Recent logs - eFootball Asia 2023

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Game title Version Latest Report Message
eFootball Asia 2023 v1.18.1 2025-06-30 MIPSCompileOp: Invalid instruction 01010101
eFootball Asia 2023 v1.19 2025-06-15 SCE_AVCODEC_ERROR_INVALID_DATA=sceMp3Init(00000000): invalid bitrate v0 l0 rate 0000
eFootball Asia 2023 v1.11.3 2025-06-14 sceSasSetSimpleADSR(08bb3ac0, 1, 0000, 1ff00): Invalid ADSREnv2
eFootball Asia 2023 v1.18.1 2025-06-08 Unknown GetPointerWrite 000004b0 PC 08a02afc LR 08808460
eFootball Asia 2023 v1.18.1 2025-06-03 Unknown GetPointerWrite 00000009 PC 08a02afc LR 0887138c
eFootball Asia 2023 v1.18.1 2025-05-15 Error in shader program link: info: Variable u_texelDelta has unmatched precision qualifier in different shaders fs: postshader #version 320 es precision mediump float; precision highp int; uniform vec2 u_texelDelta; uniform vec2 u_pixelDelta; layout(binding = 0) uniform mediump sampler2D sampler0; uniform vec4 u_time; in vec2 v_texcoord0; out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor; in vec4 v_texcoordNC0; in vec4 v_texcoordNC1; in vec4 v_texcoordNC2; in vec4 v_texcoordNC3; mediump int SEPIA; mediump int GRAYSCALE; mediump int NEGATIVE; mediump int PSPCOLORS; bvec4 _and_(bvec4 A, bvec4 B) { return bvec4(A.x && B.x, A.y && B.y, A.z && B.z, A.w && B.w); } vec4 df(vec4 A, vec4 B) { return abs(A - B); } bvec4 close(vec4 A, vec4 B) { vec4 param = A; vec4 param_1 = B; return lessThan(df(param, param_1), vec4(15.0)); } bvec4 _or_(bvec4 A, bvec4 B) { return bvec4(A.x || B.x, A.y || B.y, A.z || B.z, A.w || B.w); } vec4 weighted_distance(vec4 a, vec4 b, vec4 c, vec4 d, vec4 e, vec4 f, vec4 g, vec4 h) { vec4 param = a; vec4 param_1 = b; vec4 param_2 = a; vec4 param_3 = c; vec4 param_4 = d; vec4 param_5 = e; vec4 param_6 = d; vec4 param_7 = f; vec4 param_8 = g; vec4 param_9 = h; return (((df(param, param_1) + df(param_2, param_3)) + df(param_4, param_5)) + df(param_6, param_7)) + (df(param_8, param_9) * 4.0); } vec3 processxBR(vec3 color) { vec2 pS = vec2(1.0) / u_texelDelta; vec2 fp = fract(v_texcoord0 * pS); vec2 TexCoord_0 = v_texcoord0 - (fp * u_pixelDelta); vec2 dx = vec2(u_texelDelta.x, 0.0); vec2 dy = vec2(0.0, u_texelDelta.y); vec2 y2 = dy + dy; vec2 x2 = dx + dx; vec3 A = texture(sampler0, (TexCoord_0 - dx) - dy).xyz; vec3 B = texture(sampler0, TexCoord_0 - dy).xyz; vec3 C = texture(sampler0, (TexCoord_0 + dx) - dy).xyz; vec3 D = texture(sampler0, TexCoord_0 - dx).xyz; vec3 E = texture(sampler0, TexCoord_0).xyz; vec3 F = texture(sampler0, TexCoord_0 + dx).xyz; vec3 G = texture(sampler0, (TexCoord_0 - dx) + dy).xyz; vec3 H = texture(sampler0, TexCoord_0 + dy).xyz; vec3 I = texture(sampler0, (TexCoord_0 + dx) + dy).xyz; vec3 A1 = texture(sampler0, (TexCoord_0 - dx) - y2).xyz; vec3 C1 = texture(sampler0, (TexCoord_0 + dx) - y2).xyz; vec3 A0 = texture(sampler0, (TexCoord_0 - x2) - dy).xyz; vec3 G0 = texture(sampler0, (TexCoord_0 - x2) + dy).xyz; vec3 C4 = texture(sampler0, (TexCoord_0 + x2) - dy).xyz; vec3 I4 = texture(sampler0, (TexCoord_0 + x2) + dy).xyz; vec3 G5 = texture(sampler0, (TexCoord_0 - dx) + y2).xyz; vec3 I5 = texture(sampler0, (TexCoord_0 + dx) + y2).xyz; vec3 B1 = texture(sampler0, TexCoord_0 - y2).xyz; vec3 D0 = texture(sampler0, TexCoord_0 - x2).xyz; vec3 H5 = texture(sampler0, TexCoord_0 + y2).xyz; vec3 F4 = texture(sampler0, TexCoord_0 + x2).xyz; vec4 b = vec4(dot(B, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(D, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(H, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(F, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375))); vec4 c = vec4(dot(C, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(A, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(G, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(I, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375))); vec4 d = vec4(b.y, b.z, b.w, b.x); vec4 e = vec4(dot(E, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375))); vec4 f = vec4(b.w, b.x, b.y, b.z); vec4 g = vec4(c.z, c.w, c.x, c.y); vec4 h = vec4(b.z, b.w, b.x, b.y); vec4 i = vec4(c.w, c.x, c.y, c.z); vec4 i4 = vec4(dot(I4, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(C1, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375))
eFootball Asia 2023 v1.18.1 2025-05-06 Unknown GetPointer 298662a4 PC 0881c428 LR 0881c438
eFootball Asia 2023 v1.18.1 2025-05-02 Unknown GetPointerWrite 0000116d PC 08a02afc LR 08808460
eFootball Asia 2023 v1.18.1 2025-04-27 Unknown GetPointer 00000002 PC 0884d7b4 LR 0884d7d4
eFootball Asia 2023 v1.10.3 2025-04-20 Error in shader program link: info: Error: input v_texcoordNC0 not declared in output from previous stage. Error: Linking failed. fs: postshader #ifdef GL_ES precision mediump float; #endif //Note : Recommend to use PPSSPP v1.1.1-183-gb411fc0 or newer for full functionality, there were some bugs in earlier versions. //Note2 : Upscaling, smoothing and sharpening filters are not set to be mixed between each other since the results are pointless(they counter each other). // Awas ngelag! :u //====================================================================================================================================================================== //SMOOTHING FILTERS: //If you love smooth graphics ~ those are also great for downscaling - to do that, you need to use higher rendering res than your display res //================ #define FXAA 1 //ON:1/OFF:0 /default FXAA, orginal info below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering #define Gsmoothing 2.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ //SHARPENING FILTERS: //if you need very sharp image, add lots of aliasing //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 0.98 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ //UPSCALING FILTERS: //To use those, you have to set rendering res to smaller than window/display size(x1 for best results) and screen scaling filter to "nearest" //Starting from v1.1.1-28-g70e9979 you can also add Upscaling=True to ini file(check example) to do it automatically //================ #define xBR 1 //ON:1/OFF:0 /5xBR upscale, nice for 2D games especially those that might be buggy with higher rendering res, initially made by Hyllian - license below #define VariantB 0 //ON:1/OFF:0 /slightly less effect on fonts, dots and other small details //================ #define xHQ 0 //ON:1/OFF:0 same as 4xHQ in PPSSPP, but actually using output resolution #define scaleoffset 0.75 //Default: 0.75 /you can tweek it between 0.5 and 1.0, Note: to little = no effect, to high = ugliness //================ //OTHER FILTERS: //Most effects from here on can be fully mixed without loosing previous effects. Exceptions: Natural Colors, Advanced Cartoon //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define KIMOCHI 1 //Senpai! #define samples 3 //Default: 4 /higher = more glow, worse performance #define quality 0.22 //Default: 0.18 /lower = smaller glow, better quality #define Bpower 1.0 //Default: 1.0 /amount of bloom mixed //================ #define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.69 //Default: 0.5 /strenght of the effect //================ #define NATURALC 0 //ON:1/OFF:0 /by popular demand, natular colors, note: this shader can't be fully mixed with smoothing/sharpening/upscaling effects #define ncpower 0.5 //Default:0.5 / higher = more natural color, check note line above //================ #define ACARTOON 0 //ON:1/OFF:0 Advanced Cartoon from Guest shader pack #define th 0.10 //Default: 0.10 /outlines sensitivity, recommended from 0.00...0.50 #define
eFootball Asia 2023 v1.12.3 2025-04-17 Error in shader program link: info: Link failed because of missing fragment shader. fs: thin3d vs: thin3d #version 320 es #if __VERSION__ >= 130 #define attribute in #define varying out #endif attribute vec3 Position; attribute vec4 Color0; attribute vec2 TexCoord0; varying vec4 oColor0; varying vec2 oTexCoord0; uniform mat4 WorldViewProj; void main() { gl_Position = WorldViewProj * vec4(Position, 1.0); oColor0 = Color0; oTexCoord0 = TexCoord0; }
eFootball Asia 2023 v1.18.1 2025-05-07 Unexpected mpeg first timestamp: fffffffffff / 17592186044415
eFootball Asia 2023 v1.11.3 2025-04-13 Jump to invalid address: 021cb470
eFootball Asia 2023 v1.11.3 2025-04-13 MIPSCompileOp: Invalid instruction 46554800
eFootball Asia 2023 v1.11.3 2025-04-13 Jump to invalid address: 074991c0
eFootball Asia 2023 v1.11.3 2025-04-13 Jump to invalid address: 0739d340
eFootball Asia 2023 v1.11.3 2025-04-13 Branch in Jump delay slot at 09cd0a10 in block starting at 09cd0a10
eFootball Asia 2023 v1.11.3 2025-04-13 Jump to invalid address: 0729e680
eFootball Asia 2023 v1.17.1-334-g1786a4ddb 2025-03-29 Unknown GetPointer 00000140 PC 08824a58 LR 088113dc
eFootball Asia 2023 v1.12.3 2025-02-26 Unknown GetPointer 00000000 PC 08816130 LR 08816144
eFootball Asia 2023 v1.11.3 2025-02-22 MIPSCompileOp: Invalid instruction b10004f3
eFootball Asia 2023 v1.11.3 2025-02-22 Unknown GetPointer a868f800 PC 00000000 LR 00000000
eFootball Asia 2023 v1.11.3 2025-02-22 Garbage libstub address or end
eFootball Asia 2023 v1.18.1 2024-12-29 80630006=sceAtracSetDataAndGetID(09a25200, 00003000): invalid RIFF header
eFootball Asia 2023 v1.18 2025-05-15 Unknown GetPointerWrite 00000000 PC 08a02a0c LR 0881615c
eFootball Asia 2023 v1.18 2024-12-27 Unknown GetPointer 000293e8 PC 08a02a0c LR 0881c438
eFootball Asia 2023 v1.4.2 2024-12-19 sceDmacMemcpy(dest=040cc000, src=08701400, size=1043456): overlapping read
eFootball Asia 2023 v1.4.2 2024-12-19 ReadFromHardware: Invalid address 00000008 near PC 0887c834 LR 0887c664
eFootball Asia 2023 v1.4.2 2024-12-12 sceDmacMemcpy(dest=040cc000, src=086ce940, size=1251008): overlapping read
eFootball Asia 2023 v1.12.3 2024-11-25 Unknown GetPointer 00000000 PC 08816154 LR 0881615c
eFootball Asia 2023 v1.15.4 2024-11-12 MIPSCompileOp: Invalid instruction 44f2af00
eFootball Asia 2023 v1.11.3 2024-11-11 Unknown GE command : b6090000
eFootball Asia 2023 v1.18.1 2025-04-16 807f00fd=sceMp3Init(00000000): invalid bitrate v1 l3 rate 000b
eFootball Asia 2023 v1.17.1 2024-11-01 807f00fd=sceMp3Init(00000000): invalid bitrate v0 l0 rate 0002
eFootball Asia 2023 v1.18.1-162-gfe38e8822c 2024-12-11 Unknown GetPointerWrite 00000003 PC 08a02afc LR 089f1774
eFootball Asia 2023 v1.18.1 2025-04-03 sceDmacMemcpy(dest=04154000, src=0948f1b0, size=557056): overlapping read
eFootball Asia 2023 v1.11.3 2024-10-20 Unknown GetPointer 2985786d PC 0881c2d8 LR 0881c2e8
eFootball Asia 2023 v1.11.3 2024-09-22 ReadFromHardware: Invalid address 00000008 near PC 0886a808 LR 0886a7e0
eFootball Asia 2023 v1.17.1 2024-09-13 Unknown GetPointer 2985b80c PC 0881c2d8 LR 0881c2e8
eFootball Asia 2023 v1.16.1 2024-08-09 Unknown GetPointer 298609a9 PC 0881c2d8 LR 0881c2e8
eFootball Asia 2023 v1.11.3 2024-08-03 Unknown GetPointer 00000000 PC 0886a7e0 LR 0886a7e0
eFootball Asia 2023 v1.17.1 2024-07-31 Unknown GetPointer 00000004 PC 08a01a04 LR 08a01a10
eFootball Asia 2023 v1.17.1 2024-07-14 Unknown GetPointer e3d3cdee PC 0881c428 LR 0881c438
eFootball Asia 2023 v1.17.1 2024-06-14 Unknown GetPointerWrite 0007d040 PC 08811368 LR 088113dc
eFootball Asia 2023 v1.10.3 2024-05-21 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 142748256
eFootball Asia 2023 v1.10.3 2024-05-21 RET: Stack empty!
eFootball Asia 2023 v1.10.3 2024-05-21 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146059204
eFootball Asia 2023 v1.10.3 2024-05-21 sceKernelCreateThread(name=sceMemab): unsupported attributes 00001006
eFootball Asia 2023 v1.10.3 2024-05-21 sceKernelCreateThread(name=sceNetIfhandle_Service): unsupported attributes 00001006
eFootball Asia 2023 v1.10.3 2024-05-21 Ignoring func export sceNetIfhandle/fd8585e1, already implemented in HLE.
eFootball Asia 2023 v1.10.3 2024-05-21 Ignoring func export sceNetIfhandle/c80181a2, already implemented in HLE.
eFootball Asia 2023 v1.10.3 2024-05-21 Unknown syscall in known module 'ThreadManForKernel': 0x369ed59d
eFootball Asia 2023 v1.10.3 2024-05-21 Unknown syscall in known module 'ThreadManForKernel': 0x39810265
eFootball Asia 2023 v1.10.3 2024-05-21 Unknown syscall in known module 'ThreadManForKernel': 0xb736e9ff
eFootball Asia 2023 v1.10.3 2024-05-21 Unknown syscall in known module 'ThreadManForKernel': 0xaf36d708
eFootball Asia 2023 v1.10.3 2024-05-21 Unknown syscall in known module 'ThreadManForKernel': 0x89b3d48c
eFootball Asia 2023 v1.10.3 2024-05-21 Unknown syscall in known module 'ThreadManForKernel': 0x56c039b5
eFootball Asia 2023 v1.10.3 2024-05-21 Unknown syscall in known module 'ThreadManForKernel': 0x1fb15a32
eFootball Asia 2023 v1.10.3 2024-05-21 Unknown syscall in known module 'ThreadManForKernel': 0x58b1f937
eFootball Asia 2023 v1.10.3 2024-05-21 Unknown syscall in known module 'SysclibForKernel': 0xb49a7697
eFootball Asia 2023 v1.11.3 2024-05-11 Unknown GetPointer 298649e7 PC 0881c2d8 LR 0881c2e8
eFootball Asia 2023 v1.11.3 2024-05-06 Unknown GetPointer 298572f5 PC 0881c2d8 LR 0881c2e8
eFootball Asia 2023 v1.17.1 2024-05-06 Unknown GetPointer 00000010 PC 0884d7b4 LR 0884d7d4
eFootball Asia 2023 v1.11.3 2024-05-05 Unknown GetPointer 2985d275 PC 0881c2d8 LR 0881c2e8
eFootball Asia 2023 v1.17.1 2024-05-21 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5128, pos=0, access=1, data=1, text=1
eFootball Asia 2023 v1.17.1 2024-09-21 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5164, pos=0, access=1, data=2, text=2
eFootball Asia 2023 v1.11.3 2024-05-04 Unknown GetPointer 29857393 PC 0881c2d8 LR 0881c2e8
eFootball Asia 2023 v1.16.6 2024-04-23 Unknown GetPointer 29857395 PC 0881c2d8 LR 0881c2e8
eFootball Asia 2023 v1.11.3 2024-04-12 MIPSCompileOp: Invalid instruction 000003e8
eFootball Asia 2023 v1.11.3 2024-04-12 Jump to invalid address: 075d0100
eFootball Asia 2023 v1.11.3 2024-04-12 Branch in Jump delay slot at 09d73fe0 in block starting at 09d73f30
eFootball Asia 2023 v1.11.3 2024-04-12 Jump to invalid address: 075d00c0
eFootball Asia 2023 v1.11.3 2024-04-12 Branch in Jump delay slot at 09d73fdc in block starting at 09d73f30
eFootball Asia 2023 v1.11.3 2024-04-12 Jump to invalid address: 075d0030
eFootball Asia 2023 v1.11.3 2024-04-12 Branch in Jump delay slot at 09d73fd8 in block starting at 09d73f30
eFootball Asia 2023 v1.11.3 2024-04-12 Jump to invalid address: 075d0010
eFootball Asia 2023 v1.11.3 2024-04-12 Branch in Jump delay slot at 09d73fd4 in block starting at 09d73f30
eFootball Asia 2023 v1.11.3 2024-04-12 Jump to invalid address: 075cfff0
eFootball Asia 2023 v1.11.3 2024-04-12 Jump to invalid address: 075cffe8
eFootball Asia 2023 v1.11.3 2024-04-12 Branch in Jump delay slot at 09d73fc8 in block starting at 09d73f30
eFootball Asia 2023 v1.11.3 2024-04-12 Jump to invalid address: 075cffe4
eFootball Asia 2023 v1.11.3 2024-04-12 Branch in Jump delay slot at 09d73fc4 in block starting at 09d73f30
eFootball Asia 2023 v1.17.1 2024-06-20 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5128, pos=0, access=1, data=2, text=2
eFootball Asia 2023 v1.9.4 2024-04-11 Unknown GetPointer 00000000 PC 08a1b77c LR 08000030
eFootball Asia 2023 v1.10.3 2024-04-05 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 167508176
eFootball Asia 2023 v1.10.3 2024-05-21 sceKernelCreateThread(name=sceNetAdhocAuth_Service): unsupported attributes 00001006
eFootball Asia 2023 v1.10.3 2024-05-21 Unknown syscall in known module 'ThreadManForKernel': 0x293b45b8
eFootball Asia 2023 v1.10.3 2024-05-21 Unknown syscall in known module 'ThreadManForKernel': 0x616403ba
eFootball Asia 2023 v1.10.3 2024-05-21 Unknown syscall in known module 'ThreadManForKernel': 0x7e65b999
eFootball Asia 2023 v1.10.3 2024-05-21 Unknown syscall in known module 'ThreadManForKernel': 0x6652b8ca
eFootball Asia 2023 v1.10.3 2024-05-21 Unknown syscall in known module 'ThreadManForKernel': 0x18260574
eFootball Asia 2023 v1.10.3 2024-05-21 Unknown syscall in known module 'ThreadManForKernel': 0xe9b3061e
eFootball Asia 2023 v1.10.3 2024-05-21 Unknown syscall in known module 'ThreadManForKernel': 0x86255ada
eFootball Asia 2023 v1.10.3 2024-05-21 Unknown syscall in known module 'ThreadManForKernel': 0x8125221d
eFootball Asia 2023 v1.10.3 2024-05-21 Unknown syscall in known module 'ThreadManForKernel': 0x4e3a1105
eFootball Asia 2023 v1.10.3 2024-05-21 Unknown syscall in known module 'ThreadManForKernel': 0x3f53e640
eFootball Asia 2023 v1.10.3 2024-05-21 Unknown syscall in known module 'ThreadManForKernel': 0x28b6489c
eFootball Asia 2023 v1.10.3 2024-05-21 Unknown syscall in known module 'ThreadManForKernel': 0xd6da4ba1
eFootball Asia 2023 v1.10.3 2024-05-21 Unknown syscall in known module 'ThreadManForKernel': 0x278c0df5
eFootball Asia 2023 v1.17.1 2024-04-13 807f00fd=sceMp3Init(00000000): invalid bitrate v2 l0 rate 000c