Recent logs - Grand Theft Auto: Liberty City Stories

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Game title Version Latest Report Message
Grand Theft Auto: Liberty City Stories v1.12.3 2022-01-18 WriteToHardware: Invalid address 6fb105e1 near PC 08000000 LR 08000000
Grand Theft Auto: Liberty City Stories v1.10.3 2022-01-14 WriteToHardware: Invalid address 000005bc near PC 08000000 LR 08000000
Grand Theft Auto: Liberty City Stories v1.12.3 2022-01-12 __KernelStopThread: thread 367 does not exist
Grand Theft Auto: Liberty City Stories v1.12.3 2022-01-07 FBO created from existing depthbuffer as color, 04120000/00000000 and 04000000/04120000
Grand Theft Auto: Liberty City Stories v1.12.3 2022-01-05 __KernelStopThread: thread 308 does not exist
Grand Theft Auto: Liberty City Stories v1.12.3 2022-01-05 Could not setup streams, unexpected stream count: 46230
Grand Theft Auto: Liberty City Stories v1.12.3 2022-01-05 Failed to read valid video stream data from header
Grand Theft Auto: Liberty City Stories v1.4.1 2022-01-03 sceKernelLoadModuleByID: unsupported options size=00000014, flags=0000017f, pos=0, access=1, data=2, text=2
Grand Theft Auto: Liberty City Stories v1.12.3 2021-12-29 sceKernelLoadModule: unsupported options size=00000014, flags=08a870f0, pos=0, access=1, data=2, text=2
Grand Theft Auto: Liberty City Stories v1.12.3 2021-12-21 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143963980
Grand Theft Auto: Liberty City Stories v1.9.4 2021-12-18 An uneaten prefix at end of block: 08a991a0
Grand Theft Auto: Liberty City Stories v1.12.3 2021-12-17 MIPSCompileOp: Invalid instruction 00000029
Grand Theft Auto: Liberty City Stories v1.10.3 2021-12-10 Render to texture with different strides 1024 != 512
Grand Theft Auto: Liberty City Stories v1.10.3 2021-12-10 Render to area containing texture at 04162000 +256x0
Grand Theft Auto: Liberty City Stories v1.10.3 2021-12-10 Ignoring possible render to texture at 04161800 +0x64 / 480x272
Grand Theft Auto: Liberty City Stories v1.10.3 2021-12-10 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145635464
Grand Theft Auto: Liberty City Stories v1.10.3 2021-12-10 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145544000
Grand Theft Auto: Liberty City Stories v1.12.3 2021-12-09 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144918352
Grand Theft Auto: Liberty City Stories v1.12.3 2021-12-09 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144907468
Grand Theft Auto: Liberty City Stories v1.12.3 2021-12-09 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 153291632
Grand Theft Auto: Liberty City Stories v1.12.3 2021-12-09 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 144316544
Grand Theft Auto: Liberty City Stories v1.12.3 2021-12-09 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167771664
Grand Theft Auto: Liberty City Stories v1.12.3 2021-12-09 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142702700
Grand Theft Auto: Liberty City Stories v1.12.3 2021-12-09 sceKernelLoadModule: unsupported options size=00000014, flags=08987840, pos=0, access=1, data=2, text=2
Grand Theft Auto: Liberty City Stories v1.10.3 2021-12-11 Unknown GetPointer 00000001 PC 0896216c LR 0896218c
Grand Theft Auto: Liberty City Stories v1.12.3 2021-12-05 __KernelStopThread: thread 357 does not exist
Grand Theft Auto: Liberty City Stories v1.12.3 2021-12-03 __KernelStopThread: thread 619 does not exist
Grand Theft Auto: Liberty City Stories v1.12.3 2021-11-22 80630007=sceAtracSetData(1, 08d29808, 00010000): atracID uses different codec type than data
Grand Theft Auto: Liberty City Stories v1.12.3 2021-11-22 80630007=sceAtracSetData(0, 08d19800, 00010000): atracID uses different codec type than data
Grand Theft Auto: Liberty City Stories v1.12.2 2021-11-24 Error in shader program link: info: (unknown reason) fs: 00000000:00000002 Tex TFuncMod #version 320 es #extension GL_ARM_shader_framebuffer_fetch : require // Mali-G78 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; in lowp vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; } vs: 00000000:00000930 HWX T Tex Cull #version 320 es // Mali-G78 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; }
Grand Theft Auto: Liberty City Stories v1.12.2 2021-11-24 Error in shader program link: info: (unknown reason) fs: 00000000:0000d002 Tex TFuncMod AlphaTest > #version 320 es #extension GL_ARM_shader_framebuffer_fetch : require // Mali-G78 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; uniform sampler2D testtex; in lowp vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) DISCARD; fragColor0 = v; } vs: 00000000:00000930 HWX T Tex Cull #version 320 es // Mali-G78 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; }
Grand Theft Auto: Liberty City Stories v1.12.3 2021-11-18 MFIC instruction hit (70020024) at 08a36e3c
Grand Theft Auto: Liberty City Stories v1.12.3 2021-11-18 sceKernelCreateThread(name=sceUSBGps_Driver): unsupported attributes 00001006
Grand Theft Auto: Liberty City Stories v1.12.3 2022-01-12 __KernelStopThread: thread 358 does not exist
Grand Theft Auto: Liberty City Stories v1.12.3 2021-11-04 WriteToHardware: Invalid address 05f5e5b7 near PC 08000000 LR 08000000
Grand Theft Auto: Liberty City Stories v1.11.3 2022-01-16 80630006=sceAtracSetData(2, 08d13140, 00038000): invalid RIFF header
Grand Theft Auto: Liberty City Stories v1.12.3 2021-10-27 sceKernelCreateThread(name=sceSAScore): unsupported attributes 00001006
Grand Theft Auto: Liberty City Stories v1.12.3 2021-10-27 sceKernelCreateThread(name=sceMpegbase_Driver): unsupported attributes 00001006
Grand Theft Auto: Liberty City Stories v1.12.3 2021-10-27 sceKernelCreateThread(name=sceVideocodec_Driver): unsupported attributes 00001006
Grand Theft Auto: Liberty City Stories v1.12.1 2021-12-10 Rendering to framebuffer offset: 04162000 +256x0
Grand Theft Auto: Liberty City Stories v1.12.1 2021-10-16 Ignoring possible texturing from framebuffer at 04161800 +0x64 / 480x272
Grand Theft Auto: Liberty City Stories v1.11.3 2021-10-17 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000139, pos=0, access=1, data=2, text=2
Grand Theft Auto: Liberty City Stories v1.11.3 2021-09-24 WriteToHardware: Invalid address 0000051c near PC 08000000 LR 08000000
Grand Theft Auto: Liberty City Stories v1.11.3 2021-09-19 Branch in Jump delay slot at 08b50038 in block starting at 08b50000
Grand Theft Auto: Liberty City Stories v1.11.3 2021-09-19 Branch in JumpReg delay slot at 08b50034 in block starting at 08b50000
Grand Theft Auto: Liberty City Stories v1.11.3 2021-09-19 Jump to invalid address: 02c8f360
Grand Theft Auto: Liberty City Stories v1.11.3 2021-09-19 Jump to invalid address: 02c8f340
Grand Theft Auto: Liberty City Stories v1.11.3 2021-09-19 Jump to invalid address: 02c8f320
Grand Theft Auto: Liberty City Stories v1.11.3 2021-09-19 MIPSCompileOp: Invalid instruction 00000b85
Grand Theft Auto: Liberty City Stories v1.11.3 2021-09-19 Jump to invalid address: 02c8f300
Grand Theft Auto: Liberty City Stories v1.11.3 2021-09-19 Jump to invalid address: 02c8f2e0
Grand Theft Auto: Liberty City Stories v1.11.3 2021-09-19 Jump to invalid address: 02c8f2c0
Grand Theft Auto: Liberty City Stories v1.11.3 2021-09-19 Jump to invalid address: 02c8f2a0
Grand Theft Auto: Liberty City Stories v1.11.3 2021-09-19 MIPSCompileOp: Invalid instruction 00000b81
Grand Theft Auto: Liberty City Stories v1.11.3 2021-08-22 Branch in Jump delay slot at 08b0aab8 in block starting at 08b0a994
Grand Theft Auto: Liberty City Stories v1.11.3 2021-08-22 Jump to invalid address: 073616c0
Grand Theft Auto: Liberty City Stories v1.11.3 2021-08-22 Jump to invalid address: 07482ac0
Grand Theft Auto: Liberty City Stories v1.9.3-601-g31f4caeb2 2021-08-16 __KernelStopThread: thread 398 does not exist
Grand Theft Auto: Liberty City Stories v1.9.3-601-g31f4caeb2 2021-08-16 __KernelStopThread: thread 373 does not exist
Grand Theft Auto: Liberty City Stories v1.11.3 2021-08-14 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145851408
Grand Theft Auto: Liberty City Stories v1.11.3 2021-08-12 Decoding texture from VRAM mirror at 042cc000 swizzle=0
Grand Theft Auto: Liberty City Stories v1.11.3 2021-08-08 Error in shader program link: info: Link failed because of missing fragment shader. fs: thin3d vs: thin3d #version 320 es #if __VERSION__ >= 130 #define attribute in #define varying out #endif attribute vec3 Position; attribute vec4 Color0; attribute vec2 TexCoord0; varying vec4 oColor0; varying vec2 oTexCoord0; uniform mat4 WorldViewProj; void main() { gl_Position = WorldViewProj * vec4(Position, 1.0); oColor0 = Color0; oTexCoord0 = TexCoord0; }
Grand Theft Auto: Liberty City Stories v1.11.3 2021-08-28 FBO using existing buffer as depthbuffer, 04044000/04088000 and 04088000/00000000
Grand Theft Auto: Liberty City Stories v1.10.2 2021-08-05 sceKernelLoadModuleByID: unsupported options size=00000014, flags=000001e2, pos=0, access=1, data=2, text=2
Grand Theft Auto: Liberty City Stories v1.11.3 2021-08-28 FBO using existing buffer as depthbuffer, 04000000/04088000 and 04088000/00000000
Grand Theft Auto: Liberty City Stories v1.11.3 2021-07-24 MIPSCompileOp: Invalid instruction 02c02835
Grand Theft Auto: Liberty City Stories v1.11.3 2021-07-24 MIPSCompileOp: Invalid instruction cfc83a91
Grand Theft Auto: Liberty City Stories v1.11.3 2021-10-06 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d5494, pos=0, access=1, data=2, text=2
Grand Theft Auto: Liberty City Stories v1.11.3 2021-10-06 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08aa3278, pos=0, access=1, data=1, text=1
Grand Theft Auto: Liberty City Stories v1.11.3 2021-07-11 Branch in Jump delay slot at 08b6110c in block starting at 08b60c04
Grand Theft Auto: Liberty City Stories v1.11.3 2021-07-11 Jump to invalid address: 0249a8c0
Grand Theft Auto: Liberty City Stories v1.11.3 2021-07-11 Branch in Jump delay slot at 08b61108 in block starting at 08b60c04
Grand Theft Auto: Liberty City Stories v1.11.3 2021-07-11 Jump to invalid address: 0249a490
Grand Theft Auto: Liberty City Stories v1.11.3 2021-07-11 Branch in Jump delay slot at 08b61104 in block starting at 08b60c04
Grand Theft Auto: Liberty City Stories v1.11.3 2021-07-11 Jump to invalid address: 0249a360
Grand Theft Auto: Liberty City Stories v1.11.3 2021-07-11 Branch in Jump delay slot at 08b61100 in block starting at 08b60c04
Grand Theft Auto: Liberty City Stories v1.11.3 2021-07-11 Jump to invalid address: 02499f80
Grand Theft Auto: Liberty City Stories v1.10.3-97-gd0e9d2c54 2021-07-06 WriteToHardware: Invalid address 0000022c near PC 08ad619c LR 08ad619c
Grand Theft Auto: Liberty City Stories v1.11.3 2021-07-02 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=0, text=1
Grand Theft Auto: Liberty City Stories v1.11.3 2021-07-02 Module linking debug info: ThreadManForKernel ver=0000, flags=0001, size=5, numVars=0, numFuncs=4, nidData=08227a44, firstSym=082278c0, varData=00000000, extra=00000000 sceIdStorage_driver ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=08227a54, firstSym=082278e0, varData=00000000, extra=00000000 semaphore ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=08227a58, firstSym=082278e8, varData=00000000, extra=00000000
Grand Theft Auto: Liberty City Stories v1.10.3 2021-06-23 80630006=sceAtracSetData(2, 08b9d5c0, 00038000): invalid RIFF header
Grand Theft Auto: Liberty City Stories v1.11.3 2021-06-20 FBO created from existing depthbuffer as color, 04110000/00000000 and 04088000/04110000
Grand Theft Auto: Liberty City Stories v1.4.2 2022-01-14 sceKernelLoadModuleByID: unsupported options size=00000014, flags=0000013c, pos=0, access=1, data=2, text=2
Grand Theft Auto: Liberty City Stories v1.11.3 2021-06-10 GetFramebufferCandidates(DEPTH): Multiple (2) candidate framebuffers. texaddr: 04710000 offset: 0 (512x512 stride 512, CLUT16)
Grand Theft Auto: Liberty City Stories v1.11.3 2021-06-10 FBO using existing buffer as depthbuffer, 04088000/04110000 and 04110000/00000000
Grand Theft Auto: Liberty City Stories v1.11.3 2021-06-20 FBO created from existing depthbuffer as color, 04110000/00000000 and 04000000/04110000
Grand Theft Auto: Liberty City Stories v1.11.3 2021-06-10 sceKernelLoadModule: unsupported options size=00000014, flags=08cacbd0, pos=0, access=1, data=2, text=2
Grand Theft Auto: Liberty City Stories v1.11.3 2021-06-10 sceKernelLoadModule: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=1, text=1
Grand Theft Auto: Liberty City Stories v1.11.3 2021-09-02 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 089df688
Grand Theft Auto: Liberty City Stories v1.11.3 2021-08-07 Jump to invalid address: 0000300c
Grand Theft Auto: Liberty City Stories v1.11.3 2021-05-24 Error in shader program link: info: Variable u_texelDelta has unmatched precision qualifier in different shaders fs: postshader #version 320 es precision mediump float; precision highp int; uniform vec2 u_texelDelta; uniform vec2 u_pixelDelta; layout(binding = 0) uniform mediump sampler2D sampler0; uniform vec4 u_time; in vec2 v_texcoord0; out vec4 _gl_FragColor; in vec4 v_texcoordNC0; in vec4 v_texcoordNC1; in vec4 v_texcoordNC2; in vec4 v_texcoordNC3; mediump int SEPIA; mediump int GRAYSCALE; mediump int NEGATIVE; mediump int PSPCOLORS; bvec4 _and_(bvec4 A, bvec4 B) { return bvec4(A.x && B.x, A.y && B.y, A.z && B.z, A.w && B.w); } vec4 df(vec4 A, vec4 B) { return abs(A - B); } bvec4 close(vec4 A, vec4 B) { highp vec4 param = A; highp vec4 param_1 = B; return lessThan(df(param, param_1), vec4(15.0)); } bvec4 _or_(bvec4 A, bvec4 B) { return bvec4(A.x || B.x, A.y || B.y, A.z || B.z, A.w || B.w); } vec4 weighted_distance(vec4 a, vec4 b, vec4 c, vec4 d, vec4 e, vec4 f, vec4 g, vec4 h) { highp vec4 param = a; highp vec4 param_1 = b; highp vec4 param_2 = a; highp vec4 param_3 = c; highp vec4 param_4 = d; highp vec4 param_5 = e; highp vec4 param_6 = d; highp vec4 param_7 = f; highp vec4 param_8 = g; highp vec4 param_9 = h; return (((df(param, param_1) + df(param_2, param_3)) + df(param_4, param_5)) + df(param_6, param_7)) + (df(param_8, param_9) * 4.0); } vec3 processxBR(vec3 color) { vec2 pS = vec2(1.0) / u_texelDelta; vec2 fp = fract(v_texcoord0 * pS); vec2 TexCoord_0 = v_texcoord0 - (fp * u_pixelDelta); vec2 dx = vec2(u_texelDelta.x, 0.0); vec2 dy = vec2(0.0, u_texelDelta.y); vec2 y2 = dy + dy; vec2 x2 = dx + dx; vec3 A = texture(sampler0, (TexCoord_0 - dx) - dy).xyz; vec3 B = texture(sampler0, TexCoord_0 - dy).xyz; vec3 C = texture(sampler0, (TexCoord_0 + dx) - dy).xyz; vec3 D = texture(sampler0, TexCoord_0 - dx).xyz; vec3 E = texture(sampler0, TexCoord_0).xyz; vec3 F = texture(sampler0, TexCoord_0 + dx).xyz; vec3 G = texture(sampler0, (TexCoord_0 - dx) + dy).xyz; vec3 H = texture(sampler0, TexCoord_0 + dy).xyz; vec3 I = texture(sampler0, (TexCoord_0 + dx) + dy).xyz; vec3 A1 = texture(sampler0, (TexCoord_0 - dx) - y2).xyz; vec3 C1 = texture(sampler0, (TexCoord_0 + dx) - y2).xyz; vec3 A0 = texture(sampler0, (TexCoord_0 - x2) - dy).xyz; vec3 G0 = texture(sampler0, (TexCoord_0 - x2) + dy).xyz; vec3 C4 = texture(sampler0, (TexCoord_0 + x2) - dy).xyz; vec3 I4 = texture(sampler0, (TexCoord_0 + x2) + dy).xyz; vec3 G5 = texture(sampler0, (TexCoord_0 - dx) + y2).xyz; vec3 I5 = texture(sampler0, (TexCoord_0 + dx) + y2).xyz; vec3 B1 = texture(sampler0, TexCoord_0 - y2).xyz; vec3 D0 = texture(sampler0, TexCoord_0 - x2).xyz; vec3 H5 = texture(sampler0, TexCoord_0 + y2).xyz; vec3 F4 = texture(sampler0, TexCoord_0 + x2).xyz; vec4 b = vec4(dot(B, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(D, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(H, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(F, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375))); vec4 c = vec4(dot(C, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(A, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(G, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(I, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375))); vec4 d = vec4(b.y, b.z, b.w, b.x); vec4 e = vec4(dot(E, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375))); vec4 f = vec4(b.w, b.x, b.y, b.z); vec4 g = vec4(c.z, c.w, c.x, c.y); vec4 h = vec4(b.z, b.w, b.x, b.y); vec4 i = vec4(c.w, c.x, c.y, c.z); vec4 i4 = vec4(dot(I4, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(C1, vec3(16.1630001068115234375,
Grand Theft Auto: Liberty City Stories v1.11.3 2021-06-20 FBO using existing buffer as depthbuffer, 04132000/04110000 and 04110000/00000000
Grand Theft Auto: Liberty City Stories v1.12.3 2022-01-19 Trying to relocate non-loaded section (null)
Grand Theft Auto: Liberty City Stories v1.11.3 2021-05-13 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000166, pos=0, access=1, data=2, text=2
Grand Theft Auto: Liberty City Stories v1.11.3 2021-05-11 sceKernelLoadModule: unsupported options size=00000014, flags=7f800001, pos=0, access=1, data=2, text=2
Grand Theft Auto: Liberty City Stories v1.11.3 2021-05-11 sceKernelLoadModule: unsupported options size=00000014, flags=7f800001, pos=0, access=1, data=1, text=1
Grand Theft Auto: Liberty City Stories v1.11.3 2021-05-05 80630006=sceAtracSetHalfwayBufferAndGetID(08dda300, 00000800, 00040000): invalid RIFF header
Grand Theft Auto: Liberty City Stories v1.11.3 2021-05-05 Unknown GetPointer 00000046 PC 08aed618 LR 08a0cefc
Grand Theft Auto: Liberty City Stories v1.11.3 2021-05-05 Unknown GetPointer 00000000 PC 08ab3cb0 LR 08000020
Grand Theft Auto: Liberty City Stories v1.11.3 2021-05-05 80630006=sceAtracSetHalfwayBufferAndGetID(08bfec80, 00001000, 00040000): invalid RIFF header