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Game title |
Version |
Latest Report |
Message |
Dante's Inferno™ |
v1.18.1 |
2024-11-09 |
Unknown GetPointerWrite 00000010 PC 08b558b0 LR 08b55948 |
Dante's Inferno™ |
v1.8.0 |
2024-11-08 |
Direct3D9: Failed to get the device caps! |
Dante's Inferno™ |
v1.17.1 |
2024-10-31 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fffad0, pos=0, access=1, data=1, text=1 |
Dante's Inferno™ |
v1.17.1 |
2024-10-31 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fffad0, pos=0, access=1, data=2, text=2 |
Dante's Inferno™ |
v1.17.1 |
2024-10-18 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r8p0-01rel0 [Revision 96995].
01710551:00000b29 HWX C T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 MatUp:1 Cull
#version 100
// Driver: Mali-450 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01710551:00000b29 HWX C T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 MatUp:1 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse);
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
|
Dante's Inferno™ |
v1.17.1 |
2024-10-18 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r8p0-01rel0 [Revision 96995].
01b15051:00000b29 HWX C T N LM Light: 0: c:1 t:0 1: c:1 t:1 3: c:1 t:1 MatUp:1 Cull
#version 100
// Driver: Mali-450 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01b15051:00000b29 HWX C T N LM Light: 0: c:1 t:0 1: c:1 t:1 3: c:1 t:1 MatUp:1 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse);
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
|
Dante's Inferno™ |
v1.17.1 |
2024-10-18 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r8p0-01rel0 [Revision 96995].
01d15501:00000b29 HWX C T N LM Light: 0: c:1 t:0 2: c:1 t:1 3: c:1 t:1 MatUp:1 Cull
#version 100
// Driver: Mali-450 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01d15501:00000b29 HWX C T N LM Light: 0: c:1 t:0 2: c:1 t:1 3: c:1 t:1 MatUp:1 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse);
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular2 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
|
Dante's Inferno™ |
v1.17.1 |
2024-09-03 |
80000107=sceDisplaySetFrameBuf(04000000, 512, 1, 0): must change latched framebuf first |
Dante's Inferno™ |
v1.17.1 |
2024-08-29 |
Rendering to framebuffer offset at 04162000 +256x0 (stride 512) |
Dante's Inferno™ |
v1.17.1 |
2024-08-29 |
sceKernelLoadModule: unsupported options size=00000014, flags=0899b0cc, pos=0, access=1, data=2, text=2 |
Dante's Inferno™ |
v1.17.1 |
2024-08-29 |
sceKernelLoadModule: unsupported options size=00000014, flags=0899b0cc, pos=0, access=1, data=1, text=1 |
Dante's Inferno™ |
v1.17.3 |
2024-07-05 |
sceKernelLoadModule: unsupported options size=00000014, flags=08857c2c, pos=0, access=1, data=1, text=1 |
Dante's Inferno™ |
v1.17.3 |
2024-07-05 |
sceKernelLoadModule: unsupported options size=00000014, flags=0892b680, pos=0, access=1, data=2, text=2 |
Dante's Inferno™ |
v1.17.3 |
2024-07-05 |
sceKernelLoadModule: unsupported options size=00000014, flags=08a1f518, pos=0, access=1, data=2, text=2 |
Dante's Inferno™ |
v1.17.1-545-g26ab2b77d |
2024-08-29 |
sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=2, text=2 |
Dante's Inferno™ |
v1.17.1-545-g26ab2b77d |
2024-08-29 |
sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=1, text=1 |
Dante's Inferno™ |
v1.17.1 |
2024-05-02 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
Dante's Inferno™ |
v1.17.1 |
2024-05-02 |
sceKernelCreateThread(name=update_thread): unsupported attributes a0000000 |
Dante's Inferno™ |
v1.17.1 |
2024-04-24 |
Jump to invalid address: 0214ab10 |
Dante's Inferno™ |
v1.17.1 |
2024-04-24 |
Jump to invalid address: 0214b220 |
Dante's Inferno™ |
v1.17.1 |
2024-04-24 |
Jump to invalid address: 02e29900 |
Dante's Inferno™ |
v1.17.1 |
2024-04-24 |
Jump to invalid address: 02e29700 |
Dante's Inferno™ |
v1.17.1 |
2024-04-24 |
Jump to invalid address: 0214a2b0 |
Dante's Inferno™ |
v1.17.1 |
2024-04-24 |
Jump to invalid address: 02e29690 |
Dante's Inferno™ |
v1.17.1 |
2024-04-24 |
Jump to invalid address: 02e29970 |
Dante's Inferno™ |
v1.17.1 |
2024-04-24 |
Jump to invalid address: 0214a340 |
Dante's Inferno™ |
v1.17.1 |
2024-04-24 |
Jump to invalid address: 0214a240 |
Dante's Inferno™ |
v1.17.1 |
2024-04-24 |
Jump to invalid address: 0214a130 |
Dante's Inferno™ |
v1.17.1 |
2024-04-24 |
Jump to invalid address: 02e299e0 |
Dante's Inferno™ |
v1.17.1 |
2024-04-24 |
Jump to invalid address: 02149e30 |
Dante's Inferno™ |
v1.17.1 |
2024-04-24 |
Jump to invalid address: 02149b50 |
Dante's Inferno™ |
v1.17.1 |
2024-04-24 |
Jump to invalid address: 021487c0 |
Dante's Inferno™ |
v1.17.1 |
2024-04-24 |
Jump to invalid address: 0214a110 |
Dante's Inferno™ |
v1.17.1 |
2024-04-24 |
Jump to invalid address: 02e29410 |
Dante's Inferno™ |
v1.17.1 |
2024-04-24 |
Jump to invalid address: 02e29210 |
Dante's Inferno™ |
v1.17.1 |
2024-04-24 |
Jump to invalid address: 020c1190 |
Dante's Inferno™ |
v1.17.1 |
2024-04-24 |
Jump to invalid address: 02144040 |
Dante's Inferno™ |
v1.17.1 |
2024-04-24 |
Jump to invalid address: 020c0d80 |
Dante's Inferno™ |
v1.17.1 |
2024-04-24 |
Jump to invalid address: 020c0d60 |
Dante's Inferno™ |
v1.17.1 |
2024-04-24 |
Jump to invalid address: 020c0a20 |
Dante's Inferno™ |
v1.17.1 |
2024-04-24 |
Jump to invalid address: 020c0a00 |
Dante's Inferno™ |
v1.17.1 |
2024-04-24 |
Jump to invalid address: 020c09e0 |
Dante's Inferno™ |
v1.17.1 |
2024-04-24 |
Jump to invalid address: 020c09c0 |
Dante's Inferno™ |
v1.17.1 |
2024-04-24 |
Jump to invalid address: 02147900 |
Dante's Inferno™ |
v1.17.1 |
2024-04-24 |
Jump to invalid address: 02e291a0 |
Dante's Inferno™ |
v1.17.1 |
2024-04-24 |
Jump to invalid address: 02e29480 |
Dante's Inferno™ |
v1.17.1 |
2024-04-24 |
Jump to invalid address: 020bfc40 |
Dante's Inferno™ |
v1.17.1 |
2024-04-24 |
Jump to invalid address: 020bfc20 |
Dante's Inferno™ |
v1.17.1 |
2024-04-24 |
Jump to invalid address: 020bfb10 |
Dante's Inferno™ |
v1.17.1 |
2024-04-24 |
Jump to invalid address: 02147bf0 |
Dante's Inferno™ |
v1.17.1 |
2024-04-24 |
Jump to invalid address: 02c104f0 |
Dante's Inferno™ |
v1.17.1 |
2024-04-24 |
Jump to invalid address: 02034220 |
Dante's Inferno™ |
v1.17.1 |
2024-04-24 |
Jump to invalid address: 02147890 |
Dante's Inferno™ |
v1.17.1 |
2024-04-24 |
Jump to invalid address: 02147710 |
Dante's Inferno™ |
v1.17.1 |
2024-04-24 |
Jump to invalid address: 02e294f0 |
Dante's Inferno™ |
v1.17.1 |
2024-04-24 |
Jump to invalid address: 02144350 |
Dante's Inferno™ |
v1.17.1 |
2024-04-24 |
Jump to invalid address: 02144330 |
Dante's Inferno™ |
v1.17.1 |
2024-04-24 |
Jump to invalid address: 02144310 |
Dante's Inferno™ |
v1.17.1 |
2024-04-24 |
Jump to invalid address: 021442f0 |
Dante's Inferno™ |
v1.17.1 |
2024-04-24 |
Jump to invalid address: 021442d0 |
Dante's Inferno™ |
v1.17.1 |
2024-04-24 |
Jump to invalid address: 02c70080 |
Dante's Inferno™ |
v1.17.1 |
2024-04-24 |
Jump to invalid address: 020c2990 |
Dante's Inferno™ |
v1.17.1 |
2024-04-24 |
Jump to invalid address: 02e28db0 |
Dante's Inferno™ |
v1.17.1 |
2024-04-24 |
Jump to invalid address: 020c2480 |
Dante's Inferno™ |
v1.17.1 |
2024-04-24 |
Jump to invalid address: 020c2460 |
Dante's Inferno™ |
v1.17.1 |
2024-04-24 |
Jump to invalid address: 020c1c70 |
Dante's Inferno™ |
v1.17.1 |
2024-04-24 |
Jump to invalid address: 020c1a80 |
Dante's Inferno™ |
v1.17.1 |
2024-04-24 |
Jump to invalid address: 020c1800 |
Dante's Inferno™ |
v1.17.1 |
2024-04-24 |
Jump to invalid address: 020c1220 |
Dante's Inferno™ |
v1.17.1 |
2024-04-24 |
Jump to invalid address: 02e28c60 |
Dante's Inferno™ |
v1.17.1 |
2024-04-24 |
Jump to invalid address: 020c11b0 |
Dante's Inferno™ |
v1.17.1 |
2024-04-19 |
00000000=sceDisplaySetHoldMode(00000001): unsupported |
Dante's Inferno™ |
v1.17.1 |
2024-04-16 |
Unaligned icache invalidation of 0886dd07 (0886dd08 + -1) at PC=08876644 |
Dante's Inferno™ |
v1.17.1 |
2024-04-16 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2 |
Dante's Inferno™ |
v1.16.6 |
2024-01-14 |
Can't draw: No current render step. Step count: 0 |
Dante's Inferno™ |
v1.18.1 |
2024-11-12 |
sceDmacMemcpy(dest=084b0020, src=08c012f0, size=65536): overlapping read |
Dante's Inferno™ |
v1.14.4 |
2023-04-01 |
sceKernelLoadModule: unsupported options size=00000014, flags=7f800001, pos=0, access=1, data=2, text=2 |
Dante's Inferno™ |
v1.14.4 |
2023-04-01 |
sceKernelLoadModule: unsupported options size=00000014, flags=7f800001, pos=0, access=1, data=1, text=1 |
Dante's Inferno™ |
v1.14.4 |
2023-02-20 |
ReadFromHardware: Invalid address 323471c1 near PC 323471c1 LR 09311150 |
Dante's Inferno™ |
v1.11.3 |
2023-02-10 |
sceDmacMemcpy(dest=086d00a0, src=08c012f0, size=65536): overlapping read |
Dante's Inferno™ |
v1.13.2 |
2022-10-11 |
Normal projection mapping without normal? |
Dante's Inferno™ |
v1.11.2 |
2022-08-29 |
WriteToHardware: Invalid address 00000004 near PC 08905730 LR 089045fc |
Dante's Inferno™ |
v1.11.2 |
2022-08-29 |
WriteToHardware: Invalid address 117b8c3a near PC 0890cce4 LR 089045fc |
Dante's Inferno™ |
v1.11.2 |
2022-08-29 |
ReadFromHardware: Invalid address 117b8c3a near PC 0890cce4 LR 089045fc |
Dante's Inferno™ |
v1.11.2 |
2022-08-29 |
ReadFromHardware: Invalid address 117b8c30 near PC 0890cce4 LR 089045fc |
Dante's Inferno™ |
v1.11.3 |
2022-08-24 |
No DL ID available to enqueue |
Dante's Inferno™ |
v1.13.1 |
2022-08-19 |
Jump to invalid address: 03f51ba0 |
Dante's Inferno™ |
v1.16.6 |
2024-01-21 |
sceDmacMemcpy(dest=08630020, src=08c012f0, size=65536): overlapping read |
Dante's Inferno™ |
v1.12.3 |
2022-07-09 |
sceUtilityOskInitStart: invalid status |
Dante's Inferno™ |
v1.9.0 |
2022-05-26 |
Texture cache ran out of GPU memory; switching to low memory mode |
Dante's Inferno™ |
v1.9.0 |
2022-05-26 |
sceKernelLoadModule: unsupported options size=00000014, flags=08c734c4, pos=0, access=1, data=2, text=2 |
Dante's Inferno™ |
v1.9.0 |
2022-05-26 |
sceKernelLoadModule: unsupported options size=00000014, flags=08c734c4, pos=0, access=1, data=1, text=1 |
Dante's Inferno™ |
v1.17.1 |
2024-09-03 |
sceKernelCreateThread(name=scePsmf_library): unsupported attributes 00000006 |
Dante's Inferno™ |
v1.17.1 |
2024-09-03 |
sceKernelLoadModule: unsupported options size=00000014, flags=08cacbd0, pos=0, access=1, data=2, text=2 |
Dante's Inferno™ |
v1.12.3 |
2022-04-15 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=1, text=1 |
Dante's Inferno™ |
v1.12.3 |
2022-04-10 |
An uneaten prefix at end of block for 08a16f34 |
Dante's Inferno™ |
v1.11.3 |
2022-04-06 |
sceDmacMemcpy(dest=08690020, src=08c012f0, size=65536): overlapping read |
Dante's Inferno™ |
v1.11.3 |
2022-04-05 |
sceDmacMemcpy(dest=08680020, src=08c012f0, size=65536): overlapping read |
Dante's Inferno™ |
v1.12.3 |
2021-12-15 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145635464 |
Dante's Inferno™ |
v1.12.3 |
2021-12-15 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145544000 |