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Game title |
Version |
Latest Report |
Message |
아바마마 오셨다! 어서 굴려라! |
v1.14.4 |
2023-08-13 |
Ignoring possible texturing from framebuffer at 04154000 +128x49 / 256x256 |
아바마마 오셨다! 어서 굴려라! |
v1.13 |
2022-07-30 |
GetFramebufferCandidates(DEPTH): Multiple (2) candidate framebuffers. First will be chosen. texaddr: 04288000 offset: 0 (512x512 stride 512, CLUT16):
[C:04000000/512 Z:04088000/512 X:0 Y:0 reint: false] [C:04044000/512 Z:04088000/512 X:0 Y:0 reint: false] |
아바마마 오셨다! 어서 굴려라! |
v1.12.3 |
2022-01-27 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09fff610, 4, 00000000, 0) |
아바마마 오셨다! 어서 굴려라! |
v1.12.3 |
2022-01-27 |
Unimplemented HLE function Kprintf |
아바마마 오셨다! 어서 굴려라! |
v1.12.3 |
2022-01-27 |
sceKernelCreateThread(name=sceUSB_PSPComm_Driver): unsupported attributes 00001006 |
아바마마 오셨다! 어서 굴려라! |
v1.12.3 |
2022-01-27 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fff5b0, pos=0, access=1, data=1, text=1 |
아바마마 오셨다! 어서 굴려라! |
v1.12.3 |
2022-01-27 |
sceKernelLoadModule: unsupported options size=00000014, flags=ffffdeec, pos=0, access=1, data=2, text=2 |
아바마마 오셨다! 어서 굴려라! |
v1.12.3 |
2022-01-27 |
sceKernelLoadModule: unsupported options size=00000014, flags=ffffdeec, pos=0, access=1, data=1, text=1 |
아바마마 오셨다! 어서 굴려라! |
v1.12.3 |
2022-01-27 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1 |
아바마마 오셨다! 어서 굴려라! |
v1.12.3 |
2022-01-27 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2 |
아바마마 오셨다! 어서 굴려라! |
v1.12.3 |
2022-07-31 |
GetFramebufferCandidates(DEPTH): Multiple (2) candidate framebuffers. texaddr: 04288000 offset: 0 (512x512 stride 512, CLUT16) |
아바마마 오셨다! 어서 굴려라! |
v1.10.3 |
2020-11-21 |
Render to area containing texture at 04088000 +48x80 |
아바마마 오셨다! 어서 굴려라! |
v1.10.3 |
2020-11-20 |
Ignoring possible render to texture at 04154000 +0x61 / 128x128 |
아바마마 오셨다! 어서 굴려라! |
v1.10.3 |
2021-04-23 |
Render to area containing texture at 04044000 +240x0 |
아바마마 오셨다! 어서 굴려라! |
v1.10.3 |
2020-09-26 |
D3D error in shader compilation: info: E:\Game\PSP\ppsspp_win\Shader@0x000001FEE7A37FD0(95,31-45): error X3004: undeclared identifier 'u_spline_counts'
/ code: #pragma warning( disable : 3571 )
float4x4 u_proj : register(c0);
float4 u_matambientalpha : register(c20);
float4x3 u_world : register(c11);
float4x3 u_view : register(c8);
float4 u_uvscaleoffset : register(c17);
float4 u_cullRangeMin : register(c80);
float4 u_cullRangeMax : register(c81);
struct VS_IN {
float2 texcoord : TEXCOORD0;
float4 color0 : COLOR0;
float3 normal : NORMAL;
float3 position : POSITION;
};
struct VS_OUT {
float3 v_texcoord : TEXCOORD0;
float4 v_color0 : COLOR0;
float4 gl_Position : POSITION;
};
float2 tess_sample(in float2 points[16], float4x4 weights) {
float2 pos = float2(0.0, 0.0);
pos += weights[0][0] * points[0];
pos += weights[0][1] * points[1];
pos += weights[0][2] * points[2];
pos += weights[0][3] * points[3];
pos += weights[1][0] * points[4];
pos += weights[1][1] * points[5];
pos += weights[1][2] * points[6];
pos += weights[1][3] * points[7];
pos += weights[2][0] * points[8];
pos += weights[2][1] * points[9];
pos += weights[2][2] * points[10];
pos += weights[2][3] * points[11];
pos += weights[3][0] * points[12];
pos += weights[3][1] * points[13];
pos += weights[3][2] * points[14];
pos += weights[3][3] * points[15];
return pos;
}
float3 tess_sample(in float3 points[16], float4x4 weights) {
float3 pos = float3(0.0, 0.0, 0.0);
pos += weights[0][0] * points[0];
pos += weights[0][1] * points[1];
pos += weights[0][2] * points[2];
pos += weights[0][3] * points[3];
pos += weights[1][0] * points[4];
pos += weights[1][1] * points[5];
pos += weights[1][2] * points[6];
pos += weights[1][3] * points[7];
pos += weights[2][0] * points[8];
pos += weights[2][1] * points[9];
pos += weights[2][2] * points[10];
pos += weights[2][3] * points[11];
pos += weights[3][0] * points[12];
pos += weights[3][1] * points[13];
pos += weights[3][2] * points[14];
pos += weights[3][3] * points[15];
return pos;
}
float4 tess_sample(in float4 points[16], float4x4 weights) {
float4 pos = float4(0.0, 0.0, 0.0, 0.0);
pos += weights[0][0] * points[0];
pos += weights[0][1] * points[1];
pos += weights[0][2] * points[2];
pos += weights[0][3] * points[3];
pos += weights[1][0] * points[4];
pos += weights[1][1] * points[5];
pos += weights[1][2] * points[6];
pos += weights[1][3] * points[7];
pos += weights[2][0] * points[8];
pos += weights[2][1] * points[9];
pos += weights[2][2] * points[10];
pos += weights[2][3] * points[11];
pos += weights[3][0] * points[12];
pos += weights[3][1] * points[13];
pos += weights[3][2] * points[14];
pos += weights[3][3] * points[15];
return pos;
}
float4x4 outerProduct(float4 u, float4 v) {
return mul((float4x1)v, (float1x4)u);
}
struct Tess {
float3 pos;
float2 tex;
float4 col;
};
void tessellate(in VS_IN In, out Tess tess) {
int2 point_pos = int2(In.position.z, In.normal.z) * 3;
int2 weight_idx = int2(In.position.xy);
float3 _pos[16];
float2 _tex[16];
float4 _col[16];
int index;
index = (0 + point_pos.y) * u_spline_counts + (0 + point_pos.x);
_pos[0] = tess_data[index].pos;
_tex[0] = tess_data[index].tex;
_col[0] = tess_data[index].col;
index = (0 + point_pos.y) * u_spline_counts + (1 + point_pos.x);
_pos[1] = tess_data[index].pos;
_tex[1] = tess_data[index].tex;
_col[1] = tess_data[index].col;
index = (0 + point_pos.y) * u_spline_counts + (2 + point_pos.x);
_pos[2] = tess_data[index].pos;
_tex[2] = tess_data[index].tex;
_col[2] = tess_data[index].col;
index = (0 + point_pos.y) * u_spline_counts + (3 + point_pos.x);
_pos[3] = tess_data[index].pos;
_tex[3] = tess_data[index].tex;
_col[3] = tess_data[index].col;
index = (1 + point_pos.y) * u_spline_counts + (0 + point_pos.x);
_pos[4] = tess_data[index].pos;
_tex[4] = tess_data[index].tex;
_col[4] = tess_data[index].col;
index = (1 + point_pos.y) * u_spline_counts + (1 + point_pos.x);
|
아바마마 오셨다! 어서 굴려라! |
v1.10.3 |
2021-04-23 |
Ignoring func export sceDeflt/e46eb986, already implemented in HLE. |
아바마마 오셨다! 어서 굴려라! |
v1.10.3 |
2021-04-23 |
Ignoring func export sceDeflt/b767f9a0, already implemented in HLE. |
아바마마 오셨다! 어서 굴려라! |
v1.10.3 |
2021-04-23 |
Ignoring func export sceDeflt/afe01fd3, already implemented in HLE. |
아바마마 오셨다! 어서 굴려라! |
v1.10.3 |
2021-04-23 |
Ignoring func export sceDeflt/a9e4fb28, already implemented in HLE. |
아바마마 오셨다! 어서 굴려라! |
v1.10.3 |
2021-04-23 |
Ignoring func export sceDeflt/8aa82c92, already implemented in HLE. |
아바마마 오셨다! 어서 굴려라! |
v1.10.3 |
2021-04-23 |
Ignoring func export sceDeflt/6dbcf897, already implemented in HLE. |
아바마마 오셨다! 어서 굴려라! |
v1.10.3 |
2021-04-23 |
Ignoring func export sceDeflt/6a548477, already implemented in HLE. |
아바마마 오셨다! 어서 굴려라! |
v1.10.3 |
2021-04-23 |
Ignoring func export sceDeflt/44054e03, already implemented in HLE. |
아바마마 오셨다! 어서 굴려라! |
v1.10.3 |
2021-04-23 |
Ignoring func export sceDeflt/2ee39a64, already implemented in HLE. |
아바마마 오셨다! 어서 굴려라! |
v1.10.3 |
2021-04-23 |
Ignoring func export sceDeflt/1b5b82bc, already implemented in HLE. |
아바마마 오셨다! 어서 굴려라! |
v1.10.3 |
2021-04-23 |
Ignoring func export sceDeflt/106a3552, already implemented in HLE. |
아바마마 오셨다! 어서 굴려라! |
v1.10.3 |
2021-04-23 |
Ignoring func export sceDeflt/0ba3b9cc, already implemented in HLE. |
아바마마 오셨다! 어서 굴려라! |
v1.9.4 |
2021-02-13 |
Render to area containing texture at 04044000 +352x144 |
아바마마 오셨다! 어서 굴려라! |
v1.9.4 |
2024-08-20 |
80000107=sceDisplaySetFrameBuf(04000000, 512, 3, 0): must change latched framebuf first |
아바마마 오셨다! 어서 굴려라! |
v1.9.4 |
2021-02-03 |
Render to area containing texture at 04000000 +48x80 |
아바마마 오셨다! 어서 굴려라! |
v1.9.4 |
2020-02-02 |
sceDmacMemcpy(dest=04088000, src=08e06410, size=557056): overlapping read |
아바마마 오셨다! 어서 굴려라! |
v1.9.4 |
2021-01-10 |
Render to area containing texture at 04044000 +48x80 |
아바마마 오셨다! 어서 굴려라! |
v1.9.4 |
2020-11-20 |
Render to area containing texture at 04000000 +352x144 |
아바마마 오셨다! 어서 굴려라! |
v1.9.4 |
2022-02-08 |
Using texture with rendered CLUT: texfmt=4, clutfmt=3 |
아바마마 오셨다! 어서 굴려라! |
v1.9.4 |
2020-12-11 |
Render to texture with incompatible formats 1 != 3 at 04000000 |
아바마마 오셨다! 어서 굴려라! |
v1.4.2 |
2017-09-02 |
Render to area containing texture at 00044000 +352x144 |
아바마마 오셨다! 어서 굴려라! |
v1.9.4 |
2024-08-22 |
80000107=sceDisplaySetFrameBuf(04088000, 512, 3, 0): must change latched framebuf first |
아바마마 오셨다! 어서 굴려라! |
v1.4-2-g648bc5d |
2017-05-04 |
Render to area containing texture at 00000000 +352x144 |
아바마마 오셨다! 어서 굴려라! |
v1.9.4 |
2020-12-11 |
Render to texture with different strides 256 != 128 |
아바마마 오셨다! 어서 굴려라! |
v1.9.4 |
2024-08-22 |
80000107=sceDisplaySetFrameBuf(00000000, 0, 0, 0): must change latched framebuf first |
아바마마 오셨다! 어서 굴려라! |
v1.5.4 |
2018-03-25 |
Render to area containing texture at 00000000 +48x80 |
아바마마 오셨다! 어서 굴려라! |
v1.9.4 |
2021-01-14 |
Render to texture with incompatible formats 6 != 3 at 04088000 |
아바마마 오셨다! 어서 굴려라! |
v1.2.2 |
2016-05-04 |
Render to area containing texture at 00000000 +240x0 |
아바마마 오셨다! 어서 굴려라! |
v1.4.2 |
2017-07-20 |
Render to texture with incompatible formats 6 != 3 at 00088000 |
아바마마 오셨다! 어서 굴려라! |
v1.5.4 |
2021-01-03 |
Render to area containing texture at 00044000 +48x80 |
아바마마 오셨다! 어서 굴려라! |
v1.4.2 |
2017-09-02 |
Loading module sceSAScore with version 0103, devkit 00000000 |
아바마마 오셨다! 어서 굴려라! |
v1.4.2 |
2017-09-02 |
Loading module sceVideocodec_Driver with version 0103, devkit 00000000 |
아바마마 오셨다! 어서 굴려라! |
v1.4.2 |
2017-09-02 |
Loading module sceATRAC3plus_Library with version 0103, devkit 00000000 |
아바마마 오셨다! 어서 굴려라! |
v1.4.2 |
2017-09-02 |
Loading module sceMpegbase_Driver with version 0103, devkit 00000000 |
아바마마 오셨다! 어서 굴려라! |
v1.4.2 |
2017-09-02 |
Loading module sceMpeg_library with version 0104, devkit 00000000 |
아바마마 오셨다! 어서 굴려라! |
v1.4.2 |
2017-09-02 |
Loading module sceAudiocodec_Driver with version 0103, devkit 00000000 |
아바마마 오셨다! 어서 굴려라! |
v1.9.4 |
2022-02-08 |
Decoding texture from VRAM mirror at 04288000 swizzle=0 |
아바마마 오셨다! 어서 굴려라! |
v1.5.2 |
2021-01-03 |
Loading module sceVideocodec_Driver with version 0101, devkit 00000000 |
아바마마 오셨다! 어서 굴려라! |
v1.5.2 |
2021-01-03 |
Loading module sceATRAC3plus_Library with version 0101, devkit 00000000 |
아바마마 오셨다! 어서 굴려라! |
v1.5.2 |
2021-01-03 |
Loading module sceSAScore with version 0101, devkit 00000000 |
아바마마 오셨다! 어서 굴려라! |
v1.5.2 |
2021-01-03 |
Loading module sceAudiocodec_Driver with version 0101, devkit 00000000 |
아바마마 오셨다! 어서 굴려라! |
v1.5.2 |
2021-01-03 |
Loading module sceMpegbase_Driver with version 0101, devkit 00000000 |
아바마마 오셨다! 어서 굴려라! |
v1.5.2 |
2021-01-03 |
Loading module sceMpeg_library with version 0101, devkit 00000000 |
아바마마 오셨다! 어서 굴려라! |
v1.9.4 |
2024-08-22 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089434e4, pos=0, access=1, data=2, text=2 |
아바마마 오셨다! 어서 굴려라! |
v1.9.4 |
2024-08-22 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089434ec, pos=0, access=1, data=2, text=2 |
아바마마 오셨다! 어서 굴려라! |
v1.0.1-599-g0597b92 |
2015-08-25 |
sceSasRevEVOL(09cbb600, 32767, 32767): invalid volume |
아바마마 오셨다! 어서 굴려라! |
v1.9.4 |
2024-08-22 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089434d4, pos=0, access=1, data=1, text=1 |
아바마마 오셨다! 어서 굴려라! |
v1.9.4 |
2024-08-22 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089434f4, pos=0, access=1, data=1, text=1 |
아바마마 오셨다! 어서 굴려라! |
v1.9.4 |
2024-08-22 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089434fc, pos=0, access=1, data=1, text=1 |
아바마마 오셨다! 어서 굴려라! |
v1.9.4 |
2024-08-22 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08943504, pos=0, access=1, data=2, text=2 |
아바마마 오셨다! 어서 굴려라! |
v1.9.4 |
2024-08-22 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089434dc, pos=0, access=1, data=1, text=1 |