To see your stuff show here, enable Compatibility Server Reports in PPSSPP.
Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.
Game title |
Version |
Latest Report |
Message |
EA-Sports FC PC-V |
v1.18.1 |
2025-03-18 |
MIPSCompileOp: Invalid instruction 00608281 |
EA-Sports FC PC-V |
v1.18.1 |
2025-03-18 |
MIPSCompileOp: Invalid instruction 0727a400 |
EA-Sports FC PC-V |
v1.18.1 |
2025-03-18 |
Jump to invalid address: 43a20000 |
EA-Sports FC PC-V |
v1.18.1 |
2025-03-18 |
MIPSCompileOp: Invalid instruction 00648281 |
EA-Sports FC PC-V |
v1.18.1 |
2025-03-18 |
Unknown GetPointer 00000000 PC 08a08b0c LR 08a01a10 |
EA-Sports FC PC-V |
v1.9.4 |
2025-03-18 |
Unknown GetPointer 00000000 PC 08815fc0 LR 08815fd4 |
EA-Sports FC PC-V |
v1.9.4 |
2025-03-17 |
__KernelStopThread: thread 376 does not exist |
EA-Sports FC PC-V |
v1.18.1 |
2025-03-17 |
Unknown GetPointer 0000bb00 PC 0881c428 LR 0881c438 |
EA-Sports FC PC-V |
v1.9.4 |
2025-03-16 |
Unknown GetPointer 29857295 PC 0881c2d8 LR 0881c2e8 |
EA-Sports FC PC-V |
v1.11.3 |
2025-03-16 |
Unknown GetPointer 00000000 PC 08863d6c LR 0884c9fc |
EA-Sports FC PC-V |
v1.18.1-1195-ge8df6d453a |
2025-03-16 |
SCE_KERNEL_ERROR_SCE_ERROR_ATRAC_UNKNOWN_FORMAT=sceAtracSetDataAndGetID(09a25200, 00001000): invalid RIFF header |
EA-Sports FC PC-V |
v1.18.1 |
2025-03-16 |
80420014=__sceSasCore(08bb3ac0, 1f126d80): invalid address |
EA-Sports FC PC-V |
v1.18.1 |
2025-03-16 |
80420014=__sceSasCore(08bb3ac0, 1f126980): invalid address |
EA-Sports FC PC-V |
v1.17.1 |
2025-03-15 |
ReadFromHardware: Invalid address 1397c118 near PC 08849a4c LR 08849a58 |
EA-Sports FC PC-V |
v1.18.1 |
2025-03-14 |
ReadFromHardware: Invalid address 1397e1e0 near PC 08849a4c LR 08849a58 |
EA-Sports FC PC-V |
v1.11.3 |
2025-03-13 |
ReadFromHardware: Invalid address d7e33e88 near PC d7e33e88 LR 09133dc4 |
EA-Sports FC PC-V |
v1.18.1 |
2025-03-15 |
WriteToHardware: Invalid address 00000004 near PC 08863d6c LR 0884c9fc |
EA-Sports FC PC-V |
v1.9.4 |
2025-03-10 |
Jump to invalid address: 0bd4c5b0 |
EA-Sports FC PC-V |
v1.9.4 |
2025-03-10 |
Jump to invalid address: 0724c1a0 |
EA-Sports FC PC-V |
v1.9.4 |
2025-03-10 |
Jump to invalid address: 0bd4c3b0 |
EA-Sports FC PC-V |
v1.9.4 |
2025-03-10 |
MIPSCompileOp: Invalid instruction 7257f8a0 |
EA-Sports FC PC-V |
v1.9.4 |
2025-03-10 |
Jump to invalid address: 0bd4c4b0 |
EA-Sports FC PC-V |
v1.11.3 |
2025-03-09 |
Unknown GetPointer 00000000 PC 08863d88 LR 08849a58 |
EA-Sports FC PC-V |
v1.18.1 |
2025-03-09 |
807f00fd=sceMp3Init(00000000): invalid bitrate v1 l3 rate 0006 |
EA-Sports FC PC-V |
v1.18.1 |
2025-03-08 |
Unknown GetPointer 00211c1c PC 0884a918 LR 0884a938 |
EA-Sports FC PC-V |
v1.16.6 |
2025-03-08 |
WriteToHardware: Invalid address 00000004 near PC 08856d1c LR 08856d28 |
EA-Sports FC PC-V |
v1.16.6 |
2025-03-08 |
ReadFromHardware: Invalid address 00000004 near PC 08856d1c LR 08856d28 |
EA-Sports FC PC-V |
v1.10.3 |
2025-03-06 |
Unknown GetPointer 2c57c182 PC 0884d7b4 LR 0884d7d4 |
EA-Sports FC PC-V |
v1.11.2-917-g89e70c319 |
2025-03-05 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145635464 |
EA-Sports FC PC-V |
v1.11.2 |
2025-03-05 |
Jump to invalid address: 07572640 |
EA-Sports FC PC-V |
v1.17.1-817-g13506d3d02 |
2025-03-05 |
ReadFromHardware: Invalid address 11e441e8 near PC 11e441e8 LR 11e441e8 |
EA-Sports FC PC-V |
v1.14.1 |
2025-03-04 |
UI scissor out of bounds in GamePauseScreen: 1528,15-712,390 / 1280,720 |
EA-Sports FC PC-V |
v1.14.1 |
2025-03-04 |
UI scissor out of bounds in GamePauseScreen: 0,15-1506,390 / 1280,720 |
EA-Sports FC PC-V |
v1.10.3 |
2025-03-10 |
Branch in Jump delay slot at 0901af18 in block starting at 0901af08 |
EA-Sports FC PC-V |
v1.11.3 |
2025-03-04 |
Unknown GetPointer 00000000 PC 08849a4c LR 08849a58 |
EA-Sports FC PC-V |
v1.9.4 |
2025-03-04 |
Unknown GetPointer 2985fa39 PC 0881c2d8 LR 0881c2e8 |
EA-Sports FC PC-V |
v1.11.3 |
2025-03-03 |
ReadFromHardware: Invalid address 4bee9390 near PC 4bee9390 LR 08a3c194 |
EA-Sports FC PC-V |
v1.14.1 |
2025-03-02 |
UI scissor out of bounds in MainScreen: 0,1132-300,170 / 1920,1080 |
EA-Sports FC PC-V |
v1.14.1 |
2025-03-02 |
UI scissor out of bounds in MainScreen: 0,962-1080,958 / 1920,1080 |
EA-Sports FC PC-V |
v1.14.1 |
2025-03-02 |
UI scissor out of bounds in MainScreen: 0,834-1080,1086 / 1920,1080 |
EA-Sports FC PC-V |
v1.14.1 |
2025-03-02 |
UI scissor out of bounds in MainScreen: 2311,11-1067,597 / 1920,1080 |
EA-Sports FC PC-V |
v1.14.1 |
2025-03-02 |
UI scissor out of bounds in MainScreen: 0,0-2276,608 / 1920,1080 |
EA-Sports FC PC-V |
v1.14.1 |
2025-03-02 |
UI scissor out of bounds in MainScreen: 0,72-2276,536 / 1920,1080 |
EA-Sports FC PC-V |
v1.18.1 |
2025-03-02 |
sceDmacMemcpy(dest=040cc000, src=0948f1f0, size=557056): overlapping read |
EA-Sports FC PC-V |
v1.18.1 |
2025-03-17 |
Unexpected mpeg first timestamp: 3534ef591ba / 3656341885370 |
EA-Sports FC PC-V |
v1.11.3 |
2025-03-01 |
Unknown GetPointer 2c68dbc2 PC 0884d7b4 LR 0884d7d4 |
EA-Sports FC PC-V |
v1.8.0 |
2025-03-01 |
Unknown GetPointer 170c23cf PC 0888d3fc LR 0888d40c |
EA-Sports FC PC-V |
v1.18.1 |
2025-02-28 |
Unknown GetPointer 2c5df682 PC 0884d5b0 LR 0884d7d4 |
EA-Sports FC PC-V |
v1.18.1 |
2025-02-27 |
MIPSCompileOp: Invalid instruction 00000005 |
EA-Sports FC PC-V |
v1.18.1 |
2025-02-27 |
MIPSCompileOp: Invalid instruction 0000001f |
EA-Sports FC PC-V |
v1.18.1 |
2025-02-27 |
MIPSCompileOp: Invalid instruction 000000ba |
EA-Sports FC PC-V |
v1.18.1 |
2025-02-27 |
MIPSCompileOp: Invalid instruction 0000041f |
EA-Sports FC PC-V |
v1.18.1 |
2025-02-27 |
MIPSCompileOp: Invalid instruction 00004dbf |
EA-Sports FC PC-V |
v1.18.1 |
2025-02-27 |
MIPSCompileOp: Invalid instruction 000000bd |
EA-Sports FC PC-V |
v1.11.3 |
2025-02-27 |
Error in shader program link: info: (unknown reason)
fs: postshader
#ifdef GL_ES
precision mediump float;
#endif
/*
AA shader 4.o / AA shader 4.o - filtro
Copyright (C) 2014 guest(r) - [email protected]
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// Modified as video aware smoothing effect for PPSSPP.
// Some variable definitions had to be moved inside functions(and so repeated) due to glsl->hlsl auto translation failing.
// Also auto translation fails with bool uniform, which is why u_video is defined as float.
#ifdef GL_ES
precision mediump float;
precision mediump int;
#endif
uniform sampler2D sampler0;
uniform float u_video;
//===========
varying vec2 v_texcoord0;
const vec3 dt = vec3(1.0,1.0,1.0);
vec3 texture2d (vec2 texcoord) {
float scale = 1.0;
if (u_video==1.0){
scale = 2.0;
} else {
scale = 7.0;
}
vec4 yx = vec4(1.0/480.0,1.0/272.0,-1.0/480.0,-1.0/272.0)/scale;
vec4 xy = vec4(2.0/480.0,2.0/272.0,-2.0/480.0,-2.0/272.0)/scale;
vec3 s00 = texture2D(sampler0, texcoord + yx.zw).xyz;
vec3 s20 = texture2D(sampler0, texcoord + yx.xw).xyz;
vec3 s22 = texture2D(sampler0, texcoord + yx.xy).xyz;
vec3 s02 = texture2D(sampler0, texcoord + yx.zy).xyz;
float m1=dot(abs(s00-s22),dt)+0.001;
float m2=dot(abs(s02-s20),dt)+0.001;
return 0.5*(m2*(s00+s22)+m1*(s02+s20))/(m1+m2);
}
vec3 texture2dd (vec2 texcoord) {
float scale = 1.0;
if (u_video==1.0){
scale = 2.0;
} else {
scale = 7.0;
}
vec4 yx = vec4(1.0/480.0,1.0/272.0,-1.0/480.0,-1.0/272.0)/scale;
vec4 xy = vec4(2.0/480.0,2.0/272.0,-2.0/480.0,-2.0/272.0)/scale;
vec3 c11 = texture2D(sampler0, texcoord ).xyz;
vec3 c00 = texture2D(sampler0, texcoord + xy.zw).xyz;
vec3 c20 = texture2D(sampler0, texcoord + xy.xw).xyz;
vec3 c22 = texture2D(sampler0, texcoord + xy.xy).xyz;
vec3 c02 = texture2D(sampler0, texcoord + xy.zy).xyz;
vec3 s00 = texture2D(sampler0, texcoord + yx.zw).xyz;
vec3 s20 = texture2D(sampler0, texcoord + yx.xw).xyz;
vec3 s22 = texture2D(sampler0, texcoord + yx.xy).xyz;
vec3 s02 = texture2D(sampler0, texcoord + yx.zy).xyz;
float d1=dot(abs(c00-c22),dt)+0.001;
float d2=dot(abs(c20-c02),dt)+0.001;
float m1=dot(abs(s00-s22),dt)+0.001;
float m2=dot(abs(s02-s20),dt)+0.001;
vec3 t2=(d1*(c20+c02)+d2*(c00+c22))/(2.0*(d1+d2));
return 0.25*(c11+t2+(m2*(s00+s22)+m1*(s02+s20))/(m1+m2));
}
void main() {
float scale = 7.0;
bool filtro = false;
if (u_video==1.0){
scale = 2.0;
filtro = true;
} else {
scale = 7.0;
filtro = false;
}
// Calculating texel coordinates
vec2 size = vec2(480.0,272.0)*scale;
vec2 inv_size = vec2(1.0/480.0,1.0/272.0)/scale;
vec2 OGL2Pos = v_texcoord0 * size;
vec2 fp = fract(OGL2Pos);
vec2 dx = vec2(inv_size.x,0.0);
vec2 dy = vec2(0.0, inv_size.y);
vec2 g1 = vec2(inv_size.x,inv_size.y);
vec2 g2 = vec2(-inv_size.x,inv_size.y);
vec2 pC4 = floor(OGL2Pos) * inv_size + 0.5*inv_size;
// Reading the texels
vec3 C0 = texture2d(pC4 - g1);
vec3 C1 = texture2d(pC4 - dy);
vec3 C2 = texture2d(pC4 - g2);
vec3 C3 = texture2d(pC4 - dx);
vec3 C4 = texture2d(pC4 );
vec3 C5 = texture2d(pC4 + dx);
vec3 C6 = texture2d(pC4 + g2);
vec3 C7 = texture2d(pC4 + dy);
vec3 C8 = texture2d(pC4 + g1);
vec3 ul, ur, dl, dr;
float m1, m2;
m1 = dot(abs(C0-C4),dt)+0.001 |
EA-Sports FC PC-V |
v1.18.1 |
2025-02-26 |
Unknown GetPointer 004f2000 PC 0884d7b4 LR 0884d7d4 |
EA-Sports FC PC-V |
v1.18.1 |
2025-02-25 |
MIPSCompileOp: Invalid instruction 7b563d6c |
EA-Sports FC PC-V |
v1.18.1 |
2025-02-25 |
MIPSCompileOp: Invalid instruction 9db8cb15 |
EA-Sports FC PC-V |
v1.18.1 |
2025-02-25 |
MIPSCompileOp: Invalid instruction cc714f69 |
EA-Sports FC PC-V |
v1.18.1 |
2025-02-25 |
MIPSCompileOp: Invalid instruction eeeb673d |
EA-Sports FC PC-V |
v1.18.1 |
2025-02-25 |
Unknown GetPointerWrite bde31b7d PC 0888d404 LR 0888d40c |
EA-Sports FC PC-V |
v1.10.3 |
2025-02-25 |
MIPSCompileOp: Invalid instruction 7dc774b3 |
EA-Sports FC PC-V |
v1.10.3 |
2025-02-25 |
MIPSCompileOp: Invalid instruction ce49fdcf |
EA-Sports FC PC-V |
v1.7.5 |
2025-02-24 |
Unknown GetPointer 29862804 PC 0881c2d8 LR 0881c2e8 |
EA-Sports FC PC-V |
v1.18.1-1169-g4565cc2f21 |
2025-02-23 |
Unknown GetPointer 00002b2b PC 0881c428 LR 0881c438 |
EA-Sports FC PC-V |
v1.11.3 |
2025-02-22 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145851408 |
EA-Sports FC PC-V |
v1.16.6 |
2025-02-21 |
Branch in RSZeroComp delay slot at 08000100 in block starting at 08000034 |
EA-Sports FC PC-V |
v1.16.6 |
2025-02-21 |
Branch in Jump delay slot at 08000038 in block starting at 08000034 |
EA-Sports FC PC-V |
v1.16.6 |
2025-02-21 |
MFIC instruction hit (71e90e64) at 08000020 |
EA-Sports FC PC-V |
v1.16.6 |
2025-02-21 |
Jump to invalid address: 0bbbe970 |
EA-Sports FC PC-V |
v1.16.6 |
2025-02-21 |
Jump to invalid address: 0bbbe670 |
EA-Sports FC PC-V |
v1.16.6 |
2025-02-21 |
Jump to invalid address: 0bbbe570 |
EA-Sports FC PC-V |
v1.16.6 |
2025-02-21 |
Jump to invalid address: 070be260 |
EA-Sports FC PC-V |
v1.16.6 |
2025-02-21 |
Jump to invalid address: 0bbbe470 |
EA-Sports FC PC-V |
v1.9.4 |
2025-02-21 |
Unknown GetPointer 2985b383 PC 0881c2d8 LR 0881c2e8 |
EA-Sports FC PC-V |
v1.6.3 |
2025-02-21 |
Error in shader compilation: info:
postshader
// Retro (CRT) shader, created to use in PPSSPP.
#ifdef GL_ES
precision mediump float;
precision mediump int;
#endif
uniform sampler2D sampler0;
varying vec2 v_texcoord0;
uniform vec4 u_time;
void main()
{
// scanlines
int vPos = int( ( v_texcoord0.y + u_time.x * 0.5 ) * 272.0 );
float line_intensity = mod( float(vPos), 2.0 );
// color shift
float off = line_intensity * 0.0005;
vec2 shift = vec2( off, 0 );
// shift R and G channels to simulate NTSC color bleed
vec2 colorShift = vec2( 0.001, 0 );
float r = texture2D( sampler0, v_texcoord0 + colorShift + shift ).x;
float g = texture2D( sampler0, v_texcoord0 - colorShift + shift ).y;
float b = texture2D( sampler0, v_texcoord0 ).z;
vec4 c = vec4( r, g * 0.99, b, 1.0 ) * clamp( line_intensity, 0.85, 1.0 );
float rollbar = sin( ( v_texcoord0.y + u_time.x ) * 4.0 );
gl_FragColor.rgba = c + (rollbar * 0.02);
}
|
EA-Sports FC PC-V |
v1.6.3 |
2025-02-21 |
Error in shader compilation: info:
postshader
attribute vec4 a_position;
attribute vec2 a_texcoord0;
varying vec2 v_texcoord0;
void main() {
v_texcoord0 = a_texcoord0;
gl_Position = a_position;
}
|
EA-Sports FC PC-V |
v1.18.1 |
2025-02-20 |
Garbage libstub address 00003caf or end 00050000 |
EA-Sports FC PC-V |
v1.18.1 |
2025-02-20 |
MIPSCompileOp: Invalid instruction 003cafbf |
EA-Sports FC PC-V |
v1.18.1 |
2025-02-20 |
Unknown GetPointer 40902192 PC 00000000 LR 00000000 |
EA-Sports FC PC-V |
v1.18.1 |
2025-02-20 |
MIPSCompileOp: Invalid instruction 00009a79 |
EA-Sports FC PC-V |
v1.18.1 |
2025-02-20 |
MIPSCompileOp: Invalid instruction 00009a7c |
EA-Sports FC PC-V |
v1.18.1 |
2025-02-20 |
MIPSCompileOp: Invalid instruction 00009a7b |
EA-Sports FC PC-V |
v1.18.1 |
2025-02-20 |
MIPSCompileOp: Invalid instruction 00009a81 |
EA-Sports FC PC-V |
v1.18.1 |
2025-02-20 |
MIPSCompileOp: Invalid instruction 00009a78 |
EA-Sports FC PC-V |
v1.18.1 |
2025-02-20 |
MIPSCompileOp: Invalid instruction 00009a7d |
EA-Sports FC PC-V |
v1.18.1 |
2025-02-20 |
MIPSCompileOp: Invalid instruction 00009a7e |
EA-Sports FC PC-V |
v1.8.0 |
2025-02-19 |
Unknown GetPointer 3b530869 PC 0888d3fc LR 0888d40c |
EA-Sports FC PC-V |
v1.18.1 |
2025-02-17 |
Unknown GetPointerWrite 3b530869 PC 0888d3fc LR 0888d40c |
EA-Sports FC PC-V |
v1.11.3 |
2025-02-17 |
VTYPE with morph used: THRU=0 TC=2 COL=0 POS=2 NRM=1 WT=1 NW=8 IDX=2 MC=5 |
EA-Sports FC PC-V |
v1.11.3 |
2025-02-17 |
An uneaten prefix at end of block: 08ab5b60 |
EA-Sports FC PC-V |
v1.11.3 |
2025-02-17 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=1, data=2, text=2 |
EA-Sports FC PC-V |
v1.11.3 |
2025-02-17 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=1, data=1, text=1 |
EA-Sports FC PC-V |
v1.17.1 |
2025-02-17 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fffad0, pos=0, access=1, data=1, text=1 |
EA-Sports FC PC-V |
v1.8.0 |
2025-02-17 |
Unknown GetPointer 2985b12c PC 0881c2d8 LR 0881c2e8 |
EA-Sports FC PC-V |
v1.6.3 |
2025-02-16 |
Error in shader program link: info: Link failed because of missing vertex shader.
fs: 00004000:00200022 Tex TexAlpha Fog Flat TFuncMod
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
flat in vec4 v_color0;
uniform vec3 u_fogcolor;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
vs: 40000000:00000914 HWX T Fog Tex Flat
#version 300 es
precision highp float;
in vec3 position;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
flat out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
}
|
EA-Sports FC PC-V |
v1.8.0 |
2025-02-15 |
Unknown GetPointer 2985737d PC 0881c2d8 LR 0881c2e8 |
EA-Sports FC PC-V |
v1.10.3 |
2025-02-20 |
Unknown GetPointer 5fae1864 PC 0888d3fc LR 0888d40c |
EA-Sports FC PC-V |
v1.8.0 |
2025-02-15 |
Unknown GetPointer 2985729d PC 0881c2d8 LR 0881c2e8 |
EA-Sports FC PC-V |
v1.14 |
2025-03-11 |
UI scissor out of bounds in MainScreen: 64,0-1214,721 / 1640,720 |