l1 rate 03
Efootball 2022 Komo Valeri... v1.14.4 2023-03-24 807f00fd=sceMp3Init(00000000): invalid bitrate v1 l0 rate 0007
Efootball 2022 Komo Valeri... v1.14.4 2023-03-23 Replacement rowPitch=512, but w=1896 (level=0)
Efootball 2022 Komo Valeri... v1.10.3 2023-03-22 sceDmacMemcpy(dest=04154000, src=091f6230, size=557056): overlapping read
Efootball 2022 Komo Valeri... v1.14.4 2023-04-10 Replacement rowPitch=1024, but w=3416 (level=0)
Efootball 2022 Komo Valeri... v1.14.4 2023-04-11 Replacement rowPitch=512, but w=1000 (level=0)
Efootball 2022 Komo Valeri... v1.14.2 2023-03-19 UI scissor out of bounds in GameSettingsScreen: 0,64-540,822 / 960,540
Efootball 2022 Komo Valeri... v1.13.2 2023-03-17 __KernelStopThread: thread 404 does not exist
Efootball 2022 Komo Valeri... v1.13.2 2023-03-17 FBO created from existing depthbuffer as color, 04088000/00000000 and 04154000/04088000
Efootball 2022 Komo Valeri... v1.13.2 2023-03-17 FBO created from existing depthbuffer as color, 04088000/00000000 and 041dc000/04088000
Efootball 2022 Komo Valeri... v1.13.2 2023-03-17 FBO created from existing depthbuffer as color, 04088000/00000000 and 040cc000/04088000
Efootball 2022 Komo Valeri... v1.13.2 2023-03-17 FBO created from existing depthbuffer as color, 04088000/00000000 and 041e0000/04088000
Efootball 2022 Komo Valeri... v1.13.2 2023-03-17 FBO created from existing depthbuffer as color, 04088000/00000000 and 04000000/04088000
Efootball 2022 Komo Valeri... v1.14.4 2023-04-16 Replacement rowPitch=256, but w=1024 (level=0)
Efootball 2022 Komo Valeri... v1.14.4 2023-03-17 Unknown GetPointer 00000140 PC 08824ce4 LR 088113c4
Efootball 2022 Komo Valeri... v1.14.4 2023-03-17 Unknown GetPointerWrite 00000000 PC 08824ce4 LR 088113c4
Efootball 2022 Komo Valeri... v1.10-6-g8ac4efd3c 2023-03-14 Render to texture with incompatible formats 4 != 1 at 04000000
Efootball 2022 Komo Valeri... v1.10-6-g8ac4efd3c 2023-03-14 4 and 8-bit CLUT format not supported for framebuffers
Efootball 2022 Komo Valeri... v1.10-6-g8ac4efd3c 2023-03-14 Render to texture using CLUT with different strides 544 != 512
Efootball 2022 Komo Valeri... v1.14.1 2023-03-13 UI scissor out of bounds in GameSettingsScreen: 210,0-1150,729 / 1366,685
Efootball 2022 Komo Valeri... v1.14.1 2023-03-13 UI scissor out of bounds in GameSettingsScreen: 210,0-1146,768 / 1370,729
Efootball 2022 Komo Valeri... v1.4.2 2023-03-12 sceKernelCreateThread(name=AdhocThread): unsupported options parameter 00001000
Efootball 2022 Komo Valeri... v1.14.1 2023-03-09 Unknown GetPointerWrite 00000480 PC 08872ba4 LR 08872c0c
Efootball 2022 Komo Valeri... v1.14.4 2023-04-14 Replacement rowPitch=128, but w=2800 (level=0)
Efootball 2022 Komo Valeri... v1.14.1 2023-03-14 UI scissor out of bounds in GamePauseScreen: 1762,116-551,964 / 1080,2340
Efootball 2022 Komo Valeri... v1.14.1 2023-03-14 UI scissor out of bounds in GamePauseScreen: 0,116-1744,964 / 1080,2340
Efootball 2022 Komo Valeri... v1.14.4 2023-04-11 Replacement rowPitch=512, but w=2400 (level=0)
Efootball 2022 Komo Valeri... v1.14.4 2023-05-01 Replacement rowPitch=512, but w=800 (level=0)
Efootball 2022 Komo Valeri... v1.12.3 2023-03-01 Jump to invalid address: 0738f4c0
Efootball 2022 Komo Valeri... v1.12.3 2023-03-01 Jump to invalid address: 0738ee00
Efootball 2022 Komo Valeri... v1.12.3 2023-03-01 Jump to invalid address: 073787c0
Efootball 2022 Komo Valeri... v1.12.3 2023-03-01 Jump to invalid address: 07378100
Efootball 2022 Komo Valeri... v1.12.3 2023-03-01 Jump to invalid address: 07377a40
Efootball 2022 Komo Valeri... v1.12.3 2023-03-01 Jump to invalid address: 073f4800
Efootball 2022 Komo Valeri... v1.12.3 2023-03-01 Jump to invalid address: 07372c40
Efootball 2022 Komo Valeri... v1.12.3 2023-03-01 Jump to invalid address: 07372580
Efootball 2022 Komo Valeri... v1.12.3 2023-03-01 Jump to invalid address: 07366f40
Efootball 2022 Komo Valeri... v1.12.3 2023-03-01 Jump to invalid address: 07366880
Efootball 2022 Komo Valeri... v1.14.4 2023-04-08 Replacement rowPitch=256, but w=4268 (level=0)
Efootball 2022 Komo Valeri... v1.14.1 2023-02-28 Unknown GetPointerWrite 00000012 PC 08872ba4 LR 08872c0c
Efootball 2022 Komo Valeri... v1.14.4 2023-04-29 Replacement rowPitch=1024, but w=4096 (level=0)
Efootball 2022 Komo Valeri... v1.14.4 2023-02-26 Replacement rowPitch=128, but w=1200 (level=0)
Efootball 2022 Komo Valeri... v1.11.3 2023-02-26 MIPSCompileOp: Invalid instruction 47100372
Efootball 2022 Komo Valeri... v1.11.3 2023-02-26 MIPSCompileOp: Invalid instruction 74777727
Efootball 2022 Komo Valeri... v1.11.3 2023-02-26 MIPSCompileOp: Invalid instruction 00747777
Efootball 2022 Komo Valeri... v1.11.3 2023-02-26 MIPSCompileOp: Invalid instruction 74013027
Efootball 2022 Komo Valeri... v1.11.3 2023-02-26 MIPSCompileOp: Invalid instruction 7309da7f
Efootball 2022 Komo Valeri... v1.11.3 2023-02-26 Jump to invalid address: 07649940
Efootball 2022 Komo Valeri... v1.11.3 2023-02-26 Jump to invalid address: 07730dc0