Recent logs - 戦国BASARA CHRONICLE HEROES

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Game title Version Latest Report Message
戦国BASARA CHRONICLE HEROES v1.6.3-492-g9fddfff66 2020-06-05 WriteToHardware: Invalid address 000093e0 near PC 089828e0 LR 089828e0
戦国BASARA CHRONICLE HEROES v1.9.4 2020-05-08 Error in shader compilation: info: INTERNAL ERROR: no main() function! ERROR: 0 compilation errors. No code generated. postshader
戦国BASARA CHRONICLE HEROES v1.9.4 2020-04-30 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
戦国BASARA CHRONICLE HEROES v1.9.4 2020-04-30 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
戦国BASARA CHRONICLE HEROES v1.6.3-492-g9fddfff66 2020-04-28 WriteToHardware: Invalid address 00000368 near PC 0899b6b8 LR 0899c960
戦国BASARA CHRONICLE HEROES v1.6.3-492-g9fddfff66 2020-04-28 WriteToHardware: Invalid address 000001b0 near PC 0899b6b8 LR 0899c960
戦国BASARA CHRONICLE HEROES v1.9.4 2020-04-18 WriteToHardware: Invalid address 00000368 near PC 0899b7d4 LR 0899c960
戦国BASARA CHRONICLE HEROES v1.9.4 2020-04-18 ReadFromHardware: Invalid address 00000020 near PC 0899b7d4 LR 0899c960
戦国BASARA CHRONICLE HEROES v1.9.4 2020-04-01 Render to area containing texture at 04162000 +256x0
戦国BASARA CHRONICLE HEROES v1.9.4 2020-04-15 Rendering to framebuffer offset: 04162000 +256x0
戦国BASARA CHRONICLE HEROES v1.9.4 2020-03-11 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08a4f4d0
戦国BASARA CHRONICLE HEROES v1.6.3-492-g9fddfff66 2020-01-16 WriteToHardware: Invalid address 014af308 near PC 089828e0 LR 089828e0
戦国BASARA CHRONICLE HEROES v1.6.3-492-g9fddfff66 2020-01-15 WriteToHardware: Invalid address 0142b1b8 near PC 089828e0 LR 089828e0
戦国BASARA CHRONICLE HEROES v1.6.3-492-g9fddfff66 2020-01-14 WriteToHardware: Invalid address 01355e08 near PC 089828e0 LR 089828e0
戦国BASARA CHRONICLE HEROES v1.6.3-492-g9fddfff66 2020-01-14 WriteToHardware: Invalid address 0133fd68 near PC 089828e0 LR 089828e0
戦国BASARA CHRONICLE HEROES v1.6.3-492-g9fddfff66 2020-01-14 WriteToHardware: Invalid address 00eb1238 near PC 089828e0 LR 089828e0
戦国BASARA CHRONICLE HEROES v1.6.3-492-g9fddfff66 2020-01-14 WriteToHardware: Invalid address 00e99250 near PC 089828e0 LR 089828e0
戦国BASARA CHRONICLE HEROES v1.6.3-492-g9fddfff66 2020-01-14 WriteToHardware: Invalid address 00e7c0c0 near PC 089828e0 LR 089828e0
戦国BASARA CHRONICLE HEROES v1.6.3-492-g9fddfff66 2020-01-10 WriteToHardware: Invalid address 00dc5018 near PC 089828e0 LR 089828e0
戦国BASARA CHRONICLE HEROES v1.6.3-492-g9fddfff66 2020-01-10 WriteToHardware: Invalid address 00c4a340 near PC 089828e0 LR 089828e0
戦国BASARA CHRONICLE HEROES v1.6.3-492-g9fddfff66 2020-01-09 WriteToHardware: Invalid address 00c1e408 near PC 089828e0 LR 089828e0
戦国BASARA CHRONICLE HEROES v1.6.3-492-g9fddfff66 2020-01-08 WriteToHardware: Invalid address 00becf18 near PC 089828e0 LR 089828e0
戦国BASARA CHRONICLE HEROES v1.6.3-492-g9fddfff66 2020-01-08 WriteToHardware: Invalid address 00a629a0 near PC 089828e0 LR 089828e0
戦国BASARA CHRONICLE HEROES v1.6.3-492-g9fddfff66 2020-01-08 WriteToHardware: Invalid address 0095bae8 near PC 089828e0 LR 089828e0
戦国BASARA CHRONICLE HEROES v1.6.3-492-g9fddfff66 2020-01-08 WriteToHardware: Invalid address 0088cc60 near PC 089828e0 LR 089828e0
戦国BASARA CHRONICLE HEROES v1.6.3-492-g9fddfff66 2020-01-08 WriteToHardware: Invalid address 00783028 near PC 089828e0 LR 089828e0
戦国BASARA CHRONICLE HEROES v1.6.3-492-g9fddfff66 2020-01-08 WriteToHardware: Invalid address 0075ec70 near PC 089828e0 LR 089828e0
戦国BASARA CHRONICLE HEROES v1.6.3-492-g9fddfff66 2020-01-07 WriteToHardware: Invalid address 005ea868 near PC 089828e0 LR 089828e0
戦国BASARA CHRONICLE HEROES v1.6.3-492-g9fddfff66 2020-01-07 WriteToHardware: Invalid address 0047b398 near PC 089828e0 LR 089828e0
戦国BASARA CHRONICLE HEROES v1.6.3-492-g9fddfff66 2020-01-07 WriteToHardware: Invalid address 002b20a8 near PC 089828e0 LR 089828e0
戦国BASARA CHRONICLE HEROES v1.9.4 2019-12-09 Unknown GetPointer 00000000 PC 08000000 LR 08000000
戦国BASARA CHRONICLE HEROES v1.9.4 2019-11-23 ReadFromHardware: Invalid address 00014002 near PC 00010002 LR 089b70b8
戦国BASARA CHRONICLE HEROES v1.8.0-630-g5a53570b3 2019-11-23 CALL to illegal address 00000000 - ignoring! data=000000
戦国BASARA CHRONICLE HEROES v1.6.3-492-g9fddfff66 2019-11-03 Error in shader compilation: info: (unknown reason) 00000000:0021d022 Tex TexAlpha Fog TFuncMod AlphaTest0 > #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); if (v.a < 0.002) discard; fragColor0 = v; }
戦国BASARA CHRONICLE HEROES v1.6.3-492-g9fddfff66 2019-11-03 Error in shader compilation: info: (unknown reason) 00000000:00200822 Tex TexAlpha LM Fog TFuncMod #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in vec3 v_color1; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t + s; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; }
戦国BASARA CHRONICLE HEROES v1.6.3-492-g9fddfff66 2019-11-03 Error in shader compilation: info: (unknown reason) 00000000:0020d822 Tex TexAlpha LM Fog TFuncMod AlphaTest > #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in vec3 v_color1; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t + s; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; fragColor0 = v; }
戦国BASARA CHRONICLE HEROES v1.6.3-492-g9fddfff66 2019-11-03 Error in shader compilation: info: (unknown reason) 00000000:00200802 Tex LM Fog TFuncMod #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in vec3 v_color1; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a) + s; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; }
戦国BASARA CHRONICLE HEROES v1.6.3-492-g9fddfff66 2019-11-03 Error in shader compilation: info: (unknown reason) 00000000:0020d032 Tex TexAlpha Fog TFuncAdd AlphaTest > #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(p.rgb + t.rgb, p.a * t.a); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; fragColor0 = v; }
戦国BASARA CHRONICLE HEROES v1.6.3-492-g9fddfff66 2019-11-03 Error in shader compilation: info: (unknown reason) 00000000:0020d022 Tex TexAlpha Fog TFuncMod AlphaTest > #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; fragColor0 = v; }
戦国BASARA CHRONICLE HEROES v1.6.3-492-g9fddfff66 2019-11-03 Error in shader compilation: info: (unknown reason) 00000000:00000001 Clear #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; out vec4 fragColor0; void main() { vec4 v = v_color0; fragColor0 = v; }
戦国BASARA CHRONICLE HEROES v1.6.3-492-g9fddfff66 2019-11-03 Error in shader compilation: info: (unknown reason) 00000000:00200002 Tex Fog TFuncMod #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; }
戦国BASARA CHRONICLE HEROES v1.8.0 2019-09-07 sceDmacMemcpy(dest=04110000, src=09325220, size=557056): overlapping read
戦国BASARA CHRONICLE HEROES v1.6.3-492-g9fddfff66 2019-07-12 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
戦国BASARA CHRONICLE HEROES v1.9.4 2020-04-16 Unknown GetPointer 00000000 PC 08804108 LR 08000030
戦国BASARA CHRONICLE HEROES v1.8.0 2019-06-16 WriteToHardware: Invalid address 000001b0 near PC 08000000 LR 08000000
戦国BASARA CHRONICLE HEROES v1.8.0 2019-09-13 Unknown GetPointer 00000000 PC 0899101c LR 0899101c
戦国BASARA CHRONICLE HEROES v1.7.4 2019-06-01 Savedata version requested: 3
戦国BASARA CHRONICLE HEROES v1.8.0 2019-05-10 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 35256
戦国BASARA CHRONICLE HEROES v1.8.0 2019-05-10 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143963980
戦国BASARA CHRONICLE HEROES v1.8.0 2019-05-10 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1
戦国BASARA CHRONICLE HEROES v1.9.4 2020-06-04 Unknown GetPointer 00000000 PC 08a4096c LR 08000020
戦国BASARA CHRONICLE HEROES v1.8.0 2019-06-16 ReadFromHardware: Invalid address 00000020 near PC 08000000 LR 08000000
戦国BASARA CHRONICLE HEROES v1.8.0 2019-06-16 WriteToHardware: Invalid address 00000368 near PC 08000000 LR 08000000
戦国BASARA CHRONICLE HEROES v1.7.5 2019-01-02 UNIMPL sceKernelStopUnloadSelfModuleWithStatus(00000001, 00000000, 00000000, 00000000, 00000000): game may have crashed
戦国BASARA CHRONICLE HEROES v1.7.2 2018-12-01 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 00000000
戦国BASARA CHRONICLE HEROES v1.9.4 2020-05-15 sceDmacMemcpy(dest=040cc000, src=0929d210, size=557056): overlapping read
戦国BASARA CHRONICLE HEROES v1.6.3 2018-09-10 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=2, text=2
戦国BASARA CHRONICLE HEROES v1.6.3 2018-09-10 sceKernelSetCompiledSdkVersion600_602 unknown SDK: 5000010
戦国BASARA CHRONICLE HEROES v1.6.3 2018-07-07 ReadFromHardware: Invalid address 0000000a near PC 089b6f6c LR 089778f4
戦国BASARA CHRONICLE HEROES v1.6.3 2018-07-07 ReadFromHardware: Invalid address 00000020 near PC 089b6f5c LR 089778f4
戦国BASARA CHRONICLE HEROES v1.6.3 2018-07-07 ReadFromHardware: Invalid address 00000000 near PC 08886b38 LR 08886af0
戦国BASARA CHRONICLE HEROES v1.9.4 2020-01-21 GL ran out of GPU memory; switching to low memory mode
戦国BASARA CHRONICLE HEROES v1.6.3-492-g9fddfff66 2020-05-21 WriteToHardware: Invalid address 00000000 near PC 089828e0 LR 089828e0
戦国BASARA CHRONICLE HEROES v1.8.0 2020-02-13 sceDmacMemcpy(dest=04088000, src=0929d210, size=557056): overlapping read
戦国BASARA CHRONICLE HEROES v1.4.1 2017-12-30 WriteToHardware: Invalid address 34b00b58 near PC 089aa65c LR 089aa674
戦国BASARA CHRONICLE HEROES v1.4.2 2017-12-08 ReadFromHardware: Invalid address 00000068 near PC 00000068 LR 08000018
戦国BASARA CHRONICLE HEROES v1.4.2 2017-07-29 ReadFromHardware: Invalid address 00000080 near PC 00000080 LR 08000018
戦国BASARA CHRONICLE HEROES v1.9.4 2020-05-14 WriteToHardware: Invalid address 00000014 near PC 08000000 LR 08000000
戦国BASARA CHRONICLE HEROES v1.9.4 2020-06-06 80000107=sceDisplaySetFrameBuf(04000000, 512, 1, 0): must change latched framebuf first
戦国BASARA CHRONICLE HEROES v1.9.4 2020-06-06 80000107=sceDisplaySetFrameBuf(04044000, 512, 1, 0): must change latched framebuf first
戦国BASARA CHRONICLE HEROES v1.6.3-492-g9fddfff66 2020-04-13 sceKernelCreateThread(name=AdhocThread): unsupported options parameter 00001000
戦国BASARA CHRONICLE HEROES v1.5.2 2020-05-24 Loading module sceFont_Library with version 0101, devkit 06030510
戦国BASARA CHRONICLE HEROES v1.8.0 2019-09-17 Failed decrypting the PRX (ret = -1, size = 3968488, psp_size = 3968832)!
戦国BASARA CHRONICLE HEROES v1.9.4 2020-06-06 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2
戦国BASARA CHRONICLE HEROES v1.4.2 2017-08-10 sceDmacMemcpy(dest=040cc000, src=0929d210, size=557056): overlapping read
戦国BASARA CHRONICLE HEROES v1.4.1 2017-12-30 sceDmacMemcpy(dest=04088000, src=0929d210, size=557056): overlapping read
戦国BASARA CHRONICLE HEROES v1.7.5 2019-01-02 BREAK instruction hit
戦国BASARA CHRONICLE HEROES v1.0.1-98-g98d7afa 2017-11-30 800201a4=sceKernelStartThread(thread=311, argSize=0, argPtr=00000000): thread already running
戦国BASARA CHRONICLE HEROES v1.0.1-98-g98d7afa 2017-11-30 800201a4=sceKernelStartThread(thread=287, argSize=0, argPtr=00000000): thread already running