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| Game title |
Version |
Latest Report |
Message |
| EA-Sports FC PC-V |
v1.20.3 |
2026-04-13 |
Branch in Jump delay slot at 08af19e0 in block starting at 08af19ac |
| EA-Sports FC PC-V |
v1.20.3 |
2026-04-13 |
Branch in Jump delay slot at 08af1a4c in block starting at 08af19ac |
| EA-Sports FC PC-V |
v1.20.3 |
2026-04-13 |
Branch in Jump delay slot at 08af1a70 in block starting at 08af19ac |
| EA-Sports FC PC-V |
v1.19.3 |
2026-04-12 |
Error in shader compilation: info: ERROR: 0:176: 'premature EOF' : Syntax error: syntax error
ERROR: 1 compilation errors. No code generated.
01000000:80000b00 HWX T N Light: LightUberShader
#version 320 es
// Driver: Adreno (TM) 530 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01000000:80000b00 HWX T N Light: LightUberShader
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform uint u_lightControl;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
uint comp; uint type; float attenuation;
if ((u_lightControl & 0x1u) != 0x0u) {
comp = (u_lightControl >> 0x04u) & 0x3u;
type = (u_lightControl >> 0x06u) & 0x3u;
toLight = u_lightpos0;
if (type != 0x0u) {
toLight -= worldpos;
distance = length(toLight);
toLight /= distance;
attenuation = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
if (type == 0x01u) {
lightScale = attenuation;
} else {
angle = dot(u_lightdir0, toLight);
if (angle >= u_lightangle_spotCoef0.x) {
lightScale = attenuation * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y));
} else {
lightScale = 0.0;
}
}
} else {
lightScale = 1.0;
}
ldot = dot(toLight, worldnormal);
if (comp == 0x2u) {
ldot = u_matspecular.a > 0.0 ? pow(max(ldot, 0.0), u_matspecular.a) : 1.0;
}
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (comp == 0x1u && ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
lightSum1 += u_lightspecular0 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScal |
| EA-Sports FC PC-V |
v1.17.1 |
2026-04-10 |
Unknown GetPointer ffff0003 PC 0884d7b4 LR 0884d7d4 |
| EA-Sports FC PC-V |
v1.17.1 |
2026-04-10 |
Unknown GetPointer 003e0300 PC 0884d7b4 LR 0884d7d4 |
| EA-Sports FC PC-V |
v1.17.1 |
2026-04-10 |
Unknown GetPointer 003d0200 PC 0884d7b4 LR 0884d7d4 |
| EA-Sports FC PC-V |
v1.17.1 |
2026-04-10 |
Unknown GetPointer 00613821 PC 0884d7b4 LR 0884d7d4 |
| EA-Sports FC PC-V |
v1.10.3 |
2026-04-10 |
Bad vertex address 01e8aa87! |
| EA-Sports FC PC-V |
v1.20.3 |
2026-04-09 |
SCE_AVCODEC_ERROR_INVALID_DATA=sceMp3Init(00000000): invalid bitrate v3 l0 rate 000f |
| EA-Sports FC PC-V |
v1.9.4 |
2026-04-08 |
Unknown GetPointer 8fbf001c PC 0884d5b0 LR 0884d7d4 |
| EA-Sports FC PC-V |
v1.11.3 |
2026-04-08 |
MIPSCompileOp: Invalid instruction 00000e5e |
| EA-Sports FC PC-V |
v1.11.3 |
2026-04-08 |
MIPSCompileOp: Invalid instruction 00000028 |
| EA-Sports FC PC-V |
v1.12.3 |
2026-04-07 |
Ignoring possible texturing from framebuffer at 04161800 +0x64 / 480x272 |
| EA-Sports FC PC-V |
v1.11.3 |
2026-04-07 |
Unknown GetPointer 430b5ef3 PC 0884c9fc LR 0884d7d4 |
| EA-Sports FC PC-V |
v1.20.3 |
2026-04-07 |
An uneaten prefix at end of block: 0804ea08 |
| EA-Sports FC PC-V |
v1.10.3 |
2026-04-06 |
Render to area containing texture at 040cc000 +0x64 |
| EA-Sports FC PC-V |
v1.20.3 |
2026-04-05 |
Error in shader compilation: info: 0:119: L0002: Undeclared variable 't'
0:119: L0001: Expected token '}', found 'end of file'
0:119: L0001: Expected token '}', found 'end of file'
0:119: L0001: Expected token '}', found 'end of file'
01000000:80000b20 HWX T N Light: LightUberShader Cull
#version 320 es
// Driver: Mali-T820 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01000000:80000b20 HWX T N Light: LightUberShader Cull
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform uint u_lightControl;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
uint comp; uint type; float attenuation;
if ((u_lightControl & 0x1u) != 0x0u) {
comp = (u_lightControl >> 0x04u) & 0x3u;
type = (u_lightControl >> 0x06u) & 0x3u;
toLight = u_lightpos0;
if (type != 0x0u) {
toLight -= worldpos;
distance = length(toLight);
toLight /= distance;
attenuation = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
if (type == 0x01u) {
lightScale = attenuation;
} else {
angle = dot(u_lightdir0, toLight);
if (angle >= u_lightangle_spotCoef0.x) {
lightScale = attenuation * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y));
} else {
lightScale = 0.0;
}
}
} else {
lightScale = 1.0;
}
ldot = dot(toLight, worldnormal);
if (comp == 0x2u) {
ldot = u_matspecular.a > 0.0 ? pow(max(ldot, 0.0), u_matspecular.a) : 1.0;
}
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (comp == 0x1u && ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
lightSum1 += u_lightspecular0 * specularColor * ldot * ligh |
| EA-Sports FC PC-V |
v1.17.1 |
2026-04-04 |
Unknown GetPointer 00543030 PC 0884d7b4 LR 0884d7d4 |
| EA-Sports FC PC-V |
v1.17.1 |
2026-04-04 |
Unknown GetPointer 00410000 PC 0884d7b4 LR 0884d7d4 |
| EA-Sports FC PC-V |
v1.11.3 |
2026-04-04 |
Unknown GetPointer 10bee2f7 PC 0884d5b0 LR 0884d7d4 |
| EA-Sports FC PC-V |
v1.17.1 |
2026-04-04 |
Unknown GetPointer 0064412f PC 0884d7b4 LR 0884d7d4 |
| EA-Sports FC PC-V |
v1.14.2 |
2026-04-04 |
UI scissor out of bounds in GameSettingsScreen: 325,0-1468,810 / 1712,810 |
| EA-Sports FC PC-V |
v1.9.4 |
2026-04-03 |
Unknown GetPointer 2c5aa5c2 PC 0884d7b4 LR 0884d7d4 |
| EA-Sports FC PC-V |
v1.16.6 |
2026-04-03 |
__KernelStopThread: thread 308 does not exist (helper deleted) |
| EA-Sports FC PC-V |
v1.18.1 |
2026-04-02 |
MIPSCompileOp: Invalid instruction 00002095 |
| EA-Sports FC PC-V |
v1.18.1 |
2026-04-02 |
MIPSCompileOp: Invalid instruction 4637a390 |
| EA-Sports FC PC-V |
v1.18.1 |
2026-04-02 |
MIPSCompileOp: Invalid instruction 45c06b6c |
| EA-Sports FC PC-V |
v1.18.1 |
2026-04-02 |
MIPSCompileOp: Invalid instruction 46343310 |
| EA-Sports FC PC-V |
v1.18.1 |
2026-04-02 |
MIPSCompileOp: Invalid instruction 45e2ebca |
| EA-Sports FC PC-V |
v1.18.1 |
2026-04-02 |
MIPSCompileOp: Invalid instruction 462b9098 |
| EA-Sports FC PC-V |
v1.10.3 |
2026-04-02 |
Jump to invalid address: 0bbb8070 |
| EA-Sports FC PC-V |
v1.10.3 |
2026-04-02 |
Jump to invalid address: 0bbb7d70 |
| EA-Sports FC PC-V |
v1.10.3 |
2026-04-02 |
Jump to invalid address: 0bbb7c70 |
| EA-Sports FC PC-V |
v1.10.3 |
2026-04-02 |
Jump to invalid address: 070b7960 |
| EA-Sports FC PC-V |
v1.10.3 |
2026-04-02 |
Jump to invalid address: 0bbb7b70 |
| EA-Sports FC PC-V |
v1.10.3 |
2026-04-02 |
MIPSCompileOp: Invalid instruction 71ebb5f8 |
| EA-Sports FC PC-V |
v1.6.3 |
2026-03-30 |
ReadFromHardware: Invalid address f1dee2b4 near PC f1dee2b4 LR 08000018 |
| EA-Sports FC PC-V |
v1.16.4 |
2026-03-30 |
Unknown GetPointer 00ffa57b PC 0884d7b4 LR 0884d7d4 |
| EA-Sports FC PC-V |
v1.20.3 |
2026-03-30 |
Branch in branch delay slot at 08037650 with different target |
| EA-Sports FC PC-V |
v1.20.3 |
2026-03-30 |
An uneaten prefix at end of block: 08037670 |
| EA-Sports FC PC-V |
v1.10.2 |
2026-03-29 |
Unknown GetPointer 0000000c PC 0884d7b4 LR 0884d7d4 |
| EA-Sports FC PC-V |
v1.9.4 |
2026-03-29 |
Unknown GetPointer 2c5c2fc2 PC 0884d7b4 LR 0884d7d4 |
| EA-Sports FC PC-V |
v1.18.1 |
2026-03-29 |
Jump to invalid address: 07296a40 |
| EA-Sports FC PC-V |
v1.18.1 |
2026-03-29 |
Branch in Jump delay slot at 00010000 in block starting at 00000004 |
| EA-Sports FC PC-V |
v1.18.1 |
2026-03-29 |
ReadFromHardware: Invalid address 00000004 near PC 00000004 LR 00000004 |
| EA-Sports FC PC-V |
v1.11.3 |
2026-03-28 |
sceKernelLoadModule: unsupported options size=00000014, flags=099526dc, pos=0, access=1, data=2, text=2 |
| EA-Sports FC PC-V |
v1.11.3 |
2026-03-28 |
sceKernelLoadModule: unsupported options size=00000014, flags=0994f79e, pos=0, access=1, data=1, text=1 |
| EA-Sports FC PC-V |
v1.11.3 |
2026-03-28 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000002, pos=0, access=1, data=1, text=1 |
| EA-Sports FC PC-V |
v1.8.0 |
2026-03-28 |
ReadFromHardware: Invalid address 13982318 near PC 08863d90 LR 08849a58 |
| EA-Sports FC PC-V |
v1.18.1 |
2026-03-29 |
WriteToHardware: Invalid address 00000020 near PC 0880b294 LR 0880a6f8 |
| EA-Sports FC PC-V |
v1.18.1 |
2026-03-29 |
ReadFromHardware: Invalid address 00000004 near PC 08880428 LR 08880428 |
| EA-Sports FC PC-V |
v1.18.1 |
2026-03-28 |
ReadFromHardware: Invalid address 3f191168 near PC 088258e0 LR 088258ec |
| EA-Sports FC PC-V |
v1.18.1 |
2026-03-28 |
ReadFromHardware: Invalid address 3f191163 near PC 0880cc58 LR 0880cc58 |
| EA-Sports FC PC-V |
v1.18.1 |
2026-03-28 |
WriteToHardware: Invalid address 3f191060 near PC 088258f4 LR 08825900 |
| EA-Sports FC PC-V |
v1.18.1 |
2026-03-28 |
WriteToHardware: Invalid address 3f191163 near PC 088258e0 LR 088258ec |
| EA-Sports FC PC-V |
v1.16.1 |
2026-03-27 |
Unknown GetPointer 3b573c24 PC 0884d7b4 LR 0884d7d4 |
| EA-Sports FC PC-V |
v1.17.1 |
2026-03-27 |
ReadFromHardware: Invalid address 12ae5008 near PC 08863d88 LR 088478c0 |
| EA-Sports FC PC-V |
v1.9.4 |
2026-03-27 |
Unknown GetPointer 2c5e3c82 PC 0884d5b0 LR 0884d7d4 |
| EA-Sports FC PC-V |
v1.8.0 |
2026-03-25 |
Jump to invalid address: 07044560 |
| EA-Sports FC PC-V |
v1.8.0 |
2026-03-25 |
Jump to invalid address: 0bb44870 |
| EA-Sports FC PC-V |
v1.8.0 |
2026-03-25 |
Jump to invalid address: 0bb44770 |
| EA-Sports FC PC-V |
v1.8.0 |
2026-03-25 |
MIPSCompileOp: Invalid instruction 71e12434 |
| EA-Sports FC PC-V |
v1.8.0 |
2026-03-25 |
Jump to invalid address: 0bb44970 |
| EA-Sports FC PC-V |
v1.8.0 |
2026-03-25 |
Unknown GetPointer 07a60590 PC 0884d7b4 LR 0884d7d4 |
| EA-Sports FC PC-V |
v1.8.0 |
2026-03-25 |
MIPSCompileOp: Invalid instruction 71e09a74 |
| EA-Sports FC PC-V |
v1.8.0 |
2026-03-25 |
Jump to invalid address: 0bb22170 |
| EA-Sports FC PC-V |
v1.8.0 |
2026-03-25 |
Jump to invalid address: 0bb22270 |
| EA-Sports FC PC-V |
v1.8.0 |
2026-03-25 |
Jump to invalid address: 0bb22070 |
| EA-Sports FC PC-V |
v1.8.0 |
2026-03-25 |
MFIC instruction hit (71e41364) at 08000020 |
| EA-Sports FC PC-V |
v1.8.0 |
2026-03-25 |
Jump to invalid address: 07021e60 |
| EA-Sports FC PC-V |
v1.8.0 |
2026-03-25 |
Unknown GetPointer 10b3d3f7 PC 0884d7b4 LR 0884d7d4 |
| EA-Sports FC PC-V |
v1.9.4 |
2026-03-25 |
Branch in Jump delay slot at 08020200 in block starting at 08020020 |
| EA-Sports FC PC-V |
v1.14.4 |
2026-03-24 |
Unknown GetPointer 00000021 PC 08816090 LR 08816098 |
| EA-Sports FC PC-V |
v1.11.3 |
2026-03-23 |
Unknown GetPointer 10bed877 PC 0884d5b0 LR 0884d7d4 |
| EA-Sports FC PC-V |
v1.14.4 |
2026-03-23 |
Unknown GetPointer 00000030 PC 08816090 LR 08816098 |
| EA-Sports FC PC-V |
v1.14.4 |
2026-03-23 |
Unknown GetPointer 68705102 PC 08816090 LR 08816098 |
| EA-Sports FC PC-V |
v1.14.4 |
2026-03-24 |
Unknown GetPointerWrite 00000000 PC 08816090 LR 08816098 |
| EA-Sports FC PC-V |
v1.9.4 |
2026-04-12 |
Unknown GetPointer 10bedeb7 PC 0884d5b0 LR 0884d7d4 |
| EA-Sports FC PC-V |
v1.11.3 |
2026-03-22 |
Unknown GetPointer 00000000 PC 0881120c LR 0882bc04 |
| EA-Sports FC PC-V |
v1.17.1 |
2026-03-22 |
Unknown GetPointer 2c662d02 PC 0884d5b0 LR 0884d7d4 |
| EA-Sports FC PC-V |
v1.9.4 |
2026-03-21 |
ReadFromHardware: Invalid address e08ef650 near PC e08ef650 LR 08000018 |
| EA-Sports FC PC-V |
v1.10.3 |
2026-03-20 |
Unknown texture format 15 |
| EA-Sports FC PC-V |
v1.17.1 |
2026-03-20 |
Unknown GetPointer 2c65d1c2 PC 0884d7b4 LR 0884d7d4 |
| EA-Sports FC PC-V |
v1.12.3 |
2026-03-19 |
Unknown GetPointer 00000001 PC 088113d4 LR 088113dc |
| EA-Sports FC PC-V |
v1.12.3 |
2026-03-17 |
MIPSCompileOp: Invalid instruction 9c1b9c2e |
| EA-Sports FC PC-V |
v1.9.4 |
2026-03-15 |
ReadFromHardware: Invalid address e4e5cbd8 near PC e4e5cbd8 LR 08000018 |
| EA-Sports FC PC-V |
v1.10.3 |
2026-03-14 |
Jump to invalid address: 0bbcdb70 |
| EA-Sports FC PC-V |
v1.10.3 |
2026-03-14 |
Jump to invalid address: 0bbcd870 |
| EA-Sports FC PC-V |
v1.10.3 |
2026-03-14 |
Jump to invalid address: 0bbcd770 |
| EA-Sports FC PC-V |
v1.10.3 |
2026-03-14 |
Jump to invalid address: 070cd460 |
| EA-Sports FC PC-V |
v1.10.3 |
2026-03-14 |
Jump to invalid address: 0bbcd670 |
| EA-Sports FC PC-V |
v1.10.3 |
2026-03-14 |
MIPSCompileOp: Invalid instruction 71ecaa20 |
| EA-Sports FC PC-V |
v1.7.5 |
2026-03-14 |
Branch in RSRTComp delay slot at 0814fd14 in block starting at 08140020 |
| EA-Sports FC PC-V |
v1.7.5 |
2026-03-14 |
Jump to invalid address: 07c80000 |
| EA-Sports FC PC-V |
v1.7.5 |
2026-03-14 |
MIPSCompileOp: Invalid instruction 7e20001d |
| EA-Sports FC PC-V |
v1.7.5 |
2026-03-14 |
Jump to invalid address: 0bbbda70 |
| EA-Sports FC PC-V |
v1.7.5 |
2026-03-14 |
Jump to invalid address: 0bbbd970 |
| EA-Sports FC PC-V |
v1.7.5 |
2026-03-14 |
Jump to invalid address: 0bbbd870 |
| EA-Sports FC PC-V |
v1.7.5 |
2026-03-14 |
MIPSCompileOp: Invalid instruction 71ef0014 |