Recent logs - OUTRUN 2006: COAST 2 COAST

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OUTRUN 2006: COAST 2 COAST v1.12.3-61-g11eb5fa0c 2021-10-28 Error in shader compilation: info: 0:49(2): error: `gl_CullDistance' undeclared 0:49(2): error: value of type float cannot be assigned to variable of type error 0:50(2): error: `gl_CullDistance' undeclared 0:50(2): error: value of type float cannot be assigned to variable of type error 00000000:0000093c HWX C T Fog Tex Cull #version 430 // NVC1 - GLSL 430 #define gl_VertexIndex gl_VertexID #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_ClipDistance[0] = projZ * outPos.w + outPos.w; if (u_cullRangeMin.w > 0.0) { gl_CullDistance[0] = projPos.z - u_cullRangeMin.z; gl_CullDistance[1] = u_cullRangeMax.z - projPos.z; } gl_Position = outPos; }
OUTRUN 2006: COAST 2 COAST v1.12.3-61-g11eb5fa0c 2021-10-28 Error in shader compilation: info: 0:45(2): error: `gl_CullDistance' undeclared 0:45(2): error: value of type float cannot be assigned to variable of type error 0:46(2): error: `gl_CullDistance' undeclared 0:46(2): error: value of type float cannot be assigned to variable of type error 00000000:0000012c HWX C Fog Cull #version 430 // NVC1 - GLSL 430 #define gl_VertexIndex gl_VertexID #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_ClipDistance[0] = projZ * outPos.w + outPos.w; if (u_cullRangeMin.w > 0.0) { gl_CullDistance[0] = projPos.z - u_cullRangeMin.z; gl_CullDistance[1] = u_cullRangeMax.z - projPos.z; } gl_Position = outPos; }
OUTRUN 2006: COAST 2 COAST v1.12.3-61-g11eb5fa0c 2021-10-28 Error in shader compilation: info: 0:84(2): error: `gl_CullDistance' undeclared 0:84(2): error: value of type float cannot be assigned to variable of type error 0:85(2): error: `gl_CullDistance' undeclared 0:85(2): error: value of type float cannot be assigned to variable of type error 03170001:40c00b34 HWX T N Fog Tex Bones:4 Light: 0: c:1 t:0 MatUp:7 WScale 1 Cull #version 430 // NVC1 - GLSL 430 #define gl_VertexIndex gl_VertexID #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in mediump vec4 w1; in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { mat4 skinMatrix = mul(w1.x, u_bone0) + mul(w1.y, u_bone1) + mul(w1.z, u_bone2) + mul(w1.w, u_bone3); vec3 skinnedpos = mul(vec4(position, 1.0), skinMatrix).xyz * 1.9921875; vec3 worldpos = mul(vec4(skinnedpos, 1.0), u_world).xyz; mediump vec3 skinnednormal = mul(vec4(normal, 0.0), skinMatrix).xyz * 1.9921875; mediump vec3 worldnormal = normalizeOr001(mul(vec4(skinnednormal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot ; } lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(clamp(lightSum0, 0.0, 1.0) + vec4(lightSum1, 0.0), 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_ClipDistance[0] = projZ * outPos.w + outPos.w; if (u_cullRangeMin.w > 0.0) { gl_CullDistance[0] = projPos.z - u_cullRangeMin.z; gl_CullDistance[1] = u_cullRangeMax.z - projPos.z; } gl_Position = outPos; }
OUTRUN 2006: COAST 2 COAST v1.12.3-61-g11eb5fa0c 2021-10-28 Error in shader compilation: info: 0:70(2): error: `gl_CullDistance' undeclared 0:70(2): error: value of type float cannot be assigned to variable of type error 0:71(2): error: `gl_CullDistance' undeclared 0:71(2): error: value of type float cannot be assigned to variable of type error 01600000:00260334 HWX N Fog Tex UVEnv Light: 1: c:0 t:0 2: c:0 t:0 Cull #version 430 // NVC1 - GLSL 430 #define gl_VertexIndex gl_VertexID #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in mediump vec3 normal; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(u_uvscaleoffset.xy * vec2(1.0 + (length(u_lightpos1) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos1), worldnormal)), 1.0 + (length(u_lightpos2) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos2), worldnormal))) * 0.5, 1.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_ClipDistance[0] = projZ * outPos.w + outPos.w; if (u_cullRangeMin.w > 0.0) { gl_CullDistance[0] = projPos.z - u_cullRangeMin.z; gl_CullDistance[1] = u_cullRangeMax.z - projPos.z; } gl_Position = outPos; }
OUTRUN 2006: COAST 2 COAST v1.12.3-61-g11eb5fa0c 2021-10-28 Error in shader compilation: info: 0:71(2): error: `gl_CullDistance' undeclared 0:71(2): error: value of type float cannot be assigned to variable of type error 0:72(2): error: `gl_CullDistance' undeclared 0:72(2): error: value of type float cannot be assigned to variable of type error 01600000:00260b34 HWX T N Fog Tex UVEnv Light: 1: c:0 t:0 2: c:0 t:0 Cull #version 430 // NVC1 - GLSL 430 #define gl_VertexIndex gl_VertexID #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(u_uvscaleoffset.xy * vec2(1.0 + (length(u_lightpos1) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos1), worldnormal)), 1.0 + (length(u_lightpos2) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos2), worldnormal))) * 0.5, 1.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_ClipDistance[0] = projZ * outPos.w + outPos.w; if (u_cullRangeMin.w > 0.0) { gl_CullDistance[0] = projPos.z - u_cullRangeMin.z; gl_CullDistance[1] = u_cullRangeMax.z - projPos.z; } gl_Position = outPos; }
OUTRUN 2006: COAST 2 COAST v1.12.3-61-g11eb5fa0c 2021-10-28 Error in shader compilation: info: 0:75(2): error: `gl_CullDistance' undeclared 0:75(2): error: value of type float cannot be assigned to variable of type error 0:76(2): error: `gl_CullDistance' undeclared 0:76(2): error: value of type float cannot be assigned to variable of type error 01170001:00000334 HWX N Fog Tex Light: 0: c:1 t:0 MatUp:7 Cull #version 430 // NVC1 - GLSL 430 #define gl_VertexIndex gl_VertexID #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in mediump vec3 normal; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot ; } lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(clamp(lightSum0, 0.0, 1.0) + vec4(lightSum1, 0.0), 0.0, 1.0); v_texcoord = splat3(0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_ClipDistance[0] = projZ * outPos.w + outPos.w; if (u_cullRangeMin.w > 0.0) { gl_CullDistance[0] = projPos.z - u_cullRangeMin.z; gl_CullDistance[1] = u_cullRangeMax.z - projPos.z; } gl_Position = outPos; }
OUTRUN 2006: COAST 2 COAST v1.12.3-61-g11eb5fa0c 2021-10-28 Error in shader compilation: info: 0:76(2): error: `gl_CullDistance' undeclared 0:76(2): error: value of type float cannot be assigned to variable of type error 0:77(2): error: `gl_CullDistance' undeclared 0:77(2): error: value of type float cannot be assigned to variable of type error 01100001:00000b34 HWX T N Fog Tex Light: 0: c:1 t:0 Cull #version 430 // NVC1 - GLSL 430 #define gl_VertexIndex gl_VertexID #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot ; } lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(clamp(lightSum0, 0.0, 1.0) + vec4(lightSum1, 0.0), 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_ClipDistance[0] = projZ * outPos.w + outPos.w; if (u_cullRangeMin.w > 0.0) { gl_CullDistance[0] = projPos.z - u_cullRangeMin.z; gl_CullDistance[1] = u_cullRangeMax.z - projPos.z; } gl_Position = outPos; }
OUTRUN 2006: COAST 2 COAST v1.12.3-61-g11eb5fa0c 2021-10-28 Error in shader compilation: info: 0:72(2): error: `gl_CullDistance' undeclared 0:72(2): error: value of type float cannot be assigned to variable of type error 0:73(2): error: `gl_CullDistance' undeclared 0:73(2): error: value of type float cannot be assigned to variable of type error 01170001:00000324 HWX N Fog Light: 0: c:1 t:0 MatUp:7 Cull #version 430 // NVC1 - GLSL 430 #define gl_VertexIndex gl_VertexID #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in mediump vec3 normal; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot ; } lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(clamp(lightSum0, 0.0, 1.0) + vec4(lightSum1, 0.0), 0.0, 1.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_ClipDistance[0] = projZ * outPos.w + outPos.w; if (u_cullRangeMin.w > 0.0) { gl_CullDistance[0] = projPos.z - u_cullRangeMin.z; gl_CullDistance[1] = u_cullRangeMax.z - projPos.z; } gl_Position = outPos; }
OUTRUN 2006: COAST 2 COAST v1.12.3-61-g11eb5fa0c 2021-10-28 Error in shader compilation: info: 0:49(2): error: `gl_CullDistance' undeclared 0:49(2): error: value of type float cannot be assigned to variable of type error 0:50(2): error: `gl_CullDistance' undeclared 0:50(2): error: value of type float cannot be assigned to variable of type error 00000000:00000b34 HWX T N Fog Tex Cull #version 430 // NVC1 - GLSL 430 #define gl_VertexIndex gl_VertexID #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_ClipDistance[0] = projZ * outPos.w + outPos.w; if (u_cullRangeMin.w > 0.0) { gl_CullDistance[0] = projPos.z - u_cullRangeMin.z; gl_CullDistance[1] = u_cullRangeMax.z - projPos.z; } gl_Position = outPos; }
OUTRUN 2006: COAST 2 COAST v1.12.3-61-g11eb5fa0c 2021-10-28 Error in shader compilation: info: 0:77(2): error: `gl_CullDistance' undeclared 0:77(2): error: value of type float cannot be assigned to variable of type error 0:78(2): error: `gl_CullDistance' undeclared 0:78(2): error: value of type float cannot be assigned to variable of type error 01170001:00010b34 HWX T N Fog Tex TexProjPos UVMtx Light: 0: c:1 t:0 MatUp:7 Cull #version 430 // NVC1 - GLSL 430 #define gl_VertexIndex gl_VertexID #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot ; } lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(clamp(lightSum0, 0.0, 1.0) + vec4(lightSum1, 0.0), 0.0, 1.0); v_texcoord = mul(vec4(position, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_ClipDistance[0] = projZ * outPos.w + outPos.w; if (u_cullRangeMin.w > 0.0) { gl_CullDistance[0] = projPos.z - u_cullRangeMin.z; gl_CullDistance[1] = u_cullRangeMax.z - projPos.z; } gl_Position = outPos; }
OUTRUN 2006: COAST 2 COAST v1.12.3-61-g11eb5fa0c 2021-10-28 Error in shader compilation: info: 0:76(2): error: `gl_CullDistance' undeclared 0:76(2): error: value of type float cannot be assigned to variable of type error 0:77(2): error: `gl_CullDistance' undeclared 0:77(2): error: value of type float cannot be assigned to variable of type error 01170001:00000b34 HWX T N Fog Tex Light: 0: c:1 t:0 MatUp:7 Cull #version 430 // NVC1 - GLSL 430 #define gl_VertexIndex gl_VertexID #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot ; } lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(clamp(lightSum0, 0.0, 1.0) + vec4(lightSum1, 0.0), 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_ClipDistance[0] = projZ * outPos.w + outPos.w; if (u_cullRangeMin.w > 0.0) { gl_CullDistance[0] = projPos.z - u_cullRangeMin.z; gl_CullDistance[1] = u_cullRangeMax.z - projPos.z; } gl_Position = outPos; }
OUTRUN 2006: COAST 2 COAST v1.12.3-61-g11eb5fa0c 2021-10-28 Error in shader compilation: info: 0:76(2): error: `gl_CullDistance' undeclared 0:76(2): error: value of type float cannot be assigned to variable of type error 0:77(2): error: `gl_CullDistance' undeclared 0:77(2): error: value of type float cannot be assigned to variable of type error 01170001:00000b3c HWX C T N Fog Tex Light: 0: c:1 t:0 MatUp:7 Cull #version 430 // NVC1 - GLSL 430 #define gl_VertexIndex gl_VertexID #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * color0.rgb * ldot ; } lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse); v_color0 = clamp(clamp(lightSum0, 0.0, 1.0) + vec4(lightSum1, 0.0), 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_ClipDistance[0] = projZ * outPos.w + outPos.w; if (u_cullRangeMin.w > 0.0) { gl_CullDistance[0] = projPos.z - u_cullRangeMin.z; gl_CullDistance[1] = u_cullRangeMax.z - projPos.z; } gl_Position = outPos; }
OUTRUN 2006: COAST 2 COAST v1.12.3-61-g11eb5fa0c 2021-10-28 Error in shader compilation: info: 0:46(2): error: `gl_CullDistance' undeclared 0:46(2): error: value of type float cannot be assigned to variable of type error 0:47(2): error: `gl_CullDistance' undeclared 0:47(2): error: value of type float cannot be assigned to variable of type error 00000000:00000938 HWX C T Tex Cull #version 430 // NVC1 - GLSL 430 #define gl_VertexIndex gl_VertexID #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_ClipDistance[0] = projZ * outPos.w + outPos.w; if (u_cullRangeMin.w > 0.0) { gl_CullDistance[0] = projPos.z - u_cullRangeMin.z; gl_CullDistance[1] = u_cullRangeMax.z - projPos.z; } gl_Position = outPos; }
OUTRUN 2006: COAST 2 COAST v1.12.3 2021-10-22 Using texture with rendered CLUT: texfmt=5, clutfmt=3
OUTRUN 2006: COAST 2 COAST v1.12.3 2021-10-22 FBO using existing buffer as depthbuffer, 04088000/04110000 and 04110000/00000000
OUTRUN 2006: COAST 2 COAST v1.12.3 2021-10-22 FBO using existing buffer as depthbuffer, 04000000/04110000 and 04110000/00000000
OUTRUN 2006: COAST 2 COAST v1.12.3 2021-10-22 FBO created from existing depthbuffer as color, 04110000/00000000 and 04088000/04110000
OUTRUN 2006: COAST 2 COAST v1.12.3 2021-10-22 GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. texaddr: 04120000 offset: 0 (256x128 stride 256, 5551)
OUTRUN 2006: COAST 2 COAST v1.12.3 2021-10-22 FBO created from existing depthbuffer as color, 04110000/00000000 and 04154000/04110000
OUTRUN 2006: COAST 2 COAST v1.12.3 2021-10-22 FBO created from existing depthbuffer as color, 04110000/00000000 and 04000000/04110000
OUTRUN 2006: COAST 2 COAST v1.10.3-491-g9bc278c3d 2021-10-11 Texturing from framebuffer with incompatible format 4444 != 565 at 040cc000
OUTRUN 2006: COAST 2 COAST v1.11.3-698-g8f21141a6 2021-09-20 Unknown GetPointer 00000000 PC 08828c04 LR 08828c04
OUTRUN 2006: COAST 2 COAST v1.11.3-698-g8f21141a6 2021-09-20 FBO created from existing depthbuffer as color, 04088000/00000000 and 0416b780/04088000
OUTRUN 2006: COAST 2 COAST v1.11.3-698-g8f21141a6 2021-09-20 FBO created from existing depthbuffer as color, 04088000/00000000 and 041fc000/04088000
OUTRUN 2006: COAST 2 COAST v1.11.3-698-g8f21141a6 2021-09-20 FBO created from existing depthbuffer as color, 04088000/00000000 and 041fe000/04088000
OUTRUN 2006: COAST 2 COAST v1.11.3-698-g8f21141a6 2021-09-20 FBO created from existing depthbuffer as color, 04088000/00000000 and 04044000/04088000
OUTRUN 2006: COAST 2 COAST v1.11.3 2021-09-10 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 167508176
OUTRUN 2006: COAST 2 COAST v1.11.3 2021-09-10 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2
OUTRUN 2006: COAST 2 COAST v1.11.3 2021-09-10 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1
OUTRUN 2006: COAST 2 COAST v1.10.3 2021-08-20 Unknown syscall in known module 'sceNpService': 0xbe22eea3
OUTRUN 2006: COAST 2 COAST v1.10.3 2021-08-20 Unknown syscall in known module 'sceNpService': 0x788f2b5e
OUTRUN 2006: COAST 2 COAST v1.10.3 2021-08-20 Unknown syscall in known module 'sceNpService': 0x75dacb57
OUTRUN 2006: COAST 2 COAST v1.10.3 2021-08-20 Unknown syscall in known module 'sceNpService': 0x72a1ce0d
OUTRUN 2006: COAST 2 COAST v1.10.3 2021-08-20 Unknown syscall in known module 'sceNpService': 0x66c64821
OUTRUN 2006: COAST 2 COAST v1.10.3 2021-08-20 Unknown syscall in known module 'sceNpService': 0x5f5e32af
OUTRUN 2006: COAST 2 COAST v1.10.3 2021-08-20 Unknown syscall in known module 'sceNpService': 0x58251346
OUTRUN 2006: COAST 2 COAST v1.10.3 2021-08-20 Unknown syscall in known module 'sceNpService': 0x4e851b10
OUTRUN 2006: COAST 2 COAST v1.11.3 2021-08-18 Unknown GetPointer 00000000 PC 08832148 LR 08000030
OUTRUN 2006: COAST 2 COAST v1.11.3 2021-08-18 VTYPE with morph used: THRU=0 TC=1 COL=7 POS=2 NRM=1 WT=0 NW=1 IDX=0 MC=4
OUTRUN 2006: COAST 2 COAST v1.11.3 2021-05-12 scePsmfPlayerChangePlayMode(08dff6cc, 0, 0): play speed not changed
OUTRUN 2006: COAST 2 COAST v1.11.3 2021-05-07 Unknown GetPointer 00000000 PC 08000000 LR 08000000
OUTRUN 2006: COAST 2 COAST v1.11.3 2021-04-19 GE Interrupt: newState might be 3
OUTRUN 2006: COAST 2 COAST v1.11.3 2021-04-19 GE Interrupt: newState might be 1
OUTRUN 2006: COAST 2 COAST v1.11.3 2021-04-19 GE Interrupt: newState might be 0
OUTRUN 2006: COAST 2 COAST v1.11.3 2021-04-06 Video out requested, not supported: mode=0 size=0,0
OUTRUN 2006: COAST 2 COAST v1.11.3 2021-04-03 Lots of blits needed for obscure blending: 41 per frame, blend 2/3/0
OUTRUN 2006: COAST 2 COAST v1.11.3 2021-03-22 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145349120
OUTRUN 2006: COAST 2 COAST v1.11.3 2021-03-21 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142644872
OUTRUN 2006: COAST 2 COAST v1.11.3 2021-03-21 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142637024
OUTRUN 2006: COAST 2 COAST v1.11.3 2021-03-21 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 142748256
OUTRUN 2006: COAST 2 COAST v1.11.3 2021-03-21 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146059204
OUTRUN 2006: COAST 2 COAST v1.11.3 2021-03-21 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5128, pos=0, access=1, data=2, text=2
OUTRUN 2006: COAST 2 COAST v1.11.3 2021-03-22 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5128, pos=0, access=1, data=1, text=1
OUTRUN 2006: COAST 2 COAST v1.11.3 2021-09-01 Unimplemented HLE function sceNetInetInetAddr
OUTRUN 2006: COAST 2 COAST v1.10.3 2020-09-15 sceKernelRegisterSubIntrHandler(30, 1, 08903dc4, 00000000): duplicate handler
OUTRUN 2006: COAST 2 COAST v1.10.3 2020-09-13 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 14
OUTRUN 2006: COAST 2 COAST v1.10.3 2020-09-13 sceKernelCreateSema(RealSignal) unsupported options parameter, size = 612
OUTRUN 2006: COAST 2 COAST v1.10.3 2020-09-13 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145232488
OUTRUN 2006: COAST 2 COAST v1.10.3 2020-09-13 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145224280
OUTRUN 2006: COAST 2 COAST v1.10.3 2020-09-13 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 151249632
OUTRUN 2006: COAST 2 COAST v1.10.3 2020-09-13 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 146210816
OUTRUN 2006: COAST 2 COAST v1.10.3 2020-09-13 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144296776
OUTRUN 2006: COAST 2 COAST v1.10.3 2020-08-27 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
OUTRUN 2006: COAST 2 COAST v1.11.3 2021-09-10 sceKernelCreateThread(name=sceNetAdhocAuth_Service): unsupported attributes 00001006
OUTRUN 2006: COAST 2 COAST v1.10.3 2020-08-27 Unknown syscall in known module 'ThreadManForKernel': 0x293b45b8
OUTRUN 2006: COAST 2 COAST v1.10.3 2020-12-07 Unknown syscall in known module 'ThreadManForKernel': 0x7e65b999
OUTRUN 2006: COAST 2 COAST v1.10.3 2020-12-07 Unknown syscall in known module 'ThreadManForKernel': 0x6652b8ca
OUTRUN 2006: COAST 2 COAST v1.10.3 2020-12-07 Unknown syscall in known module 'ThreadManForKernel': 0x18260574
OUTRUN 2006: COAST 2 COAST v1.10.3 2020-12-07 Unknown syscall in known module 'ThreadManForKernel': 0xe9b3061e
OUTRUN 2006: COAST 2 COAST v1.10.3 2020-12-07 Unknown syscall in known module 'ThreadManForKernel': 0x86255ada
OUTRUN 2006: COAST 2 COAST v1.10.3 2020-12-07 Unknown syscall in known module 'ThreadManForKernel': 0x8125221d
OUTRUN 2006: COAST 2 COAST v1.11.3 2021-09-10 sceKernelCreateThread(name=sceMemab): unsupported attributes 00001006
OUTRUN 2006: COAST 2 COAST v1.10.3 2020-08-27 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
OUTRUN 2006: COAST 2 COAST v1.11.3 2021-09-10 sceKernelCreateThread(name=sceNetIfhandle_Service): unsupported attributes 00001006
OUTRUN 2006: COAST 2 COAST v1.10.3 2020-08-27 Ignoring func export sceNetIfhandle/fd8585e1, already implemented in HLE.
OUTRUN 2006: COAST 2 COAST v1.10.3 2020-08-27 Ignoring func export sceNetIfhandle/c80181a2, already implemented in HLE.
OUTRUN 2006: COAST 2 COAST v1.10.3 2020-08-27 Unknown syscall in known module 'ThreadManForKernel': 0x369ed59d
OUTRUN 2006: COAST 2 COAST v1.10.3 2020-08-27 Unknown syscall in known module 'ThreadManForKernel': 0x39810265
OUTRUN 2006: COAST 2 COAST v1.10.3 2020-12-02 Unknown syscall in known module 'ThreadManForKernel': 0xb736e9ff
OUTRUN 2006: COAST 2 COAST v1.10.3 2020-12-02 Unknown syscall in known module 'ThreadManForKernel': 0xaf36d708
OUTRUN 2006: COAST 2 COAST v1.10.3 2020-12-02 Unknown syscall in known module 'ThreadManForKernel': 0x89b3d48c
OUTRUN 2006: COAST 2 COAST v1.10.3 2020-12-02 Unknown syscall in known module 'ThreadManForKernel': 0x56c039b5
OUTRUN 2006: COAST 2 COAST v1.9.4 2020-07-05 Savedata version requested: 3
OUTRUN 2006: COAST 2 COAST v1.9.4 2021-09-10 Unknown GetPointer 00000000 PC 089963d0 LR 089963d0
OUTRUN 2006: COAST 2 COAST v1.9.3-708-g259ae2862 2021-12-02 Unimplemented HLE function Kprintf
OUTRUN 2006: COAST 2 COAST v1.9.3-708-g259ae2862 2021-12-02 sceKernelCreateThread(name=sceUSB_PSPComm_Driver): unsupported attributes 00001006
OUTRUN 2006: COAST 2 COAST v1.9.3-708-g259ae2862 2021-11-12 Unknown syscall in known module 'SysMemForKernel': 0xeb7a74db
OUTRUN 2006: COAST 2 COAST v1.9.3-708-g259ae2862 2021-11-12 Unknown syscall in known module 'SysMemForKernel': 0x7b749390
OUTRUN 2006: COAST 2 COAST v1.9.3-708-g259ae2862 2021-01-24 Unknown syscall in known module 'ThreadManForKernel': 0xaa73c935
OUTRUN 2006: COAST 2 COAST v1.9.4 2021-03-23 VTYPE with morph used: THRU=0 TC=2 COL=7 POS=3 NRM=1 WT=0 NW=1 IDX=0 MC=2
OUTRUN 2006: COAST 2 COAST v1.5.4-998-g08f26439c 2018-08-15 BREAK instruction hit
OUTRUN 2006: COAST 2 COAST v1.5.4-998-g08f26439c 2021-06-01 sceKernelLoadModule: unsupported options size=1091f310, flags=1091f314, pos=0, access=1, data=278000408, text=278000412
OUTRUN 2006: COAST 2 COAST v1.5.4 2018-04-04 Jump to invalid address: 002a98c0
OUTRUN 2006: COAST 2 COAST v1.5.4 2018-04-04 Jump to invalid address: 00332658
OUTRUN 2006: COAST 2 COAST v1.5.4 2018-04-04 Jump to invalid address: 00332528
OUTRUN 2006: COAST 2 COAST v1.5.4 2018-04-04 Jump to invalid address: 002a97b4
OUTRUN 2006: COAST 2 COAST v1.5.4 2018-04-04 Jump to invalid address: 003324e8
OUTRUN 2006: COAST 2 COAST v1.5.4 2018-04-04 Jump to invalid address: 00294578
OUTRUN 2006: COAST 2 COAST v1.5.4 2018-04-04 Jump to invalid address: 00294190
OUTRUN 2006: COAST 2 COAST v1.5.4 2018-04-04 Jump to invalid address: 00000000