Recent logs - FIFA 14

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Game title Version Latest Report Message
FIFA 14 v1.6.3-492-g9fddfff66 2020-07-25 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 00000000
FIFA 14 v1.6.3-492-g9fddfff66 2020-06-06 Unable to allocate stack for root thread.
FIFA 14 v1.6.3-492-g9fddfff66 2020-05-23 Error in shader compilation: info: (unknown reason) 00000000:0000008e Tex TClamp TFuncRepl #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform vec4 u_texclamp; in vec4 v_color0; in highp vec3 v_texcoord; inout vec4 fragColor0; float mymod(float a, float b) { return a - b * floor(a / b); } void main() { vec2 fixedcoord = vec2(mymod(v_texcoord.x, u_texclamp.x), mymod(v_texcoord.y, u_texclamp.y)); vec4 t = texture(tex, fixedcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb, p.a); fragColor0 = v; }
FIFA 14 v1.6.3-492-g9fddfff66 2020-05-23 Error in shader program link: info: (unknown reason) fs: 00000000:0000008e Tex TClamp TFuncRepl (failed) #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform vec4 u_texclamp; in vec4 v_color0; in highp vec3 v_texcoord; inout vec4 fragColor0; float mymod(float a, float b) { return a - b * floor(a / b); } void main() { vec2 fixedcoord = vec2(mymod(v_texcoord.x, u_texclamp.x), mymod(v_texcoord.y, u_texclamp.y)); vec4 t = texture(tex, fixedcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb, p.a); fragColor0 = v; } vs: 00000000:0000001a THR C Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out highp vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
FIFA 14 v1.6.3-492-g9fddfff66 2020-06-17 Error in shader program link: info: (unknown reason) fs: 00000000:0000038e Tex TClampST TFuncRepl #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform vec4 u_texclamp; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec2 fixedcoord = vec2(clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z), clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w)); vec4 t = texture(tex, fixedcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb, p.a); fragColor0 = v; } vs: 00000000:0000001a THR C Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
FIFA 14 v1.6.3-492-g9fddfff66 2020-06-21 Error in shader program link: info: (unknown reason) fs: 00000000:0000008e Tex TClamp TFuncRepl #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform vec4 u_texclamp; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec2 fixedcoord = vec2(mod(v_texcoord.x, u_texclamp.x), mod(v_texcoord.y, u_texclamp.y)); vec4 t = texture(tex, fixedcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb, p.a); fragColor0 = v; } vs: 00000000:0000001a THR C Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
FIFA 14 v1.6.3-492-g9fddfff66 2020-05-25 Error in shader program link: info: (unknown reason) fs: 00000000:0000038e Tex TClampST TFuncRepl #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform vec4 u_texclamp; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec2 fixedcoord = vec2(clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z), clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w)); vec4 t = texture(tex, fixedcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb, p.a); fragColor0 = v; } vs: 00000000:0000005a THR C Tex TexProjPos #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
FIFA 14 v1.6.3-492-g9fddfff66 2020-03-19 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08a24ae4
FIFA 14 v1.6.3-492-g9fddfff66 2019-11-07 Unknown GetPointer 420c0000 PC 08b5993c LR 08b599ec
FIFA 14 v1.6.3-492-g9fddfff66 2019-11-03 Unknown GetPointer 00000000 PC 08b5993c LR 08b59950
FIFA 14 v1.6.3-492-g9fddfff66 2019-10-22 Unknown GetPointer 000000b4 PC 08ae6b44 LR 08ae6b70
FIFA 14 v1.6.3-492-g9fddfff66 2019-10-22 Unknown GetPointer 000000d4 PC 08ae6c0c LR 08ae6c34
FIFA 14 v1.6.3-492-g9fddfff66 2019-10-22 Unknown GetPointer 00000224 PC 08ae6b44 LR 08ae6b70
FIFA 14 v1.6.3-492-g9fddfff66 2019-10-22 Unknown GetPointer 000002c4 PC 08ae6b44 LR 08ae6b70
FIFA 14 v1.6.3-492-g9fddfff66 2019-10-21 MIPSCompileOp: Invalid instruction 42000000
FIFA 14 v1.6.3-492-g9fddfff66 2019-10-21 Unknown GetPointer 0000006c PC 08abc828 LR 08abc840
FIFA 14 v1.6.3-492-g9fddfff66 2019-10-21 MIPSCompileOp: Invalid instruction 42ff353f
FIFA 14 v1.6.3-492-g9fddfff66 2019-10-18 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
FIFA 14 v1.6.3-492-g9fddfff66 2019-10-18 Unknown GetPointer 000001c8 PC 08ae6b44 LR 08ae6b70
FIFA 14 v1.6.3 2019-10-11 Failed decrypting the PRX (ret = -1, size = 6886520, psp_size = 6886864)!
FIFA 14 v1.6.3-492-g9fddfff66 2019-09-30 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08abcc90
FIFA 14 v1.6.3-492-g9fddfff66 2019-09-30 Unknown GetPointer 000000c8 PC 08ae6b44 LR 08ae6b70
FIFA 14 v1.6.3-492-g9fddfff66 2019-09-29 MIPSCompileOp: Invalid instruction 0002653a
FIFA 14 v1.6.3-492-g9fddfff66 2019-09-29 MIPSCompileOp: Invalid instruction 00000045
FIFA 14 v1.6.3-492-g9fddfff66 2019-09-29 MIPSCompileOp: Invalid instruction 0000001f
FIFA 14 v1.6.3-492-g9fddfff66 2019-09-29 MIPSCompileOp: Invalid instruction 0000003c
FIFA 14 v1.6.3-492-g9fddfff66 2019-09-29 MIPSCompileOp: Invalid instruction 00028479
FIFA 14 v1.6.3-492-g9fddfff66 2019-09-29 MIPSCompileOp: Invalid instruction 0002b8fe
FIFA 14 v1.6.3-492-g9fddfff66 2019-09-29 Branch in Jump delay slot at 09c04f44 in block starting at 09c04f44
FIFA 14 v1.6.3-492-g9fddfff66 2019-09-29 MIPSCompileOp: Invalid instruction 00001ddf
FIFA 14 v1.6.3-492-g9fddfff66 2019-09-29 MIPSCompileOp: Invalid instruction 0000000e
FIFA 14 v1.6.3-492-g9fddfff66 2019-09-29 MIPSCompileOp: Invalid instruction 000000ce
FIFA 14 v1.6.3-492-g9fddfff66 2019-09-29 MIPSCompileOp: Invalid instruction 0002935f
FIFA 14 v1.6.3-492-g9fddfff66 2019-09-29 MIPSCompileOp: Invalid instruction 00000041
FIFA 14 v1.6.3-492-g9fddfff66 2019-09-29 MIPSCompileOp: Invalid instruction 00026af7
FIFA 14 v1.6.3-492-g9fddfff66 2019-09-29 MIPSCompileOp: Invalid instruction 00000001
FIFA 14 v1.6.3-492-g9fddfff66 2019-09-29 MIPSCompileOp: Invalid instruction 00000005
FIFA 14 v1.6.3-492-g9fddfff66 2019-09-29 MIPSCompileOp: Invalid instruction 0000003b
FIFA 14 v1.6.3-492-g9fddfff66 2019-09-29 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08acb310
FIFA 14 v1.6.3-492-g9fddfff66 2019-09-29 Unknown GetPointer 000003e4 PC 08ae6c0c LR 08ae6c34
FIFA 14 v1.6.3-492-g9fddfff66 2019-09-29 Unknown GetPointer 0000000c PC 08ad34c8 LR 08ae9b94
FIFA 14 v1.6.3-492-g9fddfff66 2019-09-29 Unknown GetPointer 00000230 PC 08ae6b44 LR 08ae6b70
FIFA 14 v1.6.3-492-g9fddfff66 2019-09-29 Unknown GetPointer 0000018c PC 08ae6b44 LR 08ae6b70
FIFA 14 v1.6.3-492-g9fddfff66 2019-09-05 Returned from deleted module start/stop func
FIFA 14 v1.9.4 2020-09-19 Unknown GetPointer 00000000 PC 08affc98 LR 08000020
FIFA 14 v1.8.0 2020-09-16 Unknown GetPointer 00000000 PC 08000000 LR 08000000
FIFA 14 v1.6.3-492-g9fddfff66 2019-06-20 Error in shader compilation: info: (unknown reason) 00004000:0000000e Tex Flat TFuncRepl #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; flat in vec4 v_color0; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb, p.a); fragColor0 = v; }
FIFA 14 v1.9.4 2020-07-31 Unknown GetPointer 00000000 PC 08dd5bb8 LR 08000030
FIFA 14 v1.7.4 2019-02-12 Error in shader compilation: info: 0:384: L0002: No matching function for call to 'mul' 0:388: L0001: else statement not preceded by if postshader // PPSSPP: Grabbed from Processing and slightly modified. // FXAA shader, GLSL code adapted from: // http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA // Whitepaper describing the technique: // http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf //====================================================================================================================================================================== //Extra options: #define FXAA 0 //ON:1/OFF:0 /default FXAA, info above //there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters #define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ #define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define samples 4 //Default: 4 /higher = more glow, worser performance #define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality #define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts #define Bpower 0.5 //Default: 0.5 /amount of bloom mixed //================ #define COLORED 0 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.5 //Default: 0.5 /amount of effect mixed //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 7.5 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 1 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ #define SHADEBOOST 0 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057 #define saturation 1.0 //Default: 1.0 //negative will look like inverted colors shader #define brightness 1.0 //Default: 1.0 #define contrast 1.0 //Default: 1.0 //negative will be... well negative;p #define red 1.0 //Default: 1.0 #define green 1.0 //Default: 1.0 #define blue 1.0 //Default: 1.0 //Shadeboost presets: //Shadeboost must be activated, presets override options above int SEPIA = 0; //Moody coolors:) int GRAYSCALE = 0; //Just for lols? int NEGATIVE = 0; //As above int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder) //All presets are simple switch ON:1/OFF:0, //================ #define GAMMA 0 //simple gamma function after reading http://filmicgames.com/archives/299 #define correction 1.0 //Default: 1.0 //================ #define SCANLINES 0 //Ugly lines which never existed on psp, yet are popular among some people(I had to, sorry:P) #define SLsize 1 //Default: 1 /basically sets how wide each line is, from 1 to looks_weird_when_too_high #define SLcolor 2.8 //Default: 2.8 /brightens scree
FIFA 14 v1.9.0 2020-08-04 WriteToHardware: Invalid address 00000000 near PC 08b89438 LR 08b89438
FIFA 14 v1.6.3-492-g9fddfff66 2020-08-20 GL ran out of GPU memory; switching to low memory mode
FIFA 14 v1.6.3-492-g9fddfff66 2020-09-10 Render to texture with different strides 256 != 128
FIFA 14 v1.9.4 2020-09-10 BREAK instruction hit
FIFA 14 v1.9.4 2020-09-10 UNIMPL sceKernelStopUnloadSelfModuleWithStatus(00000001, 00000000, 00000000, 00000000, 00000000): game has likely crashed
FIFA 14 v1.4-2-g648bc5d 2017-08-11 ReadFromHardware: Invalid address 00000000 near PC 08826238 LR 08826238
FIFA 14 v1.4-2-g648bc5d 2017-08-11 ReadFromHardware: Invalid address 00000000 near PC 089ba070 LR 089ba07c
FIFA 14 v1.6.3-492-g9fddfff66 2019-10-21 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08af5a14
FIFA 14 v1.5.4 2020-08-26 Render to texture with different strides 128 != 256
FIFA 14 v1.6.3-492-g9fddfff66 2020-05-27 sceKernelCreateThread(name=AdhocThread): unsupported options parameter 00001000
FIFA 14 v1.7.5 2020-09-23 Render to texture with incompatible formats 3 != 1 at 00000000
FIFA 14 v1.9.4 2020-09-25 Render to texture with incompatible formats 3 != 1 at 04000000
FIFA 14 v1.9.4 2020-09-25 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 149308404