Recent logs - EA-Sports FC PC-V

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Game title Version Latest Report Message
EA-Sports FC PC-V v1.18.1 2025-03-18 MIPSCompileOp: Invalid instruction 00608281
EA-Sports FC PC-V v1.18.1 2025-03-18 MIPSCompileOp: Invalid instruction 0727a400
EA-Sports FC PC-V v1.18.1 2025-03-18 Jump to invalid address: 43a20000
EA-Sports FC PC-V v1.18.1 2025-03-18 MIPSCompileOp: Invalid instruction 00648281
EA-Sports FC PC-V v1.18.1 2025-03-18 Unknown GetPointer 00000000 PC 08a08b0c LR 08a01a10
EA-Sports FC PC-V v1.9.4 2025-03-18 Unknown GetPointer 00000000 PC 08815fc0 LR 08815fd4
EA-Sports FC PC-V v1.9.4 2025-03-17 __KernelStopThread: thread 376 does not exist
EA-Sports FC PC-V v1.18.1 2025-03-17 Unknown GetPointer 0000bb00 PC 0881c428 LR 0881c438
EA-Sports FC PC-V v1.9.4 2025-03-16 Unknown GetPointer 29857295 PC 0881c2d8 LR 0881c2e8
EA-Sports FC PC-V v1.11.3 2025-03-16 Unknown GetPointer 00000000 PC 08863d6c LR 0884c9fc
EA-Sports FC PC-V v1.18.1-1195-ge8df6d453a 2025-03-16 SCE_KERNEL_ERROR_SCE_ERROR_ATRAC_UNKNOWN_FORMAT=sceAtracSetDataAndGetID(09a25200, 00001000): invalid RIFF header
EA-Sports FC PC-V v1.18.1 2025-03-16 80420014=__sceSasCore(08bb3ac0, 1f126d80): invalid address
EA-Sports FC PC-V v1.18.1 2025-03-16 80420014=__sceSasCore(08bb3ac0, 1f126980): invalid address
EA-Sports FC PC-V v1.17.1 2025-03-15 ReadFromHardware: Invalid address 1397c118 near PC 08849a4c LR 08849a58
EA-Sports FC PC-V v1.18.1 2025-03-14 ReadFromHardware: Invalid address 1397e1e0 near PC 08849a4c LR 08849a58
EA-Sports FC PC-V v1.11.3 2025-03-13 ReadFromHardware: Invalid address d7e33e88 near PC d7e33e88 LR 09133dc4
EA-Sports FC PC-V v1.18.1 2025-03-15 WriteToHardware: Invalid address 00000004 near PC 08863d6c LR 0884c9fc
EA-Sports FC PC-V v1.9.4 2025-03-10 Jump to invalid address: 0bd4c5b0
EA-Sports FC PC-V v1.9.4 2025-03-10 Jump to invalid address: 0724c1a0
EA-Sports FC PC-V v1.9.4 2025-03-10 Jump to invalid address: 0bd4c3b0
EA-Sports FC PC-V v1.9.4 2025-03-10 MIPSCompileOp: Invalid instruction 7257f8a0
EA-Sports FC PC-V v1.9.4 2025-03-10 Jump to invalid address: 0bd4c4b0
EA-Sports FC PC-V v1.11.3 2025-03-09 Unknown GetPointer 00000000 PC 08863d88 LR 08849a58
EA-Sports FC PC-V v1.18.1 2025-03-09 807f00fd=sceMp3Init(00000000): invalid bitrate v1 l3 rate 0006
EA-Sports FC PC-V v1.18.1 2025-03-08 Unknown GetPointer 00211c1c PC 0884a918 LR 0884a938
EA-Sports FC PC-V v1.16.6 2025-03-08 WriteToHardware: Invalid address 00000004 near PC 08856d1c LR 08856d28
EA-Sports FC PC-V v1.16.6 2025-03-08 ReadFromHardware: Invalid address 00000004 near PC 08856d1c LR 08856d28
EA-Sports FC PC-V v1.10.3 2025-03-06 Unknown GetPointer 2c57c182 PC 0884d7b4 LR 0884d7d4
EA-Sports FC PC-V v1.11.2-917-g89e70c319 2025-03-05 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145635464
EA-Sports FC PC-V v1.11.2 2025-03-05 Jump to invalid address: 07572640
EA-Sports FC PC-V v1.17.1-817-g13506d3d02 2025-03-05 ReadFromHardware: Invalid address 11e441e8 near PC 11e441e8 LR 11e441e8
EA-Sports FC PC-V v1.14.1 2025-03-04 UI scissor out of bounds in GamePauseScreen: 1528,15-712,390 / 1280,720
EA-Sports FC PC-V v1.14.1 2025-03-04 UI scissor out of bounds in GamePauseScreen: 0,15-1506,390 / 1280,720
EA-Sports FC PC-V v1.10.3 2025-03-10 Branch in Jump delay slot at 0901af18 in block starting at 0901af08
EA-Sports FC PC-V v1.11.3 2025-03-04 Unknown GetPointer 00000000 PC 08849a4c LR 08849a58
EA-Sports FC PC-V v1.9.4 2025-03-04 Unknown GetPointer 2985fa39 PC 0881c2d8 LR 0881c2e8
EA-Sports FC PC-V v1.11.3 2025-03-03 ReadFromHardware: Invalid address 4bee9390 near PC 4bee9390 LR 08a3c194
EA-Sports FC PC-V v1.14.1 2025-03-02 UI scissor out of bounds in MainScreen: 0,1132-300,170 / 1920,1080
EA-Sports FC PC-V v1.14.1 2025-03-02 UI scissor out of bounds in MainScreen: 0,962-1080,958 / 1920,1080
EA-Sports FC PC-V v1.14.1 2025-03-02 UI scissor out of bounds in MainScreen: 0,834-1080,1086 / 1920,1080
EA-Sports FC PC-V v1.14.1 2025-03-02 UI scissor out of bounds in MainScreen: 2311,11-1067,597 / 1920,1080
EA-Sports FC PC-V v1.14.1 2025-03-02 UI scissor out of bounds in MainScreen: 0,0-2276,608 / 1920,1080
EA-Sports FC PC-V v1.14.1 2025-03-02 UI scissor out of bounds in MainScreen: 0,72-2276,536 / 1920,1080
EA-Sports FC PC-V v1.18.1 2025-03-02 sceDmacMemcpy(dest=040cc000, src=0948f1f0, size=557056): overlapping read
EA-Sports FC PC-V v1.18.1 2025-03-17 Unexpected mpeg first timestamp: 3534ef591ba / 3656341885370
EA-Sports FC PC-V v1.11.3 2025-03-01 Unknown GetPointer 2c68dbc2 PC 0884d7b4 LR 0884d7d4
EA-Sports FC PC-V v1.8.0 2025-03-01 Unknown GetPointer 170c23cf PC 0888d3fc LR 0888d40c
EA-Sports FC PC-V v1.18.1 2025-02-28 Unknown GetPointer 2c5df682 PC 0884d5b0 LR 0884d7d4
EA-Sports FC PC-V v1.18.1 2025-02-27 MIPSCompileOp: Invalid instruction 00000005
EA-Sports FC PC-V v1.18.1 2025-02-27 MIPSCompileOp: Invalid instruction 0000001f
EA-Sports FC PC-V v1.18.1 2025-02-27 MIPSCompileOp: Invalid instruction 000000ba
EA-Sports FC PC-V v1.18.1 2025-02-27 MIPSCompileOp: Invalid instruction 0000041f
EA-Sports FC PC-V v1.18.1 2025-02-27 MIPSCompileOp: Invalid instruction 00004dbf
EA-Sports FC PC-V v1.18.1 2025-02-27 MIPSCompileOp: Invalid instruction 000000bd
EA-Sports FC PC-V v1.11.3 2025-02-27 Error in shader program link: info: (unknown reason) fs: postshader #ifdef GL_ES precision mediump float; #endif /* AA shader 4.o / AA shader 4.o - filtro Copyright (C) 2014 guest(r) - [email protected] This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // Modified as video aware smoothing effect for PPSSPP. // Some variable definitions had to be moved inside functions(and so repeated) due to glsl->hlsl auto translation failing. // Also auto translation fails with bool uniform, which is why u_video is defined as float. #ifdef GL_ES precision mediump float; precision mediump int; #endif uniform sampler2D sampler0; uniform float u_video; //=========== varying vec2 v_texcoord0; const vec3 dt = vec3(1.0,1.0,1.0); vec3 texture2d (vec2 texcoord) { float scale = 1.0; if (u_video==1.0){ scale = 2.0; } else { scale = 7.0; } vec4 yx = vec4(1.0/480.0,1.0/272.0,-1.0/480.0,-1.0/272.0)/scale; vec4 xy = vec4(2.0/480.0,2.0/272.0,-2.0/480.0,-2.0/272.0)/scale; vec3 s00 = texture2D(sampler0, texcoord + yx.zw).xyz; vec3 s20 = texture2D(sampler0, texcoord + yx.xw).xyz; vec3 s22 = texture2D(sampler0, texcoord + yx.xy).xyz; vec3 s02 = texture2D(sampler0, texcoord + yx.zy).xyz; float m1=dot(abs(s00-s22),dt)+0.001; float m2=dot(abs(s02-s20),dt)+0.001; return 0.5*(m2*(s00+s22)+m1*(s02+s20))/(m1+m2); } vec3 texture2dd (vec2 texcoord) { float scale = 1.0; if (u_video==1.0){ scale = 2.0; } else { scale = 7.0; } vec4 yx = vec4(1.0/480.0,1.0/272.0,-1.0/480.0,-1.0/272.0)/scale; vec4 xy = vec4(2.0/480.0,2.0/272.0,-2.0/480.0,-2.0/272.0)/scale; vec3 c11 = texture2D(sampler0, texcoord ).xyz; vec3 c00 = texture2D(sampler0, texcoord + xy.zw).xyz; vec3 c20 = texture2D(sampler0, texcoord + xy.xw).xyz; vec3 c22 = texture2D(sampler0, texcoord + xy.xy).xyz; vec3 c02 = texture2D(sampler0, texcoord + xy.zy).xyz; vec3 s00 = texture2D(sampler0, texcoord + yx.zw).xyz; vec3 s20 = texture2D(sampler0, texcoord + yx.xw).xyz; vec3 s22 = texture2D(sampler0, texcoord + yx.xy).xyz; vec3 s02 = texture2D(sampler0, texcoord + yx.zy).xyz; float d1=dot(abs(c00-c22),dt)+0.001; float d2=dot(abs(c20-c02),dt)+0.001; float m1=dot(abs(s00-s22),dt)+0.001; float m2=dot(abs(s02-s20),dt)+0.001; vec3 t2=(d1*(c20+c02)+d2*(c00+c22))/(2.0*(d1+d2)); return 0.25*(c11+t2+(m2*(s00+s22)+m1*(s02+s20))/(m1+m2)); } void main() { float scale = 7.0; bool filtro = false; if (u_video==1.0){ scale = 2.0; filtro = true; } else { scale = 7.0; filtro = false; } // Calculating texel coordinates vec2 size = vec2(480.0,272.0)*scale; vec2 inv_size = vec2(1.0/480.0,1.0/272.0)/scale; vec2 OGL2Pos = v_texcoord0 * size; vec2 fp = fract(OGL2Pos); vec2 dx = vec2(inv_size.x,0.0); vec2 dy = vec2(0.0, inv_size.y); vec2 g1 = vec2(inv_size.x,inv_size.y); vec2 g2 = vec2(-inv_size.x,inv_size.y); vec2 pC4 = floor(OGL2Pos) * inv_size + 0.5*inv_size; // Reading the texels vec3 C0 = texture2d(pC4 - g1); vec3 C1 = texture2d(pC4 - dy); vec3 C2 = texture2d(pC4 - g2); vec3 C3 = texture2d(pC4 - dx); vec3 C4 = texture2d(pC4 ); vec3 C5 = texture2d(pC4 + dx); vec3 C6 = texture2d(pC4 + g2); vec3 C7 = texture2d(pC4 + dy); vec3 C8 = texture2d(pC4 + g1); vec3 ul, ur, dl, dr; float m1, m2; m1 = dot(abs(C0-C4),dt)+0.001
EA-Sports FC PC-V v1.18.1 2025-02-26 Unknown GetPointer 004f2000 PC 0884d7b4 LR 0884d7d4
EA-Sports FC PC-V v1.18.1 2025-02-25 MIPSCompileOp: Invalid instruction 7b563d6c
EA-Sports FC PC-V v1.18.1 2025-02-25 MIPSCompileOp: Invalid instruction 9db8cb15
EA-Sports FC PC-V v1.18.1 2025-02-25 MIPSCompileOp: Invalid instruction cc714f69
EA-Sports FC PC-V v1.18.1 2025-02-25 MIPSCompileOp: Invalid instruction eeeb673d
EA-Sports FC PC-V v1.18.1 2025-02-25 Unknown GetPointerWrite bde31b7d PC 0888d404 LR 0888d40c
EA-Sports FC PC-V v1.10.3 2025-02-25 MIPSCompileOp: Invalid instruction 7dc774b3
EA-Sports FC PC-V v1.10.3 2025-02-25 MIPSCompileOp: Invalid instruction ce49fdcf
EA-Sports FC PC-V v1.7.5 2025-02-24 Unknown GetPointer 29862804 PC 0881c2d8 LR 0881c2e8
EA-Sports FC PC-V v1.18.1-1169-g4565cc2f21 2025-02-23 Unknown GetPointer 00002b2b PC 0881c428 LR 0881c438
EA-Sports FC PC-V v1.11.3 2025-02-22 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145851408
EA-Sports FC PC-V v1.16.6 2025-02-21 Branch in RSZeroComp delay slot at 08000100 in block starting at 08000034
EA-Sports FC PC-V v1.16.6 2025-02-21 Branch in Jump delay slot at 08000038 in block starting at 08000034
EA-Sports FC PC-V v1.16.6 2025-02-21 MFIC instruction hit (71e90e64) at 08000020
EA-Sports FC PC-V v1.16.6 2025-02-21 Jump to invalid address: 0bbbe970
EA-Sports FC PC-V v1.16.6 2025-02-21 Jump to invalid address: 0bbbe670
EA-Sports FC PC-V v1.16.6 2025-02-21 Jump to invalid address: 0bbbe570
EA-Sports FC PC-V v1.16.6 2025-02-21 Jump to invalid address: 070be260
EA-Sports FC PC-V v1.16.6 2025-02-21 Jump to invalid address: 0bbbe470
EA-Sports FC PC-V v1.9.4 2025-02-21 Unknown GetPointer 2985b383 PC 0881c2d8 LR 0881c2e8
EA-Sports FC PC-V v1.6.3 2025-02-21 Error in shader compilation: info: postshader // Retro (CRT) shader, created to use in PPSSPP. #ifdef GL_ES precision mediump float; precision mediump int; #endif uniform sampler2D sampler0; varying vec2 v_texcoord0; uniform vec4 u_time; void main() { // scanlines int vPos = int( ( v_texcoord0.y + u_time.x * 0.5 ) * 272.0 ); float line_intensity = mod( float(vPos), 2.0 ); // color shift float off = line_intensity * 0.0005; vec2 shift = vec2( off, 0 ); // shift R and G channels to simulate NTSC color bleed vec2 colorShift = vec2( 0.001, 0 ); float r = texture2D( sampler0, v_texcoord0 + colorShift + shift ).x; float g = texture2D( sampler0, v_texcoord0 - colorShift + shift ).y; float b = texture2D( sampler0, v_texcoord0 ).z; vec4 c = vec4( r, g * 0.99, b, 1.0 ) * clamp( line_intensity, 0.85, 1.0 ); float rollbar = sin( ( v_texcoord0.y + u_time.x ) * 4.0 ); gl_FragColor.rgba = c + (rollbar * 0.02); }
EA-Sports FC PC-V v1.6.3 2025-02-21 Error in shader compilation: info: postshader attribute vec4 a_position; attribute vec2 a_texcoord0; varying vec2 v_texcoord0; void main() { v_texcoord0 = a_texcoord0; gl_Position = a_position; }
EA-Sports FC PC-V v1.18.1 2025-02-20 Garbage libstub address 00003caf or end 00050000
EA-Sports FC PC-V v1.18.1 2025-02-20 MIPSCompileOp: Invalid instruction 003cafbf
EA-Sports FC PC-V v1.18.1 2025-02-20 Unknown GetPointer 40902192 PC 00000000 LR 00000000
EA-Sports FC PC-V v1.18.1 2025-02-20 MIPSCompileOp: Invalid instruction 00009a79
EA-Sports FC PC-V v1.18.1 2025-02-20 MIPSCompileOp: Invalid instruction 00009a7c
EA-Sports FC PC-V v1.18.1 2025-02-20 MIPSCompileOp: Invalid instruction 00009a7b
EA-Sports FC PC-V v1.18.1 2025-02-20 MIPSCompileOp: Invalid instruction 00009a81
EA-Sports FC PC-V v1.18.1 2025-02-20 MIPSCompileOp: Invalid instruction 00009a78
EA-Sports FC PC-V v1.18.1 2025-02-20 MIPSCompileOp: Invalid instruction 00009a7d
EA-Sports FC PC-V v1.18.1 2025-02-20 MIPSCompileOp: Invalid instruction 00009a7e
EA-Sports FC PC-V v1.8.0 2025-02-19 Unknown GetPointer 3b530869 PC 0888d3fc LR 0888d40c
EA-Sports FC PC-V v1.18.1 2025-02-17 Unknown GetPointerWrite 3b530869 PC 0888d3fc LR 0888d40c
EA-Sports FC PC-V v1.11.3 2025-02-17 VTYPE with morph used: THRU=0 TC=2 COL=0 POS=2 NRM=1 WT=1 NW=8 IDX=2 MC=5
EA-Sports FC PC-V v1.11.3 2025-02-17 An uneaten prefix at end of block: 08ab5b60
EA-Sports FC PC-V v1.11.3 2025-02-17 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=1, data=2, text=2
EA-Sports FC PC-V v1.11.3 2025-02-17 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=1, data=1, text=1
EA-Sports FC PC-V v1.17.1 2025-02-17 sceKernelLoadModule: unsupported options size=00000014, flags=09fffad0, pos=0, access=1, data=1, text=1
EA-Sports FC PC-V v1.8.0 2025-02-17 Unknown GetPointer 2985b12c PC 0881c2d8 LR 0881c2e8
EA-Sports FC PC-V v1.6.3 2025-02-16 Error in shader program link: info: Link failed because of missing vertex shader. fs: 00004000:00200022 Tex TexAlpha Fog Flat TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; flat in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 40000000:00000914 HWX T Fog Tex Flat #version 300 es precision highp float; in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
EA-Sports FC PC-V v1.8.0 2025-02-15 Unknown GetPointer 2985737d PC 0881c2d8 LR 0881c2e8
EA-Sports FC PC-V v1.10.3 2025-02-20 Unknown GetPointer 5fae1864 PC 0888d3fc LR 0888d40c
EA-Sports FC PC-V v1.8.0 2025-02-15 Unknown GetPointer 2985729d PC 0881c2d8 LR 0881c2e8
EA-Sports FC PC-V v1.14 2025-03-11 UI scissor out of bounds in MainScreen: 64,0-1214,721 / 1640,720