Recent logs - Dante's Inferno™

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Game title Version Latest Report Message
Dante's Inferno™ v1.18.1 2024-11-09 Unknown GetPointerWrite 00000010 PC 08b558b0 LR 08b55948
Dante's Inferno™ v1.8.0 2024-11-08 Direct3D9: Failed to get the device caps!
Dante's Inferno™ v1.17.1 2024-10-31 sceKernelLoadModule: unsupported options size=00000014, flags=09fffad0, pos=0, access=1, data=1, text=1
Dante's Inferno™ v1.17.1 2024-10-31 sceKernelLoadModule: unsupported options size=00000014, flags=09fffad0, pos=0, access=1, data=2, text=2
Dante's Inferno™ v1.17.1 2024-10-18 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-01rel0 [Revision 96995]. 01710551:00000b29 HWX C T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 MatUp:1 Cull #version 100 // Driver: Mali-450 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01710551:00000b29 HWX C T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 MatUp:1 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular0 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0)
Dante's Inferno™ v1.17.1 2024-10-18 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-01rel0 [Revision 96995]. 01b15051:00000b29 HWX C T N LM Light: 0: c:1 t:0 1: c:1 t:1 3: c:1 t:1 MatUp:1 Cull #version 100 // Driver: Mali-450 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01b15051:00000b29 HWX C T N LM Light: 0: c:1 t:0 1: c:1 t:1 3: c:1 t:1 MatUp:1 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular0 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0)
Dante's Inferno™ v1.17.1 2024-10-18 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-01rel0 [Revision 96995]. 01d15501:00000b29 HWX C T N LM Light: 0: c:1 t:0 2: c:1 t:1 3: c:1 t:1 MatUp:1 Cull #version 100 // Driver: Mali-450 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01d15501:00000b29 HWX C T N LM Light: 0: c:1 t:0 2: c:1 t:1 3: c:1 t:1 MatUp:1 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular0 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse); toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular2 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0)
Dante's Inferno™ v1.17.1 2024-09-03 80000107=sceDisplaySetFrameBuf(04000000, 512, 1, 0): must change latched framebuf first
Dante's Inferno™ v1.17.1 2024-08-29 Rendering to framebuffer offset at 04162000 +256x0 (stride 512)
Dante's Inferno™ v1.17.1 2024-08-29 sceKernelLoadModule: unsupported options size=00000014, flags=0899b0cc, pos=0, access=1, data=2, text=2
Dante's Inferno™ v1.17.1 2024-08-29 sceKernelLoadModule: unsupported options size=00000014, flags=0899b0cc, pos=0, access=1, data=1, text=1
Dante's Inferno™ v1.17.3 2024-07-05 sceKernelLoadModule: unsupported options size=00000014, flags=08857c2c, pos=0, access=1, data=1, text=1
Dante's Inferno™ v1.17.3 2024-07-05 sceKernelLoadModule: unsupported options size=00000014, flags=0892b680, pos=0, access=1, data=2, text=2
Dante's Inferno™ v1.17.3 2024-07-05 sceKernelLoadModule: unsupported options size=00000014, flags=08a1f518, pos=0, access=1, data=2, text=2
Dante's Inferno™ v1.17.1-545-g26ab2b77d 2024-08-29 sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=2, text=2
Dante's Inferno™ v1.17.1-545-g26ab2b77d 2024-08-29 sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=1, text=1
Dante's Inferno™ v1.17.1 2024-05-02 00000400=sceGeEdramSetAddrTranslation(00000400)
Dante's Inferno™ v1.17.1 2024-05-02 sceKernelCreateThread(name=update_thread): unsupported attributes a0000000
Dante's Inferno™ v1.17.1 2024-04-24 Jump to invalid address: 0214ab10
Dante's Inferno™ v1.17.1 2024-04-24 Jump to invalid address: 0214b220
Dante's Inferno™ v1.17.1 2024-04-24 Jump to invalid address: 02e29900
Dante's Inferno™ v1.17.1 2024-04-24 Jump to invalid address: 02e29700
Dante's Inferno™ v1.17.1 2024-04-24 Jump to invalid address: 0214a2b0
Dante's Inferno™ v1.17.1 2024-04-24 Jump to invalid address: 02e29690
Dante's Inferno™ v1.17.1 2024-04-24 Jump to invalid address: 02e29970
Dante's Inferno™ v1.17.1 2024-04-24 Jump to invalid address: 0214a340
Dante's Inferno™ v1.17.1 2024-04-24 Jump to invalid address: 0214a240
Dante's Inferno™ v1.17.1 2024-04-24 Jump to invalid address: 0214a130
Dante's Inferno™ v1.17.1 2024-04-24 Jump to invalid address: 02e299e0
Dante's Inferno™ v1.17.1 2024-04-24 Jump to invalid address: 02149e30
Dante's Inferno™ v1.17.1 2024-04-24 Jump to invalid address: 02149b50
Dante's Inferno™ v1.17.1 2024-04-24 Jump to invalid address: 021487c0
Dante's Inferno™ v1.17.1 2024-04-24 Jump to invalid address: 0214a110
Dante's Inferno™ v1.17.1 2024-04-24 Jump to invalid address: 02e29410
Dante's Inferno™ v1.17.1 2024-04-24 Jump to invalid address: 02e29210
Dante's Inferno™ v1.17.1 2024-04-24 Jump to invalid address: 020c1190
Dante's Inferno™ v1.17.1 2024-04-24 Jump to invalid address: 02144040
Dante's Inferno™ v1.17.1 2024-04-24 Jump to invalid address: 020c0d80
Dante's Inferno™ v1.17.1 2024-04-24 Jump to invalid address: 020c0d60
Dante's Inferno™ v1.17.1 2024-04-24 Jump to invalid address: 020c0a20
Dante's Inferno™ v1.17.1 2024-04-24 Jump to invalid address: 020c0a00
Dante's Inferno™ v1.17.1 2024-04-24 Jump to invalid address: 020c09e0
Dante's Inferno™ v1.17.1 2024-04-24 Jump to invalid address: 020c09c0
Dante's Inferno™ v1.17.1 2024-04-24 Jump to invalid address: 02147900
Dante's Inferno™ v1.17.1 2024-04-24 Jump to invalid address: 02e291a0
Dante's Inferno™ v1.17.1 2024-04-24 Jump to invalid address: 02e29480
Dante's Inferno™ v1.17.1 2024-04-24 Jump to invalid address: 020bfc40
Dante's Inferno™ v1.17.1 2024-04-24 Jump to invalid address: 020bfc20
Dante's Inferno™ v1.17.1 2024-04-24 Jump to invalid address: 020bfb10
Dante's Inferno™ v1.17.1 2024-04-24 Jump to invalid address: 02147bf0
Dante's Inferno™ v1.17.1 2024-04-24 Jump to invalid address: 02c104f0
Dante's Inferno™ v1.17.1 2024-04-24 Jump to invalid address: 02034220
Dante's Inferno™ v1.17.1 2024-04-24 Jump to invalid address: 02147890
Dante's Inferno™ v1.17.1 2024-04-24 Jump to invalid address: 02147710
Dante's Inferno™ v1.17.1 2024-04-24 Jump to invalid address: 02e294f0
Dante's Inferno™ v1.17.1 2024-04-24 Jump to invalid address: 02144350
Dante's Inferno™ v1.17.1 2024-04-24 Jump to invalid address: 02144330
Dante's Inferno™ v1.17.1 2024-04-24 Jump to invalid address: 02144310
Dante's Inferno™ v1.17.1 2024-04-24 Jump to invalid address: 021442f0
Dante's Inferno™ v1.17.1 2024-04-24 Jump to invalid address: 021442d0
Dante's Inferno™ v1.17.1 2024-04-24 Jump to invalid address: 02c70080
Dante's Inferno™ v1.17.1 2024-04-24 Jump to invalid address: 020c2990
Dante's Inferno™ v1.17.1 2024-04-24 Jump to invalid address: 02e28db0
Dante's Inferno™ v1.17.1 2024-04-24 Jump to invalid address: 020c2480
Dante's Inferno™ v1.17.1 2024-04-24 Jump to invalid address: 020c2460
Dante's Inferno™ v1.17.1 2024-04-24 Jump to invalid address: 020c1c70
Dante's Inferno™ v1.17.1 2024-04-24 Jump to invalid address: 020c1a80
Dante's Inferno™ v1.17.1 2024-04-24 Jump to invalid address: 020c1800
Dante's Inferno™ v1.17.1 2024-04-24 Jump to invalid address: 020c1220
Dante's Inferno™ v1.17.1 2024-04-24 Jump to invalid address: 02e28c60
Dante's Inferno™ v1.17.1 2024-04-24 Jump to invalid address: 020c11b0
Dante's Inferno™ v1.17.1 2024-04-19 00000000=sceDisplaySetHoldMode(00000001): unsupported
Dante's Inferno™ v1.17.1 2024-04-16 Unaligned icache invalidation of 0886dd07 (0886dd08 + -1) at PC=08876644
Dante's Inferno™ v1.17.1 2024-04-16 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
Dante's Inferno™ v1.16.6 2024-01-14 Can't draw: No current render step. Step count: 0
Dante's Inferno™ v1.18.1 2024-11-12 sceDmacMemcpy(dest=084b0020, src=08c012f0, size=65536): overlapping read
Dante's Inferno™ v1.14.4 2023-04-01 sceKernelLoadModule: unsupported options size=00000014, flags=7f800001, pos=0, access=1, data=2, text=2
Dante's Inferno™ v1.14.4 2023-04-01 sceKernelLoadModule: unsupported options size=00000014, flags=7f800001, pos=0, access=1, data=1, text=1
Dante's Inferno™ v1.14.4 2023-02-20 ReadFromHardware: Invalid address 323471c1 near PC 323471c1 LR 09311150
Dante's Inferno™ v1.11.3 2023-02-10 sceDmacMemcpy(dest=086d00a0, src=08c012f0, size=65536): overlapping read
Dante's Inferno™ v1.13.2 2022-10-11 Normal projection mapping without normal?
Dante's Inferno™ v1.11.2 2022-08-29 WriteToHardware: Invalid address 00000004 near PC 08905730 LR 089045fc
Dante's Inferno™ v1.11.2 2022-08-29 WriteToHardware: Invalid address 117b8c3a near PC 0890cce4 LR 089045fc
Dante's Inferno™ v1.11.2 2022-08-29 ReadFromHardware: Invalid address 117b8c3a near PC 0890cce4 LR 089045fc
Dante's Inferno™ v1.11.2 2022-08-29 ReadFromHardware: Invalid address 117b8c30 near PC 0890cce4 LR 089045fc
Dante's Inferno™ v1.11.3 2022-08-24 No DL ID available to enqueue
Dante's Inferno™ v1.13.1 2022-08-19 Jump to invalid address: 03f51ba0
Dante's Inferno™ v1.16.6 2024-01-21 sceDmacMemcpy(dest=08630020, src=08c012f0, size=65536): overlapping read
Dante's Inferno™ v1.12.3 2022-07-09 sceUtilityOskInitStart: invalid status
Dante's Inferno™ v1.9.0 2022-05-26 Texture cache ran out of GPU memory; switching to low memory mode
Dante's Inferno™ v1.9.0 2022-05-26 sceKernelLoadModule: unsupported options size=00000014, flags=08c734c4, pos=0, access=1, data=2, text=2
Dante's Inferno™ v1.9.0 2022-05-26 sceKernelLoadModule: unsupported options size=00000014, flags=08c734c4, pos=0, access=1, data=1, text=1
Dante's Inferno™ v1.17.1 2024-09-03 sceKernelCreateThread(name=scePsmf_library): unsupported attributes 00000006
Dante's Inferno™ v1.17.1 2024-09-03 sceKernelLoadModule: unsupported options size=00000014, flags=08cacbd0, pos=0, access=1, data=2, text=2
Dante's Inferno™ v1.12.3 2022-04-15 sceKernelLoadModule: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=1, text=1
Dante's Inferno™ v1.12.3 2022-04-10 An uneaten prefix at end of block for 08a16f34
Dante's Inferno™ v1.11.3 2022-04-06 sceDmacMemcpy(dest=08690020, src=08c012f0, size=65536): overlapping read
Dante's Inferno™ v1.11.3 2022-04-05 sceDmacMemcpy(dest=08680020, src=08c012f0, size=65536): overlapping read
Dante's Inferno™ v1.12.3 2021-12-15 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145635464
Dante's Inferno™ v1.12.3 2021-12-15 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145544000