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Game title |
Version |
Latest Report |
Message |
Grand Theft Auto: Liberty City Stories |
v1.12.3 |
2023-09-16 |
sceKernelLoadModule: unsupported options size=00000014, flags=0892b4b0, pos=0, access=1, data=2, text=2 |
Grand Theft Auto: Liberty City Stories |
v1.16.1 |
2023-09-13 |
__KernelStopThread: thread 337 does not exist (helper deleted) |
Grand Theft Auto: Liberty City Stories |
v1.15.4 |
2023-09-10 |
Unaligned icache invalidation of 08a96bd0 (08a96bd0 + 0) at PC=08e86154 |
Grand Theft Auto: Liberty City Stories |
v1.15.4 |
2023-09-05 |
WriteToHardware: Invalid address 05f5e5b7 near PC 08910e58 LR 0891047c |
Grand Theft Auto: Liberty City Stories |
v1.13.2 |
2023-09-03 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000002, pos=0, access=1, data=1, text=1 |
Grand Theft Auto: Liberty City Stories |
v1.15.4 |
2023-08-26 |
Game install with no files / data |
Grand Theft Auto: Liberty City Stories |
v1.15.4 |
2023-08-22 |
GE Interrupt: newState might be 6 |
Grand Theft Auto: Liberty City Stories |
v1.15.4 |
2023-08-22 |
GE Interrupt: newState might be 5 |
Grand Theft Auto: Liberty City Stories |
v1.15.4 |
2023-08-22 |
GE Interrupt: newState might be 4 |
Grand Theft Auto: Liberty City Stories |
v1.15.4 |
2023-08-22 |
GE Interrupt: newState might be 0 |
Grand Theft Auto: Liberty City Stories |
v1.15.4 |
2023-08-22 |
GE Interrupt: newState might be 7 |
Grand Theft Auto: Liberty City Stories |
v1.15.3 |
2023-08-10 |
80630007=sceAtracSetData(2, 08d4b180, 00018700): atracID uses different codec type than data |
Grand Theft Auto: Liberty City Stories |
v1.15.3 |
2023-08-10 |
80630007=sceAtracSetData(2, 08d4b180, 0000d800): atracID uses different codec type than data |
Grand Theft Auto: Liberty City Stories |
v1.15.3 |
2023-08-10 |
80630007=sceAtracSetData(2, 08d4b180, 0000fe00): atracID uses different codec type than data |
Grand Theft Auto: Liberty City Stories |
v1.15.3 |
2023-08-10 |
80630007=sceAtracSetData(2, 08d4b180, 00004c00): atracID uses different codec type than data |
Grand Theft Auto: Liberty City Stories |
v1.15.3 |
2023-08-10 |
80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data |
Grand Theft Auto: Liberty City Stories |
v1.15.3 |
2023-08-10 |
80630007=sceAtracSetData(2, 08d4b180, 00015700): atracID uses different codec type than data |
Grand Theft Auto: Liberty City Stories |
v1.15.4 |
2023-07-28 |
__KernelStopThread: thread 357 does not exist (helper deleted) |
Grand Theft Auto: Liberty City Stories |
v1.15.3 |
2023-07-16 |
MIPSCompileOp: Invalid instruction 41265d83 |
Grand Theft Auto: Liberty City Stories |
v1.15.3 |
2023-07-16 |
MIPSCompileOp: Invalid instruction 4467a92b |
Grand Theft Auto: Liberty City Stories |
v1.15.3 |
2023-07-16 |
MIPSCompileOp: Invalid instruction 001010b7 |
Grand Theft Auto: Liberty City Stories |
v1.15.3 |
2023-07-16 |
Jump to invalid address: 0653fbc0 |
Grand Theft Auto: Liberty City Stories |
v1.11.3 |
2023-07-15 |
80630011=sceAtracSetHalfwayBufferAndGetID(08bff040, 00000000, 00040000): buffer too small |
Grand Theft Auto: Liberty City Stories |
v1.15.4 |
2023-07-13 |
Unknown GetPointerWrite 00000001 PC 08962184 LR 0896218c |
Grand Theft Auto: Liberty City Stories |
v1.15.4 |
2023-06-25 |
Branch in Jump delay slot at 094ac020 in block starting at 094abfb4 |
Grand Theft Auto: Liberty City Stories |
v1.15.4 |
2023-06-25 |
Branch in Jump delay slot at 094ac01c in block starting at 094abfb4 |
Grand Theft Auto: Liberty City Stories |
v1.15.4 |
2023-06-25 |
Jump to invalid address: 052ace10 |
Grand Theft Auto: Liberty City Stories |
v1.15.4 |
2023-06-25 |
Branch in Jump delay slot at 094ac018 in block starting at 094abfb4 |
Grand Theft Auto: Liberty City Stories |
v1.15.4 |
2023-06-25 |
Jump to invalid address: 052b2780 |
Grand Theft Auto: Liberty City Stories |
v1.15.4 |
2023-06-25 |
Branch in Jump delay slot at 094ac014 in block starting at 094abfb4 |
Grand Theft Auto: Liberty City Stories |
v1.15.4 |
2023-06-25 |
Branch in Jump delay slot at 094ac010 in block starting at 094abfb4 |
Grand Theft Auto: Liberty City Stories |
v1.15.4 |
2023-06-25 |
Jump to invalid address: 0525d010 |
Grand Theft Auto: Liberty City Stories |
v1.15.4 |
2023-06-25 |
Branch in Jump delay slot at 094ac00c in block starting at 094abfb4 |
Grand Theft Auto: Liberty City Stories |
v1.15.4 |
2023-06-25 |
Jump to invalid address: 052bf8f0 |
Grand Theft Auto: Liberty City Stories |
v1.15.4 |
2023-06-25 |
Branch in Jump delay slot at 094ac008 in block starting at 094abfb4 |
Grand Theft Auto: Liberty City Stories |
v1.15.4 |
2023-06-25 |
Jump to invalid address: 05565e80 |
Grand Theft Auto: Liberty City Stories |
v1.15.4 |
2023-06-25 |
Jump to invalid address: 05565d00 |
Grand Theft Auto: Liberty City Stories |
v1.15.4 |
2023-06-25 |
Branch in Jump delay slot at 094abff8 in block starting at 094abfb4 |
Grand Theft Auto: Liberty City Stories |
v1.15.4 |
2023-06-25 |
Jump to invalid address: 0529eda0 |
Grand Theft Auto: Liberty City Stories |
v1.15.4 |
2023-06-25 |
Jump to invalid address: 05565b80 |
Grand Theft Auto: Liberty City Stories |
v1.15.4 |
2023-06-25 |
Branch in Jump delay slot at 094abfec in block starting at 094abfb4 |
Grand Theft Auto: Liberty City Stories |
v1.15.4 |
2023-06-25 |
Jump to invalid address: 05285000 |
Grand Theft Auto: Liberty City Stories |
v1.15.4 |
2023-06-25 |
Jump to invalid address: 05565a00 |
Grand Theft Auto: Liberty City Stories |
v1.15.4 |
2023-06-25 |
Branch in Jump delay slot at 094abfe0 in block starting at 094abfb4 |
Grand Theft Auto: Liberty City Stories |
v1.15.4 |
2023-06-25 |
Jump to invalid address: 0527c150 |
Grand Theft Auto: Liberty City Stories |
v1.15.4 |
2023-06-25 |
Branch in Jump delay slot at 094abfdc in block starting at 094abfb4 |
Grand Theft Auto: Liberty City Stories |
v1.15.4 |
2023-06-25 |
Jump to invalid address: 052b36b0 |
Grand Theft Auto: Liberty City Stories |
v1.15.4 |
2023-06-25 |
Branch in Jump delay slot at 094abfd8 in block starting at 094abfb4 |
Grand Theft Auto: Liberty City Stories |
v1.15.4 |
2023-06-25 |
Jump to invalid address: 05565880 |
Grand Theft Auto: Liberty City Stories |
v1.15.4 |
2023-06-25 |
Branch in Jump delay slot at 094abfd4 in block starting at 094abfb4 |
Grand Theft Auto: Liberty City Stories |
v1.15.4 |
2023-06-25 |
Jump to invalid address: 05269760 |
Grand Theft Auto: Liberty City Stories |
v1.15.4 |
2023-06-25 |
Branch in Jump delay slot at 094abfd0 in block starting at 094abfb4 |
Grand Theft Auto: Liberty City Stories |
v1.15.4 |
2023-06-25 |
Jump to invalid address: 052b6530 |
Grand Theft Auto: Liberty City Stories |
v1.15.4 |
2023-06-25 |
Branch in Jump delay slot at 094abfcc in block starting at 094abfb4 |
Grand Theft Auto: Liberty City Stories |
v1.15.4 |
2023-06-25 |
Jump to invalid address: 05565700 |
Grand Theft Auto: Liberty City Stories |
v1.15.4 |
2023-06-25 |
Branch in Jump delay slot at 094abfc8 in block starting at 094abfb4 |
Grand Theft Auto: Liberty City Stories |
v1.15.4 |
2023-06-25 |
Jump to invalid address: 052a1aa0 |
Grand Theft Auto: Liberty City Stories |
v1.15.4 |
2023-06-25 |
Branch in Jump delay slot at 094abfbc in block starting at 094abfb4 |
Grand Theft Auto: Liberty City Stories |
v1.15.4 |
2023-06-25 |
Jump to invalid address: 052a21c0 |
Grand Theft Auto: Liberty City Stories |
v1.15.4 |
2023-06-25 |
Branch in Jump delay slot at 094abfb8 in block starting at 094abfb4 |
Grand Theft Auto: Liberty City Stories |
v1.15.4 |
2023-06-25 |
Jump to invalid address: 052c6fd0 |
Grand Theft Auto: Liberty City Stories |
v1.15.4 |
2023-06-25 |
Branch in Jump delay slot at 094abfb4 in block starting at 094abfb4 |
Grand Theft Auto: Liberty City Stories |
v1.15.4 |
2023-06-25 |
Jump to invalid address: 05565580 |
Grand Theft Auto: Liberty City Stories |
v1.15.4 |
2023-08-23 |
__KernelStopThread: thread 358 does not exist (helper deleted) |
Grand Theft Auto: Liberty City Stories |
v1.6.3 |
2023-06-11 |
Error in shader program link: info: Link failed because of missing fragment shader.
fs: 00000000:00a0d822 Tex TexAlpha LM Fog 2x TFuncMod AlphaTest >
#version 300 es
#extension GL_ARM_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
in vec4 v_color0;
in vec3 v_color1;
uniform vec3 u_fogcolor;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 s = vec4(v_color1, 0.0);
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t + s;
float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a;
if (aResult < 0.5) discard;
v.rgb = v.rgb * 2.0;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
vs: 01370000:00000b15 HWX T N LM Fog Tex Light: 0: c:0 t:0 1: c:0 t:0 MatUp:7
#version 300 es
precision highp float;
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
out lowp vec4 v_color0;
out lowp vec3 v_color1;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
mediump float ldot;
toLight = u_lightpos0;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos1;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = vec3(0.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
}
|
Grand Theft Auto: Liberty City Stories |
v1.6.3 |
2023-06-11 |
Error in shader program link: info: Link failed because of missing fragment shader.
fs: 00000000:00a00802 Tex LM Fog 2x TFuncMod
#version 300 es
#extension GL_ARM_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
in vec4 v_color0;
in vec3 v_color1;
uniform vec3 u_fogcolor;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 s = vec4(v_color1, 0.0);
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a) + s;
v.rgb = v.rgb * 2.0;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
vs: 01370000:00000b15 HWX T N LM Fog Tex Light: 0: c:0 t:0 1: c:0 t:0 MatUp:7
#version 300 es
precision highp float;
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
out lowp vec4 v_color0;
out lowp vec3 v_color1;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
mediump float ldot;
toLight = u_lightpos0;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos1;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = vec3(0.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
}
|
Grand Theft Auto: Liberty City Stories |
v1.14.4 |
2023-06-08 |
Jump to invalid address: 86b6f700 |
Grand Theft Auto: Liberty City Stories |
v1.14.4 |
2023-06-08 |
Branch in Jump delay slot at 89a9f400 in block starting at 89a94608 |
Grand Theft Auto: Liberty City Stories |
v1.14.4 |
2023-06-08 |
Jump to invalid address: 8653fbc0 |
Grand Theft Auto: Liberty City Stories |
v1.15.4 |
2023-06-08 |
MIPSCompileOp: Invalid instruction 0000003c |
Grand Theft Auto: Liberty City Stories |
v1.15.4 |
2023-06-05 |
Jump to invalid address: 06b6f600 |
Grand Theft Auto: Liberty City Stories |
v1.15.4 |
2023-06-05 |
Branch in Jump delay slot at 09a9f430 in block starting at 09a9f430 |
Grand Theft Auto: Liberty City Stories |
v1.15.4 |
2023-06-05 |
Jump to invalid address: 065fe100 |
Grand Theft Auto: Liberty City Stories |
v1.14.4 |
2023-05-25 |
sceGeBreak(mode=0, unknown=08ce04ac): unknown ptr (valid) |
Grand Theft Auto: Liberty City Stories |
v1.6.3 |
2023-05-25 |
Error in shader program link: info: Link Error: Vertex shader is missing.
fs: 00004000:00000000 Flat
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
flat in vec4 v_color0;
inout vec4 fragColor0;
void main() {
vec4 v = v_color0 ;
fragColor0 = v;
}
vs: 40000000:0000000a THR C Flat
#version 300 es
precision highp float;
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
flat out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
Grand Theft Auto: Liberty City Stories |
v1.10.2 |
2023-05-22 |
WriteToHardware: Invalid address 0003d6d4 near PC 08000000 LR 08000000 |
Grand Theft Auto: Liberty City Stories |
v1.6.3 |
2023-05-22 |
WriteToHardware: Invalid address 00000268 near PC 08000000 LR 08000000 |
Grand Theft Auto: Liberty City Stories |
v1.15.3 |
2023-05-17 |
MIPSCompileOp: Invalid instruction 0000ffff |
Grand Theft Auto: Liberty City Stories |
v1.15.3 |
2023-05-17 |
MFIC instruction hit (70020024) at 088ba5dc |
Grand Theft Auto: Liberty City Stories |
v1.8.0 |
2023-05-17 |
80630006=sceAtracSetHalfwayBufferAndGetID(08dda400, 00000800, 00040000): unsupported sample rate: 48000 |
Grand Theft Auto: Liberty City Stories |
v1.15.3 |
2023-05-12 |
80630006=sceAtracSetDataAndGetID(08acd000, 00001020): invalid RIFF header |
Grand Theft Auto: Liberty City Stories |
v1.14.4 |
2023-06-28 |
__KernelStopThread: thread 359 does not exist (helper deleted) |
Grand Theft Auto: Liberty City Stories |
v1.11.3 |
2023-05-26 |
Unknown GetPointer 00000000 PC 083fdccb LR 08000030 |
Grand Theft Auto: Liberty City Stories |
v1.15.4 |
2023-07-20 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=80010002, pos=0, access=1, data=2, text=2 |
Grand Theft Auto: Liberty City Stories |
v1.14.4 |
2023-02-25 |
Jump to invalid address: 00307d4c |
Grand Theft Auto: Liberty City Stories |
v1.14.4 |
2023-02-25 |
Jump to invalid address: 00307d44 |
Grand Theft Auto: Liberty City Stories |
v1.14.4 |
2023-02-25 |
Garbage libstub address 00307e78 or end 0030806c |
Grand Theft Auto: Liberty City Stories |
v1.13.1-438-g15f51c306 |
2023-01-29 |
GetFramebufferCandidates: Multiple (2) candidate framebuffers. texaddr: 04000000 offset: 0 (64x64 stride 64, 565):
[DEPTH seq:0 C:04178000/512 Z:04000000/512 X:0 Y:0 reint: false] [COLOR seq:378430 C:04000000/64 Z:04128000/512 X:0 Y:0 reint: false] |
Grand Theft Auto: Liberty City Stories |
v1.14.1 |
2023-01-22 |
UI scissor out of bounds in MainScreen: 2053,6-800,354 / 1440,720 |
Grand Theft Auto: Liberty City Stories |
v1.14.1 |
2023-01-22 |
UI scissor out of bounds in MainScreen: 0,0-2027,360 / 1440,720 |
Grand Theft Auto: Liberty City Stories |
v1.14.1 |
2023-01-22 |
UI scissor out of bounds in MainScreen: 0,42-2027,318 / 1440,720 |
Grand Theft Auto: Liberty City Stories |
v1.14.2 |
2023-01-22 |
MFIC instruction hit (70020024) at 088b0078 |
Grand Theft Auto: Liberty City Stories |
v1.14.2 |
2023-06-09 |
UI scissor out of bounds in GameSettingsScreen: 478,0-1904,1080 / 2270,1080 |
Grand Theft Auto: Liberty City Stories |
v1.14.4 |
2023-01-06 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
Grand Theft Auto: Liberty City Stories |
v1.12.3-990-gb631ace6d |
2023-01-03 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=2, text=2 |
Grand Theft Auto: Liberty City Stories |
v1.15.4 |
2023-07-18 |
__KernelStopThread: thread 360 does not exist (helper deleted) |
Grand Theft Auto: Liberty City Stories |
v1.11.3 |
2022-12-21 |
Bad vertex address 01b81f88! |
Grand Theft Auto: Liberty City Stories |
v1.11.3 |
2022-12-24 |
Unknown GE command : 342f32df |
Grand Theft Auto: Liberty City Stories |
v1.13.2 |
2022-12-31 |
Unimplemented HLE function scePowerIdleTimerEnable |
Grand Theft Auto: Liberty City Stories |
v1.13.2 |
2022-12-18 |
sceKernelLoadModule: unsupported options size=00000014, flags=08bead40, pos=0, access=1, data=2, text=2 |