Recent logs - Jak & Daxter®:The Lost Frontier™

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Game title Version Latest Report Message
Jak & Daxter®:The Lost Frontier™ v1.11.3 2021-10-13 Branch in Jump delay slot at 04567d70 in block starting at 04567980
Jak & Daxter®:The Lost Frontier™ v1.11.3 2021-10-13 Jump to invalid address: 01002100
Jak & Daxter®:The Lost Frontier™ v1.11.3 2021-10-13 Jump to invalid address: 00800000
Jak & Daxter®:The Lost Frontier™ v1.6.3 2021-10-01 Render to area containing texture at 0008c000 +112x8
Jak & Daxter®:The Lost Frontier™ v1.10.3 2021-09-23 Error in shader compilation: info: 0:387: L0002: No matching function for call to 'mul' 0:391: L0001: else statement not preceded by if postshader #ifdef GL_ES precision mediump float; #endif // PPSSPP: Grabbed from Processing and slightly modified. // FXAA shader, GLSL code adapted from: // http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA // Whitepaper describing the technique: // http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf //====================================================================================================================================================================== //Extra options: #define FXAA 0 //ON:1/OFF:0 /default FXAA, info above //there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters #define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ #define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define samples 4 //Default: 4 /higher = more glow, worser performance #define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality #define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts #define Bpower 0.5 //Default: 0.5 /amount of bloom mixed //================ #define COLORED 0 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.5 //Default: 0.5 /amount of effect mixed //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 7.5 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 1 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ #define SHADEBOOST 0 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057 #define saturation 1.0 //Default: 1.0 //negative will look like inverted colors shader #define brightness 1.0 //Default: 1.0 #define contrast 1.0 //Default: 1.0 //negative will be... well negative;p #define red 1.0 //Default: 1.0 #define green 1.0 //Default: 1.0 #define blue 1.0 //Default: 1.0 //Shadeboost presets: //Shadeboost must be activated, presets override options above int SEPIA = 0; //Moody coolors:) int GRAYSCALE = 0; //Just for lols? int NEGATIVE = 0; //As above int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder) //All presets are simple switch ON:1/OFF:0, //================ #define GAMMA 0 //simple gamma function after reading http://filmicgames.com/archives/299 #define correction 1.0 //Default: 1.0 //================ #define SCANLINES 0 //Ugly lines which never existed on psp, yet are popular among some people(I had to, sorry:P) #define SLsize 1 //Default: 1 /basically sets how wide each line is, from 1 to looks_weird_when_too_high #define SLco
Jak & Daxter®:The Lost Frontier™ v1.11.3 2021-09-18 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=2, text=2
Jak & Daxter®:The Lost Frontier™ v1.11.3 2021-09-18 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=1, text=1
Jak & Daxter®:The Lost Frontier™ v1.11.3 2021-09-16 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 09e28f80
Jak & Daxter®:The Lost Frontier™ v1.11.3 2021-08-30 sceKernelCreateThread(name=SceParseHTTPheader_Library): unsupported attributes 00000006
Jak & Daxter®:The Lost Frontier™ v1.11.3 2021-08-30 sceKernelCreateThread(name=SceParseURI_Library): unsupported attributes 00000006
Jak & Daxter®:The Lost Frontier™ v1.11.3 2021-08-30 sceKernelCreateThread(name=SceBase64_Library): unsupported attributes 00000006
Jak & Daxter®:The Lost Frontier™ v1.11.3 2021-08-30 sceKernelCreateThread(name=sceCert_Loader): unsupported attributes 00001006
Jak & Daxter®:The Lost Frontier™ v1.11.3 2021-08-30 sceKernelLoadModule: unsupported options size=00000014, flags=0889f314, pos=0, access=1, data=2, text=2
Jak & Daxter®:The Lost Frontier™ v1.11.3 2021-08-30 sceKernelLoadModule: unsupported options size=00000014, flags=00646177, pos=0, access=1, data=1, text=1
Jak & Daxter®:The Lost Frontier™ v1.11.3 2021-08-20 Unknown GetPointer 3c4aaa94 PC 09024e80 LR 09022718
Jak & Daxter®:The Lost Frontier™ v1.11.3 2021-08-14 Unknown GetPointer 00000000 PC 09eed4dc LR 09eed378
Jak & Daxter®:The Lost Frontier™ v1.11.3 2021-08-02 MIPSCompileOp: Invalid instruction 40d20431
Jak & Daxter®:The Lost Frontier™ v1.11.3 2021-08-02 MIPSCompileOp: Invalid instruction 406b9f5a
Jak & Daxter®:The Lost Frontier™ v1.11.3 2021-08-02 MIPSCompileOp: Invalid instruction 40cefa33
Jak & Daxter®:The Lost Frontier™ v1.11.3 2021-08-02 ReadFromHardware: Invalid address ffffdcd2 near PC 09271e80 LR 09271e50
Jak & Daxter®:The Lost Frontier™ v1.11.3 2021-08-02 MIPSCompileOp: Invalid instruction 430a0000
Jak & Daxter®:The Lost Frontier™ v1.11.3 2021-08-02 MIPSCompileOp: Invalid instruction 43440000
Jak & Daxter®:The Lost Frontier™ v1.11.3 2021-08-02 ReadFromHardware: Invalid address 000035c2 near PC 09271e80 LR 09271e50
Jak & Daxter®:The Lost Frontier™ v1.11.3 2021-08-02 MIPSCompileOp: Invalid instruction 40c70cc5
Jak & Daxter®:The Lost Frontier™ v1.11.3 2021-08-02 MIPSCompileOp: Invalid instruction 438c0000
Jak & Daxter®:The Lost Frontier™ v1.11.3 2021-08-02 MIPSCompileOp: Invalid instruction 40c73ba7
Jak & Daxter®:The Lost Frontier™ v1.11.3 2021-08-02 MIPSCompileOp: Invalid instruction 40c64628
Jak & Daxter®:The Lost Frontier™ v1.11.3 2021-07-15 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
Jak & Daxter®:The Lost Frontier™ v1.11.3 2021-07-15 Unknown GetPointer 00000000 PC 08fe3498 LR 08fe333c
Jak & Daxter®:The Lost Frontier™ v1.11.3 2021-06-22 Unknown GetPointer 3efed257 PC 09eed4dc LR 09eed4cc
Jak & Daxter®:The Lost Frontier™ v1.11.3 2021-06-22 Unknown GetPointer 3c2cec24 PC 09024e80 LR 09022718
Jak & Daxter®:The Lost Frontier™ v1.4 2021-06-14 Unknown GetPointer c019d139 PC 09ef25cc LR 09ef2510
Jak & Daxter®:The Lost Frontier™ v1.11.3 2021-06-04 MIPSCompileOp: Invalid instruction 43b90000
Jak & Daxter®:The Lost Frontier™ v1.11.3 2021-06-04 MIPSCompileOp: Invalid instruction b442920c
Jak & Daxter®:The Lost Frontier™ v1.11.3 2021-05-14 Unknown GetPointer 00000000 PC 09ef5c10 LR 09ef5c10
Jak & Daxter®:The Lost Frontier™ v1.11.3 2021-05-08 Unknown GetPointer 00000000 PC 09272034 LR 09271e50
Jak & Daxter®:The Lost Frontier™ v1.11.3 2021-05-08 MIPSCompileOp: Invalid instruction 44218000
Jak & Daxter®:The Lost Frontier™ v1.11.3 2021-05-08 MIPSCompileOp: Invalid instruction 40427388
Jak & Daxter®:The Lost Frontier™ v1.11.3 2021-05-08 MIPSCompileOp: Invalid instruction 40474e51
Jak & Daxter®:The Lost Frontier™ v1.11.3 2021-04-21 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 09da5d38
Jak & Daxter®:The Lost Frontier™ v1.11.3 2021-04-14 MIPSCompileOp: Invalid instruction 43720000
Jak & Daxter®:The Lost Frontier™ v1.7.2 2021-02-24 Bad vertex address 06a5a71c!
Jak & Daxter®:The Lost Frontier™ v1.7.2 2021-02-24 Bad vertex address 06a5a9ec!
Jak & Daxter®:The Lost Frontier™ v1.7.2 2021-02-24 Bad vertex address 06c7a3ec!
Jak & Daxter®:The Lost Frontier™ v1.7.2 2021-02-24 Bad vertex address 06c7a6bc!
Jak & Daxter®:The Lost Frontier™ v1.11 2021-02-10 GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. texaddr: 0404c000 offset: 0 (128x128 stride 512, 8888)
Jak & Daxter®:The Lost Frontier™ v1.11 2021-02-10 FBO using existing buffer as depthbuffer, 04020000/04000000 and 04000000/00000000
Jak & Daxter®:The Lost Frontier™ v1.10.3 2021-01-23 Unimplemented HLE function sceKernelStopUnloadSelfModule
Jak & Daxter®:The Lost Frontier™ v1.10.3 2021-01-07 Render to area containing texture at 04000000 +112x8
Jak & Daxter®:The Lost Frontier™ v1.10.3 2021-01-04 FBO created from existing depthbuffer as color, 04088000/04110000 and 04044000/04088000
Jak & Daxter®:The Lost Frontier™ v1.10.3 2021-01-04 sceIoAssign(memstick:, msstor0p1:/, fatms0:, IOASSIGN_RDWR, 00000000, 0)
Jak & Daxter®:The Lost Frontier™ v1.10.3 2020-12-28 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10437Data/DISSINST.DAT, 09f48800, 00000002)
Jak & Daxter®:The Lost Frontier™ v1.10.3 2020-12-28 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10437Data/PARAM.SFO, 09f48800, 00000002)
Jak & Daxter®:The Lost Frontier™ v1.10.3 2020-12-28 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10437Data/PARAM.SFO, 09faf110, 00000002)
Jak & Daxter®:The Lost Frontier™ v1.10.3 2020-12-28 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10437Data/DISSINST.DAT, 09faf5f0, 00000002)
Jak & Daxter®:The Lost Frontier™ v1.10.3 2020-12-20 Render to area containing texture at 0408c000 +112x8
Jak & Daxter®:The Lost Frontier™ v1.11.3-1287-gc74a1dc52 2021-10-23 Ignoring possible texturing from framebuffer at 0416e000 +0x192 / 64x272
Jak & Daxter®:The Lost Frontier™ v1.10.3 2020-12-14 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1
Jak & Daxter®:The Lost Frontier™ v1.10.3 2020-11-13 sceKernelCreateSema(RealMutex) unsupported options parameter, size = -65536
Jak & Daxter®:The Lost Frontier™ v1.10.3 2020-11-13 sceKernelSetCompiledSdkVersion600_602 unknown SDK: 5000010
Jak & Daxter®:The Lost Frontier™ v1.10.3 2020-11-05 sceKernelCreateSema(RealSignal) unsupported options parameter, size = 612
Jak & Daxter®:The Lost Frontier™ v1.10.3 2020-11-05 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144918352
Jak & Daxter®:The Lost Frontier™ v1.10.3 2020-11-05 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144907468
Jak & Daxter®:The Lost Frontier™ v1.10.3 2020-11-05 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 153291632
Jak & Daxter®:The Lost Frontier™ v1.10.3 2020-11-05 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 144316544
Jak & Daxter®:The Lost Frontier™ v1.10.3 2020-11-05 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167771664
Jak & Daxter®:The Lost Frontier™ v1.10.3 2020-11-05 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142702700
Jak & Daxter®:The Lost Frontier™ v1.10.3 2020-11-05 sceKernelLoadModule: unsupported options size=00000014, flags=08987840, pos=0, access=1, data=2, text=2
Jak & Daxter®:The Lost Frontier™ v1.10.3 2021-01-23 sceKernelCreateThread(name=sceMemab): unsupported attributes 00001006
Jak & Daxter®:The Lost Frontier™ v1.10.3 2020-11-05 Module linking debug info: ThreadManForKernel ver=0000, flags=0001, size=5, numVars=0, numFuncs=4, nidData=08228644, firstSym=082284c0, varData=00000000, extra=00000000 sceIdStorage_driver ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=08228654, firstSym=082284e0, varData=00000000, extra=00000000 semaphore ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=08228658, firstSym=082284e8, varData=00000000, extra=00000000
Jak & Daxter®:The Lost Frontier™ v1.10.3 2020-11-05 Crazy varData address 01011006, skipping rest of module
Jak & Daxter®:The Lost Frontier™ v1.10.3 2021-01-23 sceKernelCreateThread(name=sceNetIfhandle_Service): unsupported attributes 00001006
Jak & Daxter®:The Lost Frontier™ v1.10.3 2021-01-23 Ignoring func export sceNetIfhandle/fd8585e1, already implemented in HLE.
Jak & Daxter®:The Lost Frontier™ v1.10.3 2021-01-23 Ignoring func export sceNetIfhandle/c80181a2, already implemented in HLE.
Jak & Daxter®:The Lost Frontier™ v1.10.3 2021-01-23 Unknown syscall in known module 'ThreadManForKernel': 0x369ed59d
Jak & Daxter®:The Lost Frontier™ v1.10.3 2021-01-23 Unknown syscall in known module 'ThreadManForKernel': 0x39810265
Jak & Daxter®:The Lost Frontier™ v1.10.3 2021-01-23 Unknown syscall in known module 'ThreadManForKernel': 0xb736e9ff
Jak & Daxter®:The Lost Frontier™ v1.10.3 2021-01-23 Unknown syscall in known module 'ThreadManForKernel': 0xaf36d708
Jak & Daxter®:The Lost Frontier™ v1.10.3 2021-01-23 Unknown syscall in known module 'ThreadManForKernel': 0x89b3d48c
Jak & Daxter®:The Lost Frontier™ v1.10.3 2021-01-23 Unknown syscall in known module 'ThreadManForKernel': 0x56c039b5
Jak & Daxter®:The Lost Frontier™ v1.10.3 2020-11-05 Unknown syscall in known module 'SysclibForKernel': 0xb49a7697
Jak & Daxter®:The Lost Frontier™ v1.10.3 2020-11-05 sceKernelLoadModule: unsupported options size=00000014, flags=08987840, pos=0, access=1, data=1, text=1
Jak & Daxter®:The Lost Frontier™ v1.11.3 2021-07-15 80000107=sceDisplaySetFrameBuf(00000000, 0, 0, 0): must change latched framebuf first
Jak & Daxter®:The Lost Frontier™ v1.11.3 2021-07-15 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
Jak & Daxter®:The Lost Frontier™ v1.11.3 2021-07-15 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
Jak & Daxter®:The Lost Frontier™ v1.10.3 2020-10-15 sceKernelLoadModule: unsupported options size=00000014, flags=00001234, pos=0, access=1, data=1, text=1
Jak & Daxter®:The Lost Frontier™ v1.10.3 2020-10-15 Render to texture with incompatible formats 0 != 3 at 0414c000
Jak & Daxter®:The Lost Frontier™ v1.10.3 2020-10-15 Ignoring func export sceCcc/fb7846e2, already implemented in HLE.
Jak & Daxter®:The Lost Frontier™ v1.10.3 2020-10-15 Ignoring func export sceCcc/f1b73d12, already implemented in HLE.
Jak & Daxter®:The Lost Frontier™ v1.10.3 2020-10-15 Ignoring func export sceCcc/e0cf8091, already implemented in HLE.
Jak & Daxter®:The Lost Frontier™ v1.10.3 2020-10-15 Ignoring func export sceCcc/d9392ccb, already implemented in HLE.
Jak & Daxter®:The Lost Frontier™ v1.10.3 2020-10-15 Ignoring func export sceCcc/d2b18485, already implemented in HLE.
Jak & Daxter®:The Lost Frontier™ v1.10.3 2020-10-15 Ignoring func export sceCcc/cc0a8bda, already implemented in HLE.
Jak & Daxter®:The Lost Frontier™ v1.10.3 2020-10-15 Ignoring func export sceCcc/c6a8bee2, already implemented in HLE.
Jak & Daxter®:The Lost Frontier™ v1.10.3 2020-10-15 Ignoring func export sceCcc/c56949ad, already implemented in HLE.
Jak & Daxter®:The Lost Frontier™ v1.10.3 2020-10-15 Ignoring func export sceCcc/beb47224, already implemented in HLE.
Jak & Daxter®:The Lost Frontier™ v1.10.3 2020-10-15 Ignoring func export sceCcc/b8476cf4, already implemented in HLE.
Jak & Daxter®:The Lost Frontier™ v1.10.3 2020-10-15 Ignoring func export sceCcc/b7d3c112, already implemented in HLE.
Jak & Daxter®:The Lost Frontier™ v1.10.3 2020-10-15 Ignoring func export sceCcc/b4d1cbbf, already implemented in HLE.
Jak & Daxter®:The Lost Frontier™ v1.10.3 2020-10-15 Ignoring func export sceCcc/a62e6e80, already implemented in HLE.