Recent logs - Grand Theft Auto: Liberty City Stories

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Game title Version Latest Report Message
Grand Theft Auto: Liberty City Stories v1.12.3 2023-09-16 sceKernelLoadModule: unsupported options size=00000014, flags=0892b4b0, pos=0, access=1, data=2, text=2
Grand Theft Auto: Liberty City Stories v1.16.1 2023-09-13 __KernelStopThread: thread 337 does not exist (helper deleted)
Grand Theft Auto: Liberty City Stories v1.15.4 2023-09-10 Unaligned icache invalidation of 08a96bd0 (08a96bd0 + 0) at PC=08e86154
Grand Theft Auto: Liberty City Stories v1.15.4 2023-09-05 WriteToHardware: Invalid address 05f5e5b7 near PC 08910e58 LR 0891047c
Grand Theft Auto: Liberty City Stories v1.13.2 2023-09-03 sceKernelLoadModule: unsupported options size=00000014, flags=00000002, pos=0, access=1, data=1, text=1
Grand Theft Auto: Liberty City Stories v1.15.4 2023-08-26 Game install with no files / data
Grand Theft Auto: Liberty City Stories v1.15.4 2023-08-22 GE Interrupt: newState might be 6
Grand Theft Auto: Liberty City Stories v1.15.4 2023-08-22 GE Interrupt: newState might be 5
Grand Theft Auto: Liberty City Stories v1.15.4 2023-08-22 GE Interrupt: newState might be 4
Grand Theft Auto: Liberty City Stories v1.15.4 2023-08-22 GE Interrupt: newState might be 0
Grand Theft Auto: Liberty City Stories v1.15.4 2023-08-22 GE Interrupt: newState might be 7
Grand Theft Auto: Liberty City Stories v1.15.3 2023-08-10 80630007=sceAtracSetData(2, 08d4b180, 00018700): atracID uses different codec type than data
Grand Theft Auto: Liberty City Stories v1.15.3 2023-08-10 80630007=sceAtracSetData(2, 08d4b180, 0000d800): atracID uses different codec type than data
Grand Theft Auto: Liberty City Stories v1.15.3 2023-08-10 80630007=sceAtracSetData(2, 08d4b180, 0000fe00): atracID uses different codec type than data
Grand Theft Auto: Liberty City Stories v1.15.3 2023-08-10 80630007=sceAtracSetData(2, 08d4b180, 00004c00): atracID uses different codec type than data
Grand Theft Auto: Liberty City Stories v1.15.3 2023-08-10 80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data
Grand Theft Auto: Liberty City Stories v1.15.3 2023-08-10 80630007=sceAtracSetData(2, 08d4b180, 00015700): atracID uses different codec type than data
Grand Theft Auto: Liberty City Stories v1.15.4 2023-07-28 __KernelStopThread: thread 357 does not exist (helper deleted)
Grand Theft Auto: Liberty City Stories v1.15.3 2023-07-16 MIPSCompileOp: Invalid instruction 41265d83
Grand Theft Auto: Liberty City Stories v1.15.3 2023-07-16 MIPSCompileOp: Invalid instruction 4467a92b
Grand Theft Auto: Liberty City Stories v1.15.3 2023-07-16 MIPSCompileOp: Invalid instruction 001010b7
Grand Theft Auto: Liberty City Stories v1.15.3 2023-07-16 Jump to invalid address: 0653fbc0
Grand Theft Auto: Liberty City Stories v1.11.3 2023-07-15 80630011=sceAtracSetHalfwayBufferAndGetID(08bff040, 00000000, 00040000): buffer too small
Grand Theft Auto: Liberty City Stories v1.15.4 2023-07-13 Unknown GetPointerWrite 00000001 PC 08962184 LR 0896218c
Grand Theft Auto: Liberty City Stories v1.15.4 2023-06-25 Branch in Jump delay slot at 094ac020 in block starting at 094abfb4
Grand Theft Auto: Liberty City Stories v1.15.4 2023-06-25 Branch in Jump delay slot at 094ac01c in block starting at 094abfb4
Grand Theft Auto: Liberty City Stories v1.15.4 2023-06-25 Jump to invalid address: 052ace10
Grand Theft Auto: Liberty City Stories v1.15.4 2023-06-25 Branch in Jump delay slot at 094ac018 in block starting at 094abfb4
Grand Theft Auto: Liberty City Stories v1.15.4 2023-06-25 Jump to invalid address: 052b2780
Grand Theft Auto: Liberty City Stories v1.15.4 2023-06-25 Branch in Jump delay slot at 094ac014 in block starting at 094abfb4
Grand Theft Auto: Liberty City Stories v1.15.4 2023-06-25 Branch in Jump delay slot at 094ac010 in block starting at 094abfb4
Grand Theft Auto: Liberty City Stories v1.15.4 2023-06-25 Jump to invalid address: 0525d010
Grand Theft Auto: Liberty City Stories v1.15.4 2023-06-25 Branch in Jump delay slot at 094ac00c in block starting at 094abfb4
Grand Theft Auto: Liberty City Stories v1.15.4 2023-06-25 Jump to invalid address: 052bf8f0
Grand Theft Auto: Liberty City Stories v1.15.4 2023-06-25 Branch in Jump delay slot at 094ac008 in block starting at 094abfb4
Grand Theft Auto: Liberty City Stories v1.15.4 2023-06-25 Jump to invalid address: 05565e80
Grand Theft Auto: Liberty City Stories v1.15.4 2023-06-25 Jump to invalid address: 05565d00
Grand Theft Auto: Liberty City Stories v1.15.4 2023-06-25 Branch in Jump delay slot at 094abff8 in block starting at 094abfb4
Grand Theft Auto: Liberty City Stories v1.15.4 2023-06-25 Jump to invalid address: 0529eda0
Grand Theft Auto: Liberty City Stories v1.15.4 2023-06-25 Jump to invalid address: 05565b80
Grand Theft Auto: Liberty City Stories v1.15.4 2023-06-25 Branch in Jump delay slot at 094abfec in block starting at 094abfb4
Grand Theft Auto: Liberty City Stories v1.15.4 2023-06-25 Jump to invalid address: 05285000
Grand Theft Auto: Liberty City Stories v1.15.4 2023-06-25 Jump to invalid address: 05565a00
Grand Theft Auto: Liberty City Stories v1.15.4 2023-06-25 Branch in Jump delay slot at 094abfe0 in block starting at 094abfb4
Grand Theft Auto: Liberty City Stories v1.15.4 2023-06-25 Jump to invalid address: 0527c150
Grand Theft Auto: Liberty City Stories v1.15.4 2023-06-25 Branch in Jump delay slot at 094abfdc in block starting at 094abfb4
Grand Theft Auto: Liberty City Stories v1.15.4 2023-06-25 Jump to invalid address: 052b36b0
Grand Theft Auto: Liberty City Stories v1.15.4 2023-06-25 Branch in Jump delay slot at 094abfd8 in block starting at 094abfb4
Grand Theft Auto: Liberty City Stories v1.15.4 2023-06-25 Jump to invalid address: 05565880
Grand Theft Auto: Liberty City Stories v1.15.4 2023-06-25 Branch in Jump delay slot at 094abfd4 in block starting at 094abfb4
Grand Theft Auto: Liberty City Stories v1.15.4 2023-06-25 Jump to invalid address: 05269760
Grand Theft Auto: Liberty City Stories v1.15.4 2023-06-25 Branch in Jump delay slot at 094abfd0 in block starting at 094abfb4
Grand Theft Auto: Liberty City Stories v1.15.4 2023-06-25 Jump to invalid address: 052b6530
Grand Theft Auto: Liberty City Stories v1.15.4 2023-06-25 Branch in Jump delay slot at 094abfcc in block starting at 094abfb4
Grand Theft Auto: Liberty City Stories v1.15.4 2023-06-25 Jump to invalid address: 05565700
Grand Theft Auto: Liberty City Stories v1.15.4 2023-06-25 Branch in Jump delay slot at 094abfc8 in block starting at 094abfb4
Grand Theft Auto: Liberty City Stories v1.15.4 2023-06-25 Jump to invalid address: 052a1aa0
Grand Theft Auto: Liberty City Stories v1.15.4 2023-06-25 Branch in Jump delay slot at 094abfbc in block starting at 094abfb4
Grand Theft Auto: Liberty City Stories v1.15.4 2023-06-25 Jump to invalid address: 052a21c0
Grand Theft Auto: Liberty City Stories v1.15.4 2023-06-25 Branch in Jump delay slot at 094abfb8 in block starting at 094abfb4
Grand Theft Auto: Liberty City Stories v1.15.4 2023-06-25 Jump to invalid address: 052c6fd0
Grand Theft Auto: Liberty City Stories v1.15.4 2023-06-25 Branch in Jump delay slot at 094abfb4 in block starting at 094abfb4
Grand Theft Auto: Liberty City Stories v1.15.4 2023-06-25 Jump to invalid address: 05565580
Grand Theft Auto: Liberty City Stories v1.15.4 2023-08-23 __KernelStopThread: thread 358 does not exist (helper deleted)
Grand Theft Auto: Liberty City Stories v1.6.3 2023-06-11 Error in shader program link: info: Link failed because of missing fragment shader. fs: 00000000:00a0d822 Tex TexAlpha LM Fog 2x TFuncMod AlphaTest > #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in vec3 v_color1; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t + s; float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; v.rgb = v.rgb * 2.0; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 01370000:00000b15 HWX T N LM Fog Tex Light: 0: c:0 t:0 1: c:0 t:0 MatUp:7 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
Grand Theft Auto: Liberty City Stories v1.6.3 2023-06-11 Error in shader program link: info: Link failed because of missing fragment shader. fs: 00000000:00a00802 Tex LM Fog 2x TFuncMod #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in vec3 v_color1; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a) + s; v.rgb = v.rgb * 2.0; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 01370000:00000b15 HWX T N LM Fog Tex Light: 0: c:0 t:0 1: c:0 t:0 MatUp:7 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
Grand Theft Auto: Liberty City Stories v1.14.4 2023-06-08 Jump to invalid address: 86b6f700
Grand Theft Auto: Liberty City Stories v1.14.4 2023-06-08 Branch in Jump delay slot at 89a9f400 in block starting at 89a94608
Grand Theft Auto: Liberty City Stories v1.14.4 2023-06-08 Jump to invalid address: 8653fbc0
Grand Theft Auto: Liberty City Stories v1.15.4 2023-06-08 MIPSCompileOp: Invalid instruction 0000003c
Grand Theft Auto: Liberty City Stories v1.15.4 2023-06-05 Jump to invalid address: 06b6f600
Grand Theft Auto: Liberty City Stories v1.15.4 2023-06-05 Branch in Jump delay slot at 09a9f430 in block starting at 09a9f430
Grand Theft Auto: Liberty City Stories v1.15.4 2023-06-05 Jump to invalid address: 065fe100
Grand Theft Auto: Liberty City Stories v1.14.4 2023-05-25 sceGeBreak(mode=0, unknown=08ce04ac): unknown ptr (valid)
Grand Theft Auto: Liberty City Stories v1.6.3 2023-05-25 Error in shader program link: info: Link Error: Vertex shader is missing. fs: 00004000:00000000 Flat #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; flat in vec4 v_color0; inout vec4 fragColor0; void main() { vec4 v = v_color0 ; fragColor0 = v; } vs: 40000000:0000000a THR C Flat #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
Grand Theft Auto: Liberty City Stories v1.10.2 2023-05-22 WriteToHardware: Invalid address 0003d6d4 near PC 08000000 LR 08000000
Grand Theft Auto: Liberty City Stories v1.6.3 2023-05-22 WriteToHardware: Invalid address 00000268 near PC 08000000 LR 08000000
Grand Theft Auto: Liberty City Stories v1.15.3 2023-05-17 MIPSCompileOp: Invalid instruction 0000ffff
Grand Theft Auto: Liberty City Stories v1.15.3 2023-05-17 MFIC instruction hit (70020024) at 088ba5dc
Grand Theft Auto: Liberty City Stories v1.8.0 2023-05-17 80630006=sceAtracSetHalfwayBufferAndGetID(08dda400, 00000800, 00040000): unsupported sample rate: 48000
Grand Theft Auto: Liberty City Stories v1.15.3 2023-05-12 80630006=sceAtracSetDataAndGetID(08acd000, 00001020): invalid RIFF header
Grand Theft Auto: Liberty City Stories v1.14.4 2023-06-28 __KernelStopThread: thread 359 does not exist (helper deleted)
Grand Theft Auto: Liberty City Stories v1.11.3 2023-05-26 Unknown GetPointer 00000000 PC 083fdccb LR 08000030
Grand Theft Auto: Liberty City Stories v1.15.4 2023-07-20 sceKernelLoadModuleByID: unsupported options size=00000014, flags=80010002, pos=0, access=1, data=2, text=2
Grand Theft Auto: Liberty City Stories v1.14.4 2023-02-25 Jump to invalid address: 00307d4c
Grand Theft Auto: Liberty City Stories v1.14.4 2023-02-25 Jump to invalid address: 00307d44
Grand Theft Auto: Liberty City Stories v1.14.4 2023-02-25 Garbage libstub address 00307e78 or end 0030806c
Grand Theft Auto: Liberty City Stories v1.13.1-438-g15f51c306 2023-01-29 GetFramebufferCandidates: Multiple (2) candidate framebuffers. texaddr: 04000000 offset: 0 (64x64 stride 64, 565): [DEPTH seq:0 C:04178000/512 Z:04000000/512 X:0 Y:0 reint: false] [COLOR seq:378430 C:04000000/64 Z:04128000/512 X:0 Y:0 reint: false]
Grand Theft Auto: Liberty City Stories v1.14.1 2023-01-22 UI scissor out of bounds in MainScreen: 2053,6-800,354 / 1440,720
Grand Theft Auto: Liberty City Stories v1.14.1 2023-01-22 UI scissor out of bounds in MainScreen: 0,0-2027,360 / 1440,720
Grand Theft Auto: Liberty City Stories v1.14.1 2023-01-22 UI scissor out of bounds in MainScreen: 0,42-2027,318 / 1440,720
Grand Theft Auto: Liberty City Stories v1.14.2 2023-01-22 MFIC instruction hit (70020024) at 088b0078
Grand Theft Auto: Liberty City Stories v1.14.2 2023-06-09 UI scissor out of bounds in GameSettingsScreen: 478,0-1904,1080 / 2270,1080
Grand Theft Auto: Liberty City Stories v1.14.4 2023-01-06 00000400=sceGeEdramSetAddrTranslation(00000400)
Grand Theft Auto: Liberty City Stories v1.12.3-990-gb631ace6d 2023-01-03 sceKernelLoadModule: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=2, text=2
Grand Theft Auto: Liberty City Stories v1.15.4 2023-07-18 __KernelStopThread: thread 360 does not exist (helper deleted)
Grand Theft Auto: Liberty City Stories v1.11.3 2022-12-21 Bad vertex address 01b81f88!
Grand Theft Auto: Liberty City Stories v1.11.3 2022-12-24 Unknown GE command : 342f32df
Grand Theft Auto: Liberty City Stories v1.13.2 2022-12-31 Unimplemented HLE function scePowerIdleTimerEnable
Grand Theft Auto: Liberty City Stories v1.13.2 2022-12-18 sceKernelLoadModule: unsupported options size=00000014, flags=08bead40, pos=0, access=1, data=2, text=2