Recent logs - Secret Agent Clank™

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Game title Version Latest Report Message
Secret Agent Clank™ v1.10.3 2020-11-24 RET: Stack empty!
Secret Agent Clank™ v1.10.3 2020-11-13 80630006=sceAtracSetDataAndGetID(091206c0, 0000220c): invalid RIFF header
Secret Agent Clank™ v1.10.3 2020-11-01 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=2, text=2
Secret Agent Clank™ v1.10.3-856-g44a93f98e 2020-10-13 Ignoring possible texturing from framebuffer at 0416c000 +0x64 / 64x272
Secret Agent Clank™ v1.10.3 2020-09-21 Unknown GetPointer 00040000 PC 08fcea60 LR 08fcea08
Secret Agent Clank™ v1.7.5 2020-09-12 Unknown GetPointer ffffffbf PC 08f44a00 LR 08f44964
Secret Agent Clank™ v1.10.2 2020-09-06 Branch in RSRTComp delay slot at 04554e34 in block starting at 04554e30
Secret Agent Clank™ v1.10.2 2020-09-06 Branch in RSZeroComp delay slot at 04554e28 in block starting at 04554db8
Secret Agent Clank™ v1.10.2 2020-09-06 MIPSCompileOp: Invalid instruction 420818c3
Secret Agent Clank™ v1.10.2 2020-09-06 Branch in RSZeroComp delay slot at 0455492c in block starting at 04550000
Secret Agent Clank™ v1.10.2 2020-09-06 Jump to invalid address: 01848410
Secret Agent Clank™ v1.10.2 2020-09-06 Branch in RSZeroComp delay slot at 04554ab8 in block starting at 04554a48
Secret Agent Clank™ v1.10.2 2020-09-06 Branch in RSRTComp delay slot at 04554b34 in block starting at 04554ac4
Secret Agent Clank™ v1.10.2 2020-09-06 Branch in RSZeroComp delay slot at 04554abc in block starting at 04554ab8
Secret Agent Clank™ v1.10.2 2020-09-06 Jump to invalid address: 01040000
Secret Agent Clank™ v1.10.2 2020-09-06 Jump to invalid address: 0184c698
Secret Agent Clank™ v1.10.2 2020-09-06 Jump to invalid address: 0184a594
Secret Agent Clank™ v1.10.2 2020-09-06 Branch in Jump delay slot at 09110008 in block starting at 09110008
Secret Agent Clank™ v1.10.3 2020-08-27 Unknown GetPointer 00000008 PC 08fb042c LR 08f7acdc
Secret Agent Clank™ v1.10.3-436-gc2c2ba7eb 2020-08-18 Texturing from framebuffer with incompatible format 565 != 8888 at 04110000
Secret Agent Clank™ v1.10.3-436-gc2c2ba7eb 2020-08-18 Ignoring possible texturing from framebuffer at 0416e000 +0x192 / 64x272
Secret Agent Clank™ v1.9.4 2020-08-16 80630006=sceAtracSetDataAndGetID(09140900, 0000e68c): invalid RIFF header
Secret Agent Clank™ v1.9.4 2020-08-16 80630006=sceAtracSetDataAndGetID(09140900, 0000afcc): invalid RIFF header
Secret Agent Clank™ v1.10.2 2020-07-09 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
Secret Agent Clank™ v1.10.2 2020-07-09 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
Secret Agent Clank™ v1.9.4 2020-07-06 80630006=sceAtracSetDataAndGetID(09140900, 0000214c): invalid RIFF header
Secret Agent Clank™ v1.9.4 2020-07-06 80630006=sceAtracSetDataAndGetID(09140900, 00006a0c): invalid RIFF header
Secret Agent Clank™ v1.9.4 2020-07-06 80630006=sceAtracSetDataAndGetID(09140900, 00004f0c): invalid RIFF header
Secret Agent Clank™ v1.9.4 2020-08-16 80630006=sceAtracSetDataAndGetID(09140900, 0000394c): invalid RIFF header
Secret Agent Clank™ v1.9.4 2020-05-21 Unknown GetPointer ffff2200 PC 08fa1650 LR 08fa14b0
Secret Agent Clank™ v1.9.4 2020-06-26 FBO created from existing depthbuffer as color, 04000000/04110000 and 04174000/04000000
Secret Agent Clank™ v1.9.4 2020-05-14 80630006=sceAtracSetDataAndGetID(09100480, 0000a78c): invalid RIFF header
Secret Agent Clank™ v1.6.3 2020-05-08 Unknown GetPointer 00000001 PC 08fadd9c LR 08f60e44
Secret Agent Clank™ v1.9.4 2020-10-18 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r5p0-01rel0 [Revision 96995]. 01f14444:00000b18 HWX C T N Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:1 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = vec4(u_cullRangeMax.w); } } gl_Position = outPos; }
Secret Agent Clank™ v1.9.4 2019-11-30 80630006=sceAtracSetDataAndGetID(0914e640, 00008d4c): invalid RIFF header
Secret Agent Clank™ v1.9.4 2019-11-30 80630006=sceAtracSetDataAndGetID(0914e640, 00006f4c): invalid RIFF header
Secret Agent Clank™ v1.9.4 2019-11-30 80630006=sceAtracSetDataAndGetID(0914e640, 00009b8c): invalid RIFF header
Secret Agent Clank™ v1.9.4 2019-11-30 80630006=sceAtracSetDataAndGetID(0914e640, 0000b44c): invalid RIFF header
Secret Agent Clank™ v1.9.4 2019-11-30 80630006=sceAtracSetDataAndGetID(0914e640, 00005d4c): invalid RIFF header
Secret Agent Clank™ v1.9.4 2019-11-30 80630006=sceAtracSetDataAndGetID(0914e640, 0000a18c): invalid RIFF header
Secret Agent Clank™ v1.9.4 2019-11-30 80630006=sceAtracSetDataAndGetID(0914e640, 0000c4cc): invalid RIFF header
Secret Agent Clank™ v1.9.4 2019-11-30 80630006=sceAtracSetDataAndGetID(0914e640, 00010000): invalid RIFF header
Secret Agent Clank™ v1.9.4 2019-11-16 80630006=sceAtracSetDataAndGetID(09129180, 00003acc): invalid RIFF header
Secret Agent Clank™ v1.9.4 2019-11-16 80630006=sceAtracSetDataAndGetID(09129180, 00004a8c): invalid RIFF header
Secret Agent Clank™ v1.9.4 2019-11-16 80630006=sceAtracSetDataAndGetID(09129180, 000070cc): invalid RIFF header
Secret Agent Clank™ v1.9.4 2019-11-16 80630006=sceAtracSetDataAndGetID(09129180, 000043cc): invalid RIFF header
Secret Agent Clank™ v1.9.4 2019-11-16 80630006=sceAtracSetDataAndGetID(09108f40, 0000154c): invalid RIFF header
Secret Agent Clank™ v1.9.4 2019-11-16 80630006=sceAtracSetDataAndGetID(09108f40, 0000cd0c): invalid RIFF header
Secret Agent Clank™ v1.9.4 2019-11-16 80630006=sceAtracSetDataAndGetID(09108f40, 0000364c): invalid RIFF header
Secret Agent Clank™ v1.9.4 2019-11-16 80630006=sceAtracSetDataAndGetID(09108f40, 00004fcc): invalid RIFF header
Secret Agent Clank™ v1.9.4 2019-11-16 80630006=sceAtracSetDataAndGetID(09108f40, 00003a0c): invalid RIFF header
Secret Agent Clank™ v1.9.4 2019-11-16 80630006=sceAtracSetDataAndGetID(09108f40, 0000538c): invalid RIFF header
Secret Agent Clank™ v1.9.4 2019-11-16 80630006=sceAtracSetDataAndGetID(09108f40, 0000940c): invalid RIFF header
Secret Agent Clank™ v1.9.4 2019-11-16 80630006=sceAtracSetDataAndGetID(09108f40, 00010000): invalid RIFF header
Secret Agent Clank™ v1.9.4 2019-11-15 Jump to invalid address: 03f0d6e0
Secret Agent Clank™ v1.9.4 2019-11-15 MIPSCompileOp: Invalid instruction 41100000
Secret Agent Clank™ v1.9.4 2019-11-15 MIPSCompileOp: Invalid instruction 40400000
Secret Agent Clank™ v1.9.4 2019-11-15 MIPSCompileOp: Invalid instruction 43c50000
Secret Agent Clank™ v1.9.4 2019-11-15 MIPSCompileOp: Invalid instruction 41ede560
Secret Agent Clank™ v1.9.4 2019-11-15 MIPSCompileOp: Invalid instruction 42e40000
Secret Agent Clank™ v1.9.4 2019-11-15 MIPSCompileOp: Invalid instruction 43e70000
Secret Agent Clank™ v1.9.4 2019-11-15 MIPSCompileOp: Invalid instruction 42ca0000
Secret Agent Clank™ v1.9.4 2019-11-15 MIPSCompileOp: Invalid instruction 43d08000
Secret Agent Clank™ v1.9.4 2019-11-15 MIPSCompileOp: Invalid instruction 43fe8000
Secret Agent Clank™ v1.9.4 2019-11-15 Jump to invalid address: 03f0d710
Secret Agent Clank™ v1.9.4 2019-11-15 MIPSCompileOp: Invalid instruction 42804bba
Secret Agent Clank™ v1.9.4 2019-11-15 MIPSCompileOp: Invalid instruction 4303b375
Secret Agent Clank™ v1.9.4 2019-11-15 MIPSCompileOp: Invalid instruction 43ff0000
Secret Agent Clank™ v1.9.4 2019-11-15 MIPSCompileOp: Invalid instruction 40a00000
Secret Agent Clank™ v1.9.4 2019-11-15 MIPSCompileOp: Invalid instruction 43fd8000
Secret Agent Clank™ v1.9.4 2019-11-15 MIPSCompileOp: Invalid instruction 43fb8000
Secret Agent Clank™ v1.9.4 2019-11-15 MIPSCompileOp: Invalid instruction 425222b7
Secret Agent Clank™ v1.9.4 2019-11-15 Jump to invalid address: 03f0d6b0
Secret Agent Clank™ v1.9.4 2019-11-15 MIPSCompileOp: Invalid instruction 40e00000
Secret Agent Clank™ v1.9.4 2019-11-15 Unknown GetPointer 00000000 PC 08fb1284 LR 08fb70b0
Secret Agent Clank™ v1.9.4 2019-11-15 80630006=sceAtracSetDataAndGetID(09141500, 0000280c): invalid RIFF header
Secret Agent Clank™ v1.9.4 2019-11-15 80630006=sceAtracSetDataAndGetID(09141500, 00010000): invalid RIFF header
Secret Agent Clank™ v1.9.4 2019-11-08 80630006=sceAtracSetDataAndGetID(0916e000, 0000154c): invalid RIFF header
Secret Agent Clank™ v1.9.4 2019-11-08 80630006=sceAtracSetDataAndGetID(0916e000, 00001fcc): invalid RIFF header
Secret Agent Clank™ v1.9.4 2019-11-08 80630006=sceAtracSetDataAndGetID(0916e000, 0000160c): invalid RIFF header
Secret Agent Clank™ v1.9.4 2019-11-08 80630006=sceAtracSetDataAndGetID(0914ddc0, 00010000): invalid RIFF header
Secret Agent Clank™ v1.9.4 2019-11-08 80630006=sceAtracSetDataAndGetID(0916e000, 00010000): invalid RIFF header
Secret Agent Clank™ v1.9.4 2019-11-04 Unknown GetPointer 00000000 PC 08000000 LR 08000000
Secret Agent Clank™ v1.8.0 2019-09-27 80630006=sceAtracSetDataAndGetID(09140900, 000025cc): invalid RIFF header
Secret Agent Clank™ v1.8.0 2019-09-27 80630006=sceAtracSetDataAndGetID(09140900, 00003f4c): invalid RIFF header
Secret Agent Clank™ v1.8.0 2020-08-02 80630006=sceAtracSetDataAndGetID(09140900, 0000778c): invalid RIFF header
Secret Agent Clank™ v1.8.0 2019-09-25 80630006=sceAtracSetDataAndGetID(09140900, 000037cc): invalid RIFF header
Secret Agent Clank™ v1.8.0 2019-09-25 80630006=sceAtracSetDataAndGetID(09140900, 0000694c): invalid RIFF header
Secret Agent Clank™ v1.8.0 2019-09-25 80630006=sceAtracSetDataAndGetID(09140900, 00003acc): invalid RIFF header
Secret Agent Clank™ v1.8.0 2019-09-27 80630006=sceAtracSetDataAndGetID(09140900, 0000dd8c): invalid RIFF header
Secret Agent Clank™ v1.8.0 2019-09-26 80630006=sceAtracSetDataAndGetID(09140900, 0000ef8c): invalid RIFF header
Secret Agent Clank™ v1.8.0 2019-09-25 80630006=sceAtracSetDataAndGetID(09140900, 000079cc): invalid RIFF header
Secret Agent Clank™ v1.8.0 2019-09-25 80630006=sceAtracSetDataAndGetID(09140900, 000070cc): invalid RIFF header
Secret Agent Clank™ v1.8.0 2019-09-25 80630006=sceAtracSetDataAndGetID(09140900, 0000c34c): invalid RIFF header
Secret Agent Clank™ v1.8.0 2019-09-25 80630006=sceAtracSetDataAndGetID(09140900, 0000a9cc): invalid RIFF header
Secret Agent Clank™ v1.8.0 2019-09-25 80630006=sceAtracSetDataAndGetID(09140900, 0000274c): invalid RIFF header
Secret Agent Clank™ v1.8.0 2019-09-25 80630006=sceAtracSetDataAndGetID(09140900, 0000cf4c): invalid RIFF header
Secret Agent Clank™ v1.8.0 2019-09-11 Unknown GetPointer 00000000 PC 08fcd420 LR 08fcd414
Secret Agent Clank™ v1.8.0 2019-09-08 Unknown GetPointer 00000801 PC 08f8cc08 LR 08f8cad0
Secret Agent Clank™ v1.9.4 2020-11-03 Ignoring possible render to texture at 0416c000 +0x64 / 64x272