Recent logs - Grand Theft Auto: Liberty City Stories

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Game title Version Latest Report Message
Grand Theft Auto: Liberty City Stories v1.13.2-2041-g21cc6b85e 2022-11-28 Attempting to texture from current render target (src=04088000 / target=04088000 / flags=7), making a copy
Grand Theft Auto: Liberty City Stories v1.6.3 2022-11-21 Error in shader program link: info: Link Error: Fragment shader is missing. fs: 00000000:0020d800 LM Fog AlphaTest > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D testtex; in vec4 v_color0; in vec3 v_color1; uniform vec3 u_fogcolor; in highp float v_fogdepth; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 01370000:00000b05 HWX T N LM Fog Light: 0: c:0 t:0 1: c:0 t:0 MatUp:7 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out lowp vec3 v_color1; out highp float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
Grand Theft Auto: Liberty City Stories v1.6.3 2022-11-21 Error in shader program link: info: Link Error: Fragment shader is missing. fs: 00000000:00a0d822 Tex TexAlpha LM Fog 2x TFuncMod AlphaTest > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in vec3 v_color1; uniform vec3 u_fogcolor; in highp float v_fogdepth; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t + s; float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; v.rgb = v.rgb * 2.0; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 01370000:00000b15 HWX T N LM Fog Tex Light: 0: c:0 t:0 1: c:0 t:0 MatUp:7 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out lowp vec3 v_color1; out highp vec3 v_texcoord; out highp float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
Grand Theft Auto: Liberty City Stories v1.6.3 2022-11-21 Error in shader program link: info: Link Error: Fragment shader is missing. fs: 00000000:00a00802 Tex LM Fog 2x TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in vec3 v_color1; uniform vec3 u_fogcolor; in highp float v_fogdepth; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a) + s; v.rgb = v.rgb * 2.0; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 01370000:00000b15 HWX T N LM Fog Tex Light: 0: c:0 t:0 1: c:0 t:0 MatUp:7 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out lowp vec3 v_color1; out highp vec3 v_texcoord; out highp float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
Grand Theft Auto: Liberty City Stories v1.13.2 2022-11-15 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=1, text=1
Grand Theft Auto: Liberty City Stories v1.13.2 2022-11-18 __KernelStopThread: thread 390 does not exist
Grand Theft Auto: Liberty City Stories v1.12.3 2022-11-11 Jump to invalid address: 87f3bd80
Grand Theft Auto: Liberty City Stories v1.12.3 2022-11-11 Jump to invalid address: 82962c60
Grand Theft Auto: Liberty City Stories v1.12.3 2022-11-11 Branch in Jump delay slot at 89fcef20 in block starting at 89fc1a08
Grand Theft Auto: Liberty City Stories v1.12.3 2022-11-11 Jump to invalid address: 82de8370
Grand Theft Auto: Liberty City Stories v1.13.2 2022-11-06 Ignoring possible texturing from framebuffer at 041fc000 +0x64 / 64x272
Grand Theft Auto: Liberty City Stories v1.13.2 2022-11-06 FBO created from existing depthbuffer as color, 04088000/00000000 and 041fff00/04088000
Grand Theft Auto: Liberty City Stories v1.13.2 2022-11-06 FBO created from existing depthbuffer as color, 04088000/00000000 and 041fe000/04088000
Grand Theft Auto: Liberty City Stories v1.13.2 2022-11-06 FBO created from existing depthbuffer as color, 04088000/00000000 and 04044000/04088000
Grand Theft Auto: Liberty City Stories v1.13.2 2022-11-06 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=0, text=2
Grand Theft Auto: Liberty City Stories v1.13.2 2022-11-05 Unknown GetPointer 00000000 PC 00000000 LR 089df688
Grand Theft Auto: Liberty City Stories v1.13.2 2022-10-29 WriteToHardware: Invalid address 00003c61 near PC 08000000 LR 08000000
Grand Theft Auto: Liberty City Stories v1.13.2 2022-11-09 Truncating vertex count from 31680 to 21845
Grand Theft Auto: Liberty City Stories v1.13.2 2022-10-07 sceKernelLoadModule: unsupported options size=00000014, flags=08a871b0, pos=0, access=1, data=2, text=2
Grand Theft Auto: Liberty City Stories v1.13.2 2022-10-07 sceKernelLoadModule: unsupported options size=00000014, flags=08b8c790, pos=0, access=1, data=1, text=1
Grand Theft Auto: Liberty City Stories v1.13.2 2022-09-23 sceKernelLoadModule: unsupported options size=00000014, flags=089e13d8, pos=0, access=1, data=1, text=1
Grand Theft Auto: Liberty City Stories v1.13.1 2022-09-16 sceKernelLoadModule: unsupported options size=00000014, flags=09fffad0, pos=0, access=1, data=2, text=2
Grand Theft Auto: Liberty City Stories v1.13.1 2022-09-16 sceKernelLoadModule: unsupported options size=00000014, flags=09fffad0, pos=0, access=1, data=1, text=1
Grand Theft Auto: Liberty City Stories v1.13.1 2022-09-15 sceKernelLoadModule: unsupported options size=00000014, flags=089e4028, pos=0, access=1, data=2, text=2
Grand Theft Auto: Liberty City Stories v1.13.1 2022-09-15 sceKernelLoadModule: unsupported options size=00000014, flags=089e4028, pos=0, access=1, data=1, text=1
Grand Theft Auto: Liberty City Stories v1.13.1 2022-09-13 sceKernelLoadModule: unsupported options size=00000014, flags=08987840, pos=0, access=1, data=1, text=1
Grand Theft Auto: Liberty City Stories v1.13.1 2022-09-13 VTYPE with morph used: THRU=0 TC=1 COL=4 POS=1 NRM=1 WT=0 NW=1 IDX=0 MC=2
Grand Theft Auto: Liberty City Stories v1.13.1 2022-09-13 sceKernelLoadModule: unsupported options size=00000014, flags=08d20000, pos=0, access=1, data=2, text=2
Grand Theft Auto: Liberty City Stories v1.13.1 2022-10-21 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5128, pos=0, access=1, data=2, text=2
Grand Theft Auto: Liberty City Stories v1.12.3 2022-09-30 An uneaten prefix at end of block: 08927e70
Grand Theft Auto: Liberty City Stories v1.12.3 2022-08-10 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000159, pos=0, access=1, data=2, text=2
Grand Theft Auto: Liberty City Stories v1.13.2 2022-11-29 sceNetAdhocMatchingInit(13620) at 08a0852c
Grand Theft Auto: Liberty City Stories v1.13.1 2022-08-04 WriteToHardware: Invalid address 00000029 near PC 08000000 LR 08000000
Grand Theft Auto: Liberty City Stories v1.13.1 2022-08-04 WriteToHardware: Invalid address 1d3e1fe9 near PC 08000000 LR 08000000
Grand Theft Auto: Liberty City Stories v1.13.2-2041-g21cc6b85e 2022-11-28 sceNetAdhocMatchingInit(13620) at 08a0a46c
Grand Theft Auto: Liberty City Stories v1.12.3 2022-07-26 Failed to allocate memory for ELF!
Grand Theft Auto: Liberty City Stories v1.12.3 2022-07-26 sceKernelCreateThread(name=PGE File): unsupported attributes 00000006
Grand Theft Auto: Liberty City Stories v1.12.3 2022-07-26 sceKernelCreateThread(name=PGE Wav): unsupported attributes 00000006
Grand Theft Auto: Liberty City Stories v1.12.3 2022-07-26 sceKernelCreateThread(name=PGE Timer): unsupported attributes 00000006
Grand Theft Auto: Liberty City Stories v1.12.3 2022-07-26 sceKernelCreateThread(name=PGE Controls): unsupported attributes 00000006
Grand Theft Auto: Liberty City Stories v1.12.3 2022-07-26 sceKernelCreateThread(name=PGE Math): unsupported attributes 00000006
Grand Theft Auto: Liberty City Stories v1.12.3 2022-07-22 80630006=sceAtracSetDataAndGetID(08c027c0, 00010000): invalid RIFF header
Grand Theft Auto: Liberty City Stories v1.5.4-998-g08f26439c 2022-07-15 sceKernelLoadModuleByID: unsupported options size=1091f328, flags=1091f32c, pos=0, access=1, data=278000432, text=278000436
Grand Theft Auto: Liberty City Stories v1.10.2 2022-07-14 Could not setup streams, unexpected stream count: 13414
Grand Theft Auto: Liberty City Stories v1.10.2 2022-07-14 Unexpected mpeg first timestamp: d59a080000 / 917412249600
Grand Theft Auto: Liberty City Stories v1.13.1 2022-08-19 sceGeBreak(mode=0, unknown=08d098b8): unknown ptr (valid)
Grand Theft Auto: Liberty City Stories v1.12.3 2022-06-18 sceKernelLoadModuleByID: unsupported options size=00000014, flags=0000015d, pos=0, access=1, data=2, text=2
Grand Theft Auto: Liberty City Stories v1.12.3 2022-06-16 80630011=sceAtracSetDataAndGetID(08e0f9c0, 00000000): buffer too small
Grand Theft Auto: Liberty City Stories v1.12.3 2022-06-12 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 167769136
Grand Theft Auto: Liberty City Stories v1.12.3 2022-06-12 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b792fc, pos=0, access=1, data=1, text=1
Grand Theft Auto: Liberty City Stories v1.12.3 2022-06-12 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b792fc, pos=0, access=1, data=2, text=2
Grand Theft Auto: Liberty City Stories v1.12.3 2022-06-04 sceKernelLoadModule: unsupported options size=00000014, flags=09fbfe54, pos=0, access=1, data=1, text=1
Grand Theft Auto: Liberty City Stories v1.12.3 2022-05-25 WriteToHardware: Invalid address 00000576 near PC 08000000 LR 08000000
Grand Theft Auto: Liberty City Stories v1.11.3 2022-05-15 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 0895df64
Grand Theft Auto: Liberty City Stories v1.12.3 2022-05-15 sceKernelLoadModuleByID: unsupported options size=00000014, flags=0000016e, pos=0, access=1, data=2, text=2
Grand Theft Auto: Liberty City Stories v1.11.3 2022-05-02 sceKernelLoadModule: unsupported options size=00000014, flags=00001234, pos=0, access=1, data=1, text=1
Grand Theft Auto: Liberty City Stories v1.12.3 2022-05-01 Jump to invalid address: 07c98b00 PC 08000778 LR 08000020
Grand Theft Auto: Liberty City Stories v1.13.1 2022-10-21 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5128, pos=0, access=1, data=1, text=1
Grand Theft Auto: Liberty City Stories v1.5.4-987-g30c3fd63e 2022-04-26 sceKernelLoadModuleByID: unsupported options size=1091d310, flags=1091d314, pos=0, access=1, data=277992216, text=277992220
Grand Theft Auto: Liberty City Stories v1.12.3 2022-04-24 Unimplemented HLE function sceIoAddDrv
Grand Theft Auto: Liberty City Stories v1.12.3 2022-04-24 Unimplemented HLE function sceIoDelDrv
Grand Theft Auto: Liberty City Stories v1.12.3 2022-04-24 sceIoUnassign(%s%d:)
Grand Theft Auto: Liberty City Stories v1.12.3 2022-04-23 FBO created from existing depthbuffer as color, 04120000/00000000 and 04090000/04120000
Grand Theft Auto: Liberty City Stories v1.13.2 2022-11-06 Using texture with rendered CLUT: texfmt=5, clutfmt=3
Grand Theft Auto: Liberty City Stories v1.12.3 2022-06-04 FBO created from existing depthbuffer as color, 04110000/00000000 and 04154000/04110000
Grand Theft Auto: Liberty City Stories v1.7.4 2022-08-19 sceKernelLoadModuleByID: unsupported options size=00000014, flags=0000016d, pos=0, access=1, data=2, text=2
Grand Theft Auto: Liberty City Stories v1.12.3 2022-03-30 An uneaten prefix at end of block: 08927ee4
Grand Theft Auto: Liberty City Stories v1.12.3 2022-03-29 FBO created from existing depthbuffer as color, 04088000/00000000 and 040cc000/04088000
Grand Theft Auto: Liberty City Stories v1.13.2 2022-11-06 FBO created from existing depthbuffer as color, 04088000/00000000 and 04000000/04088000
Grand Theft Auto: Liberty City Stories v1.12.3 2022-03-28 sceKernelLoadModule: unsupported options size=00000014, flags=0892b680, pos=0, access=1, data=2, text=2
Grand Theft Auto: Liberty City Stories v1.12.3 2022-03-25 WriteToHardware: Invalid address 000006ac near PC 08912c94 LR 08912e44
Grand Theft Auto: Liberty City Stories v1.13.2 2022-10-16 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000119, pos=0, access=1, data=2, text=2
Grand Theft Auto: Liberty City Stories v1.12.3 2022-05-02 sceKernelLoadModule: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2
Grand Theft Auto: Liberty City Stories v1.12.3 2022-03-22 sceKernelLoadModule: unsupported options size=00000014, flags=09fbfaa4, pos=0, access=1, data=1, text=1
Grand Theft Auto: Liberty City Stories v1.12.3 2022-03-16 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000183, pos=0, access=1, data=2, text=2
Grand Theft Auto: Liberty City Stories v1.12.3 2022-03-07 __KernelStopThread: thread 336 does not exist
Grand Theft Auto: Liberty City Stories v1.12.3 2022-03-07 80000107=sceDisplaySetFrameBuf(04000000, 512, 1, 0): must change latched framebuf first
Grand Theft Auto: Liberty City Stories v1.12.3 2022-03-07 80000107=sceDisplaySetFrameBuf(04044000, 512, 1, 0): must change latched framebuf first
Grand Theft Auto: Liberty City Stories v1.10.2 2022-03-01 WriteToHardware: Invalid address 3b9acf5f near PC 088c9a20 LR 088c9a20
Grand Theft Auto: Liberty City Stories v1.10.2 2022-03-01 WriteToHardware: Invalid address 00000268 near PC 0893152c LR 08850c70
Grand Theft Auto: Liberty City Stories v1.12.3 2022-02-22 sceGeBreak(mode=0, unknown=08dfeba8): unknown ptr (valid)
Grand Theft Auto: Liberty City Stories v1.12.3 2022-02-11 MFIC instruction hit (70020024) at 08832bd0
Grand Theft Auto: Liberty City Stories v1.12.3 2022-02-11 sceKernelCreateSema(RealMutex) unsupported options parameter, size = -1
Grand Theft Auto: Liberty City Stories v1.13.2 2022-11-24 __KernelStopThread: thread 359 does not exist
Grand Theft Auto: Liberty City Stories v1.12.3 2022-05-28 __KernelStopThread: thread 360 does not exist
Grand Theft Auto: Liberty City Stories v1.11.3 2022-02-07 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08e4e938
Grand Theft Auto: Liberty City Stories v1.12.2-2-gbb64c176f 2022-02-04 Waiting thread for 20 that was already waiting for 20
Grand Theft Auto: Liberty City Stories v1.12.3 2022-02-02 Savedata version requested on save: 3
Grand Theft Auto: Liberty City Stories v1.13.1 2022-08-25 sceKernelCreateThread(name=GTALCS.PPSSPP.WidescreenFix): unsupported attributes 00001007
Grand Theft Auto: Liberty City Stories v1.13.1 2022-09-12 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142644872
Grand Theft Auto: Liberty City Stories v1.13.1 2022-09-12 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142637024
Grand Theft Auto: Liberty City Stories v1.13.1 2022-10-21 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146059204
Grand Theft Auto: Liberty City Stories v1.12.3 2022-01-24 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
Grand Theft Auto: Liberty City Stories v1.12.3 2022-01-18 WriteToHardware: Invalid address 6fb105e1 near PC 08000000 LR 08000000
Grand Theft Auto: Liberty City Stories v1.10.3 2022-01-14 WriteToHardware: Invalid address 000005bc near PC 08000000 LR 08000000
Grand Theft Auto: Liberty City Stories v1.12.3 2022-01-12 __KernelStopThread: thread 367 does not exist
Grand Theft Auto: Liberty City Stories v1.12.3 2022-04-23 FBO created from existing depthbuffer as color, 04120000/00000000 and 04000000/04120000
Grand Theft Auto: Liberty City Stories v1.13.2 2022-11-06 __KernelStopThread: thread 308 does not exist
Grand Theft Auto: Liberty City Stories v1.12.3 2022-01-05 Could not setup streams, unexpected stream count: 46230
Grand Theft Auto: Liberty City Stories v1.13.2 2022-11-06 Failed to read valid video stream data from header