Recent logs - 아바마마 오셨다! 어서 굴려라!

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Game title Version Latest Report Message
아바마마 오셨다! 어서 굴려라! v1.11.3 2021-05-21 GetFramebufferCandidates(DEPTH): Multiple (2) candidate framebuffers. texaddr: 04288000 offset: 0 (512x512 stride 512, CLUT16)
아바마마 오셨다! 어서 굴려라! v1.10.3 2020-11-21 Render to area containing texture at 04088000 +48x80
아바마마 오셨다! 어서 굴려라! v1.10.3 2020-11-20 Ignoring possible render to texture at 04154000 +0x61 / 128x128
아바마마 오셨다! 어서 굴려라! v1.10.3 2021-04-23 Render to area containing texture at 04044000 +240x0
아바마마 오셨다! 어서 굴려라! v1.10.3 2020-09-26 D3D error in shader compilation: info: E:\Game\PSP\ppsspp_win\[email protected](95,31-45): error X3004: undeclared identifier 'u_spline_counts' / code: #pragma warning( disable : 3571 ) float4x4 u_proj : register(c0); float4 u_matambientalpha : register(c20); float4x3 u_world : register(c11); float4x3 u_view : register(c8); float4 u_uvscaleoffset : register(c17); float4 u_cullRangeMin : register(c80); float4 u_cullRangeMax : register(c81); struct VS_IN { float2 texcoord : TEXCOORD0; float4 color0 : COLOR0; float3 normal : NORMAL; float3 position : POSITION; }; struct VS_OUT { float3 v_texcoord : TEXCOORD0; float4 v_color0 : COLOR0; float4 gl_Position : POSITION; }; float2 tess_sample(in float2 points[16], float4x4 weights) { float2 pos = float2(0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } float3 tess_sample(in float3 points[16], float4x4 weights) { float3 pos = float3(0.0, 0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } float4 tess_sample(in float4 points[16], float4x4 weights) { float4 pos = float4(0.0, 0.0, 0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } float4x4 outerProduct(float4 u, float4 v) { return mul((float4x1)v, (float1x4)u); } struct Tess { float3 pos; float2 tex; float4 col; }; void tessellate(in VS_IN In, out Tess tess) { int2 point_pos = int2(In.position.z, In.normal.z) * 3; int2 weight_idx = int2(In.position.xy); float3 _pos[16]; float2 _tex[16]; float4 _col[16]; int index; index = (0 + point_pos.y) * u_spline_counts + (0 + point_pos.x); _pos[0] = tess_data[index].pos; _tex[0] = tess_data[index].tex; _col[0] = tess_data[index].col; index = (0 + point_pos.y) * u_spline_counts + (1 + point_pos.x); _pos[1] = tess_data[index].pos; _tex[1] = tess_data[index].tex; _col[1] = tess_data[index].col; index = (0 + point_pos.y) * u_spline_counts + (2 + point_pos.x); _pos[2] = tess_data[index].pos; _tex[2] = tess_data[index].tex; _col[2] = tess_data[index].col; index = (0 + point_pos.y) * u_spline_counts + (3 + point_pos.x); _pos[3] = tess_data[index].pos; _tex[3] = tess_data[index].tex; _col[3] = tess_data[index].col; index = (1 + point_pos.y) * u_spline_counts + (0 + point_pos.x); _pos[4] = tess_data[index].pos; _tex[4] = tess_data[index].tex; _col[4] = tess_data[index].col; index = (1 + point_pos.y) * u_spline_counts + (1 + point_pos.x);
아바마마 오셨다! 어서 굴려라! v1.10.3 2021-04-23 Ignoring func export sceDeflt/e46eb986, already implemented in HLE.
아바마마 오셨다! 어서 굴려라! v1.10.3 2021-04-23 Ignoring func export sceDeflt/b767f9a0, already implemented in HLE.
아바마마 오셨다! 어서 굴려라! v1.10.3 2021-04-23 Ignoring func export sceDeflt/afe01fd3, already implemented in HLE.
아바마마 오셨다! 어서 굴려라! v1.10.3 2021-04-23 Ignoring func export sceDeflt/a9e4fb28, already implemented in HLE.
아바마마 오셨다! 어서 굴려라! v1.10.3 2021-04-23 Ignoring func export sceDeflt/8aa82c92, already implemented in HLE.
아바마마 오셨다! 어서 굴려라! v1.10.3 2021-04-23 Ignoring func export sceDeflt/6dbcf897, already implemented in HLE.
아바마마 오셨다! 어서 굴려라! v1.10.3 2021-04-23 Ignoring func export sceDeflt/6a548477, already implemented in HLE.
아바마마 오셨다! 어서 굴려라! v1.10.3 2021-04-23 Ignoring func export sceDeflt/44054e03, already implemented in HLE.
아바마마 오셨다! 어서 굴려라! v1.10.3 2021-04-23 Ignoring func export sceDeflt/2ee39a64, already implemented in HLE.
아바마마 오셨다! 어서 굴려라! v1.10.3 2021-04-23 Ignoring func export sceDeflt/1b5b82bc, already implemented in HLE.
아바마마 오셨다! 어서 굴려라! v1.10.3 2021-04-23 Ignoring func export sceDeflt/106a3552, already implemented in HLE.
아바마마 오셨다! 어서 굴려라! v1.10.3 2021-04-23 Ignoring func export sceDeflt/0ba3b9cc, already implemented in HLE.
아바마마 오셨다! 어서 굴려라! v1.9.4 2021-02-13 Render to area containing texture at 04044000 +352x144
아바마마 오셨다! 어서 굴려라! v1.9.4 2021-02-03 Render to area containing texture at 04000000 +48x80
아바마마 오셨다! 어서 굴려라! v1.9.4 2020-02-02 sceDmacMemcpy(dest=04088000, src=08e06410, size=557056): overlapping read
아바마마 오셨다! 어서 굴려라! v1.9.4 2021-01-10 Render to area containing texture at 04044000 +48x80
아바마마 오셨다! 어서 굴려라! v1.9.4 2020-11-20 Render to area containing texture at 04000000 +352x144
아바마마 오셨다! 어서 굴려라! v1.9.4 2021-01-10 Using texture with rendered CLUT: texfmt=4, clutfmt=3
아바마마 오셨다! 어서 굴려라! v1.9.4 2020-12-11 Render to texture with incompatible formats 1 != 3 at 04000000
아바마마 오셨다! 어서 굴려라! v1.4.2 2017-09-02 Render to area containing texture at 00044000 +352x144
아바마마 오셨다! 어서 굴려라! v1.4-2-g648bc5d 2017-05-04 Render to area containing texture at 00000000 +352x144
아바마마 오셨다! 어서 굴려라! v1.9.4 2021-01-18 Render to texture with different formats 1 != 3
아바마마 오셨다! 어서 굴려라! v1.9.4 2020-12-11 Render to texture with different strides 256 != 128
아바마마 오셨다! 어서 굴려라! v1.9.4 2021-07-22 80000107=sceDisplaySetFrameBuf(00000000, 0, 0, 0): must change latched framebuf first
아바마마 오셨다! 어서 굴려라! v1.5.4 2018-03-25 Render to area containing texture at 00000000 +48x80
아바마마 오셨다! 어서 굴려라! v1.9.4 2021-01-14 Render to texture with incompatible formats 6 != 3 at 04088000
아바마마 오셨다! 어서 굴려라! v1.2.2 2016-05-04 Render to area containing texture at 00000000 +240x0
아바마마 오셨다! 어서 굴려라! v1.4.2 2017-07-20 Render to texture with incompatible formats 6 != 3 at 00088000
아바마마 오셨다! 어서 굴려라! v1.5.4 2021-01-03 Render to area containing texture at 00044000 +48x80
아바마마 오셨다! 어서 굴려라! v1.4.2 2017-09-02 Loading module sceSAScore with version 0103, devkit 00000000
아바마마 오셨다! 어서 굴려라! v1.4.2 2017-09-02 Loading module sceVideocodec_Driver with version 0103, devkit 00000000
아바마마 오셨다! 어서 굴려라! v1.4.2 2017-09-02 Loading module sceATRAC3plus_Library with version 0103, devkit 00000000
아바마마 오셨다! 어서 굴려라! v1.4.2 2017-09-02 Loading module sceMpegbase_Driver with version 0103, devkit 00000000
아바마마 오셨다! 어서 굴려라! v1.4.2 2017-09-02 Loading module sceMpeg_library with version 0104, devkit 00000000
아바마마 오셨다! 어서 굴려라! v1.4.2 2017-09-02 Loading module sceAudiocodec_Driver with version 0103, devkit 00000000
아바마마 오셨다! 어서 굴려라! v1.9.4 2021-07-22 Decoding texture from VRAM mirror at 04288000 swizzle=0
아바마마 오셨다! 어서 굴려라! v1.5.2 2021-01-03 Loading module sceVideocodec_Driver with version 0101, devkit 00000000
아바마마 오셨다! 어서 굴려라! v1.5.2 2021-01-03 Loading module sceATRAC3plus_Library with version 0101, devkit 00000000
아바마마 오셨다! 어서 굴려라! v1.5.2 2021-01-03 Loading module sceSAScore with version 0101, devkit 00000000
아바마마 오셨다! 어서 굴려라! v1.5.2 2021-01-03 Loading module sceAudiocodec_Driver with version 0101, devkit 00000000
아바마마 오셨다! 어서 굴려라! v1.5.2 2021-01-03 Loading module sceMpegbase_Driver with version 0101, devkit 00000000
아바마마 오셨다! 어서 굴려라! v1.5.2 2021-01-03 Loading module sceMpeg_library with version 0101, devkit 00000000
아바마마 오셨다! 어서 굴려라! v1.9.4 2021-07-22 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089434e4, pos=0, access=1, data=2, text=2
아바마마 오셨다! 어서 굴려라! v1.9.4 2021-07-22 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089434ec, pos=0, access=1, data=2, text=2
아바마마 오셨다! 어서 굴려라! v1.0.1-599-g0597b92 2015-08-25 sceSasRevEVOL(09cbb600, 32767, 32767): invalid volume
아바마마 오셨다! 어서 굴려라! v1.9.4 2021-07-22 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089434d4, pos=0, access=1, data=1, text=1
아바마마 오셨다! 어서 굴려라! v1.9.4 2021-07-22 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089434f4, pos=0, access=1, data=1, text=1
아바마마 오셨다! 어서 굴려라! v1.9.4 2021-07-22 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089434fc, pos=0, access=1, data=1, text=1
아바마마 오셨다! 어서 굴려라! v1.9.4 2021-07-22 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08943504, pos=0, access=1, data=2, text=2
아바마마 오셨다! 어서 굴려라! v1.9.4 2021-07-22 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089434dc, pos=0, access=1, data=1, text=1