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Game title |
Version |
Latest Report |
Message |
eFootball Asia 2023 |
v1.16.3 |
2023-09-28 |
Unknown GetPointer 00000020 PC 08815f88 LR 08815fd4 |
eFootball Asia 2023 |
v1.16.3 |
2023-09-27 |
Unknown GetPointer 00000000 PC 0884d7b4 LR 0884d7d4 |
eFootball Asia 2023 |
v1.16.1 |
2023-09-17 |
Unknown GetPointerWrite 00000002 PC 08a02afc LR 0887138c |
eFootball Asia 2023 |
v1.10.2 |
2023-09-09 |
sceMp3Init: invalid data: not 44.1kHz |
eFootball Asia 2023 |
v1.15.4 |
2023-08-30 |
Unknown GetPointer 29866364 PC 0881c428 LR 0881c438 |
eFootball Asia 2023 |
v1.15.4 |
2023-08-30 |
80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): invalid RIFF header |
eFootball Asia 2023 |
v1.9.4 |
2023-08-22 |
Unknown GetPointer 00000000 PC 0881f5b8 LR 08000020 |
eFootball Asia 2023 |
v1.15.4 |
2023-09-06 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=0, data=0, text=0 |
eFootball Asia 2023 |
v1.15.4 |
2023-09-06 |
Unimplemented HLE function sceKernelDcacheWritebackAll |
eFootball Asia 2023 |
v1.15.4 |
2023-07-29 |
Unknown GetPointer 00000022 PC 08815f88 LR 08815fd4 |
eFootball Asia 2023 |
v1.15.4 |
2023-07-28 |
Unknown GetPointer bd9a0050 PC 08815f88 LR 08815fd4 |
eFootball Asia 2023 |
v1.14.2 |
2023-07-27 |
UI scissor out of bounds in GameSettingsScreen: 238,0-1191,721 / 1440,720 |
eFootball Asia 2023 |
v1.15.4 |
2023-07-21 |
sceDmacMemcpy(dest=086ce8c0, src=040cc000, size=1251136): overlapping read |
eFootball Asia 2023 |
v1.15.4 |
2023-09-04 |
sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2 |
eFootball Asia 2023 |
v1.15.4 |
2023-09-04 |
sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1 |
eFootball Asia 2023 |
v1.15.4 |
2023-07-11 |
Unknown GetPointerWrite 00000002 PC 08a02db8 LR 08918c94 |
eFootball Asia 2023 |
v1.9.4 |
2023-09-19 |
Unknown GetPointer 00000000 PC 08815f0c LR 08000020 |
eFootball Asia 2023 |
v1.15.4 |
2023-07-09 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1 |
eFootball Asia 2023 |
v1.15.4 |
2023-07-09 |
sceKernelLoadModule: unsupported options size=00000014, flags=0892b4b0, pos=0, access=1, data=2, text=2 |
eFootball Asia 2023 |
v1.14.4 |
2023-06-29 |
Replacement rowPitch=512, but w=2936 (level=0) |
eFootball Asia 2023 |
v1.16.3 |
2023-09-27 |
sceDmacMemcpy(dest=040cc000, src=08701400, size=1043456): overlapping read |
eFootball Asia 2023 |
v1.15.4 |
2023-06-11 |
807f00fd=sceMp3Init(00000000): invalid bitrate v1 l2 rate 000c |
eFootball Asia 2023 |
v1.14.4 |
2023-09-26 |
Replacement rowPitch=1024, but w=3416 (level=0) |
eFootball Asia 2023 |
v1.15.4 |
2023-05-29 |
Unknown GetPointer 5710e480 PC 09197ad8 LR 09197af8 |
eFootball Asia 2023 |
v1.14.4 |
2023-05-29 |
Unknown GetPointer 00000000 PC 088e2fd8 LR 088e2fe8 |
eFootball Asia 2023 |
v1.15.4 |
2023-09-06 |
Game install with no files / data |
eFootball Asia 2023 |
v1.16.1 |
2023-09-22 |
Unknown GetPointer 00000020 PC 08815fc8 LR 08815fd4 |
eFootball Asia 2023 |
v1.14.4 |
2023-09-27 |
Replacement rowPitch=512, but w=2048 (level=0) |
eFootball Asia 2023 |
v1.15.4 |
2023-09-10 |
sceNetAdhocMatchingInit(32768) at 08a719b8 |
eFootball Asia 2023 |
v1.15.3 |
2023-05-11 |
sceDmacMemcpy(dest=040cc000, src=0948f230, size=557056): overlapping read |
eFootball Asia 2023 |
v1.15.4 |
2023-08-31 |
Unknown GetPointer 00000140 PC 08824cf4 LR 088113dc |
eFootball Asia 2023 |
v1.15.4 |
2023-08-31 |
Unknown GetPointerWrite 00000000 PC 08824cf4 LR 088113dc |
eFootball Asia 2023 |
v1.14.4 |
2023-06-20 |
Replacement rowPitch=512, but w=800 (level=0) |
eFootball Asia 2023 |
v1.9.3 |
2023-04-22 |
Error in shader compilation: info: ERROR: 0:456: 'mix' : no matching overloaded function found
ERROR: 0:456: 'assign' : cannot convert from 'const float' to '3-component vector of float'
ERROR: 2 compilation errors. No code generated.
postshader
// PPSSPP: Grabbed from Processing and slightly modified.
// FXAA shader, GLSL code adapted from:
// http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA
// Whitepaper describing the technique:
// http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf
//======================================================================================================================================================================
//Extra options:
#define FXAA 0 //ON:1/OFF:0 /default FXAA, info above
//there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below
//================
#define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters
#define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics
//================
#define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242
//================
#define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress
//================
#define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/
#define samples 4 //Default: 4 /higher = more glow, worser performance
#define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality
#define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts
#define Bpower 0.5 //Default: 0.5 /amount of bloom mixed
//================
#define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o
#define Cpower 0.3 //Default: 0.5 /amount of effect mixed
//================
#define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default
#define value 7.5 //Default: 7.5 /higher = more visible effect
//================
#define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate
#define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect
//================
#define SHADEBOOST 1 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057
#define saturation 1.1 //Default: 1.0 //negative will look like inverted colors shader
#define brightness 2.5 //Default: 1.0
#define contrast 1.23 //Default: 1.0 //negative will be... well negative;p
#define red 0.55 //Default: 1.0
#define green 0.55 //Default: 1.0
#define blue 0.55 //Default: 1.0
//Shadeboost presets: //Shadeboost must be activated, presets override options above
int SEPIA = 0; //Moody coolors:)
int GRAYSCALE = 0; //Just for lols?
int NEGATIVE = 0; //As above
int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder)
//All presets are simple switch ON:1/OFF:0,
//================
#define GAMMA 1 //simple gamma function after reading http://filmicgames.com/archives/299
#define correction 1.2 //Default: 1.0
//================
#define SCANLINES 0 //Ugly lines which never existed on psp, yet are popular among some people(I had to, sorry:P)
#define SLsize 1 //Default: 1 /basically sets how wide each line is, from 1 to looks_weird_when_too_high
#de |
eFootball Asia 2023 |
v1.14.4 |
2023-05-10 |
Replacement rowPitch=512, but w=5120 (level=0) |
eFootball Asia 2023 |
v1.14.4 |
2023-04-02 |
Replacement rowPitch=256, but w=3072 (level=0) |
eFootball Asia 2023 |
v1.11.3-1276-g192a43c1c |
2023-09-16 |
807f00fd=sceMp3Init(00000000): invalid bitrate v0 l0 rate 0000 |
eFootball Asia 2023 |
v1.10.3 |
2023-09-09 |
sceMp3Init: invalid data: not MPEG v1 |
eFootball Asia 2023 |
v1.15.4 |
2023-09-16 |
sceMp3Init: invalid data: not layer 3 |
eFootball Asia 2023 |
v1.14.4 |
2023-09-29 |
Replacement rowPitch=512, but w=2000 (level=0) |
eFootball Asia 2023 |
v1.14.4 |
2023-03-12 |
Replacement rowPitch=128, but w=480 (level=0) |
eFootball Asia 2023 |
v1.14.4 |
2023-03-12 |
Replacement rowPitch=2048, but w=6400 (level=0) |
eFootball Asia 2023 |
v1.9.4 |
2023-09-18 |
Unknown GetPointer 00000000 PC 08816148 LR 0881615c |
eFootball Asia 2023 |
v1.14.4 |
2023-08-04 |
Replacement rowPitch=512, but w=1200 (level=0) |
eFootball Asia 2023 |
v1.14.4 |
2023-02-21 |
Replacement rowPitch=512, but w=1024 (level=0) |
eFootball Asia 2023 |
v1.14.4 |
2023-06-15 |
Replacement rowPitch=256, but w=4096 (level=0) |
eFootball Asia 2023 |
v1.14.4 |
2023-09-23 |
Replacement rowPitch=256, but w=1024 (level=0) |
eFootball Asia 2023 |
v1.14.4 |
2023-06-22 |
Replacement rowPitch=256, but w=1000 (level=0) |
eFootball Asia 2023 |
v1.14.4 |
2023-08-29 |
Replacement rowPitch=128, but w=800 (level=0) |
eFootball Asia 2023 |
v1.9.4 |
2023-09-22 |
80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): fmt definition too small (16) |
eFootball Asia 2023 |
v1.16.3 |
2023-09-28 |
Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800 |
eFootball Asia 2023 |
v1.16.3 |
2023-09-28 |
sceDmacMemcpy(dest=040cc000, src=086ce8c0, size=1251136): overlapping read |
eFootball Asia 2023 |
v1.16.1 |
2023-09-29 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
eFootball Asia 2023 |
v1.9.4 |
2023-07-08 |
Unknown GetPointer 00000000 PC 088287f0 LR 08828800 |
eFootball Asia 2023 |
v1.9.4 |
2023-09-28 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
eFootball Asia 2023 |
v1.9.4 |
2023-09-29 |
Savedata version requested on save: 3 |
eFootball Asia 2023 |
v1.9.4 |
2023-09-29 |
Savedata version requested: 3 |