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Game title |
Version |
Latest Report |
Message |
EA-Sports FC PC-V |
v1.13.2 |
2024-07-25 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145544000 |
EA-Sports FC PC-V |
v1.13.2 |
2024-07-25 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 16 |
EA-Sports FC PC-V |
v1.13.2 |
2024-07-25 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 34520 |
EA-Sports FC PC-V |
v1.13.2 |
2024-07-25 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143964328 |
EA-Sports FC PC-V |
v1.13.2 |
2024-07-25 |
sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1 |
EA-Sports FC PC-V |
v1.17.1 |
2024-07-22 |
80630006=sceAtracSetData(2, 08d13140, 00038000): invalid RIFF header |
EA-Sports FC PC-V |
v1.17.1 |
2024-07-18 |
Unknown GetPointer 29860825 PC 0881c2d8 LR 0881c2e8 |
EA-Sports FC PC-V |
v1.11.3 |
2024-07-17 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 147002140 |
EA-Sports FC PC-V |
v1.11.3 |
2024-07-17 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146993220 |
EA-Sports FC PC-V |
v1.11.3 |
2024-07-17 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 166232480 |
EA-Sports FC PC-V |
v1.11.3 |
2024-07-17 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 158723776 |
EA-Sports FC PC-V |
v1.11.3 |
2024-07-17 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b62c38, pos=0, access=1, data=2, text=2 |
EA-Sports FC PC-V |
v1.11.3 |
2024-07-17 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b62c38, pos=0, access=1, data=1, text=1 |
EA-Sports FC PC-V |
v1.11.3 |
2024-07-15 |
Unknown GetPointer 00000000 PC 0887c834 LR 0887c664 |
EA-Sports FC PC-V |
v1.17.3 |
2024-07-11 |
Unknown GetPointer 00000038 PC 08a02a0c LR 088113dc |
EA-Sports FC PC-V |
v1.17.3 |
2024-07-11 |
Unknown GetPointerWrite 00000040 PC 08a02a0c LR 088113dc |
EA-Sports FC PC-V |
v1.16.6 |
2024-07-07 |
Unknown GetPointer 00000020 PC 08815fcc LR 08815fd4 |
EA-Sports FC PC-V |
v1.6.3 |
2024-07-15 |
GL ran out of GPU memory; switching to low memory mode |
EA-Sports FC PC-V |
v1.17.1 |
2024-07-03 |
Branch in branch delay slot at 08be2c5c with different target |
EA-Sports FC PC-V |
v1.17.1 |
2024-07-02 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d5550, pos=0, access=1, data=2, text=2 |
EA-Sports FC PC-V |
v1.17.1 |
2024-07-02 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08aa3328, pos=0, access=1, data=1, text=1 |
EA-Sports FC PC-V |
v1.17.1 |
2024-07-02 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1 |
EA-Sports FC PC-V |
v1.17.1 |
2024-07-02 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000137, pos=0, access=1, data=2, text=2 |
EA-Sports FC PC-V |
v1.17.3 |
2024-07-02 |
Unknown GetPointerWrite 00000080 PC 08a02a0c LR 088113dc |
EA-Sports FC PC-V |
v1.17.1 |
2024-07-02 |
80630006=sceAtracSetData(2, 08bb1640, 00038000): invalid RIFF header |
EA-Sports FC PC-V |
v1.9.4 |
2024-07-22 |
Unknown GetPointer 00000000 PC 088287f0 LR 08828800 |
EA-Sports FC PC-V |
v1.10.3 |
2024-06-29 |
sceKernelCreateThread(name=sceMemab): unsupported attributes 00001006 |
EA-Sports FC PC-V |
v1.10.3 |
2024-06-29 |
sceKernelCreateThread(name=sceNetIfhandle_Service): unsupported attributes 00001006 |
EA-Sports FC PC-V |
v1.10.3 |
2024-06-29 |
Ignoring func export sceNetIfhandle/fd8585e1, already implemented in HLE. |
EA-Sports FC PC-V |
v1.10.3 |
2024-06-29 |
Ignoring func export sceNetIfhandle/c80181a2, already implemented in HLE. |
EA-Sports FC PC-V |
v1.10.3 |
2024-06-29 |
Unknown syscall in known module 'ThreadManForKernel': 0x369ed59d |
EA-Sports FC PC-V |
v1.10.3 |
2024-06-29 |
Unknown syscall in known module 'ThreadManForKernel': 0x39810265 |
EA-Sports FC PC-V |
v1.10.3 |
2024-06-29 |
Unknown syscall in known module 'ThreadManForKernel': 0xb736e9ff |
EA-Sports FC PC-V |
v1.10.3 |
2024-06-29 |
Unknown syscall in known module 'ThreadManForKernel': 0xaf36d708 |
EA-Sports FC PC-V |
v1.10.3 |
2024-06-29 |
Unknown syscall in known module 'ThreadManForKernel': 0x89b3d48c |
EA-Sports FC PC-V |
v1.10.3 |
2024-06-29 |
Unknown syscall in known module 'ThreadManForKernel': 0x56c039b5 |
EA-Sports FC PC-V |
v1.10.3 |
2024-06-29 |
Unknown syscall in known module 'ThreadManForKernel': 0x1fb15a32 |
EA-Sports FC PC-V |
v1.10.3 |
2024-06-29 |
Unknown syscall in known module 'ThreadManForKernel': 0x58b1f937 |
EA-Sports FC PC-V |
v1.10.3 |
2024-06-29 |
Unknown syscall in known module 'ThreadManForKernel': 0x4e3a1105 |
EA-Sports FC PC-V |
v1.10.3 |
2024-06-29 |
Unknown syscall in known module 'ThreadManForKernel': 0x3f53e640 |
EA-Sports FC PC-V |
v1.10.3 |
2024-06-29 |
Unknown syscall in known module 'ThreadManForKernel': 0x28b6489c |
EA-Sports FC PC-V |
v1.10.3 |
2024-06-29 |
Unknown syscall in known module 'ThreadManForKernel': 0xd6da4ba1 |
EA-Sports FC PC-V |
v1.10.3 |
2024-06-29 |
Unknown syscall in known module 'SysclibForKernel': 0xb49a7697 |
EA-Sports FC PC-V |
v1.15.4 |
2024-06-27 |
Error in shader program link: info: L0001 Invalid shader type loaded
fs: 00180000:0001d002 Tex TFuncMod AlphaTest0 >
#version 320 es
#extension GL_EXT_shader_framebuffer_fetch : require
// Driver: Mali-G52 MC2 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00180000:0001d002 Tex TFuncMod AlphaTest0 >
uniform sampler2D tex;
uniform float u_texNoAlpha;
uniform float u_texMul;
uniform uint u_alphacolorref;
in lowp vec4 v_color0;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlpha);
vec4 v = p * t;
v.rgb *= u_texMul;
if (v.a < 0.002) DISCARD;
fragColor0 = v;
}
vs: 00000000:0000000a THR C
#version 320 es
// Driver: Mali-G52 MC2 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00000000:0000000a THR C
in vec4 position;
in highp float fog;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
uniform lowp float u_rotation;
uniform highp vec2 u_fogcoef;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
v_fogdepth = fog;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
}
|
EA-Sports FC PC-V |
v1.7.1 |
2024-06-26 |
ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 00000000 |
EA-Sports FC PC-V |
v1.17.1 |
2024-06-26 |
ReadFromHardware: Invalid address 00000019 near PC 0881bf90 LR 0881bf88 |
EA-Sports FC PC-V |
v1.17.1 |
2024-06-26 |
ReadFromHardware: Invalid address 00000010 near PC 08815204 LR 0881bf88 |
EA-Sports FC PC-V |
v1.17.3 |
2024-07-23 |
Unknown GetPointer 00000000 PC 08a02a0c LR 0884a938 |
EA-Sports FC PC-V |
v1.17.1 |
2024-07-17 |
Can't draw: No current render step. Step count: 0 |
EA-Sports FC PC-V |
v1.17.1 |
2024-06-28 |
ReadFromHardware: Invalid address 00000004 near PC 08863d6c LR 08856c34 |
EA-Sports FC PC-V |
v1.17.1 |
2024-06-28 |
WriteToHardware: Invalid address 00000004 near PC 08863d74 LR 08856c34 |
EA-Sports FC PC-V |
v1.17.1 |
2024-06-23 |
ReadFromHardware: Invalid address 00000004 near PC 08856d28 LR 08856d28 |
EA-Sports FC PC-V |
v1.10.2 |
2024-06-20 |
sceDmacMemcpy(dest=04154000, src=091f61b0, size=557056): overlapping read |
EA-Sports FC PC-V |
v1.17.1 |
2024-06-20 |
MIPSCompileOp: Invalid instruction 0000007d |
EA-Sports FC PC-V |
v1.17.1 |
2024-06-19 |
WriteToHardware: Invalid address 00000004 near PC 08863d74 LR 0884c9fc |
EA-Sports FC PC-V |
v1.11.2 |
2024-06-18 |
sceDmacMemcpy(dest=040cc000, src=095171c0, size=557056): overlapping read |
EA-Sports FC PC-V |
v1.16.6 |
2024-06-18 |
80630007=sceAtracSetData(2, 08d4b180, 00015700): atracID uses different codec type than data |
EA-Sports FC PC-V |
v1.16.6 |
2024-06-18 |
80630007=sceAtracSetData(2, 08d4b180, 00012e00): atracID uses different codec type than data |
EA-Sports FC PC-V |
v1.16.6 |
2024-06-18 |
80630007=sceAtracSetData(2, 08d4b180, 00005000): atracID uses different codec type than data |
EA-Sports FC PC-V |
v1.16.6 |
2024-06-18 |
80630007=sceAtracSetData(2, 08d4b180, 0000fe00): atracID uses different codec type than data |
EA-Sports FC PC-V |
v1.16.6 |
2024-06-18 |
Rendering to framebuffer offset at 040cc000 +64x0 (stride 512) |
EA-Sports FC PC-V |
v1.16.6 |
2024-06-18 |
80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data |
EA-Sports FC PC-V |
v1.9.4 |
2024-06-17 |
Unknown GetPointer 00000000 PC 08821588 LR 088215a8 |
EA-Sports FC PC-V |
v1.15.4 |
2024-06-17 |
Unknown GetPointer 29866364 PC 0881c428 LR 0881c438 |
EA-Sports FC PC-V |
v1.5.4 |
2024-07-21 |
Unknown GetPointer 00000000 PC 08808448 LR 08808460 |
EA-Sports FC PC-V |
v1.17.1 |
2024-06-13 |
Unknown GetPointer 2985af54 PC 0881c2d8 LR 0881c2e8 |
EA-Sports FC PC-V |
v1.17.1 |
2024-06-09 |
807f00fd=sceMp3Init(00000000): invalid bitrate v2 l0 rate 0000 |
EA-Sports FC PC-V |
v1.17.1 |
2024-06-09 |
807f00fd=sceMp3Init(00000000): invalid bitrate v3 l3 rate 000f |
EA-Sports FC PC-V |
v1.9.4 |
2024-07-25 |
MIPSCompileOp: Invalid instruction 01010101 |
EA-Sports FC PC-V |
v1.11.3 |
2024-06-08 |
Unknown GetPointer 298655e4 PC 0881c2d8 LR 0881c2e8 |
EA-Sports FC PC-V |
v1.17.1 |
2024-07-18 |
Unknown GetPointer 00000000 PC 0884a930 LR 0884a938 |
EA-Sports FC PC-V |
v1.17.1 |
2024-06-08 |
Unknown GetPointer 00000000 PC 088e2fd8 LR 088e2fe8 |
EA-Sports FC PC-V |
v1.17.1 |
2024-06-19 |
ReadFromHardware: Invalid address 00000004 near PC 08863d6c LR 0884c9fc |
EA-Sports FC PC-V |
v1.17.1 |
2024-06-07 |
Unknown GetPointer 00000000 PC 0884d5b0 LR 0884d7d4 |
EA-Sports FC PC-V |
v1.8.0 |
2024-07-24 |
80630006=sceAtracSetDataAndGetID(09a25200, 00004000): invalid RIFF header |
EA-Sports FC PC-V |
v1.17.1-491-g9cdd97c13b |
2024-06-04 |
Unknown GetPointerWrite 00000000 PC 08a02a0c LR 08828800 |
EA-Sports FC PC-V |
v1.17.1 |
2024-06-03 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:41: 'texture' : no matching overloaded function found
ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float'
ERROR: 0:41: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
// 10180000:00000002 Tex FragUber TFuncMod
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (set = 0, binding = 0) uniform sampler2D tex;
layout (location = 1) in lowp vec4 v_color0;
layout (location = 3) in highp float v_fogdepth;
layout (location = 0) in highp vec3 v_texcoord;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb *= u_texNoAlphaMul.y;
fragColor0 = v;
}
|
EA-Sports FC PC-V |
v1.17.1 |
2024-06-03 |
Vulkan error in shader compilation: info: ERROR: 0:40: 'gl_Position' : identifier not previously declared
ERROR: 1 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#define mul(x, y) ((x) * (y))
#define splat3(x) vec3(x)
precision highp float;
// 40000000:00000002 THR Flat
layout (std140, set = 0, binding = 3) uniform baseVars {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (location = 0) in vec4 position;
layout (location = 2) in float fog;
layout (location = 1) in vec2 texcoord;
layout (location = 5) in vec4 color0;
layout (location = 1) flat out lowp vec4 v_color0;
layout (location = 0) out highp vec3 v_texcoord;
layout (location = 3) out highp float v_fogdepth;
invariant gl_Position;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
v_fogdepth = fog;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
}
|
EA-Sports FC PC-V |
v1.17.1 |
2024-06-03 |
Vulkan error in shader compilation: info: ERROR: 0:40: 'gl_Position' : identifier not previously declared
ERROR: 1 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#define mul(x, y) ((x) * (y))
#define splat3(x) vec3(x)
precision highp float;
// 40000000:00000028 C Flat Cull
layout (std140, set = 0, binding = 3) uniform baseVars {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (location = 0) in vec4 position;
layout (location = 2) in float fog;
layout (location = 1) in vec2 texcoord;
layout (location = 5) in vec4 color0;
layout (location = 1) flat out lowp vec4 v_color0;
layout (location = 0) out highp vec3 v_texcoord;
layout (location = 3) out highp float v_fogdepth;
invariant gl_Position;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
v_fogdepth = fog;
mat2 displayRotation = mat2(
u_rotation == 0.0 ? 1.0 : (u_rotation == 2.0 ? -1.0 : 0.0), u_rotation == 1.0 ? 1.0 : (u_rotation == 3.0 ? -1.0 : 0.0),
u_rotation == 3.0 ? 1.0 : (u_rotation == 1.0 ? -1.0 : 0.0), u_rotation == 0.0 ? 1.0 : (u_rotation == 2.0 ? -1.0 : 0.0)
);
vec4 pos = position;
pos.xy = mul(displayRotation, pos.xy);
vec4 outPos = pos;
if (u_depthRange.y >= 1.0) {
gl_ClipDistance[0] = outPos.z;
} else if (u_depthRange.x + u_depthRange.y <= 65534.0) {
gl_ClipDistance[0] = outPos.w - outPos.z;
} else {
gl_ClipDistance[0] = 0.0;
}
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_ClipDistance[1] = projZ * outPos.w + outPos.w + 0.000001;
if (u_cullRangeMin.w > 0.0 && u_depthRange.w != 0.0f) {
gl_CullDistance[0] = projPos.z - u_cullRangeMin.z;
gl_CullDistance[1] = u_cullRangeMax.z - projPos.z;
} else {
gl_CullDistance[0] = 0.0;
gl_CullDistance[1] = 0.0;
}
gl_Position = outPos;
}
|
EA-Sports FC PC-V |
v1.17.1 |
2024-06-03 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:41: 'texture' : no matching overloaded function found
ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float'
ERROR: 0:41: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
// 10184000:00200002 Tex Fog Flat FragUber TFuncMod
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (set = 0, binding = 0) uniform sampler2D tex;
layout (location = 1) flat in lowp vec4 v_color0;
layout (location = 3) in highp float v_fogdepth;
layout (location = 0) in highp vec3 v_texcoord;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0);
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
|
EA-Sports FC PC-V |
v1.17.1 |
2024-06-03 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:41: 'texture' : no matching overloaded function found
ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float'
ERROR: 0:41: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
// 10184000:0001d002 Tex Flat FragUber TFuncMod AlphaTest0 >
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (set = 0, binding = 0) uniform sampler2D tex;
layout (location = 1) flat in lowp vec4 v_color0;
layout (location = 3) in highp float v_fogdepth;
layout (location = 0) in highp vec3 v_texcoord;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb *= u_texNoAlphaMul.y;
if (v.a < 0.002) DISCARD;
fragColor0 = v;
}
|
EA-Sports FC PC-V |
v1.17.1 |
2024-06-03 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:41: 'texture' : no matching overloaded function found
ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float'
ERROR: 0:41: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
// 10180000:00200002 Tex Fog FragUber TFuncMod
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (set = 0, binding = 0) uniform sampler2D tex;
layout (location = 1) in lowp vec4 v_color0;
layout (location = 3) in highp float v_fogdepth;
layout (location = 0) in highp vec3 v_texcoord;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0);
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
|
EA-Sports FC PC-V |
v1.17.1 |
2024-06-03 |
Vulkan error in shader compilation: info: ERROR: 0:39: 'gl_Position' : identifier not previously declared
ERROR: 1 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#define mul(x, y) ((x) * (y))
#define splat3(x) vec3(x)
precision highp float;
// 00000000:00000928 HWX C T Cull
layout (std140, set = 0, binding = 3) uniform baseVars {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (location = 0) in vec3 position;
layout (location = 1) in vec2 texcoord;
layout (location = 5) in vec4 color0;
layout (location = 1) out lowp vec4 v_color0;
layout (location = 0) out highp vec3 v_texcoord;
layout (location = 3) out highp float v_fogdepth;
invariant gl_Position;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
if (u_depthRange.y >= 1.0) {
gl_ClipDistance[0] = outPos.z;
} else if (u_depthRange.x + u_depthRange.y <= 65534.0) {
gl_ClipDistance[0] = outPos.w - outPos.z;
} else {
gl_ClipDistance[0] = 0.0;
}
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_ClipDistance[1] = projZ * outPos.w + outPos.w + 0.000001;
if (u_cullRangeMin.w > 0.0 && u_depthRange.w != 0.0f) {
gl_CullDistance[0] = projPos.z - u_cullRangeMin.z;
gl_CullDistance[1] = u_cullRangeMax.z - projPos.z;
} else {
gl_CullDistance[0] = 0.0;
gl_CullDistance[1] = 0.0;
}
gl_Position = outPos;
}
|
EA-Sports FC PC-V |
v1.17.1 |
2024-06-03 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:41: 'texture' : no matching overloaded function found
ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float'
ERROR: 0:41: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
// 10180000:0001d002 Tex FragUber TFuncMod AlphaTest0 >
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (set = 0, binding = 0) uniform sampler2D tex;
layout (location = 1) in lowp vec4 v_color0;
layout (location = 3) in highp float v_fogdepth;
layout (location = 0) in highp vec3 v_texcoord;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb *= u_texNoAlphaMul.y;
if (v.a < 0.002) DISCARD;
fragColor0 = v;
}
|
EA-Sports FC PC-V |
v1.17.1 |
2024-06-03 |
Vulkan error in shader compilation: info: ERROR: 0:40: 'gl_Position' : identifier not previously declared
ERROR: 1 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#define mul(x, y) ((x) * (y))
#define splat3(x) vec3(x)
precision highp float;
// 00000000:0000000a THR C
layout (std140, set = 0, binding = 3) uniform baseVars {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (location = 0) in vec4 position;
layout (location = 2) in float fog;
layout (location = 1) in vec2 texcoord;
layout (location = 5) in vec4 color0;
layout (location = 1) out lowp vec4 v_color0;
layout (location = 0) out highp vec3 v_texcoord;
layout (location = 3) out highp float v_fogdepth;
invariant gl_Position;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
v_fogdepth = fog;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
}
|
EA-Sports FC PC-V |
v1.17.1 |
2024-06-03 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:41: 'texture' : no matching overloaded function found
ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float'
ERROR: 0:41: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
// 10180000:0021d002 Tex Fog FragUber TFuncMod AlphaTest0 >
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (set = 0, binding = 0) uniform sampler2D tex;
layout (location = 1) in lowp vec4 v_color0;
layout (location = 3) in highp float v_fogdepth;
layout (location = 0) in highp vec3 v_texcoord;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0);
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
if (v.a < 0.002) DISCARD;
fragColor0 = v;
}
|
EA-Sports FC PC-V |
v1.11.3 |
2024-06-01 |
Normal projection mapping without normal? |
EA-Sports FC PC-V |
v1.17.1 |
2024-06-06 |
807f00fd=sceMp3Init(00000000): invalid bitrate v3 l3 rate 0000 |
EA-Sports FC PC-V |
v1.17.1 |
2024-06-21 |
sceDmacMemcpy(dest=04154000, src=0948f1b0, size=557056): overlapping read |
EA-Sports FC PC-V |
v1.17.1 |
2024-05-30 |
Unknown GetPointer 00000140 PC 088113d4 LR 088113dc |
EA-Sports FC PC-V |
v1.17.1 |
2024-05-30 |
Unknown GetPointerWrite 00000140 PC 088113d4 LR 088113dc |
EA-Sports FC PC-V |
v1.17.1 |
2024-07-25 |
sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2 |
EA-Sports FC PC-V |
v1.17.1 |
2024-05-28 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5164, pos=0, access=1, data=2, text=2 |
EA-Sports FC PC-V |
v1.17.1 |
2024-06-29 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5164, pos=0, access=1, data=1, text=1 |
EA-Sports FC PC-V |
v1.17.1-491-g9cdd97c13b |
2024-05-26 |
Unknown GetPointer 003f8000 PC 08a02a0c LR 0884d7d4 |
EA-Sports FC PC-V |
v1.17.1 |
2024-07-20 |
Unknown GetPointerWrite 00000000 PC 08808448 LR 08808460 |
EA-Sports FC PC-V |
v1.17.1 |
2024-05-26 |
Unknown GetPointerWrite 00000000 PC 08a02a0c LR 088113dc |
EA-Sports FC PC-V |
v1.17.3 |
2024-07-18 |
Unknown GetPointer 00000000 PC 08a02a0c LR 0884d7d4 |
EA-Sports FC PC-V |
v1.17.3 |
2024-07-26 |
Unknown GetPointerWrite 00000000 PC 08a02a0c LR 0881615c |
EA-Sports FC PC-V |
v1.9.4 |
2024-05-23 |
sceMp3Init: invalid data: not 44.1kHz |