Recent logs - ARTHUR

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Game title Version Latest Report Message
ARTHUR v1.17.1 2024-05-07 sceNetAdhocMatchingInit(20480) at 08918060
ARTHUR v1.17.1 2024-02-13 Can't draw: No current render step. Step count: 0
ARTHUR v1.15.3 2023-07-11 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d53e0, pos=0, access=1, data=2, text=2
ARTHUR v1.15.3 2023-07-11 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08aa31c4, pos=0, access=1, data=1, text=1
ARTHUR v1.15.4 2023-06-25 sceKernelLoadModule: unsupported options size=00000014, flags=08a870f0, pos=0, access=1, data=2, text=2
ARTHUR v1.15.4 2023-06-25 sceKernelLoadModule: unsupported options size=00000014, flags=08b8c790, pos=0, access=1, data=1, text=1
ARTHUR v1.17.1-74-g39fdba4f6 2024-07-15 00000400=sceGeEdramSetAddrTranslation(00001000)
ARTHUR v1.11.3 2021-07-20 Unknown GetPointer 00000000 PC 08afae1c LR 08000030
ARTHUR v1.10.3-856-g44a93f98e 2020-10-14 UNTESTED sceNetAdhocctlCreateEnterGameMode(NPOJGFQ, 3, 2, 08cd4630, 30000000, 0) at 08918268
ARTHUR v1.11.3 2021-10-11 Unknown GetPointer 00000000 PC 08000000 LR 08000000
ARTHUR v1.9.4 2021-11-04 Unknown GetPointer 00000000 PC 08b69290 LR 08b69290
ARTHUR v1.6.2 2018-06-27 GL ran out of GPU memory; switching to low memory mode
ARTHUR v1.5.2 2021-04-23 Loading module sceSAScore with version 0103, devkit 00000000