Recent logs - Grand Theft Auto: Liberty City Stories

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Game title Version Latest Report Message
Grand Theft Auto: Liberty City Stories v1.10.3 2020-11-29 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000140, pos=0, access=1, data=2, text=2
Grand Theft Auto: Liberty City Stories v1.10.3 2020-11-24 sceKernelLoadModule: unsupported options size=00000014, flags=0899a904, pos=0, access=1, data=1, text=1
Grand Theft Auto: Liberty City Stories v1.10.3 2020-11-24 sceKernelLoadModule: unsupported options size=00000014, flags=0899a904, pos=0, access=1, data=2, text=2
Grand Theft Auto: Liberty City Stories v1.10.3 2020-11-17 Error in shader compilation: info: Compile failed. ERROR: 0:452: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion) ERROR: 0:452: '+' : Wrong operand types. No operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'int' (and there is no acceptable conversion) ERROR: 0:452: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion) ERROR: 0:452: '+' : Wrong operand types. No operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'int' (and there is no acceptable conversion) ERROR: 0:456: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion) ERROR: 0:456: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion) ERROR: 0:456: 'assign' : cannot convert from 'int' to '3-component vector of float' ERROR: 0:487: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion) ERROR: 0:487: '+' : Wrong operand types. No operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'int' (and there is no acceptable conversion) ERROR: 0:487: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion) ERROR: 0:487: '+' : Wrong operand types. No operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'int' (and there is no acceptable conversion) ERROR: 0:501: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion) ERROR: 0:501: '+' : Wrong operand types. No operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'int' (and there is no acceptable conversion) ERROR: 0:501: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion) ERROR: 0:501: '+' : Wrong operand types. No operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'int' (and there is no acceptable conversion) ERROR: 0:505: 'mul' : undeclared identifier ERROR: 0:505: invalid function call 17 compilation errors. No code generated. postshader #ifdef GL_ES precision mediump float; #endif // PPSSPP: Grabbed from Processing and slightly modified. // FXAA shader, GLSL code adapted from: // http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA // Whitepaper describing the technique: // http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf //====================================================================================================================================================================== //Extra options: #define FXAA 0 //ON:1/OFF:0 /default FXAA, info above //there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filterin
Grand Theft Auto: Liberty City Stories v1.10.3 2020-11-15 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145634952
Grand Theft Auto: Liberty City Stories v1.10.3 2020-11-15 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145543488
Grand Theft Auto: Liberty City Stories v1.10.3 2020-11-15 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 16
Grand Theft Auto: Liberty City Stories v1.10.3 2020-11-15 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 34520
Grand Theft Auto: Liberty City Stories v1.10.3 2020-11-11 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000135, pos=0, access=1, data=2, text=2
Grand Theft Auto: Liberty City Stories v1.10.3 2020-11-07 80000107=sceDisplaySetFrameBuf(00000000, 0, 0, 0): must change latched framebuf first
Grand Theft Auto: Liberty City Stories v1.10.3 2020-11-07 sceGeBreak(mode=0, unknown=08a6ac20): unknown ptr (valid)
Grand Theft Auto: Liberty City Stories v1.10.3 2020-11-13 sceKernelLoadModuleByID: unsupported options size=00000014, flags=0000013f, pos=0, access=1, data=2, text=2
Grand Theft Auto: Liberty City Stories v1.6.3-432-gfd6c3145d 2020-10-22 Error in shader program link: info: Link failed because of missing vertex shader. fs: 00010000:00a0f822 Tex TexAlpha LM Fog 2x TFuncMod AlphaTest >= #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in vec3 v_color1; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t + s; float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) v.a = 0.0; v.rgb = v.rgb * 2.0; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 00000000:0000001d C LM Fog Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; in lowp vec3 color1; uniform mat4 u_proj; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_color1 = color1; v_fogdepth = position.w; gl_Position = u_proj * vec4(position.xyz, 1.0); }
Grand Theft Auto: Liberty City Stories v1.10.3 2020-10-19 Unexpected mpeg first timestamp: 5579a080000 / 5873804509184
Grand Theft Auto: Liberty City Stories v1.10.3 2020-10-19 Could not setup streams, unexpected stream count: 13462
Grand Theft Auto: Liberty City Stories v1.10.3 2020-10-19 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 167508176
Grand Theft Auto: Liberty City Stories v1.10 2020-10-18 Rendering from framebuf with offset 040d43c0 -> 040d4000+480x0
Grand Theft Auto: Liberty City Stories v1.10.3 2020-10-15 D3D error in shader compilation: info: C:\Users\power lion\Downloads\ppsspp-1-10-3\[email protected](108,16-57): error X4505: maximum temp register index exceeded C:\Users\power lion\Downloads\ppsspp-1-10-3\[email protected](108,12-71): error X4505: maximum temp register index exceeded / code: #pragma warning( disable : 3571 ) float4x4 u_proj : register(c0); float4 u_matambientalpha : register(c20); float4x3 u_world : register(c11); float4x3 u_view : register(c8); float4 u_uvscaleoffset : register(c17); float3 u_lightpos0 : register(c24); float3 u_lightambient0 : register(c48); float3 u_lightdiffuse0 : register(c40); float3 u_lightspecular0 : register(c44); float3 u_lightpos1 : register(c25); float3 u_lightatt1 : register(c33); float3 u_lightdir1 : register(c29); float4 u_lightangle_spotCoef1 : register(c37); float3 u_lightambient1 : register(c49); float3 u_lightdiffuse1 : register(c41); float3 u_lightspecular1 : register(c45); float3 u_lightpos2 : register(c26); float3 u_lightatt2 : register(c34); float3 u_lightdir2 : register(c30); float4 u_lightangle_spotCoef2 : register(c38); float3 u_lightambient2 : register(c50); float3 u_lightdiffuse2 : register(c42); float3 u_lightspecular2 : register(c46); float3 u_lightpos3 : register(c27); float3 u_lightambient3 : register(c51); float3 u_lightdiffuse3 : register(c43); float3 u_lightspecular3 : register(c47); float4 u_ambient : register(c19); float3 u_matdiffuse : register(c21); float4 u_matspecular : register(c22); float3 u_matemissive : register(c23); float4 u_cullRangeMin : register(c80); float4 u_cullRangeMax : register(c81); struct VS_IN { float2 texcoord : TEXCOORD0; float3 normal : NORMAL; float3 position : POSITION; }; struct VS_OUT { float3 v_texcoord : TEXCOORD0; float4 v_color0 : COLOR0; float3 v_color1 : COLOR1; float4 gl_Position : POSITION; }; VS_OUT main(VS_IN In) { VS_OUT Out; float3 worldpos = mul(float4(In.position.xyz, 1.0), u_world); float3 worldnormal = normalize(mul(float4(In.normal, 0.0), u_world)); float4 viewPos = float4(mul(float4(worldpos, 1.0), u_view), 1.0); float4 outPos = mul(viewPos, u_proj); float4 lightSum0 = u_ambient * u_matambientalpha + float4(u_matemissive, 0.0); float3 lightSum1 = 0; float3 toLight; float3 diffuse; float distance; float lightScale; float ldot; float angle; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + float3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot ; } lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); angle = length(u_lightdir1) == 0.0 ? 0.0 : dot(normalize(u_lightdir1), toLight); if (angle >= u_lightangle_spotCoef1.x) { lightScale = clamp(1.0 / dot(u_lightatt1, float3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef1.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef1.y)); } else { lightScale = 0.0; } diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + float3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); angle = length(u_lightdir2) == 0.0 ? 0.0 : dot(normalize(u_lightdir2), toLight); if (angle >= u_lightangle_spotCoef2.x) { lightScale = clamp(1.0 / dot(u
Grand Theft Auto: Liberty City Stories v1.10.3 2020-10-12 D3D error in shader compilation: info: C:\Users\power lion\Downloads\ppsspp-1-10-3\[email protected](108,16-57): error X4505: maximum temp register index exceeded C:\Users\power lion\Downloads\ppsspp-1-10-3\[email protected](108,12-71): error X4505: maximum temp register index exceeded / code: #pragma warning( disable : 3571 ) float4x4 u_proj : register(c0); float4 u_matambientalpha : register(c20); float4x3 u_world : register(c11); float4x3 u_view : register(c8); float4 u_uvscaleoffset : register(c17); float3 u_lightpos0 : register(c24); float3 u_lightambient0 : register(c48); float3 u_lightdiffuse0 : register(c40); float3 u_lightspecular0 : register(c44); float3 u_lightpos1 : register(c25); float3 u_lightatt1 : register(c33); float3 u_lightdir1 : register(c29); float4 u_lightangle_spotCoef1 : register(c37); float3 u_lightambient1 : register(c49); float3 u_lightdiffuse1 : register(c41); float3 u_lightspecular1 : register(c45); float3 u_lightpos2 : register(c26); float3 u_lightatt2 : register(c34); float3 u_lightdir2 : register(c30); float4 u_lightangle_spotCoef2 : register(c38); float3 u_lightambient2 : register(c50); float3 u_lightdiffuse2 : register(c42); float3 u_lightspecular2 : register(c46); float3 u_lightpos3 : register(c27); float3 u_lightambient3 : register(c51); float3 u_lightdiffuse3 : register(c43); float3 u_lightspecular3 : register(c47); float4 u_ambient : register(c19); float3 u_matdiffuse : register(c21); float4 u_matspecular : register(c22); float3 u_matemissive : register(c23); float4 u_cullRangeMin : register(c80); float4 u_cullRangeMax : register(c81); struct VS_IN { float2 texcoord : TEXCOORD0; float3 normal : NORMAL; float3 position : POSITION; }; struct VS_OUT { float3 v_texcoord : TEXCOORD0; float4 v_color0 : COLOR0; float3 v_color1 : COLOR1; float4 gl_Position : POSITION; }; VS_OUT main(VS_IN In) { VS_OUT Out; float3 worldpos = mul(float4(In.position.xyz, 1.0), u_world); float3 worldnormal = normalize(mul(float4(In.normal, 0.0), u_world)); float4 viewPos = float4(mul(float4(worldpos, 1.0), u_view), 1.0); float4 outPos = mul(viewPos, u_proj); float4 lightSum0 = u_ambient * u_matambientalpha + float4(u_matemissive, 0.0); float3 lightSum1 = 0; float3 toLight; float3 diffuse; float distance; float lightScale; float ldot; float angle; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + float3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot ; } lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); angle = length(u_lightdir1) == 0.0 ? 0.0 : dot(normalize(u_lightdir1), toLight); if (angle >= u_lightangle_spotCoef1.x) { lightScale = clamp(1.0 / dot(u_lightatt1, float3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef1.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef1.y)); } else { lightScale = 0.0; } diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + float3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); angle = length(u_lightdir2) == 0.0 ? 0.0 : dot(normalize(u_lightdir2), toLight); if (angle >= u_lightangle_spotCoef2.x) { lightScale = clamp(1.0 / dot(u
Grand Theft Auto: Liberty City Stories v1.10.3 2020-11-24 sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=2, text=2
Grand Theft Auto: Liberty City Stories v1.10.3 2020-11-24 sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=1, text=1
Grand Theft Auto: Liberty City Stories v1.10.3 2020-10-19 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1
Grand Theft Auto: Liberty City Stories v1.10.3 2020-10-03 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145349120
Grand Theft Auto: Liberty City Stories v1.10.3 2020-10-01 sceKernelCreateThread(name=scePsmf_library): unsupported attributes 00000006
Grand Theft Auto: Liberty City Stories v1.10.3 2020-10-01 Ignoring func export scePsmf/0c120e1d, already implemented in HLE.
Grand Theft Auto: Liberty City Stories v1.10.3 2020-10-01 Ignoring func export scePsmf/68d42328, already implemented in HLE.
Grand Theft Auto: Liberty City Stories v1.10.3 2020-10-01 Ignoring func export scePsmf/9553cc91, already implemented in HLE.
Grand Theft Auto: Liberty City Stories v1.10.3 2020-10-01 Ignoring func export scePsmf/5b70fcc1, already implemented in HLE.
Grand Theft Auto: Liberty City Stories v1.10.3 2020-10-01 Ignoring func export scePsmf/5f457515, already implemented in HLE.
Grand Theft Auto: Liberty City Stories v1.10.3 2020-10-01 Ignoring func export scePsmf/7c0e7ac3, already implemented in HLE.
Grand Theft Auto: Liberty City Stories v1.10.3 2020-10-01 Ignoring func export scePsmf/4e624a34, already implemented in HLE.
Grand Theft Auto: Liberty City Stories v1.10.3 2020-10-01 Ignoring func export scePsmf/971a3a90, already implemented in HLE.
Grand Theft Auto: Liberty City Stories v1.10.3 2020-10-01 Ignoring func export scePsmf/a83f7113, already implemented in HLE.
Grand Theft Auto: Liberty City Stories v1.10.3 2020-10-01 Ignoring func export scePsmf/0ba514e5, already implemented in HLE.
Grand Theft Auto: Liberty City Stories v1.10.3 2020-10-01 Ignoring func export scePsmf/7491c438, already implemented in HLE.
Grand Theft Auto: Liberty City Stories v1.10.3 2020-10-01 Ignoring func export scePsmf/eaed89cd, already implemented in HLE.
Grand Theft Auto: Liberty City Stories v1.10.3 2020-10-01 Ignoring func export scePsmf/bd8ae0d8, already implemented in HLE.
Grand Theft Auto: Liberty City Stories v1.10.3 2020-10-01 Ignoring func export scePsmf/76d3aeba, already implemented in HLE.
Grand Theft Auto: Liberty City Stories v1.10.3 2020-10-01 Ignoring func export scePsmf/4bc9bde0, already implemented in HLE.
Grand Theft Auto: Liberty City Stories v1.10.3 2020-10-01 Ignoring func export scePsmf/1e6d9013, already implemented in HLE.
Grand Theft Auto: Liberty City Stories v1.10.3 2020-10-01 Ignoring func export scePsmf/28240568, already implemented in HLE.
Grand Theft Auto: Liberty City Stories v1.10.3 2020-10-01 Ignoring func export scePsmf/c7db3a5b, already implemented in HLE.
Grand Theft Auto: Liberty City Stories v1.10.3 2020-10-01 Ignoring func export scePsmf/c22c8327, already implemented in HLE.
Grand Theft Auto: Liberty City Stories v1.10.3 2020-10-01 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
Grand Theft Auto: Liberty City Stories v1.10.3 2020-09-18 __KernelStopThread: thread 404 does not exist
Grand Theft Auto: Liberty City Stories v1.10 2020-09-17 80630011=sceAtracSetDataAndGetID(00000000, 00000000): buffer too small
Grand Theft Auto: Liberty City Stories v1.10.3 2020-09-15 sceKernelCreateSema(RealSignal) unsupported options parameter, size = 612
Grand Theft Auto: Liberty City Stories v1.10.3 2020-09-15 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145269936
Grand Theft Auto: Liberty City Stories v1.10.3 2020-09-15 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145257684
Grand Theft Auto: Liberty City Stories v1.10.3 2020-09-15 sceKernelCreateSema(RealMutex) unsupported options parameter, size = -1082130432
Grand Theft Auto: Liberty City Stories v1.10.3 2020-09-15 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 13070
Grand Theft Auto: Liberty City Stories v1.10.3 2020-09-15 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 142623468
Grand Theft Auto: Liberty City Stories v1.10.3 2020-09-15 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145106660
Grand Theft Auto: Liberty City Stories v1.10.3 2020-09-15 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=2, text=2
Grand Theft Auto: Liberty City Stories v1.9.4 2020-08-23 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000142, pos=0, access=1, data=2, text=2
Grand Theft Auto: Liberty City Stories v1.9.3-601-g31f4caeb2 2020-08-22 __KernelStopThread: thread 485 does not exist
Grand Theft Auto: Liberty City Stories v1.10.3 2020-08-21 Branch in Jump delay slot at 0898a2a4 in block starting at 0898a298
Grand Theft Auto: Liberty City Stories v1.10.2 2020-08-10 sceKernelLoadModuleByID: unsupported options size=00000014, flags=000001f4, pos=0, access=1, data=2, text=2
Grand Theft Auto: Liberty City Stories v1.10.3 2020-08-03 sceKernelLoadModule: unsupported options size=00000014, flags=08b10000, pos=0, access=1, data=1, text=1
Grand Theft Auto: Liberty City Stories v1.10.2 2020-07-29 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08bc68c0, pos=0, access=1, data=2, text=2
Grand Theft Auto: Liberty City Stories v1.10.3 2020-07-28 Unimplemented HLE function sceUtilityGetNetParam
Grand Theft Auto: Liberty City Stories v1.10.3 2020-07-30 sceKernelLoadModuleByID: unsupported options size=00000014, flags=0000017d, pos=0, access=1, data=2, text=2
Grand Theft Auto: Liberty City Stories v1.10.3 2020-07-28 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000146, pos=0, access=1, data=2, text=2
Grand Theft Auto: Liberty City Stories v1.10.2 2020-07-19 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=1, data=2, text=2
Grand Theft Auto: Liberty City Stories v1.10.2 2020-07-19 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08bc6500, pos=0, access=1, data=2, text=2
Grand Theft Auto: Liberty City Stories v1.10.2 2020-07-19 sceKernelLoadModuleByID: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2
Grand Theft Auto: Liberty City Stories v1.10.2 2020-07-19 Render to texture with incompatible formats 3 != 0 at 04000000
Grand Theft Auto: Liberty City Stories v1.10.2 2020-07-19 sceKernelLoadModule: unsupported options size=00000014, flags=0898786c, pos=0, access=1, data=2, text=2
Grand Theft Auto: Liberty City Stories v1.10.3 2020-10-19 sceKernelCreateThread(name=sceNetAdhocAuth_Service): unsupported attributes 00001006
Grand Theft Auto: Liberty City Stories v1.10.3 2020-10-19 Unknown syscall in known module 'ThreadManForKernel': 0x293b45b8
Grand Theft Auto: Liberty City Stories v1.10.3 2020-10-19 Unknown syscall in known module 'ThreadManForKernel': 0x616403ba
Grand Theft Auto: Liberty City Stories v1.10.3 2020-10-19 Unknown syscall in known module 'ThreadManForKernel': 0x7e65b999
Grand Theft Auto: Liberty City Stories v1.10.3 2020-10-19 Unknown syscall in known module 'ThreadManForKernel': 0x6652b8ca
Grand Theft Auto: Liberty City Stories v1.10.3 2020-10-19 Unknown syscall in known module 'ThreadManForKernel': 0x18260574
Grand Theft Auto: Liberty City Stories v1.10.3 2020-10-19 Unknown syscall in known module 'ThreadManForKernel': 0xe9b3061e
Grand Theft Auto: Liberty City Stories v1.10.3 2020-10-19 Unknown syscall in known module 'ThreadManForKernel': 0x86255ada
Grand Theft Auto: Liberty City Stories v1.10.3 2020-10-19 Unknown syscall in known module 'ThreadManForKernel': 0x8125221d
Grand Theft Auto: Liberty City Stories v1.10.3 2020-10-19 Unknown syscall in known module 'ThreadManForKernel': 0x278c0df5
Grand Theft Auto: Liberty City Stories v1.10.3 2020-10-19 sceKernelCreateThread(name=sceMemab): unsupported attributes 00001006
Grand Theft Auto: Liberty City Stories v1.10.2 2020-07-19 Module linking debug info: ThreadManForKernel ver=0000, flags=0001, size=5, numVars=0, numFuncs=4, nidData=08228644, firstSym=082284c0, varData=00000000, extra=00000000 sceIdStorage_driver ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=08228654, firstSym=082284e0, varData=00000000, extra=00000000 semaphore ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=08228658, firstSym=082284e8, varData=00000000, extra=00000000
Grand Theft Auto: Liberty City Stories v1.10.2 2020-07-19 Crazy varData address 01011006, skipping rest of module
Grand Theft Auto: Liberty City Stories v1.10.3 2020-10-19 Unknown syscall in known module 'ThreadManForKernel': 0x28b6489c
Grand Theft Auto: Liberty City Stories v1.10.3 2020-10-19 Unknown syscall in known module 'ThreadManForKernel': 0xd6da4ba1
Grand Theft Auto: Liberty City Stories v1.10.2 2020-07-19 sceKernelLoadModule: unsupported options size=00000014, flags=0898786c, pos=0, access=1, data=1, text=1
Grand Theft Auto: Liberty City Stories v1.10.3 2020-10-19 sceKernelCreateThread(name=sceNetIfhandle_Service): unsupported attributes 00001006
Grand Theft Auto: Liberty City Stories v1.10.3 2020-10-19 Ignoring func export sceNetIfhandle/fd8585e1, already implemented in HLE.
Grand Theft Auto: Liberty City Stories v1.10.3 2020-10-19 Ignoring func export sceNetIfhandle/c80181a2, already implemented in HLE.
Grand Theft Auto: Liberty City Stories v1.10.3 2020-10-19 Unknown syscall in known module 'ThreadManForKernel': 0x369ed59d
Grand Theft Auto: Liberty City Stories v1.10.3 2020-10-19 Unknown syscall in known module 'ThreadManForKernel': 0x39810265
Grand Theft Auto: Liberty City Stories v1.10.3 2020-10-19 Unknown syscall in known module 'ThreadManForKernel': 0xb736e9ff
Grand Theft Auto: Liberty City Stories v1.10.3 2020-10-19 Unknown syscall in known module 'ThreadManForKernel': 0xaf36d708
Grand Theft Auto: Liberty City Stories v1.10.3 2020-10-19 Unknown syscall in known module 'ThreadManForKernel': 0x89b3d48c
Grand Theft Auto: Liberty City Stories v1.10.3 2020-10-19 Unknown syscall in known module 'ThreadManForKernel': 0x56c039b5
Grand Theft Auto: Liberty City Stories v1.10.3 2020-10-19 Unknown syscall in known module 'ThreadManForKernel': 0x1fb15a32
Grand Theft Auto: Liberty City Stories v1.10.3 2020-10-19 Unknown syscall in known module 'ThreadManForKernel': 0x58b1f937
Grand Theft Auto: Liberty City Stories v1.10.3 2020-10-19 Unknown syscall in known module 'ThreadManForKernel': 0x4e3a1105
Grand Theft Auto: Liberty City Stories v1.10.3 2020-10-19 Unknown syscall in known module 'ThreadManForKernel': 0x3f53e640
Grand Theft Auto: Liberty City Stories v1.10.3 2020-10-03 sceKernelCreateSema(RealMutex) unsupported options parameter, size = -65536
Grand Theft Auto: Liberty City Stories v1.10.2 2020-07-19 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167771616
Grand Theft Auto: Liberty City Stories v1.4-2-g648bc5d 2020-06-10 Wrong magic number 88773a1c