Recent logs - DISSIDIA FINAL FANTASY UNIVERSAL TUNING

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Game title Version Latest Report Message
DISSIDIA FINAL FANTASY UNIVERSAL TUNING v1.8.0 2019-04-09 Unknown GetPointer 00000058 PC 08a518c4 LR 08a5b95c
DISSIDIA FINAL FANTASY UNIVERSAL TUNING v1.8.0 2019-03-26 Render to area containing texture at 04182000 +0x16
DISSIDIA FINAL FANTASY UNIVERSAL TUNING v1.8.0 2019-03-23 Ignoring possible render to texture at 04178000 +0x38 / 256x128
DISSIDIA FINAL FANTASY UNIVERSAL TUNING v1.8.0 2019-03-23 GL ran out of GPU memory; switching to low memory mode
DISSIDIA FINAL FANTASY UNIVERSAL TUNING v1.8.0 2019-03-22 Render to area containing texture at 04180000 +0x32
DISSIDIA FINAL FANTASY UNIVERSAL TUNING v1.8.0 2019-03-22 Ignoring possible render to texture at 04178000 +0x80 / 256x128
DISSIDIA FINAL FANTASY UNIVERSAL TUNING v1.6.3-492-g9fddfff66 2019-03-18 WriteToHardware: Invalid address 00000000 near PC 089ec4c8 LR 089ec4c8
DISSIDIA FINAL FANTASY UNIVERSAL TUNING v1.7.2 2019-03-16 Attempting to texture from target (src=000cc000 / target=000cc000 / flags=7)
DISSIDIA FINAL FANTASY UNIVERSAL TUNING v1.7.4 2019-02-27 Ignoring possible render to texture at 04184000 +128x108 / 256x128
DISSIDIA FINAL FANTASY UNIVERSAL TUNING v1.7.4 2019-02-27 sceDmacMemcpy(dest=49bd8420, src=09ce10c0, size=37952): overlapping read
DISSIDIA FINAL FANTASY UNIVERSAL TUNING v1.7.4 2019-02-27 Render to texture with incompatible formats 5 != 1 at 04180000
DISSIDIA FINAL FANTASY UNIVERSAL TUNING v1.7.4 2019-02-26 sceDmacMemcpy(dest=49c2d4a0, src=09ce10c0, size=54976): overlapping read
DISSIDIA FINAL FANTASY UNIVERSAL TUNING v1.7.4 2019-02-17 sceDmacMemcpy(dest=49bd8420, src=09ce10c0, size=47040): overlapping read
DISSIDIA FINAL FANTASY UNIVERSAL TUNING v1.7.4 2019-02-17 Ignoring possible render to texture at 041b2000 +0x93 / 256x128
DISSIDIA FINAL FANTASY UNIVERSAL TUNING v1.7.4 2019-02-17 Render to texture with incompatible formats 5 != 1 at 041b2000
DISSIDIA FINAL FANTASY UNIVERSAL TUNING v1.7.4 2019-02-16 Render to texture with incompatible formats 5 != 1 at 04168000
DISSIDIA FINAL FANTASY UNIVERSAL TUNING v1.8.0 2019-03-24 Ignoring possible render to texture at 04180000 +0x43 / 256x128
DISSIDIA FINAL FANTASY UNIVERSAL TUNING v1.7.4 2019-02-01 Ignoring possible render to texture at 0418a000 +0x48 / 256x128
DISSIDIA FINAL FANTASY UNIVERSAL TUNING v1.5 2019-01-07 Error in shader compilation: info: ERROR: 0:115: 'null' : undeclared identifier ERROR: 0:115: 'assign' : cannot convert from 'float' to '3-component vector of float' ERROR: 0:115: '(' : syntax error syntax error / code: #version 130 #define lowp #define mediump #define highp attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; uniform sampler2D u_tess_pos_tex; uniform sampler2D u_tess_tex_tex; uniform sampler2D u_tess_col_tex; uniform int u_spline_count_u; vec2 tess_sample(in vec2 points[16], in vec2 weights[4]) { vec2 pos = vec2(0.0); for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { float f = weights[j].x * weights[i].y; if (f != 0.0) pos = pos + f * points[i * 4 + j]; } } return pos; } vec3 tess_sample(in vec3 points[16], in vec2 weights[4]) { vec3 pos = vec3(0.0); for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { float f = weights[j].x * weights[i].y; if (f != 0.0) pos = pos + f * points[i * 4 + j]; } } return pos; } vec4 tess_sample(in vec4 points[16], in vec2 weights[4]) { vec4 pos = vec4(0.0); for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { float f = weights[j].x * weights[i].y; if (f != 0.0) pos = pos + f * points[i * 4 + j]; } } return pos; } uniform int u_spline_count_v; uniform int u_spline_type_u; uniform int u_spline_type_v; void spline_knot(ivec2 num_patches, ivec2 type, out vec2 knot[6], ivec2 patch_pos) { for (int i = 0; i < 6; ++i) { knot[i] = vec2(float(i + patch_pos.x - 2), float(i + patch_pos.y - 2)); } if ((type.x & 1) != 0) { if (patch_pos.x <= 2) knot[0].x = 0.0; if (patch_pos.x <= 1) knot[1].x = 0.0; } if ((type.x & 2) != 0) { if (patch_pos.x >= (num_patches.x - 2)) knot[5].x = float(num_patches.x); if (patch_pos.x == (num_patches.x - 1)) knot[4].x = float(num_patches.x); } if ((type.y & 1) != 0) { if (patch_pos.y <= 2) knot[0].y = 0.0; if (patch_pos.y <= 1) knot[1].y = 0.0; } if ((type.y & 2) != 0) { if (patch_pos.y >= (num_patches.y - 2)) knot[5].y = float(num_patches.y); if (patch_pos.y == (num_patches.y - 1)) knot[4].y = float(num_patches.y); } } void spline_weight(vec2 t, in vec2 knot[6], out vec2 weights[4]) { vec2 t0 = (t - knot[0]); vec2 t1 = (t - knot[1]); vec2 t2 = (t - knot[2]); vec2 f30 = t0 / (knot[3] - knot[0]); vec2 f41 = t1 / (knot[4] - knot[1]); vec2 f52 = t2 / (knot[5] - knot[2]); vec2 f31 = t1 / (knot[3] - knot[1]); vec2 f42 = t2 / (knot[4] - knot[2]); vec2 f32 = t2 / (knot[3] - knot[2]); vec2 a = (1.0 - f30)*(1.0 - f31); vec2 b = (f31*f41); vec2 c = (1.0 - f41)*(1.0 - f42); vec2 d = (f42*f52); weights[0] = a - (a*f32); weights[1] = vec2(1.0) - a - b + ((a + b + c - vec2(1.0))*f32); weights[2] = b + ((vec2(1.0) - b - c - d)*f32); weights[3] = d*f32; } void main() { vec3 _pos[16]; vec2 _tex[16]; vec4 _col[16]; int num_patches_u = u_spline_count_u - 3; int u = int(mod(float(gl_InstanceID), float(num_patches_u))); int v = gl_InstanceID / num_patches_u; ivec2 patch_pos = ivec2(u, v); for (int i = 0; i < 4; i++) { for (int j = 0; j < 4; j++) { int index = (i + v) * u_spline_count_u + (j + u); _pos[i * 4 + j] = (null)(u_tess_pos_tex, ivec2(index, 0), 0).xyz; _tex[i * 4 + j] = (null)(u_tess_tex_tex, ivec2(index, 0), 0).xy; _col[i * 4 + j] = (null)(u_tess_col_tex, ivec2(index, 0), 0).rgba; } } vec2 tess_pos = position.xy; vec2 weights[4]; ivec2 spline_num_patches = ivec2(u_spline_count_u - 3, u_spline_count_v - 3); ivec2 spline_type = ivec2(u_spline_type_u, u_spline_type_v); vec2 knots[6]; spline_knot(spline_num_patches, spline_type, knots, patch_pos); spline_weight(tess_pos + vec2(patch_pos), knots, wei
DISSIDIA FINAL FANTASY UNIVERSAL TUNING v1.7.5 2018-12-20 WriteToHardware: Invalid address 461499ad near PC 08000000 LR 08000000
DISSIDIA FINAL FANTASY UNIVERSAL TUNING v1.7.5 2018-12-20 WriteToHardware: Invalid address 4614a7d5 near PC 08000000 LR 08000000
DISSIDIA FINAL FANTASY UNIVERSAL TUNING v1.4.2 2018-11-26 Ignoring possible render to texture at 04178000 +0x83 / 256x128
DISSIDIA FINAL FANTASY UNIVERSAL TUNING v1.7.4 2019-02-26 Ignoring possible render to texture at 04196000 +128x99 / 256x128
DISSIDIA FINAL FANTASY UNIVERSAL TUNING v1.7.5 2019-02-26 Render to texture with incompatible formats 5 != 1 at 04178000
DISSIDIA FINAL FANTASY UNIVERSAL TUNING v1.7.5 2019-02-10 Render to texture with different strides 128 != 512
DISSIDIA FINAL FANTASY UNIVERSAL TUNING v1.4.2 2018-01-25 Ignoring possible render to texture at 04180000 +128x65 / 256x128
DISSIDIA FINAL FANTASY UNIVERSAL TUNING v1.4.2 2018-01-25 Render to texture with incompatible formats 5 != 1 at 04170000
DISSIDIA FINAL FANTASY UNIVERSAL TUNING v1.8.0 2019-04-09 80630006=sceAtracSetDataAndGetID(09440bc0, 00040000): invalid RIFF header
DISSIDIA FINAL FANTASY UNIVERSAL TUNING v1.4.2 2017-06-09 sceDmacMemcpy(dest=49c2d4a0, src=09ce10c0, size=12288): overlapping read
DISSIDIA FINAL FANTASY UNIVERSAL TUNING v1.0.1 2017-03-29 Render to texture with incompatible formats 5 != 1 at 04190000
DISSIDIA FINAL FANTASY UNIVERSAL TUNING v1.8.0 2019-03-23 4 and 8-bit CLUT format not supported for framebuffers
DISSIDIA FINAL FANTASY UNIVERSAL TUNING v1.2.2 2016-05-11 Render to area containing texture at 04196000 +0x32
DISSIDIA FINAL FANTASY UNIVERSAL TUNING v1.1.1-741-g3e127a1 2016-01-18 Ignoring possible render to texture at 04184000 +128x35 / 256x128
DISSIDIA FINAL FANTASY UNIVERSAL TUNING v1.4.2 2017-12-03 Render to texture with different strides 64 != 512
DISSIDIA FINAL FANTASY UNIVERSAL TUNING v0.9.9.1-1363-g0b8c9fd 2015-07-05 Render to area containing texture at 04190000 +0x32
DISSIDIA FINAL FANTASY UNIVERSAL TUNING v0.9.9.1-1363-g0b8c9fd 2015-07-05 Ignoring possible render to texture at 0418a000 +0x80 / 256x128
DISSIDIA FINAL FANTASY UNIVERSAL TUNING v1.8.0 2019-03-21 Ignoring possible render to texture at 04178000 +128x86 / 256x128
DISSIDIA FINAL FANTASY UNIVERSAL TUNING v1.8.0 2019-04-02 Render to texture with different strides 512 != 64
DISSIDIA FINAL FANTASY UNIVERSAL TUNING v1.8.0 2019-04-11 Unsupported RGB mask: r=ff g=7f b=00
DISSIDIA FINAL FANTASY UNIVERSAL TUNING v1.8.0 2019-04-11 Render to texture with different strides 512 != 128
DISSIDIA FINAL FANTASY UNIVERSAL TUNING v1.5 2019-01-07 Loading module sceFont_Library with version 0101, devkit 03090510
DISSIDIA FINAL FANTASY UNIVERSAL TUNING v1.7.5 2019-02-10 Render to texture with different formats 3 != 1
DISSIDIA FINAL FANTASY UNIVERSAL TUNING v1.8.0 2019-04-11 Render to texture with different formats 1 != 3